This page goes over Omega Fire grids and weapons. They are called Colossus after the farmable Fire aura summon Colossus Omega
. Additionally, they are often referred to as Magna after the JP name for them.
Fire Pages
Early Game (Omega 1)

In the early game, building for Omega grids follows the general format of 5-6 Omega mods, 1-2 normal mods, 2-3 EX mods, and 1 seraphic. Below are a list of available weapons for these mod types.
Omega (5-6 per grid)
Weapons who skills are Omega mod. These skills are boosted by Colossus Omega
. They typically can be identied by either an Ω in english or M in Japanese.
|
Ironflame’s Might III
|
Big boost to fire allies’ ATK |
|---|
- Big Omega attack mod.
- Best Omega weapon for M1 grids.
- Given free for story progress and during anniversary.
Durga-Mauna |
Massive Fire damage to a foe. (Gain Charge Boost.) |
|---|
|
Ironflame’s Celere II
|
Medium boost to fire allies’ ATK and critical hit rate |
|---|---|
|
Ironflame’s Enmity
|
Small boost to fire allies’ ATK based on how low HP is |
- Medium Omega ATK boost, medium crit rate and small enmity boost.
- Central weapon to the AES grid which outperforms the Cane grid.
- The combo of attack and enmity overtakes the damage of Colo cones ~85% HP which is very common during M1.
- Critical mod is a good plus even thought at this stage it is unreliable even with 6 0* copies
Garnet Slash |
Massive fire DMG to a foe (All allies gain Armored.)
Additional effect at 4★: |
|---|
|
Ironflame’s Might II
|
Big boost to fire allies’ ATK |
|---|---|
|
Ironflame’s Progression II
|
Medium boost to fire allies’ fire ATK based on number of turns passed |
- Large Omega attack and medium progression make this a good slot for your 6th Omega mod.
- Good for longer battles as progression gains in strength with more turns passed.
- Uncap can be slow until Rank 120 but is doable. However at 120 it is a lot quicker.
Shimmering Resplendence |
Massive Fire damage to a foe. / Gain Chain Burst DMG Boosted (30%, 0.5T) and Chain Burst DMG Cap Boosted (10%, 0.5T).
Additional effect at 4★: Buffs increased to Chain Burst DMG Boosted (50%, 0.5T) and Chain Burst DMG Cap Boosted (20%, 0.5T). |
|---|
|
Ironflame’s Might
|
Small boost to fire allies’ ATK |
|---|---|
|
Ironflame’s Sentence
|
Medium boost to fire allies’ C.A. DMG and C.A. DMG cap |
- Medium omega attack and medium omega boost to CA damage and CA damage cap
- Great sllot of CA teams or OTK teams.
Normal (1-2 per grid)
Weapons with skills that are normal mod. These skills typically boosted by Agni
but some like the Bahamut weapons can’t be boosted. Normal skills don’t have any special icons to indicate them.
| Massive dark DMG to a foe (Gain DA Up.) |
|---|
|
Human Animus Dominion
|
Boost to Humans’ ATK. (Also affects Primal and Other allies.) |
|---|
- Extremely strong normal mod that continues to get stronger with upgrades.
- A free copy can be obtained from the What Makes the Sky Blue sidestory.
- Choice of Bahamut weapon depends on your characters. Most players typically get Bahamut dagger first due to the large amount of Humans and Erunes.
- Typically the only normal mod in M1 grids.
Southern Lights |
Massive fire DMG to a foe (Gain Skill DMG Boosted.) |
|---|
|
Inferno’s Might
|
Weapon_Skills|Big boost (Normal 5% base, 1% per skill level, SL10 15%, SL15 18%) to fire allies’ ATK |
|---|
- Big normal mod. Lower normal mod than the baha weapon.
- Becomes much better later on thanks to the Malus cipher, but at this stage the cap up won’t do anything so can be put on the backburner.
EX (2-3 per grid)
Weapons with skills that are EX mod. EX skills can not be boosted at all. These skills can be identified with an EX on them.
I’ve Got Sunshine |
Massive Fire damage to a foe. Gain ATK Up Stack (10% (30% Max), Multiplier: Normal). Additional effect at 4★: Gain Uplifted (10%, 1.5T). |
|---|
|
Schoolmates
|
Big boost to Fire allies’ ATK |
|---|---|
|
Aspire to Shine!
|
MC only: 20% boost to charge attack DMG when not debuffed |
- Side Story EX option.
- Can be obtained from Love Live! Sunshine!! Aqours Sky-High!.
- Has a 4* uncap making it one of the stronger side story weapon slots.
Hoshin Engi |
Massive fire DMG to a foe. (Inflict Burn.)
Additional effect at 4★: |
|---|
|
Foxflame’s Glare
|
When main weapon (MC only): 10% bonus Fire DMG to one-foe attacks against burned foes. |
|---|---|
|
Foxflame’s Flicker
|
Big boost to fire allies’ ATK |
- Side Story EX option.
- Can be obtained from Forgiveness and Gratitude.
Hidden Edge Immolation |
Massive fire DMG to a foe (All allies gain ATK Up.) |
|---|
|
Dreadflame’s Supremacy
|
Massive boost to Fire allies’ ATK. |
|---|
- Large EX source as well as bonuses from AX skills.
- Upgrade option to side story weapons.
- ATK boost on ougi is very helpful.
Soulfire Immolation |
Massive fire DMG to a foe (All allies gain DA Up and TA Up.) |
|---|
|
Dreadflame’s Supremacy
|
Massive boost to Fire allies’ ATK. |
|---|
- Large EX source as well as bonuses from AX skills.
- Upgrade option to side story weapons.
- DATA on CA is very helpful when starting out.
Seraphic (1 per grid)
Seraphic skills amplify all damage fighting on element and are always must slots in that case. They can’t be boosted and have no special indicator.
