This page goes over Omega Light grids and weapons. They are called Luminiera after the farmable Light aura summon Luminiera Omega
. Additionally, they are often referred to as Magna after the JP name for them.
Light Pages
Early Game (Magna 1)

In the early game, building for Omega grids follows the general format of 5-6 magna mods, 1-2 normal mods, 2-3 EX mods, and 1 seraphic. Below are a list of available weapons for these mod types.
Omega (5-6 per grid)
Weapons who skills are Omega mod. These skills are boosted by Luminiera Omega
. They typically can be identied by either an Ω in english or M in Japanese.
Holy Blade |
Massive light DMG to a foe (Slight chance to remove a buff effect.) |
|---|
|
Knightcode’s Might II
|
Big boost to light allies’ ATK |
|---|---|
|
Inferno’s Aegis
|
Big boost to fire allies’ max HP |
- Big Omega attack mod.
- Tied for best weapon in pre Rank 101 M1 and gains increased value if you pull Harmonia.
- Given free for story progress and during anniversary.
Holy Blade |
Massive light DMG to a foe (Slight chance to remove a buff effect.) |
|---|
|
Knightcode’s Might II
|
Big boost to light allies’ ATK |
|---|---|
|
Terra’s Aegis
|
Big boost to earth allies’ max HP |
- Big Omega attack mod.
- Tied for best weapon in pre Rank 101 M1 but falls off in usefulness after.
- Given free for story progress and during anniversary.
Holy Blade |
Massive light DMG to a foe (Slight chance to remove a buff effect.) |
|---|
|
Knightcode’s Majesty
|
Small boost to light allies’ ATK and max HP |
|---|---|
|
Light’s Might
|
Weapon_Skills|Small boost (Normal 0% base, 1% per skill level, SL10 10%) to light allies’ ATK |
- Small Omega attack and hp. Gains an additional small normal attack mod at level 120.
- Combination of small magna and normal attack makes it the strongest slot for M1 but is useless before FLB.
- FLB requires Rank 101 in order to clear Luminiera Omega (Impossible).
- Normal mod on the weapon reduces the need for additional normal mod.
- Given free during anniversary.
Normal (1-2 per grid)
Weapons with skills that are normal mod. These skills typically boosted by Zeus
but some like the Bahamut weapons can’t be boosted. Normal skills don’t have any special icons to indicate them.
| Massive dark DMG to a foe (Gain DA Up.) |
|---|
|
Human Animus Dominion
|
Boost to Humans’ ATK. (Also affects Primal and Other allies.) |
|---|
- Extremely strong normal mod that continues to get stronger with upgrades.
- A free copy can be obtained from the What Makes the Sky Blue sidestory.
- Choice of Bahamut weapon depends on your characters. Most players typically get Bahamut dagger first due to the large amount of Humans and Erunes.
- Typically the only normal mod in M1 grids.
EX (2-3 per grid)
Weapons with skills that are EX mod. EX skills can not be boosted at all. These skills can be identified with an EX on them.
Luminous Verdict |
Massive Light damage to a foe. / Inflict Light DEF Down (15%, 180s).
Additional effect at 4★: All allies gain Debuff Res. Up (30%, 2.5t). |
|---|
|
Divine Gavel
|
Big boost to Light allies’ ATK |
|---|---|
|
Oracle’s Boon
|
When main weapon (MC only): 30% boost to C.A. DMG and 20% boost to C.A. DMG Cap. |
- Side Story EX option.
- Can be easily obtained from Love Live! Sunshine!! Aqours Sky-High!.
- Has a 4* uncap making it one of the stronger side story weapon slots.
Dominion Echo |
Massive light DMG to a foe (Inflict Debuff Resistance Lowered.)
Additional effect at 4★: |
|---|
|
Aura Divine
|
When main weapon: 10% boost to all allies’ DEF and debuff resistance. |
|---|---|
|
Sign from Above
|
Big boost to light allies’ ATK |
- Side Story EX option.
- Can be easily obtained from What Makes the Sky Blue.
Orion’s Ladder |
Massive light DMG to a foe (Inflict Blinded 2.) |
|---|
|
Solaris’s Supremacy
|
Massive boost to light allies’ ATK |
|---|
- Large EX source as well as bonuses from AX skills.
- Upgrade option to side story weapons.
- Best early game mainhand after upgrading to True Purity Sunblade
as at level 120, it provides 15% stam to party.
- Pairs great with being able to get Relic Buster early.
Coronae |
Massive light DMG to a foe (All allies gain Mirror Image.) |
|---|
|
Solaris’s Supremacy
|
Massive boost to light allies’ ATK |
|---|
- Large EX source as well as bonuses from AX skills.
