This is a brief overview of notable fire characters. This does not include every usable fire character.
Fire Pages
Burst
Here is a quick overview of characters that are useful for Burst setups.
Overview
Percival
Characters who’s primary purpose on teams is to deal lots of damage.
Stolze Flamme |
1250% (Unworldly) Fire damage to a foe (Damage cap: ~2,900,000). Raise foe’s Singed (Accuracy: g, 180s) lvl by 2 (Max: 10). Gain King’s Blaze (60%-20% ATK Up / 30% Bonus Fire DMG). |
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Roter Wirbel
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800% Fire damage to a foe (Damage cap: ~800,000). Raise foe’s Singed (Accuracy: g, 180s) lvl by 1 (Max: 10). Inflict Double Attack Rate Lowered (Stackable) (10% (50% Max), Accuracy: 100%, 180s) and Triple Attack Rate Lowered (Stackable) (10% (50% Max), Accuracy: 100%, 180s). Gain Charge Bar (20%). (When a foe’s Singed lvl is 5 or above: Activates twice.) |
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Regieren
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Inflict Grovel 1 (Accuracy: g, 1T) and Petrified 3 (Accuracy: 200%, 3T) on a foe. |
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Koenig Dekret
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900% Fire damage to all foes (Damage cap: ~1,020,000). All Fire allies gain Fire ATK Up (100%, 1T) and Bonus Fire DMG (1 time) (30%, 1T). All Fire allies instantly perform a normal attack without using up a turn. (Consumes King’s Blaze after activation.) |
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Cardinal Procession
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No charge bar gain upon normal attacks. Amplify (Seraphic modifier) normal attack damage by 20%, guaranteed triple attacks, and buffs can’t be removed. (Starts battle with King’s Blaze (60%-20% ATK Up / 30% Bonus Fire DMG).) |
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Lohens Schicksal
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When normal attacking a foe whose Singed lvl is 7 or above: 1000% Fire damage to all foes (Damage cap: ~1,200,000). Inflict ATK Lowered (Stackable) (10% (40% Max), 180s), DEF Lowered (Stackable) (10% (40% Max), 180s), and Wide Open (30%, Accuracy: g, 1T). |
- Koenig Dekret
900% Fire damage to all foes (Damage cap: ~1,020,000).
All Fire allies gain Fire ATK Up (100%, 1T) and Bonus Fire DMG (1 time) (30%, 1T).
All Fire allies instantly perform a normal attack without using up a turn.
(Consumes King’s Blaze after activation.) is a Teamwide Instant Attack
All allies attack without using up a turn
with Bonus DMG (30%)
Deals bonus DMG for one-foe one-ally attacks
and Fire ATK Up (100%)
Fire ATK is boosted
. This is an incredibly powerful tool that is central to all first burst. - Strong normal attacker with Guarenteed Triple Attacks
Guaranteed triple attack regardless of Triple Attack Lowered debuffs
and Passive Normal Attack DMG Amplified (20%)
. - Deals skill nukes after normal attacks at Singed
level 7. Typically limited to longer bursts like Siete where there is time to build up the Singed stacks. - Regieren
Inflict Grovel 1 (Accuracy: g, 1T) and Petrified 3 (Accuracy: 200%, 3T) on a foe.
reducing incoing damage to 0 which is great to tank triggers in UnF or other hard hitting fights.
Attacker
Characters who’s primary purpose on teams is to deal lots of damage.
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Innocence Fairy
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Paralyzing Sparkle
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Ivoryfall
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- 6 hit skill damage on triple attacks.
- Skill 1 Innocence Fairy
provides Normal Attack DMG Amplified (20%)
Normal DMG dealt is amplified
, Guarenteed Triple Attacks
Guaranteed triple attack regardless of Triple Attack Lowered debuffs
, and Flurry (4 hit)
Normal attacks deal 2-hit DMG to random foes
.
- Starts battle with Skill 1 buff if she has 60k HP. It is worth building the grid to do so.
- DEF awakening tends to be the best for her to easily hit 60k HP.
- Best normal attacker currently.
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Furious Resonance
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Roar of a Thousand Flames
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Arvess Prelude / Arvess Fugue
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- Deals skill damage after every three ally TAs making her nuke more frequently than other skill damage on normal attack characters.
- Packs a ATK Sharply Boosted (230%, 1 time)
when using her S3
with 100% or more bar. - Dispels after normal attacks is highly useful especially for NM200.
Magma Chamber |
1250% (Unworldly) Fire damage to a foe (Damage cap: ~2,900,000). Gain Guaranteed TA (Wilnas) (1.5T). |
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Hadron Smash
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1200% Fire damage to all foes (Damage cap: ~1,300,000) and remove 1 buff. |
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Flame Claw
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800% Fire damage to a foe (Damage cap: ~730,000). Raise foe’s Singed (Accuracy: g, 180s) lvl by 1 (Max: 10). Gain Blistering Flames (30%, Multiplier: Assassin, 2T) and Charge Bar (20%). |
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The Vermillion’s Glare
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Gain The Vermillion’s Glare. (Can’t recast.) |
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Forever Burning
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Doesn’t deal multiattacks, no charge bar gain upon normal attacks, amplify (Seraphic modifier) normal attack damage by 50%, and counters upon taking damage (1 hit). Activate Flame Claw after normal attacks. |
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Limitless Vermillion
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Upon activating a Fated Chain: Fire damage to all foes (Damage cap: ~1,300,000). Gain Instant Charge, C.A. DMG Boosted (Can’t be removed) (150%, 1T), and C.A. DMG Cap Boosted (Can’t be removed) (90%, 1T). |
- Practically 100% uptime on one turn assassin after first turn paired with nukes after normals and [[[se|normal-amplified} (50%)]]] makes him hit like a truck.