Iudicium Wildfire |
Big fire DMG to a foe (All allies gain Fire ATK Up.) |
|---|
|
Michael’s Blessing
|
Amplify Fire allies’ damage against Wind foes by 10%. |
|---|
- 10% seraphic mod that boosts all fire damage by 10% when fighting on element.
- SSR upgrade is rank gated so upgrading can be put on the backburner until then.
Example Grids
General Purpose
Below is a an example grid for most content. Here we have two EX weapons in the form of Xenos, a Normal in form of the Baha, and 6 Omega weapons.
AES
After unlocking the Twin Elements fight, another stronger grid can be made with its weapon drop Ancient Ecke Sachs
. They will replace all the colo canes in your grid as you get them.
Premium
Some gacha weapons can prove useful in Omega grids. Don’t worry about barring them. These ones are all good at 0* and won’t recieve a major boost from barring them in M1 grids..
Lohenweg |
Massive fire DMG to a foe (Bonus Fire damage to all foes (Damage cap: ~800,000).)
Additional effect at 4★: Also raise foes’ Singed lvl by 1 (Max: 10). |
|---|
|
Scarlet Convergence
|
When at least 4 weapons of the same weapon group are equipped: Boost to fire allies’ ATK, DEF, and DMG cap |
|---|---|
|
Fire’s Majesty
|
Small boost to fire allies’ ATK and max HP |
- Percival (Grand)’s
unlock weapon. - Boosts EX attack, defense, and damage cap when four or more of the same weapon types are equipped.
- Is an amazing weapon for your EX slot if you have it since you will have 4 colo canes or AES.
- Don’t worry about barring it. At 0* it is still a great slot.
Damnatio |
Massive fire DMG to a foe (All allies gain Bonus Fire DMG.)
Additional effect at 4★: All allies also gain Charge Bar. |
|---|
|
Blaze’s Pact
|
Supplement fire allies’ DMG |
|---|---|
|
Axe Voltage II
|
Boost to ATK based on how many axes are equipped. |
|
Blaze’s Quintessence
|
Boost to fire allies’ DMG cap |
- Michael’s
unlock weapon. - 50k unconditional supplemental damage to all hits makes this an easy slot to all grids.
- Cap up from FLB is not important at this stage due to the difficulty of hitting cap in M1.
Omega 2

Moving into mid game, many new weapons become available resulting in many grid changes. At this stage, the concept of a general grid becomes dead with many specialized grids taking their place.
New Weapons
List of the notable new weapons during these ranks.
Rudra |
Massive Fire damage to a foe.Inflict DA Down and TA Down.All allies gain TA Up (15%, 3.5T). |
|---|
|
Ironflame’s Primacy
|
Medium boost to fire allies’ ATK / Medium boost to double attack rate for fire allies |
|---|---|
|
Ironflame’s Aegis
|
Small boost to fire allies’ max HP |
- Medium ATK, small HP, and medium DA.
- Great for HP for FA or HL.
Visarga |
Massive fire DMG to a foe. (All allies gain DA Up and TA Up.)
Additional effect at 4★: |
|---|
|
Ironflame’s Stamina II
|
Big boost to fire allies’ ATK based on how high HP is |
|---|---|
|
Ironflame’s Aegis
|
Small boost to fire allies’ max HP |
- Big stamina and small HP.
- Stamina component is great for mixing up mod slots for FA or pre-M3 burst setups.
- Small HP is solid for when more HP is needed.
Iaret |
Massive fire DMG to a foe (Inflict Fire DEF Down.)
Additional effect at 4★: Also inflict Debuff Resistance Lowered. |
|---|
|
Blaze’s Persistence
|
Supplement fire allies’ DMG based on how high their HP is |
|---|---|
|
Preemptive Fire Blade
|
Boost to fire allies’ ATK for first 8 turns of battle |
- Big ATK for the first 8 turns and 30k stamina based supp.
- Additionally comes with ATK awakening for +25% might and 500 ATK.
- Farmable supplemental weapon that can used for burst grids or FA if you lack Crimson Scales.
- While a single one is a great slot for burst due to awakenings and the pre-emptive skill, that pre-emptive not stacking skill makes each additional copy weaker.
Maftooh Al-Ainein |
Massive fire DMG to a foe (Restore 10% of all allies’ HP (Healing cap: 700).)
Additional effect at 4★: Also remove 1 debuff from all allies. |
|---|
|
Blaze’s Crux
|
Supplement fire allies’ C.A. DMG |
|---|---|
|
Arsus Excelsior
|
Boost to fire allies’ C.A. DMG cap |
- 15% CA cap and 400k CA supp.
- Great slot for CA teams or unboosted OTKs.
Prominence Eruption |
Massive fire DMG to a foe (Gain Guaranteed TA.)
Additional effect at 4★: Also gain DMG Amplified. |
|---|
|
Heliacal Sovereign
|
Unworldly boost to Fire allies’ ATK. |
|---|---|
|
Astral Blow
|
When main weapon: 10% Bonus Fire DMG effect to Fire allies’ triple attacks.’”`UNIQ–ref-00000006-QINU`”‘ |
- The biggest source of EX mod. Astral can be the only source of grid EX if slotted.
- Second skill provides a unique effect of 10% echoes on triple atatcks.
- Does not stack with Falsehood key and support passives on characters.
- Finds plenty of use in burst grids where falsehood key isn’t used.
|
Ironflame’s Majesty III
|
Big boost to fire allies’ ATK and max HP |
|---|---|
|
Guiding Revelation
|
A symbol of apocalyptic corruption. Empowered by a chosen pendulum. |
|
Guiding Gospel
|
A symbol of evolution’s holy outcome. Empowered by a chosen pendulum. |
- Big normal ATK and HP, cap up of choice at FLB, and third skill of many powerful options at ULB.
- At FLB it is a solid slot for the free cap of choice, but due to the large quartz cost it should be lower priority until the rest of your grid is done.
- Once ULB it will be a must slot in every grid.
- Skill 3 will typically be Stamina to start.
- For burst, Temptation or Falsehood.
