Transitioning
Before transition to an Optimus grid, it is important to make sure you have all the neccessary grid compontents beforehand. Once you have everything for what you want to do, then you can consider transitioning over.
- 2 Crimson Scales
- 3 Overriders
- 2-3 Lord of Flames
- 1-2 Ixaba
- 0-1 Phoenix’s Torch
Weapons
Central Grid Pieces
List of the core grid pieces to most grids.
Damnatio |
Massive fire DMG to a foe (All allies gain Bonus Fire DMG.)
Additional effect at 4★: All allies also gain Charge Bar. |
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Blaze’s Pact
|
Supplement fire allies’ DMG |
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Axe Voltage II
|
Boost to ATK based on how many axes are equipped |
Blaze’s Quintessence
|
Boost to fire allies’ DMG cap |
- 50k (100lk max) unconditional supp, Axe Voltage II, and 7% cap.
- Two copies are slotted in almost every team.
Refulgent Conflagration |
Massive fire DMG to a foe / Boost to all allies’ multiattack rate (Stackable)
Additional effect at 4★: |
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Dreadflame’s Supremacy
|
Massive boost to fire allies’ ATK |
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Searing Enlightener’s Sanctity
|
When main weapon (MC only): Upon triple attacks: Boost to fire allies’ fire ATK (Stackable) / Supplemental DMG effect (Stackable) |
- Extremely powerful MH on pair with a Grand.
- ATK awakening provides 10% cap and 10% normal cap as well as 10k (30k max) stackable supp to party on MC autos
- As a grid piece is it a solid unboosted slot though later gets replaced by Extinction Blades Mk II but stronger than other slots before then.
Crimson Glint |
Massive fire DMG to a foe (All allies gain Double Attack Rate Boosted and Triple Attack Rate Boosted.)
Additional effect at 4★: MC also gains Flurry (2-hit). |
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Optimus Exalto Ardendi
|
30% boost to Fire’s, Hellfire’s, and Inferno’s weapon skills |
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Fire’s Celere
|
Small boost to fire allies’ ATK and critical hit rate |
Inferno’s Deathstrike
|
Big Bonus Fire DMG effect to fire allies |
- Excellent slot for burst grids due both both the boost it provides and the echo which can reach its cap of 50% with 3 copies in single sided agni.
- Competes for slots with Lord of Flames in general. Outperforms LoF in burst grids.
- Requires two copies to outdo echoes from Astral.
- Single copy is more niche but still useful.
Lohenweg |
Massive fire DMG to a foe (Bonus Fire damage to all foes (Damage cap: ~800,000).)
Additional effect at 4★: Also raise foes’ Singed lvl by 1 (Max: 10). |
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Scarlet Convergence
|
When at least 4 weapons of the same weapon group are equipped: Boost to fire allies’ ATK, DEF, and DMG cap |
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Fire’s Majesty
|
Small boost to fire allies’ ATK and max HP |
- Provides 40% EX attack, 25% defense, and 7% special cap when four or more of the same weapon type are equipped.
- Used in all content and contexts.
Peerless Draw |
Massive fire DMG to a foe (Gain Critical Hit Rate Boosted.)
Additional effect at 4★: Also gain ATK Sharply Boosted. |
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Inferno’s Might II
|
Big boost to fire allies’ ATK |
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Hellfire’s Stamina
|
Medium boost to fire allies’ ATK based on how high HP is |
- Strong combination of attack and stam mods making it the strongest boostable attack slot in fire.
Ironflame’s Majesty III
|
Big boost to fire allies’ ATK and max HP |
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Guiding Revelation
|
A symbol of apocalyptic corruption. Empowered by a chosen pendulum. |
Guiding Gospel
|
A symbol of evolution’s holy outcome. Empowered by a chosen pendulum. |
- Big magna ATK and HP, cap up of choice at FLB, and third skill of many powerful options at ULB.
- Generally the only source of magna mod in primal grids.
- Typically used for bursting or FA.
- Frequently used keys: Freyr, Echo
Inferno’s Majesty
|
Big boost to fire allies’ ATK and max HP |
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Guiding Revelation
|
A symbol of apocalyptic corruption. Empowered by a chosen pendulum. |
Guiding Gospel
|
A symbol of evolution’s holy outcome. Empowered by a chosen pendulum. |
- Big normal ATK and HP, cap up of choice at FLB, and third skill of many powerful options at ULB.
- Typically used for FA and hard content.
- Frequently used keys: Ougi, Echo.
