This is a brief overview of notable water characters. This does not include every usable water character.
Water Pages
Characters
To start, we will focus on general usage of characters for setups including burst, full auto, and hard content.
Burst
Here is a quick overview of characters that are useful for Burst setups.
Overview
Attacker
Characters who’s primary purpose on teams is to deal lots of damage.
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Sleeping Talent
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Shine like a Dragon
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Nothing Ventured, Nothing Gained
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- Water’s strongest normal attacker.
- Passive Guarenteed Triple Attacks
Guaranteed triple attack regardless of Triple Attack Lowered debuffs
and Normal Attack DMG Amplified (30%)
Normal DMG dealt is amplified
. - Gains ATK Sharply Boosted (100%, 1 turn)
with the second attack of a multistrike effect. - Also provides some great buffs including Normal Attack DMG Amplified (10%)
Normal DMG dealt is amplified
and prevents buffs from being removed. - Her skill 3 Nothing Ventured, Nothing Gained
serves great double duty for both the Double Strike
Attacks twice each turn
to allies other than herself and Substitute (All-Ally)
Receives all attacks in place of allies
with Dodge All
to tank any nasty trigger. - Has Trove’s Lusters stacks that raise on ally multistrikes. This buffs her skill 1 Sleeping Talent
.
- Grants Double Strike
Attacks twice each turn
as 1-2 stacks, Triple Strike
Attacks 3 times each turn
at 3-4, and Quadruple Strike
Attacks 4 times each turn
at 5. - S1 can’t be used at 0 stacks meaning it can’t be used turn of burst setups.
- Grants Double Strike
Lunatic Lashings |
450% (Massive) Water damage to a foe. Bonus Plain damage based on Gwynne’s HP (Damage cap: 400,000 per hit / Max: 3 hits). |
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Release Augments
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Gain 3 Discharge Cell (Max: 5). (When HP is 50% or higher: Also gain Double Strike (1T).) |
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Ram It Down
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Gain Ram It Down (50%, Multiplier: Assassin, 1-4T). (Consume up to 3 Discharge Cell. Extend effect duration based on number consumed.) |
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Guns and Roses
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Consume 1 Burst Shell to deal 3-hit, 100% Water damage to a foe (Damage cap: ~215,000 per hit). Instantly perform a normal attack without using up a turn. (Starts battle with 3 Burst Shell. Can’t reload.) |
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Arianensa Contractor
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At battle start and upon charge attack: Gain 2 Discharge Cell. Consume 1 Discharge Cell on normal attacks to gain these effects: Guaranteed triple attacks and 50% Bonus Water DMG effect. |
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Caracole Tactics
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For sabre-specialty Water allies: 20% boost to skill damage and 10% boost to skill damage cap. For gun-specialty Water allies: 30% boost to C.A. damage and 10% boost to C.A. damage cap. |
- 1-4 turn ATK Sharply Boosted (50%)
based on the Number of Discharge shells used (up to 3).
- Starts the battle with 2 Discharge Shells with a max of 5.
- Gains 3 via her S1 Release Augments
Gain 3 Discharge Cell (Max: 5).
(When HP is 50% or higher: Also gain Double Strike (1T).) . - These are consumed on normal attacks for Guarenteed Triple Attacks
Guaranteed triple attack regardless of Triple Attack Lowered debuffs
and Bonus DMG (50%)
Deals bonus DMG for one-foe one-ally attacks
.
- Release Augments
Gain 3 Discharge Cell (Max: 5).
(When HP is 50% or higher: Also gain Double Strike (1T).) gives Double Strike
Attacks twice each turn
when used with more than 50% HP. - Can perform up to 3 Instant Attacks
Attack without using up a turn
with her skill 3 Guns and Roses
Consume 1 Burst Shell to deal 3-hit, 100% Water damage to a foe (Damage cap: ~215,000 per hit).
Instantly perform a normal attack without using up a turn.
(Starts battle with 3 Burst Shell. Can’t reload.) . - Additionally gives 10% skill cap to Sabre prof allies.
Krisis Triaina |
450% (Massive) Water damage to a foe. All allies gain Water ATK Up (30%, 3.5T). (700% Bonus damage to a foe with Tide Father’s Judgment [Damage cap: ~1,160,000].) |
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Triaina
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800% Water damage to a foe (Damage cap: ~1,160,000). Inflict Tide Father’s Judgment (Accuracy: 200%). Raise foe’s Thunderstruck (Accuracy: g, 180s) lvl by 1 (Max: 10). |
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Ruler of the Sea
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150% Water damage to all foes (Damage cap: ~340,000). All allies gain ATK Boosted (Stackable) (5% (30% Max), Multiplier: Unique Stackable), DEF Boosted (Stackable) (5% (30% Max)), and Charge Bar (20%). (Consumes all Tide Father lvls. Boost to activations based on number consumed [Max: 10 times].) |
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Isthmia
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All Water allies gain Isthmia (5T). |
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Three Prongs of Judgment
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Guaranteed triple attacks, 35% hit to charge bar gain, and normal attacks deal 3-hit damage to random foes. |
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Tide Father’s Glory
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When a Water ally uses a charge attack: Gain Charge Bar (10%). Raise Tide Father lvl by 1 (Max: 9). |
- Strong 0B normal attacker with passive Guarenteed Triple Attacks
Guaranteed triple attack regardless of Triple Attack Lowered debuffs
and Flurry (3-hit)
Normal attacks deal 2-hit DMG to random foes
.
Hydrozoa |
1250% (Unworldly) Water damage to a foe (Damage cap: ~2,900,000). All Water allies gain DMG Mitigation (5000, 0.5T). |
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Ravenous Drain
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I’m hungry… (Wamdus#Ravenous Drain|Pick one I can chow down on.) |
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Innocence Toxin
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6-hit, 150% Water damage to a foe (Damage cap: ~108,000 per hit). Inflict Paralyzed 2 (Accuracy: 90%, 2T) and Poisoned (5000, Accuracy: 100%, 180s). Raise foe’s Toxicosis (Accuracy: g, 180s) lvl by 1 (Max: 10). (Auto-activates upon taking damage.) |
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The Azure’s Halo
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Gain The Azure’s Halo. (Can’t recast.) |
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Ambient Drain
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Absorb up to 15% of other allies’ charge bar and transfer to caster’s charge bar (Max: 180%). Gain Fated Chain Bar (20%) and Tentakernel. Inflict Delay (Special) on a foe. If successful, gain Charged (30%). |
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Attractor Vortex
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Remove all buffs from all other allies and foes. Gain Tentaforce (1T). |
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Joys of Hard Work
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50% boost to max HP and 25% hit to charge bar gain. Has a maximum charge bar limit of 200%. (Can only use charge attack when charge bar is at 200%.) |
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Limitless Azure
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All Water allies gain DMG Mitigation (10000, 1T) upon activating a Fated Chain. |
- Guarenteed Triple Attacks
Guaranteed triple attack regardless of Triple Attack Lowered debuffs
, Normal Attack DMG Amplified (50%)
Normal DMG dealt is amplified
, and Flurry (4 hit)
Normal attacks deal 2-hit DMG to random foes
on her skill 1 Ravenous Drain
I’m hungry… (Wamdus#Ravenous Drain|Pick one I can chow down on.)
works great for abusing water’s supplmental damage.
Astralance: Everto |
450% (Massive) Water damage to a foe. Inflict Mode Bar Cut. |
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Thousand-Spear Void |
500% (Massive) Water damage to a foe (Damage cap: ~2,020,000). Inflict Mode Bar Cut. All allies gain Strength (20%-10%, 3.5T) and Shield (2000, 3.5T). |
After Stage 1 Transcendence: True Spear: Righteous Annihilation |
550% (Massive) Water damage to a foe (Damage cap: ~2,300,000). Inflict Mode Bar Cut. All allies gain Strength (20%-10%, 3.5T), Shield (2000, 3.5T), and Drain (10% of damage dealt Healing cap: 1000, 2.5T). |
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Spiral Spear
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1000% Water damage to a foe in Overdrive (Damage cap: ~1,160,000). Inflict Mode Bar Cut. Level 55: Damage increased to 1100% Level 85: Damage cap increased to ~1,430,000. |
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Fleeting Spark
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Gain Substitute (1T) and Counters on Dodge (3 times, 3T). Level 95: Also gain Fleeting Spark (280%, Multiplier: Assassin, 1T) |
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Arm the Bastion
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All allies gain 100% DMG Cut (1T) and 100% Fire Cut (1T). Level 130: All allies also gain Fire Switch (3T). |
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One-Rift’s Benediction
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All allies gain Rift’s Benediction (100%, 3T), Fire DMG Lowered (50%, 3T), Water DMG Lowered (50%, 3T), Earth DMG Lowered (50%, 3T), Wind DMG Lowered (50%, 3T), Light DMG Lowered (50%, 3T), and Dark DMG Lowered (50%, 3T). (Can’t recast.) |
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Enlightened One
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Starts battle with Undying (Can’t be removed) (1 times). Level 90: Also starts battle with Enlightened One. |
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Rakshasan Spear
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Amplify (Seraphic modifier) damage against Fire foes by 20%. |
- Fleeting Spark
Gain Substitute (1T) and Counters on Dodge (3 times, 3T).
Level 95:
Also gain Fleeting Spark (280%, Multiplier: Assassin, 1T) has ATK Sharply Boosted (280%, 1 turn)
which is strong for 1 turn bursts. - Lacks any sort of TA up meaning he’ll need to reach it via grid and team buffs.
Support
Characters who provide strong buffs to the party.
Mondlicht |
450% (Massive) Water damage to a foe. All Water allies gain Crescent Moon (Summon) (Multiplier: Normal, 4.5T). End cooldown for Phases of the Moon. |
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Boaz
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5-hit, 100% Water damage to a foe (Damage cap: ~108,000 per hit). Inflict Bewitching Moonlight (Accuracy: 150%) on a foe. (Bewitching Moonlight effect specs increase upon each cast [Max: 3 times]) Level 55: Also inflict Delay (Accuracy: 120%). |
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Jachin
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Grant a Water ally Unchallenged (1 times), Veil, and Mirror Image (1 times). Level 75: Also grant Shield (3000). |
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Phases of the Moon
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All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%). Moon waxes. |
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Lunatic Vendetta
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Lunar Raiment
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Boost to Water allies’ DEF specs based on the moon phase. |
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The Moon Reversed
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When Sub Ally: +2% boost to Water allies’ ATK (Unique modifier) per turn passed (Max: 20% at 10 turns). +4% boost to Water allies’ DEF per turn passed (Max: 40% at 10 turns). |
- Requires FLB.
- Incredibly powerful character for all teams that can swap her in.
- Swap in grants the team her Full Moon buff for three turns.
- 35% ATK and DEF up with Full Moon.
- Additionally gains passive teamwide Bonus DMG (40%)
Deals bonus DMG for one-foe one-ally attacks
.
- Don’t stack with falsehood but at 40% it completely dwarves it.
- Reflection of The Moon
provides DMG Cap Boosted (30%)
Maximum amount of DMG that can be dealt per hit is boosted
and ATK Up (50%, Unique)
ATK is boosted
with Full Moon.
- Her skill 3 Phases of the Moon
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. gives water allies the buff Tears of Lunacy.- During Full Moon, this provides DA Up (100%)
Double attack rate is boosted
, TA Up (20%)
Triple attack rate is boosted
, Bonus DMG (20%)
Deals bonus DMG for one-foe one-ally attacks
, and DMG Cap Boosted (10%)
Maximum amount of DMG that can be dealt per hit is boosted
.
- Bonus Damage stacks with everything.
- During Full Moon, this provides DA Up (100%)
- Lunatic Vendetta
causes Haaselia to deal a 4 hit skill nuke on ally normal attacks with the Full Moon buff.
- Very strong reccomendation to get for all the free damage.
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Raid of Honor
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Secret Engagement
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Gunfire Waltz
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- Gun/Bow buffer made for Relic Buster
and Soldier
setups. - Provides the following buffs to Gun/Bow allies based on the number of Gun/Bow as main allies.
- Supp. N.A. DMG (30k)
Normal attack DMG is supplemented
- Bonus DMG (10%, Superior)
Deals bonus DMG for one-foe one-ally attacks
- Increases normal attack hit count by 1 (ie standard attacks become Flurry (2-hit)
Normal attacks deal 2-hit DMG to random foes
) - DMG Cap Boosted (10%)
Maximum amount of DMG that can be dealt per hit is boosted
- Supp. N.A. DMG (30k)
- Has Guarenteed Triple Attacks
Guaranteed triple attack regardless of Triple Attack Lowered debuffs
and Flurry (2-hit)
Normal attacks deal 2-hit DMG to random foes
. - Autocasts her S1 Raid of Honor
on every three TAs from Gun/Bow allies.
- Deals a 4 hit nuke and a Dispel
Removes a buff from a foe.
along with giving the team Supplemental Skill DMG (Stackable) (10k, 50k max)
Skill DMG dealt is supplemented (Stackable)
.
- Deals a 4 hit nuke and a Dispel
- Autocasts her S2 Secret Engagement
at the end of a turn Water/Bow allies deal at least 60 hits. - Has Bridal Bullet stacks that are used for her skill 3 Diva Satanica
Increase number of times caster does an attack this turn based on number of Diuturna (Max: Quadruple Strike (1T)).
.
- Diva Satanica
Increase number of times caster does an attack this turn based on number of Diuturna (Max: Quadruple Strike (1T)).
gives herself and MC Double Strike
Attacks twice each turn
along with dealing a large 12 hit skill nuke. - Starts with 3.
- Gains 1 on her first two skills including their auto casts.
- Diva Satanica
Paradise Lost |
450% (Massive) Water damage to a foe. All allies gain Refresh (10% of max HP Healing cap: 1000, 2.5T) and Uplift (10%, 2.5T). |
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Revelation
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All allies gain Bonus Water DMG (20%, 3T) and Charge Bar (20%). |
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Oculus ex Inferni
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All allies gain Unchallenged (1 times). Inflict DA Down 6 (100%, Accuracy: 200%, 6T), TA Down 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (6T) on all foes. |
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Without You
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Grant a Water ally Bonus Water DMG (90%, 2T), Guaranteed TA (2T), 70% Fire Cut (2T), and Debuff Resistance Boosted (100%, 2T). |
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Coffee for Me Too, Please
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Immunity to Sleep. Restore 5% of Lucio’s max HP every 3 turns. Gain 1 Coffee Break every 3 turns. |
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Upon the Speaker’s Palm
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Gain 1 Coffee Break upon using skills (Max: 5). (Boost to C.A. specs based on number of Coffee Breaks.) |
- Buffer with double Bonus Damage sources that stack together.
- Without You
Grant a Water ally Bonus Water DMG (90%, 2T), Guaranteed TA (2T), 70% Fire Cut (2T), and Debuff Resistance Boosted (100%, 2T).
is a targetable Bonus DMG (90%)
Deals bonus DMG for one-foe one-ally attacks
along with Guarenteed Triple Attacks
Guaranteed triple attack regardless of Triple Attack Lowered debuffs
.
- GTA is particularly valuable to counteract the 100% MA down from Hraesvelgr

- GTA is particularly valuable to counteract the 100% MA down from Hraesvelgr
- Revelation
All allies gain Bonus Water DMG (20%, 3T) and Charge Bar (20%).
provides partywide Bonus DMG (20%)
Deals bonus DMG for one-foe one-ally attacks
.
