Water Pages
Weapons
Central Grid Pieces
List of the core grid pieces to most grids.
Reflection Ray |
Massive Water damage to a foe. All Water allies gain Bonus Water DMG. Additional effect at 4★: All Water allies also gain Double Attack Rate Boosted and Triple Attack Rate Boosted. |
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Optimus Exalto Aquae
|
30% boost to Water’s, Tsunami’s, and Hoarfrost’s weapon skills |
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Water’s Celere
|
Small boost to water allies’ ATK and critical hit rate |
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Hoarfrost’s Stratagem
|
Big amplifying boost to water allies’ critical hit DMG |
- 30% boost to Varuna weapon skills, Big crit amp, small ATK, and small crit
- Very strong critical damage amp which stacks with other amps sources for high damage.
- Comes with a small crit mod making it easier to reach 100% crit and thus activating the amp.
- Optimus skill boost skill provides a solid boost to existing Optimus skills and makes reaching the required 280% boost for Dark Rapture Zero keys easier.
- Only falls off for unboosted setups. Otherwise must slot for other content.
Divinity’s Bow of Ruin |
Massive Water damage to a foe.Inflict DA Down (180s) and TA Down (180s).Gain Bonus Water DMG (30%, 3.5T).
Additional effect at 4★: Also inflict DEF Down (20%, 180s). |
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Hoarfrost’s Might I
|
Big boost to water allies’ ATK |
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Water’s Might
|
Small boost to water allies’ ATK |
- Big ATK, big Crit, and small ATK
- Core component to crit grids for Varuna thanks to the big crit and two ATK mods.
- Skill awakening adds 25% skill cap which pairs will with the high skill damage of most setups especially any with Haaselia
.
Tyros Wonder |
Massive Water damage to a foe. Gain Shield (3500, 3.5T) and Unchallenged (1 times). Additional effect at 4★: Shield (3500, 3.5T) now affects all allies.Also remove 1 debuff from all allies. |
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Hoarfrost’s Stamina II
|
Big boost to water allies’ ATK based on how high HP is |
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Tsunami’s Restraint
|
Medium boost to water allies’ double attack rate and critical hit rate |
- Big stamina, medium crit, and medium DA.
- ATK awakening adds 40% might and 5% damage cap.
- Great combo of mod sources along with the cap increase makes it a usual mainstay in crit grids.
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Hoarfrost’s Majesty
|
Big boost to Water allies’ ATK and max HP |
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Guiding Revelation
|
A symbol of apocalyptic corruption. Empowered by a chosen pendulum. |
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Guiding Gospel
|
A symbol of evolution’s holy outcome. Empowered by a chosen pendulum. |
- Big normal ATK and HP, cap up of choice at FLB, and third skill of many powerful options at ULB.
- Starting at 230, it also gains Big damage amp.
- Skill 3 will typically be:
- For burst, Falsehood or Extremity.
- For FA, Stamina or Sagacity.
- For hard content, Glorification, Restoration, or Sagacity.
Tide’s Embrace |
Massive Water damage to a foe. All allies gain Water ATK Boosted (20%, 3.5t) and Fire DMG Lowered (20%, 3.5t). |
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Gabriel’s Blessing III
|
Amplify Water allies’ damage against Fire foes by 23%. |
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Water’s Majesty
|
Small boost to water allies’ ATK and max HP |
- 20-23% seraphic mod that boosts all Water damage by when fighting on element.
- Core to on element raids.
Critical Hit Rate
Weapons that increase critical hit rate.
Reflection Ray |
Massive Water damage to a foe. All Water allies gain Bonus Water DMG. Additional effect at 4★: All Water allies also gain Double Attack Rate Boosted and Triple Attack Rate Boosted. |
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Optimus Exalto Aquae
|
30% boost to Water’s, Tsunami’s, and Hoarfrost’s weapon skills |
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Water’s Celere
|
Small boost to water allies’ ATK and critical hit rate |
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Hoarfrost’s Stratagem
|
Big amplifying boost to water allies’ critical hit DMG |
- 30% boost to Varuna weapon skills, Big crit amp, small ATK, and small crit
- Very strong critical damage amp which stacks with other amps sources for high damage.
- Comes with a small crit mod making it easier to reach 100% crit and thus activating the amp.
