Agni

This page goes over Optimus Fire grids and weapons. They are called Agni after the premium Fire aura summon Agni.

Fire Pages


Colossus

Agni

Characters

Summons

General

Shiva

Atum

Wilnas

Ira

Mugen

Transitioning

Before transition to an Optimus grid, it is important to make sure you have all the neccessary grid compontents beforehand. Once you have everything for what you want to do, then you can consider transitioning over.

Weapons

Central Grid Pieces

List of the core grid pieces to most grids.

Copies: 2
Source: LEGFEST
Damnatio
Massive fire DMG to a foe (All allies gain Bonus Fire DMG.)
Additional effect at 4★:
All allies also gain Charge Bar.
Blaze’s Pact
Supplement fire allies’ DMG
Axe Voltage II
Boost to ATK based on how many axes are equipped.
Blaze’s Quintessence
Boost to fire allies’ DMG cap
  • 50k (100lk max) unconditional supp, Axe Voltage II, and 7% cap.
  • Two copies are slotted in almost every team.
Copies: 2-3
Source: FLASH
Crimson Glint
Massive fire DMG to a foe (All allies gain Double Attack Rate Boosted and Triple Attack Rate Boosted.)
Additional effect at 4★:
MC also gains Flurry (2-hit).
Optimus Exalto Ardendi
30% boost to Fire’s, Hellfire’s, and Inferno’s weapon skills
Fire’s Celere
Small boost to fire allies’ ATK and critical hit rate
Inferno’s Deathstrike
Big Bonus Fire DMG effect to fire allies
  • 30% boost to Agni weapon skills, Big fire bonus dmg, small ATK, and small crit.
  • Excellent slot for due both the aura boost it provides and the bonus damage which can reach its cap of 50% with 2 in double sided setups or 3 copies in single sided ones.
  • Aura boost is critical for reaching 280% aura boost for Dark Rapture Zero Keys.
Copies: 1-3
Source: LEGFEST
Lohenweg
Massive fire DMG to a foe (Bonus Fire damage to all foes (Damage cap: ~800,000).)
Additional effect at 4★:
Also raise foes’ Singed lvl by 1 (Max: 10).
Scarlet Convergence
When at least 4 weapons of the same weapon group are equipped: Boost to fire allies’ ATK, DEF, and DMG cap
Fire’s Majesty
Small boost to fire allies’ ATK and max HP
  • Provides 40% EX attack, 25% defense, and 7% special cap when four or more of the same weapon type are equipped.
  • Used primarily for FA or HL.
Copies: 1 ATK 2-3 SPC
Source: EXO IFRIT
Falling Fiery Feathers
Massive fire DMG to a foe (1-turn cut to MC’s skill cooldowns.)
Additional effect at 4★:
All Fire allies also gain Mirror Image.
Inferno’s Precocity
Big boost to fire allies’ critical hit rate and healing cap
Flame of the Godrender
When main weapon (MC only):
When MC’s HP is 50% or above after normal attacks:
6-hit, 100% Fire damage to a foe (Damage cap: ~140,000 per hit).
Raise foe’s Singed (Accuracy: g, 180s) lvl by 1.
Prayer of the Phoenix
When main weapon (MC only):
At end of turn when a foe’s Singed lvl is 7 or above:
Restore 10% of Fire allies’ HP (Healing cap: 500).
All Fire allies gain Charge Bar (10%).
  • Strong MH for Manadiver setups including burst, FA, and Hard Content.
  • Deals 6 hit skill damage after MC normal attacks when they are above 50% HP.
  • Also heals for 500 and provides 10% charge Bar each turn Singed is above 7.
Copies: 1
Source: DARK OPUS WEAPONS
Inferno’s Majesty
Big boost to fire allies’ ATK and max HP
Guiding Revelation
A symbol of apocalyptic corruption. Empowered by a chosen pendulum.
Guiding Gospel
A symbol of evolution’s holy outcome. Empowered by a chosen pendulum.
  • Big normal ATK and HP, cap up of choice at FLB, and third skill of many powerful options at ULB.
  • Starting at 230, it also gains Big damage amp.
  • Frequently used keys: Extremity, Stamina
Copies: 1
Source: SERAPHIC WEAPONS
Arkhangelsky Sobor
Massive Fire damage to a foe.
All allies gain Fire ATK Boosted (20%, 3.5t) and Wind DMG Lowered (20%, 3.5t).
Additional effect at 4★:
Michael’s Blessing III
Amplify Fire allies’ damage against Wind foes by 23%.
Fire’s Majesty
Small boost to fire allies’ ATK and max HP
  • 20-23% seraphic mod that boosts all Fire damage by when fighting on element.
  • Core to on element raids.

