Zeus

Light Pages


Luminiera

Zeus

Characters

Summons

General

Metatron

Horus

Lu Woh

Credo

Cosmos

Transitioning

Before transition to an Optimus grid, it is important to make sure you have all the neccessary grid compontents beforehand. Since different people have different priorities when it comes to content, below are the common pieces for various types of content. Once you have everything for what you want to do, then you can consider transitioning over.

Burst

Full Auto + HL Additions

Weapons

Now onto discuessing the weapons themselves. These will be split up into the function of each weapon to assist with visualizing replacements.

Central Grid Pieces

List of the core grid pieces to most grids.

Copies: 2
Source: FLASH
Arbitration Ray
Massive light DMG to a foe (Restore 10% of all allies’ HP (Healing cap: 1000).)
Additional effect at 4★:
Also inflict Delay.
Glimmer’s Pact
Supplement light allies’ DMG
Harp Voltage II
Boost to ATK (Multiplier: EX) based on how many harps are equipped
Glimmer’s Quintessence
Boost to light allies’ DMG cap
  • 50k (100lk max) unconditional supp, Harp Voltage II, and 7% cap.
  • Two copies are slotted in most teams.
Copies: 2-3
Source: LEGFEST
Evangelium
Massive light DMG to a foe (All allies gain Refresh.)
Additional effect at 4★:
All allies also gain Dispel Cancel.
Optimus Exalto Luminis
30% boost to Light’s, Thunder’s, and Zion’s weapon skills
Light’s Celere
Small boost to light allies’ ATK and critical hit rate
Zion’s Stratagem
Big amplifying boost to light allies’ critical hit DMG
  • 30% boost to Zeus weapon skills, Big crit amp, small ATK, and small crit
  • Aura boost is critical for reaching 280% aura boost for Super Faa Keys.
  • Main draw is the big amp to critical hits.
    • Crit Amp stacks with the normal amp from other sources like Ura fist.
  • Grids will have to be crafted around the critical component to utlitize it.
    • Characters with party wide 100% crit like Mugen (Halloween) will activate the amp even if the grid doesn’t reach 100% crit.
Copies: 1-2
Source: FLASH
Virtue of the First Dog
Massive light DMG to a foe (Gain Guaranteed TA.)
Additional effect at 4★:
Also gain Bonus Light DMG.
Glimmer’s Prowess
Supplement light allies’ normal attack DMG
Zion’s Impalement
Light allies ignore a big percentage of foes’ DEF / Small boost to ATK
Golden Athos
Boost to Light allies’ multiattack rate and Amplify normal attack DMG. (Boost to specs when either light Omega or light Optimus weapon skills have a boost of 280% or above.)
  • 50k normal supp, small atk, Big defense ignore, and a boost to MA and special normal amp.
    • Third skill provides 12.5% DA, 12.5% TA, and 10% special normal amp when total aura boost is at least 280%.
      • Basically offers a free DRZ key.
  • One copy with Extremity maxes special normal amp.
  • Two copies frees you to use a key other than Extremity.
Copies: 1
Source: DARK OPUS WEAPONS
Zion’s Majesty
Big boost to light allies’ ATK and max HP
Guiding Revelation
A symbol of apocalyptic corruption. Empowered by a chosen pendulum.
Guiding Gospel
A symbol of evolution’s holy outcome. Empowered by a chosen pendulum.
  • Big normal ATK and HP, cap up of choice at FLB, and third skill of many powerful options at ULB.
  • Starting at 230, it also gains Big damage amp.
  • Frequently used keys: Extremity, Sagacity, Stamina, Glory.
Copies: 1
Source: SERAPHIC WEAPONS
Eternal Grace
Massive Light damage to a foe.
All allies gain Light ATK Boosted (20%, 3.5t) and Dark DMG Lowered (20%, 3.5t).
Teachers’ Guidance III
Amplify Light allies’ damage against Dark foes by 23%.
Light’s Majesty
Small boost to light allies’ ATK and max HP
  • 20-23% seraphic mod that boosts all Light damage by when fighting on element.
  • Core to on element raids.

Cap Break

Weapons that break cap either via cap up or supplemental.

