This page goes over Omega Dark grids and weapons. They are called Celeste after the farmable Dark aura summon Celeste Omega
. Additionally, they are often referred to as Magna after the JP name for them.
Dark Pages
Early Game (Magna 1)

In the early game, building for Omega grids follows the general format of 5-6 magna mods, 1-2 normal mods, 2-3 EX mods, and 1 seraphic. Below are a list of available weapons for these mod types.
Omega (5-6 per grid)
Weapons who skills are Omega mod. These skills are boosted by Celeste Omega
. They typically can be identied by either an Ω in english or M in Japanese.
|
Mistfall’s Might II
|
Medium boost to dark allies’ ATK |
|---|---|
|
Mistfall’s Enmity
|
Small boost to dark allies’ ATK based on how low HP is |
- Medium magna ATK and small magna enmity
- BiS magna weapon for M1 grids.
- The combo of attack and enmity overtakes the damage of Celeste axes at ~85% HP which is very common during M1.
- Given free for story progress and during anniversary.
|
Mistfall’s Might III
|
Big boost to dark allies’ ATK |
|---|---|
|
Hoarfrost’s Clarity
|
Slight chance to dodge and counter (big DMG) for water allies |
- Magna big ATK.
- Alternative to Celeste claw especially if you aren’t dropping HP.
- Gains higher value after acquiring Pain and Suffering from the gacha.
Normal (1-2 per grid)
Weapons with skills that are normal mod. These skills typically boosted by Hades
but some like the Bahamut weapons can’t be boosted. Normal skills don’t have any special icons to indicate them.
| Massive dark DMG to a foe (Gain DA Up.) |
|---|
|
Human Animus Dominion
|
Boost to Humans’ ATK. (Also affects Primal and Other allies.) |
|---|
- Extremely strong normal mod that continues to get stronger with upgrades.
- A free copy can be obtained from the What Makes the Sky Blue sidestory.
- Choice of Bahamut weapon depends on your characters. Most players typically get Bahamut dagger first due to the large amount of Humans and Erunes.
- Typically the only normal mod in M1 grids.
Ebon Blade |
Massive dark DMG to a foe (All allies gain Critical Up.) |
|---|
|
Oblivion’s Tyranny II
|
Massive boost to dark allies’ ATK / 10% cut to dark allies’ max HP |
|---|---|
|
Culmination of Nightfall
|
10% boost to Dark allies’ damage cap. |
- Additional normal mod but costs 10% max HP.
EX (2-3 per grid)
Weapons with skills that are EX mod. EX skills can not be boosted at all. These skills can be identified with an EX on them.
Phantom Howl |
Massive dark DMG to a foe (Slight chance to inflict Lethal Hit.)
Additional effect at 4★: |
|---|
|
Let’s Play
|
Big boost to Dark allies’ ATK |
|---|---|
|
Soul Resonance
|
15% boost to Dark allies’ skill damage cap |
- Side Story EX option.
- Can be obtained from Shadowverse: Duelist of Eternity.
- Has a 4* uncap making it one of the stronger side story weapon slots.
Shadow Tears |
Massive dark DMG to a foe (All allies gain Dark ATK Up.)
Additional effect at 4★: |
|---|
|
Dark Drain
|
When main weapon, slight chance to heal based on one-foe attack damage inflicted |
|---|---|
|
Cursed Tentacle
|
Big boost to Dark allies’ ATK |
- Side Story EX option.
- Can be obtained from Eye of the Storm.
Phantom Demon’s Snare |
Massive dark DMG to a foe (Inflict Sleep 3.) |
|---|
|
Phantom’s Supremacy
|
Massive boost to Dark allies’ ATK. |
|---|
- Large EX source as well as bonuses from AX skills.
- Upgrade option to side story weapons.
- Good MH for early game after upgrading it to True Phantom Demon Blade
.
Diabolic Drive |
Massive dark DMG to a foe (All allies gain DMG Boosted.) |
|---|
|
Phantom’s Supremacy
|
Massive boost to Dark allies’ ATK. |
|---|
- Large EX source as well as bonuses from AX skills.
- Upgrade option to side story weapons.
- Good MH for early game after upgrading it to Advocatus Diaboli
.
Ebon Blade |
Massive dark DMG to a foe (Inflict Dark DEF Down.) |
|---|
|
Clouds of Nightfall
|
Big boost to dark allies’ ATK |
|---|---|
|
Scales of Nightfall
|
Lessen Light damage. |
- EX mod that also reduces light damage taken.
- Inflicts Dark DEF Down (15%)]] which makes it a decent relic buster MH.
Seraphic (1 per grid)
Seraphic skills amplify all damage fighting on element and are always must slots in that case. They can’t be boosted and have no special indicator.
Vicereaper |
Big dark DMG to a foe / Boost to all allies’ dark ATK |
|---|
|
Debauchery’s Sway
|
Amplify Dark allies’ damage against Light foes by 10%. |
|---|
- 10% seraphic mod that boosts all dark damage by 10% when fighting on element.
- SSR upgrade is rank gated so upgrading can be put on the backburner until then.
Example Grids
General Purpose
Below is a an example grid for most content. Here we have two EX weapons in the form of Xenos, a Normal in form of the Baha, and 6 Omega weapons that can be any mix of Claws and Zagnals. Short battles favor more Zagnals where things that takes multiple turns prefer claws.
Premium
Some gacha weapons can prove useful in magna grids. Don’t worry about barring them. These ones are all good at 0* and won’t recieve a major boost from barring them in M1 grids..
Death Blossom |
1100% Dark damage to a foe (Damage cap: ~2,550,000). (Gain Blood Sacrifice.)