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Judgement Sphere
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Kitrino Nima
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Marturion
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- Kitrino Nima
gives teamwide Bonus DMG (20%)
Deals bonus DMG for one-foe one-ally attacks
, TA Up (50%)
Triple attack rate is boosted
, and DEF Up (100%)
as well as capping fire damage to 10k per hit. - Every ally TA gives her 1 Pagos stack (max 8). When she normal attacks, she’ll use 4 Pagos stacks to autocast her Judgement Sphere
.
- Judgement Sphere
is a 5 hit nuke that inflicts a 5 turn local debuff Pureflow worth 10% ATK, down, 10% DEF down, and 20k supp damage taken.
- Judgement Sphere
Pas de Bourree du le Mort |
450% (Massive) Water damage to a foe. End cooldown for Ordre du Soutien. Gain Tactical Edge. |
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Ordre de Lutte
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Another Water ally instantly performs a normal attack without using up a turn. (Consumes Tactical Edge to end cooldown.) |
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Ordre de Soutien
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1-turn cut to a Water ally’s skill cooldowns. Target ally gains Critical Up (20%, 3T), Keen (3T), and DMG Amplified (15%, Multiplier: Seraphic, 3T). |
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Glissade
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Remove 1 buff from a foe. Inflict DEF Down (25%, Accuracy: 100%, 180s) and Water DEF Down (15%, Accuracy: 100%, 180s). |
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La Filette de Roanne
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20% hit to ATK. Less likely to be attacked. (At end of turn if no damage has been taken: Restore Water allies’ HP [Healing cap: 500]. All Water allies gain Charge Bar (10%).) |
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On n’a Rien sans Rien
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When another Water ally performs a normal attack without using up a turn: Provide backup fire to the ally. (Deal 900,000 Plain damage to a foe.) |
- Targetable Instant Attack
Attack without using up a turn
] via Ordre de Lutte
Another Water ally instantly performs a normal attack without using up a turn.
(Consumes Tactical Edge to end cooldown.) a great slot for setups with a primary damage dealer like Soldier and Relic Buster setups. - Critical Hit Rate Boosted (100%/20%)
, Keen
, and [[[se|dmg-smplified| (15%)]]] on her skill 2 Ordre de Soutien
1-turn cut to a Water ally’s skill cooldowns.
Target ally gains Critical Up (20%, 3T), Keen (3T), and DMG Amplified (15%, Multiplier: Seraphic, 3T). .- 100% crit can used to activate to Rubea Stiria’s
crit amp.
- 100% crit can used to activate to Rubea Stiria’s
Unspoken Udderstanding |
450% (Massive) Water damage to a foe. Restore 10% of all allies’ HP (Healing cap: 1224) and remove 1 debuff. |
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Honeyed Words
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Caster and Water MC gain Bonus Water DMG (40%, 4T). (From 2nd cast: Caster and Water MC also gain Armored (30%, 4T). From 3rd cast: Caster and Water MC also gain Debuff Resistance Boosted (100%, 4T).) |
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Legendairy Love
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Caster and Water MC gain Double Strike (4T). |
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Beneath the Moostletoe
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Caster and Water MC gain Moostletoe. (Can’t recast.) |
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Milky Stampede
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While Double Strike is in effect upon attacking: Guaranteed triple attacks and Drain effect (Healing cap: 1224). |
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Ohh, My Sweet Prince!
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When MC uses a charge attack: 2-turn cut to Catura’s skill cooldowns. Catura gains Hype (2.5T). |
- Primarily used for the four turns of Double Strike
Attacks twice each turn
to MC and herself on her skill 2 Legendairy Love
Caster and Water MC gain Double Strike (4T).
.
- Makes her great for any setup with MC as the primary damage dealer like Soldier or Relic Buster.
- Can also give herself and MC four turns of Bonus DMG (40%)
Deals bonus DMG for one-foe one-ally attacks
.
- Does not stack with Lucio (Summer)
S3
Grant a Water ally Bonus Water DMG (90%, 2T), Guaranteed TA (2T), 70% Fire Cut (2T), and Debuff Resistance Boosted (100%, 2T).
.
- Does not stack with Lucio (Summer)
Sirius Nova: Last Dive |
1250% (Unworldly) Water damage to a foe (Damage cap: ~2,420,000). Gain Charge Bar (30%). Activate Spear of Arvess. (Consumes 15% of max HP.) |
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Spear of Arvess
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300% Water damage to a foe (Damage cap: ~280,000). Inflict DEF Down 4 (25%, Accuracy: 100%, 4T) and Arvess Fermare 4 (Accuracy: g, 4T). (When any foe has Arvess Fermare 1: Also gain Bonus Water DMG (100%, 3T).) |
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Rhapsody
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Gain Salted Wound (Arvess Fermare) (230%, 1 times, Multiplier: Assassin, 1T), Salted Wound (7%, 1 times, Multiplier: Assassin, 1T), and ATK Up (20%, Multiplier: Normal, 1T). |
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Erythron Unleashed
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Consume all of caster’s charge bar to gain Double Strike (1T). (When below 25% HP: Also restore caster’s HP based on charge bar consumed.) |
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Arvess Resonance
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Guaranteed triple attacks. 20% hit to charge bar gain. 10% Bonus Water DMG effect to Water allies’ triple attacks. |
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Piercing Fang of Faith
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10% boost to critical hit damage cap. 50% hit to DEF. |
- Great 0B option packing Guarenteed Triple Attacks
Guaranteed triple attack regardless of Triple Attack Lowered debuffs
and giving Bonus DMG (10%)
Deals bonus DMG for one-foe one-ally attacks
to ally triple attacks. - Can also be used as a clicky damage dealer as she has Double Strike
Attacks twice each turn
and ATK Sharply Boosted (230%, 1 hit)
.
- Generally dated as an attacker but still good if you need to push more damage.
Aqua Magna |
450% (Massive) Water damage to a foe.Cagliostro gains Deluge Crest 1.All allies gain Keen (1% of foe’s max HP Damage cap: 50,000, 3.5T). |
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Ars Nova / Ars Notoria
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Ars Nova: All Water allies gain Critical Hit Rate Boosted (Water) (30%, 3T), Keen (1% of foe’s max HP Damage cap: 50,000, 3T), and Deluge Crest 1. (When Cagliostro’s Deluge Crest is 5: Skill changes to Ars Notoria.) Ars Notoria: All Water allies gain Critical Hit Rate Boosted (Water) (30%, 3T), Keen (1% of foe’s max HP Damage cap: 50,000, 3T), Bonus Water DMG (50%, 3T), and DMG Cap Boosted (15%, 3T). |
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Phantasmal Mirage
|
Restore 40% of an ally’s HP (Healing cap: 2500) and grant Submerged Ouroboros (50% ATK Up / 50% DEF Up / 80% DA Up / 30% TA Up, Multiplier: Normal, 4T). (When Cagliostro’s Deluge Crest is 5: Affects all allies.) |
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Disruption
|
2-hit, 300% Water damage to a foe (Damage cap: ~315,000 per hit (~630,000 total)) and remove 1 buff.(When Cagliostro’s Deluge Crest is 3 or more: Consume 1 Deluge Crest to end cooldown.) |
|
Foundation of Cuteness
|
Bonus Damage|10% Bonus Water DMG effect to Water allies’ critical hits on normal attacks. |
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Beach-Ready
|
Boost to Water allies’ critical hit rate based on their number of Deluge Crest. (Takes effect even when Cagliostro is a sub ally.) |
- Slower ramp up due to her main buffs on her skill 1 Ars Nova / Ars Notoria
Ars Nova:
All Water allies gain Critical Hit Rate Boosted (Water) (30%, 3T), Keen (1% of foe’s max HP Damage cap: 50,000, 3T), and Deluge Crest 1.
(When Cagliostro’s Deluge Crest is 5:
Skill changes to Ars Notoria.)
Ars Notoria:
All Water allies gain Critical Hit Rate Boosted (Water) (30%, 3T), Keen (1% of foe’s max HP Damage cap: 50,000, 3T), Bonus Water DMG (50%, 3T), and DMG Cap Boosted (15%, 3T). being locked behind 5 Deluge Crests
Water magic is amplified (Max: 5 / Can’t be removed)
. - Once at 5 Deluge Crests
Water magic is amplified (Max: 5 / Can’t be removed)
, it provides Water Critical Hit Rate Boosted (100%/30%)
. Keen
, Bonus DMG (50%)
Deals bonus DMG for one-foe one-ally attacks
, and DMG Cap Boosted (15%)
Maximum amount of DMG that can be dealt per hit is boosted
.
Lion’s Claw |
Big Water damage to a foe. Inflict ATK Lowered (Stackable) (10% (20% Max), 180S) and DEF Lowered (Stackable) (10% (20% Max), 180S). |
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Evening Swipe
|
300%-350% Water damage to a foe (Damage cap: ~400,000). Inflict Gravity (180S). |
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Moonlit Blade
|
Gain Moonlit Blade (Guaranteed TA / boost to critical hit rate). (Ends upon taking damage.) |
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Brilliant Wisdom
|
Grant a Water ally C.A. Instant Standby and Dodge Rate Boosted (50%, 3T). |
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Sleepless Lioness
|
Gain Dodge Rate Boosted (Stackable) (~4% (~20% Max)) upon multiattacks. Gain ATK Boosted (Stackable) (6% (30% Max), Multiplier: Normal) upon critical hits. |
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Before Dawn
|
Gain Charge Boost (20%) upon dodging. |
- Has a targetable Instant Charge
that can be given to MC in Manadiver setups for a second turn of teamwide Double Strike
Attacks twice each turn
.
Full Auto
Here is a quick overview of characters that are useful for Full Auto.
Overview
Stronger characters are listed higher.
Offense
Characters with a focus on high personal damage.
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Sleeping Talent
|
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Shine like a Dragon
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Nothing Ventured, Nothing Gained
|
- Water’s strongest normal attacker.
- Passive Guarenteed Triple Attacks
Guaranteed triple attack regardless of Triple Attack Lowered debuffs
and Normal Attack DMG Amplified (30%)
Normal DMG dealt is amplified
. - Gains ATK Sharply Boosted (100%, 1 turn)
with the second attack of a multistrike effect. - Her skill 3 Nothing Ventured, Nothing Gained
serves great double duty for both the Double Strike
Attacks twice each turn
to allies other than herself and Substitute (All-Ally)
Receives all attacks in place of allies
with Dodge All
to tank any nasty trigger. - Has Trove’s Lusters stacks that raise on ally multistrikes. This buffs her skill 1 Sleeping Talent
.
- Grants Double Strike
Attacks twice each turn
as 1-2 stacks, Triple Strike
Attacks 3 times each turn
at 3-4, and Quadruple Strike
Attacks 4 times each turn
at 5. - S1 can’t be used at 0 stacks meaning it can’t be used turn 1.
- Grants Double Strike
- Her skill 2 Shine like a Dragon
also provides some great buffs including Normal Attack DMG Amplified (10%)
Normal DMG dealt is amplified
, Drain (2000)
and DMG Mitigation (2000)
as well as preventing buffs from being removed or shortened. - She doesn’t gain charge on normal attacks but makes up for it with a strong CA.
- CA gives her Double Strike
Attacks twice each turn
for 1.5 turns and reduces her skill cooldowns by 2. - It comes at the cost of giving her 2.5 turns of CA Sealed
Can’t use charge attack
. - She gains Charge Bar (20%)
Instantly boosts Charge Bar
when an ally attacks with a multistrike effect to help build it faster.
- CA gives her Double Strike
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Judgement Sphere
|
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Kitrino Nima
|
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Marturion
|
- Kitrino Nima
gives teamwide Bonus DMG (20%)
Deals bonus DMG for one-foe one-ally attacks
, TA Up (50%)
Triple attack rate is boosted
, and DEF Up (100%)
as well as capping fire damage to 10k per hit. - Every ally TA gives her 1 Pagos stack (max 8). When she normal attacks, she’ll use 4 Pagos stacks to autocast her Judgement Sphere
.
- Judgement Sphere
is a 5 hit nuke that Dispels
Removes a buff from a foe.
and inflicts a 5 turn local debuff Pureflow worth 10% ATK, down, 10% DEF down, and 20k supp damage taken. - With enough team TA buffs, this can be cast every turn for a free dispel every turn.
- Typically best to have her be near the start of the party in FA for that dispel.
- Judgement Sphere
|
Degradative Spinel
|
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Empirical Defense
|
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Advanced Kinesis
|
- High damage output and defensive utility at the cost of needing to ramp up.
- Ramp up requires her Alpha and Delta Mod stacks to max out.
- Alpha mod raises for every 15 hits by Yatima which is easy.
- Delta mod raises upon being targeted and will the limiter for how fast you can ramp up.
- Alpha mod and Delta mod provide strong buffs to Yatima and once both are maxed they provide those buffs to team.
- Maxes at Critical Hit Rate Boosted (100%/20%)
, Superior Bonus DMG (20%)
Deals bonus superior element DMG for one-foe one-ally attacks
, 20% reduced damage taken, and Debuff Resistance Boosted (100%)
.
- Maxes at Critical Hit Rate Boosted (100%/20%)
- Deals random element normal attacks between Fire, Earth, and Wind and adds when ramped up a 3 hit nuke of light, dark, and water damage as well as DEF Down (Local) (25%)
after normal attacks. - Skill 1 Degradative Spinel
is a 6-10 hit nuke that Dispels
Removes a buff from a foe.
, applies a stacking unique buff that inflicts DEF Down (5%, 20% max)
DEF is lowered
and DMG Taken Amplified (2%, 10% max)
DMG taken is amplified (Can’t be removed / Can’t be extended)
, and grants Bonus DMG (30%)
Deals bonus DMG for one-foe one-ally attacks
.
- Hit count raises on Alpha Mod level.
- CA upgrades to unworldly when ramped up. Autocasts skill 1 at all levels for additional dispels and to maintain her bonus damage.
- Her skill 3 Advanced Kinesis
is an Instant Attack
Attack without using up a turn
with Supplemental DMG (100k)
DMG dealt is supplemented
. With Data Synchronization, this becomes teamwide. - Her skill 2 Empirical Defense
is a great defensive tool that gives 3 turns of DEF Up (50%)
, 1 turn of Armored (100%/60%)
, and Dispel Cancel
.
- Armored increases to Armored (100%/100%)
at max Delta Mod.
- Armored increases to Armored (100%/100%)
- All around an excellent FA slot at the cost of not being overly useful for shorter FAs where she has no time to ramp up. Particularly great for NM250 do her dispels, 100% debuff resistance up to team, and general high damage.
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Trick or Cheese
|
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Spooky Night Parade / Mouse-o’-Lantern
|
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|
Rat Trick
|
- Great FA skill damage support offering great skill damage buffs, defensive utility, and plenty of skill damage of her own.
- Skill 1 [[[se|vikala-halloween]]] gives teamwide Dispel Cancel
, DMG Mitigation (2020)
, Skill DMG Boosted (Stackable) (10%, 50%)
Skill DMG is boosted (Stackable)
, Skill DMG Cap Boosted (Stackable) (6%, 30%)
Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable)
.
- Resets on CA allowing the stackables to stack quick and the defense tools to be up frequently.