- Optimus skill boost skill provides a solid boost to existing Optimus skills and makes reaching the required 280% boost for Dark Rapture Zero keys easier.
- Only falls off for unboosted setups. Otherwise must slot for other content.
Divinity’s Bow of Ruin |
Massive Water damage to a foe.Inflict DA Down (180s) and TA Down (180s).Gain Bonus Water DMG (30%, 3.5T).
Additional effect at 4★: Also inflict DEF Down (20%, 180s). |
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Hoarfrost’s Might I
|
Big boost to water allies’ ATK |
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Water’s Might
|
Small boost to water allies’ ATK |
- Big ATK, big Crit, and small ATK
- Core component to crit grids for Varuna thanks to the big crit and two ATK mods.
- Skill awakening adds 25% skill cap which pairs will with the high skill damage of most setups especially any with Haaselia
.
Tyros Wonder |
Massive Water damage to a foe. Gain Shield (3500, 3.5T) and Unchallenged (1 times). Additional effect at 4★: Shield (3500, 3.5T) now affects all allies.Also remove 1 debuff from all allies. |
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Hoarfrost’s Stamina II
|
Big boost to water allies’ ATK based on how high HP is |
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Tsunami’s Restraint
|
Medium boost to water allies’ double attack rate and critical hit rate |
- Big stamina, medium crit, and medium DA.
- ATK awakening adds 40% might and 5% damage cap.
- Great combo of mod sources along with the cap increase makes it a usual mainstay in crit grids.
Whirling Pierce |
Massive water DMG to a foe (All Water allies gain Critical Hit Rate Boosted (Water).)
Additional effect at 4★: All Water allies also gain Charge Bar. |
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Flood’s Verity
|
Massive boost to water allies’ critical hit rate |
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Azure Covenant
|
Supplement Water allies’ critical hit damage. |
- 20% crit and 50k supp.
- Two are used for crit setups to max supp.
Shoot for the Mewn |
Massive water DMG to a foe (Inflict DEF Lowered (Stackable / Can’t be removed / Local).)
Additional effect at 4★: Also gain Keen. |
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Hoarfrost’s Trium
|
Big boost to water allies’ multiattack rate |
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Tsunami’s Verity
|
Medium boost to water allies’ critical hit rate |
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Water’s Might
|
Small boost to water allies’ ATK |
- Big MA, medium crit, and small ATK.
Paw of the Cat |
Massive water DMG to a foe (Restore all allies’ HP.)
Additional effect at 4★: MC also gains Unchallenged. |
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Hoarfrost’s Verity
|
Big boost to water allies’ critical hit rate |
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Water’s Healing
|
Small boost to water allies’ healing cap |
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Tsunami’s Stamina
|
Medium boost to water allies’ ATK based on how high HP is |
- Big crit, medium stamina, and small healing cap.
Cleaving Vortex |
Massive water DMG to a foe (All allies gain Shield.)
Additional effect at 4★: All allies also gain Immune (No Limit) (0.5T) for Half Turns|0.5 turns. |
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Tsunami’s Aegis
|
Medium boost to water allies’ max HP |
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Water’s Stamina
|
Small boost to water allies’ ATK based on how high HP is |
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Tsunami’s Fandango
|
Medium boost to water allies’ ATK / Medium boost to triple attack rate |
- Medium HP, medium ATK, medium TA, and small stam.
- HP weapon slot used for Hrae setups to maximaze effect of Aquashades.
Cap Break
Weapons that break cap either via cap up or supplemental.
Reflection Ray |
Massive Water damage to a foe. All Water allies gain Bonus Water DMG. Additional effect at 4★: All Water allies also gain Double Attack Rate Boosted and Triple Attack Rate Boosted. |
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Optimus Exalto Aquae
|
30% boost to Water’s, Tsunami’s, and Hoarfrost’s weapon skills |
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Water’s Celere
|
Small boost to water allies’ ATK and critical hit rate |
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Hoarfrost’s Stratagem
|
Big amplifying boost to water allies’ critical hit DMG |
- 30% boost to Varuna weapon skills, Big crit amp, small ATK, and small crit
- Very strong critical damage amp which stacks with other amps sources for high damage.
- Comes with a small crit mod making it easier to reach 100% crit and thus activating the amp.
- Optimus skill boost skill provides a solid boost to existing Optimus skills and makes reaching the required 280% boost for Dark Rapture Zero keys easier.