Copies: 2-3
Source: LEGFEST
Scattering Lightfall
Massive light DMG to a foe (Restore 10% of all allies’ HP.)
Additional effect at 4★:
All allies also gain Uplift.
Golden Vitality
Boost to light allies’ ATK, DEF, and DMG cap based on their max HP
Light’s Majesty
Small boost to light allies’ ATK and max HP
  • ATK, DEF, and special cap based on max HP at the start of battle, small ATK, and small HP.
    • 70k HP is required to max special cap at 7%.
  • HP requirement can prove unwieldly for many burst setups.
Copies: 1-2
Source: LEGFEST
Io’s Promise
Massive light DMG to a foe (Restore allies’ HP (Healing cap: 1000).)
Additional effect at 4★:
Now restores 15% of all allies’ HP (Healing cap: 2000). (Refresh’s healing cap increased to 600.)
Zion’s Might II
Big boost to light allies’ ATK
Light’s Trium
Small boost to light allies’ multiattack rate
  • Massive ATK and small MA.
  • ATK awakening adds an additional 40% might and 5% cap.
  • Trium is helpful for burst setups to cut Nehan 2.
Copies: 1
Source: FLASH
Divine Wings
Massive light DMG to a foe (All Light allies gain Critical Hit Rate Boosted (Light).)
Additional effect at 4★:
All Light allies also gain Charge Boost.
Zion’s Trium
Big boost to light allies’ multiattack rate
Thunder’s Progression
Medium boost to light allies’ light ATK based on number of turns passed
  • Big TA and medium progression.
  • ATK awakening adds an 40% might and 5% cap to help make up for lack of ATK mods.
  • Excellent for any situation where TA is important.
Copies: 1
Source: FLASH
Primal Rage
Massive light DMG to a foe (All allies gain DEF Up.)
Additional effect at 4★:
All allies also gain DA Up and TA Up.
Zion’s Might II
Big boost to light allies’ ATK
Thunder’s Sentence
Medium boost to light allies’ C.A. DMG and C.A. DMG cap
  • Massive ATK, small CA DMG, and small CA cap.
  • ATK awakening adds an additional 40% might and 5% cap.
  • Generally least useful of the ATK awakening Grands but having Sentence does make it better for CA setups.
Copies: 1
Source: SANDBOX
Heavenly Glory
Massive light DMG to a foe (All allies under Divinity (Summon) gain 90% Dark Cut until end of turn.)
Additional effect at 4★:
Allies under Divinity (Summon) also gain DMG Boosted.
Chariot-Star’s Wish
When main weapon: Massive boost to Light allies’ ATK (Modifier: EX). 20% Bonus Damage|Bonus Light DMG effect to Light allies with Divinity (Summon).
Sephira Maxi-Light
20% boost to Light allies’ DMG Cap in Arcarum.
Light’s Majesty
Small boost to light allies’ ATK and max HP
  • Needs FLB to be useful.
  • At FLB:
    • A strong grid slot thanks to its mix of normal majesty and massive EX.
    • Generally limited in usage outside of Extra grids.
  • At ULB:
    • An all around great slot thanks to both its mix of mads and the additional 5% cap up.
    • Good option for many normal grids.
  • Unique skill useful thanks to providing echoes.

CA Cap

Weapons that break CA cap either via cap up or supplemental.

Copies: 1-2
Source: FLASH
Conflicting Ray
Massive light DMG to a foe (Inflict Light DEF Down.)
Additional effect at 4★:
Also inflict Dark ATK Lowered.
Harp of Hastened Light
Boost to Light allies’ C.A. DMG, C.A. DMG Cap, and Special C.A. DMG Cap based on how many harps are equipped.
Thunder’s Majesty
Medium boost to light allies’ ATK and max HP
  • Medium ATK, medium HP, and 10% CA DMG, 10% CA cap, and 2% special CA cap per harp in grid.
Copies: 1
Source: GACHA
Sweeping Illumination
Massive light DMG to a foe (Restore Light allies’ HP.)
Additional effect at 4★:
All Light allies also gain ATK Boosted (Stackable) and DEF Boosted (Stackable).
Thunder’s Auspice
Medium boost to light allies’ max HP and healing cap
Thunder’s Garrison
Medium boost to light allies’ DEF based on how low HP is
Glimmer’s Crux
Supplement light allies’ C.A. DMG
  • Medium HP, medium healing cap, medium garrison, and medium CA supp.
  • Excelletn Hard Content weapon providing lots of defensive utility as well as boosted the presently dominate CA setups in Light.
Copies: 1-2
Source: LEGFEST
Ars Magna Prima
Unworldly light DMG to a foe (Self-inflict C.A. Sealed (Can’t be removed).)
Additional effect at 4★:
Damage increased to 1050% (Damage cap: ~2,550,000). (Create 1 green potion.)
Zion’s Crux
Big supplemental boost to light allies’ C.A. DMG
Thunder’s Celere
Medium boost to Light allies’ ATK and critical hit rate
  • Big CA supp, medium ATK, and medium crit.
Copies: 1
Source: FLASH
Primal Rage
Massive light DMG to a foe (All allies gain DEF Up.)
Additional effect at 4★:
All allies also gain DA Up and TA Up.
Zion’s Might II
Big boost to light allies’ ATK
Thunder’s Sentence
Medium boost to light allies’ C.A. DMG and C.A. DMG cap
  • Massive ATK, small CA DMG, and small CA cap.
  • ATK awakening adds an additional 40% might and 5% cap.
  • Generally least useful of the ATK awakening Grands but having Sentence does make it better for CA setups.
Copies: 1-2 ATK, 1-2 DEF
Source: HORUS
Heru-Behdeti
Massive light DMG to a foe (All allies gain Charge Boost.)
Additional effect at 4★:
All allies also gain DA Up and TA Up.
Glimmer’s Crux
Supplement light allies’ C.A. DMG
Luminis Excelsior
Boost to light allies’ C.A. DMG cap
  • 400k CA supp and 15% CA cap
  • Good slot for CA teams.
Copies: 1
Source:
Resonant Rumble Repetere
Massive light DMG to a foe (Inflict Light DEF Down.)
Additional effect at 4★:
Harp Voltage II
Boost to ATK (Multiplier: EX) based on how many harps are equipped
Glimmer’s Quenching
Supplement light allies’ C.A. DMG based on how high their HP is
  • 600k stam CA supp and Harp Voltage II
  • Can be used in Extra slots which makes it great for HL CA teams.
  • Generally not used over Harakhte except in the case of Extra slots.