Additional effect at 4★: Also gain Unchallenged. |
|---|
|
Purgatory’s Pact
|
Supplement dark allies’ DMG |
|---|---|
|
Axe Voltage II
|
Boost to ATK based on how many axes are equipped. |
|
Purgatory’s Quintessence
|
Boost to dark allies’ DMG cap |
- [[[[c
unlock weapon. - 50k unconditional supplemental damage to all hits makes this an easy slot to all grids.
- Cap up from FLB is not important at this stage due to the difficulty of hitting cap in M1.
Lasting Impression |
Massive dark DMG to a foe. ( Randomly inflict one of the following debuffs: ATK Lowered (Stackable / Can’t be removed / Local) or DEF Lowered (Stackable / Can’t be removed / Local).)
Additional effect at 4★: Debuff Resistance Lowered (Stackable / Can’t be removed / Local) now a possible random debuff. |
|---|
|
Graphite Convergence
|
When at least 4 weapons of the same weapon group are equipped: Boost to dark allies’ ATK, DEF, and DMG cap |
|---|---|
|
Dark’s Majesty
|
Small boost to dark allies’ ATK and max HP |
- Halluel and Malluel’s
unlock weapon. - Boosts EX attack, defense, and damage cap when four or more of the same weapon types are equipped.
- Is an amazing weapon for your EX slot if you have it since you will have 4 colo canes or AES.
- Don’t worry about barring it. At 0* it is still a great slot.
Example Grids
General Purpose
Magna 2

Moving into mid game, many new weapons become available resulting in many grid changes. At this stage, the concept of a general grid becomes dead with many specialized grids taking their place.
New Weapons
List of the core grid pieces to most grids.
Quadra |
Massive dark DMG to a foe (Inflict Blind and Debuff Resistance Lowered.) |
|---|
|
Mistfall’s Majesty II
|
Medium boost to dark allies’ ATK and max HP |
|---|---|
|
Mistfall’s Sentence II
|
Medium boost to dark allies’ C.A. DMG and C.A. DMG cap |
- Medium ATK, medium HP, medium CA damage, and mediuim CA cap.
- HP and CA cap makes it a great slot for FA and hard content.
Osireion |
Massive dark DMG to a foe (All allies gain 20% DMG Cut until end of turn.)
Additional effect at 4★: Restore all allies’ HP (Healing cap: 3000). |
|---|
|
Purgatory’s Persistence
|
Supplement Dark allies’ damage based on how high their HP is. |
|---|---|
|
Hatred’s Progression
|
Medium boost to dark allies’ dark ATK based on number of turns passed |
- Farmable 30k supp option with awakenings.
- Competes with Pain and Suffering
.
- 2 copies needed with one PnS.
- 0 copies if two PnS.
Cursed Domain |
Massive dark DMG to a foe (All allies gain Charge Boost.)
Additional effect at 4★: All allies also gain C.A. DMG Boosted (30%, 0.5T) and C.A. DMG Cap Boosted (10%, 0.5T) for Half Turns|0.5 turns. |
|---|
|
Eclipse’s Stamina
|
Massive boost to dark allies’ ATK based on how high HP is |
|---|---|
|
Black Covenant
|
Supplement Dark allies’ C.A. DMG based on how high HP is. |
- Massive unboostable normal stamina and 600k stam CA supplmental.
- Great for CA setups.
- Normal stamina can be helpful to introduce the mod to setups.
|
Mistfall’s Majesty III
|
Big boost to Dark allies’ ATK and max HP |
|---|---|
|
Guiding Revelation
|
A symbol of apocalyptic corruption. Empowered by a chosen pendulum. |
|
Guiding Gospel
|
A symbol of evolution’s holy outcome. Empowered by a chosen pendulum. |
- Big normal ATK and HP, cap up of choice at FLB, and third skill of many powerful options at ULB.
- At FLB it is a solid slot for the free cap of choice, but due to the large quartz cost it should be lower priority until the rest of your grid is done.
- Once ULB it will be a must slot in every grid.
- Skill 3 will typically be Stamina to start.
- For burst, Falsehood.
- For FA, Stamina.
- For hard content, Glorification.
Example Grids
Kengo
Burst
Magna 3 to Late Game

Magna 3 will introduce a lot of new strong weapons that provides a much needed boost to farmable setups. For Dark it will release May 2nd.
Additionally, this will go through the weapons introduced at Rank 200 which is the highest level requirement in the game presently.
New Weapons
List of the notable new weapons during these ranks.
Void Coruscation |
Massive dark DMG to a foe (Remove 1 buff.) |
|---|
|
Omega Exalto Caliginis
|
20% boost to Mistfall’s weapon skills |
|---|---|
|
Mistfall’s Might III
|
Big boost to dark allies’ ATK |
|
Mist’s Vivification
|
Boost to ATK and DMG cap based on how many weapons with Mistfall’s weapon skills are equipped |
- Big ATK, 20% boost to Omega weapon skills and 2% EX, and 1% cap up per weapon with an Omega skill slotted.
- Core weapon for M3.
- Very easy to reach 20% cap up with them.
- Exalto skill is great for reaching the aura boost needed for Dark Rapture Zero keys.
Miasmic Tear |
Massive dark DMG to a foe (Remove 1 buff.) |
|---|
|
Mistfall’s Tempering III
|
Big boost to dark allies’ skill DMG cap / Big supplemental boost to skill DMG |
|---|---|
|
Mistfall’s Verity
|
Small boost to dark allies’ critical hit rate |
- Big boost to skill cap, big skill supp, and small crit.