Raw Damage

Weapons used for as a source of raw damage.

Copies: 1-2 MA
Source: FLASH
Peerless Draw
Massive fire DMG to a foe (Gain Critical Hit Rate Boosted.)
Additional effect at 4★:
Also gain ATK Sharply Boosted.
Inferno’s Might II
Big boost to fire allies’ ATK
Hellfire’s Stamina
Medium boost to fire allies’ ATK based on how high HP is
  • Massive ATK and Medium Stamina
  • String combination of ATK and Stamina mods makes it an excellent normal mod slot.
  • 10% TA from MA awakening is great for OTK setups.
Copies: 2-3 ATK MKII, 2 DEF
Source: MUGEN
Extinction Impact
Unworldly Fire damage to a foe (Damage cap: ~2,550,000). (Plain damage to MC based on 30% of current HP.)
Additional effect at 4★:
Also gain Unchallenged.
Inferno’s Garrison
Big boost to fire allies’ DEF based on how low HP is
Fire’s Celere
Small boost to fire allies’ ATK and critical hit rate
Scarlet Craft
Supplement fire allies’ critical hit DMG
  • Big Optimus Garrison, small crit, small ATK, 20k supp on crits.
  • DEF awakening is great for hard content.
    • Even for Omega grids, DEF awakening makes up for lack of utilizing the garrison.
  • With Extinction Blade Mk II, it becomes the strongest farmable mod slot available.
    • Typically used for unboosted grids.
  • Crit supp helps add additional damage when paired with crit grids though it’s weaker than other supp sources.

Critical Hit Rate

Weapons that increase critical hit rate.