- For FA, Stamina.
- For hard content, Majesty.
Example Grids
Full Auto
For full auto, AES grids are the usual standard. Many other pieces can be swapped out based on content like replacing the Nilakantha with a Scimitar of Brahman
or replacing the Sol Remnant with another Benbenet
or an Ushumgal
.
Relic Buster Burst
For RB setups, Al-Abad
shine being both a CA cap up and an CA supp weapon.
Manadiver Burst
Standard burst setup. Combo of Colo Canes and Nilakantha provide the stroing mix of raw damage for Omega. Alternatively, if you have multiple SPC copies of Exo Maitrah Karuna
they can replace the Staves for an even higher damage output. Benbenets can be upgraded to the premium option of Crimson Scale
even at 0*.
Omega 3 to Late Game

Omega 3 will introduce a lot of new strong weapons that provides a much needed boost to farmable setups. For Fire it will release May 2nd.
Additionally, this will go through the weapons introduced at Rank 200 which is the highest level requirement in the game presently.
New Weapons
List of the notable new weapons during these ranks.
Lava Eruption |
Massive fire DMG to a foe (Inflict DEF Down.) |
|---|
|
Omega Exalto Ardendi
|
20% boost to Ironflame’s weapon skills |
|---|---|
|
Ironflame’s Might III
|
Big boost to fire allies’ ATK |
|
Iron’s Vivification
|
Boost to ATK and DMG cap based on how many weapons with Ironflame’s weapon skills are equipped |
- Big ATK, 20% boost to Omega weapon skills and 2% EX, and 1% cap up per weapon with an Omega skill slotted.
- Core weapon for M3.
- Very easy to reach 20% cap up with them.
- Exalto skill is great for reaching the aura boost needed for Dark Rapture Zero keys.
Blazing Bash |
Massive fire DMG to a foe (Inflict DEF Down.) |
|---|
|
Ironflame’s Tempering III
|
Big boost to fire allies’ skill DMG cap / Big supplemental boost to skill DMG |
|---|---|
|
Ironflame’s Might
|
Small boost to fire allies’ ATK |
- Big boost to skill cap, big skill supp, and small ATK.
- Best farmable option for boosting skill damage in skill damage setups for Colossus.
- Requires a boosted grid to make the most of it.
Dimensional Cleave: Extirpation |
Massive fire DMG to a foe (Inflict DEF Down.) |
|---|
|
Ironflame’s Healing III
|
Big boost to fire allies’ healing cap |
|---|---|
|
Ironflame’s Grace
|
Small boost to fire allies’ max HP and debuff resistance |
- Big healing cap, small HP, and small debuff resistance.
- Excellent option for survivability thanks to healing cap and HP.
- Lack of ATK mods limit how many you want to use at a time.
Extinction Impact |
Unworldly Fire damage to a foe (Damage cap: ~2,550,000). (Plain damage to MC based on 30% of current HP.)
Additional effect at 4★: Also gain Unchallenged. |
|---|
|
Inferno’s Garrison
|
Big boost to fire allies’ DEF based on how low HP is |
|---|---|
|
Fire’s Celere
|
Small boost to fire allies’ ATK and critical hit rate |
|
Scarlet Craft
|
Supplement fire allies’ critical hit DMG |
- Big Optimus Garrison, small crit, small ATK, 20k supp on crits.
- DEF awakening is great for hard content.
- Even for Omega grids, DEF awakening makes up for lack of utilizing the garrison.
- With Extinction Blade Mk II
, it becomes the strongest farmable mod slot available.
- Typically used for unboosted grids.
- Crit supp helps add additional damage when paired with crit grids though it’s weaker than other supp sources.
Mortality Obliteration |
{{{ougi|Massive fire DMG to a foe.}}}
Additional effect at 4★: {{{ougi_4s|All Fire allies also gain DMG Cap Boosted.}}} |
|---|
|
Scarlet Enforcement
|
Boost to Fire allies’ ATK and DEF (Activates when either Fire Omega or Fire Optimus weapon skills have a boost of 280% or above) |
|---|---|
|
Striking Art: Fire
|
Boost to Fire allies’ skill DMG cap and normal attack DMG cap |
- Provides normal cap along with the strong ATK awakening mod.
- Generally unused due to World Harps but may see usage with future character setup changes.
Example Grids
OTK
Percival
Fire OTK almost entirely revolves around Percival (Grand)
and his skill 3 Koenig Dekret
900% Fire damage to all foes (Damage cap: ~1,020,000).
All Fire allies gain Fire ATK Up (100%, 1T) and Bonus Fire DMG (1 time) (30%, 1T).
All Fire allies instantly perform a normal attack without using up a turn.
(Consumes King’s Blaze after activation.)
. This is a is a Teamwide Instant Attack
All allies attack without using up a turn
with Bonus DMG (30%)
Deals bonus DMG for one-foe one-ally attacks
and Fire ATK Up (100%)
Fire ATK is boosted
. Since its a skill, it uses the much faster skill lockout over the standard normal attack lockout.
The main concerns here grid wise is pushing normal attack damage and making sure everyone can TA. Without relying on GTA characters, support Kaguya
can be used for its 25% TA.
For OTK, about any class can be used.
![]()
Orologia
Orologia
turns the MC’s first skill into Transcendent Blue
11-hit Elemental damage to a foe (2600% total / Damage cap: ~4,000,000 total). MC gains <span class=”tooltip” >Power of the Boundary<span class=”tooltiptext” style=””><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_1.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (20% ATK Up)]]<span class=”tooltiptext”>ATK is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 20%<span class=”hr”></span><strong>Multiplier</strong>: [[Damage_Formula/Detailed_Damage_Formula#Perpetuity boost|Perpetuity]]<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_2.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (30% DEF Up)]]<span class=”tooltiptext”>DEF is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 30%<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_3.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (100% DA Up)]]<span class=”tooltiptext”>Double attack rate is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 100%<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip”
. This is an incredibly hard hitting 11-hit nuke that can be boosted enough to defeat EX+ by itself. To do so, you’ll need to maximize skill damage. This will require having the Dark Rapture Zero key Pendulum of Sagacity for its 7% boost to damage cap, 30% boost to skill cap, and 10% skill amp. [[[|soldier]]] is the go to class as the SUBHL bullet Expert Model: Genesis Nova for the increased cap up it provides. Then you will need skill cap boosts from Colossus Bomber Ira
, Sennen Goji
, and Sagacity.