- With every 4 skill presses from allies, she auto uses her second slot skill.
- Spooky Night Parade / Mouse-o’-Lantern
grants the field Spooky Utopia for ATK Up (20%)
ATK is boosted
and Dodge Rate Boosted
to the team.
- Additionally, it gives water allies Supplemental Skill DMG (50k)
Skill DMG dealt is supplemented
as well as Bonus DMG (10%, 1 time)
Deals bonus DMG for one-foe one-ally attacks
at the start of the turn’s attack.
- Additionally, it gives water allies Supplemental Skill DMG (50k)
- Once the field is up, the S2 changes to Mouse-o’-Lantern for a 3 nuke with 2020 healing instead.
- Spooky Night Parade / Mouse-o’-Lantern
- Her unique debuff Dorrie’s Tricks supplementals skill damage taken by 50k and for every 20,200,000 water skill damage dealt, it deals 2,020,000 plain damage and inflicts DMG Taken Amplified (20%, 22 times)
DMG taken is amplified (Can’t be removed / Can’t be extended)
.
|
Floral Bullet
|
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|---|---|
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Twinkledust
|
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|
Spectral Light
|
- Floral Bullet
is a large 10 hit nuke that inflicts DEF Down (Stackable) (10%, 40% max)
and ATK Down (Stackable) (10%, 40% max)
as well as raising Bounty
Item drop rate is boosted
by 3.
- CA resets the skill and let’s it be recast the following turn.
- Skill 2 Twinkledust
inflicts Supplemental DMG (30k, 3 turns
DMG taken is supplemented
, Onslaught (3 turns)
Takes effects that activate against foes in break
as well as a 1 time ATK Sharply Boosted (280%, Break)
.
- While the Onslaught is up or the enemy is in break, she has Flurry (2-hit)
Normal attacks deal 2-hit DMG to random foes
.
- While the Onslaught is up or the enemy is in break, she has Flurry (2-hit)
- Her skill 3 Spectral Light
gives the team a 1 turn buff worth ATK Up (30%, Perpetuity)
ATK is boosted
Guarenteed Triple Attacks
Guaranteed triple attack regardless of Triple Attack Lowered debuffs
, and Bonus DMG (30%)
Deals bonus DMG for one-foe one-ally attacks
as well as dealing 2 hit skill damage on normal attacks.
- 5 turn initial cooldown with 10 turn cooldown after.
- Cooldown lowers by 1 whenever an ally uses a red skill.
- When an ally uses a red skill, she gains Nightshade Butterfly stacks (max 5).
- These are all consumed at the end of turn for a 1-5 skill nuke.
Lunar Decoration |
450% (Massive) Water damage to a foe. 1-turn cut to Cassius’s skill cooldowns. Gain Supplemental DMG (1% of foe’s max HP Damage cap: 100,000, 1.5T). |
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|
Mirage Sign
|
8-hit, 100% Water damage to random foes (Damage cap: ~67,500 per hit). Remove 1 buff from all foes. |
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Layer Edge
|
2-hit, 250% Water damage to random foes (Damage cap: ~350,000 per hit). Restore Water allies’ HP (Healing cap: 2214) and remove 1 debuff. |
|
Lunar Paradox
|
Gain Lunar Mark. End cooldown for other skills. |
|
Spinal Reflex Circuit II
|
When a foe uses a special attack: End cooldown for Mirage Sign. Remove 1 debuff from Cassius. |
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Chocolate Arts
|
When an ally removes a foe’s buff: Activate Layer Edge. |
- Mirage Sign
8-hit, 100% Water damage to random foes (Damage cap: ~67,500 per hit).
Remove 1 buff from all foes. is an 8 hit skill damage instance with Dispel
Removes a buff from a foe.
.
- Resets on enemy special attack to quickly deal with enemy buffs.
- Layer Edge
2-hit, 250% Water damage to random foes (Damage cap: ~350,000 per hit).
Restore Water allies’ HP (Healing cap: 2214) and remove 1 debuff. is a 2 hit nuke with teamwide 2214 heal and Clear
. - After two turns, he can use skill 3 Lunar Paradox
Gain Lunar Mark.
End cooldown for other skills. that ends his skill cooldowns and gives him Lunar Mark.- Lunar Mark autocasts his S1
8-hit, 100% Water damage to random foes (Damage cap: ~67,500 per hit).
Remove 1 buff from all foes. on CA and after every 5 ally skill uses.
- Lunar Mark autocasts his S1
|
Enforcing Edge
|
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Just Punishment
|
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Convicting the World
|
- Dispel
Removes a buff from a foe.
on CA along with resetting her skill 2 Just Punishment
. - Skill 2 Just Punishment
gives teamwide Charge Bar (20%)
Instantly boosts Charge Bar
, 2k healing, and a 2 turn cut to debuff durations.
- Helps to keep CAs up and with survivability.
- Autocasts her S1 Enforcing Edge
whenever an ally CAs twice in a turn such as having a 200% bar limit like herself or with CA reactivation. - After 4+ chain, she raises her Punishment Exaction level (max 5).
- Provides ATK Up (4%, 20% max, Perpetuity)
ATK is boosted
, DEF Up (10%, 50% max)
, C.A. DMG Boosted (20%, 100% max)
, C.A. DMG Cap Boosted (10%, 50% max)
, C.A. DMG Cap Boosted (6%, 30% max)
, and [[se|ca-supp| (100k, 500k max)]]]
- Provides ATK Up (4%, 20% max, Perpetuity)
- Her skill 3 [[[se|sylvia|3]]] gives her Charge Bar (200%)
Instantly boosts Charge Bar
, 2 turns of Double Strike
Attacks twice each turn
, and Unchallenged (2 times)
.
- Long 16 turn cooldown but lowers by 1 on 4+ chains.
- Once her Punishment Exaction stacks are maxed, it also resets her other skills and lets them be immediately recasted.
Gilded Heaven Strike |
500% (Massive) Water damage to a foe. All allies gain 1 Loyalty Eternal 1 (5.5T) stack. (Effect enhanced for each stack.) |
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Dogged Innocence |
550% (Massive) Water damage to a foe and remove 1 buff. All allies gain 1 Loyalty Eternal 1 (5.5T) stack. (Effect enhanced for each stack.) |
|
Okami
|
300% Water damage to all foes (Damage cap: ~440,000). Inflict Debuff Resistance Lowered (Stackable) (10% (30% Max), Accuracy: 200%, 180S). Level 100: Damage increased to 500%. Damage cap increased to ~700,000. Also inflict ATK Lowered (Stackable) (10% (30% Max), Accuracy: 200%, 180s) and DEF Lowered (Stackable) (10% (30% Max), Accuracy: 200%, 180s). |
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Canid Growl
|
Inflict Petrified (Accuracy: 80%, 60S) and Delay (Accuracy: 100%) on a foe. |
|
Hound of the Hunt
|
Gain Double Strike (2 turns Lvl 95 and 100% Charge Bar: 4 turns) and Summon Garjana (2 turns Lvl 95 and 100% Charge Bar: 4 turns). (Consumes 30% of charge bar.) Level 95: No longer consumes 30% charge bar. Also gain Guaranteed TA (2 turns 100% Charge Bar: 4 turns). Consumes 100% of charge bar to extend buff durations to 4 turns. |
|
Pupper Squad, Go!
|
Eka, Dvi, Tri! Let’s fight together! (Gain Pupper Squad, Go! (5T)) |
|
Queen of Canines
|
Has a maximum charge bar limit of 200%. Level 90: Extend the durations of Summon Garjana and Pupper Squad, Go! by 2 turns upon using charge attack. |
|---|---|
|
Loyalty Eternal
|
Upon chain burst activation: Gain Charge Bar based on number of chains (Max: 40%). |
- Provides strong teamwide stackable buff Loyalty Eternal on CA that lasts for 5.5 turns.
- 1 stack: ATK Up (30%, Normal)
ATK is boosted
and DEF Up (30%)
. - 2 stack: DA Up (30%)
Double attack rate is boosted
and TA Up 15%)
Triple attack rate is boosted
- 3 stacks: Charge Bar Gain Boosted (30%)
Charge bar gain is boosted
- 4 stacks: C.A. DMG Boosted (30%)
and C.A. DMG Cap Boosted (10%)
- 5 stacks: DMG Cap Boosted (10%)
Maximum amount of DMG that can be dealt per hit is boosted
- 1 stack: ATK Up (30%, Normal)
- Additionally Dispels
Removes a buff from a foe.
on CA. - Has 200% bar limit.
- Gains Charge Bar (10-40%)
Instantly boosts Charge Bar
on chainburst (40% at 5+ chains]]]. - Her skill 3 Hound of the Hunt
Gain Double Strike (2 turns
Lvl 95 and 100% Charge Bar:
4 turns) and Summon Garjana (2 turns
Lvl 95 and 100% Charge Bar:
4 turns).
(Consumes 30% of charge bar.)
Level 95:
No longer consumes 30% charge bar.
Also gain Guaranteed TA (2 turns
100% Charge Bar:
4 turns).
Consumes 100% of charge bar to extend buff durations to 4 turns. gives her 2-4 turns of Double Strike
Attacks twice each turn
and Guarenteed Triple Attacks
Guaranteed triple attack regardless of Triple Attack Lowered debuffs
. 4 turns is it its used with 100% bar.
- It also gives her the buff Summon Garjana which adds an additional skill damage to attacks.
- Her skill 4 Hound of the Hunt
Gain Double Strike (2 turns
Lvl 95 and 100% Charge Bar:
4 turns) and Summon Garjana (2 turns
Lvl 95 and 100% Charge Bar:
4 turns).
(Consumes 30% of charge bar.)
Level 95:
No longer consumes 30% charge bar.
Also gain Guaranteed TA (2 turns
100% Charge Bar:
4 turns).
Consumes 100% of charge bar to extend buff durations to 4 turns. gives the 5 turn buff Pupper Squad, Go! for an additonal a 3 hit nuke on chain burst on chainburst with a random buff. - Garjana and Pupper Squad get extended by 2 turns on CA allowing them to be up near indefinitely.
Chaos Impact |
450% (Massive) Water damage to a foe and remove 1 buff. Inflict Delay (Accuracy: 100%). |
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Trespass
|
Inflict ATK Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s), DEF Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s), and Helel_ben_Shalem_(Summer)#Trespass|a random debuff on all foes. (Consumes 10% of charge bar.) |
|---|---|
|
Karma
|
1000% Water damage to all foes (Damage cap: ~1,200,000). 3-turn cut to Water allies’ skill cooldowns. Inflict Summonless (5T) on all party members. |
|
Harlequin
|
Inflict Subjugated 1 (Accuracy: Guaranteed, 1T), DA Down 6 (100%, Accuracy: 200%, 6T), TA Down 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (Accuracy: 200%, 6T) on all foes. |
|
Gaze Upon My Majesty, Mortals
|
20% hit to max HP, 30% boost to ATK (Perpetuity modifier), 30% boost to charge bar gain, guaranteed double attacks, and 50% boost to triple attack rate. |
|---|---|
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Lost Child of Eternal Summer
|
Boost to C.A. DMG and C.A. DMG cap based on number of foe’s debuffs. (When the foe has 10 or more debuffs: Activate charge attack twice.) |
- Powerful debuffer and CA damage dealer.
- Double CA versus enemies with 10 debuffs coupled with Dispel
Removes a buff from a foe.
and Delay
on each CA. - Lots of survivability on her Skill 3 Harlequin
Inflict Subjugated 1 (Accuracy: Guaranteed, 1T), DA Down 6 (100%, Accuracy: 200%, 6T), TA Down 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (Accuracy: 200%, 6T) on all foes.
thanks to Can’t Act
, DA Down (100%, 6 turns)
Double attack rate is lowered
, DA Down (100%, 6 turns)
Double attack rate is lowered
, Accuracy Lowered (6 turns)
, - 3 turn cut to ally skill cooldowns on her S2 Karma
1000% Water damage to all foes (Damage cap: ~1,200,000).
3-turn cut to Water allies’ skill cooldowns.
Inflict Summonless (5T) on all party members. is great for having powerful skills come back sooner.
Krisis Triaina |
450% (Massive) Water damage to a foe. All allies gain Water ATK Up (30%, 3.5T). (700% Bonus damage to a foe with Tide Father’s Judgment [Damage cap: ~1,160,000].) |
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Triaina
|
800% Water damage to a foe (Damage cap: ~1,160,000). Inflict Tide Father’s Judgment (Accuracy: 200%). Raise foe’s Thunderstruck (Accuracy: g, 180s) lvl by 1 (Max: 10). |
|---|---|
|
Ruler of the Sea
|
150% Water damage to all foes (Damage cap: ~340,000). All allies gain ATK Boosted (Stackable) (5% (30% Max), Multiplier: Unique Stackable), DEF Boosted (Stackable) (5% (30% Max)), and Charge Bar (20%). (Consumes all Tide Father lvls. Boost to activations based on number consumed [Max: 10 times].) |
|
Isthmia
|
All Water allies gain Isthmia (5T). |
|
Three Prongs of Judgment
|
Guaranteed triple attacks, 35% hit to charge bar gain, and normal attacks deal 3-hit damage to random foes. |
|---|---|
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Tide Father’s Glory
|
When a Water ally uses a charge attack: Gain Charge Bar (10%). Raise Tide Father lvl by 1 (Max: 9). |
- Passive Guarenteed Triple Attacks
Guaranteed triple attack regardless of Triple Attack Lowered debuffs
and Flurry (3-hit)
Normal attacks deal 2-hit DMG to random foes
- Debuff Resistance Boosted (100%)
on skill 3 Isthmia
All Water allies gain Isthmia (5T).
is excellent for debuff heavy fights like NM200. - Excellent for CA setups with both his skill nuke on CA and the ability to easily max everyone CAs with his skill 2 Ruler of the Sea
150% Water damage to all foes (Damage cap: ~340,000).
All allies gain ATK Boosted (Stackable) (5% (30% Max), Multiplier: Unique Stackable), DEF Boosted (Stackable) (5% (30% Max)), and Charge Bar (20%).
(Consumes all Tide Father lvls. Boost to activations based on number consumed [Max: 10 times].) .
Memento Mori |
450% (Massive) Water damage to a foe. Inflict Delay (Accuracy: 100%). |
|---|---|
Memento Vita |
500% (Massive) Water damage to a foe (Damage cap: ~2,020,000). Inflict Delay (Accuracy: 100%). All allies gain DA Up (35%, 2.5T) and TA Up (35%, 2.5T). |
After Stage 1 Transcendence: Mors Certa |
550% (Massive) Water damage to a foe (Damage cap: ~2,300,000). Inflict Delay (Accuracy: 100%). All allies gain DA Up (35%, 2.5T), TA Up (35%, 2.5T), and Bonus Water DMG (10%, 3.5T). |
|
Gammadion Cross
|
2-hit, 300% Water damage to a foe (Damage cap: ~313,000 per hit). Inflict one Feower#Gammadion Cross|random debuff. Level 55: Effect enhanced. Level 85: Now inflicts two Feower#Gammadion Cross|random debuffs. |
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Carnage
|
4-hit Water damage to random foes (Damage cap: ~155,000 per hit). Inflict Gravity (Accuracy: 100%) on all foes. Level 75: Damage increased. Level 95: Number of hits increased to 6. Also removes 1 buff on all foes. |
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Avirati
|
Extend the duration of all allies’ buffs by 1 turn. (Excludes 1-turn buffs.) Level 130: All allies also gain two random buffs. |
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Four-Sky’s Sorrow
|
Gain Holy Haste 4 (100%). End cooldown for Feower’s damage skills. (Can’t recast.) |
|
Double Blade Flash
|
10% chance to end skill cooldowns at start of turn. Level 90: Also grants 20% boost to debuff success rate. |
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Fatal Waltz
|
Amplify (Seraphic modifier) damage against Fire foes by 20%. |
- Skill spammer and debuffer.