- Can not multi attack without his special GTA buff from his CA.
- Can be setup to CA with a targetable instant charge character like Michael
or Sylph
- The artififact Fantosmik Fengtooth let’s Wilnas easily CA turn 1 by himself with 20% charge on normal attacks as well as letting him CA with CAs off in addition to giving him an extra Bonus DMG (50%)
Deals bonus DMG for one-foe one-ally attacks
after his CA. - Special TA can extended to last longer.
- Can be setup to CA with a targetable instant charge character like Michael
Dreadful Slash |
450% (Massive) Fire damage to a foe. (50% boost to C.A. damage and 30% boost to C.A. damage cap against foes with Petrified (Petrified Petrified 1) effect.) Gain Hellfire Crest 1. |
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Dread Raid
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400% Fire damage to a foe (Damage cap: ~700,000). Raise foe’s Singed (Accuracy: g, 180s) lvl by 1 (Max: 10). Inflict Petrified 3 (Accuracy: 150%, 3T). |
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Regiment Strike
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Gain Guaranteed TA (1T) and Hellfire Crest 1. Instantly perform a normal attack without using up a turn. |
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Primal Sword Deimos
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Gain Primal Sword Deimos (3T). (Can only be used when Icarus has 5 Hellfire Crest.) |
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Way of the Warrior
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Immune to Petrified (Ally). Gain these effects in order based on number of Hellfire Crest: 30% boost to ATK (Multiplier: Normal), 100% boost to DEF, deal multiattacks, supplement damage dealt (Damage cap: 10,000), amplify (Multiplier: Seraphic) normal attack damage by 20%. |
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Icarus and Deimos, at Your Service!
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When Switching to Main Ally: Gain 5 Hellfire Crest 1. (Can’t be reactivated.) |
- Requires swap in to be useful limiting his use to longer bursts.
- Skill 3 Primal Sword Deimos
Gain Primal Sword Deimos (3T).
(Can only be used when Icarus has 5 Hellfire Crest.) grants Bonus DMG (90%)
Deals bonus DMG for one-foe one-ally attacks
and Double Strike
Attacks twice each turn
for 3 turns making him great for sustained damage. - Excellent passives at full crests including Supplemental DMG (10k)
DMG dealt is supplemented
and Normal Attack DMG Amplified (20%)
Normal DMG dealt is amplified
.
Successor’s Blaze |
450% (Massive) Fire damage to a foe. (50% boost to C.A. damage and 30% boost to C.A. damage cap against foes with Singed.) End cooldown for Roast II. |
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Roast II
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400% Fire damage to all foes (Damage cap: ~635,000). Raise all foes’ Singed (Accuracy: g, 180s) lvl by 1 (Max: 10). Inflict Delay (Accuracy: 100%). |
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Black Fire II
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550% Fire damage to all foes (Damage cap: ~700,000). Inflict Blind (30%, Accuracy: 90%, 180s) and Charm (25%, Accuracy: 90%, 180s). |
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Amplify Magic
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10-hit, 100% Fire damage to a foe (Damage cap: ~92,500 per hit). Gain Amplify Magic (50%, Multiplier: Assassin, 1T). (When the foe’s Singed lvl is 5 or above: Hit number increases to 20.) |
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Nightmare’s On It!
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Nightmare will assist Anna based on her status every 3 turns. |
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Magical Lineage
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Boost to Fire allies’ skill specs based on the foe’s Singed lvl. (Takes effect even when Anna is a sub ally.) |
- Fire’s only ATK Sharply Boosted (1 turn)
but lacks GTA or bonus dmg which limits her overall strength.
- Burst turn typically contains a normal attack from Percy 3 and 2 from Sun’s double strike resulting in 3 assassin boosted normal attacks.
- Best girl.
Support
Characters who provide strong buffs to the party.
Benedictio Solis |
Massive Fire damage to a foe. (50% boost to C.A. damage and 20% boost to C.A. damage cap when the field effect Sun-Touched Paradise is active.) |
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Sun-Touched Paradise
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Bathe the battlefield in the blazing heat of the sun. (Sun-Touched Paradise (20% ATK Up / 25% DEF Down, Multiplier: Perpetuity, 8t) to the Field Effect|field.) |
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Renatian Creed
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All allies gain TA Up (100%, 4T) and Bonus Fire DMG (30%, 4T). Inflict Shorted (4T) on all allies. (Consumes 100% of all allies’ charge bar.) |
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Wrath of the Goddess
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1000% Fire damage to all foes (Damage cap: ~1,080,000). Inflict Immaculate Sunlight (Local) (5% of max HP Damage cap: 500,000, Accuracy: 200%), ATK Down 4 (25%, Accuracy: 200%, 4T), DEF Down 4 (25%, Accuracy: 200%, 4T), and Petrified 4 (Accuracy: 150%, 4T) on all foes. Inflict Immaculate Sunlight (5% of max HP Damage cap: 800) on all allies. |
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Days of Redemption
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Benevolent Soul
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25% boost to Fire allies’ healing specs (Healing and healing cap) when the field effect Sun-Touched Paradise is active. |
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The Sun Reversed
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When Sub Ally: 20% boost to Fire allies’ healing specs (Healing and healing cap). Remove 1 debuff from a Fire ally when that ally takes turn-based damage. |
- Pre FLB:
- Renatian Creed
All allies gain TA Up (100%, 4T) and Bonus Fire DMG (30%, 4T).