Since only MC is needed for this OTK, it will load much faster than the prior setup which means more runs in the same time.
Burst
Manadiver
Burst setups make heavy use of the exalto weapon Colossus Cane Ira
as a source of cap up and raw mod. Outside that core, we want more cap breaks. Sol Remnant
provides bonus damage on TAs which also reduces our reliance on Falsehood opus. Outside that, the empty slots will typically be a mix of Celestials or supplmental weapons like Benbenet
or Crimson Scales
.
Since there isn’t a need for Falsehood opus, this also frees us up to use the Pendulum of Extremity. With the omega boost from Michael
or Chichiri
as well as Wedges of the Sky
], we can achieve the required 280% with only four canes.
Exo Maitrah Karuna
is the strongest farmable option as mainhand. A premium upgrade to this is [[[w|pheonix-torch]]] which adds an additonal 6 hit skill nuke to normal attacks.
Full Auto
Manadiver
When it comes to FA, Fire leans very heavily towards Manadiver
. Thanksfully, we can maximize the skill damage from it easily thanks to Colossus Bomber Ira
. For a shorter setup, you can run 2-3 Colossus Cane Iras
. Outside the usual staples of Exo mainhand, Opus, Seraphic or Ultima, and Sol Remnant, there is typically two slots open. They can be a celestial, Benbenets
, or Crimson Scales
or lean a bit more defensive like slotting in a Colossus Buster Ira
, Extinction Blades
, or Mortality Bows
.
Boogeyman
For harder fights Boogeyman
is a great class with lots of survivablity and damage output. Here, the Dark Opus is replaced by Draconic Harp
for the wind damage reduction key. With the upgraded version Refrain of Blazing Vigor
. both can be run. Mortality Bow
pairs DEF awakening with 15% defense from its first slot skill along with 10% skill cap and 5% normal cap for a very efficient slot. Colossus Buster Ira
is used to greatly boosted the healing from Fraux and Lucifer to keep the team alive.
![]()
Hard Content
Yamato
Below is an example of an Hexa grid for fire. [Colossus Cane Iras
like before are uses for mod and cap up. General HP and defense is provided by DEF Extinction Blades
, Colossus Buster Ira
, Heat of The Sun
, and Wrathfire Militis
. Sol Remnant
. The last major piece to discuss is Sol Remnant
which is slotted as the bonus damage is provides will make hit count omens easier. As for the mainhand, Lord of Flames
is the typical go to both being a strong grid piece as well as the large skill nuke on CA that can hit 2m damage.
Manadiver
Next up an advanced setup for Dark Rapture Zero. Manadiver
is a much more aggressive setup but also a very safe setup thanks to Fenie
. Mortality Bow Mk II
brings with it a strong ATK awakening along with 15% defense from its first slot skill and 10% skill cap and 5% normal cap. Fenie’s weapon Phoenix’s Torch
is used as the mainhand. It deals 6 hit skill nukes on normal attacks along with a Singed
debuff as well as teamwide healing and bar at the end of turn once Singed reaches level 7.
Weapons
These are the notable weapons for Colossus setups. They are categorized by what they are used for to make replacing easier to understand.
Universal Grid Pieces
List of the grid pieces that exist in almost every grid.
|
Ironflame’s Majesty III
|
Big boost to fire allies’ ATK and max HP |
|---|---|
|
Guiding Revelation
|
A symbol of apocalyptic corruption. Empowered by a chosen pendulum. |
|
Guiding Gospel
|
A symbol of evolution’s holy outcome. Empowered by a chosen pendulum. |
- Big normal ATK and HP, cap up of choice at FLB, and third skill of many powerful options at ULB.
- Starting at 230, it also gains Big damage amp.
- At FLB it is a solid slot for the free cap of choice, but due to the large quartz cost it should be lower priority until the rest of your grid is done.
- Once ULB it will be a must slot in every grid.
- Skill 3 will typically be Stamina to start.
- For burst, Temptation,. Falsehood, or Extremity.
- For FA, Stamina, Extremity, or Sagacity.
- For hard content, Majesty, or Extremity.
Arkhangelsky Sobor |
Massive Fire damage to a foe. All allies gain Fire ATK Boosted (20%, 3.5t) and Wind DMG Lowered (20%, 3.5t). Additional effect at 4★: |
|---|
|
Michael’s Blessing III
|
Amplify Fire allies’ damage against Wind foes by 23%. |
|---|---|
|
Fire’s Majesty
|
Small boost to fire allies’ ATK and max HP |
- 20-23% seraphic mod that boosts all Fire damage by when fighting on element.
- Core to on element raids.
- Upgrade from SSR can be delayed while upgrading other grid pieces, but with 3% additional seraphic mod and the weapon almost never leaving your grid it’s important to upgrade it.
Raw Damage
Weapons used for as a source of raw damage.
Lava Eruption |
Massive fire DMG to a foe (Inflict DEF Down.) |
|---|
|
Omega Exalto Ardendi
|
20% boost to Ironflame’s weapon skills |
|---|---|
|
Ironflame’s Might III
|
Big boost to fire allies’ ATK |
|
Iron’s Vivification
|
Boost to ATK and DMG cap based on how many weapons with Ironflame’s weapon skills are equipped |
- Big ATK, 20% boost to Omega weapon skills and 2% EX, and 1% cap up per weapon with an Omega skill slotted.
- Core weapon for M3.
- Very easy to reach 20% cap up with them.
