Leviathan

Water Pages


Leviathan

Varuna

Characters

Summons

General

Tefnut

Wamdus

Mare

Nihuyvintae

Diaspora

Early Game (Magna 1)

In the early game, building for Omega grids follows the general format of 5-6 omega mods, 1-2 normal mods, 2-3 EX mods, and 1 seraphic. Below are a list of available weapons for these mod types.

Omega (5-6 per grid)

Weapons who skills are Omega mod. These skills are boosted by Leviathan Omega. They typically can be identied by either an Ω in english or M in Japanese.

Copies: 4-6
Source: LEVIATHAN
Reflective Water
Massive water DMG to a foe (Gain Repel.)
Oceansoul’s Might II
Big boost to water allies’ ATK
  • Big omega attack mod.
  • Best omega weapon for M1 grids.
  • Given free for story progress and during anniversary.
Copies:
Source:
Udaka-Ostha
Massive water DMG to a foe (Gain Mirror Image.)
Additional effect at 4★:
Oceansoul’s Majesty
Small boost to water allies’ ATK and max HP
Oceansoul’s Restraint II
Medium boost to water allies’ double attack rate and critical hit rate
  • Small omega ATK, small HP, medium critical hit rate,. and medium ATK.
  • An option for HP. Crit is unreliable and the small omega ATK mod is a big drop in damage from the Levi daggers.
Copies:
Source: ROTB
Chilling Permeance
Massive water DMG to a foe (All allies gain Critical Hit Rate Boosted.)
Additional effect at 4★:
Buff increased to Critical Hit Rate Boosted.
Oceansoul’s Celere II
Medium boost to water allies’ ATK and critical hit rate
Oceansoul’s Enmity
Small boost to water allies’ ATK based on how low HP is
  • Medium omega ATK boost, medium crit rate and small enmity boost.
  • The combo of attack and enmity overtakes the damage of Levi gaze ~85% HP which is very common during M1.
  • Critical mod is a unreliabke especially since you can only obtain one copy.
Copies:
Source: ROTB
Aquamarine Cleave
Massive water DMG to a foe (All allies gain Shield.)
Additional effect at 4★:
Effect increased to Shield.
Additional effect at 5★:
Also raise foe’s Glaciate lvl by 1 (Max: 10).
Oceansoul’s Might III
Big boost to water allies’ ATK
Oceansoul’s Progression II
Medium boost to water allies’ water ATK based on number of turns passed
  • Large omega attack and medium progression make this a good slot for your 6th magna mode.
  • Good for longer battles as progression gains in strength with more turns passed.
  • Uncap can be slow until Rank 120 but is doable. However at 120 it is a lot quicker.

Normal (1-2 per grid)

Weapons with skills that are normal mod. These skills typically boosted by Varuna but some like the Bahamut weapons can’t be boosted. Normal skills don’t have any special icons to indicate them.

Copies: 1
Source: SIDE STORIES, BAHAMUT WEAPONS
Massive dark DMG to a foe (Gain DA Up.)
Human Animus Dominion
Boost to Humans’ ATK.
(Also affects Primal and Other allies.)
  • Extremely strong normal mod that continues to get stronger with upgrades.
  • A free copy can be obtained from the What Makes the Sky Blue sidestory.
  • Choice of Bahamut weapon depends on your characters. Most players typically get Bahamut dagger first due to the large amount of Humans and Erunes.
  • Typically the only normal mod in M1 grids.
Copies:
Source:
Northern Beast Strike
Massive water DMG to a foe (Gain DEF Up.)
Hoarfrost’s Might
Weapon_Skills|Big boost (Normal 5% base, 1% per skill level, SL10 15%, SL15 18%) to water allies’ ATK
  • Big normal mod. Lower normal mod than the baha weapon.
  • Becomes much better later on thanks to the Malus cipher, but at this stage the cap up won’t do anything so can be put on the backburner.

EX (2-3 per grid)

Weapons with skills that are EX mod. EX skills can not be boosted at all. These skills can be identified with an EX on them.

Copies:
Source: SIDE STORY
Let Sunshine In
Massive Water damage to a foe.
Gain DA Up (20%, 3.5T).
Additional effect at 4★:
All allies gain DA Up (20%, 3.5T).
Sunshiner
Big boost to water allies’ ATK
Shining Beacon
When main weapon (MC only): 10% bonus Water DMG effect when double attack rate is boosted.
  • Side Story EX option.
  • Can be easily obtained from Love Live! Sunshine!! Aqours Sky-High!‎‎.
  • Has a 4* uncap making it one of the stronger side story weapon slots.
Copies:
Source: SIDE STORY
Ice Trinity
Massive Water damage to a foe.
Raise foe’s Glaciate (Accuracy: g, 180s) lvl by 1 (Max: 10).
Additional effect at 4★:
Gain Critical Up (30%, 2.5T).
Frozen Blade
Big boost to Water allies’ ATK
Ice Sprite Magic
When main weapon (MC only): Charge Boost (5%) at end of turn
  • Side Story EX option.
  • Can be easily obtained from Princess Connect! Re:Dive: Dinner at the Turned Table.
  • Has a 4* uncap making it one of the stronger side story weapon slots.
Copies:
Source: XENO COCYTUS
Deluge of Neglect
Massive water DMG to a foe (Restore all allies’ HP.)
Glacial Supremacy
Massive boost to Water allies’ ATK.
  • Large EX source as well as bonuses from AX skills.
  • Upgrade option to side story weapons.
  • Lots of healing on ougi that can come in handy for harder fights.
Copies:
Source: XENO COCYTUS
Disperazione
Massive water DMG to a foe (All allies gain Debuff Success Boosted.)
Glacial Supremacy
Massive boost to Water allies’ ATK.
  • Large EX source as well as bonuses from AX skills.
  • Upgrade option to side story weapons.
  • Debuff success rate on ougi can be helpful but generally not a priority.
    • If you can upgrade it to [[[w|dante-alighiaeri]]], the ougi becomes very strong with the addition of teamwide strength.

Seraphic (1 per grid)

Seraphic skills amplify all damage fighting on element and are always must slots in that case. They can’t be boosted and have no special indicator.

Copies:
Source: SERAPHIC WEAPONS
Iudicium Tsunami
Big Water damage to a foe.
All allies gain Water ATK Up (3.5T).
Gabriel’s Blessing
Amplify Water allies’ damage against Fire foes by 10%.
  • 10% seraphic mod that boosts all water damage by 10% when fighting on element.
  • SSR upgrade is rank gated so upgrading can be put on the backburner until then.

Example Grids

General Purpose

Standard general usage grid for most content.

