Ewiyar is the wind raid of the 6 Dragon series. This guide will go over the basic details of the fight as well as setups for fighting it. For more detailed mechanics information, please check the wiki.
Overview
Information
- JP Name: イーウィヤ
- HP: 444,533,422
- Defense: 18
- Blue Chest: 12.5% chance at 50% health.
Links
Drops
These are the most notable drops from this raid. Any unlisted weapons are safe to fodder.
- Used to uincap various weapons, summons, eternal trascendance, and for exchanging for earrings.
- Highly useful mat for uncapping weapons and summons as well as hosting Mugen.
Zephyr Blade |
400% Wind damage to a foe. (All allies gain Skill DMG Boosted and Skill DMG Cap Boosted.)
Additional effect at 4★: Damage increased to 450%. (Also deal 300% bonus Wind damage to a foe (Damage cap: ~630,000).) |
---|
Gale’s Might
|
Massive boost to wind allies’ ATK |
---|---|
Emerald Covenant
|
Supplement Wind allies’ skill damage. |
- Unconditional 100k skill damage supplemental. Stacks up to 200k.
- Core weapon to Wind skill damage comps.
- Additionally, a big normal mod to slot if you need one.
- Gives Aetherial Mastery bonuses to Wind characters
- Extremely rare item used for New World Foundation weapon ULBs and summon transcendence
Short Form Bursts
6 dragon raids use a non guarenteed blue chest system. As a result, people aim for a 1-2 turn burst to quickly maximize damage. Typically people will aim for 700k-1.2m honors.
Due to the desirability of earrings, these raids will explode during doubles drops and before gw. During those periods, depending on ping, you will need faster, lower damage setups potentially down to 0b setups.
Beginner
These setups are oriented towards beginner players.
Relic Buster
Relic Buster is the easiest way to achieve a blue chest. Limit Burst
All allies gain Charge Bar, C.A. DMG Boosted (1 time), and C.A. DMG Cap Boosted (1 time) based on number of Machine Cell.
(Consumes all Machine Cell.)
makes it simple to to perform a teamwide charge attack burst. It also supports a wide variety of characters and is very flexible grid wise. Weaker grids and characters may need to press additional buttons to reach the desired damage.
Rotation
- Turn 1
- Relic Buster
,
All allies gain Charge Bar, C.A. DMG Boosted (1 time), and C.A. DMG Cap Boosted (1 time) based on number of Machine Cell.
(Consumes all Machine Cell.)
- Relic Buster
,
All allies gain Charge Bar, C.A. DMG Boosted (1 time), and C.A. DMG Cap Boosted (1 time) based on number of Machine Cell.
- Turn 2
- Qilin
- Relic Buster
,
All allies gain Charge Bar, C.A. DMG Boosted (1 time), and C.A. DMG Cap Boosted (1 time) based on number of Machine Cell.
(Consumes all Machine Cell.)
Notes
- Goal of the comp is to do as much damage as possible with ougis in 1-2 turns.
- All characters can be subbed out for characters with Unworldly ougis or skill nukes after ougi.
- Huanglong support also works.
- Selene (Fire) is the best MH for this for it’s strong Ougi and not needing to press RB1 on turn 2.
Chrysaor
Chrysaor with windhose is a classic way of getting MC and the entire party to 100% charge. This still winds up as a great option for ougi setups thanks to Dual Arts
Gain C.A. Reactivation (2T).
(Can only be used when an auxiliary weapon is equipped.)
allowing for 5+ ougis in one turn.
Rotation
- Turn 1
- Beelzebub
- Chrysaor
Gain C.A. Reactivation (2T).
(Can only be used when an auxiliary weapon is equipped.) , 300% elemental damage to a foe (Damage cap: ~630,000).
Gain Charge Boost (20%).
When an auxiliary weapon is equipped: Activates twice. - Shion
300% Fire damage to a foe (Damage cap: ~350,000).
Gain Charge Bar (20%).
(Number of activations increased based on number of katana-specialty allies in party [Max: 6].)
Notes
- With a stronger grid and the assistance of bubs call, you can easily hit mins in one turn with Chrys.
- All characters can be subbed out for characters with Unworldly ougis or skill nukes after ougi.