Skill Cap

Weapons that break skill cap either via cap up or supplemental.

Copies: 2
Source: FLASH
Sunny Rebirth
Massive light DMG to a foe (All Light allies gain DMG Cap Boosted.)
Additional effect at 4★:
All Light allies also gain Refresh.
Zion’s Tempering
Big boost to light allies’ skill DMG cap / Big supplemental boost to skill DMG
Light’s Fandango
Small boost to light allies’ ATK / Small boost to triple attack rate
  • Big skill cap, big skill supp, small ATK, and small TA.
  • Strong weapon to skill damage teams.
Copies: 1-2 DEF 1 SPC MKII
Source: COSMOS
Incisio Unitatis
Massive light DMG to a foe (All allies gain Drain.)
Additional effect at 4★:
All allies also gain Shield.
Zion’s Garrison
Big boost to light allies’ DEF based on how low HP is
Light’s Tempering
Small boost to light allies’ skill DMG cap / Small supplemental boost to skill DMG
  • Big normal garrison, small normal skill cap, and small normal skill supp.
  • Provides a solid defense boost via garrison and DEF awakening for skill mash comps.
  • Good option for HP filler for Omega grids or Optimus grids lacking stronger components.
  • 1 SPC copy is good for HL content for Zeus grids to push out more skill damage while not sacrificing defense.
Copies: 1
Source: SHOP
Kaleidoscopic Force
Massive light DMG to a foe (All allies gain Mirror Imaged.)
Additional effect at 4★:
All allies also gain Debuff Resistance Boosted.
Radiant Sovereign
Unworldly boost to Light allies’ ATK.
Astral Pierce
When main weapon: 50%-10% boost to Light allies’ skill damage cap based on how high their HP is.’”`UNIQ–ref-00000008-QINU`”‘
  • Unworldly EX mod and 50%-10% stamina based skill cap.
  • Skill cap doesn’t stack with Opus or Ultima keys making it dated.

Multiattack Up

Weapons that increase Multiattack rate.

Copies: 1
Source: FLASH
Divine Wings
Massive light DMG to a foe (All Light allies gain Critical Hit Rate Boosted (Light).)
Additional effect at 4★:
All Light allies also gain Charge Boost.
Zion’s Trium
Big boost to light allies’ multiattack rate
Thunder’s Progression
Medium boost to light allies’ light ATK based on number of turns passed
  • Big TA and medium progression.
  • ATK awakening adds an 40% might and 5% cap to help make up for lack of ATK mods.
  • Excellent for any situation where TA is important.
Copies: 1-2
Source: LEGFEST
Io’s Promise
Massive light DMG to a foe (Restore allies’ HP (Healing cap: 1000).)
Additional effect at 4★:
Now restores 15% of all allies’ HP (Healing cap: 2000). (Refresh’s healing cap increased to 600.)
Zion’s Might II
Big boost to light allies’ ATK
Light’s Trium
Small boost to light allies’ multiattack rate
  • Massive ATK and small MA.
  • ATK awakening adds an additional 40% might and 5% cap.
  • Trium is helpful for burst setups to cut Nehan 2.
Copies: 4-5
Source: FLASH
Sail On
Massive light DMG to a foe (All allies gain ATK Up.)
Additional effect at 4★:
Buff increased to ATK Up. (All allies also gain Shield.)
Zion’s Might II
Big boost to light allies’ ATK
Thunder’s Stamina
Medium boost to light allies’ ATK based on how high HP is
  • Massive ATK and medium Stamina.
  • Strong combination of attack and stam mods making it a very strong raw damage slot.
  • Multiattack awakening adds 20% DA and 10% TA.
    • Helps to achieve 100% TA to team wihtout relying on Nehan’s skill 2.

Raw Damage

Weapons used for as a source of raw damage.

Copies: 4-5
Source: FLASH
Sail On
Massive light DMG to a foe (All allies gain ATK Up.)
Additional effect at 4★:
Buff increased to ATK Up. (All allies also gain Shield.)
Zion’s Might II
Big boost to light allies’ ATK
Thunder’s Stamina
Medium boost to light allies’ ATK based on how high HP is
  • Massive ATK and medium Stamina.
  • Strong combination of attack and stam mods making it a very strong raw damage slot.
  • Multiattack awakening adds 20% DA and 10% TA.
    • Helps to achieve 100% TA to team wihtout relying on Nehan’s skill 2.