Inflict Shorted (4T) on all allies.
(Consumes 100% of all allies’ charge bar.) provides teamwide TA Up (100%)
Triple attack rate is boosted
and Bonus DMG (30%)
Deals bonus DMG for one-foe one-ally attacks
but requires 100% charge bar on all frontline allies to activate . - Still strong for those who lack the better options and for ST but has fallen off in general.
- Field effect is alllows off element crits and provides ATK Up (20%)
ATK is boosted
and DEF Down (25)
DEF is lowered
to allies and foes both
- Great for UnF setups as field def down won’t clear at 50%.
- Renatian Creed
- Post FLB:
- Requires unlocking his skill 4.
- Becomes the strongest buffer for fire burst thanks to his new skill 4 Days of Redemption
which provides Flurry (2 hit)
Normal attacks deal 2-hit DMG to random foes
and Fire Critical Hit Rate Boosted (100%/20%)
as well as autocasting his skill 2. - Will need to be swapped in, but the skill 4 on top of him autocasting his field on swap in makes it more than worth it for many burst setups.
Taiji Blessing |
450% (Massive) Fire damage to a foe. All Fire allies gain Cain (Holiday)#Taiji Blessing|3 random buffs. |
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Holy Star Cutter
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4-hit, 100% Fire damage to a foe (Damage cap: ~135,000 per hit). Gain Charge Bar (20%). (Activates up to 3 times based on Cain’s number of buffs.) |
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Burn the Midnight Oil
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All Fire allies gain Critical Hit Rate Boosted (Fire) (20%, 5T), DMG Cap Boosted (15%, 5T), and Bonus Fire DMG (20%, 5T). |
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Stellar Speed
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Extend Fire allies’ buff durations by 1 turn. (Excludes 1-turn buffs.) |
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Unstoppable Avalanche
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Boost to C.A. damage and C.A. damage cap based on number of buffs. (When Cain has 15 or more buffs: Charge attack activates twice.) |
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Happy Trails
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10% Wind damage reduction to Fire allies. All Fire allies start battle with Dispel Cancel (1 times). (Takes effect even when Cain is a sub ally.) |
- Potent short term buffer offering Fire Critical Hit Rate Boosted (100%/20%)
, DMG Cap Boosted (15%)
Maximum amount of DMG that can be dealt per hit is boosted
, and Bonus DMG (20%)
Deals bonus DMG for one-foe one-ally attacks
on his skill 2 Burn the Midnight Oil
All Fire allies gain Critical Hit Rate Boosted (Fire) (20%, 5T), DMG Cap Boosted (15%, 5T), and Bonus Fire DMG (20%, 5T).
. - Will need TA up via grid or another source.
Rise of the Blood-Moon |
450% (Massive) Fire damage to a foe. |
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Crimson Dance: Yugetsu |
500% (Massive) Fire damage to a foe. Gain DMG Cap Boosted (15%, 3.5T), Healing Boosted (Stackable / Can’t be removed) (50% (100% Max)), and Healing Cap Boosted (Stackable / Can’t be removed) (50% (100% Max)). |
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Guren
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250%-350% Fire damage to all foes (Damage cap: ~630,000). Inflict Foxflame 3 (Accuracy: 120%, 3T). Level 90: All allies gain DA Up (30%, 3T), TA Up (15%, 3T), and Bonus Fire DMG (20%, 3T). |
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Eye of the Sparrow
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4-hit, 100% Fire damage to a foe (Damage cap: ~150,000 per hit). Gain Double Attack Rate Boosted (Stackable) (20% (60% Max)) and Triple Attack Rate Boosted (Stackable) (10% (30% Max)). Level 95: Also gain ATK Boosted (Stackable) (20% (60% Max), Multiplier: Unique Stackable) and Dodge Rate Boosted (Stackable) (10% (30% Max)). (Activates twice against foes with Foxflame.) |
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Rite of Dawn
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Restore 150 + 20% of all allies’ HP (Healing cap: 1500) and remove 1 debuff. |
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Third Dance: Jinka
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Gain Guaranteed TA (1T) and Double Strike (1T). |
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Moonrise
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Supplemental Damage|Supplement all allies’ damage against foes with Foxflame (Damage cap: 30,000). |
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- Guren
250%-350% Fire damage to all foes (Damage cap: ~630,000).
Inflict Foxflame 3 (Accuracy: 120%, 3T).
Level 90:
All allies gain DA Up (30%, 3T), TA Up (15%, 3T), and Bonus Fire DMG (20%, 3T). provides Bonus DMG (20%)
Deals bonus DMG for one-foe one-ally attacks
, DA Up (30%)
Double attack rate is boosted
, TA Up (15)
Triple attack rate is boosted
as well inflicting Foxflame which gives teamwide Supplemental DMG (30k)
DMG dealt is supplemented
via her passive - Has self Double Strike
Attacks twice each turn
on her S4 which makes her good for the slot not covered by the Sun.
