Wind Summons

Page is still a work in progress and requires further editting. Issues may be present. Feel free to report any issues with the error reporting form.

Summons

Core

Most important summons to have for the element. Will be used in most content.

Use Areas:
EVERYWHERE
Cyclonic Destruction
0★ Massive Wind damage to all foes.
Inflict ATK Down (15%, 180s).
4★ Massive Wind damage to all foes.
Inflict ATK Down (15%, 180s).
All allies gain Mirror Image (1 times, 3T).
5★ Massive Wind damage to all foes.
Inflict ATK Down (20%, 180s).
All allies gain Mirror Image (1 times).
6★
Unworldly Wind damage to all foes (Damage cap: ~1,500,000).
300% Bonus Wind damage to all foes (Damage cap: ~635,000).
Inflict ATK Down (20%, 180s).
All allies gain Mirror Image (1 times).
6★
Unworldly Wind damage to all foes (Damage cap: ~1,500,000).
300% Bonus Wind damage to all foes (Damage cap: ~635,000).
Inflict ATK Down (20%, 180s).
All allies gain Mirror Image (1 times).
6★
Unworldly Wind damage to all foes (Damage cap: ~1,500,000).
300% Bonus Wind damage to all foes (Damage cap: ~635,000).
Inflict ATK Down (20%, 180s).
All allies gain Mirror Image (1 times) and Wind ATK Boosted (3T).
Tiamat Omega’s Aura
0★ 50% boost to Stormwyrm’s Weapon Skills|weapon skills.
3★ 100% boost to Stormwyrm’s Weapon Skills|weapon skills.
4★ 120% boost to Stormwyrm’s Weapon Skills|weapon skills.
5★ 140% boost to Stormwyrm’s Weapon Skills|weapon skills.
6★
150% boost to Stormwyrm’s Weapon Skills|weapon skills.
6★
160% boost to Stormwyrm’s Weapon Skills|weapon skills.
6★
170% boost to Stormwyrm’s Weapon Skills|weapon skills.
0★ 50% boost to Stormwyrm’s Weapon Skills|weapon skills.
3★ 100% boost to Stormwyrm’s Weapon Skills|weapon skills.
4★ 120% boost to Stormwyrm’s Weapon Skills|weapon skills.
5★ 140% boost to Stormwyrm’s Weapon Skills|weapon skills.
6★
150% boost to Stormwyrm’s Weapon Skills|weapon skills.
6★
160% boost to Stormwyrm’s Weapon Skills|weapon skills.
6★
170% boost to Stormwyrm’s Weapon Skills|weapon skills.
  • Magna aura summon.
  • Mirror image on call can be niche useful for hard content but not for most content.
  • Priority target to ULB.
Use Areas:
EVERYWHERE
Thracian Wind
0★ Massive Wind damage to all foes and remove 1 buff.
4★ 400% Wind damage to all foes (Damage cap: ~860,000) and remove 1 buff.
All allies gain Charge Boost (10%).
5★ 400% Wind damage to all foes (Damage cap: ~860,000) and remove 1 buff.
All allies gain Charge Boost (25%).
Zephyrus’s Aura
0★ 80% Boost to Wind’s, Whirlwind’s, and Ventosus’s Weapon Skills|weapon skills.
3★ 120% Boost to Wind’s, Whirlwind’s, and Ventosus’s Weapon Skills|weapon skills.
4★ 140% Boost to Wind’s, Whirlwind’s, and Ventosus’s Weapon Skills|weapon skills.
5★ 150% Boost to Wind’s, Whirlwind’s, and Ventosus’s Weapon Skills|weapon skills.
0★ 80% Boost to Wind’s, Whirlwind’s, and Ventosus’s Weapon Skills|weapon skills.
3★ 120% Boost to Wind’s, Whirlwind’s, and Ventosus’s Weapon Skills|weapon skills.
4★ 140% Boost to Wind’s, Whirlwind’s, and Ventosus’s Weapon Skills|weapon skills.
5★ 150% Boost to Wind’s, Whirlwind’s, and Ventosus’s Weapon Skills|weapon skills.
  • Primal aura summon.
  • 10-15% charge bar and dispel on call is decent for hard content such as Sieg.
  • Best way to get ULB Zeph friends is to ULB your own Zeph.