- Upgrade option to side story weapons.
Seraphic (1 per grid)
Seraphic skills amplify all damage fighting on element and are always must slots in that case. They can’t be boosted and have no special indicator.
Seraph Aria |
Big light DMG to a foe (All allies gain Light ATK Up.) |
|---|
|
Teachers’ Guidance
|
Amplify Light allies’ damage against Dark foes by 10%. |
|---|
- 10% seraphic mod that boosts all light damage by 10% when fighting on element.
- SSR upgrade is rank gated so upgrading can be put on the backburner until then.
Example Grids
Below is a an example grid for most content. Here we have two EX weapons in the form of Xenos, a Normal in form of the Baha, and 6 Omega weapons that can be any mix of harps and bolts.
After Rank 101, and defeating Luminiera Omega (Impossible) you can finally FLB Luminiera Sword Omegas
. They will take over every Omega mod in grid and also the normal slot as well. If you can get a Cosmic Sword
from Grand Order, it is a good filler slot to go along side them.
Some gacha weapons can prove useful in magna grids. For light this takes the form of Harmonia
. Don’t worry about barring it. It is good at 0* and won’t recieve a major boost from barring them in M1 grids. Since Harmonia has an EX skill that increases damage based on the number of harps in grid, it replaces an EX slot and we will want to adopt more harps.
Magna 2

Moving into mid game, many new weapons become available resulting in many grid changes. At this stage, the concept of a general grid becomes dead with many specialized grids taking their place.
New Weapons
List of the notable new weapons during these ranks.
Incandescence |
Massive light DMG to a foe (Gain Charge Bar and Counters on DMG.)
Additional effect at 4★: |
|---|
|
Knightcode’s Stamina
|
Medium boost to light allies’ ATK based on how high HP is |
|---|---|
|
Knightcode’s Verity II
|
Big boost to light allies’ critical hit rate |
- Big crit and medium stamina.
- Pre-M3 a single copy is great for introducing Stamina mod into grids.
- Gains increased usage in M3 thanks to it needing only 2 copies with double Lumi and 3 with single to max crit.
Pleiades |
Massive Light DMG to a foe. All allies gain 30% DMG Cut (0.5T) and Light ATK Boosted (20%, 3.5t). |
|---|
|
Knightcode’s Stamina
|
Medium boost to light allies’ ATK based on how high HP is |
|---|---|
|
Knightcode’s Resolve
|
Medium boost to light allies’ critical hit rate / Slight chance to dodge and counter (Medium DMG) |
- Medium stamina, medium crit, slight chance to dodge and counter
- Pre-M3 era crit weapon. Used to finish off crit grids as it has higher ATK mod than Pillars and is easier to farm.
Heru-Behdeti |
Massive light DMG to a foe (All allies gain Charge Boost.)
Additional effect at 4★: All allies also gain DA Up and TA Up. |
|---|
|
Glimmer’s Crux
|
Supplement light allies’ C.A. DMG |
|---|---|
|
Luminis Excelsior
|
Boost to light allies’ C.A. DMG cap |
- 400k CA supp and 15% CA cap
- Good slot for CA teams.
Kom Ombo |
Massive light DMG to a foe (Chance of 1-turn cut to MC’s skill cooldowns.)
Additional effect at 4★: Upgraded to 100% chance of 1-turn cut to MC’s skill cooldowns. |
|---|
|
Glimmer’s Persistence
|
Supplement light allies’ DMG based on how high their HP is |
|---|---|
|
Thunder’s Progression
|
Medium boost to light allies’ light ATK based on number of turns passed |
- 30k stamina supp and medium progression
- ATK awakening gives it a much needed attack mod.
- Typically less valued over raw cap increases but still plenty useful with more premium options.
|
Knightcode’s Majesty III
|
Big boost to Light allies’ ATK and max HP |
|---|---|
|
Guiding Revelation
|
A symbol of apocalyptic corruption. Empowered by a chosen pendulum. |
|
Guiding Gospel
|
A symbol of evolution’s holy outcome. Empowered by a chosen pendulum. |
- Big normal ATK and HP, cap up of choice at FLB, and third skill of many powerful options at ULB.
- At FLB it is a solid slot for the free cap of choice, but due to the large quartz cost it should be lower priority until the rest of your grid is done.
- Once ULB it will be a must slot in every grid.
- Skill 3 will typically be Stamina to start.
- For burst, Temptation or Falsehood.
- For FA, Stamina or Sagacity.
- For hard content, Glory or Majesty.
Example Grids
Calling this section Magna 2 is actually a misnomer as light doesn’t wholesale adopt its M2 weapons. Instead it primarly sticks to Luminiera Sword Omegas
still. However, now there are new weapons to pair with them. The below grid in general can be used for FA and most other content. Grid pieces can generally be swapped out depending on needs. For example, more Swords can be slotted in for harder fights where more HP is required.