- Exalto skill is great for reaching the aura boost needed for Dark Rapture Zero keys.
Extinction Impact |
Unworldly Fire damage to a foe (Damage cap: ~2,550,000). (Plain damage to MC based on 30% of current HP.)
Additional effect at 4★: Also gain Unchallenged. |
|---|
|
Inferno’s Garrison
|
Big boost to fire allies’ DEF based on how low HP is |
|---|---|
|
Fire’s Celere
|
Small boost to fire allies’ ATK and critical hit rate |
|
Scarlet Craft
|
Supplement fire allies’ critical hit DMG |
- Big Optimus Garrison, small crit, small ATK, 20k supp on crits.
- DEF awakening is great for hard content.
- Even for Omega grids, DEF awakening makes up for lack of utilizing the garrison.
- With Extinction Blade Mk II
, it becomes the strongest farmable mod slot available.
- Typically used for unboosted grids.
- Crit supp helps add additional damage when paired with crit grids though it’s weaker than other supp sources.
Durga-Mauna |
Massive Fire damage to a foe. (Gain Charge Boost.) |
|---|
|
Ironflame’s Celere II
|
Medium boost to fire allies’ ATK and critical hit rate |
|---|---|
|
Ironflame’s Enmity
|
Small boost to fire allies’ ATK based on how low HP is |
- Medium ATK, medium crit, and small enmity.
- Great mix of mods especailly pre-M3.
- Can still find use as a strong enmity slot in longer battles in M3.
Visarga |
Massive fire DMG to a foe. (All allies gain DA Up and TA Up.)
Additional effect at 4★: |
|---|
|
Ironflame’s Stamina II
|
Big boost to fire allies’ ATK based on how high HP is |
|---|---|
|
Ironflame’s Aegis
|
Small boost to fire allies’ max HP |
- Big stamina and small HP.
- Stamina component is great for mixing up mod slots for FA or pre-M3 burst setups.
- Small HP is solid for when more HP is needed.
Garnet Slash |
Massive fire DMG to a foe (All allies gain Armored.)
Additional effect at 4★: |
|---|
|
Ironflame’s Might II
|
Big boost to fire allies’ ATK |
|---|---|
|
Ironflame’s Progression II
|
Medium boost to fire allies’ fire ATK based on number of turns passed |
- Big ATK and Big Progression.
- Progression makes this a good slot for longer battles and FA.
|
Ironflame’s Might III
|
Big boost to fire allies’ ATK |
|---|
- Big ATK.
- Only useful Pre-M3.
General Cap
Weapons that break cap either via cap up or supplemental.
Lava Eruption |
Massive fire DMG to a foe (Inflict DEF Down.) |
|---|
|
Omega Exalto Ardendi
|
20% boost to Ironflame’s weapon skills |
|---|---|
|
Ironflame’s Might III
|
Big boost to fire allies’ ATK |
|
Iron’s Vivification
|
Boost to ATK and DMG cap based on how many weapons with Ironflame’s weapon skills are equipped |
- Big ATK, 20% boost to Omega weapon skills and 2% EX, and 1% cap up per weapon with an Omega skill slotted.
- Core weapon for M3.
- Very easy to reach 20% cap up with them.
- Exalto skill is great for reaching the aura boost needed for Dark Rapture Zero keys.
Iaret |
Massive fire DMG to a foe (Inflict Fire DEF Down.)
Additional effect at 4★: Also inflict Debuff Resistance Lowered. |
|---|
|
Blaze’s Persistence
|
Supplement fire allies’ DMG based on how high their HP is |
|---|---|
|
Preemptive Fire Blade
|
Boost to fire allies’ ATK for first 8 turns of battle |
- Big ATK for the first 8 turns and 30k stamina based supp.
- Additionally comes with ATK awakening for +25% might and 500 ATK.
- Farmable supplemental weapon that can used for burst grids or FA if you lack Crimson Scales.
- While a single one is a great slot for burst due to awakenings and the pre-emptive skill, that pre-emptive not stacking skill makes each additional copy weaker.
Coronal Ejection |
Massive fire DMG to a foe (50% chance to gain Double Strike.)
Additional effect at 4★: Additional effect at 5★: Upgraded to 100% chance to gain Double Strike (1.5T). |
|---|
|
Hierophant-Sun’s Blessing
|
When main weapon: Massive boost to Fire allies’ ATK (Modifier: EX). Drain effect to Fire allies with multistrike (Double Strike Triple StrikeQuadruple Strike) effects. |
|---|---|
|
Sephira Maxi-Fire
|
20% boost to Fire allies’ DMG Cap in Arcarum. |
|
Fire’s Majesty
|
Small boost to fire allies’ ATK and max HP |
- Needs FLB to be useful.
- At FLB:
- A strong grid slot thanks to its mix of normal majesty and massive EX.
- Generally limited in usage outside of Extra grids.
- At ULB:
- An all around great slot thanks to both its mix of mads and the additional 5% cap up.
- Good option for many normal grids.
- Unique skill is generally ignorable.
Hellfire |
Massive fire DMG to a foe (Gain Skill DMG Cap Boosted and Skill DMG Boosted.)
Additional effect at 4★: Effect increased to Skill DMG Cap Boosted and Skill DMG Boosted. Additional effect at 5★: Effect increased to Skill DMG Cap Boosted and Skill DMG Boosted. |
|---|
|
Strength-Devil’s Seduction
|
When main weapon: Massive boost to Fire allies’ ATK (Modifier: EX). Supplement DMG to Fire allies against foes with Red Heat 1 (Damage cap: 50,000). |
|---|---|
|
Sephira Maxi-Fire
|
20% boost to Fire allies’ DMG Cap in Arcarum. |
|
Fire’s Majesty
|
Small boost to fire allies’ ATK and max HP |
- Needs FLB to be useful.
- At FLB:
- A strong grid slot thanks to its mix of normal majesty and massive EX.
- Generally limited in usage outside of Extra grids.