- Best farmable option for boosting skill damage in skill damage setups for Celeste.
- Requires a boosted grid to make the most of it.
- Crit component is ignorable.
Savage Rend |
Massive dark DMG to a foe (Remove 1 buff.) |
|---|
|
Mistfall’s Precocity II
|
Medium boost to dark allies’ critical hit rate and healing cap |
|---|---|
|
Mistfall’s Garrison II
|
Medium boost to dark allies’ DEF based on how low HP is |
- Medium crit, medium Healing Cap, and medium Garrision.
- Solid defensive option thanks to healing cap and garrison.
- Crit component is ignorable.
All-Range Hell |
Massive dark DMG to a foe (All allies gain DMG Amplified.)
Additional effect at 4★: All allies also gain Counters on DMG. |
|---|
|
Mistfall’s Bloodshed III
|
Big boost to dark allies’ ATK / Take DMG worth 20% of max HP at battle start |
|---|---|
|
Mistfall’s Restraint
|
Medium boost to dark allies’ double attack rate and critical hit rate |
- Big Omega ATK at the cost of 20% max HP at start, medium Omega DA, and medium Omega crit.
- With Forbidden Agastia Mk II
, the ATK awakening makes them the best mod slot for Celeste - Two copies are used to activate enmity.
- Four can reach 100% crit in double sided setups for more raw damage.
Agastia Beam |
Massive dark DMG to a foe / Bonus Dark DMG effect to dark allies
Additional effect at 4★: |
|---|
|
Graphite Enforcement
|
Boost to Dark allies’ ATK and DEF (Activates when either Dark Omega or Dark Optimus weapon skills have a boost of 280% or above) |
|---|---|
|
Zenith Strike: Dark
|
Boost to Dark allies’ C.A. DMG cap and normal attack DMG cap |
- 20% ATK and 15% DEF when above 280% aura along with 10% CA cap and 5% normal cap.
- Sees use as a mainhand for Dark Rising Force setups in Super Faa.
- Additionally an option for DEF awakening if HP is needed.
Example Grids
OTK
Runeslayer
Chain of Falsehood makes the Dark Opus charge attack provide Double Strike
Attacks twice each turn
to the following party members. Pair this with a bunch of characters who have Guarenteed Triple Attacks
Guaranteed triple attack regardless of Triple Attack Lowered debuffs
and you can have an easy OTK. Grid wise focus on increasing normal attack output. If you have skill damage dealers, add some Celeste Saber Aters
to make the most of it.
![]()
Ereshkigal
Dark’s 150 GM gold moon weapon Ereshkigal
provides 30% normal amp, 20% normal cap, and 100% starting charge on MC. Its CA then grants Double Strike
Attacks twice each turn
to the following party members. In short, its a stronger version of the prior OTK method at the cost of 0 buttons. This is strong enough you don’t even need 4 characters for OTK.
![]()
Burst
Onmyoji
Chain of Falsehood makes the Dark Opus charge attack provide Double Strike
Attacks twice each turn
to the following party members. Hitting 100% bar on MC fast can be done a few ways. Most traditionally is via Splitting Spirit
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.)
. Alternatively, with Onmyoji
, we can reach that by combining the triple strike from [[[w|sealing-talisman]]] with the charge bar gain increase from [[[m|pandemonium]]]. This two button alternative produces a lot more damage. If time is the higher concern, use Splitting Spirit Instead.
![]()
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Ereshkigal
Dark’s primary burst strategy is to use its 150 GM gold moon weapon Ereshkigal
for the 30% normal amp, 20% normal cap, and 3 turns of MC charge attacks resulting in teamwide Double Strike
Attacks twice each turn
.
This will generally lean heavily into boosting the normal attack output. Stacking the high mod from Forbidden Agastia Mk II
will ensure you can hit cap. Then the rest can be cap up items. The premium options of Pain and Suffering
and Executioner
are ideal. But they can be replaced by other options like more Forbidden Agastias, [[[w|covenent-ruin-fist]]], and Ramsund Militis
. Opus will always have the Chain of Falsehood as Omega Dark lacks a proper replacement for its bonus damage.
![]()
Full Auto
Sumaibito
First up is a shorter example. This will be pretty similar overall to a burst grid. Like with them, focus on your normal attack output stacking the high mod of Forbidden Agastia Mk II
and cap up options like Celeste Grace Ater
, [[[w|covenent-ruin-fist]]], Ramsund Militis
or the premium choices of Pain and Suffering
and Executioner
.
Manadiver
Next up is a medium length FA using Manadiver
. Here, we want to focus a lot more on skill damage output to make the most of Manadiver’s nukes. Thus, Celeste Saber Ater
is very strong. Abyss Spine
helps to both increase CA output while increasing HP. Blade of Bahamut Coda
is used to quickly raise TA for MC, Catura, and Orologia. This is primarily important for Catura (Summer)
for her free Dispel
Removes a buff from a foe.
when MC and her TA that turn.
![]()
Boogeyman
Lastly, for a high defense setup for long, hard hitting raids using Boogeyman
. Here we need more defense and HP. A defense awakened Forsaken Agastia
is a great source of HP and defense while also still providing some helpful CA and NA cap up. The upgraded draconic Festering of Mournful Obsequies
is another highly valuable choice thanks to its light damage reduction teluma.