Alternatively, we can take a look at changes for an Relic Buster
CA burst for farming or OTK. Here we slot in Harakhte
for the CA cap and CA supp.
As for light’s actual M2 weapons, Pillar of Flames
and Mittron’s Bows
are the basis to forming a grid around Crit Damage. The crit grid and swords grid tends to go back and forth in dominance with swords. Typically swords are stronger but later with M3 Crit finds a strong space again so I’ll mention it here.
Last let’s discuss adopting the Grand weapon Harmonia
. If you have a Harmonia slot it even at 0*. The 50k supp it provides is incredible strong. Below is an example of adopting an FA and a Burst grid with it. In these cases Luminiera Harp Omega
is introduced for the harp voltage. If you only have one Harm, replace the second with a Harsiesis
.
Magna 3 to Late Game

Magna 3 introduces a lot of new strong weapons that provides a much needed boost to farmable setups. Additionally, this will go through the weapons introduced at Rank 200 which is the highest level requirement in the game presently.
New Weapons
List of the notable new weapons during these ranks.
Glauki Aktis |
Massive light DMG to a foe / Remove 1 buff / Boost to all allies’ debuff success rate
Additional effect at 4★: |
|---|
|
Omega Exalto Luminis
|
20% boost to Knightcode’s weapon skills |
|---|---|
|
Knightcode’s Might II
|
Big boost to light allies’ ATK |
|
Knight’s Vivification
|
Boost to ATK and DMG cap based on how many weapons with Knightcode’s weapon skills are equipped |
- Big ATK, 20% boost to Omega weapon skills and 2% EX, and 1% cap up per weapon with an Omega skill slotted.
- Core weapon for M3.
- Very easy to reach 20% cap up with them.
- Exalto skill is great for reaching the aura boost needed for Dark Rapture Zero keys.
Lampron Schizein |
Massive light DMG to a foe. (Remove 1 buff.)
Additional effect at 4★: |
|---|
|
Knightcode’s Fandango III
|
Big boost to light allies’ ATK / Big boost to triple attack rate |
|---|---|
|
Knightcode’s Trium
|
Small boost to light allies’ multiattack rate |
- Big ATK, Big TA, and small TA.
- Great slot for OTK, Burst, FA, and HL in order to reach 100% TA via grid.
Tepnon Phos |
Massive light DMG to a foe / Remove 1 buff / Shield effect to all allies
Additional effect at 4★: |
|---|
|
Knightcode’s Auspice II
|
Medium boost to light allies’ max HP and healing cap |
|---|---|
|
Knightcode’s Garrison II
|
Medium boost to light allies’ DEF based on how low HP is |
- Medium HP, medium healing cap, and medium garrision.
- Excellent defense tool but the lack of offensive mods hurts its overall usage.
- 1 is still a good slot for hard content.
Hyacintho Flamma |
{{{ougi|Massive light DMG to a foe}}}
Additional effect at 4★: All Light allies also gain Armored (2.5T). |
|---|
|
Golden Enforcement
|
”’When either Light Omega or Light Optimus weapon skills have a boost of 280% or above:”’ 20% ATK”’Multiplier:”’ [[Damage_Formula/Detailed_Damage_Formula#EX_ATK_boost|EX]] boost to Light allies’ ATK and 15% boost to Light allies’ DEF. |
|---|---|
|
Zenith Strike: Light
|
Boost to Light allies’ C.A. DMG cap and normal attack DMG cap |
- 20% ATK and 15% DEF when above 280% aura along with 10% CA cap and 5% normal cap.
- Strong offensive mods from ATK awakening.
- Competes with World Harps for the normal cap.
- Works better outside RB and Soldier setups presently.
Example Grids
OTK
Relic Buster
Falsehood
Viking
Burst
Relic Buster
First up will be an example of burst grids. This in particular is for Relic Buster
which uses Florence (Halloween)’s
targetable one turn assassin to deal large amounts of damage with Blitz Raid
Instantly perform a normal attack without using up a turn.
(Consumes 1 Machine Cell.)
.
For this, the primary focus is to increase the damage output on MC as much as possible. Assassin best benefits from having high amounts of cap up which thankfully is provided by the Bolts. Worldscathing Leon’s
required gun and katana proficiency only affects the MC for these setups but that’s all you need. The remaining slots can be replaced depending on the requirements.
If desiring to reduce buttons, the TA provided from Luminiera Saber Credo
is highly valuable with two getting you a large way there with even a single Lumi. This works best for low button setups over longer UnF bursts.