Use Areas:
EVERYWHERE
Simeon
0★ Massive Wind damage to all foes.Inflict Undaunted Gale (1-2T) on all Earth foes for 1 to 2 turns.All Wind allies gain Mirror Image (1 times).
4★ 400% Wind damage to all foes.Inflict Undaunted Gale (1-2T) on all Earth foes for 1 to 2 turns.All Wind allies gain Mirror Image (1 times) and Raphael’s Favor (30% ATK Up / 50% DEF Up, Multiplier: Unique, 3T).
Raphael’s Aura
0★ 100% boost to Wind Elemental ATK.
3★ 120% boost to Wind Elemental ATK.
4★ 140% boost to Wind Elemental ATK.
0★ 100% boost to Wind Elemental ATK.
3★ 120% boost to Wind Elemental ATK.
4★ 140% boost to Wind Elemental ATK.
  • Wind Primarch summon
  • Terror debuff on call and at FLB gains a unique 3 turn buff with 30% attack and 50% defense,
  • 5-15% cap up sub aura makes this summon slotted everywhere it can be.
Use Areas:
BURST, OTK, GW
Hotter than the Sun
0★ 300% Elemental damage to all foes (Damage cap: ~1,120,000).All allies gain 2 random buffs.MC gains Cunning Charm (3T). (Inflict Charmed (Can’t be removed) (3T), DEF Sharply Lowered (Can’t be removed) (70%, 3T), and Debuff Resistance Lowered (Can’t be removed) (100%, 3T) on all allies when duration ends.)
3★ 400% Elemental damage to all foes (Damage cap: ~1,120,000).All allies gain 3 random buffs.MC gains Cunning Charm (3T). (Inflict Charmed (Can’t be removed) (3T), DEF Sharply Lowered (Can’t be removed) (70%, 3T), and Debuff Resistance Lowered (Can’t be removed) (100%, 3T) on all allies when duration ends.)
4★ 500% Elemental damage to all foes (Damage cap: ~1,120,000).All allies gain 4 random buffs.MC gains Cunning Charm (3T). (Inflict Charmed (Can’t be removed) (3T), DEF Sharply Lowered (Can’t be removed) (70%, 3T), and Debuff Resistance Lowered (Can’t be removed) (100%, 3T) on all allies when duration ends.)
I’ll Be Gentle
0★ 100% boost to Fire ATK.Cap Fire allies’ max HP at 20,000.
3★ 120% boost to Fire ATK.Cap Fire allies’ max HP at 20,000.
4★ 130% boost to Fire ATKCap Fire allies’ max HP at 20,000.Cap Fire allies’ damage taken at 5,000 per hit.
0★ 100% boost to Fire ATK.Cap Fire allies’ max HP at 20,000.
3★ 120% boost to Fire ATK.Cap Fire allies’ max HP at 20,000.
4★ 130% boost to Fire ATKCap Fire allies’ max HP at 20,000.Cap Fire allies’ damage taken at 5,000 per hit.
  • In addition to the value of the counters, S.Belial is particularly valuable in wind because the supplemental debuff triggers the bonus 30% perpetuity attack from Katz backline.
Use Areas:
ON-ELE CONTENT
Verdict Sphere
3★ 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Sentenced 3 (3 turns) for 3 turns.
4★ 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Sentenced 4 (4 turns) for 4 turns.
5★ 500% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Sentenced 4 (4 turns) for 4 turns.
Judgement’s Aura
3★ 100% boost to Wind allies’ Normal ATK. 10% boost to DEF.
4★ 110% boost to Wind allies’ Normal ATK. 10% boost to DEF.
5★ 130% boost to Wind allies’ Normal ATK. 10% boost to DEF.
3★ 100% boost to Wind allies’ Normal ATK. 10% boost to DEF.
4★ 110% boost to Wind allies’ Normal ATK. 10% boost to DEF.
5★ 130% boost to Wind allies’ Normal ATK. 10% boost to DEF.
  • Wind’s seraphic Arcarum summon.
  • Must slot for all on element content.
  • Weak call that effectively never gets used.