- CA inflicts Delay
and provides partywide DA Up (35%)
Double attack rate is boosted
, TA Up (35%)
Triple attack rate is boosted
, and at 110, Bonus DMG (10%)
Deals bonus DMG for one-foe one-ally attacks
- S1 Gammadion Cross
2-hit, 300% Water damage to a foe (Damage cap: ~313,000 per hit).
Inflict one Feower#Gammadion Cross|random debuff.
Level 55:
Effect enhanced.
Level 85:
Now inflicts two Feower#Gammadion Cross|random debuffs. deals a 2 hit nuke and inflcits ATK Down (30%)
ATK is lowered
and DEF Down (30%)
DEF is lowered
as well as two random debuffs..
- At 150 it can be used twice in a turn.
- The most useful of these is Forfeit
.
- S2 Carnage
4-hit Water damage to random foes (Damage cap: ~155,000 per hit).
Inflict Gravity (Accuracy: 100%) on all foes.
Level 75:
Damage increased.
Level 95:
Number of hits increased to 6.
Also removes 1 buff on all foes. is a 6 nuke with Dispel
Removes a buff from a foe.
and Gravity
.
- Resets on enemy special attack to quikcly deal with any buff they may gotten.
- S4 Four-Sky’s Sorrow
Gain Holy Haste 4 (100%). End cooldown for Feower’s damage skills.
(Can’t recast.) gives him the 3 turn buff Holy Haste that causes him to Dispel
Removes a buff from a foe.
when using a red skill. It also resets Feower’s first two skills that turn and at the end of each turn with the buff up.
- At 150, the initial cooldown lowers whenever Feower debuffs the foe.
- His first three skills all have a 10% chance to end cooldown at the end of each turn and a 5% to reset on using a skill with his EMS skill.
- Not something to rely on but helpful when it works out.
Beweise Flugal |
1250% (Unworldly) Water damage to a foe (Damage cap: ~2,900,000). Raise foe’s Glaciate (Accuracy: g, 180s) lvl by 2 (Max: 10). Gain Bonus Water DMG (50%, 5.5T). |
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Kaltzwinger
|
800% Water damage to a foe (Damage cap: ~800,000). Inflict ATK Lowered (Stackable) (10% (40% Max), 180s) and DEF Lowered (Stackable) (10% (40% Max), 180s). Raise foe’s Glaciate (Accuracy: g, 180s) lvl by 1 (Max: 10). (When a foe’s Glaciate lvl is 5 or above: Activates twice.) |
|---|---|
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Weisser Ritter
|
Gain Instant Charge. (When a foe’s Glaciate lvl is 10: Also gain C.A. Reactivation (1 time).) |
|
Stiller Glanz
|
Gain Water ATK Up (50%, 5T), Bonus Water DMG (50%, 5T), Critical Hit Rate Boosted (20%, 5T), and DMG Cap Boosted (20%, 5T). |
|
Blade of Devotion
|
No charge bar gain upon normal attacks, attack twice each turn, and always deals double attacks. |
|---|---|
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Lavina Strom
|
When attacking a foe whose Glaciate lvl is 7 or above: 4-hit, 100% Water damage to all foes upon normal attacks (Damage cap: ~60,000 per hit). |
- Perma Double Strike
Attacks twice each turn
with paired with 4 hit nuke after autos at 7 Glaciate
Multiattack rate is lowered based on lvl (Max: 10 / Can’t be removed)
stacks is a lot of damage per turn after being built up. - Skill 1 gives him 5/10 uptime on Bonus DMG (50%)
Deals bonus DMG for one-foe one-ally attacks
, DMG Cap Boosted (20%)
Maximum amount of DMG that can be dealt per hit is boosted
, Water ATK Up (50%)
Water ATK is boosted
, and Critical Hit Rate Boosted (100%/20%)
. - Additionally has another 5 turn Bonus DMG (50%)
Deals bonus DMG for one-foe one-ally attacks
on CA.
- Only uised for his style Legend of Bravado and Revelry.
- HIgh amounts of damage per turn with highly spammable skills that come back quick thanks to his skill damage on CA.
Support
Characters that provide strong buffs to the team.
Mondlicht |
450% (Massive) Water damage to a foe. All Water allies gain Crescent Moon (Summon) (Multiplier: Normal, 4.5T). End cooldown for Phases of the Moon. |
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|
Boaz
|
5-hit, 100% Water damage to a foe (Damage cap: ~108,000 per hit). Inflict Bewitching Moonlight (Accuracy: 150%) on a foe. (Bewitching Moonlight effect specs increase upon each cast [Max: 3 times]) Level 55: Also inflict Delay (Accuracy: 120%). |
|---|---|
|
Jachin
|
Grant a Water ally Unchallenged (1 times), Veil, and Mirror Image (1 times). Level 75: Also grant Shield (3000). |
|
Phases of the Moon
|
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%). Moon waxes. |
|
Lunatic Vendetta
|
|
Lunar Raiment
|
Boost to Water allies’ DEF specs based on the moon phase. |
|---|---|
|
The Moon Reversed
|
When Sub Ally: +2% boost to Water allies’ ATK (Unique modifier) per turn passed (Max: 20% at 10 turns). +4% boost to Water allies’ DEF per turn passed (Max: 40% at 10 turns). |
- Requires FLB.
- Incredibly powerful character for all teams that can swap her in.
- For FA, this can be done with Yatima
or Bahamut
main summon to call Death (SSR)
, using Street King’s
Le Manteau du Roi
MC fakes their death and switches positions with a sub ally. (Can’t recast.)
When switching with an ally: Switched ally gains Surrogate Successor (Multiplier: Perpetuity).
When MC returns: MC gains True Heir (Multiplier: Perpetuity). , or having a sac unit to die and bring her in.
- For FA, this can be done with Yatima
- Swap in grants the team her Full Moon buff for three turns.
- 35% ATK and DEF up with Full Moon.
- Additionally gains passive teamwide Bonus DMG (40%)
Deals bonus DMG for one-foe one-ally attacks
.
- Don’t stack with falsehood but at 40% it completely dwarves it.
- Reflection of The Moon
provides DMG Cap Boosted (30%)
Maximum amount of DMG that can be dealt per hit is boosted
and ATK Up (50%, Unique)
ATK is boosted
with Full Moon. - Full Moon buff extends by 1 turn on CA. CA also gives Crescent Moon buff which turns back into Full Moon after four turns in case you somehow lose the Full Moon buff.
- With her CA reactivation from her S4, its pretty easy to keep Full Moon going.
- Her skill 3 Phases of the Moon
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. gives water allies the buff Tears of Lunacy.- During Full Moon, this provides DA Up (100%)
Double attack rate is boosted
, TA Up (20%)
Triple attack rate is boosted
, Bonus DMG (20%)
Deals bonus DMG for one-foe one-ally attacks
, and DMG Cap Boosted (10%)
Maximum amount of DMG that can be dealt per hit is boosted
.
- Bonus Damage stacks with everything.
- Additionally gives the team Charge Bar (15%)
Instantly boosts Charge Bar
. The skill is used twice per turn for a full 30% bar to team. - The skill resets on CA making it a easy to both keep Tears of Lunacy up and supply lots of bar to the team.
- During Full Moon, this provides DA Up (100%)
- Lunatic Vendetta
causes Haaselia to deal a 4 hit skill nuke on ally normal attacks with the Full Moon buff.
- Very strong reccomendation to get for all the free damage.
- Additionally gives her perma C.A. Reactivation
.
Taurus Blight |
450% (Massive) Water damage to a foe. All allies gain Aldebaran’s Afterglow (20%, 3.5T). |
|---|
|
Mana Blast
|
3-hit, 200% Water damage to random foes (Damage cap: ~230,000 per hit). Restore 30% of all allies’ HP (Healing cap: 2000) and remove 1 debuff. |
|---|---|
|
Tyros Aggeris
|
All allies gain Star Sanctuary 2 (15% ATK Up / 50% Fire DMG Lowered, Multiplier: Perpetuity). (Ends upon taking damage 2 times.) |
|
Pleiades
|
700% Water damage to a foe (Damage cap: ~1,160,000). Gain Guaranteed TA (1T) and Bonus Water DMG (70%, 1T). |
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Thermo Fos
|
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Fountain Lotus
|
Raise Fountain Lotus (Multiplier: Perpetuity) lvl by 1 upon triple attacks (Max: 5). (Boost to ATK (Perpetuity modifier) and healing specs based on Fountain Lotus lvl). |
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Heavenly Allure
|
Increase all allies’ ‘Boost to Water ATK’ effect by an additional 30%. |
- Europa is an excellent attacker, supporter, and defensive unit.
- On TAs, she deals a 2 hit skill nuke and lower’s her skill 1 Mana Blast
3-hit, 200% Water damage to random foes (Damage cap: ~230,000 per hit).
Restore 30% of all allies’ HP (Healing cap: 2000) and remove 1 debuff. cooldown by 1. - Mana Blast
3-hit, 200% Water damage to random foes (Damage cap: ~230,000 per hit).
Restore 30% of all allies’ HP (Healing cap: 2000) and remove 1 debuff. is a 3 hit nuke that heals allies for 2k and clears a debuff while also inflicting Glaciate
Multiattack rate is lowered based on lvl (Max: 10 / Can’t be removed)
.
- Hit count doubles when foe has Glaciate
Multiattack rate is lowered based on lvl (Max: 10 / Can’t be removed)
level 5.
- Hit count doubles when foe has Glaciate
- Pleiades
700% Water damage to a foe (Damage cap: ~1,160,000).
Gain Guaranteed TA (1T) and Bonus Water DMG (70%, 1T). pushes her damage further with a 2/7 uptime Guarenteed Triple Attacks
Guaranteed triple attack regardless of Triple Attack Lowered debuffs
, Bonus DMG (70%)
Deals bonus DMG for one-foe one-ally attacks
, and then at Glaciate
Multiattack rate is lowered based on lvl (Max: 10 / Can’t be removed)
level 10, Flurry (3 hit)
Normal attacks deal 2-hit DMG to random foes
. - Her skill Tyros Aggeris
All allies gain Star Sanctuary 2 (15% ATK Up / 50% Fire DMG Lowered, Multiplier: Perpetuity).
(Ends upon taking damage 2 times.) is a strong defensive skill that gives a unique teamwide buff Star Sancturary as well as Shield (5000
.
- Star Sanctuary grants ATK Up (15%, Perpetuity)
ATK is boosted
, Fire Switch
Elemental DMG from foes turns into fire DMG.
and Fire DMG Lowered (50%)
Fire DMG is lowered
as well as preventing buffs from being removed or shortened. - Buff is removed after taking damage 3 times. Can last a while with enough defensive skills.
- Star Sanctuary grants ATK Up (15%, Perpetuity)
- TA Up (50%, 3.5 turns)
Triple attack rate is boosted
to party on CA. - Has passiive Fountain Lotus stacks (max 10) that raise on TA and skill use.
- Gives self ATK Up (10%, 100% max, Perpetuity)
ATK is boosted
, ATK Up (10%, 100% max, Perpetuity)
ATK is boosted
, DEF Up (10%, 100% max)
, Healing Up (20%, 100% max,)
Heal skill’s healing amount is boosted
, Healing Cap Up (20%, 100% max,)
Heal skill’s healing cap is boosted
, Bonus DMG (3%, 30% max)
Deals bonus DMG for one-foe one-ally attacks
.
- Gives self ATK Up (10%, 100% max, Perpetuity)
- At max Fountain Lotus stacks, her skill 4 Thermo Fos
can be used. Using it gives a unique indefinite buiff Celestial Compassion,, Double Strike (1 turn)
Attacks twice each turn
, and Autorevive
Recovers once from a knockout while in effect (Can’t be removed)
to Europa and the following ally.
- Celestial Compassion gives Guarenteed Triple Attacks
Guaranteed triple attack regardless of Triple Attack Lowered debuffs
, Normal Attack DMG Amplified (10%)
Normal DMG dealt is amplified
, and Skill Attack DMG Amplified (10%)
Skill DMG dealt is amplified
as well as Double Strike
Attacks twice each turn
every 5 turns.
- Celestial Compassion gives Guarenteed Triple Attacks
Alabaster Dance: Tenka |
450% (Massive) Water damage to a foe. Gain Yonagi Rite. |
|---|---|
Alabaster Dance: Houjou |
500% (Massive) Water damage to a foe. Gain Yonagi Rite. All allies gain Mirror Image (1 times). |
|
First Dance: Kagura
|
Restore 30% of all allies’ HP (Healing cap: 2000). All allies gain Revitalize (500 HP or 10% charge bar, 3T) and Bonus Water DMG (10%, 3T). (When a foe uses a special attack: Consumes Yonagi Rite to auto-activate.) |
|---|---|
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Sixth Dance: Bizen
|
Inflict ATK Down (25%, Accuracy: 100%, 180s) and DEF Down () (25%, Accuracy: 100%, 180s) on all foes. Level 100: Also inflict Debuff Resistance Lowered (20%, Accuracy: 100%, 180s). (From 2nd cast onward: Also inflict ATK Lowered (Stackable) () (10% (20% Max), Accuracy: 100%, 180s) and DEF Lowered (Stackable) (10% (20% Max), Accuracy: 100%, 180s).) |
|
Closing Dance: Tokiyomi
|
300% Water damage to a foe (Damage cap: ~420,000). Inflict Delay (Accuracy: 100%). Level 90: Now hits all foes. Also inflict Foxflame 4 (Accuracy: 120%, 4T). (From 2nd cast onward: Also inflict Special Attack DMG Lowered 4 (20%, Accuracy: 100%, 4T).) |
|
Descendant of Lost Royalty
|
All allies gain Charge Bar (20%) when a foe uses a special attack. |
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|
Festival’s Harvest Dance
|
20% boost to double attack rate, 10% boost to triple attack rate, and 10% boost to charge bar gain for all allies when attacking foes with Foxflame. |
- CA provides Mirror Image (1 time)
to team which is great against single target enemies as well as giving herself the buff Yonagi Rite. - Charge Bar (20%)
Instantly boosts Charge Bar
to team on enemy special attack as well as consuming Yonagi Rite to autocast her skill 1 S1
Restore 30% of all allies’ HP (Healing cap: 2000).
All allies gain Revitalize (500 HP or 10% charge bar, 3T) and Bonus Water DMG (10%, 3T).
(When a foe uses a special attack:
Consumes Yonagi Rite to auto-activate.)- .S1
Restore 30% of all allies’ HP (Healing cap: 2000).
All allies gain Revitalize (500 HP or 10% charge bar, 3T) and Bonus Water DMG (10%, 3T).
(When a foe uses a special attack:
Consumes Yonagi Rite to auto-activate.) heals the party for 2k and gives everyone Revitalize
, and Bonus DMG (10%)
Deals bonus DMG for one-foe one-ally attacks
.