Soldier
A stronger burst variant are Soldier
setups. Grid wise its mostly the same so let’s look at a more premium example. The best mainhand for this presently is Luminiera Bolt Credo
with its 3 Aetherial Bullets and 3 rifle bullets.
Here, we slot in [[[w|carnifortis]]] for the normal amp and normal supp and Harmonia
for supp. Both will offer major damage boosts and are highly reccomended to use if available. It can be any mix of the two with Canifortis being stronger.
Full Auto
Sumaibito
Manadiver
Now for an FA setup. Manadiver
is a typical choice for MC class thanks to the damage output from both nukes after MC autos and teamwide echoes it provides. Depending on the raid, you can use either Pillar of Flames
or Luminiera Sword Omegas
. With double 170 Lumi and Bolts, you can cap crit with just two Pillars. Because of that, they provide a high amount of damage mod to grid space. Lumi swords on the other hand provide more HP for when you need it.
As for mainhand, Concordia Mk II
and Altruism-Soul Staff
are typically the best slots. Other options include Ultima Staff (Light)
, Gambanteinn
, or Sephira Emerald Staff
.
The third Opus key can be Stamina or Extremity depending on what is available.
Boogeyman
High Level
Now for an end game raid setup. The one below in particular is a Kengo
setup for Hexachromatic Hierarch. Here, we slot in Luminiera Lance Credos
due to the incredible amount of survivability is offers.
Both Hexa and Faa have mechanics that require being able to teamwide TA with ease. Thankfully, that’s where the Luminiera Saber Credos
come in. Being able to easily cap grid TA makes it very easy to pull of TAs when required.
Harakhte
and Phantom Fangs
are both used to make the most of the high amounts of CA and skill damage in the Kengo setup.
Sagacity is ideal but if not available, Glorification also works.
Weapons
These are the notable weapons for Luminiera setups. They are categorized by what they are used for to make replacing easier to understand.
Universal Grid Pieces
List of the grid pieces that exist in almost every grid.
|
Knightcode’s Majesty III
|
Big boost to Light allies’ ATK and max HP |
|---|---|
|
Guiding Revelation
|
A symbol of apocalyptic corruption. Empowered by a chosen pendulum. |
|
Guiding Gospel
|
A symbol of evolution’s holy outcome. Empowered by a chosen pendulum. |
- Big normal ATK and HP, cap up of choice at FLB, and third skill of many powerful options at ULB.
- Starting at 230, it also gains Big damage amp.
- At FLB it is a solid slot for the free cap of choice, but due to the large quartz cost it should be lower priority until the rest of your grid is done.
- Once ULB it will be a must slot in every grid.
- Skill 3 will typically be Stamina to start.
- For burst, Temptation,. Falsehood, or Extremity.
- For FA, Stamina or Sagacity.
- For hard content, Glory, Majesty, or Sagacity.
Eternal Grace |
Massive Light damage to a foe. All allies gain Light ATK Boosted (20%, 3.5t) and Dark DMG Lowered (20%, 3.5t). |
|---|
|
Teachers’ Guidance III
|
Amplify Light allies’ damage against Dark foes by 23%. |
|---|---|
|
Light’s Majesty
|
Small boost to light allies’ ATK and max HP |
- 20-23% seraphic mod that boosts all Light damage by when fighting on element.
- Core to on element raids.
- Upgrade from SSR can be delayed while upgrading other grid pieces, but with 3% additional seraphic mod and the weapon almost never leaving your grid it’s important to upgrade it.
Damage Mods
Weapons used for as a source of raw damage.
Glauki Aktis |
Massive light DMG to a foe / Remove 1 buff / Boost to all allies’ debuff success rate
Additional effect at 4★: |
|---|
|
Omega Exalto Luminis
|
20% boost to Knightcode’s weapon skills |
|---|---|
|
Knightcode’s Might II
|
Big boost to light allies’ ATK |
|
Knight’s Vivification
|
Boost to ATK and DMG cap based on how many weapons with Knightcode’s weapon skills are equipped |
- Big ATK, 20% boost to Omega weapon skills and 2% EX, and 1% cap up per weapon with an Omega skill slotted.
- Core weapon for M3.
- Very easy to reach 20% cap up with them.
- Exalto skill is great for reaching the aura boost needed for Dark Rapture Zero keys.
Holy Blade |
Massive light DMG to a foe (Slight chance to remove a buff effect.) |
|---|
|
Knightcode’s Majesty
|
Small boost to light allies’ ATK and max HP |
|---|---|
|
Light’s Might
|
Weapon_Skills|Small boost (Normal 0% base, 1% per skill level, SL10 10%) to light allies’ ATK |
- Small Omega attack, small Normal attack and small hp as well as AX skills.