- Only falls off for unboosted setups. Otherwise must slot for other content.
Sacred Word |
Massive water DMG to a foe / Armor effect to all allies
Additional effect at 4★: |
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Snowfall’s Pact
|
Supplement water allies’ DMG |
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Dagger Voltage II
|
Boost to ATK based on how many daggers are equipped. |
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Snowfall’s Quintessence
|
Boost to water allies’ DMG cap |
- 50k (100lk max) unconditional supp, Axe Voltage II, and 7% cap.
- Used a lot but less than the Pact weapons of other elements due to the crit nature of the element.
Tyros Wonder |
Massive Water damage to a foe. Gain Shield (3500, 3.5T) and Unchallenged (1 times). Additional effect at 4★: Shield (3500, 3.5T) now affects all allies.Also remove 1 debuff from all allies. |
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Hoarfrost’s Stamina II
|
Big boost to water allies’ ATK based on how high HP is |
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Tsunami’s Restraint
|
Medium boost to water allies’ double attack rate and critical hit rate |
- Big stamina, medium crit, and medium DA.
- ATK awakening adds 40% might and 5% damage cap.
- Great combo of mod sources along with the cap increase makes it a usual mainstay in crit grids.
Whirling Pierce |
Massive water DMG to a foe (All Water allies gain Critical Hit Rate Boosted (Water).)
Additional effect at 4★: All Water allies also gain Charge Bar. |
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Flood’s Verity
|
Massive boost to water allies’ critical hit rate |
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Azure Covenant
|
Supplement Water allies’ critical hit damage. |
- 20% crit and 50k supp.
- Two are used for crit setups to max supp.
Phobos Blast |
Massive water DMG to a foe (Gain Charge Bar.)
Additional effect at 4★: Effect increased to Charge Bar. Additional effect at 5★: Effect increased to Charge Bar. |
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High Priestess-Moon’s Bewitching
|
When main weapon: Massive boost to Water allies’ ATK (Modifier: EX). Boost to attack specs of Water allies with Full Moon (Summon). |
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Sephira Maxi-Water
|
20% boost to Water allies’ DMG Cap in Arcarum. |
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Water’s Majesty
|
Small boost to water allies’ ATK and max HP |
- Needs FLB to be useful.
- At FLB:
- A strong grid slot thanks to its mix of normal majesty and massive EX.
- Generally limited in usage outside of Extra grids.
- At ULB:
- An all around great slot thanks to both its mix of mads and the additional 5% cap up.
- Good option for many normal grids.
- While the unique skill can needs setup to be in the correct phase of the moon, the cap up provided for it is very substantial and can find use in longer bursts.
Torrential Thunderstrike |
Massive water DMG to a foe (All Water allies gain Counters on DMG.)
Additional effect at 4★: All Water allies also gain Drain. |
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Cobalt Vitality
|
Boost to water allies’ ATK, DEF, and DMG cap based on their max HP |
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Water’s Majesty
|
Small boost to water allies’ ATK and max HP |
- ATK, DEF, and special cap based on max HP at the start of battle, small ATK, and small HP.
- 70k HP is required to max special cap at 7%.
- HP requirement can prove unwieldly for many burst setups.
Rigens |
Massive water DMG to a foe (All allies gain 15% DMG Cut.)
Additional effect at 4★: Increased to 35% DMG Cut. Additional effect at 5★: {{{ougi_5s|}}} |
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Hoarfrost’s Might II
|
Big boost to water allies’ ATK |
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Water’s Trium
|
Small boost to water allies’ multiattack rate |
- Massive ATK and small MA.
- ATK awakening provides 40% might and 5% cap
- Trium is helpful for burst setups.
Bailout |
Massive water DMG to a foe (Gain Mirror Image.)
Additional effect at 4★: Mirror Image now affects all allies. (All allies also gain Refresh.) |
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Hoarfrost’s Might II
|
Big boost to water allies’ ATK |
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Tsunami’s Sentence
|
Medium boost to water allies’ C.A. DMG and C.A. DMG cap |
- Massive ATK, medium CA damage, and medium CA cap.
- ATK awakening provides 40% might and 5% cap
- Better ATK awakened slot for CA teams.
Sentencing Sword |
Unworldly Water damage to a foe (Damage cap: 2,550,000). (Consume 60% of MC’s current HP.)