Critical Hit Rate

Weapons that increase critical hit rate.

Copies: 1
Source: GACHA
Midsummer Merriment
Massive light DMG to a foe (Inflict Delay.)
Additional effect at 4★:
All Light allies also gain Keen.
Zion’s Verity
Big boost to light allies’ critical hit rate
Golden Craft
Supplement light allies’ critical hit DMG
Light’s Celere
Small boost to light allies’ ATK and critical hit rate
  • Big crit, small ATK, small crit, and 20k crit supp.
  • Double crit mods make it very good for topping off crit in many setups.
Copies: 1-2
Source: LEGFEST
Covenant of Light
Massive light DMG to a foe (All allies gain Debuff Success Boosted.)
Additional effect at 4★:
All allies also gain Bonus Light DMG.
Zion’s Celere
Big boost to light allies’ ATK and critical hit rate
Light’s Grace
Small boost to light allies’ max HP and debuff resistance
  • Big II crit, big II ATK,small HP, small debuff resistance
  • Strong crit weapon especially for FA or Hard Content.
  • Extra HP and debuff resistance are helpful.
  • Bonus DMG (15%) Deals bonus DMG for one-foe one-ally attacks to party on CA makes it a good Manadiver MH.
Copies: 1-2
Source: LEGFEST
Ars Magna Prima
Unworldly light DMG to a foe (Self-inflict C.A. Sealed (Can’t be removed).)
Additional effect at 4★:
Damage increased to 1050% (Damage cap: ~2,550,000). (Create 1 green potion.)
Zion’s Crux
Big supplemental boost to light allies’ C.A. DMG
Thunder’s Celere
Medium boost to Light allies’ ATK and critical hit rate
  • Big CA supp, medium ATK, and medium crit.

Defensive

Weapons that provide HP. Generally HP is provided by spoon or settes, but these are other options if lacking either.

Copies: 1
Source: GACHA
Sweeping Illumination
Massive light DMG to a foe (Restore Light allies’ HP.)
Additional effect at 4★:
All Light allies also gain ATK Boosted (Stackable) and DEF Boosted (Stackable).
Thunder’s Auspice
Medium boost to light allies’ max HP and healing cap
Thunder’s Garrison
Medium boost to light allies’ DEF based on how low HP is
Glimmer’s Crux
Supplement light allies’ C.A. DMG
  • Medium HP, medium healing cap, medium garrison, and medium CA supp.
  • Excelletn Hard Content weapon providing lots of defensive utility as well as boosted the presently dominate CA setups in Light.
Copies: 2-3
Source: LEGFEST
Scattering Lightfall
Massive light DMG to a foe (Restore 10% of all allies’ HP.)
Additional effect at 4★:
All allies also gain Uplift.
Golden Vitality
Boost to light allies’ ATK, DEF, and DMG cap based on their max HP
Light’s Majesty
Small boost to light allies’ ATK and max HP
  • ATK, DEF, and special cap based on max HP at the start of battle, small ATK, and small HP.
    • 70k HP is required to max special cap at 7%.
Copies: 1
Source: GACHA
Bloodstained
Massive light DMG to a foe (All allies gain Revitalize.)
Additional effect at 4★:
All allies also gain Healing Boosted and Healing Cap Boosted
Zion’s Healing
Big boost to healing cap for Light allies.
Thunder’s Majesty
Medium boost to light allies’ ATK and max HP
Light’s Garrison
Small boost to light allies’ DEF based on how low HP is
  • Big healing, medium majesty, and small garrison.
  • Offers a lot for defensive utility if needed.
Copies: 1-2 DEF 1 SPC MKII
Source: COSMOS
Incisio Unitatis
Massive light DMG to a foe (All allies gain Drain.)
Additional effect at 4★:
All allies also gain Shield.
Zion’s Garrison
Big boost to light allies’ DEF based on how low HP is
Light’s Tempering
Small boost to light allies’ skill DMG cap / Small supplemental boost to skill DMG
  • Big normal garrison, small normal skill cap, and small normal skill supp.
  • Provides a solid defense boost via garrison and DEF awakening for skill mash comps.
  • Good option for HP filler for Omega grids or Optimus grids lacking stronger components.
  • 1 SPC copy is good for HL content for Zeus grids to push out more skill damage while not sacrificing defense.
Copies: 1
Source: SHOP
Radiant Blade
Massive light DMG to a foe (All allies gain Drain.)
Additional effect at 5★:
MC also gains C.A. DMG Boosted (Stackable) and C.A. DMG Cap Boosted (Stackable).
Lu Woh’s Authority
Boost to Light allies’ ATK0.1% per turn per skill level (Max: 25%)’”`UNIQ–ref-00000021-QINU`”‘”’Modifier:”’ EX based on number of turns passed.
Four Orbs’ Judgment
Emblem of the four orbs bent on destroying the singular pigment. Empowered by a chosen teluma.
Six Dragons’ Radiance
Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma.
  • Big ATK, Big HP, and EX progression.
  • Alternative opus that trades the more offenseive skills of opus for defensive ones in particular the 30% wind damage reduction or 20% DEF.
  • Can’t be slotted with Opus which greatly kills it’s general usage but can still be useful for Revan tier raids or NM250 FAs.
Copies: 1
Source: DRACONIC WEAPONS
Resplendent Blade ++
Massive light DMG to a foe / Drain effect to all allies / Boost to MC’s C.A. specs (Stackable) / Uplift effect
Lu Woh’s Authority
Boost to Light allies’ ATK0.1% per turn per skill level (Max: 25%)’”`UNIQ–ref-00000021-QINU`”‘”’Modifier:”’ EX based on number of turns passed.
Six Pillars’ Judgment
Emblem of the six orbs bent on destroying the singular pigment. Empowered by a chosen teluma.
Six Dragons’ Radiance
Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma.
  • Upgraded version of the Draconic Blade offering all the benefits of it while also allowing it to be slotted with opus and in extra slots.
  • Offers new skill 2 keys most notably one that provides 10% seraphic mod against null foes.
Copies: 1-2
Source: LEGFEST
Covenant of Light
Massive light DMG to a foe (All allies gain Debuff Success Boosted.)
Additional effect at 4★:
All allies also gain Bonus Light DMG.
Zion’s Celere
Big boost to light allies’ ATK and critical hit rate
Light’s Grace
Small boost to light allies’ max HP and debuff resistance
  • Big II crit, big II ATK,small HP, small debuff resistance
  • Strong crit weapon especially for FA or Hard Content.
  • Extra HP and debuff resistance are helpful.
  • Bonus DMG (15%) Deals bonus DMG for one-foe one-ally attacks to party on CA makes it a good Manadiver MH.
Copies: 2
Source: ODIN
Tjangvide
Massive Light damage to a foe. (Inflict ATK Lowered and DEF Lowered.)
Additional effect at 4★:
Debuff strength increased to ATK Lowered and DEF Lowered.
Light’s Enmity
Small boost to light allies’ ATK based on how low HP is
Zion’s Garrison
Big boost to light allies’ DEF based on how low HP is
  • Medium enmity and Big Garrison.
  • Farmable Garrison option.
Copies: 0-2
Source: CORROW
Sol Burst
Massive light DMG to a foe / Boost to skill DMG
Additional effect at 4★:
Zion’s Aegis
Big boost to light allies’ max HP
Light’s Might
Weapon_Skills|Small boost (Normal 0% base, 1% per skill level, SL10 10%) to light allies’ ATK
  • Big HP and small ATK.
  • Old HP filler. Very dated.

