A brief overview of the major summons for Water.
Water Pages
Core
Most important summons to have for the element. Will be used in most content.
Use Areas: EVERYWHERE
Perilous Tidefall
0★ | Massive Water damage to all foes. Inflict DEF Down (15%, 180S). |
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4★ | Massive Water damage to all foes. Inflict DEF Down (15%, 180S). All allies gain Water ATK Boosted (20%, 3T). |
5★ | Massive Water damage to all foes. Inflict DEF Down (20%, 180S). All allies gain Water ATK Boosted (30%, 3T). |
6★
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Unworldly Water damage to all foes (Damage cap: ~1,500,000). 300% Bonus Water damage to all foes (Damage cap: ~635,000). Inflict DEF Down (20%, 180S). All allies gain Water ATK Boosted (30%, 3T). |
6★
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Unworldly Water damage to all foes (Damage cap: ~1,500,000). 300% Bonus Water damage to all foes (Damage cap: ~635,000). Inflict DEF Down (20%, 180S). All allies gain Water ATK Boosted (30%, 3T). |
6★
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Unworldly Water damage to all foes (Damage cap: ~1,500,000). 300% Bonus Water damage to all foes (Damage cap: ~635,000). Inflict DEF Down (20%, 180S). All allies gain Water ATK Boosted (30%, 3T) and Repel (30%, 3 times, 3T). |
Leviathan Omega’s Aura
0★ | 50% boost to Oceansoul’s Weapon Skills|weapon skills. |
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3★ | 100% boost to Oceansoul’s Weapon Skills|weapon skills. |
4★ | 120% boost to Oceansoul’s Weapon Skills|weapon skills. |
5★ | 140% boost to Oceansoul’s Weapon Skills|weapon skills. |
6★
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150% boost to Oceansoul’s Weapon Skills|weapon skills. |
6★
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160% boost to Oceansoul’s Weapon Skills|weapon skills. |
6★
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170% boost to Oceansoul’s Weapon Skills|weapon skills. |
0★ | 50% boost to Oceansoul’s Weapon Skills|weapon skills. |
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3★ | 100% boost to Oceansoul’s Weapon Skills|weapon skills. |
4★ | 120% boost to Oceansoul’s Weapon Skills|weapon skills. |
5★ | 140% boost to Oceansoul’s Weapon Skills|weapon skills. |
6★
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150% boost to Oceansoul’s Weapon Skills|weapon skills. |
6★
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160% boost to Oceansoul’s Weapon Skills|weapon skills. |
6★
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170% boost to Oceansoul’s Weapon Skills|weapon skills. |
- Omega aura summon.
- Call is decent but isn’t used unless the defense down and water attack are really needed.
- Priority target to ULB.
Use Areas: EVERYWHERE
Apam Napat
0★ | Massive Water damage to all foes. Inflict Putrefied (5000, Accuracy: 50%, 180s). |
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4★ | 400% Water damage to all foes (Damage cap: ~860,000). Inflict Putrefied (5000, Accuracy: 100%, 180s). All allies gain TA Up (15%, 3t). |
5★ | 400% Water damage to all foes (Damage cap: ~860,000). Inflict Putrefied (5000, Accuracy: 100%, 180s). All allies gain TA Up (30%, 3t). |
Varuna’s Aura
0★ | 80% boost to Water’s, Tsunami’s, and Hoarfrost’s Weapon Skills|weapon skills. |
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3★ | 120% boost to Water’s, Tsunami’s, and Hoarfrost’s Weapon Skills|weapon skills. |
4★ | 140% boost to Water’s, Tsunami’s, and Hoarfrost’s Weapon Skills|weapon skills. |
5★ | 150% boost to Water’s, Tsunami’s, and Hoarfrost’s Weapon Skills|weapon skills. |
0★ | 80% boost to Water’s, Tsunami’s, and Hoarfrost’s Weapon Skills|weapon skills. |
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3★ | 120% boost to Water’s, Tsunami’s, and Hoarfrost’s Weapon Skills|weapon skills. |
4★ | 140% boost to Water’s, Tsunami’s, and Hoarfrost’s Weapon Skills|weapon skills. |
5★ | 150% boost to Water’s, Tsunami’s, and Hoarfrost’s Weapon Skills|weapon skills. |
- Optimus aura summon.
- The TA on call is pretty solid for use in hard content.
- Best way to get ULB Varuna friends is to ULB your own Varuna.
Use Areas: EVERYWHERE
Tidal Erasure
0★ | Massive Water damage to all foes. Inflict Pureflow 5 (5T) on Fire foes. All allies gain 70% Fire Cut (70%, 1T). |
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4★ | 400% Water damage to all foes. Inflict Pureflow 5 (5T) on Fire foes. All allies gain 70% Fire Cut (70%, 1T) and Immune (1 times). |
Gabriel’s Aura
0★ | 100% boost to Water Elemental ATK. |
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3★ | 120% boost to Water Elemental ATK. |
4★ | 140% boost to Water Elemental ATK. |
0★ | 100% boost to Water Elemental ATK. |
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3★ | 120% boost to Water Elemental ATK. |
4★ | 140% boost to Water Elemental ATK. |
- Water Primarch summon
- 70% fire cut is useful for tanking triggers in raids like Mugen or Proud+ fights.