Xeno Glacial Dream Staff
Leviathan Gaze Omega
Leviathan Gaze Omega
Leviathan Gaze Omega
Leviathan Gaze Omega
Leviathan Gaze Omega
Leviathan Gaze Omega
Dagger of Bahamut Nova
Wand of Gabriel (SR)

Magna 2

Moving into mid game, many new weapons become available resulting in many grid changes. At this stage, the concept of a general grid becomes dead with many specialized grids taking their place.

New Weapons

Copies: 2
Source: EUROPA
House of Thebes
Massive Water damage to a foe.
Inflict Fire ATK Lowered (10%). Gain Charge Boost (20%).
Oceansoul’s Might
Medium boost to water allies’ ATK
Oceansoul’s Sentence
Medium boost to water allies’ C.A. DMG and C.A. DMG cap
  • Medium ATK, medium CA damage, and medium CA cap.
  • Excellent slot for CA teams.
Copies: 2
Source: WAMDUS
Whirling Pierce
Massive water DMG to a foe (All Water allies gain Critical Hit Rate Boosted (Water).)
Additional effect at 4★:
All Water allies also gain Charge Bar.
Flood’s Verity
Massive boost to water allies’ critical hit rate
Azure Covenant
Supplement Water allies’ critical hit damage.
  • 20% crit and 50k supp.
  • Two are used for crit setups to max supp.
Copies:
Source: LUMINIERA MALICE
Pasquale
Massive water DMG to a foe (All allies gain Charge Bar.)
Additional effect at 4★:
Snowfall’s Crux
Supplement water allies’ C.A. DMG
Bow Voltage
Boost to ATK based on how many bows are equipped.
  • Water ougi supplemental weapon that can be aquired before rank 200.
  • Excellent for ougi comps pre-Schrondinger but will be replaced once you get them.
Copies: 1
Source: DARK OPUS WEAPONS
Oceansoul’s Majesty III
Big boost to water allies’ ATK and max HP
Guiding Revelation
A symbol of apocalyptic corruption. Empowered by a chosen pendulum.
Guiding Gospel
A symbol of evolution’s holy outcome. Empowered by a chosen pendulum.
  • At FLB it is a solid slot for the free cap of choice, but due to the large quartz cost it should be lower priority until the rest of your grid is done.
  • Once ULB it will be a must slot in every grid due to the strength of the 3rd skill.
  • Skill 2 is usually be skill cap.
  • Skill 3 will typically be Stamina to start.
  • For bursting it will normally be Echo key.
  • For ougi setups it will be Glory key.
Copies: 1
Source: SERAPHIC WEAPONS
Tide’s Embrace
Massive Water damage to a foe.
All allies gain Water ATK Boosted (20%, 3.5t) and Fire DMG Lowered (20%, 3.5t).
Gabriel’s Blessing III
Amplify Water allies’ damage against Fire foes by 23%.
Water’s Majesty
Small boost to water allies’ ATK and max HP
  • 20-23% seraphic mod that boosts all Water damage by when fighting on element.
  • Core to on element raids.
  • Upgrade from SSR can be delayed while upgrading other grid pieces, but with 3% additional seraphic mod and the weapon almost never leaving your grid it’s important to upgrade it.

Example Grids

Full Auto

Fateless
Ancient Auberon
Ancient Auberon
Wamdus’s Cnidocyte
Ancient Auberon
Ancient Auberon
Wamdus’s Cnidocyte
Wilhelm Militis
Staff of Renunciation
Wand of Charmtide

Burst

Dante Alighieri
Tyros Zither
Tyros Zither
Tyros Zither
Colomba
Colomba
Colomba
Dagger of Bahamut Coda
Staff of Renunciation
Wand of Charmtide

Magna 3 to Late Game

Moving into mid game, many new weapons become available resulting in many grid changes. At this stage, the concept of a general grid becomes dead with many specialized grids taking their place.

New Weapons

List of the notable new weapons during these ranks.

Copies: 4
Source: LEVIATHAN MARE
Tidal Thrust
Massive water DMG to a foe / Reflection to all allies (3 times) / 10% boost to charge bars
Additional effect at 4★:
Omega Exalto Aquae
20% boost to Oceansoul’s weapon skills
Oceansoul’s Might III
Big boost to water allies’ ATK
Ocean’s Vivification
Boost to ATK and DMG cap based on how many weapons with Oceansoul’s weapon skills are equipped
  • Big ATK, 20% boost to Omega weapon skills and 2% EX, and 1% cap up per weapon with an Omega skill slotted.
  • Core weapon for M3.
  • Very easy to reach 20% cap up with them.
  • Exalto skill is great for reaching the aura boost needed for Dark Rapture Zero keys.
Copies: 2
Source: LEVIATHAN MARE
Glacial Fracture
Massive water DMG to a foe (Inflict Water DEF Down.)
Additional effect at 4★:
Oceansoul’s Stamina III
Big boost to water allies’ ATK based on how high HP is
Oceansoul’s Spearhead
Small boost to water allies’ triple attack rate and critical hit rate
  • Big stamina, small TA, small crit.
  • Big stamina mod makes it a great mod slot to add to grids.
  • Small TA helps to reach 100% TA on all allies.
Copies: 2
Source: LEVIATHAN MARE
Surging Flash
Massive water DMG to a foe (All allies gain Repel.)
Oceansoul’s Encouragement II
Medium boost to water allies’ max HP and triple attack rate
Oceansoul’s Healing II
Medium boost to water allies’ healing cap
  • Medium HP, medium healing cap, and medium TA.
  • HP and healing cap both are great for harder fights.
  • Medium TA helps for consistent TA or for omen cancelling in end game raids.
Copies: 3-4
Source: MORTALITY VERBOTEN: NIHUYVINTAE
Orvorane
Massive water DMG to a foe (Remove 1 buff.)
Additional effect at 4★:
Taboo Allowater’s Majesty IV
Big boost to water allies’ ATK and max HP
Taboo Allowater’s Empowerment III
Big amplifying boost to water allies’ DMG
  • Big Taboo ATK, big Taboo HP, and big Taboo amp.
  • Excellent source of farmable amp with three being good in burst grids even unboosted.
Copies: 2
Source: MORTALITY VERBOTEN: NIHUYVINTAE
Suvidiluvium
Massive water DMG to a foe / 1 random buff to water allies / 30% DMG cut to water allies until end of turn
Additional effect at 4★:
Taboo Allowater’s Tempering II
Medium boost to water allies’ skill DMG cap / Medium supplemental boost to skill DMG
Taboo Allowater’s Garrison III
Big boost to water allies’ DEF based on how low HP is
  • Medium Taboo skill cap, medium Taboo skill supp, and medium Taboo garrison.
  • Only farmable skill supp source for water.
Copies: 1
Source: MORTALITY VERBOTEN: NIHUYVINTAE
Rtusgemnis
Massive water DMG to a foe / Blind effect / 1 random buff to water allies
Additional effect at 4★:
Taboo Allowater’s Auspice II
Medium boost to water allies’ max HP and healing cap
Taboo Allowater’s Progression III
Big boost to water allies’ water ATK based on number of turns passed
  • Medium Taboo healing cap, medium Taboo HP, and big Taboo progression.
Copies: 2-3 DEF, 3 ATK II, 1-2 SPC MKII
Source: DIASPORA
Rip and Terror
Massive water DMG to a foe (Gain Critical Up.)
Additional effect at 4★:
Also gain ATK Sharply Boosted.
Blade’s Wrath
Boost to ATK, max HP, and multiattack rate based on how many katanas are equipped.
Snowfall’s Quenching
Supplement Water allies’ C.A. DMG based on how high their HP is.
Snowfall’s Ascendancy
10% boost to Water allies’ Special C.A. DMG Cap.
  • Blade Voltage, 600k stamina CA supp, and 10% special CA cap.
    • Blade voltage provides 2% EX ATK, 1% HP, and 1% MA per Katana in grid.
  • Great CA weapon thanks to its CA supplemental and special CA cap.
  • Excellent source of HP.
  • Reccomended to start with two defense awakening to assist with hard content.
Copies: 2 ATK MKII 1-2 DEF
Source: DIASPORA
Strike and Shatter
Massive water DMG to a foe / Tank-and-Counter effect to water allies (1 hit)
Additional effect at 4★:
Cobalt Enforcement
Boost to Water allies’ ATK and DEF (Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above)
Zenith Art: Water
Boost to Water allies’ skill DMG cap and C.A. DMG cap
  • 20% ATK and 15% DEF when above 280% aura along with 10% skill cap and 10% CA cap.

