Water Summons

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Summons

Core

Most important summons to have for the element. Will be used in most content.

Use Areas: EVERYWHERE
Perilous Tidefall
0★ Massive Water damage to all foes.
Inflict DEF Down (15%, 180S).
4★ Massive Water damage to all foes.
Inflict DEF Down (15%, 180S).
All allies gain Water ATK Boosted (20%, 3T).
5★ Massive Water damage to all foes.
Inflict DEF Down (20%, 180S).
All allies gain Water ATK Boosted (30%, 3T).
6★
Unworldly Water damage to all foes (Damage cap: ~1,500,000).
300% Bonus Water damage to all foes (Damage cap: ~635,000).
Inflict DEF Down (20%, 180S).
All allies gain Water ATK Boosted (30%, 3T).
6★
Unworldly Water damage to all foes (Damage cap: ~1,500,000).
300% Bonus Water damage to all foes (Damage cap: ~635,000).
Inflict DEF Down (20%, 180S).
All allies gain Water ATK Boosted (30%, 3T).
6★
Unworldly Water damage to all foes (Damage cap: ~1,500,000).
300% Bonus Water damage to all foes (Damage cap: ~635,000).
Inflict DEF Down (20%, 180S).
All allies gain Water ATK Boosted (30%, 3T) and Repel (30%, 3 times, 3T).
Leviathan Omega’s Aura
0★ 50% boost to Oceansoul’s Weapon Skills|weapon skills.
3★ 100% boost to Oceansoul’s Weapon Skills|weapon skills.
4★ 120% boost to Oceansoul’s Weapon Skills|weapon skills.
5★ 140% boost to Oceansoul’s Weapon Skills|weapon skills.
6★
150% boost to Oceansoul’s Weapon Skills|weapon skills.
6★
160% boost to Oceansoul’s Weapon Skills|weapon skills.
6★
170% boost to Oceansoul’s Weapon Skills|weapon skills.
0★ 50% boost to Oceansoul’s Weapon Skills|weapon skills.
3★ 100% boost to Oceansoul’s Weapon Skills|weapon skills.
4★ 120% boost to Oceansoul’s Weapon Skills|weapon skills.
5★ 140% boost to Oceansoul’s Weapon Skills|weapon skills.
6★
150% boost to Oceansoul’s Weapon Skills|weapon skills.
6★
160% boost to Oceansoul’s Weapon Skills|weapon skills.
6★
170% boost to Oceansoul’s Weapon Skills|weapon skills.
  • Magna aura summon.
  • Call is decent but isn’t used unless the defense down and water attack are really needed.
  • Priority target to ULB.
Use Areas: EVERYWHERE
Apam Napat
0★ Massive Water damage to all foes.
Inflict Putrefied (5000, Accuracy: 50%, 180s).
4★ 400% Water damage to all foes (Damage cap: ~860,000).
Inflict Putrefied (5000, Accuracy: 100%, 180s).
All allies gain TA Up (15%, 3t).
5★ 400% Water damage to all foes (Damage cap: ~860,000).
Inflict Putrefied (5000, Accuracy: 100%, 180s).
All allies gain TA Up (30%, 3t).
Varuna’s Aura
0★ 80% boost to Water’s, Tsunami’s, and Hoarfrost’s Weapon Skills|weapon skills.
3★ 120% boost to Water’s, Tsunami’s, and Hoarfrost’s Weapon Skills|weapon skills.
4★ 140% boost to Water’s, Tsunami’s, and Hoarfrost’s Weapon Skills|weapon skills.
5★ 150% boost to Water’s, Tsunami’s, and Hoarfrost’s Weapon Skills|weapon skills.
0★ 80% boost to Water’s, Tsunami’s, and Hoarfrost’s Weapon Skills|weapon skills.
3★ 120% boost to Water’s, Tsunami’s, and Hoarfrost’s Weapon Skills|weapon skills.
4★ 140% boost to Water’s, Tsunami’s, and Hoarfrost’s Weapon Skills|weapon skills.
5★ 150% boost to Water’s, Tsunami’s, and Hoarfrost’s Weapon Skills|weapon skills.
  • Primal aura summon.
  • The TA on call is pretty solid for use in hard content.
  • Best way to get ULB Varuna friends is to ULB your own Varuna.
Use Areas: EVERYWHERE
Tidal Erasure
0★ Massive Water damage to all foes.
Inflict Pureflow 5 (5T) on Fire foes.
All allies gain 70% Fire Cut (70%, 1T).
4★ 400% Water damage to all foes.
Inflict Pureflow 5 (5T) on Fire foes.
All allies gain 70% Fire Cut (70%, 1T) and Immune (1 times).
Gabriel’s Aura
0★ 100% boost to Water Elemental ATK.
3★ 120% boost to Water Elemental ATK.
4★ 140% boost to Water Elemental ATK.
0★ 100% boost to Water Elemental ATK.
3★ 120% boost to Water Elemental ATK.
4★ 140% boost to Water Elemental ATK.
  • Water Primarch summon
  • 70% fire cut is useful for tanking triggers in raids like Mugen or Proud+ fights.
  • 5-15% cap up sub aura makes this summon slotted everywhere it can be.
Use Areas: ON-ELEMENT, SANDY
Koph
3★ 400% Water damage to all foes. Water allies gain Crescent Moon (Summon), gradually boosting ATK (Normal modifier) and DEF over 5 turns.
5★ 500% Water damage to all foes. Water allies gain Crescent Moon (Summon), gradually boosting ATK (Normal modifier) and DEF over 5 turns.
The Moon’s Aura
3★ Up to 110% boost to Water Elemental ATK based on the number of turns passed. (Starts at 70%, gains 4% per turn.)
4★ Up to 120% boost to Water Elemental ATK based on the number of turns passed. (Starts at 80%, gains 4% per turn.)
5★ Up to 140% boost to Water Elemental ATK based on the number of turns passed. (Starts at 100%, gains ?% per turn.)
3★ Up to 110% boost to Water Elemental ATK based on the number of turns passed. (Starts at 70%, gains 4% per turn.)
4★ Up to 120% boost to Water Elemental ATK based on the number of turns passed. (Starts at 80%, gains 4% per turn.)
5★ Up to 140% boost to Water Elemental ATK based on the number of turns passed. (Starts at 100%, gains ?% per turn.)
  • Water’s seraphic Arcarum summon.
  • Must slot for all on element content.
    • Sandalphon enables Hanged Man to work off element as well
  • Call is namely for the clear if needed.