Holy Blade |
Massive light DMG to a foe (Slight chance to remove a buff effect.) |
|---|
|
Knightcode’s Might II
|
Big boost to light allies’ ATK |
|---|---|
|
Inferno’s Aegis
|
Big boost to fire allies’ max HP |
- Big Omega attack with AX skills.
- Great pre-M3 mod slot with Harmonia
.
Incandescence |
Massive light DMG to a foe (Gain Charge Bar and Counters on DMG.)
Additional effect at 4★: |
|---|
|
Knightcode’s Stamina
|
Medium boost to light allies’ ATK based on how high HP is |
|---|---|
|
Knightcode’s Verity II
|
Big boost to light allies’ critical hit rate |
- Big crit and medium stamina.
- Pre-M3 a single copy is great for introducing Stamina mod into grids.
- Gains increased usage in M3 thanks to it needing only 2 copies with double Lumi and 3 with single to max crit.
Pleiades |
Massive Light DMG to a foe. All allies gain 30% DMG Cut (0.5T) and Light ATK Boosted (20%, 3.5t). |
|---|
|
Knightcode’s Stamina
|
Medium boost to light allies’ ATK based on how high HP is |
|---|---|
|
Knightcode’s Resolve
|
Medium boost to light allies’ critical hit rate / Slight chance to dodge and counter (Medium DMG) |
- Medium stamina, medium crit, slight chance to dodge and counter
- Pre-M3 era crit weapon. Used to finish off crit grids as it has higher ATK mod than Pillars and is easier to farm.
Cap Break
Weapons that break cap either via cap up or supplemental.
Glauki Aktis |
Massive light DMG to a foe / Remove 1 buff / Boost to all allies’ debuff success rate
Additional effect at 4★: |
|---|
|
Omega Exalto Luminis
|
20% boost to Knightcode’s weapon skills |
|---|---|
|
Knightcode’s Might II
|
Big boost to light allies’ ATK |
|
Knight’s Vivification
|
Boost to ATK and DMG cap based on how many weapons with Knightcode’s weapon skills are equipped |
- Big ATK, 20% boost to Omega weapon skills and 2% EX, and 1% cap up per weapon with an Omega skill slotted.
- Core weapon for M3.
- Very easy to reach 20% cap up with them.
- Exalto skill is great for reaching the aura boost needed for Dark Rapture Zero keys.
Heavenly Glory |
Massive light DMG to a foe (All allies under Divinity (Summon) gain 90% Dark Cut until end of turn.)
Additional effect at 4★: Allies under Divinity (Summon) also gain DMG Boosted. |
|---|
|
Chariot-Star’s Wish
|
When main weapon: Massive boost to Light allies’ ATK (Modifier: EX). 20% Bonus Damage|Bonus Light DMG effect to Light allies with Divinity (Summon). |
|---|---|
|
Sephira Maxi-Light
|
20% boost to Light allies’ DMG Cap in Arcarum. |
|
Light’s Majesty
|
Small boost to light allies’ ATK and max HP |
- Needs FLB to be useful.
- At FLB:
- A strong grid slot thanks to its mix of normal majesty and massive EX.
- Generally limited in usage outside of Extra grids.
- At ULB:
- An all around great slot thanks to both its mix of mads and the additional 5% cap up.
- Good option for many normal grids.
- Unique skill useful thanks to providing echoes.
Kom Ombo |
Massive light DMG to a foe (Chance of 1-turn cut to MC’s skill cooldowns.)
Additional effect at 4★: Upgraded to 100% chance of 1-turn cut to MC’s skill cooldowns. |
|---|
|
Glimmer’s Persistence
|
Supplement light allies’ DMG based on how high their HP is |
|---|---|
|
Thunder’s Progression
|
Medium boost to light allies’ light ATK based on number of turns passed |
- 30k stamina supp and medium progression
- ATK awakening gives it a much needed attack mod.
- Typically less valued over raw cap increases but still plenty useful with more premium options.
Normal Cap
Weapons that break Normal Attack cap either via cap up or echoes.
Hyacintho Flamma |
{{{ougi|Massive light DMG to a foe}}}
Additional effect at 4★: All Light allies also gain Armored (2.5T). |
|---|
|
Golden Enforcement
|
”’When either Light Omega or Light Optimus weapon skills have a boost of 280% or above:”’ 20% ATK”’Multiplier:”’ [[Damage_Formula/Detailed_Damage_Formula#EX_ATK_boost|EX]] boost to Light allies’ ATK and 15% boost to Light allies’ DEF. |
|---|---|
|
Zenith Strike: Light
|
Boost to Light allies’ C.A. DMG cap and normal attack DMG cap |
- 20% ATK and 15% DEF when above 280% aura along with 10% CA cap and 5% normal cap.