Additional effect at 4★: Effect increased to Shield. Additional effect at 5★: Effect increased to Shield. |
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Empress-Justice’s Virtue
|
When main weapon: Massive boost to Water allies’ ATK (Modifier: EX). Water allies restore 10% HP upon casting Dispel|buff-removing skills (Healing cap: 3000). |
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Sephira Maxi-Water
|
20% boost to Water allies’ DMG Cap in Arcarum. |
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Water’s Majesty
|
Small boost to water allies’ ATK and max HP |
- Needs FLB to be useful.
- At FLB:
- A strong grid slot thanks to its mix of normal majesty and massive EX.
- Generally limited in usage outside of Extra grids.
- At ULB:
- An all around great slot thanks to both its mix of mads and the additional 5% cap up.
- Good option for many normal grids.
- Passive 3k heals are solid for harder fights if you have to the dispels to trigger it.
Northern Beast Strike |
Massive water DMG to a foe (Gain DEF Up.) |
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Hoarfrost’s Might
|
Weapon_Skills|Big boost (Normal 5% base, 1% per skill level, SL10 15%, SL15 18%) to water allies’ ATK |
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Essence of the North
|
Boost to Water allies’ damage cap. |
- Big II Normal mod and 10% cap up.
Normal Cap
Weapons that break normal cap either via cap up or echoes.
Frigid Sting |
Massive water DMG to a foe (Remove 1 buff.)
Additional effect at 4★: All allies also gain Bonus Water DMG. |
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Verglas Sovereign
|
Unworldly boost to Water allies’ ATK. |
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Astral Thrust
|
When main weapon: 10% boost to Water allies’ one-foe attack damage cap against foes with 5 or more debuffs. |
- The biggest source of EX mod. Astral can be the only source of grid EX if slotted.
- 10% normal cap with 5 debuffs.
- Excellent mainhand due to echoes and dispel on CA.
- Slowly being phased out thanks to various other weapons also providing EX as well as Ultima ULB.
CA Cap
Weapons that break CA cap either via cap up or supplemental.
Callous Conviction |
Massive water DMG to a foe (Remove 1 buff.)
Additional effect at 4★: All Water allies also gain Charge Bar. |
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Hoarfrost’s Onslaught
|
Big Bonus Water C.A. DMG effect to water allies |
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Hoarfrost’s Impalement
|
Water allies ignore a big percentage of foes’ DEF / Small boost to ATK |
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Cobalt Porthos
|
Amplify water allies’ chain DMG and C.A. DMG (Boost to specs when either water Omega or water Optimus weapon skills have a boost of 280% or above) |
- Big CA bonus damage, small atk, Big defense ignore, and CA, FC, and CB amp.
- Third skill provides 50% Chainburst amp, 50% Fate Chain Amp, and 10% Charge Attack amp when total aura boost is at least 280%.
- Basically offers a free Pendulum of Supremacy.
- Third skill provides 50% Chainburst amp, 50% Fate Chain Amp, and 10% Charge Attack amp when total aura boost is at least 280%.
Bailout |
Massive water DMG to a foe (Gain Mirror Image.)
Additional effect at 4★: Mirror Image now affects all allies. (All allies also gain Refresh.) |
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Hoarfrost’s Might II
|
Big boost to water allies’ ATK |
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Tsunami’s Sentence
|
Medium boost to water allies’ C.A. DMG and C.A. DMG cap |
- Massive ATK, medium CA damage, and medium CA cap.
- ATK awakening provides 40% might and 5% cap
- Better ATK awakened slot for CA teams.
Rip and Terror |
Massive water DMG to a foe (Gain Critical Up.)
Additional effect at 4★: Also gain ATK Sharply Boosted. |
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Blade’s Wrath
|
Boost to ATK, max HP, and multiattack rate based on how many katanas are equipped. |
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Snowfall’s Quenching
|
Supplement Water allies’ C.A. DMG based on how high their HP is. |
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Snowfall’s Ascendancy
|
10% boost to Water allies’ Special C.A. DMG Cap. |
- Blade Voltage, 600k stamina CA supp, and 10% special CA cap.
- Blade voltage provides 2% EX ATK, 1% HP, and 1% MA per Katana in grid.
- Great CA weapon thanks to its CA supplemental and special CA cap.