Example Grids

OTK

Falsehood

A Dark Opus with Chain of Falsehood provides teamwide double strike on CA. This can be easily done with any class with [[[se|splitting-spirit]]] . Pairing this with GTA characters allows for a lot of damage from a single button.

Zeta (Water) is a great choice of GTA character as she provides Bonus DMG (10%) Deals bonus DMG for one-foe one-ally attacks to ally TAs via her passive. Another strong option is Payila as she will gain ATK Sharply Boosted on her second strike.

Manadiver
Zeta (Water)
Poseidon
Yodarha (SSR)
Uruki
Main
Friend
Sub
Leviathan Omega
Belial
The Moon (SSR)
Kaguya
Wedges of the Sky
Gabriel
Staff of Renunciation
Leviathan Cranium Mare
Ancient Auberon
Wamdus’s Cnidocyte
Leviathan Cranium Mare
Ancient Auberon
Wamdus’s Cnidocyte
Leviathan Gaze Mare
Selfless-Rift Spear
Ultima Spear
0B

For 0B OTK, we need both a strong grid and attackers. Then on top of this we need additional damage instances from MC. This can most easily be done with Viking’s Norden Labrys which autocasts the large skill nuke from [[[ms|bahahogg]]] at the end of a turn when 40+ hits are dealt.

Viking
Payila
Zeta (Water)
Poseidon
Gabriel
Main
Friend
Sub
Beelzebub
Belial
Beelzebub (Summer)
Gabriel
The Moon (SSR)
Leviathan Omega
Leviathan Omega
Wedges of the Sky
Norden Labrys
Aquamarine Hatchet
Gospel of Water and Sky
Gospel of Water and Sky
Leviathan Cranium Mare
Leviathan Gaze Mare
Leviathan Gaze Mare
Selfless-Rift Spear
Staff of Renunciation
Ultima Spear

Burst

Manadiver 1T

First let’s cover burst setups. Below is the standard 1 turn Warlock / Manadiver burst. With Leviathan Gaze Mare, the grid is much stronger thanks to having higher cap up and using less of Auberons thanks to the aura increases. Auberons are pretty weak grid pieces that mostly stuck around due to being the best option for crit grids with Wamdus’s Cnidocyte. So being able to drop copies is a big help especially for the strong mods from Gaze Mares.

Manadiver
Zeta (Water)
Payila
Poseidon
Haaselia
Uruki
Main
Friend
Sub
Beelzebub
Belial
Leviathan Omega
The Moon (SSR)
Leviathan Omega
Wedges of the Sky
Gabriel
Staff of Renunciation
Leviathan Gaze Mare
Leviathan Gaze Mare
Altruism-Soul Staff
Ancient Auberon
Ancient Auberon
Ancient Auberon
Wamdus’s Cnidocyte
Wamdus’s Cnidocyte
Ultima Spear

Now for a more premium option. The gacha weapon Gospel of Water and Sky provides another source for supp that does not rely on crit. As a result, you can drop the weak grid piece of Auberons for much stronger ones. Leviathan Cranium Mare are an excellent choice for this. You can run 2 or 1 Cranium with 1 additonal Gaze. If you only have one Gospel, replace it with another Gaze.

Manadiver
Zeta (Water)
Payila
Poseidon
Haaselia
Uruki
Main
Friend
Sub
Beelzebub
Belial
Leviathan Omega
The Moon (SSR)
Leviathan Omega
Wedges of the Sky
Gabriel
Staff of Renunciation
Leviathan Gaze Mare
Leviathan Gaze Mare
Leviathan Gaze Mare
Leviathan Cranium Mare
Leviathan Cranium Mare
Altruism-Soul Staff
Gospel of Water and Sky
Gospel of Water and Sky
Ultima Spear
Manadiver

For a longer Burst, Haaselia is typically brought in for her strong teamwide buffs. Her weapon Reflection of The Moon is used for the 30% cap up from with her Full Moon buff. Since this is a Staff oriented party,Worldvexing Angelos is used for the additional normal amp and cap on all characters..

Manadiver
Payila
Gabriel
Nier
Haaselia
Uruki
Main
Friend
Sub
Leviathan Omega
Belial
Belial (Summer)
The Moon (SSR)
Death (SSR)
Bahamut
Wedges of the Sky
Gabriel
Staff of Renunciation
Leviathan Gaze Mare
Leviathan Gaze Mare
Leviathan Gaze Mare
Leviathan Cranium Mare
Worldvexing Angelos
Reflection of The Moon
Gospel of Water and Sky
Altruism-Soul Staff
Ultima Staff
Soldier

And last one to cover will be for a Soldier burst. They key will mostly see use in the longer burst setups. The most common example are setups are Relic Buster or Soldier. These are common for Unite and Fight and for Mugen farming. They will run either Exo Antaeus or Hraesvelgr as the mainhand. If this is a boosted setup, it can run Extremity. Otherwise Stamina.