Mainhands

Weapons that are strong as mainhands.

Copies: 1-2
Source: LEGFEST
Covenant of Light
Massive light DMG to a foe (All allies gain Debuff Success Boosted.)
Additional effect at 4★:
All allies also gain Bonus Light DMG.
Zion’s Celere
Big boost to light allies’ ATK and critical hit rate
Light’s Grace
Small boost to light allies’ max HP and debuff resistance
  • Big II crit, big II ATK,small HP, small debuff resistance
  • Strong crit weapon especially for FA or Hard Content.
  • Extra HP and debuff resistance are helpful.
  • Bonus DMG (15%) Deals bonus DMG for one-foe one-ally attacks to party on CA makes it a good Manadiver MH.
Copies: 1 ATK 0-3 SPC
Source: EXO CORROW
Convergent Rays
Massive light DMG to a foe (All Light allies gain DMG Amplified.)
Additional effect at 4★:
All Light allies also gain Dispel Cancel.
Solaris’s Supremacy
Massive boost to Light allies’ ATK.
Resplendent Ruler’s Jurisdiction
”’When main weapon (MC only):”’ <br /> ”’When a Light ally’s charge bar is 60% or lower before attacking:”’ <br /> That ally gains <span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:Status_LightATKUpStack.png|25px|link=Elemental ATK Up]][[Elemental ATK Up|10% Light ATK Up (Stackable / Max: 50%)]]<span class=”tooltiptext”>Light ATK is boosted (Stackable)<br /><span class=”hr”></span><strong>Strength</strong>: 10% (Max: 50%)<span class=”hr”></span><strong>Duration</strong>: Indefinite</span></span></span> and <span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7225.png|25px|link=Damage Cap Up]][[Damage Cap Up|2% DMG Cap Up (Stackable / Max: 10%)]]<span class=”tooltiptext”>Maximum amount of DMG that can be dealt per hit is boosted (Stackable)<br /><span class=”hr”></span><strong>Strength</strong>: 2% (Max: 10%)<span class=”hr”></span><strong>Duration</strong>: Indefinite</span></span></span>.’”`UNIQ–ref-00000000-QINU`”‘
  • Massive EX ATK.
  • ATK awakening provides 10% cap and 30k supplmental dmg.
  • Light ATK Up (Stackable) (10%, 50% max) Light ATK is boosted (Stackable) and DMG Cap Boosted (Stackable) (2%, 10% max) Maximum amount of DMG that can be dealt per hit is boosted (Stackable) to an ally when they attack with less than 60% charge bar.
  • Great for Manadiver.
Copies: 1
Source: GACHA
Crackdown
Massive light DMG to a foe (All allies gain Aurora Crest 1.)
Additional effect at 4★:
Also deal bonus Light damage to a foe based on number of MC’s Aurora Crest (Max: 6 hits).
Thunder’s Celere
Medium boost to Light allies’ ATK and critical hit rate
Luminis Excelsior
Boost to light allies’ C.A. DMG cap
Virtue’s Champion
When main weapon (MC only): At end of turn when Aurora Crest 1 is at 5:
Light damage to all foes and all allies gain Charge Bar (10%).
  • Medium ATK, medium crit, and 15% CA cap.
  • Additionally, with 5 Aurora Crest Light magic is amplified (Max: 5 / Can’t be removed) , it deals a skill nuke and provides Charge Bar (10%) Instantly boosts Charge Bar to party.
  • CA grants 1 [[[aurora-crest]]] to party and then deals 1-6 skill nuke based on the number of crests MC has.
  • Excellent for Chrysaor setups thanks to the additional damage instances and provided charge.
Copies: 1 ATK
Source: EXO CORROW
Heliacal Blaze
Massive light DMG to a foe (Gain Lethal Attack Dodged (25% HP / 1 time).)
Additional effect at 4★:
1-turn cut to MC’s damage skill cooldowns.
Solaris’s Supremacy
Massive boost to light allies’ ATK
Resplendent Ruler’s Sanctity
When main weapon upon MC using a damage skill (MC only):
All Light allies gain Supplemental Skill DMG (Stackable) (10,000 (50,000 Max)).
  • Massive EX ATK.
  • ATK awakening provides 10% cap and 15% skill cap.
  • Supplemental Skill DMG (Stackable) (10k, 50k max) Skill DMG dealt is supplemented (Stackable) whenever MC uses a red skill.
  • Great for Sumaibito or Monk.
Copies: 1
Source: XENO CORROW
Font of Orion
450% Light damage to a foe (Inflict Blinded 2.)
Additional effect at 5★:
Damage increased to 550%. (Blinded 3 duration increased to Half Turns|3.5 turns and now affects all foes.)
Solaris’s Supremacy
Massive boost to light allies’ ATK
Sunveil’s Radiance
When main weapon: Big boost to all allies’ ATK based on how high MC’s HP is
  • Massive EX ATK. Small EX HP.
  • 15% normal stamina when MH makes it a strong pick for relic buster setups.

Gold Moon

Weapons that cost Gold Moons to acquire.