- Excellent source of HP.
- Reccomended to start with two defense awakening to assist with hard content.
Skill Cap
Weapons that break skill cap either via cap up or supplemental.
Divinity’s Bow of Ruin |
Massive Water damage to a foe.Inflict DA Down (180s) and TA Down (180s).Gain Bonus Water DMG (30%, 3.5T).
Additional effect at 4★: Also inflict DEF Down (20%, 180s). |
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Hoarfrost’s Might I
|
Big boost to water allies’ ATK |
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Water’s Might
|
Small boost to water allies’ ATK |
- Big ATK, big Crit, and small ATK
- Core component to crit grids for Varuna thanks to the big crit and two ATK mods.
- Skill awakening adds 25% skill cap which pairs will with the high skill damage of most setups especially any with Haaselia
.
Weiss Saule |
Massive water DMG to a foe (Raise all foes’ Glaciate lvl by 1 (Max: 10).)
Additional effect at 4★: Also deal 4-hit, 50% Bonus Water damage (Damage cap: ~135,000 per hit). |
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Hoarfrost’s Tempering
|
Big boost to water allies’ skill DMG cap / Big supplemental boost to skill DMG |
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Water’s Majesty
|
Small boost to water allies’ ATK and max HP |
- Big skill cap, big skill supp, small ATK, and small TA.
- Good for any teams that rely heavily on skill damage particurly in FA or HL.
Defensive
Weapons that provide HP. Generally HP is provided by spoon or settes, but these are other options if lacking either.
Orakellicht |
Massive water DMG to a foe (Restore 10% of all allies’ HP (Healing cap: 1500).)
Additional effect at 4★: Also remove 1 debuff from all allies. |
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Hoarfrost’s Healing
|
Big boost to water allies’ healing cap |
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Tsunami’s Majesty
|
Medium boost to water allies’ ATK and max HP |
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Water’s Garrison
|
Small boost to water allies’ DEF based on how low HP is |
- Big healing cap, medium ATK, medium HP, and small Garrison.
- Has a little bit of everything helpful for hard content.
Timaeus |
Unworldly water DMG to a foe (Self-damage MC for 30% of current HP.)
Additional effect at 4★: Also gain Unchallenged. |
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Hoarfrost’s Enmity
|
Big boost to water allies’ ATK based on how low HP is |
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Hoarfrost’s Garrison
|
Big boost to water allies’ DEF based on how low HP is |
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Snowfall’s Quintessence
|
Boost to water allies’ DMG cap |
- Big enmity, Big Garrison, and 7% damage cap.
Torrential Thunderstrike |
Massive water DMG to a foe (All Water allies gain Counters on DMG.)
Additional effect at 4★: All Water allies also gain Drain. |
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Cobalt Vitality
|
Boost to water allies’ ATK, DEF, and DMG cap based on their max HP |
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Water’s Majesty
|
Small boost to water allies’ ATK and max HP |
- ATK, DEF, and special cap based on max HP at the start of battle, small ATK, and small HP.
- 70k HP is required to max special cap at 7%.
Vortex Sphere |
Massive water DMG to a foe (Gain Critical Hit Rate Boosted.)
Additional effect at 5★: Also gain ATK Sharply Boosted. |
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Wamdus’s Flood
|
Boost to Water allies’ ATK0.1% per turn per skill level (Max: 25%)’”`UNIQ–ref-0000000F-QINU`”‘”’Modifier:”’ EX based on number of turns passed. |
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Four Orbs’ Judgment
|
Emblem of the four orbs bent on destroying the singular pigment. Empowered by a chosen teluma. |
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Six Dragons’ Radiance
|
Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. |
- Big ATK, Big HP, and EX progression.
- Alternative opus that trades the more offenseive skills of opus for defensive ones in particular the 30% fire damage reduction or 20% DEF.
- Can’t be slotted with Opus which greatly kills it’s general usage but can still be useful for Revan tier raids or NM250 FAs.
Maelstrom Sphere ++ |
Massive water DMG to a foe (Gain ATK Sharply Boosted, Critical Hit Rate Boosted, and Keen.) |
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Wamdus’s Flood
|
Boost to Water allies’ ATK0.1% per turn per skill level (Max: 25%)’”`UNIQ–ref-0000000F-QINU`”‘”’Modifier:”’ EX based on number of turns passed. |
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Six Pillars’ Judgment
|
Emblem of the six orbs bent on destroying the singular pigment. Empowered by a chosen teluma. |
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Six Dragons’ Radiance
|
Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. |
- Upgraded version of the Draconic Buster offering all the benefits of it while also allowing it to be slotted with opus and in extra slots.