- At ULB:
- An all around great slot thanks to both its mix of mads and the additional 5% cap up.
- Good option for many normal grids.
- Unique skill generally doesn’t get used but is a nice alternative option for some burst setups.
Southern Lights |
Massive fire DMG to a foe (Gain Skill DMG Boosted.) |
|---|
|
Inferno’s Might
|
Weapon_Skills|Big boost (Normal 5% base, 1% per skill level, SL10 15%, SL15 18%) to fire allies’ ATK |
|---|---|
|
Essence of the South
|
Boost to Fire allies’ damage cap. |
- Big II Normal mod and 10% cap up.
- Easiest source of cap up to obtain and the largest single source of it.
Normal Cap
Weapons that break Normal cap either via cap up or echoes.
Prominence Eruption |
Massive fire DMG to a foe (Gain Guaranteed TA.)
Additional effect at 4★: Also gain DMG Amplified. |
|---|
|
Heliacal Sovereign
|
Unworldly boost to Fire allies’ ATK. |
|---|---|
|
Astral Blow
|
When main weapon: 10% Bonus Fire DMG effect to Fire allies’ triple attacks.’”`UNIQ–ref-00000006-QINU`”‘ |
- Unworldly EX attack and 10% bonus damage on ally triple attacks.
- Bonus damage does not stack with Falsehood key and support passives on characters.
- Finds plenty of use in burst grids as it let’s you run Extremity on Opus..
CA Cap
Weapons that break charge attack cap either via cap up or supplemental.
Maftooh Al-Ainein |
Massive fire DMG to a foe (Restore 10% of all allies’ HP (Healing cap: 700).)
Additional effect at 4★: Also remove 1 debuff from all allies. |
|---|
|
Blaze’s Crux
|
Supplement fire allies’ C.A. DMG |
|---|---|
|
Arsus Excelsior
|
Boost to fire allies’ C.A. DMG cap |
- 15% CA cap and 400k CA supp.
- Great slot for CA teams or unboosted OTKs.
Shimmering Resplendence |
Massive Fire damage to a foe. / Gain Chain Burst DMG Boosted (30%, 0.5T) and Chain Burst DMG Cap Boosted (10%, 0.5T).
Additional effect at 4★: Buffs increased to Chain Burst DMG Boosted (50%, 0.5T) and Chain Burst DMG Cap Boosted (20%, 0.5T). |
|---|
|
Ironflame’s Might
|
Small boost to fire allies’ ATK |
|---|---|
|
Ironflame’s Sentence
|
Medium boost to fire allies’ C.A. DMG and C.A. DMG cap |
- Medium ATK, medium CA cap, and medium CA damage.
- Solid all around CA boost.
Skill Cap
Weapons that break skill cap either via cap up or supplemental.
Blazing Bash |
Massive fire DMG to a foe (Inflict DEF Down.) |
|---|
|
Ironflame’s Tempering III
|
Big boost to fire allies’ skill DMG cap / Big supplemental boost to skill DMG |
|---|---|
|
Ironflame’s Might
|
Small boost to fire allies’ ATK |
- Big boost to skill cap, big skill supp, and small ATK.
- Best farmable option for boosting skill damage in skill damage setups for Colossus.
- Requires a boosted grid to make the most of it.
Tearful Break |
Massive fire DMG to a foe (300% Bonus Fire damage (Damage cap: ~635,000).)
Additional effect at 4★: Also inflict Fire DEF Lowered. |
|---|
|
Armed Blaze
|
Big boost to fire allies’ ATK |
|---|---|
|
Scarlet Arts
|
Boost to Fire allies’ skill damage cap. |
- Big EX ATK and 20% skill cap.
- Can get an additional 5% skill cap and 3% cap from SPC awakening.
- Great mainhand for CAc otk thanks to 15% fire defense down and bonus nuke.
Defensive
Weapons that provide HP or other defensive utility.
Dimensional Cleave: Extirpation |
Massive fire DMG to a foe (Inflict DEF Down.) |
|---|
|
Ironflame’s Healing III
|
Big boost to fire allies’ healing cap |
|---|---|
|
Ironflame’s Grace
|
Small boost to fire allies’ max HP and debuff resistance |
- Big healing cap, small HP, and small debuff resistance.
- Excellent option for survivability thanks to healing cap and HP.
- Lack of ATK mods limit how many you want to use at a time.
Extinction Impact |
Unworldly Fire damage to a foe (Damage cap: ~2,550,000). (Plain damage to MC based on 30% of current HP.)
Additional effect at 4★: Also gain Unchallenged. |
|---|
|
Inferno’s Garrison
|
Big boost to fire allies’ DEF based on how low HP is |
|---|---|
|
Fire’s Celere
|
Small boost to fire allies’ ATK and critical hit rate |
|
Scarlet Craft
|
Supplement fire allies’ critical hit DMG |
- Big Optimus Garrison, small crit, small ATK, 20k supp on crits.
- DEF awakening is great for hard content.
- Even for Omega grids, DEF awakening makes up for lack of utilizing the garrison.
- With Extinction Blade Mk II
, it becomes the strongest farmable mod slot available.
- Typically used for unboosted grids.
- Crit supp helps add additional damage when paired with crit grids though it’s weaker than other supp sources.
Rudra |
Massive Fire damage to a foe.Inflict DA Down and TA Down.All allies gain TA Up (15%, 3.5T). |
|---|
|
Ironflame’s Primacy
|
Medium boost to fire allies’ ATK / Medium boost to double attack rate for fire allies |
|---|---|
|
Ironflame’s Aegis
|
Small boost to fire allies’ max HP |
- Medium ATK, small HP, and medium DA.
- Great for HP for FA or HL.
Hadron Blaze |
Massive fire DMG to a foe (All allies gain Mirror Image.)
