Agni

Fire Pages


Colossus

Agni

Characters

Summons

General

Shiva

Atum

Wilnas

Ira

Mugen

Transitioning

Before transition to an Optimus grid, it is important to make sure you have all the neccessary grid compontents beforehand. Once you have everything for what you want to do, then you can consider transitioning over.

Weapons

Central Grid Pieces

List of the core grid pieces to most grids.

Copies: 2
Source: LEGFEST
Damnatio
Massive fire DMG to a foe (All allies gain Bonus Fire DMG.)
Additional effect at 4★:
All allies also gain Charge Bar.
Blaze’s Pact
Supplement fire allies’ DMG
Axe Voltage II
Boost to ATK based on how many axes are equipped.
Blaze’s Quintessence
Boost to fire allies’ DMG cap
  • 50k (100lk max) unconditional supp, Axe Voltage II, and 7% cap.
  • Two copies are slotted in almost every team.
Copies: 2-3
Source: FLASH
Crimson Glint
Massive fire DMG to a foe (All allies gain Double Attack Rate Boosted and Triple Attack Rate Boosted.)
Additional effect at 4★:
MC also gains Flurry (2-hit).
Optimus Exalto Ardendi
30% boost to Fire’s, Hellfire’s, and Inferno’s weapon skills
Fire’s Celere
Small boost to fire allies’ ATK and critical hit rate
Inferno’s Deathstrike
Big Bonus Fire DMG effect to fire allies
  • Excellent slot for due both the aura boost it provides and the bonus damage which can reach its cap of 50% with 2 in double sided setups or 3 copies in single sided ones.
  • Aura boost is critical for reaching 280% aura boost for Super Faa Keys.
Copies: 1-3
Source: LEGFEST
Lohenweg
Massive fire DMG to a foe (Bonus Fire damage to all foes (Damage cap: ~800,000).)
Additional effect at 4★:
Also raise foes’ Singed lvl by 1 (Max: 10).
Scarlet Convergence
When at least 4 weapons of the same weapon group are equipped: Boost to fire allies’ ATK, DEF, and DMG cap
Fire’s Majesty
Small boost to fire allies’ ATK and max HP
  • Provides 40% EX attack, 25% defense, and 7% special cap when four or more of the same weapon type are equipped.
  • Used primarily for FA or HL.
Copies: 1 ATK 2-3 SPC
Source: EXO IFRIT
Falling Fiery Feathers
Massive fire DMG to a foe (1-turn cut to MC’s skill cooldowns.)
Additional effect at 4★:
All Fire allies also gain Mirror Image.
Inferno’s Precocity
Big boost to fire allies’ critical hit rate and healing cap
Flame of the Godrender
When main weapon (MC only):
When MC’s HP is 50% or above after normal attacks:
6-hit, 100% Fire damage to a foe (Damage cap: ~140,000 per hit).
Raise foe’s Singed (Accuracy: g, 180s) lvl by 1.
Prayer of the Phoenix
When main weapon (MC only):
At end of turn when a foe’s Singed lvl is 7 or above:
Restore 10% of Fire allies’ HP (Healing cap: 500).
All Fire allies gain Charge Bar (10%).
  • Strong MH for Manadiver setups including burst, FA, and Hard Content.
  • Deals 6 hit skill damage after MC normal attacks when they are above 50% HP.
  • Also heals for 500 and provides 10% charge Bar each turn Singed is above 7.
Copies: 1
Source: DARK OPUS WEAPONS
Ironflame’s Majesty III
Big boost to fire allies’ ATK and max HP
Guiding Revelation
A symbol of apocalyptic corruption. Empowered by a chosen pendulum.
Guiding Gospel
A symbol of evolution’s holy outcome. Empowered by a chosen pendulum.
  • Big magna ATK and HP, cap up of choice at FLB, and third skill of many powerful options at ULB.
  • Generally the only source of magna mod in primal grids.
  • Typically used for bursting or FA.
  • Frequently used keys: Freyr, Echo
Copies: 1
Source: DARK OPUS WEAPONS
Inferno’s Majesty
Big boost to fire allies’ ATK and max HP
Guiding Revelation
A symbol of apocalyptic corruption. Empowered by a chosen pendulum.
Guiding Gospel
A symbol of evolution’s holy outcome. Empowered by a chosen pendulum.
  • Big normal ATK and HP, cap up of choice at FLB, and third skill of many powerful options at ULB.
  • Typically used for FA and hard content.
  • Frequently used keys: Ougi, Echo.
Copies: 1
Source: SERAPHIC WEAPONS
Arkhangelsky Sobor
Massive Fire damage to a foe.
All allies gain Fire ATK Boosted (20%, 3.5t) and Wind DMG Lowered (20%, 3.5t).
Additional effect at 4★:
Michael’s Blessing III
Amplify Fire allies’ damage against Wind foes by 23%.
Fire’s Majesty
Small boost to fire allies’ ATK and max HP
  • 20-23% seraphic mod that boosts all Fire damage by when fighting on element.
  • Core to on element raids.