Bandit Tycoon
Bandit Tycoon works great in fire thanks to its synery with esser. With the two, you can easily have two one hit assassins in a turn for easy damage.
Rotation
- Turn 1
- Beelzebub
- Tien
10-hit, 80% Fire damage to a foe (Damage cap: ~82,000 per hit (~820,000 total; Does not include Peacemaker.)).
Level 95:
Also gain Bonus Fire Damage (30%, 2T) and Guaranteed TA (2T). , Gain Salted Wound (280%, 1 times, Multiplier: Assassin, 1T) and ATK Up (20%, 1T).
Level 75:
Effect enhanced.
Level 85:
Also inflict Onslaught 3 (Accuracy: g, 3T), Break Boosted (Time), and Break Boosted (DMG) on a foe. - Bandit Tycoon
Notes
- Uses Esser’s strong assassin to easily reach high honors.
- MC 1 can be skipped for stronger grids.
- Can replace Pig and Naoise with other GTA characters like Ragazzo or auto nukers like Anderson.
- Ultima Gun (Fire) is an improvement over seraphic dagger if available.
Advanced
These setups are oriented towards players with stronger grids and characters.
Glorybringer
A high damage ougi setup revolving around the katana gimmicks of . Most characters and classes are replacable as long as they have katana proficiency to max her skill nukes.
Reference Video
Notes
- Katana-specialty allies are slotted to allow for Shion to get the most hits out of her nuke.
Apsaras
Percival (Grand)’s skill 3 Koenig Dekret
900% Fire damage to all foes (Damage cap: ~1,020,000).
All Fire allies gain Fire ATK Up (100%, 1T) and Bonus Fire DMG (1 time) (30%, 1T).
All Fire allies instantly perform a normal attack without using up a turn.
(Consumes King’s Blaze after activation.)
provides massive buffs along with a free teamwide attack that can easily reach blue chest with only an additional bubs call. If that alone isn’t enough attacking that turn will easily reach blue chest.
Rotation
- Turn 1
- Beelzebub
- Percival (Grand)
900% Fire damage to all foes (Damage cap: ~1,020,000).
All Fire allies gain Fire ATK Up (100%, 1T) and Bonus Fire DMG (1 time) (30%, 1T).
All Fire allies instantly perform a normal attack without using up a turn.
(Consumes King’s Blaze after activation.) - (optional)
Notes
Long Form Bursts
Outside prime farm periods, 6 Dragon raids are much slower and a longer burst can not only help with raids clearing faster but can also increase the odds of getting a blue chest.
Alanaan Viking
The pairing of Mimlemel (Summer) and Alanaan was a central burst for fire for many years. Mim provides 70% charge bar for Alan’s skill 2 Renatian Creed
All allies gain TA Up (100%, 4T) and Bonus Fire DMG (30%, 4T).
Inflict Shorted (4T) on all allies.
(Consumes 100% of all allies’ charge bar.)
for teamwide TA and echoes.
Rotation
- Turn 1
- The Sun (SSR)
- Viking
All allies gain DMG Amplified (20%, 3T).
If main or auxiliary weapon is a sabre: Also gain Guaranteed TA (3T).
If main or auxiliary weapon is an axe: Also gain Bonus DMG (1 time) (30%, 3T). - Mimlemel (Summer)
All Fire allies gain Charge Bar (50%).
(Can’t recast.)
Level 55:
Effect increased to Charge Bar (70%). - Alanaan
All allies gain TA Up (100%, 4T) and Bonus Fire DMG (30%, 4T).
Inflict Shorted (4T) on all allies.
(Consumes 100% of all allies’ charge bar.)
- Turn 2
- Beelzebub
- Percival (Grand)
900% Fire damage to all foes (Damage cap: ~1,020,000).
All Fire allies gain Fire ATK Up (100%, 1T) and Bonus Fire DMG (1 time) (30%, 1T).
All Fire allies instantly perform a normal attack without using up a turn.
(Consumes King’s Blaze after activation.) - Mimlemel (Summer)
All Fire allies gain ATK Boosted (1 time) (20%, Multiplier: Assassin, 1T).
(Can’t recast.)