- Offers new skill 2 keys most notably one that provides 10% seraphic mod against null foes.
Deadeye Shot |
Massive water DMG to a foe (Boost to critical hit rate.)
Additional effect at 4★: |
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Tsunami’s Garrison
|
Medium boost to water allies’ DEF based on how low HP is |
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Tsunami’s Majesty
|
Medium boost to water allies’ ATK and max HP |
- Medium Garrison, medium ATK, medium HP.
- Farmable HP and garrison source.
Mainhands
Weapons that are strong as mainhands.
Lago Ghiacciato |
Massive water DMG to a foe (MC and a random ally gain Triple Attack Rate Boosted.)
Additional effect at 4★: MC also gains Flurry (2-hit). |
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Glacial Supremacy
|
Massive boost to Water allies’ ATK. |
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Chthonian Bewailer’s Sanctity
|
When main weapon upon normal attacks when any foe is in Break (MC only): 4-hit Water damage to random foes. MC gains Charge Bar (10%). |
- Massive EX ATK.
- ATK awakening adds 30k supp and 10% damage cap.
- 4 hit skill nuke on normal attacks against enemies in break.
- Generally unimportant.
- Excellent mainhand for Relic Buster or Soldier setups.
Tre Artigli |
Massive water DMG to a foe (All Water allies gain Charge Bar.)
Additional effect at 4★: Also inflict Water Lowered (Stackable) on a foe. |
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Glacial Supremacy
|
Massive boost to Water allies’ ATK. |
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Chthonian Bewailer’s Jurisdiction
|
”’When main weapon (MC only):”'<br />”’Upon Water chain burst activation:”'<br />All Water allies gain <span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_1477.png|25px|link=C.A. DMG Up (Stackable)]][[C.A. DMG Up (Stackable)|C.A. DMG Up (Stackable)]]<span class=”tooltiptext”>Charge attack DMG is boosted (Stackable)<br /><span class=”hr”></span><strong>Duration</strong>: Indefinite</span></span></span> and <span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_1334.png|25px|link=C.A. DMG Cap Up]][[C.A. DMG Cap Up|C.A. DMG Cap Up (Stackable)]]<span class=”tooltiptext”>Charge attack DMG cap is boosted (Stackable)<br /><span class=”hr”></span><strong>Duration</strong>: Indefinite</span></span></span>.<br />”’Upon the chain burst <span class=”tooltip” >Absolute Zero<span class=”tooltiptext” style=””>Water-elemental [[Chain Burst|chain burst]] of 4 or more chains.</span></span>:”'<br />MC gains <span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:Status C.A. Reactivation.png|25px|link=C.A. Reactivation]][[C.A. Reactivation|C.A. Reactivation (1 time)]]<span class=”tooltiptext”>Charge attack reactivates (1 time)<br /><span class=”hr”></span><strong>Duration</strong>: Indefinite</span></span></span>. |
- Massive EX ATK.
- ATK awakening adds 300k CA supp and 10% cap.
- Teamwide C.A. DMG Boosted (Stackable) (10%, 50%)
and C.A. DMG Cap Boosted (Stackable) (6%, 30%)
on Chainburst. Gives MC C.A. Reactivation
on a 4+ chain.
Frigid Sting |
Massive water DMG to a foe (Remove 1 buff.)
Additional effect at 4★: All allies also gain Bonus Water DMG. |
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Verglas Sovereign
|
Unworldly boost to Water allies’ ATK. |
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Astral Thrust
|
When main weapon: 10% boost to Water allies’ one-foe attack damage cap against foes with 5 or more debuffs. |
- Unworldly EX attack and 10% normal cap when the enemy has at least 5 debuffs.
- Excellent mainhand due to teamwide Bonus DMG (15%)
Deals bonus DMG for one-foe one-ally attacks
and Dispel
Removes a buff from a foe.
on CA. - Phased out thanks to various other weapons also providing EX as well as Ultima ULB.
Void Region |
Massive water DMG to a foe (All allies gain Uplift.)