Hard Content
Manadiver
For Dark Rapture Zero, Omega Dark can run Manadiver
for its plenty of hit counts and high damage output. Grid wise, we make the most of the defensive options we have. Forsaken Agastia
, Festering of Mournful Obsequies
, and Abyss Spine
all provide lots of HP while offering plenty of other useful cap increases. Barring Orologia’s weapon [[[w|casuality-driver]]] is needed to give extra hit counts from its Bonus Damage skill. While it won’t be strong in its unboosted state, it is still an additional hit per normal attack or about 12 additional hits per turn. Vynateya Militis
provides up to 20% MA based on how high HP is. Parazonium
is the go to mainhand as it provides Bonus DMG (15%)
Deals bonus DMG for one-foe one-ally attacks
, DA Up (30%)
Double attack rate is boosted
, and TA Up (30%)
Triple attack rate is boosted
to the team.
Weapons
These are the notable weapons for Celeste setups. They are categorized by what they are used for to make replacing easier to understand.
Universal Grid Pieces
List of the core grid pieces to most grids.
Void Coruscation |
Massive dark DMG to a foe (Remove 1 buff.) |
|---|
|
Omega Exalto Caliginis
|
20% boost to Mistfall’s weapon skills |
|---|---|
|
Mistfall’s Might III
|
Big boost to dark allies’ ATK |
|
Mist’s Vivification
|
Boost to ATK and DMG cap based on how many weapons with Mistfall’s weapon skills are equipped |
- Big ATK, 20% boost to Omega weapon skills and 2% EX, and 1% cap up per weapon with an Omega skill slotted.
- Core weapon for M3.
- Very easy to reach 20% cap up with them.
- Exalto skill is great for reaching the aura boost needed for Dark Rapture Zero keys.
All-Range Hell |
Massive dark DMG to a foe (All allies gain DMG Amplified.)
Additional effect at 4★: All allies also gain Counters on DMG. |
|---|
|
Mistfall’s Bloodshed III
|
Big boost to dark allies’ ATK / Take DMG worth 20% of max HP at battle start |
|---|---|
|
Mistfall’s Restraint
|
Medium boost to dark allies’ double attack rate and critical hit rate |
- Big Omega ATK at the cost of 20% max HP at start, medium Omega DA, and medium Omega crit.
- With Forbidden Agastia Mk II
, the ATK awakening makes them the best mod slot for Celeste - Two copies are used to activate enmity.
- Four can reach 100% crit in double sided setups for more raw damage.
Miasmic Tear |
Massive dark DMG to a foe (Remove 1 buff.) |
|---|
|
Mistfall’s Tempering III
|
Big boost to dark allies’ skill DMG cap / Big supplemental boost to skill DMG |
|---|---|
|
Mistfall’s Verity
|
Small boost to dark allies’ critical hit rate |
- Big boost to skill cap, big skill supp, and small crit.
- Best farmable option for boosting skill damage in skill damage setups for Celeste.
- Requires a boosted grid to make the most of it.
- Crit component is ignorable.
|
Mistfall’s Majesty III
|
Big boost to Dark allies’ ATK and max HP |
|---|---|
|
Guiding Revelation
|
A symbol of apocalyptic corruption. Empowered by a chosen pendulum. |
|
Guiding Gospel
|
A symbol of evolution’s holy outcome. Empowered by a chosen pendulum. |
- Big normal ATK and HP, cap up of choice at FLB, and third skill of many powerful options at ULB.
- Starting at 230, it also gains Big damage amp.
- At FLB it is a solid slot for the free cap of choice, but due to the large quartz cost it should be lower priority until the rest of your grid is done.
- Once ULB it will be a must slot in every grid.
- Skill 3 will typically be Stamina to start.
- For burst, Falsehood.
- For FA, Stamina, or Sagacity.
- For hard content, Glorification or Sagacity.
Body-on-Body Parade |
Massive Dark damage to a foe. All allies gain Dark ATK Boosted (20%, 3.5t) and Light DMG Lowered (20%, 3.5t). |
|---|
|
Debauchery’s Sway III
|
Amplify Dark allies’ damage against Light foes by 23%. |
|---|---|
|
Dark’s Majesty
|
Small boost to dark allies’ ATK and max HP |
- 20-23% seraphic mod that boosts all Dark damage by when fighting on element.
- Core to on element raids.
- Upgrade from SSR can be delayed while upgrading other grid pieces, but with 3% additional seraphic mod and the weapon almost never leaving your grid it’s important to upgrade it.
Cap Break
Weapons that break cap either via cap up or supplemental.
Void Coruscation |
Massive dark DMG to a foe (Remove 1 buff.) |
|---|
|
Omega Exalto Caliginis
|
20% boost to Mistfall’s weapon skills |
|---|---|
|
Mistfall’s Might III
|
Big boost to dark allies’ ATK |
|
Mist’s Vivification
|
Boost to ATK and DMG cap based on how many weapons with Mistfall’s weapon skills are equipped |
- Big ATK, 20% boost to Omega weapon skills and 2% EX, and 1% cap up per weapon with an Omega skill slotted.
- Core weapon for M3.
- Very easy to reach 20% cap up with them.
- Exalto skill is great for reaching the aura boost needed for Dark Rapture Zero keys.
Osireion |
Massive dark DMG to a foe (All allies gain 20% DMG Cut until end of turn.)
Additional effect at 4★: Restore all allies’ HP (Healing cap: 3000). |
|---|
|
Purgatory’s Persistence
|
Supplement Dark allies’ damage based on how high their HP is. |
|---|---|
|
Hatred’s Progression
|
Medium boost to dark allies’ dark ATK based on number of turns passed |
- Medium progression and 30k stamina supp.
- Decent slot if you lack PnS.
Triumph of Death |
Unworldly Dark damage to a foe (Damage cap: ~2,550,000). (Self-inflict Shorted.)