Burst

Summons that are used for burst setups.

Use Areas:
BURST
Flaming Leap
0★ Massive Wind damage to all foes.All Wind allies gain Jammed (5%-15%, 2T). (Consumes 25% of each Wind ally’s current HP.)
4★ Massive Wind damage to all foes.All Wind allies gain Jammed (5%-15%, 3T) and Bonus Wind DMG (20%, 3T). (Consumes 25% of each Wind ally’s current HP.)
Demonbream’s Aura
0★ Boost to Wind Elemental ATK based on number of :Category:Wind Summons|Wind summons equipped (Up to 100%).
3★ Boost to Wind Elemental ATK based on number of :Category:Wind Summons|Wind summons equipped (Up to 120%).
4★ Boost to Wind Elemental ATK based on number of :Category:Wind Summons|Wind summons equipped (Up to 130%). Boost to main allies’ double attack rate based on how low HP is.
0★ Boost to Wind Elemental ATK based on number of :Category:Wind Summons|Wind summons equipped (Up to 100%).
3★ Boost to Wind Elemental ATK based on number of :Category:Wind Summons|Wind summons equipped (Up to 120%).
4★ Boost to Wind Elemental ATK based on number of :Category:Wind Summons|Wind summons equipped (Up to 130%). Boost to main allies’ double attack rate based on how low HP is.
  • Core echo summon for Enmity bursts.
  • Call gives jammed, and 20% bonus damage for 3 turns as well as lowering HP by 25% pushing your team further into enmity.
Use Areas:
BURST
Rose-Tinted Vacation
0★ All Wind allies gain Rose Passion (2T).
3★ All Wind allies gain Rose Passion (2T).
4★ All Wind allies gain Rose Passion (2T) and Bonus Wind Damage (20%, 2T).
Rose Queen’s Aura
0★ 80% boost to Wind Elemental ATK.
3★ 100% boost to Wind Elemental ATK.
4★ 110% boost to Wind Elemental ATK.
0★ 80% boost to Wind Elemental ATK.
3★ 100% boost to Wind Elemental ATK.
4★ 110% boost to Wind Elemental ATK.
  • Core echo summon for Stamina bursts.
  • Call gives unique 30% attack and 20k supp, as well as 20% bonus damage for 2 turns.
Use Areas:
BHL, GOHL, NM95, SOLOS
Vortical Destruction
0★ Massive Wind damage to all foes.
Inflict Wind DEF Lowered (20%, 180s).
3★ Massive Wind damage to all foes.
Inflict Wind DEF Lowered (25%, 180s).
4★ Massive Wind damage to all foes.
Inflict Wind DEF Lowered (25%, Accuracy: 100%, 180s) and Delay (Accuracy: 100%).
Tiamat’s Aura
0★ 80% boost to Wind Elemental ATK.
3★ 100% boost to Wind Elemental ATK.
4★ 110% boost to Wind Elemental ATK.
0★ 80% boost to Wind Elemental ATK.
3★ 100% boost to Wind Elemental ATK.
4★ 110% boost to Wind Elemental ATK.
  • Wind DEF down and Delay on call.
  • At FLB, wind characters start with 1 turn guaranteed TA and veil.
  • Highly valuable for bursts and can make or break 1T bursts.
Use Areas:
BURST
Half-and-Half
0★ 500% Wind damage to all foes (Damage cap: ~630,000).
Wind allies in first and third positions gain Bonus Wind DMG (20%, 2T).
Wind allies in second and fourth positions gain DA Up (40%, 2T) and TA Up (20%, 2T).
3★ 700% Wind damage to all foes (Damage cap: ~730,000).
Wind allies in first and third positions gain Bonus Wind DMG (30%, 2T).
Wind allies in second and fourth positions gain DA Up (60%, 2T) and TA Up (40%, 2T).
Owlcat’s Aura
0★ 40% boost to Wind Elemental ATK.
20% boost to C.A. DMG.
20% boost to Wind allies’ charge bars at battle start.
3★ 60% boost to Wind Elemental ATK.
30% boost to C.A. DMG.
30% boost to Wind allies’ charge bars at battle start.
0★ 40% boost to Wind Elemental ATK.
20% boost to C.A. DMG.
20% boost to Wind allies’ charge bars at battle start.
3★ 60% boost to Wind Elemental ATK.
30% boost to C.A. DMG.
30% boost to Wind allies’ charge bars at battle start.
  • An alternative for SRQ or Demonbream but no where near as valuable.
  • 20-30% echo to first and third positions and 40/20-60/40 MA to 2nd and 4th positions for 2 turns.