Copies: 0-1
Source: GOLD MOON
Ura’s Ward
Unworldly Light damage to a foe (Damage cap: ~2,550,000). (Gain Substitute until end of turn.)
Additional effect at 4★:
Also gain Armored.
Ogre’s Retribution
When main weapon (MC only):
Full-force counter upon taking damage (3 hits). 500% Light damage to a foe upon countering (Damage cap: ~560,000).
Eternal Animosity
When main weapon:
Amplify Light allies’ normal attack DMG by 30%. Take DMG worth 40% of max HP at battle start.
Zion’s Fandango
Big boost to light allies’ ATK / Big boost to triple attack rate
  • Big ATK, big TA, and amplifies normal attacks by 30% at the cost of taking damage worth 40% max HP at battle start.
  • 3 hit counter with bonus nuke after each counter.
  • Amazing weapon for burst setups for BHL and UnF.
Copies: 0-1
Source: GOLD MOON
King’s Sword
Massive WeaponElement DMG to a foe (Gain Bonus Superior Elemental DMG.)
Additional effect at 4★:
Effect increased to Bonus Superior Elemental DMG. (Restore 100% of MC’s HP (Healing cap: 5000).)
Zion’s Garrison
Big boost to light allies’ DEF based on how low HP is
Rightway Pathfinder
When main weapon (MC only): Based on how high HP is: Boost (Up to 120%) to C.A. DMG / Supplement C.A. DMG
Thunder’s Stamina
Medium boost to light allies’ ATK based on how high HP is
  • Big garrison and medium Stamina.
  • Superior Bonus DMG (50%) Deals bonus superior element DMG for one-foe one-ally attacks to MC on CA is great for pushing more damage in Relic Buster setups.
    • Used for top NM200/NM250 setups for this reason.
Copies: 0-1
Source: GOLD MOON
Fulmination Blade
Unworldly light DMG to a foe (Raise all foes’ Thunderstruck lvl by 2 (Max: 10).)
Additional effect at 4★:
All allies gain Bonus Light DMG.
Thunder God’s Authority
When main weapon (MC only):
4-hit Light damage to all foes (Damage Cap: ~425,000 per hit) and raise Thunderstruck lvl by 2 upon using first-slot skill (Max: 10).
Thunder God’s Subjugation
When main weapon (MC only):
When attacking a foe whose Thunderstruck lvl is 7 or above:
4-hit Light damage to all foes (Damage Cap: ~187,000 per hit) upon normal attacks.
Zion’s Majesty
Big boost to light allies’ ATK and max HP
  • Big ATK and big HP.
  • Premium version of Ivory Ark. One of the best Manadiver mainhands.
  • Provides 15% teamwide bonus damage on CA along with reducing red skill cooldowns by 1 and raising Thunderstruck by 2
  • When using the first slot skill, it deals a 4 hit skill nuke that also raises Thunderstruck by 2 and provides 3 turns of 30k skill supp to team
    • Excellent for OTK with Orologia as Transcendent Blue 11-hit Elemental damage to a foe (2600% total / Damage cap: ~4,000,000 total). MC gains <span class=”tooltip” >Power of the Boundary<span class=”tooltiptext” style=””><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_1.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (20% ATK Up)]]<span class=”tooltiptext”>ATK is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 20%<span class=”hr”></span><strong>Multiplier</strong>: [[Damage_Formula/Detailed_Damage_Formula#Perpetuity boost|Perpetuity]]<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_2.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (30% DEF Up)]]<span class=”tooltiptext”>DEF is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 30%<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_3.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (100% DA Up)]]<span class=”tooltiptext”>Double attack rate is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 100%<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip” triggers the skill damage.
  • Once Thunderstruck reaches level 5, it deals a 4 hit skill nuke on normals
Copies: 0-1
Source: GOLD MOON
Orochi no Aramasa
Massive damage to a foe.
Gain Shield (5,000).
Additional effect at 4★:
~20% chance to also gain Lord-Sword (Guaranteed TA Up, 1.5T).
Thunder’s Celere
Medium boost to Light allies’ ATK and critical hit rate
Slaysnake’s Myth
When main weapon (MC only): Gain ATK Boosted (Stackable/Can’t be removed) (10% (100% Max)) upon dealing multiattacks.
Thunder’s Trium
Medium boost to Light allies’ multiattack rate
  • Medium MA, medim ATK, and medium crit.
  • Effecient slot for HL content as it offers both highly valuable TA for omen cancels as well as helpiing to reach 100% crit for Efes.