Ignis Iudicium |
450% (Massive) Fire damage to a foe. All allies gain Fire ATK Up (30%, 3.5T) and Uplift (10%, 2.5T). |
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Pantera
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Grant another Fire ally Instant Charge and C.A. Reactivation (1 time). |
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Basilica
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1100% Fire damage to a foe (Damage cap: ~1,305,000). All Fire allies gain Ignis Ward 3. (Ends upon taking damage 3 times.) |
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Fotia Dynata
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Plain damage to all foes based on 10% of their current HP (Damage cap: 999,999). Remove 1 buff. Inflict Delay (Accuracy: 100%). |
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Ekrixi
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When a Fire ally uses a charge attack: Michael gains 1 Ekrixi (Max: 9). At end of turn: Consume 3 Ekrixi and activate Fotia Dynata. |
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Fotia Arche
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20% boost to Fire’s, Hellfire’s, Inferno’s, and Ironflame’s weapon skills. (Takes effect even when Michael is a sub ally.) |
- Partywide Bonus DMG (20%)
Deals bonus DMG for one-foe one-ally attacks
which stacks with basically everything. - Typically paired with Wilnas for burst setup due to the Instant Charge
from Pantera
Grant another Fire ally Instant Charge and C.A. Reactivation (1 time).
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???? |
1250% (Unworldly) Fire damage to a foe (Damage cap: ~2,420,000). Mimlemel faints. (Self-inflict Stunned (1.5T).) |
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Ocean Reveille
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All Fire allies gain Charge Bar (50%). (Can’t recast.) Level 55: Effect increased to Charge Bar (70%). |
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Beachside Bugle
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All Fire allies gain ATK Boosted (1 time) (20%, Multiplier: Assassin, 1T). (Can’t recast.) |
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Brazen Gleam
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All Fire allies gain Shield (7000), Veil, and Dispel Cancel (1 times). (Can’t recast.) |
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Seagliding Turtle
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Raise Surf lvl by 1 upon using skills (Max: 3). (At lvl 3: 30% boost to ATK (Unique modifier), 10% boost to damage cap, and deal guaranteed triple attacks.) |
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Midsummer Heatwave
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Deal 3-hit damage to random foes on third hit of each normal attack. Supplemental damage to the third hit (Damage cap: 40,000). |
- Pre FLB Alanaan’s best friend due to her ability to max everyone’s charge bar with crew buff.
- Her teamwide ATK Sharply Boosted
, while weak, is still good tool for burst. - Can be used outside Alan setups but requires hitting 100% TA.
- Passive is typically ignored for this due to requiring too many buttons but is an option if nothing better.
Full Auto
Here is a quick overview of characters that are useful for Full Auto.
Overview
Stronger characters are listed higher.
Offense
Characters with a focus on high personal damage.
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Furious Resonance
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Roar of a Thousand Flames
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Arvess Prelude / Arvess Fugue
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- Sustained damage dealer able to keep her Furious Resonance
up forever giving her TA Up (100%)
Triple attack rate is boosted
, Bonus DMG (50%)
Deals bonus DMG for one-foe one-ally attacks
, DEF Down (Stackable)
and ATK Down (Stackable)
on normal attacks, and Dispel
Removes a buff from a foe.
on normal attacks at almost all times.
- Dispels after normal attacks is highly useful for buff heavy bosses.
- Deals skill nukes after every three ally TAs which raise her Flametupped stacks.
- Stacks increase her ATK, damage cap, and charge bar gain.
- Higher stacks results in more buffs from her skill 2 most notable Double Strike
Attacks twice each turn
.
Mind-Blowing Meltdown |
1250% (Unworldly) Fire damage to a foe (Damage cap: ~2,900,000). (While Trascendenza is in effect: Activates twice.) |
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Fiamma di Cannone
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300% Fire damage to all foes (Damage cap: ~635,000). Gain Supplemental DMG (100,000, 1T). (Consumes 1 Energia to also gain Double Strike (1T).) |
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Mitraglia di Colpi
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3-hit, 200% Fire damage to a foe (Damage cap: ~200,000 per hit). Remove 1 buff. (Activates twice upon consuming 1 Energia.) |
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Se Non Ora Quando
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Sacrifice 99% of caster’s HP to gain Trascendenza (2T) and Instant Charge. (Will be knocked out when effect ends.) |
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Beyond the Constellations
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No charge bar gain upon normal attacks, 20% boost to ATK (Multiplier: Perpetuity), guaranteed triple attacks, and 100% counters upon taking damage (1 hit). |
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Settle the Score
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Consume 1 Energia upon normal attacks to deal 300% Fire damage to all foes (Damage cap: ~635,000). (Starts battle with 5 Energia. Can’t recover Energia. While Trascendenza is in effect: Activates without consuming Energia.) |
- Excellent short term character with that deals lots of damage and then dies after two turns allowing you to swap in another character like Alanaan
or Fraux
. - Casts two strong red skills each turn he is up that grant him Supplemental DMG (100k)
DMG dealt is supplemented
and Double Strike
Attacks twice each turn
and as well as a double Dispel
Removes a buff from a foe.
- Packs Guarenteed Triple Attacks
Guaranteed triple attack regardless of Triple Attack Lowered debuffs
with skill nukes on normal attacks. - Not worth disabling his skill 3 to keep him in battle for longer as he will quickly become useless.