Copies: 1
Source: LEGFEST
Blazing Apocalypse
Massive fire DMG to a foe (Inflict Fire Lowered (Stackable).)
Additional effect at 4★:
Also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3.5T).
Inferno’s Celere
Big boost to fire allies’ ATK and critical hit rate
Fire’s Trium
Small boost to fire allies’ multiattack rate
  • Big II ATK, big II Crit, and small MA
Copies: 1
Source: GACHA
Electrifying Shout
Massive fire DMG to a foe (Gain Supplemental DMG and Normal Attack DMG Cap Boosted.)
Additional effect at 4★:
Normal Attack DMG Cap Boosted now affects all allies.
Inferno’s Trium
Big boost to fire allies’ multiattack rate
Hellfire’s Verity
Medium boost to fire allies’ critical hit rate
Fire’s Might
Small boost to fire allies’ ATK
  • Big MA, medium Crit, and small ATK.
Copies: 1
Source: GACHA
Fendente Magnifico
Massive fire DMG to a foe (All Fire allies gain TA Up.)
Additional effect at 4★:
MC also gains Charge Bar (20%).
Hellfire’s Stamina
Medium boost to fire allies’ ATK based on how high HP is
Hellfire’s Verity
Medium boost to fire allies’ critical hit rate
Fire’s Fandango
Small boost to fire allies’ ATK / Small boost to triple attack rate
  • Medium stam, medium crit, small ATK, and small TA.
Copies: 1
Source: GACHA
Kirameki
Massive fire DMG to a foe (Restore 20% of MC’s HP (Healing cap: 2500).)
Additional effect at 4★:
Also removes 1 debuff.
Inferno’s Stamina
Big boost to fire allies’ ATK based on how high HP is
Fire’s Bladeshield
Small boost to fire allies’ max HP and critical hit rate
  • Big Stamina, small HP, and small crit.
Copies: 2-3 ATK MKII, 2 DEF
Source: MUGEN
Extinction Impact
Unworldly Fire damage to a foe (Damage cap: ~2,550,000). (Plain damage to MC based on 30% of current HP.)
Additional effect at 4★:
Also gain Unchallenged.
Inferno’s Garrison
Big boost to fire allies’ DEF based on how low HP is
Fire’s Celere
Small boost to fire allies’ ATK and critical hit rate
Scarlet Craft
Supplement fire allies’ critical hit DMG
  • Big Optimus Garrison, small crit, small ATK, 20k supp on crits.
  • DEF awakening is great for hard content.
    • Even for Omega grids, DEF awakening makes up for lack of utilizing the garrison.
  • With Extinction Blade Mk II, it becomes the strongest farmable mod slot available.
    • Typically used for unboosted grids.
  • Crit supp helps add additional damage when paired with crit grids though it’s weaker than other supp sources.
Copies: 1 ATK
Source: LEGFEST
Naval Strike
Massive fire DMG to a foe. (All allies gain ATK Up and Skill DMG Boosted.)
Additional effect at 4★:
Buffs increased to ATK Up and Skill DMG Boosted.
Inferno’s Might II
Big boost to fire allies’ ATK
Hellfire’s Restraint
Medium boost to fire allies’ double attack rate and critical hit rate
  • Massive ATK, medium DA, and medium crit.
  • Massive normal mod in addition to the 40% might and 5% cap from ATK awakening makes this a very potent cap up weapon.
Copies: 1 ATK
Source: FLASH
Bijli
Massive Fire damage to a foe. / Gain TA Up (15%, 3.5T) and Bonus Fire DMG (20%, 3.5T).
Additional effect at 4★:
TA Up (15%, 3.5T) and Bonus Fire DMG (20%, 3.5T) now affects all allies.
Inferno’s Sentence
Big boost to Fire allies’ C.A. damage and C.A. damage cap
Inferno’s Verity
Big boost to fire allies’ critical hit rate
  • Big CA damage, big CA cap, and big crit.
  • The 40% might and 5% cap from ATK awakening makes this a good cap up weapon.

Cap Break

Weapons that break cap either via cap up or supplemental.

Copies: 1
Source: ROTB
Southern Lights
Massive fire DMG to a foe (Gain Skill DMG Boosted.)
Inferno’s Might
Weapon_Skills|Big boost (Normal 5% base, 1% per skill level, SL10 15%, SL15 18%) to fire allies’ ATK
Essence of the South
Boost to Fire allies’ damage cap.
  • Big II Normal mod and 10% cap up.
  • Easiest source of cap up to obtain and the largest single source of it.
Copies: 1 ATK
Source: LEGFEST
Naval Strike
Massive fire DMG to a foe. (All allies gain ATK Up and Skill DMG Boosted.)
Additional effect at 4★:
Buffs increased to ATK Up and Skill DMG Boosted.
Inferno’s Might II
Big boost to fire allies’ ATK
Hellfire’s Restraint
Medium boost to fire allies’ double attack rate and critical hit rate
  • Massive ATK, medium DA, and medium crit.
  • Massive normal mod in addition to the 40% might and 5% cap from ATK awakening makes this a very potent cap up weapon.
Copies: 1 ATK
Source: FLASH
Bijli
Massive Fire damage to a foe. / Gain TA Up (15%, 3.5T) and Bonus Fire DMG (20%, 3.5T).
Additional effect at 4★:
TA Up (15%, 3.5T) and Bonus Fire DMG (20%, 3.5T) now affects all allies.
Inferno’s Sentence
Big boost to Fire allies’ C.A. damage and C.A. damage cap
Inferno’s Verity
Big boost to fire allies’ critical hit rate
  • Big CA damage, big CA cap, and big crit.
  • The 40% might and 5% cap from ATK awakening makes this a good cap up weapon.
Copies: 1
Source: SANDBOX
Coronal Ejection
Massive fire DMG to a foe (50% chance to gain Double Strike.)
Additional effect at 4★:

Additional effect at 5★:
Upgraded to 100% chance to gain Double Strike (1.5T).
Hierophant-Sun’s Blessing
When main weapon: Massive boost to Fire allies’ ATK (Modifier: EX).
Drain effect to Fire allies with multistrike (Double Strike
Triple StrikeQuadruple Strike) effects.
Sephira Maxi-Fire
20% boost to Fire allies’ DMG Cap in Arcarum.
Fire’s Majesty
Small boost to fire allies’ ATK and max HP
  • Needs FLB to be useful.
  • At FLB:
    • A strong grid slot thanks to its mix of normal majesty and massive EX.
    • Generally limited in usage outside of Extra grids.
  • At ULB:
    • An all around great slot thanks to both its mix of mads and the additional 5% cap up.
    • Good option for many normal grids.
  • Unique skill is generally ignorable.
Copies: 1
Source: SANDBOX
Hellfire
Massive fire DMG to a foe (Gain Skill DMG Cap Boosted and Skill DMG Boosted.)
Additional effect at 4★:
Effect increased to Skill DMG Cap Boosted and Skill DMG Boosted.
Additional effect at 5★:
Effect increased to Skill DMG Cap Boosted and Skill DMG Boosted.
Strength-Devil’s Seduction
When main weapon: Massive boost to Fire allies’ ATK (Modifier: EX). Supplement DMG to Fire allies against foes with Red Heat 1 (Damage cap: 50,000).
Sephira Maxi-Fire
20% boost to Fire allies’ DMG Cap in Arcarum.
Fire’s Majesty
Small boost to fire allies’ ATK and max HP
  • Needs FLB to be useful.
  • At FLB:
    • A strong grid slot thanks to its mix of normal majesty and massive EX.
    • Generally limited in usage outside of Extra grids.
  • At ULB:
    • An all around great slot thanks to both its mix of mads and the additional 5% cap up.
    • Good option for many normal grids.
  • Unique skill generally doesn’t get used but is a nice alternative option for some burst setups.

CA Cap

Weapons that break CA cap either via cap up or supplemental.

Copies: 1 ATK
Source: FLASH
Bijli
Massive Fire damage to a foe. / Gain TA Up (15%, 3.5T) and Bonus Fire DMG (20%, 3.5T).
Additional effect at 4★:
TA Up (15%, 3.5T) and Bonus Fire DMG (20%, 3.5T) now affects all allies.
Inferno’s Sentence
Big boost to Fire allies’ C.A. damage and C.A. damage cap
Inferno’s Verity
Big boost to fire allies’ critical hit rate
  • Big CA damage, big CA cap, and big crit.
  • The 40% might and 5% cap from ATK awakening makes this a good cap up weapon.
Copies: 1
Source: GACHA
Cork Shot
Unworldly Fire damage to a foe (Damage cap: 2,550,000). (MC can’t attack next turn.)
Additional effect at 4★:
Also inflict Wide Open for Half Turns|0.5 turns.
Inferno’s Glory
Big boost to fire allies’ C.A. specs and chain burst specs
Blaze’s Ascendancy
10% boost to Fire allies’ special C.A. damage cap.
  • Big boost to CA and chainburst specs and 10% increase to special CA cap.
Copies: 2
Source: LEGFEST
Volcanic Chamber
Unworldly fire DMG to a foe (Self-inflict Burned (Can’t be removed).)
Additional effect at 4★:
Also remove 1 buff from foe and inflict Delay.
Inferno’s Crux
Big supplemental boost to fire allies’ C.A. DMG
Hellfire’s Majesty
Medium boost to fire allies’ ATK and max HP
  • Big CA supp, medium ATK, and medium HP.

Skill Cap

Weapons that break skill cap either via cap up or supplemental.