- Strong offensive mods from ATK awakening.
- Competes with World Harps for the normal cap.
- Works better outside RB and Soldier setups presently.
Arclight Blast |
Massive light DMG to a foe (All allies gain Bonus Light DMG.)
Additional effect at 4★: MC also gains Guaranteed TA (1.5t). |
|---|
|
Authority’s Trium
|
Massive boost to light allies’ multiattack rate |
|---|---|
|
White Covenant
|
Supplement damage dealt by second, third, and fourth hits of Light allies’ normal attacks. |
- Massive Normal TA (14% unboosted) and 30k/60k/100k supp on the 2nd/3rd/4th hit of a normal attack.
- Lack of attack mods hurt general usability.
- Solid mainhand providing teamwide Bonus DMG (15%)
Deals bonus DMG for one-foe one-ally attacks
.
CA Cap
Weapons that break Charge Attack cap either via cap up or supplemental.
Heru-Behdeti |
Massive light DMG to a foe (All allies gain Charge Boost.)
Additional effect at 4★: All allies also gain DA Up and TA Up. |
|---|
|
Glimmer’s Crux
|
Supplement light allies’ C.A. DMG |
|---|---|
|
Luminis Excelsior
|
Boost to light allies’ C.A. DMG cap |
- 400k CA supp and 15% CA cap
- Good slot for CA teams.
Resonant Rumble Repetere |
Massive light DMG to a foe (Inflict Light DEF Down.)
Additional effect at 4★: |
|---|
|
Harp Voltage II
|
Boost to ATK (Multiplier: EX) based on how many harps are equipped |
|---|---|
|
Glimmer’s Quenching
|
Supplement light allies’ C.A. DMG based on how high their HP is |
- 600k stam CA supp and Harp Voltage II
- Can be used in Extra slots which makes it great for HL CA teams.
- Generally not used over Harakhte except in the case of Extra slots.
Hyacintho Flamma |
{{{ougi|Massive light DMG to a foe}}}
Additional effect at 4★: All Light allies also gain Armored (2.5T). |
|---|
|
Golden Enforcement
|
”’When either Light Omega or Light Optimus weapon skills have a boost of 280% or above:”’ 20% ATK”’Multiplier:”’ [[Damage_Formula/Detailed_Damage_Formula#EX_ATK_boost|EX]] boost to Light allies’ ATK and 15% boost to Light allies’ DEF. |
|---|---|
|
Zenith Strike: Light
|
Boost to Light allies’ C.A. DMG cap and normal attack DMG cap |
- 20% ATK and 15% DEF when above 280% aura along with 10% CA cap and 5% normal cap.
- Strong offensive mods from ATK awakening.
- Competes with World Harps for the normal cap.
- Works better outside RB and Soldier setups presently.
Skill Cap
Weapons that break skill cap either via cap up or supplemental.
Dual Mirage |
Massive light DMG to a foe (All allies gain Supplemental DMG.)
Additional effect at 4★: All allies also gain Mirror Image. |
|---|
|
Armed Shine
|
Big boost to light allies’ ATK |
|---|---|
|
Golden Arts
|
Boost to Light allies’ skill damage cap. |
- Big EX ATK and 20% skill cap.
- Can get an additional 5% skill cap and 3% cap from SPC awakening.
Incisio Unitatis |
Massive light DMG to a foe (All allies gain Drain.)
Additional effect at 4★: All allies also gain Shield. |
|---|
|
Zion’s Garrison
|
Big boost to light allies’ DEF based on how low HP is |
|---|---|
|
Light’s Tempering
|
Small boost to light allies’ skill DMG cap / Small supplemental boost to skill DMG |
- Big normal garrison, small normal skill cap, and small normal skill supp.
- Provides a solid defense boost via garrison and DEF awakening for skill mash comps.
- Good option for HP filler for Omega grids or Optimus grids lacking stronger components.
- 1 SPC copy is good for HL content for Zeus grids to push out more skill damage while not sacrificing defense.
Kaleidoscopic Force |
Massive light DMG to a foe (All allies gain Mirror Imaged.)
Additional effect at 4★: All allies also gain Debuff Resistance Boosted. |
|---|
|
Radiant Sovereign
|
Unworldly boost to Light allies’ ATK. |
|---|---|
|
Astral Pierce
|
When main weapon: 50%-10% boost to Light allies’ skill damage cap based on how high their HP is.’”`UNIQ–ref-00000008-QINU`”‘ |
- Unworldly EX mod and 50%-10% stamina based skill cap.
- Skill cap doesn’t stack with Opus or Ultima keys making it dated.