- .S1
- Her skill 2 S2
Inflict ATK Down (25%, Accuracy: 100%, 180s) and DEF Down () (25%, Accuracy: 100%, 180s) on all foes.
Level 100:
Also inflict Debuff Resistance Lowered (20%, Accuracy: 100%, 180s).
(From 2nd cast onward:
Also inflict ATK Lowered (Stackable) () (10% (20% Max), Accuracy: 100%, 180s) and DEF Lowered (Stackable) (10% (20% Max), Accuracy: 100%, 180s).) inflicts ATK Down (25%)
ATK is lowered
, DEF Down (25%)
DEF is lowered
, and [[[se|debuff-res-down| (20%)]]] as well as adding ATK Down (Stackable) (10%, 20% max)
and DEF Down (Stackable) (10%, 20% max)
on the 2nd cast. - Her skill 3 S3
300% Water damage to a foe (Damage cap: ~420,000).
Inflict Delay (Accuracy: 100%).
Level 90:
Now hits all foes.
Also inflict Foxflame 4 (Accuracy: 120%, 4T).
(From 2nd cast onward:
Also inflict Special Attack DMG Lowered 4 (20%, Accuracy: 100%, 4T).) inflicts Foxflame for four turns that ties into her passive to to give allies DA Up (20%)
Double attack rate is boosted
, TA Up (10%)
Triple attack rate is boosted
, and Charge Bar Gain Boosted (10%)
Charge bar gain is boosted
.
Defense
Characters that are great for reducing the amount of damage taken by the team.
Deterrent Thrust |
1250% (Unworldly) Water damage to a foe (Damage cap: ~2,420,000). Activate Anti-Collision Spell. All allies gain Dispel Cancel (1 times). |
|---|---|
Overwhelming Deterrent |
1400% (Unworldly) Water damage to a foe (Damage cap: ~2,420,000). Remove 1 buff. Activate Anti-Collision Spell. All allies gain Dispel Cancel (1 times). |
|
Anti-Collision Spell
|
All allies gain DEF Up (100%, 3T) and Armored (30%, 3T). (All allies gain DEF Boosted (Stackable) (10% per Spirit lvl upon cast (75% Max)) based on Spirit (Anne) (Multiplier: Perpetuity) lvl.) Level 90: All allies also gain 40% Fire Cut (1T). |
|---|---|
|
Follow the Princess
|
Gain Counters on DMG (250%, 2 times, 2T) and Hostility Boosted (+20, 2T). Instantly perform a normal attack without using up a turn. |
|
Radiant Calling
|
Gain Charge Boost (25%). Restore caster’s HP (Healing cap: 1500) and remove 1 debuff. (Boost to specs at Spirit (Anne) (Multiplier: Perpetuity) lvl 3 and 5.) |
|
Daemon Recall
|
Gain Daemon Recall (Multiplier: Perpetuity, 4T). End cooldown for all skills. (Can only be used when Spirit (Anne) (Multiplier: Perpetuity) lvl is 5. Can’t be recast.) |
|
Protector of the Academy
|
Raise Spirit (Anne) (Multiplier: Perpetuity) lvl by 1 upon being targeted (Max: 5). (Boost to ATK (Perpetuity modifier), DEF, multiattack rate, and hostility based on lvl.) |
|---|---|
|
Adept Sorceress
|
Has a maximum charge bar limit of 200%. (Can only use charge attack when charge bar is at 200%.) |
- Strong FA character thanks to her CA damage and very strong defensive buffs.
- CA autocasts her skill 1 Anti-Collision Spell
All allies gain DEF Up (100%, 3T) and Armored (30%, 3T).
(All allies gain DEF Boosted (Stackable) (10% per Spirit lvl upon cast (75% Max)) based on Spirit (Anne) (Multiplier: Perpetuity) lvl.)
Level 90:
All allies also gain 40% Fire Cut (1T). , gives Dispel Cancel
, and [[[se|disepl]]].
- Builds her own CA fast thanks to the Instant Attack
Attack without using up a turn
on her skill 2 Follow the Princess
Gain Counters on DMG (250%, 2 times, 2T) and Hostility Boosted (+20, 2T).
Instantly perform a normal attack without using up a turn. and Charge Bar (25%)
Instantly boosts Charge Bar
on her skill 3 Radiant Calling
Gain Charge Boost (25%).
Restore caster’s HP (Healing cap: 1500) and remove 1 debuff.
(Boost to specs at Spirit (Anne) (Multiplier: Perpetuity) lvl 3 and 5.)
- Builds her own CA fast thanks to the Instant Attack
- Her skill 1 Anti-Collision Spell
All allies gain DEF Up (100%, 3T) and Armored (30%, 3T).
(All allies gain DEF Boosted (Stackable) (10% per Spirit lvl upon cast (75% Max)) based on Spirit (Anne) (Multiplier: Perpetuity) lvl.)
Level 90:
All allies also gain 40% Fire Cut (1T). gives teamwide DEF Up (100%)
and Armored (70%/30%)
for three turns, DEF Up (Stackable) (75% max)
,and Fire DMG Cut (40%)
for 1 turn. - Tank-and-Counter (2 times)
Deals counterattacks upon taking non-plain DMG.
and Hostility Boosted (+20)
as well as an Instant Attack
Attack without using up a turn
.
- With Counter, she has Guarenteed Triple Attacks
Guaranteed triple attack regardless of Triple Attack Lowered debuffs
and Bonus DMG (30%)
Deals bonus DMG for one-foe one-ally attacks
.
- With Counter, she has Guarenteed Triple Attacks
- Spirit stacks (max 5) raise on being targetted.
- Stacks give herself ATK Up (10%, 50%)
ATK is boosted
,. DEF Up (20%, 100%)
, DA Up (20%, 100%)
Double attack rate is boosted
, TA Up (5%, 25%)
Triple attack rate is boosted
, hostility up (+5, +25). - Her skill 2 Radiant Calling
Gain Charge Boost (25%).
Restore caster’s HP (Healing cap: 1500) and remove 1 debuff.
(Boost to specs at Spirit (Anne) (Multiplier: Perpetuity) lvl 3 and 5.) gives buffs based on the level.- At 0-1, it gives Charge Bar (25%)
Instantly boosts Charge Bar
, heals 1500, and clears 1 debuff. - At 2-3, it gives Charge Bar (50%)
Instantly boosts Charge Bar
, heals 3000, and clears 2 debuffs. - At 4-5, it gives Charge Bar (75%)
Instantly boosts Charge Bar
, heals 4500, and clears 3 debuffs.
- At 0-1, it gives Charge Bar (25%)
- Stacks give herself ATK Up (10%, 50%)
Hard Content
Characters geared towards hard content.
Mondlicht |
450% (Massive) Water damage to a foe. All Water allies gain Crescent Moon (Summon) (Multiplier: Normal, 4.5T). End cooldown for Phases of the Moon. |
|---|
|
Boaz
|
5-hit, 100% Water damage to a foe (Damage cap: ~108,000 per hit). Inflict Bewitching Moonlight (Accuracy: 150%) on a foe. (Bewitching Moonlight effect specs increase upon each cast [Max: 3 times]) Level 55: Also inflict Delay (Accuracy: 120%). |
|---|---|
|
Jachin
|
Grant a Water ally Unchallenged (1 times), Veil, and Mirror Image (1 times). Level 75: Also grant Shield (3000). |
|
Phases of the Moon
|
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%). Moon waxes. |
|
Lunatic Vendetta
|
|
Lunar Raiment
|
Boost to Water allies’ DEF specs based on the moon phase. |
|---|---|
|
The Moon Reversed
|
When Sub Ally: +2% boost to Water allies’ ATK (Unique modifier) per turn passed (Max: 20% at 10 turns). +4% boost to Water allies’ DEF per turn passed (Max: 40% at 10 turns). |
- Requires FLB and SK4.
- Top tier buffer providing tons of defense and hit counts to team.
- Swap in grants the team her Full Moon buff for three turns.
- 35% ATK and DEF up with Full Moon.
- Additionally gains passive teamwide Bonus DMG (40%)
Deals bonus DMG for one-foe one-ally attacks
.
- Don’t stack with falsehood but at 40% it completely dwarves it.
- Reflection of The Moon
provides DMG Cap Boosted (30%)
Maximum amount of DMG that can be dealt per hit is boosted
and ATK Up (50%, Unique)
ATK is boosted
with Full Moon. - Full Moon buff extends by 1 turn on CA. CA also gives Crescent Moon buff which turns back into Full Moon after four turns in case you somehow lose the Full Moon buff.
- With her CA reactivation from her S4, its pretty easy to keep Full Moon going.
- Her skill 3 Phases of the Moon
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. gives water allies the buff Tears of Lunacy.- During Full Moon, this provides DA Up (100%)
Double attack rate is boosted
, TA Up (20%)
Triple attack rate is boosted
, Bonus DMG (20%)
Deals bonus DMG for one-foe one-ally attacks
, and DMG Cap Boosted (10%)
Maximum amount of DMG that can be dealt per hit is boosted
.
- Bonus Damage stacks with everything.
- Additionally gives the team Charge Bar (15%)
Instantly boosts Charge Bar
. The skill is used twice per turn for a full 30% bar to team. - The skill resets on CA making it a easy to both keep Tears of Lunacy up and supply lots of bar to the team.
- During Full Moon, this provides DA Up (100%)
- Lunatic Vendetta
causes Haaselia to deal a 4 hit skill nuke on ally normal attacks with the Full Moon buff.
- Makes dealing with hit count and skill damage omens extremely easy.
- Additionally gives her perma C.A. Reactivation
to help with CA omens and keep her Full Moon buff up.
|
Sleeping Talent
|
|
|---|---|
|
Shine like a Dragon
|
|
|
Nothing Ventured, Nothing Gained
|
- Passive Guarenteed Triple Attacks
Guaranteed triple attack regardless of Triple Attack Lowered debuffs
and Normal Attack DMG Amplified (30%)
Normal DMG dealt is amplified
. - Gains ATK Sharply Boosted (100%, 1 turn)
with the second attack of a multistrike effect. - Has Trove’s Lusters stacks that raise on ally multistrikes. This buffs her skill 1 Sleeping Talent
.
- Grants Double Strike
Attacks twice each turn
as 1-2 stacks, Triple Strike
Attacks 3 times each turn
at 3-4, and Quadruple Strike
Attacks 4 times each turn
at 5. - Let’s her single handedly deal with any TA omens or omens that require 6 attacks.
- With the assassin on top of this, she can deal tons of 2m damage instances.
- Grants Double Strike
- Her skill 3 Nothing Ventured, Nothing Gained
serves great double duty for both the Double Strike
Attacks twice each turn
to allies other than herself and Substitute (All-Ally)
Receives all attacks in place of allies
with Dodge All
to tank any nasty trigger.
- Can combine with her S1 for a turn with very high damage and hit counts.
- Her skill 2 Shine like a Dragon
also provides some great buffs including Normal Attack DMG Amplified (10%)
Normal DMG dealt is amplified
, Drain (2000)
and DMG Mitigation (2000)
as well as preventing buffs from being removed or shortened. - She doesn’t gain charge on normal attacks but makes up for it with a strong CA.
- CA gives her Double Strike
Attacks twice each turn
for 1.5 turns and reduces her skill cooldowns by 2.
- Can CA with her before any major damage or hit count omen to have the double strike ready to deal with it.
- It comes at the cost of giving her 2.5 turns of CA Sealed
Can’t use charge attack
.
- Keep this in mind if she will be required for any CA omen as she won’t be able to contribute.
- She gains Charge Bar (20%)
Instantly boosts Charge Bar
when an ally attacks with a multistrike effect to help build it faster.
- CA gives her Double Strike
|
Degradative Spinel
|
|
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|
Empirical Defense
|
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|
Advanced Kinesis
|
- High damage output and defensive utility at the cost of needing to ramp up.
- Ramp up requires her Alpha and Delta Mod stacks to max out.
- Alpha mod raises for every 15 hits by Yatima which is easy.
- Delta mod raises upon being targeted and will the limiter for how fast you can ramp up.
- Alpha mod and Delta mod provide strong buffs to Yatima and once both are maxed they provide those buffs to team.
- Maxes at Critical Hit Rate Boosted (100%/20%)
, Superior Bonus DMG (20%)
Deals bonus superior element DMG for one-foe one-ally attacks
, 20% reduced damage taken, and Debuff Resistance Boosted (100%)
.
- Maxes at Critical Hit Rate Boosted (100%/20%)
- Deals random element normal attacks between Fire, Earth, and Wind and adds when ramped up a 3 hit nuke of light, dark, and water damage as well as DEF Down (Local) (25%)
after normal attacks. - Skill 1 Degradative Spinel
is a 6-10 hit nuke that Dispels
Removes a buff from a foe.
, applies a stacking unique buff that inflicts DEF Down (5%, 20% max)
DEF is lowered
and DMG Taken Amplified (2%, 10% max)
DMG taken is amplified (Can’t be removed / Can’t be extended)
, and grants Bonus DMG (30%)
Deals bonus DMG for one-foe one-ally attacks
.
- Hit count raises on Alpha Mod level.
- CA upgrades to unworldly when ramped up. Autocasts skill 1 at all levels for additional dispels and to maintain her bonus damage.
- Her skill 3 Advanced Kinesis
is an Instant Attack
Attack without using up a turn
with Supplemental DMG (100k)
DMG dealt is supplemented
. With Data Synchronization, this becomes teamwide.
- Great for dealing with TA omens, hit count omens, or attack count omens.
- Her skill 2 Empirical Defense
is a great defensive tool that gives 3 turns of DEF Up (50%)
, 1 turn of Armored (100%/60%)
, and Dispel Cancel
.
- Armored increases to Armored (100%/100%)
at max Delta Mod. - Great for tanking any difficult omen.
- Armored increases to Armored (100%/100%)
|
Enforcing Edge
|
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|---|---|
|
Just Punishment
|
|
|
Convicting the World
|
- Dispel
Removes a buff from a foe.
on CA along with resetting her skill 2 Just Punishment
. - Skill 2 Just Punishment
gives teamwide Charge Bar (20%)
Instantly boosts Charge Bar
, 2k healing, and a 2 turn cut to debuff durations.
- Helps to keep CAs up and with survivability.
- Autocasts her S1 Enforcing Edge
whenever an ally CAs twice in a turn such as having a 200% bar limit like herself or with CA reactivation. - After 4+ chain, she raises her Punishment Exaction level (max 5).
- Provides ATK Up (4%, 20% max, Perpetuity)
ATK is boosted
, DEF Up (10%, 50% max)
, C.A. DMG Boosted (20%, 100% max)
, C.A. DMG Cap Boosted (10%, 50% max)
, C.A. DMG Cap Boosted (6%, 30% max)
, and Supplemental C.A. DMG (100k, 500k max)
C.A. DMG dealt is supplemented
- Provides ATK Up (4%, 20% max, Perpetuity)
- Her skill 3 [[[se|sylvia|3]]] gives her Charge Bar (200%)
Instantly boosts Charge Bar
, 2 turns of Double Strike
Attacks twice each turn
, and Unchallenged (2 times)
.
- Long 16 turn cooldown but lowers by 1 on 4+ chains.
- Once her Punishment Exaction stacks are maxed, it also resets her other skills and lets them be immediately recasted.