Raw Damage

Weapons used for as a source of raw damage.

Copies: 2
Source: FLASH
Peerless Draw
Massive fire DMG to a foe (Gain Critical Hit Rate Boosted.)
Additional effect at 4★:
Also gain ATK Sharply Boosted.
Inferno’s Might II
Big boost to fire allies’ ATK
Hellfire’s Stamina
Medium boost to fire allies’ ATK based on how high HP is
  • Strong combination of attack and stam mods making it the strongest boostable attack slot in fire.
Copies: 2-3 ATK, 2 DEF
Source: MUGEN
Extinction Impact
Unworldly Fire damage to a foe (Damage cap: ~2,550,000). (Plain damage to MC based on 30% of current HP.)
Additional effect at 4★:
Also gain Unchallenged.
Inferno’s Garrison
Big boost to fire allies’ DEF based on how low HP is
Fire’s Celere
Small boost to fire allies’ ATK and critical hit rate
Scarlet Craft
Supplement fire allies’ critical hit DMG
  • Used primarily for it’s DEF awakening than any of it’s skills.
    • Garrision is a usless skill when it’s unboosted.
  • 20k crit supp helps add additional damage when paired with AES grids though it’s weaker than other supp sources.
  • With Extinction Blade Mk II, it becomes the strongest farmable mod slot available and sees staple usage in magna grids.
Copies: 2
Source: LEGFEST
Blazing Apocalypse
Massive fire DMG to a foe (Inflict Fire Lowered (Stackable).)
Additional effect at 4★:
Also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3.5T).
Inferno’s Celere
Big boost to fire allies’ ATK and critical hit rate
Fire’s Trium
Small boost to fire allies’ multiattack rate
  • Main crit weapon for fire needing only three to cap crit on single sided Agni.
  • Alternative damage option to Ixaba that can prove stronger in some contents especally outside of burst.

Cap Break

Weapons that break cap either via cap up or supplemental.

Copies: 1
Source: ROTB
Southern Lights
Massive fire DMG to a foe (Gain Skill DMG Boosted.)
Inferno’s Might
Big boost to fire allies’ ATK
Essence of the South
Boost to Fire allies’ damage cap.
  • Big II Normal mod and 10% cap up.
  • Easiest source of cap up to obtain and the largest single source of it.
Copies: 1
Source: SANDBOX
Coronal Ejection
Massive fire DMG to a foe (50% chance to gain Double Strike.)
Additional effect at 4★:

Additional effect at 5★:
Upgraded to 100% chance to gain Double Strike (1.5T).
Hierophant-Sun’s Blessing
When main weapon: Massive boost to Fire allies’ ATK (Modifier: EX).
Drain effect to Fire allies with multistrike (Double Strike
Triple StrikeQuadruple Strike) effects.
Sephira Maxi-Fire
20% boost to Fire allies’ DMG Cap in Arcarum.
Fire’s Majesty
Small boost to fire allies’ ATK and max HP
  • Needs FLB to be useful.
  • At FLB:
    • A strong grid slot thanks to its mix of normal majesty and massive EX.
    • Generally limited in usage outside of Extra grids.
  • At ULB:
    • An all around great slot thanks to both its mix of mads and the additional 5% cap up.
    • Good option for many normal grids.
  • Unique skill is generally ignorable.
Copies: 1
Source: SANDBOX
Hellfire
Massive fire DMG to a foe (Gain Skill DMG Cap Boosted and Skill DMG Boosted.)
Additional effect at 4★:
Effect increased to Skill DMG Cap Boosted and Skill DMG Boosted.
Additional effect at 5★:
Effect increased to Skill DMG Cap Boosted and Skill DMG Boosted.
Strength-Devil’s Seduction
When main weapon: Massive boost to Fire allies’ ATK (Modifier: EX). Supplement DMG to Fire allies against foes with Red Heat 1 (Damage cap: 50,000).
Sephira Maxi-Fire
20% boost to Fire allies’ DMG Cap in Arcarum.
Fire’s Majesty
Small boost to fire allies’ ATK and max HP
  • Needs FLB to be useful.
  • At FLB:
    • A strong grid slot thanks to its mix of normal majesty and massive EX.
    • Generally limited in usage outside of Extra grids.
  • At ULB:
    • An all around great slot thanks to both its mix of mads and the additional 5% cap up.
    • Good option for many normal grids.
  • Unique skill generally doesn’t get used but is a nice alternative option for some burst setups.
Copies: 1
Source: SHOP
Prominence Eruption
Massive fire DMG to a foe (Gain Guaranteed TA.)
Additional effect at 4★:
Also gain DMG Amplified.
Heliacal Sovereign
Unworldly boost to Fire allies’ ATK.
Astral Blow
When main weapon: 10% Bonus Fire DMG effect to Fire allies’ triple attacks.’"`UNIQ–ref-00000006-QINU`"’
  • The biggest source of EX mod. Astral can be the only source of grid EX if slotted.
  • Second skill provides a unique effect of 10% echoes on triple atatcks.
    • Does not stack with Falsehood key and support passives on characters.
  • Finds plenty of use in burst grids where falsehood key isn’t used.
Copies: 1 ATK
Source: LEGFEST
Naval Strike
Massive fire DMG to a foe. (All allies gain ATK Up and Skill DMG Boosted.)
Additional effect at 4★:
Inferno’s Might II
Big boost to fire allies’ ATK
Hellfire’s Restraint
Medium boost to fire allies’ double attack rate and critical hit rate
  • Massive normal mod in addition to the 40% might and 5% cap from ATK awakening makes this a very strong cap up weapon.
Copies: 1 ATK
Source: FLASH
Bijli
Massive Fire damage to a foe. / Gain TA Up (15%, 3.5T) and Bonus Fire DMG (20%, 3.5T).
Additional effect at 4★:
TA Up (15%, 3.5T) and Bonus Fire DMG (20%, 3.5T) now affects all allies.
Inferno’s Sentence
Big boost to Fire allies’ C.A. damage and C.A. damage cap
Inferno’s Verity
Big boost to fire allies’ critical hit rate
  • The 40% might and 5% cap from ATK awakening makes this a good cap up weapon.
  • Weaker of the two ATK awakening weapons due not having any attack skill of its own.
  • The larger crit rate than Benedia pairs better for reaching 100% crit in crit grids .

CA Cap

Weapons that break CA cap either via cap up or supplemental.

Copies: 2
Source: LEGFEST
Volcanic Chamber
Unworldly fire DMG to a foe (Self-inflict Burned (Can’t be removed).)
Additional effect at 4★:
Also remove 1 buff from foe and inflict Delay.
Inferno’s Crux
Big supplemental boost to fire allies’ C.A. DMG
Hellfire’s Majesty
Medium boost to fire allies’ ATK and max HP
  • Boostabe ougi supp weapon.
  • Great slot for Kengo setups for hard content like in SUBHL.
Copies: 1
Source: GACHA
Cork Shot
Unworldly Fire damage to a foe (Damage cap: 2,550,000). (MC can’t attack next turn.)
Additional effect at 4★:
Also inflict Wide Open for Half Turns|0.5 turns.
Inferno’s Glory
Big boost to fire allies’ C.A. specs and chain burst specs
Blaze’s Ascendancy
10% boost to Fire allies’ special C.A. damage cap.
  • Great slot for Kengo thanks to glory and special ca cap up.
  • Limited grid space makes it hard to slot more than one.

Skill Cap

Weapons that break skill cap either via cap up or supplemental.