Additional effect at 4★: Autorevive now restores 40% of max HP. Additional effect at 5★: Autorevive now restores 60% of max HP. |
|---|
|
Lovers-Death’s Demise
|
When main weapon: Massive boost to Dark allies’ ATK (Modifier: EX). All Dark allies gain ATK Boosted (Stackable/Can’t be removed) (15% (45% Max), Multiplier: Unique Stackable) and DEF Boosted (Stackable / Unremovable) (15% (45% Max)) when an ally is knocked out. |
|---|---|
|
Sephira Maxi-Dark
|
20% boost to Dark allies’ DMG Cap in Arcarum. |
|
Dark’s Majesty
|
Small boost to dark allies’ ATK and max HP |
- Needs FLB to be useful.
- At FLB:
- A strong grid slot thanks to its mix of normal majesty and massive EX.
- Generally limited in usage outside of Extra grids.
- At ULB:
- An all around great slot thanks to both its mix of mads and the additional 5% cap up.
- Good option for many normal grids.
- Stackable ATK fro unique skill works great for any burst setups that utilize Death (SSR)
.
Ebon Blade |
Massive dark DMG to a foe (All allies gain Critical Up.) |
|---|
|
Oblivion’s Tyranny II
|
Massive boost to dark allies’ ATK / 10% cut to dark allies’ max HP |
|---|---|
|
Culmination of Nightfall
|
10% boost to Dark allies’ damage cap. |
- Massive normal ATK and 10% cap at the cost of 10% max HP.
- Solid slot for earlier setups. Gets phased out by M3 later one.
Normal Cap
Weapons that break Normal Attack cap either via cap up or echoes.
Seltsam |
Massive dark DMG to a foe (Gain DMG Boosted and TA Up.)
Additional effect at 4★: DMG Boosted and TA Up now affects all allies. |
|---|
|
Armed Shadow
|
Big boost to dark allies’ ATK |
|---|---|
|
Royal Purple Blow
|
20% Bonus Dark DMG effect to third hit of dark allies’ triple attacks. |
- BIG EX ATK and 20% bonus damage on 3rd hit for all allies.
- Echo does not stack with Chain of Falsehood.
- Unused now a days for that reason.
Catastrophic Ray |
Massive dark DMG to a foe (All Dark allies gain Counters on DMG.)
Additional effect at 4★: All Dark allies also gain Armored. |
|---|
|
Slaughterous Sovereign
|
Unworldly boost to Dark allies’ ATK. |
|---|---|
|
Astral Claw
|
When main weapon: 10% boost to Dark allies’ one-foe attack damage cap on multiattacks.’”`UNIQ–ref-00000000-QINU`”‘ |
- Unworldly EX attack and 10% normal cap on multiattacks.
- Phased out thanks to various other weapons also providing EX as well as Ultima ULB.
CA Cap
Weapons that break Charge Attack cap either via cap up or supplemental.
Quadra |
Massive dark DMG to a foe (Inflict Blind and Debuff Resistance Lowered.) |
|---|
|
Mistfall’s Majesty II
|
Medium boost to dark allies’ ATK and max HP |
|---|---|
|
Mistfall’s Sentence II
|
Medium boost to dark allies’ C.A. DMG and C.A. DMG cap |
- Medium ATK, medium HP, medium CA damage, and mediuim CA cap.
- HP and CA cap makes it a great slot for FA and hard content.
Cursed Domain |
Massive dark DMG to a foe (All allies gain Charge Boost.)
Additional effect at 4★: All allies also gain C.A. DMG Boosted (30%, 0.5T) and C.A. DMG Cap Boosted (10%, 0.5T) for Half Turns|0.5 turns. |
|---|
|
Eclipse’s Stamina
|
Massive boost to dark allies’ ATK based on how high HP is |
|---|---|
|
Black Covenant
|
Supplement Dark allies’ C.A. DMG based on how high HP is. |
- Massive unboostable normal stamina and 600k stam CA supplmental.
- Great for CA setups.
- Normal stamina can be helpful to introduce the mod to setups.
Skill Cap
Weapons that break skill cap either via cap up or supplemental.
Miasmic Tear |
Massive dark DMG to a foe (Remove 1 buff.) |
|---|
|
Mistfall’s Tempering III
|
Big boost to dark allies’ skill DMG cap / Big supplemental boost to skill DMG |
|---|---|
|
Mistfall’s Verity
|
Small boost to dark allies’ critical hit rate |
- Big boost to skill cap, big skill supp, and small crit.
- Best farmable option for boosting skill damage in skill damage setups for Celeste.
- Requires a boosted grid to make the most of it.
- Crit component is ignorable.
Defiler’s Ray |
Massive dark DMG to a foe (Chance of 1-turn cut to MC’s skill cooldowns.)
Additional effect at 4★: 100% chance of 1-turn cut to MC’s skill cooldowns. |
|---|
|
Dark’s Might
|
Small boost to dark allies’ ATK |
|---|---|
|
Purgatory’s Spectacle
|
Supplement dark allies’ skill DMG |
- 100k skill supp (200k max) and small normal ATK.
Geared Barrage |
Massive dark DMG to a foe (Gain Guaranteed TA.)
Additional effect at 4★: Also gain Bonus Dark DMG. |
|---|
|
Armed Shadow
|
Big boost to dark allies’ ATK |
|---|---|
|
Graphite Arts
|
Boost to Dark allies’ skill damage cap. |
- Big EX ATK and 20% skill cap.
- Can get an additional 5% skill cap and 3% cap from SPC awakening.
- Good for OTK.
- Generally not used in favor of skill supp sources.