- Excellent for DPT situations like in Versusia.
Soaring Monkey: Walloping Wave |
450% (Massive) Water damage to a foe. 2-turn cut to Land of Lotuses’s cooldown. (400% Bonus Water damage to a foe with Mizuzaru [Damage cap: ~635,000].) |
|---|
|
Multi-Solstice
|
600% Water damage to all foes (Damage cap: ~830,000). Inflict Mizuzaru (Accuracy: 200%). |
|---|---|
|
Land of Lotuses
|
All allies gain Charge Bar, DA Up (3T), TA Up (3T), and DMG Cap Boosted (3T). (Andira (Summer)#Land of Lotuses|Boost to specs upon each cast [Max: 3 times].) |
|
Sage of Eternity
|
Grant a Water ally Charge Bar (100%) and Shield (4000). (Affects all allies when Golden Band is not granted.) |
|
Infinite Diversity
|
Infinite Diversity (Summer) to Andira upon using charge attack. (When in effect: Charge attack activates twice. Dodges all attacks from foes. [Ends upon dodging.]) |
|---|---|
|
All-Season Fashion
|
Starts battle with Golden Band. (Consumed at end of turn if 10th turn or later. When consumed: Removes all debuffs from Water allies. Fully restores HP (including allies). Boost to Andira’s multiattack rate (100% boost to double attack rate and 50% boost to triple attack rate).) |
- DPT unit and CA battery.
- CA gives her a unique buff Infinite Diversity that is removed on being hit and Dodge All
to maintain it.
- Buff gives Andira ATK Up (30%, Perpetuity)
ATK is boosted
, C.A. DMG Boosted (50%)
, C.A. DMG Cap Boosted (50%)
, and C.A. Reactivation
. - With proper CA looping, this buff can be kept up at all times.
- Buff gives Andira ATK Up (30%, Perpetuity)
- S2 Land of Lotuses
All allies gain Charge Bar, DA Up (3T), TA Up (3T), and DMG Cap Boosted (3T).
(Andira (Summer)#Land of Lotuses|Boost to specs upon each cast [Max: 3 times].) is a strong spammable battery with plenty of useful buffs.- First cast provides [[[se|ca-charge| (30%)]]]], DA Up (60%)
Double attack rate is boosted
, and TA Up (30%)
Triple attack rate is boosted
. Second adds Water Critical Hit Rate Boosted (100%/20%)
. Third adds Bonus DMG (20%)
Deals bonus DMG for one-foe one-ally attacks
. - 7 turn cooldown but CD lowers by 2 per CA which is 4 total with Infinite Diversity up.
- First cast provides [[[se|ca-charge| (30%)]]]], DA Up (60%)
- S1 Multi-Solstice
600% Water damage to all foes (Damage cap: ~830,000).
Inflict Mizuzaru (Accuracy: 200%). is a nuke that inflicts a unique debuff Mizuazaru. This debuff causes andira to perform a skill nuke after ally CAs with more hits being added the more CAs are performed that turn (max 5 hits). - Andira starts the battle with Golden Band. Once an ally in below 25% HP or at/after the 10th turn, it is consumed to full heal all allies and clear all debuffs. Additionally Andira gives herself pernament [DA Up (100%)
Double attack rate is boosted
, TA Up (50%)
Triple attack rate is boosted
. - Andira’s S3 Sage of Eternity
Grant a Water ally Charge Bar (100%) and Shield (4000).
(Affects all allies when Golden Band is not granted.) gives herself Charge Bar (100%)
Instantly boosts Charge Bar
and Shield (4000)
. Once her Golden Band is consumed, this becomes teamwide making it a great tool to quickly max everyone’s charge bar.
- Also with her EMS skill, using her S3 grants Infinite Diversity.
Chaos Impact |
450% (Massive) Water damage to a foe and remove 1 buff. Inflict Delay (Accuracy: 100%). |
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|
Trespass
|
Inflict ATK Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s), DEF Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s), and Helel_ben_Shalem_(Summer)#Trespass|a random debuff on all foes. (Consumes 10% of charge bar.) |
|---|---|
|
Karma
|
1000% Water damage to all foes (Damage cap: ~1,200,000). 3-turn cut to Water allies’ skill cooldowns. Inflict Summonless (5T) on all party members. |
|
Harlequin
|
Inflict Subjugated 1 (Accuracy: Guaranteed, 1T), DA Down 6 (100%, Accuracy: 200%, 6T), TA Down 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (Accuracy: 200%, 6T) on all foes. |
|
Gaze Upon My Majesty, Mortals
|
20% hit to max HP, 30% boost to ATK (Perpetuity modifier), 30% boost to charge bar gain, guaranteed double attacks, and 50% boost to triple attack rate. |
|---|---|
|
Lost Child of Eternal Summer
|
Boost to C.A. DMG and C.A. DMG cap based on number of foe’s debuffs. (When the foe has 10 or more debuffs: Activate charge attack twice.) |
- Can easily deal with any debuff omen since Trespass
Inflict ATK Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s), DEF Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s), and Helel_ben_Shalem_(Summer)#Trespass|a random debuff on all foes.
(Consumes 10% of charge bar.) is a 0 CD skill with 3 debuffs at the cost of 10% charge . - Double CA versus enemies with 10 debuffs coupled with Dispel
Removes a buff from a foe.
and Delay
on each CA. - Can extend the time to cancel an omen with her Skill 3 Harlequin
Inflict Subjugated 1 (Accuracy: Guaranteed, 1T), DA Down 6 (100%, Accuracy: 200%, 6T), TA Down 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (Accuracy: 200%, 6T) on all foes.
thanks to Can’t Act
,
- Also adds DA Down (100%, 6 turns)
Double attack rate is lowered
, DA Down (100%, 6 turns)
Double attack rate is lowered
, Accuracy Lowered (6 turns)
to help with surviability after.
- Also adds DA Down (100%, 6 turns)
- Has passive TA Up (50%)
Triple attack rate is boosted
to help her easily reach 100% TA.
- The same passive also reduces her max HP by 20%.
- 3 turn cut to ally skill cooldowns on her S2 Karma
1000% Water damage to all foes (Damage cap: ~1,200,000).
3-turn cut to Water allies’ skill cooldowns.
Inflict Summonless (5T) on all party members. is great for having powerful skills come back sooner.- Comes at the cost of Summonless
Can’t use summons (Can’t be removed)
for 5 turns which means it has to be used with caution.
- Comes at the cost of Summonless
Gilded Heaven Strike |
500% (Massive) Water damage to a foe. All allies gain 1 Loyalty Eternal 1 (5.5T) stack. (Effect enhanced for each stack.) |
|---|---|
Dogged Innocence |
550% (Massive) Water damage to a foe and remove 1 buff. All allies gain 1 Loyalty Eternal 1 (5.5T) stack. (Effect enhanced for each stack.) |
|
Okami
|
300% Water damage to all foes (Damage cap: ~440,000). Inflict Debuff Resistance Lowered (Stackable) (10% (30% Max), Accuracy: 200%, 180S). Level 100: Damage increased to 500%. Damage cap increased to ~700,000. Also inflict ATK Lowered (Stackable) (10% (30% Max), Accuracy: 200%, 180s) and DEF Lowered (Stackable) (10% (30% Max), Accuracy: 200%, 180s). |
|---|---|
|
Canid Growl
|
Inflict Petrified (Accuracy: 80%, 60S) and Delay (Accuracy: 100%) on a foe. |
|
Hound of the Hunt
|
Gain Double Strike (2 turns Lvl 95 and 100% Charge Bar: 4 turns) and Summon Garjana (2 turns Lvl 95 and 100% Charge Bar: 4 turns). (Consumes 30% of charge bar.) Level 95: No longer consumes 30% charge bar. Also gain Guaranteed TA (2 turns 100% Charge Bar: 4 turns). Consumes 100% of charge bar to extend buff durations to 4 turns. |
|
Pupper Squad, Go!
|
Eka, Dvi, Tri! Let’s fight together! (Gain Pupper Squad, Go! (5T)) |
|
Queen of Canines
|
Has a maximum charge bar limit of 200%. Level 90: Extend the durations of Summon Garjana and Pupper Squad, Go! by 2 turns upon using charge attack. |
|---|---|
|
Loyalty Eternal
|
Upon chain burst activation: Gain Charge Bar based on number of chains (Max: 40%). |
- Provides strong teamwide stackable buff Loyalty Eternal on CA that lasts for 5.5 turns.
- 1 stack: ATK Up (30%, Normal)
ATK is boosted
and DEF Up (30%)
. - 2 stack: DA Up (30%)
Double attack rate is boosted
and TA Up 15%)
Triple attack rate is boosted
- 3 stacks: Charge Bar Gain Boosted (30%)
Charge bar gain is boosted
- 4 stacks: C.A. DMG Boosted (30%)
and C.A. DMG Cap Boosted (10%)
- 5 stacks: DMG Cap Boosted (10%)
Maximum amount of DMG that can be dealt per hit is boosted
- 1 stack: ATK Up (30%, Normal)
- Additionally Dispels
Removes a buff from a foe.
on CA. - Has 200% bar limit.
- Gains Charge Bar (10-40%)
Instantly boosts Charge Bar
on chainburst (40% at 5+ chains]]]. - Her skill 3 Hound of the Hunt
Gain Double Strike (2 turns
Lvl 95 and 100% Charge Bar:
4 turns) and Summon Garjana (2 turns
Lvl 95 and 100% Charge Bar:
4 turns).
(Consumes 30% of charge bar.)
Level 95:
No longer consumes 30% charge bar.
Also gain Guaranteed TA (2 turns
100% Charge Bar:
4 turns).
Consumes 100% of charge bar to extend buff durations to 4 turns. gives her 2-4 turns of Double Strike
Attacks twice each turn
and Guarenteed Triple Attacks
Guaranteed triple attack regardless of Triple Attack Lowered debuffs
. 4 turns is it its used with 100% bar.
- It also gives her the buff Summon Garjana which adds an additional skill damage to attacks.
- Her skill 4 Hound of the Hunt
Gain Double Strike (2 turns
Lvl 95 and 100% Charge Bar:
4 turns) and Summon Garjana (2 turns
Lvl 95 and 100% Charge Bar:
4 turns).
(Consumes 30% of charge bar.)
Level 95:
No longer consumes 30% charge bar.
Also gain Guaranteed TA (2 turns
100% Charge Bar:
4 turns).
Consumes 100% of charge bar to extend buff durations to 4 turns. gives the 5 turn buff Pupper Squad, Go! for an additonal a 3 hit nuke on chain burst on chainburst with a random buff. - Garjana and Pupper Squad get extended by 2 turns on CA allowing them to be up near indefinitely.
Taurus Blight |
450% (Massive) Water damage to a foe. All allies gain Aldebaran’s Afterglow (20%, 3.5T). |
|---|
|
Mana Blast
|
3-hit, 200% Water damage to random foes (Damage cap: ~230,000 per hit). Restore 30% of all allies’ HP (Healing cap: 2000) and remove 1 debuff. |
|---|---|
|
Tyros Aggeris
|
All allies gain Star Sanctuary 2 (15% ATK Up / 50% Fire DMG Lowered, Multiplier: Perpetuity). (Ends upon taking damage 2 times.) |
|
Pleiades
|
700% Water damage to a foe (Damage cap: ~1,160,000). Gain Guaranteed TA (1T) and Bonus Water DMG (70%, 1T). |
|
Thermo Fos
|
|
Fountain Lotus
|
Raise Fountain Lotus (Multiplier: Perpetuity) lvl by 1 upon triple attacks (Max: 5). (Boost to ATK (Perpetuity modifier) and healing specs based on Fountain Lotus lvl). |
|---|---|
|
Heavenly Allure
|
Increase all allies’ ‘Boost to Water ATK’ effect by an additional 30%. |
- Europa is an excellent attacker, supporter, and defensive unit.
- Her skill Tyros Aggeris
All allies gain Star Sanctuary 2 (15% ATK Up / 50% Fire DMG Lowered, Multiplier: Perpetuity).
(Ends upon taking damage 2 times.) is a strong defensive skill that gives a unique teamwide buff Star Sancturary as well as Shield (5000
.
- Star Sanctuary grants ATK Up (15%, Perpetuity)
ATK is boosted
, Fire Switch
Elemental DMG from foes turns into fire DMG.
and Fire DMG Lowered (50%)
Fire DMG is lowered
as well as preventing buffs from being removed or shortened. - Buff is removed after taking damage 3 times. Can last a while with enough defensive skills.
- Star Sanctuary grants ATK Up (15%, Perpetuity)
- TA Up (50%, 3.5 turns)
Triple attack rate is boosted
to party on CA. - On TAs, she deals a 2 hit skill nuke and lower’s her skill 1 Mana Blast
3-hit, 200% Water damage to random foes (Damage cap: ~230,000 per hit).
Restore 30% of all allies’ HP (Healing cap: 2000) and remove 1 debuff. cooldown by 1. - Mana Blast
3-hit, 200% Water damage to random foes (Damage cap: ~230,000 per hit).
Restore 30% of all allies’ HP (Healing cap: 2000) and remove 1 debuff. is a 3 hit nuke that heals allies for 2k and clears a debuff while also inflicting Glaciate
Multiattack rate is lowered based on lvl (Max: 10 / Can’t be removed)
.
- Hit count doubles when foe has Glaciate
Multiattack rate is lowered based on lvl (Max: 10 / Can’t be removed)
level 5.
- Hit count doubles when foe has Glaciate
- Pleiades
700% Water damage to a foe (Damage cap: ~1,160,000).
Gain Guaranteed TA (1T) and Bonus Water DMG (70%, 1T). is great for TA or hit count omens as it packs Guarenteed Triple Attacks
Guaranteed triple attack regardless of Triple Attack Lowered debuffs
, Bonus DMG (70%)
Deals bonus DMG for one-foe one-ally attacks
, and then at Glaciate
Multiattack rate is lowered based on lvl (Max: 10 / Can’t be removed)
level 10, Flurry (3 hit)
Normal attacks deal 2-hit DMG to random foes
. - Has passiive Fountain Lotus stacks (max 10) that raise on TA and skill use.
- Gives self ATK Up (10%, 100% max, Perpetuity)
ATK is boosted
, ATK Up (10%, 100% max, Perpetuity)
ATK is boosted
, DEF Up (10%, 100% max)
, Healing Up (20%, 100% max,)
Heal skill’s healing amount is boosted
, Healing Cap Up (20%, 100% max,)
Heal skill’s healing cap is boosted
, Bonus DMG (3%, 30% max)
Deals bonus DMG for one-foe one-ally attacks
.
- Gives self ATK Up (10%, 100% max, Perpetuity)
- At max Fountain Lotus stacks, her skill 4 Thermo Fos
can be used. Using it gives a unique indefinite buiff Celestial Compassion,, Double Strike (1 turn)
Attacks twice each turn
, and Autorevive
Recovers once from a knockout while in effect (Can’t be removed)
to Europa and the following ally.
- Celestial Compassion gives Guarenteed Triple Attacks
Guaranteed triple attack regardless of Triple Attack Lowered debuffs
, Normal Attack DMG Amplified (10%)
Normal DMG dealt is amplified
, and Skill Attack DMG Amplified (10%)
Skill DMG dealt is amplified
as well as Double Strike
Attacks twice each turn
every 5 turns.