Useful Sub Auras

Summons with helpful sub auras for a variety of content.

Use Areas:
EVERYWHERE
Dragon’s Nest
0★ 4-hit Wind damage to random foes.
All Wind allies gain DMG Boosted (1% of foe’s max HP Damage cap: 75,000, 1T).
3★ 4-hit Wind damage to random foes.
All Wind allies gain DMG Boosted (1% of foe’s max HP Damage cap: 100,000, 1T).
4★ 4-hit Wind damage to random foes.
1-turn cut to all foes’ buff durations.
All Wind allies gain DMG Boosted (1% of foe’s max HP Damage cap: 100,000, 1T).
Ewiyar’s Aura
0★ 100% boost to Wind ATK.
3★ 120% boost to Wind ATK.
4★ 140% boost to Wind ATK.
0★ 100% boost to Wind ATK.
3★ 120% boost to Wind ATK.
4★ 140% boost to Wind ATK.
  • 10-40% boost to primal skills sub aura.
  • 75k-100k supp on call is niche useful since it does not stack with keen from Naru and Nio.
  • Competes for slots in burst setups only at MLB.
  • Higher value slot for FA even at 0*.
Use Areas:
HARD CONTENT, FA
Yin Yang
3★ 400% Wind damage to all foes. Inflict Restrained (Enemy) on Earth foes. Inflict Restrained (Ally) on two allies.
4★ 400% Wind damage to all foes. Inflict Restrained (Enemy) on Earth foes.
5★ 500% Wind damage to all foes. Inflict Restrained (Enemy) on Earth foes.
Temperance’s Aura
3★ Boost to Wind allies’ ATK as total party HP nears 50% (Up to 120%)
4★ Boost to Wind allies’ ATK as total party HP nears 50% (Up to 130%)
5★ Boost to Wind allies’ ATK as total party HP nears 50% (Up to 140%)
3★ Boost to Wind allies’ ATK as total party HP nears 50% (Up to 120%)
4★ Boost to Wind allies’ ATK as total party HP nears 50% (Up to 130%)
5★ Boost to Wind allies’ ATK as total party HP nears 50% (Up to 140%)
  • Wind’s HP Arcarum summon.
  • Inflicts Restrain on call. Typically goes unused.
  • Slotted in hard content or FA when you need the HP.

Other Summons

Other summons of note.