Notes
- WIth Yatima sub, can use the turn 2 skills and summons on turn 1 instead.
- Percy can be substituted for:
- Anila
- T1:
All allies gain Hidden Tiger, Crouching Dragon (Multiplier: Normal, 3T).
Level 95:
Effect enhanced.Hidden Tiger, Crouching Dragon (Multiplier: Normal, 5T) duration increased to 5 turns.
- T1:
All allies gain Hidden Tiger, Crouching Dragon (Multiplier: Normal, 3T).
- Metera (Fire)
- T1:
5-hit Fire damage to random foes (Damage cap: ~80,000 per hit).
Gain 5 Aetherial Seal (Max: 5).
Level 55:
Damage increased to 90% per hit.
- T1:
5-hit Fire damage to random foes (Damage cap: ~80,000 per hit).
- Anila
Marquesas Viking
Alternative Viking setup that utilizes the PG weapon Marquesas to make a very potent longer burst for weaker players.
Rotation
- Turn 1
- The Sun (SSR)
- Viking
All allies gain DMG Amplified (20%, 3T).
If main or auxiliary weapon is a sabre: Also gain Guaranteed TA (3T).
If main or auxiliary weapon is an axe: Also gain Bonus DMG (1 time) (30%, 3T). - Mimlemel (Summer)
All Fire allies gain Charge Bar (50%).
(Can’t recast.)
Level 55:
Effect increased to Charge Bar (70%). - Alanaan
All allies gain TA Up (100%, 4T) and Bonus Fire DMG (30%, 4T).
Inflict Shorted (4T) on all allies.
(Consumes 100% of all allies’ charge bar.)
- Turn 2
- Turn 3
- Beelzebub
- Percival (Grand)
900% Fire damage to all foes (Damage cap: ~1,020,000).
All Fire allies gain Fire ATK Up (100%, 1T) and Bonus Fire DMG (1 time) (30%, 1T).
All Fire allies instantly perform a normal attack without using up a turn.
(Consumes King’s Blaze after activation.) - Mimlemel (Summer)
All Fire allies gain ATK Boosted (1 time) (20%, Multiplier: Assassin, 1T).
(Can’t recast.)
Reference Video
Berserker
Two turn setup to make use of the high amounts of damage from WIlnas’s one turn assassin and TA on ougi. MC ougis with the falsehood chain in order to max out the amount of of times Wilnas attacks.
Rotation with Slyph
- Turn 1
- The Sun (SSR)
- Berserker , Axe- and sabre-specialty allies gain Double Attack Rate Boosted (30%, 4T), Triple Attack Rate Boosted (30%, 4T) and Bonus DMG (20%, 4T).
- Sylph Grant another Fire ally Instant Charge, C.A. DMG Boosted (50%, 1T), and C.A. DMG Cap Boosted (30%, 1T). => ]
- Turn 2
- Beelzebub
- Berserker
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Percival (Grand)
900% Fire damage to all foes (Damage cap: ~1,020,000).
All Fire allies gain Fire ATK Up (100%, 1T) and Bonus Fire DMG (1 time) (30%, 1T).
All Fire allies instantly perform a normal attack without using up a turn.
(Consumes King’s Blaze after activation.)
Rotation with Michael
- Turn 1
- The Sun (SSR)
- Berserker , Axe- and sabre-specialty allies gain Double Attack Rate Boosted (30%, 4T), Triple Attack Rate Boosted (30%, 4T) and Bonus DMG (20%, 4T).
- Michael
1100% Fire damage to a foe (Damage cap: ~1,305,000).
All Fire allies gain Ignis Ward 3. (Ends upon taking damage 3 times.) , Grant another Fire ally Instant Charge and C.A. Reactivation (1 time). => ]
- Turn 2
- Beelzebub
- Berserker
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Percival (Grand)
900% Fire damage to all foes (Damage cap: ~1,020,000).
All Fire allies gain Fire ATK Up (100%, 1T) and Bonus Fire DMG (1 time) (30%, 1T).
All Fire allies instantly perform a normal attack without using up a turn.
(Consumes King’s Blaze after activation.)
Notes
- Sylph is used in place of Michael to reduce lockout. Michael is more useful in that slot for magna.