Additional effect at 4★: All allies gain Armored. |
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Tsunami’s Primacy
|
Medium boost to water allies’ ATK / Medium boost to double attack rate for water allies |
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Aquae Excelsior
|
Boost to water allies’ C.A. DMG cap |
- Medium Optimus ATK, medium Optimus DA, and 15% CA cap.
- Great MH against hard fights thanks to it providing Armored (100%/30%)
and Uplifted (10%)
Charge bar is boosted on every turn
for 2.5 turns on CA.
Disperazione Finale |
Massive Water damage to a foe. (All allies gain Debuff Success Boosted and Strength.)
Additional effect at 5★: Strength effect increased. Debuff Success Boosted and Strength duration increased to Half Turns|3.5 turns. |
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|
Glacial Supremacy
|
Massive boost to Water allies’ ATK. |
|---|---|
|
Glacial Frostcage
|
When main weapon (MC only): 300% Water damage (Damage cap: ~630,000) and inflict ATK Down Stack (15% (30% Max), 180s) and DEF Down Stack (15% (30% Max), 180s) to all foes when a foe uses a special attack. |
- Massive EX ATK. Small EX HP.
- Excellent mainhand for Rising Force comps due to the strength of the CA.
Gold Moon
Weapons that cost Gold Moons to acquire.
Vaengrhrid |
Unworldly water DMG to a foe (Ignores Mirror Image and Dodge.)
Additional effect at 4★: Gain Uplifted. |
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|
Geisa Ari
|
When main weapon (MC only): No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes. |
|---|---|
|
Einar
|
When main weapon: 80% Bonus Water DMG effect to Water allies’ single attacks. |
|
Mikill Las
|
When main weapon: Supplement Water allies’ damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate. |
- MC gains 4 hit split normal attacks annd 30% normal amp.
- 80% bonus damage on single attacks.
- Teamwide 100k supp and 10% cap at the cost of 100% MA.
- Turns MC into high damage monster that is ripe for abuse with bonus damage and supp damage.
- BIS option for Relic Buster and Soldier bursts.
- Sees use in bursting down SUBHL as well as the higher Nightmare UnF fights.
- Can be used in FA with proper MA support.
Chimera Nue |
Unworldly water DMG to a foe (Inflict Delay.)
Additional effect at 4★: Restore 10% of all Water allies’ HP (Healing cap: 3000). All Water allies gain Charge Boost. |
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|
Nue’s Omen
|
When main weapon (MC only): Upon using first-slot skill: Consume 10% of current HP to gain Charge Boost (50%) and C.A. Reactivation (1 time). |
|---|---|
|
Nue’s Cry
|
When main weapon: Water allies take 1% damage (Based on max HP) every turn.At end of turn: Gain Charge Boost (15%), C.A. DMG Boosted (Stackable / Can’t be removed) ((100% Max)), and C.A. DMG Cap Boosted (Stackable / Can’t be removed) ((50% Max)). |
|
Hoarfrost’s Glory
|
Big boost to water allies’ C.A. specs and chain burst specs |
- Big CA damage, big CA cap, big chainburst damage, and big chainburst cap.
- CA heals for 3k, inflicts Delay
, and provides Charge Bar (15%)
Instantly boosts Charge Bar
to team to keep CAs up. - Using your first slot skill will consume 10% HP for Charge Bar (50%)
Instantly boosts Charge Bar
and C.A. Reactivation
on MC. Great for emergency situations or when high damage is needed. - Water allies lose 1% HP per turn, but in turn get Charge Bar (15%)
Instantly boosts Charge Bar
, C.A. DMG Boosted (Stackable) (20%, 100% max)
, and C.A. DMG Cap Boosted (Stackable) (10%, 50% max)
. - Overall, its a upgraded Kaneshige providing a lot more damage and survivability over it. Plus it can be used with classes other than Kengo.
Orochi no Aramasa |
Massive damage to a foe. Gain Shield (5,000). Additional effect at 4★: ~20% chance to also gain Lord-Sword (Guaranteed TA Up, 1.5T). |
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Tsunami’s Celere
|
Medium boost to Water allies’ ATK and critical hit rate |
|---|---|
|
Slaysnake’s Myth
|
When main weapon (MC only): Gain ATK Boosted (Stackable/Can’t be removed) (10% (100% Max)) upon dealing multiattacks. |
|
Tsunami’s Trium
|
Medium boost to water allies’ multiattack rate |
- Medium crit, medium trium, and medium ATK.