Copies: 1-2
Source: FLASH
Wreath of Azure Flame
Massive fire DMG to a foe (Gain Dodge Rate Boosted (Stackable).)
Additional effect at 4★:
Also remove 1 buff from a foe.
Blaze's Spectacle
Supplement fire allies' skill DMG
Inferno's Impalement
Fire allies ignore a big percentage of foes' DEF / Small boost to ATK
Scarlet Swashbuckler
Boost to fire allies’ skill DMG cap / Amplify skill DMG (Boost to specs when either fire Omega or fire Optimus weapon skills have a boost of 280% or above)
  • Unboosted 100k supp.
  • Third skill provides 30% skill cap and 10% skill amp when total aura boost is at least 280%
    • Basically offers a DRZ key that can be used along side another.
  • Strongest skill damage boost available.
Copies: 1
Source: GACHA
Razorback Revelry: Virtue of the Boar
Massive fire DMG to a foe (All allies gain DA Up and TA Up.)
Additional effect at 4★:
Inflict Fire DEF Down.
Inferno’s Tempering
Big boost to fire allies’ skill DMG cap / Big supplemental boost to skill DMG
Fire’s Might
Small boost to fire allies’ ATK
  • Boostable skill cap weapon and supp that is great for double agni skill damage team.
Copies: 2 SPC
Source: PROVING GROUNDS
Tearful Break
Massive fire DMG to a foe (300% Bonus Fire damage (Damage cap: ~635,000).)
Additional effect at 4★:
Also inflict Fire DEF Lowered.
Armed Blaze
Big boost to Fire allies’ ATK
Scarlet Arts
Boost to fire allies’ skill DMG cap
  • Decent slot for skill damage teams thanks to its 20% skill damage cap.
  • Great mainhand for ougi otk thanks to 15% fire defense down and bonus nuke.

Multiattack Up

Weapons that increase Multiattack rate.

Copies: 1
Source: GACHA
Pyric Skyfall
Massive fire DMG to a foe (All allies gain Charge Bar.)
Additional effect at 4★:
Hellfire’s Aegis
Medium boost to fire allies’ max HP
Fire’s Stamina
Small boost to fire allies’ ATK based on how high HP is
Hellfire’s Fandango
Medium boost to fire allies’ ATK / Medium boost to triple attack rate
  • Medium TA
  • Excellent slot for burst teams with Wamdus (Holiday) thanks to providing medium HP.
Copies: 0-1
Source: GACHA
Electrifying Shout
Massive fire DMG to a foe (Gain Supplemental DMG and Normal Attack DMG Cap Boosted.)
Additional effect at 4★:
Normal Attack DMG Cap Boosted now affects all allies.
Inferno's Trium
Big boost to fire allies' multiattack rate
Hellfire's Verity
Medium boost to fire allies' critical hit rate
Fire's Might
Small boost to fire allies' ATK
  • Medium MA
Copies: 1 MA
Source: FLASH
Peerless Draw
Massive fire DMG to a foe (Gain Critical Hit Rate Boosted.)
Additional effect at 4★:
Also gain ATK Sharply Boosted.
Inferno’s Might II
Big boost to fire allies’ ATK
Hellfire’s Stamina
Medium boost to fire allies’ ATK based on how high HP is
  • Pairs excellent combo of normal ATK and Stamina with 10% TA from awakening.
  • Best for unboosted setups.
Copies: 1-2
Source: ATHENA, SANDBOX
Piercing Blaze
Massive fire DMG to a foe. (Chance to inflict Delay.)
Additional effect at 4★:
Debuff success rate of Delay increased.
Inferno’s Tyranny
Big boost to fire allies’ ATK / 10% cut to fire allies’ max HP
Inferno’s Trium
Big boost to fire allies’ multiattack rate
  • Big TA.
  • Strong for OTK setups.
  • Does not pair well with Wamdus (Holiday) due to the 10% cut to max HP.

Defensive

Weapons that provide HP or other defensive utility.