Additional effect at 5★: All allies also gain Refresh. |
|---|
|
Wilnas’s Firestorm
|
Boost to Fire allies’ ATK0.1% per turn per skill level (Max: 25%)’”`UNIQ–ref-0000001E-QINU`”‘”’Modifier:”’ EX based on number of turns passed. |
|---|---|
|
Four Orbs’ Judgment
|
Emblem of the four orbs bent on destroying the singular pigment. Empowered by a chosen teluma. |
|
Six Dragons’ Radiance
|
Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. |
- Big ATK, Big HP, and EX progression.
- Alternative opus that trades the more offenseive skills of opus for defensive ones in particular the 30% wind damage reduction or 20% DEF.
- Can’t be slotted with Opus which greatly kills it’s general usage but can still be useful for Revan tier raids or NM200 FAs.
- Mirror Image
on CA makes it a very strong defensive MH.
Furious Blaze ++ |
Massive fire DMG to a foe (All allies gain Mirror Image, Refresh, and Veil.) |
|---|
|
Wilnas’s Firestorm
|
Boost to Fire allies’ ATK0.1% per turn per skill level (Max: 25%)’”`UNIQ–ref-0000001E-QINU`”‘”’Modifier:”’ EX based on number of turns passed. |
|---|---|
|
Six Pillars’ Judgment
|
Emblem of the six orbs bent on destroying the singular pigment. Empowered by a chosen teluma. |
|
Six Dragons’ Radiance
|
Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. |
- Upgraded version of the Draconic Harp offering all the benefits of it while also allowing it to be slotted with opus and in extra slots.
- Offers new skill 2 keys most notably one that provides 10% seraphic mod against null foes.
Multiattack Up
Weapons that increase Multiattack rate.
Metis Slash Repetere |
Massive fire DMG to a foe (All allies gain Wind RES Up.)
Additional effect at 4★: All allies also gain DEF Up. |
|---|
|
Sword Voltage II
|
Boost to ATK based on how many sabres are equipped. |
|---|---|
|
Blaze’s Exertion
|
Boost to fire allies’ multiattack rate based on how high their HP is |
|
Sephira Legio Ignis
|
When main weapon (MC only): Starts battle with Bonus Fire DMG (30%, 1T).(In Arcarum: Active even when not main weapon and affects Fire allies.) |
- Sword voltage and Stamina based muiltiattack (max 20%)
- MA is great for OTK and a good boost for FA setups.
Mainhands
Weapons that are strong as mainhands.
Seething Incineration |
Massive fire DMG to a foe (All Fire allies gain DMG Cap Boosted.)
Additional effect at 4★: All Fire allies also gain Bonus Fire DMG (1 time). |
|---|
|
Dreadflame’s Supremacy
|
Massive boost to Fire allies’ ATK. |
|---|---|
|
Searing Enlightener’s Jurisdiction
|
When main weapon (MC only): For every 20 hits dealt to a foe: All Fire allies gain ATK Boosted (Stackable) (10% (50% Max), Multiplier: Unique Stackable) and Supplemental Skill DMG (Stackable) (10,000 (50,000 Max)). |
- Massive EX ATK.
- When main weapon, after every 20 hits from MC, team gains ATK Up (Stackable)
ATK is boosted (Stackable)
and Supplemental Skill DMG (Stackable)
Skill DMG dealt is supplemented (Stackable)
. - ATK awakening provides 10% cap and 10% skill cap as well.
- Strong CA providing DMG Cap Boosted (10%)
Maximum amount of DMG that can be dealt per hit is boosted
and Bonus DMG (30%, 1 time)
Deals bonus DMG for one-foe one-ally attacks
to team. - Excellent mainhand option for Boogeyman
.
Refulgent Conflagration |
Massive fire DMG to a foe / Boost to all allies’ multiattack rate (Stackable)
Additional effect at 4★: |
|---|
|
Dreadflame’s Supremacy
|
Massive boost to Fire allies’ ATK. |
|---|---|
|
Searing Enlightener’s Sanctity
|
When main weapon (MC only): Upon triple attacks: Boost to fire allies’ fire ATK (Stackable) / Supplemental DMG effect (Stackable) |
- Massive EX ATK.
- ATK awakening provides 10% cap and 10% normal cap as well as Supplemental DMG (Stackable) (10k, 30k max)
DMG dealt is supplemented (Stackable)
to party on MC normal attacks
Hidden Edge Immolation |
450% Fire damage to a foe. (All allies gain ATK Up and DMG Cap Boosted.)
Additional effect at 5★: Damage increased to 550%. (All allies also gain Supplemental DMG.) |
|---|
|
Dreadflame’s Supremacy
|
Massive boost to Fire allies’ ATK. |
|---|---|
|
Infernal’s Rage
|
When main weapon (MC only): Fire damage to all foes at end of turn upon taking damage (Specs enhanced upon each activation). |
- Massive EX ATK. Small EX HP.
- Very strong mainhand for Chrysaor setups thanks to teamwide DMG Cap Boosted (5%)
Maximum amount of DMG that can be dealt per hit is boosted
and Supplemental DMG (30k)
DMG dealt is supplemented
on CA. - Can also find it’s way as a grid piece for Shion grids.
True Soulfire Immolation |
450% Fire damage to a foe. (Inflict Burn.)
Additional effect at 5★: Damage increased to 550%. Burn base accuracy increased. |
|---|
|
Dreadflame’s Supremacy
|
Massive boost to Fire allies’ ATK. |
|---|---|
|
Dreadflame’s Claws
|
When main weapon (MC only): 20% Bonus DMG against foes with Burned upon normal attacks and charge attack |
- Massive EX ATK. Small EX HP.
- DATA on CA is helpful for early FA setups without much for DATA buffs.
- Not used after gettting stronger options.
Premium
Gacha weapons that can also be used in Omega.
Damnatio |
Massive fire DMG to a foe (All allies gain Bonus Fire DMG.)
Additional effect at 4★: All allies also gain Charge Bar. |
|---|
|
Blaze’s Pact
|
Supplement fire allies’ DMG |
|---|---|
|
Axe Voltage II
|
Boost to ATK based on how many axes are equipped. |
|
Blaze’s Quintessence
|
Boost to fire allies’ DMG cap |
- 50k (100lk max) unconditional supp and 7% cap makes this a must slot for almost everywhere if you get it.