- 5-15% cap up sub aura makes this summon slotted everywhere it can be.
Use Areas: ON-ELEMENT, SANDY
Koph
3★ | 400% Water damage to all foes. Water allies gain Crescent Moon (Summon), gradually boosting ATK (Normal modifier) and DEF over 5 turns. |
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5★ | 500% Water damage to all foes. Water allies gain Crescent Moon (Summon), gradually boosting ATK (Normal modifier) and DEF over 5 turns. |
The Moon’s Aura
3★ | Up to 110% boost to Water Elemental ATK based on the number of turns passed. (Starts at 70%, gains 4% per turn.) |
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4★ | Up to 120% boost to Water Elemental ATK based on the number of turns passed. (Starts at 80%, gains 4% per turn.) |
5★ | Up to 140% boost to Water Elemental ATK based on the number of turns passed. (Starts at 100%, gains ?% per turn.) |
3★ | Up to 110% boost to Water Elemental ATK based on the number of turns passed. (Starts at 70%, gains 4% per turn.) |
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4★ | Up to 120% boost to Water Elemental ATK based on the number of turns passed. (Starts at 80%, gains 4% per turn.) |
5★ | Up to 140% boost to Water Elemental ATK based on the number of turns passed. (Starts at 100%, gains ?% per turn.) |
- Water’s seraphic Arcarum summon.
- Must slot for all on element content.
- Sandalphon enables Hanged Man to work off element as well
- Call is namely for the clear if needed.
Burst
Summons that are used for burst setups.
Use Areas: BURST
Abysmal Waters
0★ | 500% Water damage to all foes (Damage cap: ~630,000). All Water allies gain Bonus Water DMG (20%, 1T), DA Up (40%, 1T), and TA Up (20%, 1T). |
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3★ | 700% Water damage to all foes (Damage cap: ~730,000). All Water allies gain Bonus Water DMG (30%, 1T), DA Up (60%, 1T), and TA Up (40%, 1T). |
Charybdis’s Aura
0★ | 40% boost to Water Elemental ATK. 20% boost to C.A. DMG. 20% boost to Water allies’ charge bars at battle start. |
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3★ | 60% boost to Water Elemental ATK. 30% boost to C.A. DMG. 30% boost to Water allies’ charge bars at battle start. |
0★ | 40% boost to Water Elemental ATK. 20% boost to C.A. DMG. 20% boost to Water allies’ charge bars at battle start. |
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3★ | 60% boost to Water Elemental ATK. 30% boost to C.A. DMG. 30% boost to Water allies’ charge bars at battle start. |
- Water’s echo summon.
- Call is very valuable for burst setups for both the echo and DATA.
- Value of MLB depends on your investment in the element. Generally 0* is fine but certain strategies for faster setups may require 3*.
Useful Sub Auras
Summons with helpful sub auras for a variety of content.
Use Areas: EVERYWHERE
Vortex Core
0★ | 9-hit Water damage to random foes. All Water allies gain Supplemental DMG (1% of foe’s max HP Damage cap: 75,000, 1T). |
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3★ | 9-hit Water damage to random foes. All Water allies gain Supplemental DMG (1% of foe’s max HP Damage cap: 100,000, 1T). |
4★ | 9-hit Water damage to random foes. Raise all foes’ Toxicosis (Accuracy: g, 180s) lvl by 1 (Max: 10). All Water allies gain Supplemental DMG (1% of foe’s max HP Damage cap: 100,000, 1T). |
Wamdus’s Aura
0★ | 100% boost to Water ATK. |
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3★ | 120% boost to Water ATK. |
4★ | 140% boost to Water ATK. |
0★ | 100% boost to Water ATK. |
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3★ | 120% boost to Water ATK. |
4★ | 140% boost to Water ATK. |
- 10-40% boost to primal skills sub aura.
- Call is strong but rarely sees use outside of Hrae setups.
- For Hrae setups, the call will be used a majority of the time.
Use Areas: HARD CONTENT, FA
Jurist Scales
3★ | 400% Water damage to all foes. Balance all allies’ HP. Restore Water allies’ HP (Healing cap: 1250). |
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4★ | 400% Water damage to all foes. Balance all allies’ HP. Restore Water allies’ HP (Healing cap: 1500). |
5★ | 500% Water damage to all foes. Balance all allies’ HP. Restore Water allies’ HP (Healing cap: 1500). |
Justice’s Aura
3★ | 100% boost to Water allies’ Normal ATK. 10% boost to DEF. |
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4★ | 110% boost to Water allies’ Normal ATK. 10% boost to DEF. |
5★ | 130% boost to Water allies’ Normal ATK. 10% boost to DEF. |
3★ | 100% boost to Water allies’ Normal ATK. 10% boost to DEF. |
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4★ | 110% boost to Water allies’ Normal ATK. 10% boost to DEF. |
5★ | 130% boost to Water allies’ Normal ATK. 10% boost to DEF. |
- Water’s HP Arcarum summon.