- Excellent slot for HL grids to both cover TA and help cap out grid crit.
Critical Chart
Below is a chart of crit rate of various grid piece configurations created by @quwatoro. Left is Varuna x Varuna and right is single Varuna. Use this as a reference if you need to change pieces due to missing grid components.

Example Grids
OTK
Tag Only
The second lowest lockout method available is to use Tag Team
All allies instantly perform a normal attack without using up a turn.
only for its instant teamwide attack.
![]()
Orologia
The lowest lockout method uses the single skill Transcendent Blue
11-hit Elemental damage to a foe (2600% total / Damage cap: ~4,000,000 total). MC gains <span class=”tooltip” >Power of the Boundary<span class=”tooltiptext” style=””><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_1.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (20% ATK Up)]]<span class=”tooltiptext”>ATK is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 20%<span class=”hr”></span><strong>Multiplier</strong>: [[Damage_Formula/Detailed_Damage_Formula#Perpetuity boost|Perpetuity]]<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_2.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (30% DEF Up)]]<span class=”tooltiptext”>DEF is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 30%<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_3.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (100% DA Up)]]<span class=”tooltiptext”>Double attack rate is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 100%<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip”
from Orologia
to deal a massive nuke.
Burst
Manadiver 1T
Water’s main shorter form burst setup is using Manadiver
for its teamwide bonus damage and ability to wield its Dark Opus with Chain of Falsehood for teamwide double strike.
The build of the grid will be dedicated to the crit components for both raw damage as well as skill cap up. This will include a mix of Rubea Stiria
, Taisai Spirit Bows
, Galilei’s Insights
, and Wamdus’s Cnidocyte
. Cnidocyte’s also provide 50k supp per copy. They compete with Gospel of Water and Sky
for that. The former has the advatange of lowering crit pieces needed where the later also provides 7% cap up per copy.
![]()
For a longer burst, you’ll want to bring in Haaselia
. You will want to include her weapon Reflection of The Moon
for the additional 30% cap up it provide’s with Haase’s Full Moon buff. For a two turn buff, you’ll rely on Payila
for her multistrike effects over a Falsehood opus. As a result, you can push a lot of skill damage from MC.
![]()
Soldier
With the 150 GM weapon Hraesvelgr
, a lot changes. Hrae provides 30% normal amp and 4 hit flurry to MC as well as 100k supp and 10% cap to team as the cost of 100% MA. It is highly powerful and forms the center to longer burst setups. Hrae covers the effects of multiple grands forcing you to change what grands you want. Since supp and 10% cap are covered, the main way to break more cap is via Rubea Stiria
’s critical amp or Calamitous Aquashades
special cap up from more HP.
Both [[[w|galiel’s-insight]]] and [[[w|taisa-spirit-bow]]] are great for adding more cap up and skill cap respectively. For some longer soldier bursts, all crit pieces outside Rubea Stiria can be dropped in favor of getting the crit from buffs from Erika
.
Full Auto
Manadiver
Water’s standard FA setup is similar to burst using Manadiver
with Falsehood opus mainhand. The manadiver skill Overtrance
Gain Overtrance (6T) and C.A. Instant Standby. (Can’t recast.)
has a 3 turn lockout but once up gives MC instant charge and prevents their charge bar from lower. What this means is 6 turns in a row where the MC provides teamwide double strike to the team,. The below example is with bringing in Haase. This, her weapon Reflection of The Moon
is used.
![]()
Street King
Another strong FA option is Street King
. This provides a very easy way to swap in Haaselia so it similarly uses her weapon. Street King is typically better for longer or harder hitting FAs. Below is a NM250 example that goes heavy on defense to survive against the boss.
Hard Content
Varuna is capable of pushing out high damage turns very quickly with Manadiver
. Yatima and Haaselia offer lots of defense so only Atlantis
is brought it as an additional defense. Most of the rest of the grid is focused on pushing normal and skill damage as much as possible The main exception is needing a weapon for TA. Ameno Habakiri (Water)
is used as it provides that and Crit. Its main alternative is Felinovus

















