Copies: 2-3 ATK, 2 DEF
Source: MUGEN
Extinction Impact
Unworldly Fire damage to a foe (Damage cap: ~2,550,000). (Plain damage to MC based on 30% of current HP.)
Additional effect at 4★:
Also gain Unchallenged.
Inferno’s Garrison
Big boost to fire allies’ DEF based on how low HP is
Fire’s Celere
Small boost to fire allies’ ATK and critical hit rate
Scarlet Craft
Supplement fire allies’ critical hit DMG
  • Used primarily for it’s DEF awakening than any of it’s skills.
    • Garrision is a usless skill when it’s unboosted.
  • 20k crit supp helps add additional damage when paired with AES grids though it’s weaker than other supp sources.
  • With Extinction Blade Mk II, it becomes the strongest farmable mod slot available and sees staple usage in magna grids.
Copies: 1
Source: SHOP
Hadron Blaze
Massive fire DMG to a foe (All allies gain Mirror Image.)
Additional effect at 5★:
All allies also gain Refresh.
Wilnas’s Firestorm
<span class="tooltip" >Boost to Fire allies’ ATK<span class="tooltiptext" style="">0.1% per turn per skill level (Max: 25%)’"`UNIQ–ref-00000003-QINU`"’<span class="hr"></span>”’Modifier:”’ EX</span></span> based on number of turns passed.
Four Orbs’ Judgment
Emblem of the four orbs bent on destroying the singular pigment. Empowered by a chosen teluma.
Six Dragons’ Radiance
Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma.
  • Alternative opus that trades the more offenseive skills of opus for defensive ones in particular the 30% wind damage reduction or 20% DEF.
  • Can’t be slotted with Opus which greatly kills it’s general usage but can still be useful for Revan tier raids or NM200 FAs.
  • Mirror image on ougi makes it a very strong defensive MH.
Copies: 1
Source: DRACONIC WEAPONS
Furious Blaze ++
Massive fire DMG to a foe (All allies gain Mirror Image, Refresh, and Veil.)
Wilnas’s Firestorm
<span class="tooltip" >Boost to Fire allies’ ATK<span class="tooltiptext" style="">0.1% per turn per skill level (Max: 25%)’"`UNIQ–ref-00000003-QINU`"’<span class="hr"></span>”’Modifier:”’ EX</span></span> based on number of turns passed.
Six Pillars’ Judgment
Emblem of the six orbs bent on destroying the singular pigment. Empowered by a chosen teluma.
Six Dragons’ Radiance
Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma.
  • Upgraded version of the Draconic Harp offering all the benefits of it while also allowing it to be slotted with opus and in extra slots.
  • Offers new skill 2 keys most notably one that provides 10% seraphic mod against null foes.
Copies: 0-1
Source:
Scorched Paradise
Massive fire DMG to a foe (All Fire allies gain DMG Cap Boosted.)
Additional effect at 4★:
All Fire allies also gain Revitalize.
Inferno’s Progression
Big boost to fire allies’ fire ATK based on number of turns passed
Hellfire’s Majesty
Medium boost to fire allies’ ATK and max HP
  • Older hard content weapon that is a solid source of HP as well as having progression.
  • Unused now a days due to Lord of Flames but a solid alternative to consider if you happen to have one and lack three LoF.
Copies: 0-2
Source: ATHENA
Metis Slash
Massive Fire damage to a foe.
All allies gain 15% DMG Cut (0.5T).
Additional effect at 4★:
Buff increased to 20% DMG Cut (0.5T).
Inferno’s Might
Big boost to fire allies’ ATK
Hellfire’s Aegis
Medium boost to fire allies’ max HP
  • F2P HP filler.

Mainhand Only

Weapons that are strong as mainhands but not so much as grid pieces.

Copies: 1 ATK 2-3 SPC
Source: EXO IFRIT
Refulgent Conflagration
Massive fire DMG to a foe / Boost to all allies’ multiattack rate (Stackable)
Additional effect at 4★:
Dreadflame’s Supremacy
Massive boost to fire allies’ ATK
Searing Enlightener’s Sanctity
When main weapon (MC only): Upon triple attacks: Boost to fire allies’ fire ATK (Stackable) / Supplemental DMG effect (Stackable)
  • Extremely powerful MH on pair with a Grand.
  • ATK awakening provides 10% cap and 10% normal cap as well as 10k (30k max) stackable supp to party on MC autos
  • As a grid piece is it a solid unboosted slot though later gets replaced by Extinction Blades Mk II but stronger than other slots before then.
Copies: 0-1
Source: GACHA
Balmy Night Bloom
Massive fire DMG to a foe (Inflict Burn.)
Additional effect at 4★:
All allies also gain Mirror Image.
Inferno’s Might
Big boost to fire allies’ ATK
Fire’s Stamina
Small boost to fire allies’ ATK based on how high HP is
Balmy Healing Breeze
When main weapon (MC only): At end of turn when Hellfire Crest 1 is at 5:
Fire damage to all foes (Damage cap: ~635,000) and restore 10% of all allies’ HP (Healing cap: 1000).
  • Good mainhand for Manadiver FA.

Gold Moon

Weapons that cost Gold Moons to acquire.