Example Grids

OTK

Manadiver

With [[[m|heimdallr]]] as main or support summon, the party starts with an Aurora Crest Light magic is amplified (Max: 5 / Can’t be removed) . This allows Manadiver to use the skill nuke from one of its Manaturas. To make the most of this and the other skill damage dealers in the comp, a couple of Radiant Rinnes are used. Efes’s normal amp also helps a ton. You will need to make sure the grid reaches 100% crit. Alternatively, Mars (Summer) will supply 100% crit so you can replace the crit weapons with something stronger.

Manadiver
You
Narmaya (Yukata)
Sturm (Summer)
Sandalphon
Main
Friend
Sub
Heimdallr
Belial
Halluel and Malluel
Zeus
Metatron
Zeus
The Star (SSR)
Lu Woh
Altruism-Soul Staff
Efes
Ivory Ark
Radiant Rinne
Efes
Ivory Ark
Radiant Rinne
Harmonia
Sword of Renunciation
Ultima Blade

Orologia

Orologia turns the MC’s first skill into Transcendent Blue 11-hit Elemental damage to a foe (2600% total / Damage cap: ~4,000,000 total). MC gains <span class=”tooltip” >Power of the Boundary<span class=”tooltiptext” style=””><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_1.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (20% ATK Up)]]<span class=”tooltiptext”>ATK is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 20%<span class=”hr”></span><strong>Multiplier</strong>: [[Damage_Formula/Detailed_Damage_Formula#Perpetuity boost|Perpetuity]]<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_2.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (30% DEF Up)]]<span class=”tooltiptext”>DEF is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 30%<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_3.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (100% DA Up)]]<span class=”tooltiptext”>Double attack rate is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 100%<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip” . This is an incredibly hard hitting 11-hit nuke that can be boosted enough to defeat EX+ by itself. To do so, you’ll need to maximize skill damage. This will require having the Dark Rapture Zero key Pendulum of Sagacity for its 7% boost to damage cap, 30% boost to skill cap, and 10% skill amp. [[[|soldier]]] is the go to class as the SUBHL bullet Expert Model: Genesis Nova for the increased cap up it provides. Then you will need skill cap boosts from [[[w|radiant-rinne-ira]]] and Sagacity.

The crit amp from Efes and the supp and cap up from Harmonia are also important to push the damage even further. [[s|mars-summer]]] will supply 100% crit to the party so you can use Efes without needing to worry about other crit weapons.

Soldier
Arthur and Mordred
Lyria (Event)
Ferry (SSR)
Sandalphon
Main
Friend
Sub
Triple Zero
Belial
Orologia
Mars (Summer)
Metatron
Zeus
Lu Woh
The Star (SSR)
Luminiera Bolt Omega
Efes
Efes
Efes
I
Radiant Rinne
Radiant Rinne
Sword of Repudiation
Harmonia
Harmonia
Ultima Gun

Burst

The go to for shorter bursts tends to be Soldier setups. Efes, Eden, and Harmonia form the core components of the setup. For Efes, these setups will use either Mugen (Halloween) or Mars (Summer) for this 100% crit buffs in order activate the crit amp. Since MC is the primary damage dealer, using Worldscathing Leon for more amp and normal cap is ideal.