Raw Damage
Weapons used for as a source of raw damage.
All-Range Hell |
Massive dark DMG to a foe (All allies gain DMG Amplified.)
Additional effect at 4★: All allies also gain Counters on DMG. |
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|
Mistfall’s Bloodshed III
|
Big boost to dark allies’ ATK / Take DMG worth 20% of max HP at battle start |
|---|---|
|
Mistfall’s Restraint
|
Medium boost to dark allies’ double attack rate and critical hit rate |
- Big Omega ATK at the cost of 20% max HP at start, medium Omega DA, and medium Omega crit.
- With Forbidden Agastia Mk II
, the ATK awakening makes them the best mod slot for Celeste - Two copies are used to activate enmity.
- Four can reach 100% crit in double sided setups for more raw damage.
Void Coruscation |
Massive dark DMG to a foe (Remove 1 buff.) |
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|
Omega Exalto Caliginis
|
20% boost to Mistfall’s weapon skills |
|---|---|
|
Mistfall’s Might III
|
Big boost to dark allies’ ATK |
|
Mist’s Vivification
|
Boost to ATK and DMG cap based on how many weapons with Mistfall’s weapon skills are equipped |
- Big ATK, 20% boost to Omega weapon skills and 2% EX, and 1% cap up per weapon with an Omega skill slotted.
- Core weapon for M3.
- Very easy to reach 20% cap up with them.
- Exalto skill is great for reaching the aura boost needed for Dark Rapture Zero keys.
Sounding Prophecy |
Massive dark DMG to a foe (All allies gain DEF Boosted (Stackable) and Refresh.)
Additional effect at 4★: |
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|
Mistfall’s Stamina II
|
Big boost to dark allies’ ATK based on how high HP is |
|---|---|
|
Mistfall’s Aegis
|
Small boost to dark allies’ max HP |
- Big stamina and small HP.
- Stamina mod is great for introducing a new mod source into grids.
|
Mistfall’s Might III
|
Big boost to dark allies’ ATK |
|---|---|
|
Hoarfrost’s Clarity
|
Slight chance to dodge and counter (big DMG) for water allies |
- Big ATK
- Pairs great with Pain and Suffering
.
|
Mistfall’s Might II
|
Medium boost to dark allies’ ATK |
|---|---|
|
Mistfall’s Enmity
|
Small boost to dark allies’ ATK based on how low HP is |
- Medium ATK and small enmity.
Defensive
Weapons that provide HP. Generally HP is provided by spoon or settes, but these are other options if lacking either.
Agastia Beam |
Massive dark DMG to a foe / Bonus Dark DMG effect to dark allies
Additional effect at 4★: |
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|
Graphite Enforcement
|
Boost to Dark allies’ ATK and DEF (Activates when either Dark Omega or Dark Optimus weapon skills have a boost of 280% or above) |
|---|---|
|
Zenith Strike: Dark
|
Boost to Dark allies’ C.A. DMG cap and normal attack DMG cap |
- 20% ATK and 15% DEF when above 280% aura along with 10% CA cap and 5% normal cap.
- Sees use as a mainhand for Dark Rising Force setups in Super Faa.
- Additionally an option for DEF awakening if HP is needed.
Quadra |
Massive dark DMG to a foe (Inflict Blind and Debuff Resistance Lowered.) |
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|
Mistfall’s Majesty II
|
Medium boost to dark allies’ ATK and max HP |
|---|---|
|
Mistfall’s Sentence II
|
Medium boost to dark allies’ C.A. DMG and C.A. DMG cap |
- Medium ATK, medium HP, medium CA damage, and mediuim CA cap.
- HP and CA cap makes it a great slot for FA and hard content.
Savage Rend |
Massive dark DMG to a foe (Remove 1 buff.) |
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|
Mistfall’s Precocity II
|
Medium boost to dark allies’ critical hit rate and healing cap |
|---|---|
|
Mistfall’s Garrison II
|
Medium boost to dark allies’ DEF based on how low HP is |
- Medium crit, medium Healing Cap, and medium Garrision.
- Solid defensive option thanks to healing cap and garrison.
- Crit component is ignorable.
Chaos Stakes |
Massive dark DMG to a foe (Inflict ATK Down Stack and DEF Down Stack.)
Additional effect at 5★: All allies gain 30% DMG Cut. |
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|
Fediel’s Eclipse
|
Boost to Dark allies’ ATK0.1% per turn per skill level (Max: 25%)’”`UNIQ–ref-00000016-QINU`”‘”’Modifier:”’ EX based on number of turns passed. |
|---|---|
|
Four Orbs’ Judgment
|
Emblem of the four orbs bent on destroying the singular pigment. Empowered by a chosen teluma. |
|
Six Dragons’ Radiance
|
Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. |
- Big ATK, Big HP, and EX progression.
- Alternative opus that trades the more offenseive skills of opus for defensive ones in particular the 30% light damage reduction or 20% DEF.
- Can’t be slotted with Opus which greatly kills it’s general usage but can still be useful for Revan tier raids or NM250 FAs.
Torment Stakes ++ |
Massive dark DMG to a foe / Hit to ATK and DEF (Stackable) / Hit to debuff resistance (Stackable) / 30% all elemental DMG cut to all allies until end of turn |
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|
Fediel’s Eclipse
|
Boost to Dark allies’ ATK0.1% per turn per skill level (Max: 25%)’”`UNIQ–ref-00000016-QINU`”‘”’Modifier:”’ EX based on number of turns passed. |
|---|---|
|
Six Pillars’ Judgment
|
Emblem of the six orbs bent on destroying the singular pigment. Empowered by a chosen teluma. |
|
Six Dragons’ Radiance
|
Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. |
- Upgraded version of the Draconic Fire offering all the benefits of it while also allowing it to be slotted with opus and in extra slots.