Arkhangelsky Sobor |
Massive Fire damage to a foe. All allies gain Fire ATK Boosted (20%, 3.5t) and Wind DMG Lowered (20%, 3.5t). Additional effect at 4★: |
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Michael’s Blessing III
|
Amplify Fire allies’ damage against Wind foes by 23%. |
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Fire’s Majesty
|
Small boost to fire allies’ ATK and max HP |
- 20-23% seraphic mod that boosts all Fire damage by when fighting on element.
- Core to on element raids.
General Cap
Weapons that break cap either via cap up or supplemental.
Southern Lights |
Massive fire DMG to a foe (Gain Skill DMG Boosted.) |
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Inferno’s Might
|
Big boost to fire allies’ ATK |
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Essence of the South
|
Boost to Fire allies’ damage cap. |
- Big II Normal mod and 10% cap up.
- Easiest source of cap up to obtain and the largest single source of it.
Coronal Ejection |
Massive fire DMG to a foe (50% chance to gain Double Strike.)
Additional effect at 4★: Additional effect at 5★: Upgraded to 100% chance to gain Double Strike (1.5T). |
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Hierophant-Sun’s Blessing
|
When main weapon: Massive boost to Fire allies’ ATK (Modifier: EX). Drain effect to Fire allies with multistrike (Double Strike Triple StrikeQuadruple Strike) effects. |
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Sephira Maxi-Fire
|
20% boost to Fire allies’ DMG Cap in Arcarum. |
Fire’s Majesty
|
Small boost to fire allies’ ATK and max HP |
- Needs FLB to be useful.
- At FLB:
- A strong grid slot thanks to its mix of normal majesty and massive EX.
- Generally limited in usage outside of Extra grids.
- At ULB:
- An all around great slot thanks to both its mix of mads and the additional 5% cap up.
- Good option for many normal grids.
- Unique skill is generally ignorable.
Hellfire |
Massive fire DMG to a foe (Gain Skill DMG Cap Boosted and Skill DMG Boosted.)
Additional effect at 4★: Effect increased to Skill DMG Cap Boosted and Skill DMG Boosted. Additional effect at 5★: Effect increased to Skill DMG Cap Boosted and Skill DMG Boosted. |
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Strength-Devil’s Seduction
|
When main weapon: Massive boost to Fire allies’ ATK (Modifier: EX). Supplement DMG to Fire allies against foes with Red Heat 1 (Damage cap: 50,000). |
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Sephira Maxi-Fire
|
20% boost to Fire allies’ DMG Cap in Arcarum. |
Fire’s Majesty
|
Small boost to fire allies’ ATK and max HP |
- Needs FLB to be useful.
- At FLB:
- A strong grid slot thanks to its mix of normal majesty and massive EX.
- Generally limited in usage outside of Extra grids.
- At ULB:
- An all around great slot thanks to both its mix of mads and the additional 5% cap up.
- Good option for many normal grids.
- Unique skill generally doesn’t get used but is a nice alternative option for some burst setups.
Prominence Eruption |
Massive fire DMG to a foe (Gain Guaranteed TA.)
Additional effect at 4★: Also gain DMG Amplified. |
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Heliacal Sovereign
|
Unworldly boost to Fire allies’ ATK. |
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Astral Blow
|
When main weapon: 10% Bonus Fire DMG effect to Fire allies’ triple attacks.’"`UNIQ–ref-00000006-QINU`"’ |
- The biggest source of EX mod. Astral can be the only source of grid EX if slotted.
- Second skill provides a unique effect of 10% echoes on triple atatcks.
- Does not stack with Falsehood key and support passives on characters.
- Finds plenty of use in burst grids where falsehood key isn’t used.
Naval Strike |
Massive fire DMG to a foe. (All allies gain ATK Up and Skill DMG Boosted.)
Additional effect at 4★: |
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Inferno’s Might II
|
Big boost to fire allies’ ATK |
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Hellfire’s Restraint
|
Medium boost to fire allies’ double attack rate and critical hit rate |
- Massive normal mod in addition to the 40% might and 5% cap from ATK awakening makes this a very strong cap up weapon.
Bijli |
Massive Fire damage to a foe. / Gain TA Up (15%, 3.5T) and Bonus Fire DMG (20%, 3.5T).