With the new Canifortis, the setup sees a strong boost. A single one can replace an Eden or Harmonia depending if it is against low or high defense. A second copy is less important due to the existance of the Extremity key, but does free you from being required to use it. Depending on the context, Stamina, Temptation, or Sagacity can be used.

Soldier
Florence (Halloween)
Mugen (Halloween)
Nehan
Sandalphon
Main
Friend
Sub
Beelzebub
Belial
Metatron
Yatima
Artemis
Luminiera Omega
The Star (SSR)
Lu Woh
Luminiera Bolt Credo
Efes
Efes
Eden
I
II
III
IV
V
VI
Harmonia
Harmonia
Canifortis
Worldscathing Leon
Sword of Repudiation
Ultima Gun

Next example is a NM200 RB burst. Like before, this is primarily a mix of the four main grid pieces. Excalibur (Light) is the best choice for a mainhand as it grants MC 50% bonus damage. If its not an option, Opus with progression key can be used. Worldscathing Leon is a strong alternate to Canifortis. The maindrawback is the HP it provides makes it more annoying to kill off sac units.

Relic Buster
Narmaya (Valentine)
Dorothy and Claudia
Mugen (Halloween)
Florence (Halloween)
Nehan
Main
Friend
Sub
Beelzebub
Belial
Yatima
Metatron
Artemis
Luminiera Omega
The Star (SSR)
Lu Woh
Excalibur (Light)
Efes
Efes
Efes
Harmonia
Eden
Canifortis
Gateway-Star Sword
Sword of Repudiation
Ultima Sword

And then an example of a Lucha setup. The ideal mainhand is the 150 GM weapon Golden Fists of Ura for its 30% normal amp.

Luchador
Mugen (Halloween)
Vajra (Halloween)
Nehan
Sandalphon
Main
Friend
Sub
Triple Zero
Orologia
Metatron
The Star (SSR)
Artemis
Zeus
Mars (Summer)
Lu Woh
Golden Fists of Ura
Efes
Efes
Efes
Canifortis
Canifortis
Eden
Covenant-Ruin Fist
Sword of Repudiation
Ultima Claw

Full Auto

Sumaibito

Now for a full auto example.

First up is a shorter example. This will be pretty similar overall to a burst grid. Like with them, it will use Mugen for the 100% partywide crit so the grid can focus on cap breaks or raw damage sources.

Sumaibito
Vajra (Halloween)
Mugen (Halloween)
Nehan
Geisenborger
Sandalphon
Main
Friend
Sub
Zeus
Belial
Orologia
Metatron
Artemis
Zeus
Lu Woh
The Star (SSR)
Golden Fists of Ura
Efes
Efes
Ivory Ark
Harmonia
Harmonia
Sword of Repudiation
Canifortis
Canifortis
Ultima Claw

Manadiver

Next up is a medium length FA using Manadiver. Unlike before, we need achieve 100% via grid components for Efes to activate which is where Ivory Arks come in. Light FA presently contains a lot of skill damage dealers. Thus to make the most of them Radiant Rinne is slotted as well as a SPC Symmetria Mk II

Manadiver
Monika (Summer)
Vikala (Yukata)
Illnott (Holiday)
Basara
Sandalphon
Main
Friend
Sub
Zeus
Belial
Halluel and Malluel
Orologia
Metatron
Zeus
The Star (SSR)
Lu Woh
Futsunomitama
Efes
Efes
Ivory Ark
Harmonia
Harmonia
Radiant Rinne
Symmetria
Sword of Repudiation
Ultima Staff

Boogeyman

Lastly, for a high defense setup for long, hard hitting raids using Boogeyman. The Symettria is swapped to defense and an Imperious Fury is brought in for more defense and HP. Lancet is a highly efficient defensive slot as well.

Boogeyman
Tweyen
Vikala (Yukata)
Illnott (Holiday)
Geisenborger
Sandalphon
Main
Friend
Sub
Zeus
Orologia
Triple Zero
Metatron
Lucifer
Zeus
The Star (SSR)
Lu Woh
Desolation-Crown Bow
Efes
Efes
Ivory Ark
Canifortis
Radiant Rinne
Lancet
Symmetria Mk II
Sword of Repudiation
Ultima Gun

Hard Content

Kengo
Cosmos
Horus (Summer)
Zooey (Holiday)
Narmaya (Yukata)
Sandalphon
Main
Friend
Sub
Zeus
Qilin
Triple Zero
Bahamut
Grand Order
Zeus
Metatron
Lu Woh
Unsigned Kaneshige (Light)
Efes
Efes
Imperious Fury
Ouroboros Prime
Ameno Habakiri (Light)
Equilibrium Tannenwand
Radiant Rinne
Radiant Rinne
Sword of Repudiation
Ultima Staff
Blade of Bahamut Coda
Radiance of Insightful Rebirth

One response to “Zeus”

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