- Offers new skill 2 keys most notably one that provides 10% seraphic mod against null foes.
Mainhand
Weapons that are strong as mainhands.
Diavoliki Timoria |
Massive dark DMG to a foe (Inflict Delay (Drain). If successful, gain Charged.)
Additional effect at 4★: Also gain Bonus Dark DMG (1 time). |
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|
Phantom’s Supremacy
|
Massive boost to Dark allies’ ATK. |
|---|---|
|
Baneful Hellbringer’s Sanctity
|
”’When main weapon (MC only):”'<br />”’When a foe’s charge diamonds are empty before attacking:”'<br />All Dark allies gain <span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:Status_DarkATKUpStack.png|25px|link=Elemental ATK Up]][[Elemental ATK Up|10% Dark ATK Up (Stackable / Max: 50%)]]<span class=”tooltiptext”>Dark ATK is boosted (Stackable)<br /><span class=”hr”></span><strong>Strength</strong>: 10% (Max: 50%)<span class=”hr”></span><strong>Duration</strong>: Indefinite</span></span></span>, <span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_1477.png|25px|link=C.A. DMG Up (Stackable)]][[C.A. DMG Up (Stackable)|10% C.A. DMG Up (Stackable / Max: 50%)]]<span class=”tooltiptext”>Charge attack DMG is boosted (Stackable)<br /><span class=”hr”></span><strong>Strength</strong>: 10% (Max: 50%)<span class=”hr”></span><strong>Duration</strong>: Indefinite</span></span></span>, and <span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_1334.png|25px|link=C.A. DMG Cap Up]][[C.A. DMG Cap Up|5% C.A. DMG Cap Up (Stackable / Max: 25%)]]<span class=”tooltiptext”>Charge attack DMG cap is boosted (Stackable)<br /><span class=”hr”></span><strong>Strength</strong>: 5% (Max: 25%)<span class=”hr”></span><strong>Duration</strong>: Indefinite</span></span></span>.’”`UNIQ–ref-00000005-QINU`”‘ |
- Massive EX ATK.
- 10% damage cap and 30k supp when MH with ATK awakening.
- [[[se|ca-cap-boosted-stackable| (5%, 25% max)]]] to party when attacking an enemy with 0 charge diamonds.
- Generally the least important part of the weapon but is a decent boost for longer FAs.
- Delay
on CA as well as aBonus DMG (50%, 1 time)
Deals bonus DMG for one-foe one-ally attacks
. - Great option for a manadiver mainhand.
Doomful Ray |
Massive dark DMG to a foe (Inflict Accuracy Lowered 1 on a foe.)
Additional effect at 4★: Also gain Amplify Skill DMG. |
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|
Phantom’s Supremacy
|
Massive boost to Dark allies’ ATK. |
|---|---|
|
Baneful Hellbringer’s Jurisdiction
|
When main weapon (MC only): At end of turn when MC didn’t take damage: All Dark allies gain Supplemental DMG (Stackable) (10,000 (50,000 Max)). |
- Massive EX ATK.
- 10% damage cap and 15% skill cap when MH with ATK awakening.
- Supplemental Skill DMG (Stackable) (10k, 50k max)
Skill DMG dealt is supplemented (Stackable)
to all allies end of turn when MC doesn’t take damage.
- Accuracy Lowered (50%)
on CA makes it easier to avoid damage.
- Accuracy Lowered (50%)
- Great for Soldier OTK as well as FA with Boogeyman.
Agastia Beam |
Massive dark DMG to a foe / Bonus Dark DMG effect to dark allies
Additional effect at 4★: |
|---|
|
Graphite Enforcement
|
Boost to Dark allies’ ATK and DEF (Activates when either Dark Omega or Dark Optimus weapon skills have a boost of 280% or above) |
|---|---|
|
Zenith Strike: Dark
|
Boost to Dark allies’ C.A. DMG cap and normal attack DMG cap |
- 20% ATK and 15% DEF when above 280% aura along with 10% CA cap and 5% normal cap.
- Sees use as a mainhand for Dark Rising Force setups in Super Faa.
- Additionally an option for DEF awakening if HP is needed.
Demonic Drive |
Massive dark DMG to a foe (All allies gain DMG Boosted and Uplift.)
Additional effect at 5★: Buff increased to Uplift. |
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|
Phantom’s Supremacy
|
Massive boost to Dark allies’ ATK. |
|---|---|
|
Undersky’s Whispers
|
When main weapon: Big boost to all allies’ ATK based on how low MC’s HP is. |
- Massive EX ATK. Small EX HP.
- Has a unique 0-45% enmity mod.
Nightmare’s Snare |
Massive dark DMG to a foe (Inflict Sleep 3.)
Additional effect at 5★: Damage increased to 550%. (Sleep 3 base accuracy increased to 90%.) |
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|
Phantom’s Supremacy
|
Massive boost to Dark allies’ ATK. |
|---|---|
|
Undersky’s Hatebonds
|
When main weapon (MC only): 70% boost to double attack rate, 25% boost to triple attack rate, and 20% boost to dodge rate when MC has Mirror Image. |
- Massive EX ATK. Small EX HP.
- Decent Katana MH especially for early on.
Premium
Weapons that come from the Gacha.
Death Blossom |
1100% Dark damage to a foe (Damage cap: ~2,550,000). (Gain Blood Sacrifice.)