Soldier
Lucio (Summer)
Catura (Holiday)
Nier
Haaselia
Uruki
Main
Friend
Sub
Yatima
Belial
Orologia
Death (SSR)
Charybdis
Leviathan Omega
Wedges of the Sky
Gabriel
Exo Antaeus
Leviathan Gaze Mare
Leviathan Gaze Mare
Twinpain-Wolf Gun
I
II
III
IV
V
VI
Leviathan Gaze Mare
Leviathan Gaze Mare
Staff of Renunciation
Worldvexing Angelos
Reflection of The Moon
Ultima Gun

Soldier
Lucio (Summer)
Catura (Holiday)
Nier
Haaselia
Gabriel
Main
Friend
Sub
Yatima
Belial
Orologia
Death (SSR)
Charybdis
Leviathan Omega
Wedges of the Sky
Gabriel
Hraesvelgr
Leviathan Gaze Mare
Leviathan Gaze Mare
Twinpain-Wolf Gun
I
II
III
IV
V
VI
Leviathan Gaze Mare
Leviathan Gaze Mare
Staff of Renunciation
Worldvexing Angelos
Reflection of The Moon
Ultima Gun

Full Auto

Manadiver

When it comes to FA, we will cover two different types of setups.

First up is the standard Manadiver FA. There are two main configurations for this.

For a shorter fight as shown below, you can use Extremity or Temptation and focus on the MC skill nukes. Payila gives teamwide Double Strike Attacks twice each turn except herself the first turn and then she has Triple Strike Attacks 3 times each turn on the next turn with two of those being ATK Sharply Boosted boosted.

For a longer fight, drop Wild Magica for Overtrance Gain Overtrance (6T) and C.A. Instant Standby. (Can’t recast.) and drop Extremity for Falsehood. Overtrance Gain Overtrance (6T) and C.A. Instant Standby. (Can’t recast.) has a 3 turn initial cooldown but after that it supplied MC with 7 turns of CAs for 7 turns of teamwide double strike.

Manadiver
Payila
Gabriel
Tanya
Haaselia
Uruki
Main
Friend
Sub
Yatima
Belial
Belial (Summer)
The Moon (SSR)
Leviathan Omega
Leviathan Omega
Wedges of the Sky
Gabriel
Staff of Renunciation
Leviathan Gaze Mare
Leviathan Gaze Mare
Worldvexing Angelos
Leviathan Gaze Mare
Leviathan Gaze Mare
Reflection of The Moon
Gospel of Water and Sky
Altruism-Soul Staff
Ultima Staff

Manadiver
Payila
Gabriel
Tanya
Haaselia
Uruki
Main
Friend
Sub
Yatima
Belial
Belial (Summer)
The Moon (SSR)
Leviathan Omega
Leviathan Omega
Wedges of the Sky
Gabriel
Staff of Renunciation
Leviathan Gaze Mare
Leviathan Gaze Mare
Worldvexing Angelos
Leviathan Gaze Mare
Leviathan Gaze Mare
Reflection of The Moon
Gospel of Water and Sky
Altruism-Soul Staff
Ultima Staff
Manadiver

Next setup is Water’s other common FA strat of Street King which utlitizes Haaselia by swapping her in via faking the MC’s death. Since Haase is in play, her weapon is used Reflection of The Moon for the 50% unique ATK and 30% cap it provides with the Full Moon buff. Like before, many characters are staff focused so using Worldvexing Angelos is a good idea. There is a wide variety of character choices you can use depending on the fight’s mechanics and length.

Street King
Gabriel
Poseidon
Yatima
Haaselia
Maria Theresa
Main
Friend
Sub
Leviathan Omega
Belial
Belial (Summer)
Halluel and Malluel
The Moon (SSR)
Leviathan Omega
Wedges of the Sky
Gabriel
Exo Antaeus
Gospel of Water and Sky
Leviathan Cranium Mare
Altruism-Soul Staff
Ancient Auberon
Ancient Auberon
Ancient Auberon
Reflection of The Moon
Staff of Renunciation
Ultima Staff
Paladin

For the hardest fights, you can bring in Paladin and its CCW Royal Deliverance. The CCW gives 100% uptime to Boosted Resistance All allies gain Debuff Resistance Boosted (200%, 5T) and Dispel Cancel (No Limit) (5T). and its Debuff Resistance Boosted (200%) and Dispel Cancel . This makes dealing with against any difficult boss way easier and frees you up for characters with more offensive ability.

Paladin
Tefnut (Summer)
Europa
Rackam (Holiday)
Haaselia
Maria Theresa
Main
Friend
Sub
Leviathan Omega
Belial
Triple Zero
Lucifer
Gabriel
Lucifer
Justice (SSR)
The Moon (SSR)
Royal Deliverance (Water)
Leviathan Gaze Mare
Leviathan Gaze Mare
Reflection of The Moon
Schrodinger
Schrodinger
Oration-Life Katana
Judgment of Torrential Tides
Staff of Renunciation
Ultima Blade

Hard Content

And last up is an example for Dark Rapture Zero. This one uses Onmyoji with a [[[w|krys-of-hypnos]]] as the mainhand for its teamwide Uplifted (10%) Charge bar is boosted on every turn and Armored (100%/30%) . Leviathan Blade Mare is to be a great slot for the HP and TA it provides. The team uses a lot of CAs so going for strong CA weapons like Schrodinger and Tyros Zither makes the most of them. The Schrodingers also help to provide TA for the party.

Onmyoji
Vajra
Yatima
Uruki
Haaselia
Lecia (Water)
Main
Friend
Sub
Leviathan Omega
Qilin
Beelzebub
Nobiyo
Lucifer
Leviathan Omega
Wedges of the Sky
Gabriel
Kris of Hypnos
Schrodinger Mk II
Schrodinger Mk II
Schrodinger
Leviathan Blade Mare
Leviathan Blade Mare
Leviathan Gaze Mare
Tyros Zither
Covenant-Ruin Fist
Staff of Renunciation
Ultima Staff
Reflection of The Moon
Judgment of Torrential Tides

Weapons

These are the notable weapons for Leviathan setups. They are categorized by what they are used for to make replacing easier to understand.

Central Grid Pieces

List of the core grid pieces to most grids.