Stolze Flamme |
1250% (Unworldly) Fire damage to a foe (Damage cap: ~2,900,000). Raise foe’s Singed (Accuracy: g, 180s) lvl by 2 (Max: 10). Gain King’s Blaze (60%-20% ATK Up / 30% Bonus Fire DMG). |
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Roter Wirbel
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800% Fire damage to a foe (Damage cap: ~800,000). Raise foe’s Singed (Accuracy: g, 180s) lvl by 1 (Max: 10). Inflict Double Attack Rate Lowered (Stackable) (10% (50% Max), Accuracy: 100%, 180s) and Triple Attack Rate Lowered (Stackable) (10% (50% Max), Accuracy: 100%, 180s). Gain Charge Bar (20%). (When a foe’s Singed lvl is 5 or above: Activates twice.) |
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Regieren
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Inflict Grovel 1 (Accuracy: g, 1T) and Petrified 3 (Accuracy: 200%, 3T) on a foe. |
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Koenig Dekret
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900% Fire damage to all foes (Damage cap: ~1,020,000). All Fire allies gain Fire ATK Up (100%, 1T) and Bonus Fire DMG (1 time) (30%, 1T). All Fire allies instantly perform a normal attack without using up a turn. (Consumes King’s Blaze after activation.) |
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Cardinal Procession
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No charge bar gain upon normal attacks. Amplify (Seraphic modifier) normal attack damage by 20%, guaranteed triple attacks, and buffs can’t be removed. (Starts battle with King’s Blaze (60%-20% ATK Up / 30% Bonus Fire DMG).) |
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Lohens Schicksal
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When normal attacking a foe whose Singed lvl is 7 or above: 1000% Fire damage to all foes (Damage cap: ~1,200,000). Inflict ATK Lowered (Stackable) (10% (40% Max), 180s), DEF Lowered (Stackable) (10% (40% Max), 180s), and Wide Open (30%, Accuracy: g, 1T). |
- Strong normal attacker with Guarenteed Triple Attacks
Guaranteed triple attack regardless of Triple Attack Lowered debuffs
and Passive Normal Attack DMG Amplified (20%)
. - Deals skill nuke after normal attacks at Singed
level 7. Typically limited to longer FA setups where there is time to build up the Singed stacks. - Koenig Dekret
900% Fire damage to all foes (Damage cap: ~1,020,000).
All Fire allies gain Fire ATK Up (100%, 1T) and Bonus Fire DMG (1 time) (30%, 1T).
All Fire allies instantly perform a normal attack without using up a turn.
(Consumes King’s Blaze after activation.) is a Teamwide Instant Attack
All allies attack without using up a turn
with Bonus DMG (30%)
Deals bonus DMG for one-foe one-ally attacks
and Fire ATK Up (100%)
Fire ATK is boosted
. This is an great for shorter bursts as it pushes a lot of damage up front.
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Innocence Fairy
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Paralyzing Sparkle
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Ivoryfall
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- 6 hit skill damage on triple attacks.
- Skill 1 Innocence Fairy
provides Normal Attack DMG Amplified (20%)
Normal DMG dealt is amplified
, Guarenteed Triple Attacks
Guaranteed triple attack regardless of Triple Attack Lowered debuffs
, and Flurry (4 hit)
Normal attacks deal 2-hit DMG to random foes
.
- Starts battle with Skill 1 buff if she has 60k HP. Can be worth building around if you want to save a button
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Foxflame Familiars
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Crimson Dance: Chin / Crimson Dance: Yaku / Crimson Dance: Gyou
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Third Dance: Shien
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- Strong ramp up unit great for longer fights.
- She has stacks which raise on her TAs or fire chain bursts that when it reaches 6 will reset and change her S2.
- Crimson Dance: Chin at the end of turn heals for 500 and cuts debuff duration by 1 turn for the party.
- Crimson Dance: Yaku adds to this auto casting her S1 Foxflame Familiars
on normal attacks for a large skill nuke and Dispel
Removes a buff from a foe.
. Also gets Double Strike
Attacks twice each turn
that turn to help speed up ramping. - Crimson Dance: Gyou gives Yuel an additonal Bonus DMG (20%)
Deals bonus DMG for one-foe one-ally attacks
and Keen (50k)
in addition to:
- Permament CA reactivation.
- Being able to recast her S3 once per turn.
- Activating her passive which gives the team Critical Hit Rate Boosted (100%/20%)
and DMG Cap Boosted (10%)
Maximum amount of DMG that can be dealt per hit is boosted
.
- Her S1 Foxflame Familiars
inflicts Foxflame which gives fire allies an DMG Amplified (10%)
. DA Up (100%)
Double attack rate is boosted
, TA Up (30%)
Triple attack rate is boosted
, and Dodge Rate Boosted (30%)
. - Her S3 helps improve her ramp time with the free instant attack.
Power Conflagration |
450% (Massive) Fire damage to a foe. Inflict Red Heat 2 (Turn 1: 9999 Turn 2: 50000 Turn 3+: 99999, Accuracy: 100%, 2.5T). |
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Crimson Nightmare
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400%-500% Fire damage to a foe (Damage cap: ~480,000). Inflict Nightmare Temptation 2 (Accuracy: 200%, 2T). (When Solid Fortitude is in effect: Also inflict Nightmare Scarlet 2 (10% of damage dealt Damage cap: None, Accuracy: 200%, 2T) and remove 1 buff.) |
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Strange Attractor
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400%-500% Fire damage to a foe (Damage cap: ~480,000). Extend debuff durations by 1 turn. |
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Indominus
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400%-500% Fire damage to a foe (Damage cap: ~480,000). Gain ATK Boosted (Stackable / Can’t be removed) (10% (60% Max), Multiplier: Unique Stackable) and DEF Boosted (Stackable / Can’t be removed) (10% (60% Max)). Restore all allies’ HP based on damage dealt (Healing cap: 2000) and remove 1 debuff. |
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Splendor
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Lonely Figure
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+2% boost to Fraux’s skill damage cap per turn passed (Max: 30% at 15 turns). 20% Bonus Fire DMG effect against foes with Red Heat 1 (Turn 1: 9999 Turn 2: 50000 Turn 3+: 99999). |
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The Devil Reversed
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When Sub Ally: Extend durations of debuffs landed by Fire allies by 1 turn. |
- Requires FLB along with S4.