Defensive
Weapons that provide HP or DEF up.
Tepnon Phos |
Massive light DMG to a foe / Remove 1 buff / Shield effect to all allies
Additional effect at 4★: |
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|
Knightcode’s Auspice II
|
Medium boost to light allies’ max HP and healing cap |
|---|---|
|
Knightcode’s Garrison II
|
Medium boost to light allies’ DEF based on how low HP is |
- Medium HP, medium healing cap, and medium garrision.
- Excellent defense tool but the lack of offensive mods hurts its overall usage.
- 1 is still a good slot for hard content.
Holy Blade |
Massive light DMG to a foe (Slight chance to remove a buff effect.) |
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|
Knightcode’s Majesty
|
Small boost to light allies’ ATK and max HP |
|---|---|
|
Light’s Might
|
Weapon_Skills|Small boost (Normal 0% base, 1% per skill level, SL10 10%) to light allies’ ATK |
- Small Omega attack, small Normal attack and small hp as well as AX skills.
Radiant Blade |
Massive light DMG to a foe (All allies gain Drain.)
Additional effect at 5★: MC also gains C.A. DMG Boosted (Stackable) and C.A. DMG Cap Boosted (Stackable). |
|---|
|
Lu Woh’s Authority
|
Boost to Light allies’ ATK0.1% per turn per skill level (Max: 25%)’”`UNIQ–ref-00000021-QINU`”‘”’Modifier:”’ EX based on number of turns passed. |
|---|---|
|
Four Orbs’ Judgment
|
Emblem of the four orbs bent on destroying the singular pigment. Empowered by a chosen teluma. |
|
Six Dragons’ Radiance
|
Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. |
- Big ATK, Big HP, and EX progression.
- Alternative opus that trades the more offenseive skills of opus for defensive ones in particular the 30% wind damage reduction or 20% DEF.
- Can’t be slotted with Opus which greatly kills it’s general usage but can still be useful for Revan tier raids or NM200 FAs.
Resplendent Blade ++ |
Massive light DMG to a foe / Drain effect to all allies / Boost to MC’s C.A. specs (Stackable) / Uplift effect |
|---|
|
Lu Woh’s Authority
|
Boost to Light allies’ ATK0.1% per turn per skill level (Max: 25%)’”`UNIQ–ref-00000021-QINU`”‘”’Modifier:”’ EX based on number of turns passed. |
|---|---|
|
Six Pillars’ Judgment
|
Emblem of the six orbs bent on destroying the singular pigment. Empowered by a chosen teluma. |
|
Six Dragons’ Radiance
|
Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. |
- Upgraded version of the Draconic Harp offering all the benefits of it while also allowing it to be slotted with opus and in extra slots.
- Offers new skill 2 keys most notably one that provides 10% seraphic mod against null foes.
Incisio Unitatis |
Massive light DMG to a foe (All allies gain Drain.)
Additional effect at 4★: All allies also gain Shield. |
|---|
|
Zion’s Garrison
|
Big boost to light allies’ DEF based on how low HP is |
|---|---|
|
Light’s Tempering
|
Small boost to light allies’ skill DMG cap / Small supplemental boost to skill DMG |
- Big normal garrison, small normal skill cap, and small normal skill supp.
- Provides a solid defense boost via garrison and DEF awakening for skill mash comps.
- Good option for HP filler for Omega grids or Optimus grids lacking stronger components.
- 1 SPC copy is good for HL content for Zeus grids to push out more skill damage while not sacrificing defense.
Multiattack Up
Weapons that increase Multiattack rate.
Lampron Schizein |
Massive light DMG to a foe. (Remove 1 buff.)
Additional effect at 4★: |
|---|
|
Knightcode’s Fandango III
|
Big boost to light allies’ ATK / Big boost to triple attack rate |
|---|---|
|
Knightcode’s Trium
|
Small boost to light allies’ multiattack rate |
- Big ATK, Big TA, and small TA.
- Great slot for OTK, Burst, FA, and HL in order to reach 100% TA via grid.
Mainhands
Weapons that are strong as mainhands.
Convergent Rays |
Massive light DMG to a foe (All Light allies gain DMG Amplified.)