Copies: 2
Source: FLASH
Wreath of Azure Flame
Massive fire DMG to a foe (Gain Dodge Rate Boosted (Stackable).)
Additional effect at 4★:
Also remove 1 buff from a foe.
Blaze’s Spectacle
Supplement fire allies’ skill DMG
Inferno’s Impalement
Fire allies ignore a big percentage of foes’ DEF / Small boost to ATK
Scarlet Swashbuckler
Boost to fire allies’ skill DMG cap / Amplify skill DMG (Boost to specs when either fire Omega or fire Optimus weapon skills have a boost of 280% or above)
  • 100k skill supp, small atk, Big defense ignore, and a boost to skill cap and amp.
    • Third skill provides 30% skill cap and 10% skill amp when total aura boost is at least 280%
      • Basically offers a free DRZ key.
  • Strongest skill damage boost available.
Copies: 0-2
Source: GACHA
Razorback Revelry: Virtue of the Boar
Massive fire DMG to a foe (All allies gain DA Up and TA Up.)
Additional effect at 4★:
Inflict Fire DEF Down.
Inferno’s Tempering
Big boost to fire allies’ skill DMG cap / Big supplemental boost to skill DMG
Fire’s Might
Small boost to fire allies’ ATK
  • Big boost to skill cap, big boost to skill supp, and smalll ATK.
  • Replaced by Sennen Goji. Can replace them if you don’t have two.

Multiattack Up

Weapons that increase Multiattack rate.

Copies: 1
Source: GACHA
Pyric Skyfall
Massive fire DMG to a foe (All allies gain Charge Bar.)
Additional effect at 4★:
All allies also gain C.A. DMG Boosted and C.A. DMG Cap Boosted for Half Turns|0.5 turns.
Hellfire’s Aegis
Medium boost to Fire allies’ max HP
Fire’s Stamina
Small boost to fire allies’ ATK based on how high HP is
Hellfire’s Fandango
Medium boost to fire allies’ ATK / Medium boost to triple attack rate
  • Medium HP, small Stamina, medium ATK, and medium TA.
  • Excellent slot for burst teams with Wamdus (Holiday) thanks to providing medium HP on top of a solid mix of mods and TA.
Copies: 1
Source: GACHA
Electrifying Shout
Massive fire DMG to a foe (Gain Supplemental DMG and Normal Attack DMG Cap Boosted.)
Additional effect at 4★:
Normal Attack DMG Cap Boosted now affects all allies.
Inferno’s Trium
Big boost to fire allies’ multiattack rate
Hellfire’s Verity
Medium boost to fire allies’ critical hit rate
Fire’s Might
Small boost to fire allies’ ATK
  • Big MA, medium Crit, and small ATK.
Copies: 1-2 MA
Source: FLASH
Peerless Draw
Massive fire DMG to a foe (Gain Critical Hit Rate Boosted.)
Additional effect at 4★:
Also gain ATK Sharply Boosted.
Inferno’s Might II
Big boost to fire allies’ ATK
Hellfire’s Stamina
Medium boost to fire allies’ ATK based on how high HP is
  • Massive ATK and Medium Stamina
  • String combination of ATK and Stamina mods makes it an excellent normal mod slot.
  • 10% TA from MA awakening is great for OTK setups.
Copies: 1-2
Source: ATHENA, SANDBOX
Piercing Blaze
Massive fire DMG to a foe. (Chance to inflict Delay.)
Additional effect at 4★:
Debuff success rate of Delay increased.
Inferno’s Tyranny
Big boost to fire allies’ ATK / 10% cut to fire allies’ max HP
Inferno’s Trium
Big boost to fire allies’ multiattack rate
  • Big ATK at the cost of 10% max HP and Big TA.
  • Strong for OTK setups.
  • Does not pair well with Wamdus (Holiday) due to the 10% cut to max HP.

Defensive

Weapons that provide HP or other defensive utility.