Copies: 4
Source: LEVIATHAN MARE
Tidal Thrust
Massive water DMG to a foe / Reflection to all allies (3 times) / 10% boost to charge bars
Additional effect at 4★:
Omega Exalto Aquae
20% boost to Oceansoul’s weapon skills
Oceansoul’s Might III
Big boost to water allies’ ATK
Ocean’s Vivification
Boost to ATK and DMG cap based on how many weapons with Oceansoul’s weapon skills are equipped
  • Big ATK, 20% boost to Omega weapon skills and 2% EX, and 1% cap up per weapon with an Omega skill slotted.
  • Core weapon for M3.
  • Very easy to reach 20% cap up with them.
  • Exalto skill is great for reaching the aura boost needed for Dark Rapture Zero keys.
Copies: 2
Source: LEVIATHAN MARE
Glacial Fracture
Massive water DMG to a foe (Inflict Water DEF Down.)
Additional effect at 4★:
Oceansoul’s Stamina III
Big boost to water allies’ ATK based on how high HP is
Oceansoul’s Spearhead
Small boost to water allies’ triple attack rate and critical hit rate
  • Big stamina, small TA, small crit.
  • Big stamina mod makes it a great mod slot to add to grids.
  • Small TA helps to reach 100% TA on all allies.
Copies: 1
Source: DARK OPUS WEAPONS
Oceansoul’s Majesty III
Big boost to water allies’ ATK and max HP
Guiding Revelation
A symbol of apocalyptic corruption. Empowered by a chosen pendulum.
Guiding Gospel
A symbol of evolution’s holy outcome. Empowered by a chosen pendulum.
  • Big normal ATK and HP, cap up of choice at FLB, and third skill of many powerful options at ULB.
    • Starting at 230, it also gains Big damage amp.
  • At FLB it is a solid slot for the free cap of choice, but due to the large quartz cost it should be lower priority until the rest of your grid is done.
  • Once ULB it will be a must slot in every grid.
  • Skill 3 will typically be Stamina to start.
    • For burst, Falsehood or Extremity.
    • For FA, Stamina, or Sagacity.
    • For hard content, Glorification or Sagacity.
Copies: 1
Source: SERAPHIC WEAPONS
Tide’s Embrace
Massive Water damage to a foe.
All allies gain Water ATK Boosted (20%, 3.5t) and Fire DMG Lowered (20%, 3.5t).
Gabriel’s Blessing III
Amplify Water allies’ damage against Fire foes by 23%.
Water’s Majesty
Small boost to water allies’ ATK and max HP
  • 20-23% seraphic mod that boosts all Water damage by when fighting on element.
  • Core to on element raids.
  • Upgrade from SSR can be delayed while upgrading other grid pieces, but with 3% additional seraphic mod and the weapon almost never leaving your grid it’s important to upgrade it.

General Cap

Weapons that break cap either via cap up or supplemental.

Copies: 4
Source: LEVIATHAN MARE
Tidal Thrust
Massive water DMG to a foe / Reflection to all allies (3 times) / 10% boost to charge bars
Additional effect at 4★:
Omega Exalto Aquae
20% boost to Oceansoul’s weapon skills
Oceansoul’s Might III
Big boost to water allies’ ATK
Ocean’s Vivification
Boost to ATK and DMG cap based on how many weapons with Oceansoul’s weapon skills are equipped
  • Big ATK, 20% boost to Omega weapon skills and 2% EX, and 1% cap up per weapon with an Omega skill slotted.
  • Core weapon for M3.
  • Very easy to reach 20% cap up with them.
  • Exalto skill is great for reaching the aura boost needed for Dark Rapture Zero keys.
Copies: 2
Source: WAMDUS
Whirling Pierce
Massive water DMG to a foe (All Water allies gain Critical Hit Rate Boosted (Water).)
Additional effect at 4★:
All Water allies also gain Charge Bar.
Flood’s Verity
Massive boost to water allies’ critical hit rate
Azure Covenant
Supplement Water allies’ critical hit damage.
  • 20% crit and 50k supp.
  • Two are used for crit setups to max supp.
Copies:
Source: SANDBOX
Phobos Blast
Massive water DMG to a foe (Gain Charge Bar.)
Additional effect at 4★:
Effect increased to Charge Bar.
Additional effect at 5★:
Effect increased to Charge Bar.
High Priestess-Moon’s Bewitching
When main weapon: Massive boost to Water allies’ ATK (Modifier: EX). Boost to attack specs of Water allies with Full Moon (Summon).
Sephira Maxi-Water
20% boost to Water allies’ DMG Cap in Arcarum.
Water’s Majesty
Small boost to water allies’ ATK and max HP
  • Needs FLB to be useful.
  • At FLB:
    • A strong grid slot thanks to its mix of normal majesty and massive EX.
    • Generally limited in usage outside of Extra grids.
  • At ULB:
    • An all around great slot thanks to both its mix of mads and the additional 5% cap up.
    • Good option for many normal grids.
  • While the unique skill can needs setup to be in the correct phase of the moon, the cap up provided for it is very substantial and can find use in longer bursts.
Copies: 1
Source: SANDBOX
Sentencing Sword
Unworldly Water damage to a foe (Damage cap: 2,550,000). (Consume 60% of MC’s current HP.)
Additional effect at 4★:
Effect increased to Shield.
Additional effect at 5★:
Effect increased to Shield.
Empress-Justice’s Virtue
When main weapon: Massive boost to Water allies’ ATK (Modifier: EX). Water allies restore 10% HP upon casting Dispel|buff-removing skills (Healing cap: 3000).
Sephira Maxi-Water
20% boost to Water allies’ DMG Cap in Arcarum.
Water’s Majesty
Small boost to water allies’ ATK and max HP
  • Needs FLB to be useful.
  • At FLB:
    • A strong grid slot thanks to its mix of normal majesty and massive EX.
    • Generally limited in usage outside of Extra grids.
  • At ULB:
    • An all around great slot thanks to both its mix of mads and the additional 5% cap up.
    • Good option for many normal grids.
  • Passive 3k heals are solid for harder fights if you have to the dispels to trigger it.
  • While the unique skill can needs setup to be in the correct phase of the moon, the cap up provided for it is very substantial and can find use in longer bursts.
Copies: 1-3 ATK, 0-2 HP
Source: TEFNUT
Zubaea
Massive water DMG to a foe (All allies gain Mirror Image.)
Additional effect at 4★:
All allies also gain Shield.
Snowfall’s Fortitude
Supplement water allies’ DMG based on how low HP is
Tsunami’s Enmity
Medium boost to water allies’ ATK based on how low HP is
  • Medium normal enmity and 10k-60k enmity supp.
  • Useful for enmity setups though they are typically uncommon.
Copies: 1
Source: ROTB
Northern Beast Strike
Massive water DMG to a foe (Gain DEF Up.)
Hoarfrost’s Might
Weapon_Skills|Big boost (Normal 5% base, 1% per skill level, SL10 15%, SL15 18%) to water allies’ ATK
Essence of the North
Boost to Water allies’ damage cap.
  • Big II Normal mod and 10% cap up.
  • Easiest source of cap up to obtain and the largest single source of it.

Normal Cap

Weapons that break auto cap either via cap up or echoes.