Additional effect at 4★: TA Up (15%, 3.5T) and Bonus Fire DMG (20%, 3.5T) now affects all allies. |
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Inferno’s Sentence
|
Big boost to Fire allies’ C.A. damage and C.A. damage cap |
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Inferno’s Verity
|
Big boost to fire allies’ critical hit rate |
- The 40% might and 5% cap from ATK awakening makes this a good cap up weapon.
- Weaker of the two ATK awakening weapons due not having any attack skill of its own.
- The larger crit rate than Benedia pairs better for reaching 100% crit in crit grids .
Ougi Cap
Weapons that break ougi cap either via cap up or supplemental.
Volcanic Chamber |
Unworldly fire DMG to a foe (Self-inflict Burned (Can’t be removed).)
Additional effect at 4★: Also remove 1 buff from foe and inflict Delay. |
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Inferno’s Crux
|
Big supplemental boost to fire allies’ C.A. DMG |
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Hellfire’s Majesty
|
Medium boost to fire allies’ ATK and max HP |
- Boostabe ougi supp weapon.
- Great slot for Kengo setups for hard content like in SUBHL.
Cork Shot |
Unworldly Fire damage to a foe (Damage cap: 2,550,000). (MC can’t attack next turn.)
Additional effect at 4★: Also inflict Wide Open for Half Turns|0.5 turns. |
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Inferno’s Glory
|
Big boost to fire allies’ C.A. specs and chain burst specs |
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Blaze’s Ascendancy
|
10% boost to Fire allies’ special C.A. damage cap. |
- Great slot for Kengo thanks to glory and special ca cap up.
- Limited grid space makes it hard to slot more than one.
Skill Cap
Weapons that break skill cap either via cap up or supplemental.
Razorback Revelry: Virtue of the Boar |
Massive fire DMG to a foe (All allies gain DA Up and TA Up.)
Additional effect at 4★: Inflict Fire DEF Down. |
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Inferno’s Tempering
|
Big boost to fire allies’ skill DMG cap / Big supplemental boost to skill DMG |
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Fire’s Might
|
Small boost to fire allies’ ATK |
- Boostable skill cap weapon and supp that is great for double agni skill damage team.
- Overall very niche weapon mostly for FA due to limited use of skill teams.
Tearful Break |
Massive fire DMG to a foe (300% Bonus Fire damage (Damage cap: ~635,000).)
Additional effect at 4★: Also inflict Fire DEF Lowered. |
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Armed Blaze
|
Big boost to Fire allies’ ATK |
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Scarlet Arts
|
Boost to fire allies’ skill DMG cap |
- Good slot for skill damage teams thanks to its large 15% skill damage cap.
- Great mainhand for ougi otk thanks to 15% fire defense down and bonus nuke.
- Will receive ULB and awakenings in the future to improve its overall strength.
Raw Damage
Weapons used for as a source of raw damage.
Blazing Apocalypse |
Massive fire DMG to a foe (Inflict Fire Lowered (Stackable).)
Additional effect at 4★: Also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3.5T). |
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Inferno’s Celere
|
Big boost to fire allies’ ATK and critical hit rate |
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Fire’s Trium
|
Small boost to fire allies’ multiattack rate |
- Main crit weapon for fire needing only three to cap crit on single sided Agni.
- Alternative damage option to Ixaba that can prove stronger in some contents especally outside of burst.
Defensive
Weapons that provide HP or other defensive utility.
Extinction Impact |
Unworldly Fire damage to a foe (Damage cap: ~2,550,000). (Plain damage to MC based on 30% of current HP.)
Additional effect at 4★: Also gain Unchallenged. |
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Inferno’s Garrison
|
Big boost to fire allies’ DEF based on how low HP is |
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Fire’s Celere
|
Small boost to fire allies’ ATK and critical hit rate |
Scarlet Craft
|
Supplement fire allies’ critical hit DMG |
- Used primarily for it’s DEF awakening than any of it’s skills.
- Garrision is a usless skill when it’s unboosted.
- 20k crit supp helps add additional damage when paired with AES grids though it’s weaker than other supp sources.
- With Extinction Blade Mk II, it becomes the strongest farmable mod slot available and sees staple usage in magna grids.
Scorched Paradise |
Massive fire DMG to a foe (All Fire allies gain DMG Cap Boosted.)
Additional effect at 4★: All Fire allies also gain Revitalize. |
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Inferno’s Progression
|
Big boost to fire allies’ fire ATK based on number of turns passed |
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Hellfire’s Majesty
|
Medium boost to fire allies’ ATK and max HP |
- Older hard content weapon that is a solid source of HP as well as having progression.