- Celestial Compassion gives Guarenteed Triple Attacks
|
Trick or Cheese
|
|
|---|---|
|
Spooky Night Parade / Mouse-o’-Lantern
|
|
|
Rat Trick
|
- Great skill damage support offering great skill damage buffs, defensive utility, and plenty of skill damage of her own.
- Skill 1 Trick or Cheese
gives teamwide Dispel Cancel
, DMG Mitigation (2020)
, Skill DMG Boosted (Stackable) (10%, 50%)
Skill DMG is boosted (Stackable)
, Skill DMG Cap Boosted (Stackable) (6%, 30%)
Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable)
. - With every 4 skill presses from allies, she auto uses her second slot skill.
- Spooky Night Parade / Mouse-o’-Lantern
grants the field Spooky Utopia for ATK Up (20%)
ATK is boosted
and Dodge Rate Boosted
to the team.
- Additionally, it gives water allies Supplemental Skill DMG (50k)
Skill DMG dealt is supplemented
as well as Bonus DMG (10%, 1 time)
Deals bonus DMG for one-foe one-ally attacks
at the start of the turn’s attack. - Once the field is up, the S2 changes to Mouse-o’-Lantern for a 3 nuke with 2020 healing instead.
- Additionally, it gives water allies Supplemental Skill DMG (50k)
- Spooky Night Parade / Mouse-o’-Lantern
- Her unique debuff Dorrie’s Tricks supplementals skill damage taken by 50k and for every 20,200,000 water skill damage dealt, it deals 2,020,000 plain damage and inflicts DMG Taken Amplified (20%, 22 times)
DMG taken is amplified (Can’t be removed / Can’t be extended)
.
OTK
Here is a quick overview of characters that are useful for OTK. OTK includes any low button setup generally dealing 20m damage like Extreme+. In general, any character with skill nukes or large CAs not listed here can work.
Overview
General
Here are some of the noteworthy characters that can see equal use in both Charge Attack and Normal Attack focused setups.
Sirius Nova: Last Dive |
1250% (Unworldly) Water damage to a foe (Damage cap: ~2,420,000). Gain Charge Bar (30%). Activate Spear of Arvess. (Consumes 15% of max HP.) |
|---|
|
Spear of Arvess
|
300% Water damage to a foe (Damage cap: ~280,000). Inflict DEF Down 4 (25%, Accuracy: 100%, 4T) and Arvess Fermare 4 (Accuracy: g, 4T). (When any foe has Arvess Fermare 1: Also gain Bonus Water DMG (100%, 3T).) |
|---|---|
|
Rhapsody
|
Gain Salted Wound (Arvess Fermare) (230%, 1 times, Multiplier: Assassin, 1T), Salted Wound (7%, 1 times, Multiplier: Assassin, 1T), and ATK Up (20%, Multiplier: Normal, 1T). |
|
Erythron Unleashed
|
Consume all of caster’s charge bar to gain Double Strike (1T). (When below 25% HP: Also restore caster’s HP based on charge bar consumed.) |
|
Arvess Resonance
|
Guaranteed triple attacks. 20% hit to charge bar gain. 10% Bonus Water DMG effect to Water allies’ triple attacks. |
|---|---|
|
Piercing Fang of Faith
|
10% boost to critical hit damage cap. 50% hit to DEF. |
- For CA setups,. Unworldly CA
with a nuke that inflicts [[[[se|defense-down-local| (25%)]]].
- Has a 20% hit to charge gain which needs to be compensated for.
- For NA setups, Guarenteed Triple Attacks
Guaranteed triple attack regardless of Triple Attack Lowered debuffs
with passive Bonus DMG (10%)
Deals bonus DMG for one-foe one-ally attacks
to ally TAs
|
Sleeping Talent
|
|
|---|---|
|
Shine like a Dragon
|
|
|
Nothing Ventured, Nothing Gained
|
- Excellent normal attacker with passive Guarenteed Triple Attacks
Guaranteed triple attack regardless of Triple Attack Lowered debuffs
, Normal Attack DMG Amplified (30%)
Normal DMG dealt is amplified
, and ATK Up (50%, Perpituity)
ATK is boosted
. - Gets ATK Sharply Boosted (100%
starting on the 2nd attack of any multistrike effect. - Unworldly CA
.
Beweise Flugal |
1250% (Unworldly) Water damage to a foe (Damage cap: ~2,900,000). Raise foe’s Glaciate (Accuracy: g, 180s) lvl by 2 (Max: 10). Gain Bonus Water DMG (50%, 5.5T). |
|---|
|
Kaltzwinger
|
800% Water damage to a foe (Damage cap: ~800,000). Inflict ATK Lowered (Stackable) (10% (40% Max), 180s) and DEF Lowered (Stackable) (10% (40% Max), 180s). Raise foe’s Glaciate (Accuracy: g, 180s) lvl by 1 (Max: 10). (When a foe’s Glaciate lvl is 5 or above: Activates twice.) |
|---|---|
|
Weisser Ritter
|
Gain Instant Charge. (When a foe’s Glaciate lvl is 10: Also gain C.A. Reactivation (1 time).) |
|
Stiller Glanz
|
Gain Water ATK Up (50%, 5T), Bonus Water DMG (50%, 5T), Critical Hit Rate Boosted (20%, 5T), and DMG Cap Boosted (20%, 5T). |
|
Blade of Devotion
|
No charge bar gain upon normal attacks, attack twice each turn, and always deals double attacks. |
|---|---|
|
Lavina Strom
|
When attacking a foe whose Glaciate lvl is 7 or above: 4-hit, 100% Water damage to all foes upon normal attacks (Damage cap: ~60,000 per hit). |
- Unworldly CA
and perma Double Strike
Attacks twice each turn
are very for both NA and CA comps.
The Walker |
450% (Massive) Water damage to a foe. Inflict Burned (9000, Accuracy: 100%, 180s), ATK Lowered (Stackable) (10% (30% Max), Accuracy: 95%, 180s), and DEF Lowered (Stackable) (10% (30% Max), Accuracy: 95%, 180s). |
|---|
|
Dual Swords
|
400%-450% Water damage to a foe (Damage cap: ~630,000). 200%-250% bonus Water damage to foes with Burned (Damage cap: ~260,000). |
|---|---|
|
Silver Tongue
|
Grant a foe DA Up 3 (100%, 3T) and TA Up 3 (50%, 3T). Sturm gains Bonus Water DMG (50%, 3T), Critical Hit Rate Boosted (50%, 3T), and Keen (1% of foe’s max HP Damage cap: 50,000, 3T). |
|
Nothing More
|
Fill 1 charge diamond on a foe. If successful, gain C.A. Reactivation (1 time). |
|
Thrice-Swung Blade
|
Guaranteed triple attacks while a foe has a buff. |
|---|---|
|
Maelstrom Mercenary
|
When a foe uses a special attack: Activate Dual Swords. |
- Nuke on enemy special.
- Nuke is stronger during CA setups due to her CA providing Burned
to increase the damage of the skill.
Charge Attack
Here are some of the noteworthy characters for Charge Attack focused comps. This will not cover all the characters in the chart above and instead focus on those that offer more than a larger CA or a simple skill damage nuke.
Alba di Verona |
450% (Massive) Water damage to a foe. (When 1 Spirit 1 is consumed: Also deal 300% Bonus Water damage [Damage cap: ~630,000].) |
|---|---|
Sole di Verona |
500% (Massive) Water damage to a foe. Gain Skill DMG Cap Boosted (Stackable) (10% (30% Max)). Activate Lama Acuta. |
|
Lama Acuta
|
250%-350% Water damage to a foe (Damage cap: ~630,000). When 1 Spirit 1 is consumed: Also inflict Water DEF Lowered (20%, Accuracy: 100%, 180s). Level 55: Damage increased to 300%-400%. Level 95: Damage further increased to 500%. Also inflict ATK Lowered (Stackable) (5% (30% Max), Accuracy: 100%, 180s) and DEF Lowered (Stackable) (5% (30% Max), Accuracy: 100%, 180s). Also gain Deluge Crest 1. |
|---|---|
|
Credenza
|
Gain Substitute. When 1 Spirit 1 is consumed: Also gain Fire DMG Lowered (80%, 1T). |
|
Fiamma Blu / Solare Blu
|
Switch to Amplified mode. End the cooldown for caster’s other skills. Level 100: Amplified upgraded to Amplified (Solare). (While Amplified (Solare) is in effect: 100% boost to double attack rate, 20% boost to triple attack rate, 20% Bonus Water DMG effect, and 300% Water damage to all foes upon normal attacks [Damage cap: ~320,000].) |
|
Lama Acuta
|
250%-350% Water damage to a foe (Damage cap: ~630,000). When 2 Spirit 1 are consumed: Activates twice and also inflict Water DEF Lowered (20%, Accuracy: 100%, 180s). Level 55: Damage increased to 300%-400%. Level 95: Damage further increased to 500%. Also inflict ATK Lowered (Stackable) (5% (30% Max), Accuracy: 100%, 180s) and DEF Lowered (Stackable) (5% (30% Max), Accuracy: 100%, 180s). Also gain Deluge Crest 1. |
|---|---|
|
Credenza
|
Gain Substitute. When 2 Spirit 1 are consumed: All allies also gain Fire DMG Lowered (80%, 1T). |
|
Fiamma Blu / Solare Blu
|
End Amplified mode. Restore 5 Spirit 1. |
|
Guardian Spirit of Verona
|
30% boost to ATK (Unique modifier) and 30% boost to DEF while Spirit 1 is in effect. Gain 5 Spirit 1 every 5 turns. (Starts battle with 5.) (Consumes 1 Spirit 1 upon normal attacks.) |
|---|---|
|
Grazia Fantasma
|
When Romeo’s Deluge Crest is 2 or more: Damage immunity for 1 hit. (Consumes 2 Deluge Crest when hit.) Restore 1 Spirit 1 each turn. |
- CA skill nuke inflicts Water DEF Down (20%)
and DEF Down (Stackable) (5%, 30% max)
making him great for early in CA chains to help others cap.
Normal Attack
Here are some of the noteworthy characters for Normal Attack focused comps. This will not cover all the characters in the chart above and instead focus on those that offer more than just GTA.
Krisis Triaina |
450% (Massive) Water damage to a foe. All allies gain Water ATK Up (30%, 3.5T). (700% Bonus damage to a foe with Tide Father’s Judgment [Damage cap: ~1,160,000].) |
|---|
|
Triaina
|
800% Water damage to a foe (Damage cap: ~1,160,000). Inflict Tide Father’s Judgment (Accuracy: 200%). Raise foe’s Thunderstruck (Accuracy: g, 180s) lvl by 1 (Max: 10). |
|---|---|
|
Ruler of the Sea
|
150% Water damage to all foes (Damage cap: ~340,000). All allies gain ATK Boosted (Stackable) (5% (30% Max), Multiplier: Unique Stackable), DEF Boosted (Stackable) (5% (30% Max)), and Charge Bar (20%). (Consumes all Tide Father lvls. Boost to activations based on number consumed [Max: 10 times].) |
|
Isthmia
|
All Water allies gain Isthmia (5T). |
|
Three Prongs of Judgment
|
Guaranteed triple attacks, 35% hit to charge bar gain, and normal attacks deal 3-hit damage to random foes. |
|---|---|
|
Tide Father’s Glory
|
When a Water ally uses a charge attack: Gain Charge Bar (10%). Raise Tide Father lvl by 1 (Max: 9). |
- Guarenteed Triple Attacks
Guaranteed triple attack regardless of Triple Attack Lowered debuffs
with Flurry (3-hit)
Normal attacks deal 2-hit DMG to random foes
.
Deterrent Thrust |
1250% (Unworldly) Water damage to a foe (Damage cap: ~2,420,000). Activate Anti-Collision Spell. All allies gain Dispel Cancel (1 times). |
|---|---|
Overwhelming Deterrent |
1400% (Unworldly) Water damage to a foe (Damage cap: ~2,420,000). Remove 1 buff. Activate Anti-Collision Spell. All allies gain Dispel Cancel (1 times). |
|
Anti-Collision Spell
|
All allies gain DEF Up (100%, 3T) and Armored (30%, 3T). (All allies gain DEF Boosted (Stackable) (10% per Spirit lvl upon cast (75% Max)) based on Spirit (Anne) (Multiplier: Perpetuity) lvl.) Level 90: All allies also gain 40% Fire Cut (1T). |
|---|---|
|
Follow the Princess
|
Gain Counters on DMG (250%, 2 times, 2T) and Hostility Boosted (+20, 2T). Instantly perform a normal attack without using up a turn. |
|
Radiant Calling
|
Gain Charge Boost (25%). Restore caster’s HP (Healing cap: 1500) and remove 1 debuff. (Boost to specs at Spirit (Anne) (Multiplier: Perpetuity) lvl 3 and 5.) |
|
Daemon Recall
|
Gain Daemon Recall (Multiplier: Perpetuity, 4T). End cooldown for all skills. (Can only be used when Spirit (Anne) (Multiplier: Perpetuity) lvl is 5. Can’t be recast.) |
|
Protector of the Academy
|
Raise Spirit (Anne) (Multiplier: Perpetuity) lvl by 1 upon being targeted (Max: 5). (Boost to ATK (Perpetuity modifier), DEF, multiattack rate, and hostility based on lvl.) |
|---|---|
|
Adept Sorceress
|
Has a maximum charge bar limit of 200%. (Can only use charge attack when charge bar is at 200%.) |
- Guarenteed Triple Attacks
Guaranteed triple attack regardless of Triple Attack Lowered debuffs
with Bonus DMG (30%)
Deals bonus DMG for one-foe one-ally attacks
with any Counter effect.
- Can be enabled with S.Belial slotted making her strong for 0B0C.
- Can also be used as an option for Bonito setups.
Starting Charge
For 0B CA focused OTKs, Huanglong
main and support summons are used along with the 30% charge from crew buffs to set everyone to 90%. A character with a passive 10% starting change then can set a chain of CAs to all the characters behind them.
Astralance: Everto |
450% (Massive) Water damage to a foe. Inflict Mode Bar Cut. |
|---|---|
Thousand-Spear Void |
500% (Massive) Water damage to a foe (Damage cap: ~2,020,000). Inflict Mode Bar Cut. All allies gain Strength (20%-10%, 3.5T) and Shield (2000, 3.5T). |
After Stage 1 Transcendence: True Spear: Righteous Annihilation |
550% (Massive) Water damage to a foe (Damage cap: ~2,300,000). Inflict Mode Bar Cut. All allies gain Strength (20%-10%, 3.5T), Shield (2000, 3.5T), and Drain (10% of damage dealt Healing cap: 1000, 2.5T). |
|
Spiral Spear
|
1000% Water damage to a foe in Overdrive (Damage cap: ~1,160,000). Inflict Mode Bar Cut. Level 55: Damage increased to 1100% Level 85: Damage cap increased to ~1,430,000. |
|---|---|
|
Fleeting Spark
|
Gain Substitute (1T) and Counters on Dodge (3 times, 3T). Level 95: Also gain Fleeting Spark (280%, Multiplier: Assassin, 1T) |
|
Arm the Bastion
|
All allies gain 100% DMG Cut (1T) and 100% Fire Cut (1T). Level 130: All allies also gain Fire Switch (3T). |
|
One-Rift’s Benediction
|
All allies gain Rift’s Benediction (100%, 3T), Fire DMG Lowered (50%, 3T), Water DMG Lowered (50%, 3T), Earth DMG Lowered (50%, 3T), Wind DMG Lowered (50%, 3T), Light DMG Lowered (50%, 3T), and Dark DMG Lowered (50%, 3T). (Can’t recast.) |
|
Enlightened One
|
Starts battle with Undying (Can’t be removed) (1 times). Level 90: Also starts battle with Enlightened One. |
|---|---|
|
Rakshasan Spear
|
Amplify (Seraphic modifier) damage against Fire foes by 20%. |
- One of two eternal options that provide 10% charge with the eternal wonder.