- Three large hitting red skills.
- Crimson Nightmare
400%-500% Fire damage to a foe (Damage cap: ~480,000).
Inflict Nightmare Temptation 2 (Accuracy: 200%, 2T).
(When Solid Fortitude is in effect: Also inflict Nightmare Scarlet 2 (10% of damage dealt Damage cap: None, Accuracy: 200%, 2T) and remove 1 buff.) packs a double Dispel
Removes a buff from a foe.
. - Indominus
400%-500% Fire damage to a foe (Damage cap: ~480,000).
Gain ATK Boosted (Stackable / Can’t be removed) (10% (60% Max), Multiplier: Unique Stackable) and
DEF Boosted (Stackable / Can’t be removed) (10% (60% Max)).
Restore all allies’ HP based on damage dealt (Healing cap: 2000) and remove 1 debuff. is a partywide heal along with having a double Clear
.
- Resets on CA.
- S4 buff causes it to be activated after normal attacks for 3 turns.
- Excellent for keeping team alive against hard hitting foes.
Hellish Blazing Prison |
450% (Massive) Fire damage to a foe.All allies gain ATK Boosted (Stackable) (10% (30% Max), Multiplier: Unique Stackable), C.A. DMG Boosted (Stackable) (20% (60% Max)), and C.A. DMG Cap Boosted (Stackable) (5% (15% Max)). |
|---|
|
Searing Scorcher
|
700% Fire damage to a foe (Damage cap: ~730,000).Inflict Burned (5000, 180s) and remove 1 buff.(When Elmott has 10 or more buffs: Activates twice.) |
|---|---|
|
Blazing Eulogy
|
5-hit, 100% Fire damage to random foes (Damage cap: ~95,000 per hit).All allies gain Uplift (10%, 3T), DA Up (30%, 3T), and TA Up (15%, 3T). |
|
Coiling Flame
|
Fill 1 charge diamond on a foe. If successful, gain C.A. Reactivation (1 time). |
|
Incinerator
|
When a foes uses a special attack: Activate Searing Scorcher. |
|---|---|
|
Balmy Days of Yore
|
Boost to Fire allies’ C.A. specs based on their number of buffs. |
- Good FA character for dispel heavy bosses thanks to double dispel nuke after enemy special attacks.
Dreadful Slash |
450% (Massive) Fire damage to a foe. (50% boost to C.A. damage and 30% boost to C.A. damage cap against foes with Petrified (Petrified Petrified 1) effect.) Gain Hellfire Crest 1. |
|---|---|
|
Dread Raid
|
400% Fire damage to a foe (Damage cap: ~700,000). Raise foe’s Singed (Accuracy: g, 180s) lvl by 1 (Max: 10). Inflict Petrified 3 (Accuracy: 150%, 3T). |
|---|---|
|
Regiment Strike
|
Gain Guaranteed TA (1T) and Hellfire Crest 1. Instantly perform a normal attack without using up a turn. |
|
Primal Sword Deimos
|
Gain Primal Sword Deimos (3T). (Can only be used when Icarus has 5 Hellfire Crest.) |
|
Way of the Warrior
|
Immune to Petrified (Ally). Gain these effects in order based on number of Hellfire Crest: 30% boost to ATK (Multiplier: Normal), 100% boost to DEF, deal multiattacks, supplement damage dealt (Damage cap: 10,000), amplify (Multiplier: Seraphic) normal attack damage by 20%. |
|---|---|
|
Icarus and Deimos, at Your Service!
|
When Switching to Main Ally: Gain 5 Hellfire Crest 1. (Can’t be reactivated.) |
- Requires swap in to be useful limiting his use to longer bursts.
- Skill 3 Primal Sword Deimos
Gain Primal Sword Deimos (3T).
(Can only be used when Icarus has 5 Hellfire Crest.) grants Bonus DMG (90%)
Deals bonus DMG for one-foe one-ally attacks
and Double Strike
Attacks twice each turn
for 3 turns making him great for sustained damage. - Excellent passives at full crests including Supplemental DMG (10k)
DMG dealt is supplemented
and Normal Attack DMG Amplified (20%)
Normal DMG dealt is amplified
.
Support
Characters that provide strong buffs to the team.
Benedictio Solis |
Massive Fire damage to a foe. (50% boost to C.A. damage and 20% boost to C.A. damage cap when the field effect Sun-Touched Paradise is active.) |
|---|
|
Sun-Touched Paradise
|
Bathe the battlefield in the blazing heat of the sun. (Sun-Touched Paradise (20% ATK Up / 25% DEF Down, Multiplier: Perpetuity, 8t) to the Field Effect|field.) |
|---|---|
|
Renatian Creed
|
All allies gain TA Up (100%, 4T) and Bonus Fire DMG (30%, 4T). Inflict Shorted (4T) on all allies. (Consumes 100% of all allies’ charge bar.) |
|
Wrath of the Goddess
|
1000% Fire damage to all foes (Damage cap: ~1,080,000). Inflict Immaculate Sunlight (Local) (5% of max HP Damage cap: 500,000, Accuracy: 200%), ATK Down 4 (25%, Accuracy: 200%, 4T), DEF Down 4 (25%, Accuracy: 200%, 4T), and Petrified 4 (Accuracy: 150%, 4T) on all foes. Inflict Immaculate Sunlight (5% of max HP Damage cap: 800) on all allies. |
|
Days of Redemption
|
|
Benevolent Soul
|
25% boost to Fire allies’ healing specs (Healing and healing cap) when the field effect Sun-Touched Paradise is active. |
|---|---|
|
The Sun Reversed
|
When Sub Ally: 20% boost to Fire allies’ healing specs (Healing and healing cap). Remove 1 debuff from a Fire ally when that ally takes turn-based damage. |
- Not worth using pre-FLB and unlocking his skill 4.