Copies: 0-1
Source: GOLD MOON
Lunar Fang
Massive damage to a foe.
Gain DMG Boosted (Damage cap: 10,000, 3.5T).
Additional effect at 4★:
DMG Boosted (Damage cap: 40,000, 3.5T) cap raised to 40,000.
Inferno’s Enmity
Big boost to fire allies’ ATK based on how low HP is
Apocalyptic Power
When main weapon (MC only): Guaranteed (Unaffected by debuffs) triple attacks / Take 5% damage (Based on max HP) every turn.
Blood Red Blow
20% Bonus Fire DMG effect to third hit of Fire allies’ triple attacks.
  • BIS mainhand for Sumaibito setups.
  • GTA and extra 30% bonus damage on MC.
Copies: 0-1
Source: GOLD MOON
Summer’s End Slash
Unworldly fire DMG to a foe (Gain Dodge All 1.)
Additional effect at 4★:
All Fire allies also gain Wind Switch.
Transience of Life
When main weapon (MC only):
Add 2 to the number of chains in Fire Chain Bursts.
Upon Fire Chain Burst activation: Fire allies gain Debuff Resistance Boosted (0.5T), Dispel Cancel (1 times, 0.5T), and Charge Bar (10%).
Blazing Chain
When main weapon: 30% boost to Fire allies’ charge bar gain.
Inferno’s Glory
Big boost to fire allies’ C.A. specs and chain burst specs
  • Excellent mainhand for Kengo or Chrysaor comps particular for Hexa or HL Solos.
  • Really only for very hardcore players who will actually make use of it in those scenarios.
  • Excellent boosts to CA damage and output with 20% CB gain, 300 CA supp, and Big Glory.
  • 100% debuff resistance, dispel cancel , and 10% bar to party on chainburst.
  • Adds 2 to Chain Burst counts. At 5 chain (3 CAs), deals a massive 10 hit skill nuke.

Example Grids

Burst

For Burst, there are two main strategies Fire leans on.

The first is its Manadiver setups. These are very common for BHL or other similar shorter burst. The main considerations with this are reaching 60k HP on Wamdus (Holiday) and hitting 100% TA on MC.

The present meta for this burst type is to run Agni x Agni. As a result, only two Overriders are needed to reach the 50% bonus damage cap. is the go to best mainhand for the extra skill nukes.

The setup has three main free slots open. One slot is your TA slot. The ideal choices here are Dreadful Flamesword or Solomon’s Accelerator. The other two will either be skill cap boosts or further TA boosts. The best slot is Sennen Goji. Alternative slots are Twelfth Vertex of the Passels, Solomon’s Accelerators, or MA Ixabas.

Phoenix’s Torch
Overrider
Crimson Scale
Sennen Goji
Overrider
Crimson Scale
Sennen Goji
Dreadful Flamesword
Scythe of Repudiation
Ultima Staff

Before Manadiver took over BHL, Sumaibito was king. Sumaibito has some design principles that are different than the Manadiver setup and such principles are gonna be more prevelent in UnF. The two big differences are that it is single sided in order to have Yatima as a main summon and it brings in fire’s super buffer Alanaan. Alan provides strong crit damage and 100% TA to party removing the need for TA weapons. Three Overriders are slotted to reach the 50% bonus damage cap. Like before there are three main free slots. They are best either going for more cap up or for more raw damage depending on context.

Ultima Claw (Fire)
Overrider
Overrider
Overrider
Lord of Flames
Lord of Flames
Demolition-Tiger Axe
Crimson Scale
Crimson Scale
Scythe of Repudiation

Full Auto

Like with Burst, Manadiver is the strongest class for FA. For shorter to medium bursts, the grid will be pretty similar to the burst one as it greatly boossts both normal attack and skill damage for the party. The three extra slots discussed before can be swapped out depending on the fight. For example, swapping in more defensive pieces like Lord of Flames or Extinction Blade for harder hitting fights.

If you lack Super Faa access, run the Stamina key on Opus instead.

Phoenix’s Torch
Overrider
Crimson Scale
Sennen Goji
Overrider
Crimson Scale
Sennen Goji
Dreadful Flamesword
Scythe of Repudiation
Ultima Staff

Hard Content

Once again for HL, this grid in particular being for Super Faa, it is a pretty similar configuration. Here we need more emphasis on survivability which is why it leans more towards Lord of Flames and Extinction Blade Mk IIs. In particular, it drops to one CS since the surviability is more important.

LoF and Overriders can be replaced with Gateway-Star Sword or Extinction Blade Mk IIs. You will want at least one Overrider for the echoes it provides.

The World Harp can be replaced by Heat of The Sun

Phoenix’s Torch
Lord of Flames
Lord of Flames
Crimson Scale
Overrider
Overrider
Crimson Scale
Extinction Blade Mk II
Extinction Blade Mk II
Scythe of Repudiation
Ultima Staff
Worldstorming Aetos
Refrain of Blazing Vigor

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