Copies: 2-3 ATK MKII, 2 DEF
Source: MUGEN
Extinction Impact
Unworldly Fire damage to a foe (Damage cap: ~2,550,000). (Plain damage to MC based on 30% of current HP.)
Additional effect at 4★:
Also gain Unchallenged.
Inferno’s Garrison
Big boost to fire allies’ DEF based on how low HP is
Fire’s Celere
Small boost to fire allies’ ATK and critical hit rate
Scarlet Craft
Supplement fire allies’ critical hit DMG
  • Big Optimus Garrison, small crit, small ATK, 20k supp on crits.
  • DEF awakening is great for hard content.
    • Even for Omega grids, DEF awakening makes up for lack of utilizing the garrison.
  • With Extinction Blade Mk II, it becomes the strongest farmable mod slot available.
    • Typically used for unboosted grids.
  • Crit supp helps add additional damage when paired with crit grids though it’s weaker than other supp sources.
Copies: 1
Source: SHOP
Hadron Blaze
Massive fire DMG to a foe (All allies gain Mirror Image.)
Additional effect at 5★:
All allies also gain Refresh.
Wilnas’s Firestorm
Boost to Fire allies’ ATK0.1% per turn per skill level (Max: 25%)’”`UNIQ–ref-0000001E-QINU`”‘”’Modifier:”’ EX based on number of turns passed.
Four Orbs’ Judgment
Emblem of the four orbs bent on destroying the singular pigment. Empowered by a chosen teluma.
Six Dragons’ Radiance
Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma.
  • Big ATK, Big HP, and EX progression.
  • Alternative opus that trades the more offenseive skills of opus for defensive ones in particular the 30% wind damage reduction or 20% DEF.
  • Can’t be slotted with Opus which greatly kills it’s general usage but can still be useful for Revan tier raids or NM250 FAs.
  • Mirror Image to party on CA makes it a very strong defensive MH.
Copies: 1
Source: DRACONIC WEAPONS
Furious Blaze ++
Massive fire DMG to a foe (All allies gain Mirror Image, Refresh, and Veil.)
Wilnas’s Firestorm
Boost to Fire allies’ ATK0.1% per turn per skill level (Max: 25%)’”`UNIQ–ref-0000001E-QINU`”‘”’Modifier:”’ EX based on number of turns passed.
Six Pillars’ Judgment
Emblem of the six orbs bent on destroying the singular pigment. Empowered by a chosen teluma.
Six Dragons’ Radiance
Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma.
  • Upgraded version of the Draconic Harp offering all the benefits of it while also allowing it to be slotted with opus and in extra slots.
  • Offers new skill 2 keys most notably one that provides 10% seraphic mod against null foes.
Copies: 0-1
Source:
Scorched Paradise
Massive fire DMG to a foe (All Fire allies gain DMG Cap Boosted.)
Additional effect at 4★:
All Fire allies also gain Revitalize.
Inferno’s Progression
Big boost to fire allies’ fire ATK based on number of turns passed
Hellfire’s Majesty
Medium boost to fire allies’ ATK and max HP
  • Medium ATK, medium HP, and medium progression.
  • Has ATK awakening for 40% might and 5% cap up.
Copies: 0-2
Source: ATHENA
Metis Slash
Massive Fire damage to a foe.
All allies gain 15% DMG Cut (0.5T).
Additional effect at 4★:
Buff increased to 20% DMG Cut (0.5T).
Inferno’s Might
Weapon_Skills|Big boost (Normal 5% base, 1% per skill level, SL10 15%, SL15 18%) to fire allies’ ATK
Hellfire’s Aegis
Medium boost to Fire allies’ max HP
  • Big ATK and Medium HP.
  • Farmable HP filler.

Mainhands

Weapons that are strong as mainhands.

Copies: 1 ATK
Source: EXO IFRIT
Seething Incineration
Massive fire DMG to a foe (All Fire allies gain DMG Cap Boosted.)
Additional effect at 4★:
All Fire allies also gain Bonus Fire DMG (1 time).
Dreadflame’s Supremacy
Massive boost to Fire allies’ ATK.
Searing Enlightener’s Jurisdiction
When main weapon (MC only):
For every 20 hits dealt to a foe:
All Fire allies gain ATK Boosted (Stackable) (10% (50% Max), Multiplier: Unique Stackable) and Supplemental Skill DMG (Stackable) (10,000 (50,000 Max)).
  • Massive EX ATK.
  • When main weapon, after every 20 hits from MC, team gains ATK Up (Stackable) ATK is boosted (Stackable) and Supplemental Skill DMG (Stackable) Skill DMG dealt is supplemented (Stackable) .
  • ATK awakening provides 10% cap and 10% skill cap as well.
  • Strong CA providing DMG Cap Boosted (10%) Maximum amount of DMG that can be dealt per hit is boosted and Bonus DMG (30%, 1 time) Deals bonus DMG for one-foe one-ally attacks to team.
  • Excellent mainhand option for Boogeyman.
Copies: 1 ATK
Source: EXO IFRIT
Refulgent Conflagration
Massive fire DMG to a foe / Boost to all allies’ multiattack rate (Stackable)
Additional effect at 4★:
Dreadflame’s Supremacy
Massive boost to Fire allies’ ATK.
Searing Enlightener’s Sanctity
When main weapon (MC only): Upon triple attacks: Boost to fire allies’ fire ATK (Stackable) / Supplemental DMG effect (Stackable)
  • Massive EX ATK.
  • ATK awakening provides 10% cap and 10% normal cap as well as Supplemental DMG (Stackable) (10k, 30k max) DMG dealt is supplemented (Stackable) to party on MC normal attacks