Copies: 3-4
Source: MORTALITY VERBOTEN: NIHUYVINTAE
Orvorane
Massive water DMG to a foe (Remove 1 buff.)
Additional effect at 4★:
Taboo Allowater’s Majesty IV
Big boost to water allies’ ATK and max HP
Taboo Allowater’s Empowerment III
Big amplifying boost to water allies’ DMG
  • Big Taboo ATK, big Taboo HP, and big Taboo amp.
  • Excellent source of farmable amp with three being good in burst grids even unboosted.
Copies: 1
Source: SHOP
Frigid Sting
Massive water DMG to a foe (Remove 1 buff.)
Additional effect at 4★:
All allies also gain Bonus Water DMG.
Verglas Sovereign
Unworldly boost to Water allies’ ATK.
Astral Thrust
When main weapon: 10% boost to Water allies’ one-foe attack damage cap against foes with 5 or more debuffs.
  • Unworldly EX attack and 10% normal cap when the enemy has at least 5 debuffs.
  • Excellent mainhand due to teamwide Bonus DMG (15%) Deals bonus DMG for one-foe one-ally attacks and Dispel Removes a buff from a foe. on CA.
  • Phased out thanks to various other weapons also providing EX as well as Ultima ULB.

CA Cap

Weapons that break ougi cap either via cap up or supplemental.

Copies: 2
Source: EUROPA
House of Thebes
Massive Water damage to a foe.
Inflict Fire ATK Lowered (10%). Gain Charge Boost (20%).
Oceansoul’s Might
Medium boost to water allies’ ATK
Oceansoul’s Sentence
Medium boost to water allies’ C.A. DMG and C.A. DMG cap
  • Medium ATK, medium CA damage, and medium CA cap.
  • Excellent slot for CA teams.
Copies: 2-3 DEF, 3 ATK II, 1-2 SPC MKII
Source: DIASPORA
Rip and Terror
Massive water DMG to a foe (Gain Critical Up.)
Additional effect at 4★:
Also gain ATK Sharply Boosted.
Blade’s Wrath
Boost to ATK, max HP, and multiattack rate based on how many katanas are equipped.
Snowfall’s Quenching
Supplement Water allies’ C.A. DMG based on how high their HP is.
Snowfall’s Ascendancy
10% boost to Water allies’ Special C.A. DMG Cap.
  • Blade Voltage, 600k stamina CA supp, and 10% special CA cap.
    • Blade voltage provides 2% EX ATK, 1% HP, and 1% MA per Katana in grid.
  • Great CA weapon thanks to its CA supplemental and special CA cap.
  • Excellent source of HP.
  • Reccomended to start with two defense awakening to assist with hard content.
Copies:
Source: LUMINIERA MALICE
Pasquale
Massive water DMG to a foe (All allies gain Charge Bar.)
Additional effect at 4★:
Snowfall’s Crux
Supplement water allies’ C.A. DMG
Bow Voltage
Boost to ATK based on how many bows are equipped.
  • 400k CA supp and 4% EX ATK per bow in grid.
  • CA supp weapon that can be aquired before rank 200.
  • Excellent for CA comps pre-Schrondinger but will be replaced once you get them.

Skill Cap

Weapons that break skill cap either via cap up or supplemental.

Copies: 2
Source: MORTALITY VERBOTEN: NIHUYVINTAE
Suvidiluvium
Massive water DMG to a foe / 1 random buff to water allies / 30% DMG cut to water allies until end of turn
Additional effect at 4★:
Taboo Allowater’s Tempering II
Medium boost to water allies’ skill DMG cap / Medium supplemental boost to skill DMG
Taboo Allowater’s Garrison III
Big boost to water allies’ DEF based on how low HP is
  • Medium Taboo skill cap, medium Taboo skill supp, and medium Taboo garrison.
  • Only farmable skill supp source for water.
Copies:
Source: PROVING GROUNDS
Violet Rime’s Serenade
Massive water DMG to a foe (All allies gain Dodge Rate Boosted.)
Additional effect at 4★:
All allies also gain Bonus Effect on Dodge (Water DMG) (1.5T). (200% Water damage to a foe upon dodging [Damage cap: ~400,000].)
Armed Flood
Big boost to water allies’ ATK
Cobalt Arts
Boost to Water allies’ skill damage cap.
  • Big EX ATK and 20% skill cap.
  • Can get an additional 5% skill cap and 3% cap from SPC awakening.

Damage Mods

Weapons used for as a source of raw damage.

Copies: 4
Source: LEVIATHAN MARE
Tidal Thrust
Massive water DMG to a foe / Reflection to all allies (3 times) / 10% boost to charge bars
Additional effect at 4★:
Omega Exalto Aquae
20% boost to Oceansoul’s weapon skills
Oceansoul’s Might III
Big boost to water allies’ ATK
Ocean’s Vivification
Boost to ATK and DMG cap based on how many weapons with Oceansoul’s weapon skills are equipped
  • Big ATK, 20% boost to Omega weapon skills and 2% EX, and 1% cap up per weapon with an Omega skill slotted.
  • Core weapon for M3.
  • Very easy to reach 20% cap up with them.
  • Exalto skill is great for reaching the aura boost needed for Dark Rapture Zero keys.
Copies: 2
Source: LEVIATHAN MARE
Glacial Fracture
Massive water DMG to a foe (Inflict Water DEF Down.)
Additional effect at 4★:
Oceansoul’s Stamina III
Big boost to water allies’ ATK based on how high HP is
Oceansoul’s Spearhead
Small boost to water allies’ triple attack rate and critical hit rate
  • Big stamina, small TA, small crit.
  • Big stamina mod makes it a great mod slot to add to grids.
  • Small TA helps to reach 100% TA on all allies.
Copies: 2-3 DEF, 3 ATK II, 1-2 SPC MKII
Source: DIASPORA
Rip and Terror
Massive water DMG to a foe (Gain Critical Up.)
Additional effect at 4★:
Also gain ATK Sharply Boosted.
Blade’s Wrath
Boost to ATK, max HP, and multiattack rate based on how many katanas are equipped.
Snowfall’s Quenching
Supplement Water allies’ C.A. DMG based on how high their HP is.
Snowfall’s Ascendancy
10% boost to Water allies’ Special C.A. DMG Cap.
  • Blade Voltage, 600k stamina CA supp, and 10% special CA cap.
    • Blade voltage provides 2% EX ATK, 1% HP, and 1% MA per Katana in grid.
  • Great CA weapon thanks to its CA supplemental and special CA cap.
  • Excellent source of HP.
  • Reccomended to start with two defense awakening to assist with hard content.
Copies:
Source: ROTB
Aquamarine Cleave
Massive water DMG to a foe (All allies gain Shield.)
Additional effect at 4★:
Effect increased to Shield.
Additional effect at 5★:
Also raise foe’s Glaciate lvl by 1 (Max: 10).
Oceansoul’s Might III
Big boost to water allies’ ATK
Oceansoul’s Progression II
Medium boost to water allies’ water ATK based on number of turns passed
  • Big ATK and Big Progression.
  • Solid mod slot for extended battles.
Copies: 1
Source: LEVIATHAN, SANDBOX
Reflective Water
Massive water DMG to a foe (Gain Repel.)
Oceansoul’s Might II
Big boost to water allies’ ATK
  • Big ATK.
  • No longer used but still a solid source of Omega ATK.