Burst

Summons that are used for burst setups.

Use Areas: BURST
Abysmal Waters
0★ 500% Water damage to all foes (Damage cap: ~630,000).
All Water allies gain Bonus Water DMG (20%, 1T), DA Up (40%, 1T), and TA Up (20%, 1T).
3★ 700% Water damage to all foes (Damage cap: ~730,000).
All Water allies gain Bonus Water DMG (30%, 1T), DA Up (60%, 1T), and TA Up (40%, 1T).
Charybdis’s Aura
0★ 40% boost to Water Elemental ATK.
20% boost to C.A. DMG.
20% boost to Water allies’ charge bars at battle start.
3★ 60% boost to Water Elemental ATK.
30% boost to C.A. DMG.
30% boost to Water allies’ charge bars at battle start.
0★ 40% boost to Water Elemental ATK.
20% boost to C.A. DMG.
20% boost to Water allies’ charge bars at battle start.
3★ 60% boost to Water Elemental ATK.
30% boost to C.A. DMG.
30% boost to Water allies’ charge bars at battle start.
  • Water’s echo summon.
  • Call is very valuable for burst setups for both the echo and DATA.
  • Value of MLB depends on your investment in the element. Generally 0* is fine but certain strategies for faster setups may require 3*.

Useful Sub Auras

Summons with helpful sub auras for a variety of content.

Use Areas: EVERYWHERE
Vortex Core
0★ 9-hit Water damage to random foes.
All Water allies gain Supplemental DMG (1% of foe’s max HP Damage cap: 75,000, 1T).
3★ 9-hit Water damage to random foes.
All Water allies gain Supplemental DMG (1% of foe’s max HP Damage cap: 100,000, 1T).
4★ 9-hit Water damage to random foes.
Raise all foes’ Toxicosis (Accuracy: g, 180s) lvl by 1 (Max: 10).
All Water allies gain Supplemental DMG (1% of foe’s max HP Damage cap: 100,000, 1T).
Wamdus’s Aura
0★ 100% boost to Water ATK.
3★ 120% boost to Water ATK.
4★ 140% boost to Water ATK.
0★ 100% boost to Water ATK.
3★ 120% boost to Water ATK.
4★ 140% boost to Water ATK.
  • 10-40% boost to primal skills sub aura.
  • Call is strong but rarely sees use outside of Hrae setups.
    • For Hrae setups, the call will be used a majority of the time.
Use Areas: HARD CONTENT, FA
Jurist Scales
3★ 400% Water damage to all foes. Balance all allies’ HP. Restore Water allies’ HP (Healing cap: 1250).
4★ 400% Water damage to all foes. Balance all allies’ HP. Restore Water allies’ HP (Healing cap: 1500).
5★ 500% Water damage to all foes. Balance all allies’ HP. Restore Water allies’ HP (Healing cap: 1500).
Justice’s Aura
3★ 100% boost to Water allies’ Normal ATK. 10% boost to DEF.
4★ 110% boost to Water allies’ Normal ATK. 10% boost to DEF.
5★ 130% boost to Water allies’ Normal ATK. 10% boost to DEF.
3★ 100% boost to Water allies’ Normal ATK. 10% boost to DEF.
4★ 110% boost to Water allies’ Normal ATK. 10% boost to DEF.
5★ 130% boost to Water allies’ Normal ATK. 10% boost to DEF.
  • Water’s HP Arcarum summon.
  • Call is great for hard content to help balance HP when one person is taking a majority of the damage and for heals.
  • Slotted in hard content or FA when you need the HP.