Gold Moon

Weapons that cost Gold Moons to acquire.

Copies: 0-1
Source: GOLD MOON
Lunar Fang
Massive damage to a foe.
Gain DMG Boosted (Damage cap: 10,000, 3.5T).
Additional effect at 4★:
DMG Boosted (Damage cap: 40,000, 3.5T) cap raised to 40,000.
Inferno’s Enmity
Big boost to fire allies’ ATK based on how low HP is
Apocalyptic Power
When main weapon (MC only): Guaranteed (Unaffected by debuffs) triple attacks / Take 5% damage (Based on max HP) every turn.
Blood Red Blow
20% Bonus Fire DMG effect to third hit of Fire allies’ triple attacks.
  • BIS mainhand for Sumaibito setups.
  • GTA and extra 30% bonus damage on MC.
Copies: 0-1
Source: GOLD MOON
Summer’s End Slash
Unworldly fire DMG to a foe (Gain Dodge All 1.)
Additional effect at 4★:
All Fire allies also gain Wind Switch.
Transience of Life
When main weapon (MC only):
Add 2 to the number of chains in Fire Chain Bursts.
Upon Fire Chain Burst activation: Fire allies gain Debuff Resistance Boosted (0.5T), Dispel Cancel (1 times, 0.5T), and Charge Bar (10%).
Blazing Chain
When main weapon: 30% boost to Fire allies’ charge bar gain.
Inferno’s Glory
Big boost to fire allies’ C.A. specs and chain burst specs
  • Excellent mainhand for Kengo or Chrysaor comps particular for Hexa or HL Solos.
  • Really only for very hardcore players who will actually make use of it in those scenarios.
  • Excellent boosts to CA damage and output with 20% CB gain, 300 CA supp, and Big Glory.
  • Debuff Resistance Boosted (100%) , Dispel Cancel , and Charge Bar (10%) Instantly boosts Charge Bar to party on chainburst.
  • Adds 2 to Chain Burst counts. At 5 chain (3 CAs), deals a massive 10 hit skill nuke.

Example Grids

OTK

Manadiver

Fire OTK almost entirely revolves around Percival (Grand) and his skill 3 Koenig Dekret 900% Fire damage to all foes (Damage cap: ~1,020,000).
All Fire allies gain Fire ATK Up (100%, 1T) and Bonus Fire DMG (1 time) (30%, 1T).
All Fire allies instantly perform a normal attack without using up a turn.
(Consumes King’s Blaze after activation.)
. This is a is a Teamwide Instant Attack All allies attack without using up a turn with Bonus DMG (30%) Deals bonus DMG for one-foe one-ally attacks and Fire ATK Up (100%) Fire ATK is boosted . Since its a skill, it uses the much faster skill lockout over the standard normal attack lockout.

The main concerns here grid wise is pushing normal attack damage and making sure everyone can TA. The below is a very advanced UnF setup that only needs two characters. This uses Manadiver with its skill nuke activated by the free crest from Surtr. For OTK, about any class can be used. And additional characters can be added as needed.

Manadiver
Percival (Grand)
Main
Friend
Sub
Agni
Belial
Halluel and Malluel
Wilnas
Michael
Surtr
The Sun (SSR)
Colossus Omega
Phoenix’s Torch
Overrider
Overrider
Overrider
Crimson Scale
Crimson Scale
Solomon’s Accelerator
Sennen Goji
Scythe of Repudiation
Ultima Staff

Burst

Manadiver

Fire almost entirely leans on its Manadiver setups. These are very common for BHL and Unite and Fight. The main considerations with this are reaching 60k HP on Wamdus (Holiday) and hitting 100% TA on MC.