- Becomes the strongest buffer for fire burst thanks to his new skill 4 Days of Redemption
which provides Flurry (2 hit)
Normal attacks deal 2-hit DMG to random foes
and Fire Critical Hit Rate Boosted (100%/20%)
as well as autocasting his skill 2. - Will need to be swapped in, but the skill 4 on top of him autocasting his field on swap in makes it more than worth it for many burst setups.
Alchemic Flare |
450% (Massive) Fire damage to a foe. Inflict Debuff Resistance Lowered (10%, Accuracy: 90%, 180S). |
|---|
|
Nano Analyze
|
Inflict DEF Down (25%, Accuracy: 90%, 180s) and Fire DEF Lowered (15%, Accuracy: 80%, 180S) on a foe. |
|---|---|
|
Eclipse
|
20%-25% Plain damage to a foe. Inflict Mode Bar Cut (25%). Level 75: Effect increased to Mode Bar Cut (33%). |
|
Atomic Resolution
|
Plain damage to a foe based on 1%-5% of its current HP (Damage cap: ~700,000) and remove 1 buff. |
|
Alchemic Excitation
|
|
Who’s the Fairest? I Am!
|
5% boost to all allies’ debuff success rate. |
|---|
- Gives herself and MC a buff that gives Debuff Resistance Boosted (100%)
and Skill DMG Cap Boosted (20%)
Maximum amount of skill DMG that can be dealt per hit is boosted
, prevents buff removal, reduces red skill cooldowns by 1 turn, and deals a 3 hit skill nuke when the other does a normal attack. - S2 is a nuke that auto activates on dispels and raises her Katanoisi stacks.
- At max stacks, she gets Skill DMG Cap Boosted (20%)
Maximum amount of skill DMG that can be dealt per hit is boosted
, 10% skill amp, and red skills can be used twice. - Has Dispel
Removes a buff from a foe.
to raise her own stacks and eventually become a 2x dispel to help against buff heavy bosses.
Rosso Passione |
450% (Massive) Fire damage to a foe. Activate Dance of Delirium. |
|---|
|
Dance of Delirium
|
Gain Dodge Rate Boosted (60%, 3T), Hostility Boosted (+60, 3T), and Other Self 1 (1 times). |
|---|---|
|
Alluring Step
|
Switch between Quick Tap and Silent Tap. |
|
Captivation
|
Gain Instant Charge. All allies gain Uplifted (10%, 3T), Shield (1000), and Hype (3T). |
|
Wings Aflame
|
|
Quick Step
|
Upon dodging while Quick Tap is in effect: Extend the duration of Hype on all allies by 1 turn. All allies gain ATK Boosted (Stackable) (10% (50% Max), Multiplier: Unique Stackable). |
|---|---|
|
Silent Step
|
Upon dodging while Silent Tap is in effect: Restore all allies’ HP (Healing cap: 1500). All allies gain DEF Boosted (Stackable) (10% (50% Max)). |
- Dodge based healer and CA support.
- S1 and CA gives Dodge All
and Dodge Rate Boosted (50%, 3 turns)
. - When dodging, heals all allies for 1.5k, clears a debuff, and gives Dispel Cancel
. - When Hype is 2 or above at the end of turn, ATK Up (Stackable)
ATK is boosted (Stackable)
, DEF Up (Stackable)
, and Supplemental C.A. DMG (Stackable)
C.A. DMG dealt is supplemented (Stackable)
to party. - When Hype is 4, all fire allies gain 10% bar.
- Uplifted
Charge bar is boosted on every turn
on S3 and bar on S4 help build CAs further.
Alexander Plasma |
450% (Massive) Fire damage to a foe. (50% boost to C.A. damage and 20% boost to C.A. damage cap when the field effect Flare is active.) All allies gain Critical Up (30%, 3.5T). |
|---|
|
Sunlight Radium
|
All Fire allies gain Revitalize (5% of max HP Healing cap: 500 or 10% charge bar, 5t), Shield (2000, 5T), and Charge Bar (30%). |
|---|---|
|
Flare
|
Flare (180S) to the Field Effect|field. Level 75: All allies gain DEF Up (20%, 3T). |
|
New Faith
|
All Fire allies gain Fire ATK Boosted (20%, 5T), 20% Wind Cut (5T), and Hellfire Crest 1. |
|
Solar Pledge
|
|
Sun Worship
|
Big boost to all allies’ ATK (Unique modifier) based on how low Zahlhamelina’s HP is. |
|---|---|
|
Solar Deflection
|
Wind damage reduction to Fire allies based on their number of Hellfire Crest. (Takes effect even when Zahlhamelina is a sub ally.) |
- 5/10 uptime on a buff that prevents normal attacks, but provides DMG Mitigation (2000)
to team, deals a skill nuke on ally attacks, and removes a debuff at the end of turn.
- Skill CDs lower by 1 on CA making the actual uptime better.
- Great damage mitigation options betwen the prior mention damage mitigation, near 100% uptime on Wind DMG Cut (20%)
, and 4% (20% max) wind damage reduction based on Hellfire Crests
Fire magic is amplified (Max: 5 / Can’t be removed)
.