Other Summons

Other summons of note.

Use Areas: OTK
Unclouded Waters
0★ 500% Water damage to all foes (Damage cap: ~630,000).
All Water allies gain Deluge Crest 1 and Water ATK Up (25%, 3T).
3★ 700% Water damage to all foes (Damage cap: ~630,000).
All Water allies gain Deluge Crest 1 and Water ATK Up (50%, 3T).
4★ 900% Water damage to all foes (Damage cap: ~700,000).
All Water allies gain Deluge Crest 1, Water ATK Up (60%, 3T), and Mirror Image (1 times).
Princess Long Ji’s Aura
0★ 50% boost to Water Elemental ATK.
3★ 80% boost to Water Elemental ATK.
4★ 100% boost to Water Elemental ATK.
All Water allies start battle with Deluge Crest 1.
0★ 50% boost to Water Elemental ATK.
3★ 80% boost to Water Elemental ATK.
4★ 100% boost to Water Elemental ATK.
All Water allies start battle with Deluge Crest 1.
  • Water’s crest summon.
  • Useful subaura for Manadiver setups or burst setups with Opus MH foir an extra bit of damage..
  • Great for OTK for its main summon starting crest to allow an autonuke from manadiver without pressing any buttons.
Use Areas: OTK
Flying Ace
0★ Massive Water damage to all foes.
Inflict DA Down (180S) and TA Down (180S).
Slight chance (About 10%) for all allies to gain Charge Boost (200%).
Bonito’s Aura
0★ Boost to Water Elemental ATK based on the number of :Category: Water Summons|Water summons equipped (Up to 100%).
3★ Boost to Water Elemental ATK based on the number of :Category: Water Summons|Water summons equipped (Up to 120%).
4★ Boost to Water Elemental ATK based on the number of :Category: Water Summons|Water summons equipped (Up to 130%).
10% boost to Water allies’ DEF.
Main/Support: Main Character|MC starts battle with Final Uncap: Bonito.
0★ Boost to Water Elemental ATK based on the number of :Category: Water Summons|Water summons equipped (Up to 100%).
3★ Boost to Water Elemental ATK based on the number of :Category: Water Summons|Water summons equipped (Up to 120%).
4★ Boost to Water Elemental ATK based on the number of :Category: Water Summons|Water summons equipped (Up to 130%).
10% boost to Water allies’ DEF.
Main/Support: Main Character|MC starts battle with Final Uncap: Bonito.
  • Call grants allies 200% charge when main or friend summon making it excellent for ougi based bursts.
    • Charge is not guarenteed for subsequent calls.
Use Areas:
Sanctuary
0★ Massive Water damage to all foes. All allies gain Water ATK Boosted (30%, 3t) and 30% Fire Res (3t).
3★ Massive Water damage to all foes. All allies gain Water ATK Boosted (50%, 3t) and 50% Fire Res (3t).
4★ Massive Water damage to all foes. All allies gain Water ATK Boosted (70%, 3t) and 60% Fire Res (3t).
Ca Ong’s Aura
0★ Boost Water attack critical hit rate / 30% boost to Debuff Resistance.
3★ Boost Water attack critical hit rate / 40% boost to Debuff Resistance.
4★ Boost Water attack critical hit rate (Effect enhanced) (~50% chance to deal 50%-100% more damage.) / 40% boost to Debuff Resistance.
0★ Boost Water attack critical hit rate / 30% boost to Debuff Resistance.
3★ Boost Water attack critical hit rate / 40% boost to Debuff Resistance.
4★ Boost Water attack critical hit rate (Effect enhanced) (~50% chance to deal 50%-100% more damage.) / 40% boost to Debuff Resistance.
  • Generally dated for most content but 60% fire damage cut is a great defensive tool for hard content.
Use Areas:
Garnet Blast
0★ All allies gain Fire ATK Boosted (25%, 3t) and 25% Fire Res (3t).
3★ All allies gain Fire ATK Boosted (50%, 3t) and 50% Fire Res (3t).
Garnet Carbuncle’s Aura
0★ 30% boost to debuff resistance.
3★ 40% boost to debuff resistance.
0★ 30% boost to debuff resistance.
3★ 40% boost to debuff resistance.
  • SR alternative to Ca Ong wioth a weaker 50% damage cut than FLB Ca Ong but is stronger than a 0* one.

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