The present meta for this burst type is to run Agni x Agni. As a result, only two Overriders are needed to reach the 50% bonus damage cap. [[[w|phoenixs’s-torch]]] is the go to best mainhand for the extra skill nukes.

The setup has three main free slots open. One slot is your TA slot. The ideal choices here are Dreadful Flamesword or Solomon’s Accelerator. The other two will either be skill cap boosts or further TA boosts. The best slot is Sennen Goji. Alternative slots are Twelfth Vertex of the Passels, Solomon’s Accelerators, or MA Ixabas.

Manadiver
Wamdus (Holiday)
Zeta (Grand)
Percival (Grand)
Michael
Fraux
Main
Friend
Sub
Agni
Belial
The Devil (SSR)
Wilnas
The Sun (SSR)
Agni
Beelzebub (Summer)
Michael
Phoenix’s Torch
Overrider
Crimson Scale
Sennen Goji
Overrider
Crimson Scale
Sennen Goji
Dreadful Flamesword
Scythe of Repudiation
Ultima Staff

Full Auto

Manadiver

Like with Burst, Manadiver is the strongest class for FA. For shorter to medium bursts, the grid will be pretty similar to the burst one as it greatly boossts both normal attack and skill damage for the party. The three extra slots discussed before can be swapped out depending on the fight. For example, swapping in more defensive pieces like Lord of Flames or Extinction Blade for harder hitting fights.

If you lack Super Faa access, run the Stamina key on Opus instead.

Manadiver
Wamdus (Holiday)
Zeta (Grand)
Percival (Grand)
Michael
Fraux
Main
Friend
Sub
Yatima
Belial
Orologia
The Sun (SSR)
Red Hare
Agni
Michael
Wilnas
Phoenix’s Torch
Overrider
Crimson Scale
Sennen Goji
Overrider
Crimson Scale
Sennen Goji
Fist of Destruction
Scythe of Repudiation
Ultima Staff

Boogeyman

For harder FAs, Boogeyman is a great choice as it has a lot survivablity while dealing strong damage. Below is an example from last NM250. Extinction Blades make their way in for their Garrison and DEF awakening. For mainhand, there are quite a few options. Benedia is great for CA off setups as it provides cap up from its ATK awakening and has crit to help reach 100% crit. Lux in Tenebris (Fire) and Exo Krodha are both strong alternative slots and both have much stronger CAs if those are needed.

Boogeyman
Zeta (Grand)
Yuel (Grand)
Ragazzo
Fenie
Michael
Main
Friend
Sub
Agni
Triple Zero
Lucifer
Wilnas
The Sun (SSR)
Agni
Michael
The Devil (SSR)
Benedia
Extinction Blade Mk II
Extinction Blade Mk II
Overrider
Sennen Goji
Sennen Goji
Dreadful Flamesword
Heat of The Sun
Scythe of Repudiation
Ultima Blade

Hard Content

Manadiver

Once again for HL, this grid in particular being for Dark Rapture Zero, it is a pretty similar configuration. Here we need more emphasis on survivability which is why it leans more towards Lord of Flames and Extinction Blade Mk IIs. In particular, it drops to one CS since the surviability is more important.

LoF and Overriders can be replaced with Gateway-Star Sword or Extinction Blade Mk IIs. You will want at least one Overrider for the echoes it provides.

The World Harp can be replaced by Heat of The Sun

Manadiver
Percival (Grand)
Zeta (Grand)
Fenie
Michael
Alanaan
Main
Friend
Sub
Agni
The Sun (SSR)
Triple Zero
Qilin
Lucifer
Lucifer
Michael
Wilnas
Phoenix’s Torch
Lord of Flames
Lord of Flames
Crimson Scale
Overrider
Overrider
Crimson Scale
Extinction Blade Mk II
Extinction Blade Mk II
Scythe of Repudiation
Ultima Staff
Worldstorming Aetos
Refrain of Blazing Vigor

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