- Call is great for hard content to help balance HP when one person is taking a majority of the damage and for heals.
- Slotted in hard content or FA when you need the HP.
Other Summons
Other summons of note.
Use Areas: OTK
Unclouded Waters
0★ | 500% Water damage to all foes (Damage cap: ~630,000). All Water allies gain Deluge Crest 1 and Water ATK Up (25%, 3T). |
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3★ | 700% Water damage to all foes (Damage cap: ~630,000). All Water allies gain Deluge Crest 1 and Water ATK Up (50%, 3T). |
4★ | 900% Water damage to all foes (Damage cap: ~700,000). All Water allies gain Deluge Crest 1, Water ATK Up (60%, 3T), and Mirror Image (1 times). |
Princess Long Ji’s Aura
0★ | 50% boost to Water Elemental ATK. |
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3★ | 80% boost to Water Elemental ATK. |
4★ | 100% boost to Water Elemental ATK. All Water allies start battle with Deluge Crest 1. |
0★ | 50% boost to Water Elemental ATK. |
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3★ | 80% boost to Water Elemental ATK. |
4★ | 100% boost to Water Elemental ATK. All Water allies start battle with Deluge Crest 1. |
- Water’s crest summon.
- Useful subaura for Manadiver setups or burst setups with Opus MH foir an extra bit of damage..
- Great for OTK for its main summon starting crest to allow an autonuke from manadiver without pressing any buttons.
Use Areas: OTK
Flying Ace
0★ | Massive Water damage to all foes. Inflict DA Down (180S) and TA Down (180S). Slight chance (About 10%) for all allies to gain Charge Boost (200%). |
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Bonito’s Aura
0★ | Boost to Water Elemental ATK based on the number of :Category: Water Summons|Water summons equipped (Up to 100%). |
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3★ | Boost to Water Elemental ATK based on the number of :Category: Water Summons|Water summons equipped (Up to 120%). |
4★ | Boost to Water Elemental ATK based on the number of :Category: Water Summons|Water summons equipped (Up to 130%). 10% boost to Water allies’ DEF. Main/Support: Main Character|MC starts battle with Final Uncap: Bonito. |
0★ | Boost to Water Elemental ATK based on the number of :Category: Water Summons|Water summons equipped (Up to 100%). |
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3★ | Boost to Water Elemental ATK based on the number of :Category: Water Summons|Water summons equipped (Up to 120%). |
4★ | Boost to Water Elemental ATK based on the number of :Category: Water Summons|Water summons equipped (Up to 130%). 10% boost to Water allies’ DEF. Main/Support: Main Character|MC starts battle with Final Uncap: Bonito. |
- Call grants allies 200% charge when main or friend summon making it excellent for ougi based bursts.
- Charge is not guarenteed for subsequent calls.
Use Areas:
Sanctuary
0★ | Massive Water damage to all foes. All allies gain Water ATK Boosted (30%, 3t) and 30% Fire Res (3t). |
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3★ | Massive Water damage to all foes. All allies gain Water ATK Boosted (50%, 3t) and 50% Fire Res (3t). |
4★ | Massive Water damage to all foes. All allies gain Water ATK Boosted (70%, 3t) and 60% Fire Res (3t). |
Ca Ong’s Aura
0★ | Boost Water attack critical hit rate / 30% boost to Debuff Resistance. |
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3★ | Boost Water attack critical hit rate / 40% boost to Debuff Resistance. |
4★ | Boost Water attack critical hit rate (Effect enhanced) (~50% chance to deal 50%-100% more damage.) / 40% boost to Debuff Resistance. |
0★ | Boost Water attack critical hit rate / 30% boost to Debuff Resistance. |
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3★ | Boost Water attack critical hit rate / 40% boost to Debuff Resistance. |
4★ | Boost Water attack critical hit rate (Effect enhanced) (~50% chance to deal 50%-100% more damage.) / 40% boost to Debuff Resistance. |
- Generally dated for most content but 60% fire damage cut is a great defensive tool for hard content.
Use Areas:
Garnet Blast
0★ | All allies gain Fire ATK Boosted (25%, 3t) and 25% Fire Res (3t). |
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3★ | All allies gain Fire ATK Boosted (50%, 3t) and 50% Fire Res (3t). |
Garnet Carbuncle’s Aura
0★ | 30% boost to debuff resistance. |
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3★ | 40% boost to debuff resistance. |
0★ | 30% boost to debuff resistance. |
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3★ | 40% boost to debuff resistance. |
- SR alternative to Ca Ong wioth a weaker 50% damage cut than FLB Ca Ong but is stronger than a 0* one.