Use Areas:
Duranki
0★ 500% Wind damage to all foes (Damage cap: ~630,000).
All Wind allies gain Typhoon Crest 1 and Wind ATK Up (25%, 3T).
3★ 700% Wind damage to all foes (Damage cap: ~630,000).
All Wind allies gain Typhoon Crest 1 and Wind ATK Up (50%, 3T).
4★ 900% Wind damage to all foes (Damage cap: ~700,000).
All Wind allies gain Typhoon Crest 1, Wind ATK Up (60%, 3T), and Dodge Rate Boosted (3T).
Elil’s Aura
0★ 50% boost to Wind Elemental ATK.
3★ 80% boost to Wind Elemental ATK.
4★ 100% boost to Wind Elemental ATK.
All Wind allies start battle with Typhoon Crest 1.
0★ 50% boost to Wind Elemental ATK.
3★ 80% boost to Wind Elemental ATK.
4★ 100% boost to Wind Elemental ATK.
All Wind allies start battle with Typhoon Crest 1.
  • Wind’s crest summon.
  • Useful subaura for Manadiver setups or burst setups with Opus MH foir an extra bit of damage..
  • Great for OTK for its main summon starting crest to allow an autonuke from manadiver without pressing any buttons.
Use Areas:
Triad Wings
0★ Massive wind damage to all foes. All allies gain Wind ATK Boosted (30%, 3t) and 30% Earth Res (3t).
3★ Massive wind damage to all foes. All allies gain Wind ATK Boosted (50%, 3t) and 50% Earth Res (3t).
4★ Massive wind damage to all foes. All allies gain Wind ATK Boosted (70%, 3t) and 60% Earth Res (3t).
Morrigna’s Aura
0★ Boost wind attack critical hit rate / 30% boost to Debuff Resistance.
3★ Boost wind attack critical hit rate / 40% boost to Debuff Resistance.
4★ Boost wind attack critical hit rate (effect increased) (~50% chance to deal 50%-100% more damage.) / 40% boost to Debuff Resistance.
0★ Boost wind attack critical hit rate / 30% boost to Debuff Resistance.
3★ Boost wind attack critical hit rate / 40% boost to Debuff Resistance.
4★ Boost wind attack critical hit rate (effect increased) (~50% chance to deal 50%-100% more damage.) / 40% boost to Debuff Resistance.
  • Generally dated for most content but 60% earth damage cut is a great defensive tool for hard content.
Use Areas:
Zirconia Blight
0★ All allies gain Earth ATK Boosted (25%, 3t) and 25% Earth Res (3t).
3★ All allies gain Earth ATK Boosted (50%, 3t) and 50% Earth Res (3t).
Zircon Carbuncle’s Aura
0★ 30% boost to debuff resistance.
3★ 40% boost to debuff resistance.
0★ 30% boost to debuff resistance.
3★ 40% boost to debuff resistance.
  • SR alternative to Morrigna wioth a weaker 50% damage cut than FLB Morrigna but is stronger than a 0* one.
Use Areas:
Alfheimr
0★ All allies gain ATK Up (50%, Multiplier: Normal, 2T), DEF Up (50%, 2T), DMG Cap Boosted (10%, 2T), DA Up (35%, 2T), TA Up (25%, 2T), Dodge Rate Boosted (20%, 2T), Debuff Success Boosted (20%, 2T), Skill DMG Boosted (80%, 2T), C.A. DMG Boosted (20%, 2T), Chain Burst DMG Boosted (30%, 2T), and Chain Burst DMG Cap Boosted (20%, 2T).
3★ All allies gain ATK Up (50%, Multiplier: Normal, 2T), DEF Up (50%, 2T), DMG Cap Boosted (10%, 2T), DA Up (35%, 2T), TA Up (25%, 2T), Dodge Rate Boosted (20%, 2T), Debuff Success Boosted (20%, 2T), Skill DMG Boosted (80%, 2T), C.A. DMG Boosted (20%, 2T), Chain Burst DMG Boosted (30%, 2T), Chain Burst DMG Cap Boosted (20%, 2T), and Veil.
4★ All allies gain ATK Up (50%, Multiplier: Normal, 2T), DEF Up (50%, 2T), DMG Cap Boosted (10%, 2T), DA Up (35%, 2T), TA Up (25%, 2T), Dodge Rate Boosted (20%, 2T), Debuff Success Boosted (20%, 2T), Skill DMG Boosted (80%, 2T), C.A. DMG Boosted (20%, 2T), Chain Burst DMG Boosted (30%, 2T), Chain Burst DMG Cap Boosted (20%, 2T), Veil, and Dispel Cancel (1 times).
Freyr’s Aura
0★ 40% boost to Wind Elemental ATK.Refresh effect to all Wind allies (Healing cap: 300).
3★ 60% boost to Wind Elemental ATK.Refresh effect to all Wind allies (Healing cap: 400).
4★ 80% boost to Wind Elemental ATK.Refresh effect to all Wind allies (Healing cap: 400).
0★ 40% boost to Wind Elemental ATK.Refresh effect to all Wind allies (Healing cap: 300).
3★ 60% boost to Wind Elemental ATK.Refresh effect to all Wind allies (Healing cap: 400).
4★ 80% boost to Wind Elemental ATK.Refresh effect to all Wind allies (Healing cap: 400).