- Provides teamwide [[se|strength| (20%)]]] on CA at FLB which is great to help cap weaker grids.
- When targeted by a foe, autocasts his skill Spiral Spear
1000% Water damage to a foe in Overdrive (Damage cap: ~1,160,000).
Inflict Mode Bar Cut.
Level 55:
Damage increased to 1100%
Level 85:
Damage cap increased to ~1,430,000. for a very large nuke. - At 150, he counters on taking damage (2 hits).
Memento Mori |
450% (Massive) Water damage to a foe. Inflict Delay (Accuracy: 100%). |
|---|---|
Memento Vita |
500% (Massive) Water damage to a foe (Damage cap: ~2,020,000). Inflict Delay (Accuracy: 100%). All allies gain DA Up (35%, 2.5T) and TA Up (35%, 2.5T). |
After Stage 1 Transcendence: Mors Certa |
550% (Massive) Water damage to a foe (Damage cap: ~2,300,000). Inflict Delay (Accuracy: 100%). All allies gain DA Up (35%, 2.5T), TA Up (35%, 2.5T), and Bonus Water DMG (10%, 3.5T). |
|
Gammadion Cross
|
2-hit, 300% Water damage to a foe (Damage cap: ~313,000 per hit). Inflict one Feower#Gammadion Cross|random debuff. Level 55: Effect enhanced. Level 85: Now inflicts two Feower#Gammadion Cross|random debuffs. |
|---|---|
|
Carnage
|
4-hit Water damage to random foes (Damage cap: ~155,000 per hit). Inflict Gravity (Accuracy: 100%) on all foes. Level 75: Damage increased. Level 95: Number of hits increased to 6. Also removes 1 buff on all foes. |
|
Avirati
|
Extend the duration of all allies’ buffs by 1 turn. (Excludes 1-turn buffs.) Level 130: All allies also gain two random buffs. |
|
Four-Sky’s Sorrow
|
Gain Holy Haste 4 (100%). End cooldown for Feower’s damage skills. (Can’t recast.) |
|
Double Blade Flash
|
10% chance to end skill cooldowns at start of turn. Level 90: Also grants 20% boost to debuff success rate. |
|---|---|
|
Fatal Waltz
|
Amplify (Seraphic modifier) damage against Fire foes by 20%. |
- One of two eternal options that provide 10% charge with the eternal wonder.
- Not used before Level 150.
- At 150, he deals 4 hit skill damage after taking damage.
Backline
Characters that are strong as Backline options for OTK specifically.
Funeral Bullet |
Massive Water damage to a foe. |
|---|---|
Burying Bullet |
Massive Water damage to a foe. Gain Dodge Up (20%, 2.5T). 2-turn cut to Silva’s skill cooldowns. |
|
Eagle Eye
|
Gain C.A. DMG Boosted (1T), Chain Burst DMG Boosted (1T), and C.A. DMG Cap Boosted (90%, 1T). Self-inflict DEF Down (20%, 1T). Level 55: Buffs increased to Chain Burst DMG Boosted (30%, 1T) and C.A. DMG Boosted (200%, 1T) . |
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Tactician
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Gain Critical Up (50%, 3T). Level 75: Buff increased to Critical Up (75%, 3T). |
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Dead Specimen
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Gain C.A. Instant Standby. Level 90: Also gain Bonus C.A. DMG (20%, 1T). |
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A Shot in the Dark
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Switch out with a sub ally. Ally gains Smoking Gun (3T). |
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Silent Power
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20% boost to charge bar gain. |
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Stick to Your Guns
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Charge attack won’t miss against foes with Dodge Up or Mirror Image. 3% boost to Water allies’ critical hit DMG cap. |
- Extra nuke on 4 chains making her a solid kengo or 4c otk option.
Daybreak Sword |
450% (Massive) Water damage to a foe. Replenish Enforcer’s Zeal by 2. Gain Skill DMG Cap Boosted (Stackable) (20% (60% Max)). |
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Ready… Aim…: Radiant Order |
1250% (Unworldly) Water damage to a foe (Damage cap: ~2,900,000) and remove 3 buffs. (Consumes Ready… Aim….) |
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Suppressive Fire
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4-hit, 80% Water damage to random foes (Damage cap: ~55,000 per hit (~220,000 total)). Lecia (Water)#Suppressive Fire|Inflict 2 random debuffs on all foes. (Consumes 1 Enforcer’s Zeal.) |
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Anti-Armor Barrage
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300% Water damage to all foes (Damage cap: ~350,000). Inflict DEF Lowered (Stackable) (10% (30% Max), Accuracy: 100%, 180s) and Water Lowered (Stackable) (10% (30% Max), Accuracy: 100%, 180s). (Consumes 1 Enforcer’s Zeal.) |
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Para Bellum
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Replenish Enforcer’s Zeal by 4. Gain Ready… Aim…. All allies gain Charge Bar (30%). |
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Fourth Fleet, Charge!
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4 Enforcer’s Zeal at battle start (Max: 4). 10% boost to all allies’ skill hit rate. |
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Backup Fire
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When Sub Ally: Water damage to a foe upon Water chain burst activation. (Boost to damage specs based on number of chains.) |
- Nuke on chainburst. Weaker for 4 chain but works on all chains.
Backline
Characters with useful backline passives.
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Judgement Sphere
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Kitrino Nima
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Marturion
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- 20% boost to Omega and Optimus weapon skills.
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Glacial Surge
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Tundra Slam
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Arctic Avatar
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- 10% boost to Omega weapon skills.
Mondlicht |
450% (Massive) Water damage to a foe. All Water allies gain Crescent Moon (Summon) (Multiplier: Normal, 4.5T). End cooldown for Phases of the Moon. |
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Boaz
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5-hit, 100% Water damage to a foe (Damage cap: ~108,000 per hit). Inflict Bewitching Moonlight (Accuracy: 150%) on a foe. (Bewitching Moonlight effect specs increase upon each cast [Max: 3 times]) Level 55: Also inflict Delay (Accuracy: 120%). |
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Jachin
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Grant a Water ally Unchallenged (1 times), Veil, and Mirror Image (1 times). Level 75: Also grant Shield (3000). |
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Phases of the Moon
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All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%). Moon waxes. |
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Lunatic Vendetta
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Lunar Raiment
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Boost to Water allies’ DEF specs based on the moon phase. |
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The Moon Reversed
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When Sub Ally: +2% boost to Water allies’ ATK (Unique modifier) per turn passed (Max: 20% at 10 turns). +4% boost to Water allies’ DEF per turn passed (Max: 40% at 10 turns). |
- Progression boost to ATK and DEF maxing at 20% ATK and 40% DEF aftrer 10 turns.
- Great backline option for all content except 1T setups.
- FLB increases boosts up to 30% and 50% def as well as adding supp damage that caps at 10k.
Nobile Convinzione |
450% (Massive) Water damage to a foe. (50% boost to C.A. damage and 20% boost to C.A. damage cap against foes with Unrighteousness 1 (10% ATK Down / 10% DEF Down).) |
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Giudizio di Astraea |
500% (Massive) Water damage to a foe (Damage cap: ~2,020,000 / 50% boost to C.A. damage and 20% boost to C.A. damage cap against foes with Unrighteousness 1 (10% ATK Down / 10% DEF Down).)End cooldown for Abraxas. |
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Abraxas
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2-hit, 300% Water damage to a foe (Damage cap: ~315,000 per hit (~630,000 total)) and remove 1 buff. |
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Uguale
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Apply a Water ally’s current HP and charge bar amount to all other allies. |
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Fedelta
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Fully restore Water allies’ HP and remove all debuffs. All Water allies gain Devotion to Justice (5T). (Can only be used when all allies are below 25% HP.) |
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Harvest’s Shield
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All allies gain DMG Mitigation (10,000, 1T). All foes gain DMG Mitigation 3 (500,000, 3T). (Can only be used after The Empress Upright activates.) |
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Aurum Sword
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When an ally casts a buff-removing skill:300% Water damage to all foes (Damage cap: ~480,000).Inflict Unrighteousness 3 (10% ATK Down / 10% DEF Down, Accuracy: g, 3T). |
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Justice’s Condemnation
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When an ally removes a foe’s buff:1000% Water damage to all foes (Damage cap: ~1,160,000).Gain Instant Charge and restore HP (Healing cap: 3000). |
- Staackable ATK and DEF down nuke on dispel skills is helpful but not required for dispel heavy teams.
- FLB upgrade adds stackable debuff down.
Rumble Breaker |
450% (Massive) Water damage to a foe. (30% boost to C.A. damage and 10% boost to C.A. damage cap against foes with Blinded (Blinded Blinded 1) effect.) End cooldown for Sunburn. |
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Sunburn
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Sacrifice 80% of caster’s current HP. All Water allies gain Sunburn (Multiplier: Normal, 5T) and Deluge Crest 1. |
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Tallyho! / Tallyho, Auguste!
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Tallyho!: 6-hit, 100% Water damage to a foe (Damage cap: ~130,000 per hit (~800,000 total)). Inflict Blinded (Accuracy: 90%, 180s) and DEF Down (20%, Accuracy: 90%, 180s). (Changes to Tallyho, Auguste! when Kolulu’s Deluge Crest is 3 or more.) Tallyho, Auguste!: 12-hit, 100% Water damage to a foe (Damage cap: ~130,000 per hit (~1,600,000 total)). Inflict Blinded (Accuracy: 90%, 180s) and DEF Down (25%, Accuracy: 90%, 180s). All allies gain Jammed (10%-20%, 3T). |
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Brilliant Shine
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Gain Uplift (10%, 5T) and Unchallenged (2 times). (When below 25% HP: Also gain Shield (3000) and Jammed (30%-90%, 5T).) |
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Ironclad Beach Bum
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When Kolulu is below 25% HP: Guaranteed triple attacks and 20% Bonus Water DMG effect. Take a lethal hit without being knocked out (Consumes 3 Deluge Crest and leaves 1 HP). |
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Taste the Sea
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Supplement Water allies’ damage based on their number of Deluge Crest. (Takes effect even when Kolulu is a sub ally.) |
- 4k supplemental damage per crest (20l max) is great for squeezing out additional damage for warlock or manadiver setups.
Funeral Bullet |
Massive Water damage to a foe. |
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Burying Bullet |
Massive Water damage to a foe. Gain Dodge Up (20%, 2.5T). 2-turn cut to Silva’s skill cooldowns. |
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Eagle Eye
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Gain C.A. DMG Boosted (1T), Chain Burst DMG Boosted (1T), and C.A. DMG Cap Boosted (90%, 1T). Self-inflict DEF Down (20%, 1T). Level 55: Buffs increased to Chain Burst DMG Boosted (30%, 1T) and C.A. DMG Boosted (200%, 1T) . |
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Tactician
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Gain Critical Up (50%, 3T). Level 75: Buff increased to Critical Up (75%, 3T). |
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Dead Specimen
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Gain C.A. Instant Standby. Level 90: Also gain Bonus C.A. DMG (20%, 1T). |
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A Shot in the Dark
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Switch out with a sub ally. Ally gains Smoking Gun (3T). |
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Silent Power
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20% boost to charge bar gain. |
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Stick to Your Guns
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Charge attack won’t miss against foes with Dodge Up or Mirror Image. 3% boost to Water allies’ critical hit DMG cap. |
- Extra nuke on 4 chains making her a solid kengo or 4c otk option.
Daybreak Sword |
450% (Massive) Water damage to a foe. Replenish Enforcer’s Zeal by 2. Gain Skill DMG Cap Boosted (Stackable) (20% (60% Max)). |
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Ready… Aim…: Radiant Order |
1250% (Unworldly) Water damage to a foe (Damage cap: ~2,900,000) and remove 3 buffs. (Consumes Ready… Aim….) |
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Suppressive Fire
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4-hit, 80% Water damage to random foes (Damage cap: ~55,000 per hit (~220,000 total)). Lecia (Water)#Suppressive Fire|Inflict 2 random debuffs on all foes. (Consumes 1 Enforcer’s Zeal.) |
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Anti-Armor Barrage
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300% Water damage to all foes (Damage cap: ~350,000). Inflict DEF Lowered (Stackable) (10% (30% Max), Accuracy: 100%, 180s) and Water Lowered (Stackable) (10% (30% Max), Accuracy: 100%, 180s). (Consumes 1 Enforcer’s Zeal.) |
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Para Bellum
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Replenish Enforcer’s Zeal by 4. Gain Ready… Aim…. All allies gain Charge Bar (30%). |
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Fourth Fleet, Charge!
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4 Enforcer’s Zeal at battle start (Max: 4). 10% boost to all allies’ skill hit rate. |
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Backup Fire
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When Sub Ally: Water damage to a foe upon Water chain burst activation. (Boost to damage specs based on number of chains.) |
- Nuke on chainburst. Weaker for 4 chain but works on all chains.
Frozen Vision |
450% (Massive) Water damage to a foe. All allies gain Water ATK Up (25%, 3.5T). |
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After 5★: Frozen Bloom |
500% (Massive) Water damage to a foe. (50% boost to C.A. damage and 30% boost to C.A. damage cap against foes with Glaciate.) All allies gain Water ATK Up (25%, 3.5T). |
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Silverfrost Barrier
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All allies gain 70% Fire Res (1 turn 55 2 turns). Level 90: All allies also gain Deluge Crest 1. Lily also gains Spring Breeze 3 (3 times). |
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Frozen Gale
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150%-200% Water damage to all foes (Damage cap: ~420,000). Raise foes’ Glaciate (Accuracy: g, 180s) lvl by 1 (Max: 10). Level 75: Damage increased to 250%-350%. Level 100: Damage increased to 400%. Damage cap increased to ~500,000. Also inflict ATK Down Stack (10% (40% Max), Accuracy: 95%, 180s) and DEF Down Stack (10% (40% Max), Accuracy: 95%, 180s). (When exactly 2 races among main allies: Damage cap increased to ~600,000. When 3 or more races among main allies: Activates twice.) |
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White Heal
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Restore 20% of all allies’ HP (Healing cap: 1500) and remove 1 debuff. |
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Shine Crystal
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10% boost to DEF. Boost to DEF now applies to all allies. Fire damage reduction to Water allies based on their number of Deluge Crest. (Fire DMG reduction takes effect even when Lily is a sub ally.) |
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Envoy of the Crystalia
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Boost to Lily’s ATK (Unique modifier) based on number of main allies’ races (Called “Types” in-game). |
- 4% fire damage reduction per crest (20% max).






















































