Additional effect at 4★: All Light allies also gain Dispel Cancel. |
|---|
|
Solaris’s Supremacy
|
Massive boost to Light allies’ ATK. |
|---|---|
|
Resplendent Ruler’s Jurisdiction
|
”’When main weapon (MC only):”’ <br /> ”’When a Light ally’s charge bar is 60% or lower before attacking:”’ <br /> That ally gains <span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:Status_LightATKUpStack.png|25px|link=Elemental ATK Up]][[Elemental ATK Up|10% Light ATK Up (Stackable / Max: 50%)]]<span class=”tooltiptext”>Light ATK is boosted (Stackable)<br /><span class=”hr”></span><strong>Strength</strong>: 10% (Max: 50%)<span class=”hr”></span><strong>Duration</strong>: Indefinite</span></span></span> and <span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7225.png|25px|link=Damage Cap Up]][[Damage Cap Up|2% DMG Cap Up (Stackable / Max: 10%)]]<span class=”tooltiptext”>Maximum amount of DMG that can be dealt per hit is boosted (Stackable)<br /><span class=”hr”></span><strong>Strength</strong>: 2% (Max: 10%)<span class=”hr”></span><strong>Duration</strong>: Indefinite</span></span></span>.’”`UNIQ–ref-00000000-QINU`”‘ |
- Massive EX ATK.
- ATK awakening provides 10% cap and 30k supplmental dmg.
- Light ATK Up (Stackable) (10%, 50% max)
Light ATK is boosted (Stackable)
and DMG Cap Boosted (Stackable) (2%, 10% max)
Maximum amount of DMG that can be dealt per hit is boosted (Stackable)
to an ally when they attack with less than 60% charge bar. - Great for Manadiver
.
Heliacal Blaze |
Massive light DMG to a foe (Gain Lethal Attack Dodged (25% HP / 1 time).)
Additional effect at 4★: 1-turn cut to MC’s damage skill cooldowns. |
|---|
|
Solaris’s Supremacy
|
Massive boost to light allies’ ATK |
|---|---|
|
Resplendent Ruler’s Sanctity
|
When main weapon upon MC using a damage skill (MC only): All Light allies gain Supplemental Skill DMG (Stackable) (10,000 (50,000 Max)). |
Font of Orion |
450% Light damage to a foe (Inflict Blinded 2.)
Additional effect at 5★: Damage increased to 550%. (Blinded 3 duration increased to Half Turns|3.5 turns and now affects all foes.) |
|---|
|
Solaris’s Supremacy
|
Massive boost to light allies’ ATK |
|---|---|
|
Sunveil’s Radiance
|
When main weapon: Big boost to all allies’ ATK based on how high MC’s HP is |
- Massive EX ATK. Small EX HP.
- 15% normal stamina when MH makes it a strong pick for relic buster setups.
Coronae |
Massive light DMG to a foe (All allies gain Mirror Image.) |
|---|
|
Solaris’s Supremacy
|
Massive boost to light allies’ ATK |
|---|
- Massive EX ATK. Small EX HP.
- Solid for FA or OTK but generally no longer used.
Premium
Weapons that come from the Gacha.
Arbitration Ray |
Massive light DMG to a foe (Restore 10% of all allies’ HP (Healing cap: 1000).)
Additional effect at 4★: Also inflict Delay. |
|---|
|
Glimmer’s Pact
|
Supplement light allies’ DMG |
|---|---|
|
Harp Voltage II
|
Boost to ATK (Multiplier: EX) based on how many harps are equipped |
|
Glimmer’s Quintessence
|
Boost to light allies’ DMG cap |
- 50k (100lk max) unconditional supp and 7% cap makes this a must slot for almost everywhere if you get it.
- FLB is highly important due to the cap up being locked to it.
Virtue of the First Dog |
Massive light DMG to a foe (Gain Guaranteed TA.)
Additional effect at 4★: Also gain Bonus Light DMG. |
|---|
|
Glimmer’s Prowess
|
Supplement light allies’ normal attack DMG |
|---|---|
|
Zion’s Impalement
|
Light allies ignore a big percentage of foes’ DEF / Small boost to ATK |
|
Golden Athos
|
Boost to Light allies’ multiattack rate and Amplify normal attack DMG. (Boost to specs when either light Omega or light Optimus weapon skills have a boost of 280% or above.) |
- 50k normal supp, small atk, Big defense ignore, and a boost to MA and normal amp.
- Third skill provides 12.5% DA, 12.5% TA, and 10% normal amp when total aura boost is at least 280%
- Basically offers a free DRZ key.
- Third skill provides 12.5% DA, 12.5% TA, and 10% normal amp when total aura boost is at least 280%
- One copy with Extremity maxes normal amp.
- Two copies frees you to use a key other than Extremity.
- Second skill is the only Zeus specific skill and its the least important.












































3 responses to “Luminiera”
Hi I think this is a great guide. But I think u put the m3 spear and sword in the wrong place
Thanks! Fixed
In Magna 3 Example Grids, I think the tab is mislabelled as Manadiver for the Relic buster section.