- Unused now a days due to Lord of Flames but a solid alternative to consider if you happen to have one and lack three LoF.
Metis Slash |
Massive Fire damage to a foe. All allies gain 15% DMG Cut (0.5T). Additional effect at 4★: Buff increased to 20% DMG Cut (0.5T). |
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Inferno’s Might
|
Big boost to fire allies’ ATK |
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Hellfire’s Aegis
|
Medium boost to fire allies’ max HP |
- F2P HP filler.
Mainhand Only
Weapons that are strong as mainhands but not so much as grid pieces.
Refulgent Conflagration |
Massive fire DMG to a foe / Boost to all allies’ multiattack rate (Stackable)
Additional effect at 4★: |
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Dreadflame’s Supremacy
|
Massive boost to fire allies’ ATK |
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Searing Enlightener’s Sanctity
|
When main weapon (MC only): Upon triple attacks: Boost to fire allies’ fire ATK (Stackable) / Supplemental DMG effect (Stackable) |
- Extremely powerful MH on pair with a Grand.
- ATK awakening provides 10% cap and 10% normal cap as well as 10k (30k max) stackable supp to party on MC autos
- As a grid piece is it a solid unboosted slot though later gets replaced by Extinction Blades Mk II but stronger than other slots before then.
Balmy Night Bloom |
Massive fire DMG to a foe (Inflict Burn.)
Additional effect at 4★: All allies also gain Mirror Image. |
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Inferno’s Might
|
Big boost to fire allies’ ATK |
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Fire’s Stamina
|
Small boost to fire allies’ ATK based on how high HP is |
Balmy Healing Breeze
|
When main weapon (MC only): At end of turn when Hellfire Crest 1 is at 5: Fire damage to all foes (Damage cap: ~635,000) and restore 10% of all allies’ HP (Healing cap: 1000). |
- Good mainhand for Manadiver FA.
Example Grids
Burst
For Burst, you will want to lean heavily on Overriders slotting up to three if available. Between the mainhand, opus, ultima, the overriders, and Crimson Scales, you’ll find yourself with only two leftover slots. Generally with Alanaan FLB setups, this will be two Lord of Flames. If you don’t have his FLB, you’d lean towards stronger mod slots likr Ixaba.
And alternate mainhand would be Phoenix’s Torch. This is strong for longer bursts particurly in Alan setups where you press clarity.
If you don’t have three Overriders, replace the missing ones with Lord of Flames. If you do that, swap the Ultima to Axe to have four Axes in grid instead of 4 spears.
If you lack Super Faa access, run the Chain of Temptation on Opus instead.
Another burst setup that is common is Luchador. This is generally faster than Manadiver for burst setups particularly bar farming. Sky Piercer (Fire) is a stronger option for a mainhand if available.
Full Auto
For FA, Pheonix’s Torch is a much stronger MH thanks in part to the supportive skills it offers. But Exo Dagger works great too. Grid wise It is pretty similar except this time we can slot in Lord of Flames in the free spots. This is both due to the needed defense as well as more buffs being applied in FA making capping easier.
If you are missing either the LoF or Overriders, try slotting in Gateway-Star Sword or an Extinction Blade Mk II.
If you lack Super Faa access, run the Stamina key on Opus instead.
Hard Content
Once again for HL, this grid in particular being for Super Faa, it is a pretty similar configuration. Here we need more emphasis on survivability which is why it leans more towards Lord of Flames and Extinction Blade Mk IIs. In particular, it drops to one CS since the surviability is more important.
LoF and Overriders can be replaced with Gateway-Star Sword or Extinction Blade Mk IIs. You will want at least one Overrider for the echoes it provides.
The World Harp can be replaced by Heat of The Sun
Gold Moon
Summer’s End Slash |
Unworldly fire DMG to a foe (Gain Dodge All 1.)
Additional effect at 4★: All Fire allies also gain Wind Switch. |
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Transience of Life
|
When main weapon (MC only): Add 2 to the number of chains in Fire Chain Bursts. Upon Fire Chain Burst activation: Fire allies gain Debuff Resistance Boosted (0.5T), Dispel Cancel (1 times, 0.5T), and Charge Bar (10%). |
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Blazing Chain
|
When main weapon: 30% boost to Fire allies’ charge bar gain. |
Inferno’s Glory
|
Big boost to fire allies’ C.A. specs and chain burst specs |
- Excellent mainhand for Kengo comps particular for off element content like SUBHL.
- Really only for very hardcore players who will actually make use of it in those scenarios.