- FLB is highly important due to the cap up being locked to it.
- Axe voltage pairs well with Opus being an axe.
Falling Fiery Feathers |
Massive fire DMG to a foe (1-turn cut to MC’s skill cooldowns.)
Additional effect at 4★: All Fire allies also gain Mirror Image. |
|---|
|
Inferno’s Precocity
|
Big boost to fire allies’ critical hit rate and healing cap |
|---|---|
|
Flame of the Godrender
|
When main weapon (MC only): When MC’s HP is 50% or above after normal attacks: 6-hit, 100% Fire damage to a foe (Damage cap: ~140,000 per hit). Raise foe’s Singed (Accuracy: g, 180s) lvl by 1. |
|
Prayer of the Phoenix
|
When main weapon (MC only): At end of turn when a foe’s Singed lvl is 7 or above: Restore 10% of Fire allies’ HP (Healing cap: 500). All Fire allies gain Charge Bar (10%). |
- Strong MH for Manadiver
setups including burst, FA, and Hard Content. - Deals 6 hit skill damage after MC normal attacks when they are above 50% HP.
- Also heals for 500 and provides 10% charge Bar each turn Singed is above 7.
Wreath of Azure Flame |
Massive fire DMG to a foe (Gain Dodge Rate Boosted (Stackable).)
Additional effect at 4★: Also remove 1 buff from a foe. |
|---|
|
Blaze’s Spectacle
|
Supplement fire allies’ skill DMG |
|---|---|
|
Inferno’s Impalement
|
Fire allies ignore a big percentage of foes’ DEF / Small boost to ATK |
|
Scarlet Swashbuckler
|
Boost to fire allies’ skill DMG cap / Amplify skill DMG (Boost to specs when either fire Omega or fire Optimus weapon skills have a boost of 280% or above) |
- 100k skill supp, small atk, Big defense ignore, and a boost to skill cap and amp.
- Third skill provides 30% skill cap and 10% skill amp when total aura boost is at least 280%
- Basically offers a free DRZ key.
- Third skill provides 30% skill cap and 10% skill amp when total aura boost is at least 280%
- Strongest skill damage boost available.
Lohenweg |
Massive fire DMG to a foe (Bonus Fire damage to all foes (Damage cap: ~800,000).)
Additional effect at 4★: Also raise foes’ Singed lvl by 1 (Max: 10). |
|---|
|
Scarlet Convergence
|
When at least 4 weapons of the same weapon group are equipped: Boost to fire allies’ ATK, DEF, and DMG cap |
|---|---|
|
Fire’s Majesty
|
Small boost to fire allies’ ATK and max HP |
- Must get weapon even for Omega since it comes with Percival (Grand)
. - Boosts EX attack, defense, and damage cap when four of the same weapon type are equipped.
- Solid weapon slot that can make any grid that meets its restriction which will be most magna grids.
- Lower bar priority due to the FLB only adding Majesty.
Gold Moon
Weapons that cost Gold Moons to acquire.
Lunar Fang |
Massive damage to a foe. Gain DMG Boosted (Damage cap: 10,000, 3.5T). Additional effect at 4★: DMG Boosted (Damage cap: 40,000, 3.5T) cap raised to 40,000. |
|---|
|
Inferno’s Enmity
|
Big boost to fire allies’ ATK based on how low HP is |
|---|---|
|
Apocalyptic Power
|
When main weapon (MC only): Guaranteed (Unaffected by debuffs) triple attacks / Take 5% damage (Based on max HP) every turn. |
|
Blood Red Blow
|
20% Bonus Fire DMG effect to third hit of Fire allies’ triple attacks. |
- BIS mainhand for Sumaibito setups.
- GTA and extra 30% bonus damage on MC.
Summer’s End Slash |
Unworldly fire DMG to a foe (Gain Dodge All 1.)
Additional effect at 4★: All Fire allies also gain Wind Switch. |
|---|
|
Transience of Life
|
When main weapon (MC only): Add 2 to the number of chains in Fire Chain Bursts. Upon Fire Chain Burst activation: Fire allies gain Debuff Resistance Boosted (0.5T), Dispel Cancel (1 times, 0.5T), and Charge Bar (10%). |
|---|---|
|
Blazing Chain
|
When main weapon: 30% boost to Fire allies’ charge bar gain. |
|
Inferno’s Glory
|
Big boost to fire allies’ C.A. specs and chain burst specs |
- Excellent mainhand for Kengo or Chrysaor comps particular for Hexa or HL Solos.
- Really only for very hardcore players who will actually make use of it in those scenarios.
- Excellent boosts to CA damage and output with 20% CB gain, 300 CA supp, and Big Glory.
- Debuff Resistance Boosted (100%)
, Dispel Cancel
, and Charge Bar (10%)
Instantly boosts Charge Bar
to party on chainburst. - Adds 2 to Chain Burst counts. At 5 chain (3 CAs), deals a massive 10 hit skill nuke.













































11 responses to “Colossus”
This doesn’t mention the Exo weapon at all. Is that on purpose?
Nope. I forgot to update this page between all the stuff going on at time.
can you update for Exo grid, please 🙁
Would barring Fenie’s weapon for MH be worth it in magna?
Only if you have it at 4 star
No, I mean if it’s worth it to use bars to reach 4 stars even if I play magna
It can be if you have requisite characters such as grand Percival to increase his damage output. Considering if you run Manadiver your damage should be bonkers
For Manadiver mainhand it is very strong
For Manadiver mainhand, Fenie’s weapon is very strong
What would be a great alternative for exo dagger as Mh? since I didnt get to farm it when it had its run
For the enneads what awakening should I get