Critical Hit Rate

Weapons that increase critical hit rate.

Copies: 4
Source: MACULA MARIUS
Udaka-Ostha
Massive water DMG to a foe (Gain Mirror Image.)
Additional effect at 4★:
Oceansoul’s Majesty
Small boost to water allies’ ATK and max HP
Oceansoul’s Restraint II
Medium boost to water allies’ double attack rate and critical hit rate
  • Small ATK, small HP, medium DA, and medium crit.
  • Generally a weak weapon but provides enough various mods to be useful in many situations.
  • Good source of HP for FA and hard content.
  • Paired with two cnidocyte’s for crit grids for burst and FA.
Copies: 2
Source: LEVIATHAN MARE
Glacial Fracture
Massive water DMG to a foe (Inflict Water DEF Down.)
Additional effect at 4★:
Oceansoul’s Stamina III
Big boost to water allies’ ATK based on how high HP is
Oceansoul’s Spearhead
Small boost to water allies’ triple attack rate and critical hit rate
  • Big stamina, small TA, small crit.
  • Big stamina mod makes it a great mod slot to add to grids.
  • Small TA helps to reach 100% TA on all allies.
Copies:
Source: ROTB
Chilling Permeance
Massive water DMG to a foe (All allies gain Critical Hit Rate Boosted.)
Additional effect at 4★:
Buff increased to Critical Hit Rate Boosted.
Oceansoul’s Celere II
Medium boost to water allies’ ATK and critical hit rate
Oceansoul’s Enmity
Small boost to water allies’ ATK based on how low HP is
  • Medium ATK, medium crit, and small enmity.
  • Great crit piece for enmity setups or longer fights.
Copies: 0-2
Source: EUROPA
Euripus
Massive water DMG to a foe (All allies gain DMG Supplemented and Normal Attack DMG Cap Boosted.)
Additional effect at 4★:
Oceansoul’s Celere
Small boost to water allies’ ATK and critical hit rate
Oceansoul’s Enmity II
Medium boost to water allies’ ATK based on how low HP is
  • Small ATK, small crit, medium enmity.
  • Enmity crit weapon that is highly niche in usage.

Defensive

Weapons that provide HP. Generally HP is provided by spoon or settes, but these are other options if lacking either.

Copies: 2-3 DEF, 3 ATK II, 1-2 SPC MKII
Source: DIASPORA
Rip and Terror
Massive water DMG to a foe (Gain Critical Up.)
Additional effect at 4★:
Also gain ATK Sharply Boosted.
Blade’s Wrath
Boost to ATK, max HP, and multiattack rate based on how many katanas are equipped.
Snowfall’s Quenching
Supplement Water allies’ C.A. DMG based on how high their HP is.
Snowfall’s Ascendancy
10% boost to Water allies’ Special C.A. DMG Cap.
  • Blade Voltage, 600k stamina CA supp, and 10% special CA cap.
    • Blade voltage provides 2% EX ATK, 1% HP, and 1% MA per Katana in grid.
  • Great CA weapon thanks to its CA supplemental and special CA cap.
  • Excellent source of HP.
  • Reccomended to start with two defense awakening to assist with hard content.
Copies: 2
Source: LEVIATHAN MARE
Surging Flash
Massive water DMG to a foe (All allies gain Repel.)
Oceansoul’s Encouragement II
Medium boost to water allies’ max HP and triple attack rate
Oceansoul’s Healing II
Medium boost to water allies’ healing cap
  • Medium HP, medium healing cap, and medium TA.
  • HP and healing cap both are great for harder fights.
  • Medium TA helps for consistent TA or for omen cancelling in end game raids.
Copies: 1
Source: SHOP
Vortex Sphere
Massive water DMG to a foe (Gain Critical Hit Rate Boosted.)
Additional effect at 5★:
Also gain ATK Sharply Boosted.
Wamdus’s Flood
Boost to Water allies’ ATK0.1% per turn per skill level (Max: 25%)’”`UNIQ–ref-0000000F-QINU`”‘”’Modifier:”’ EX based on number of turns passed.
Four Orbs’ Judgment
Emblem of the four orbs bent on destroying the singular pigment. Empowered by a chosen teluma.
Six Dragons’ Radiance
Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma.
  • Big ATK, Big HP, and EX progression.
  • Alternative opus that trades the more offenseive skills of opus for defensive ones in particular the 30% fire damage reduction or 20% DEF.
  • Can’t be slotted with Opus which greatly kills it’s general usage but can still be useful for Revan tier raids or NM250 FAs.
Copies: 1
Source: SHOP
Maelstrom Sphere ++
Massive water DMG to a foe (Gain ATK Sharply Boosted, Critical Hit Rate Boosted, and Keen.)
Wamdus’s Flood
Boost to Water allies’ ATK0.1% per turn per skill level (Max: 25%)’”`UNIQ–ref-0000000F-QINU`”‘”’Modifier:”’ EX based on number of turns passed.
Six Pillars’ Judgment
Emblem of the six orbs bent on destroying the singular pigment. Empowered by a chosen teluma.
Six Dragons’ Radiance
Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma.
  • Upgraded version of the Draconic Buster offering all the benefits of it while also allowing it to be slotted with opus and in extra slots.
  • Offers new skill 2 keys most notably one that provides 10% seraphic mod against null foes.
Copies: 1
Source: MORTALITY VERBOTEN: NIHUYVINTAE
Rtusgemnis
Massive water DMG to a foe / Blind effect / 1 random buff to water allies
Additional effect at 4★:
Taboo Allowater’s Auspice II
Medium boost to water allies’ max HP and healing cap
Taboo Allowater’s Progression III
Big boost to water allies’ water ATK based on number of turns passed
  • Medium Taboo healing cap, medium Taboo HP, and big Taboo progression.

Mainhands

Weapons that are strong as mainhands.