- Rackam (Grand) is another alternative for those who don’t have Sylph or Michael.
Berserker 1T
One turn setup that reliant on the strong buffs from Cain (Holiday) and Mim’s assassin. The biggest hurdle for the setup outside needing two seasonals is needing to reach 100% TA via grid,red hare call, and rings.
Rotation
- Turn 1
- Beelzebub
- Red Hare
- Berserker , Axe- and sabre-specialty allies gain Double Attack Rate Boosted (30%, 4T), Triple Attack Rate Boosted (30%, 4T) and Bonus DMG (20%, 4T).
- Cain (Holiday) All Fire allies gain Critical Hit Rate Boosted (Fire) (20%, 5T), DMG Cap Boosted (15%, 5T), and Bonus Fire DMG (20%, 5T).
- Mimlemel (Summer)
All Fire allies gain ATK Boosted (1 time) (20%, Multiplier: Assassin, 1T).
(Can’t recast.) - Percival (Grand)
900% Fire damage to all foes (Damage cap: ~1,020,000).
All Fire allies gain Fire ATK Up (100%, 1T) and Bonus Fire DMG (1 time) (30%, 1T).
All Fire allies instantly perform a normal attack without using up a turn.
(Consumes King’s Blaze after activation.)
Notes
- Requires pretty optimal weapons and summons.
- Mim and H.Cain need 5% TA from rings to reach 100% TA.
Shiva FLB
Shiva FLB grants 1 turn guarenteed triple attacks on top of the one hit assassin. This makes it incredible easy to create any sort of burst strategy. In this case, the prior zerker 1 turn can cut a lot of buttons for similar damage output.
Rotation
- Turn 1
- Beelzebub
- Shiva
- Berserker
- Cain (Holiday) All Fire allies gain Critical Hit Rate Boosted (Fire) (20%, 5T), DMG Cap Boosted (15%, 5T), and Bonus Fire DMG (20%, 5T).
- Percival (Grand)
900% Fire damage to all foes (Damage cap: ~1,020,000).
All Fire allies gain Fire ATK Up (100%, 1T) and Bonus Fire DMG (1 time) (30%, 1T).
All Fire allies instantly perform a normal attack without using up a turn.
(Consumes King’s Blaze after activation.)
Notes
- Y.Nezha can be replaced with another attacker like Anderson or Ragazzo.
- X.Cain can be replaced by:
- Anna (SSR)
- T1:
10-hit, 100% Fire damage to a foe (Damage cap: ~92,500 per hit).
Gain Amplify Magic (50%, Multiplier: Assassin, 1T).
(When the foe’s Singed lvl is 5 or above:
Hit number increases to 20.)
- T1:
10-hit, 100% Fire damage to a foe (Damage cap: ~92,500 per hit).
- Anna (SSR)
Full Auto
Players can also choose to full auto their own host. While it is slower than blue chesting, it is an easy way to get another drop chance with minimal effort. The following strategies focus on soloing the raid which is particularly helpful for slow periods. But it is strongly reccomended to call up backup request after securing a good blue chest chance to speed up the clear.
Lumberjack
Lumberjack is one of the safest classes to full auto with and the buffs provided by it also helps weaker grids to reach damage cap. Characters can easily be upgraded to better and strong options.
Notes
- Auto Guard on, CA on.
- Character replacement options include Satyr, Hekate, Nemone (Holiday), Medusa (Summer), Teena (Summer) or Anila.
Relic Buster
Relic Buster offers a good balance of attack and defense making it a great option for full auto. Stacking this with other forms of defense can make for a reliable and relative fast FA.
Notes
- Auto Guard On, CA On.
- Character replacement options include Satyr, Hekate, Percival (Grand), Teena (Summer) or Anila.
Viking
Agni grids have enough skill damage to be able to cancel Ewiyar’s skill damage omens with Wilnas’s auto nukes. The main hitch is the full chain omen which can be countered by careful timing of Reinhardtzar (Grand)’s skill 3 Rekki Unleashed
Gain Rekki (3T).
(After 3 turns: Fire damage to random foes based on number of hits taken [Max: 10 hits].)
.