Additional effect at 4★: Also gain Unchallenged. |
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|
Purgatory’s Pact
|
Supplement dark allies’ DMG |
|---|---|
|
Axe Voltage II
|
Boost to ATK based on how many axes are equipped. |
|
Purgatory’s Quintessence
|
Boost to dark allies’ DMG cap |
- 50k (100lk max) unconditional supp and 7% cap makes this a must slot for almost everywhere if you get it.
- FLB is highly important due to the cap up being locked to it.
Fatal Cleave |
Massive dark DMG to a foe (Inflict Debuff Resistance Lowered.)
Additional effect at 4★: Also inflict Supplemental DMG (Taken) 2. |
|---|
|
Purgatory’s Prowess
|
Supplement dark allies’ normal attack DMG |
|---|---|
|
Oblivion’s Impalement
|
Dark allies ignore a big percentage of foes’ DEF / Small boost to ATK |
|
Graphite Athos
|
Boost to dark allies’ multiattack rate / Amplify normal attack DMG (Boost to specs when either dark Omega or dark Optimus weapon skills have a boost of 280% or above) |
- 50k normal supp, small atk, Big defense ignore, and a boost to MA and special normal amp.
- Third skill provides 12.5% DA, 12.5% TA, and 10% special normal amp when total aura boost is at least 280%.
- Basically a free Dark Rapture Zero key..
- Third skill provides 12.5% DA, 12.5% TA, and 10% special normal amp when total aura boost is at least 280%.
- One copy with Extremity maxes special normal amp.
- Two copies frees you to use a key other than Extremity.
Resolute Soul |
Massive dark DMG to a foe (Gain Bonus Dark DMG.)
Additional effect at 4★: Bonus Dark DMG now affects all allies. (All allies also gain DA Up and TA Up.) |
|---|
|
Oblivion’s Might II
|
Big boost to dark allies’ ATK |
|---|---|
|
Dark’s Trium
|
Small boost to dark allies’ multiattack rate |
- Massive ATK and small MA
- ATK awakening provides an additional 40% might and 5% cap on top of the massive normal attack makes it great for mod and cap up.
- Good mainhand with teamwide Bonus DMG (15%)
Deals bonus DMG for one-foe one-ally attacks
, DA Up (30%)
Double attack rate is boosted
, and TA Up (30%)
Triple attack rate is boosted
to team.
Gold Moon
Weapons that cost Gold Moons.
Kurnugia |
Unworldly Dark damage to a foe (Damage cap: ~2,550,000). (All other Dark allies gain Double Strike until end of turn.)
Additional effect at 4★: MC also gains Guaranteed TA. |
|---|
|
Gugalanna
|
When main weapon: Amplify Dark allies’ normal attack damage by 30%. 200% hit to Dark allies’ charge bar gain. |
|---|---|
|
Disease Demon
|
When main weapon: 20% boost to Dark allies’ normal attack damage cap. 40% hit to Dark allies’ skill damage cap. |
|
Tell Ibrahim
|
When main weapon (MC only): Start battle with 100% charge bar and Tell Ibrahim (2T). |
- The best Illustrious Weapon.
- Gives teamwide Double Strike
Attacks twice each turn
on CA. MC starts with Charge Bar (100%)
Instantly boosts Charge Bar
and has 2 turn Autoignition
Charge bar will be boosted to 100% at the end of the turn
when MH for three turns of teamwide double strike which can be extended or pushed further with instant charge or splitting spirit. - Amplifies normal attacks by 30% and increases normal attack cap by 20% but sharply reduces skill damage making normal attackers like Ilsa (Yukata)
a lot stronger while punishing auto nukers like Fediel.
Visions of Zosimos |
Unworldly dark DMG to a foe (1-turn cut to MC’s skill cooldowns.)
Additional effect at 4★: Deal Bonus Dark damage based on number of Oblivion Crest (Max: 5 hits). |
|---|
|
Cheirokmeta
|
When main weapon (MC only): Gain 1 Cheirokmeta upon using a skill. (For every 3 skills used: All Dark allies gain Oblivion Crest 1 and a Zosimos#Cheirokmeta|random buff. [Additional buffs based on number of Oblivion Crest upon activation.]) |
|---|---|
|
Hydor Theion
|
When main weapon (MC only): When 1 or more Oblivion Crest are granted: Dark damage to all foes after normal attacks. (When 5 Oblivion Crest are granted: Activates twice.) |
|
Authentic Memoirs
|
When main weapon (MC only): Upon Dark chain burst activation: Restore 10% of Dark allies’ HP (Healing cap: 1000). All Dark allies gain Oblivion Crest 1. |
- Excellent weapon for both HL content and harder FAs like NM250 providing lots of buffs, defense, and extra skill damage.
- Deals a nuke after normal attacks with 1 crest that doubles at 5 crests
- Skill damage is boosted by 4% per crest (20%).
- For every three skill presses, it provides a random buff including Bonus DMG (20%)
Deals bonus DMG for one-foe one-ally attacks
, DMG Cap Boosted (10%)
Maximum amount of DMG that can be dealt per hit is boosted
, Uplifted (10%)
Charge bar is boosted on every turn
, Veil
, Mirror Image
, and Armored (100%/20%)
.
- The number of buffs granted is based on total crests with 5 crests giving all buffs.














































One response to “Celeste”
Hey! Loving all the work you’ve been putting into the site, it’s been really helpful for me as someone getting into the game through the 10th anni event.
One thing I noticed on this page is that in the Magna 1 example grids, the blurb before the examples are talking about wind weapons!