Copies: 1 ATK, 4-6 SPC
Source: EXO COCYTUS
Lago Ghiacciato
Massive water DMG to a foe (MC and a random ally gain Triple Attack Rate Boosted.)
Additional effect at 4★:
MC also gains Flurry (2-hit).
Glacial Supremacy
Massive boost to Water allies’ ATK.
Chthonian Bewailer’s Sanctity
When main weapon upon normal attacks when any foe is in Break (MC only):
4-hit Water damage to random foes.
MC gains Charge Bar (10%).
  • Massive EX ATK.
  • ATK awakening adds 30k supp and 10% damage cap.
  • 4 hit skill nuke on normal attacks against enemies in break.
    • Generally unimportant.
  • Excellent mainhand for Relic Buster or Soldier setups.
Copies: 1 ATK
Source: EXO COCYTUS
Tre Artigli
Massive water DMG to a foe (All Water allies gain Charge Bar.)
Additional effect at 4★:
Also inflict Water Lowered (Stackable) on a foe.
Glacial Supremacy
Massive boost to Water allies’ ATK.
Chthonian Bewailer’s Jurisdiction
”’When main weapon (MC only):”'<br />”’Upon Water chain burst activation:”'<br />All Water allies gain <span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_1477.png|25px|link=C.A. DMG Up (Stackable)]][[C.A. DMG Up (Stackable)|C.A. DMG Up (Stackable)]]<span class=”tooltiptext”>Charge attack DMG is boosted (Stackable)<br /><span class=”hr”></span><strong>Duration</strong>: Indefinite</span></span></span> and <span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_1334.png|25px|link=C.A. DMG Cap Up]][[C.A. DMG Cap Up|C.A. DMG Cap Up (Stackable)]]<span class=”tooltiptext”>Charge attack DMG cap is boosted (Stackable)<br /><span class=”hr”></span><strong>Duration</strong>: Indefinite</span></span></span>.<br />”’Upon the chain burst <span class=”tooltip” >Absolute Zero<span class=”tooltiptext” style=””>Water-elemental [[Chain Burst|chain burst]] of 4 or more chains.</span></span>:”'<br />MC gains <span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:Status C.A. Reactivation.png|25px|link=C.A. Reactivation]][[C.A. Reactivation|C.A. Reactivation (1 time)]]<span class=”tooltiptext”>Charge attack reactivates (1 time)<br /><span class=”hr”></span><strong>Duration</strong>: Indefinite</span></span></span>.
  • Massive EX ATK.
  • ATK awakening adds 300k CA supp and 10% cap.
  • Teamwide C.A. DMG Boosted (Stackable) (10%, 50%) and C.A. DMG Cap Boosted (Stackable) (6%, 30%) on Chainburst. Gives MC C.A. Reactivation on a 4+ chain.
Copies: 1
Source: SHOP
Frigid Sting
Massive water DMG to a foe (Remove 1 buff.)
Additional effect at 4★:
All allies also gain Bonus Water DMG.
Verglas Sovereign
Unworldly boost to Water allies’ ATK.
Astral Thrust
When main weapon: 10% boost to Water allies’ one-foe attack damage cap against foes with 5 or more debuffs.
  • Unworldly EX attack and 10% normal cap when the enemy has at least 5 debuffs.
  • Excellent mainhand due to teamwide Bonus DMG (15%) Deals bonus DMG for one-foe one-ally attacks and Dispel Removes a buff from a foe. on CA.
  • Phased out thanks to various other weapons also providing EX as well as Ultima ULB.
Copies: 1
Source: LEVIATHAN MALICE
Void Region
Massive water DMG to a foe (All allies gain Uplift.)
Additional effect at 4★:
All allies gain Armored.
Tsunami’s Primacy
Medium boost to water allies’ ATK / Medium boost to double attack rate for water allies
Aquae Excelsior
Boost to water allies’ C.A. DMG cap
  • Medium Optimus ATK, medium Optimus DA, and 15% CA cap.
  • Great MH against hard fights thanks to it providing Armored (100%/30%) and Uplifted (10%) Charge bar is boosted on every turn for 2.5 turns on CA.
Copies: 1
Source: XENO COCYTUS
Disperazione Finale
Massive Water damage to a foe. (All allies gain Debuff Success Boosted and Strength.)
Additional effect at 5★:
Strength effect increased.
Debuff Success Boosted and Strength duration increased to Half Turns|3.5 turns.
Glacial Supremacy
Massive boost to Water allies’ ATK.
Glacial Frostcage
When main weapon (MC only):
300% Water damage (Damage cap: ~630,000) and inflict ATK Down Stack (15% (30% Max), 180s) and DEF Down Stack (15% (30% Max), 180s) to all foes when a foe uses a special attack.
  • Massive EX ATK. Small EX HP.
  • Excellent mainhand for Rising Force comps due to the strength of the CA.
Copies: 1
Source: XENO COCYTUS
Deluge of Raw Agony
450% Water damage to a foe. (Restore 10% of all allies’ HP (Healing cap: 700) and remove 1 debuff.)
Additional effect at 5★:
Damage increased to 550%. (Healing cap increased to 1500.)
Glacial Supremacy
Massive boost to Water allies’ ATK.
Glacial Flight
When main weapon (MC Only): Boost to charge attack damage (60% boost at Max HP, gets reduced by 0.6% per 1% HP lost) based on how high HP is.
  • Massive EX ATK. Small EX HP.
  • Great defensive staff thanks to the healing and refresh.

Premium

Gacha weapons that can also be used in Omega.

Copies: 1-2
Source: LEGFEST
Sacred Word
Massive water DMG to a foe / Armor effect to all allies
Additional effect at 4★:
Snowfall’s Pact
Supplement water allies’ DMG
Dagger Voltage II
Boost to ATK based on how many daggers are equipped.
Snowfall’s Quintessence
Boost to water allies’ DMG cap
  • 50k (100lk max) unconditional supp and 7% cap makes this a must slot for almost everywhere if you get it.
  • FLB is highly important due to the cap up being locked to it.

Gold Moon

Weapons that cost Gold Moons to acquire.

Copies: 1
Source: GOLD MOON
Vaengrhrid
Unworldly water DMG to a foe (Ignores Mirror Image and Dodge.)
Additional effect at 4★:
Gain Uplifted.
Geisa Ari
When main weapon (MC only):
No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.
Einar
When main weapon:
80% Bonus Water DMG effect to Water allies’ single attacks.
Mikill Las
When main weapon:
Supplement Water allies’ damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.
  • MC gains 4 hit split normal attacks annd 30% normal amp.
  • 80% bonus damage on single attacks.
  • Teamwide 100k supp and 10% cap at the cost of 100% MA.
  • Turns MC into high damage monster that is ripe for abuse with bonus damage and supp damage.
    • BIS option for Relic Buster and Soldier bursts.
    • Sees use in bursting down SUBHL as well as the higher Nightmare UnF fights.
  • Can be used in FA with proper MA support.
css.php