Medusiana Slider |
450% (Massive) Fire damage to a foe.All allies gain Mirror Image (1 times).Gain Dodge All 1 (1 times). |
|---|
|
Illusory Eye
|
All allies gain Repel (60%, 1 times, 3T) and Veil.(When Surfing Serpent lvl is at 5: All allies also gain Shield (5000) and Counters on Dodge/DMG (200%, 2 times, 3T).) |
|---|---|
|
Serpent Spike
|
5-hit, 100% Fire damage to random foes (Damage cap: ~120,000 per hit).Remove 1 buff from all foes and inflict Poisoned (5000, 180s).(Hit number increases based on Surfing Serpent lvl [Max: 10 hits].) |
|
Petrifying Gaze
|
Inflict Petrifying Gaze 1 (Accuracy: Guaranteed, 1T), DA Down 6 (100%, Accuracy: 200%, 6T), TA Down 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (30%, Accuracy: 200%, 6T) on all foes. |
|
Primal Pal Getaway
|
Gain effects in order based on number of :Category:Primal Characters|Primal allies in party:30% boost to ATK (Perpetuity modifier), 100% boost to DEF, guaranteed triple attacks, 20% boost to dodge rate, 20% boost to damage cap. |
|---|---|
|
Supreme Surfing Serpent
|
Surfing Serpent lvl rises by 1 at end of turn if Medusa didn’t take damage (Max: 5).(When Surfing Serpent lvl is at max: Activate Serpent Spike instead.) |
- Ramp up skill damage dealer.
- Requires her to not take damage for 5 turns to fully ramp.
- Autocasts her S1 [[[cs|medusa-summer|1]] end of turn after being ramped up. This is a 10 hit nuke once ramped that also [[[se|dispel|s]]]
- Tons of defensive tools like teamwide Mirror Image
, Repel (60%)
and Accuracy Lowered
are great for survivability.
Salve Bullet |
1250% (Unworldly) Fire damage to a foe (Damage cap: ~2,900,000). Inflict Wide Open (30%, Accuracy: g, 0.5T) for Half Turns|0.5 turns. |
|---|
|
Silent Aim
|
Gain Silent Aim (5T). |
|---|---|
|
Ready Volley
|
All Fire allies gain Charge Bar (30%). (From 2nd cast onward: All Fire allies also gain C.A. DMG Boosted (1 time) (80%) and C.A. DMG Cap Boosted (1 time) (20%) From 3rd cast onward: All Fire allies also gain DMG Cap Boosted (5%, 4T).) |
|
Amittimus
|
Inflict Wind ATK Lowered (15%, Accuracy: 100%, 180s), DA Down (50%, Accuracy: 100%, 180s), and TA Down (50%, Accuracy: 100%, 180s) on a foe. (From 2nd cast onward: Also inflict Gravity (Accuracy: 100%, 180s). From 3rd cast onward: Also inflict Accuracy Lowered 3 (50%, Accuracy: 100%, 3T).) |
|
Festive Sniper
|
No charge bar gain upon normal attacks. At end of turn if Silva didn’t attack: Gain Instant Charge. |
|---|---|
|
Stick to Your Guns
|
Charge attack won’t miss against foes with boosted dodge rate or Mirror Image (Mirror Imaged Mirror Imaged (Local)). 2-turn cut to Ready Volley’s cooldown upon Prominence Flare chain burst. |
- CA enabler for fire.
- Her S1 S1
Gain Silent Aim (5T).
provides Charge Bar (15%)
Instantly boosts Charge Bar
to party and C.A. DMG Boosted (Stackable)
and C.A. DMG Cap Boosted (Stackable)
on a 5/7 turn uptime. - Double Strike
Attacks twice each turn
from Silent Aim CA effect is best paired with damage dealers like Wilnas
. - Debuffs offer a solid degree of survivability.
Defense
Characters that are great for reducing the amount of damage taken by the team.
|
Masdar Al-Shu’lah
|
|
|---|---|
|
Risha Harq
|
|
|
Shams Tahmi
|
- Requirires dying once to fully come online. Has 70% hit to defense, a sub all on her S3, and reduces her HP by 20% on CA to make this go mostly fast.
- After dying once, she gets Bonus DMG (20%)
Deals bonus DMG for one-foe one-ally attacks
, a 20% boost to healing specs, DEF Up (220%)
for a net 150% defense boost, and upgrades to her CA and skills. Additioonally, every 5 turns, she will fully restore her HP, clear all her debuffs, and gain Instant Charge
. - CA provides Bonus DMG (10%)
Deals bonus DMG for one-foe one-ally attacks
to team. After dying once also deals a massive skill nuke. - Her S1 Masdar Al-Shu’lah
gives Fire ATK Up (50%)
Fire ATK is boosted
, TA Up (30%)
Triple attack rate is boosted
, Normal Attack DMG Amplified (10%)
Normal DMG dealt is amplified
and 10% skill amp to team after dying once. - Her S2 Risha Harq
heals, cuts debuff durations by 2 turns, and also dispels after dying once.
- Additionally cast when an ally is less than 25% HP or after taking damage worth at least 25% of their max HP.
- Her S3 Risha Harq
is a sub all that adds [[[se|undying]]] and ATK Sharply Boosted
after dying once.
|
Esperanza
|
|
|---|---|
|
Familia Feliz / Familia Jubilosa
|
|
|
Sacred Prism
|
- Lots of exceelent defensive tools including one turn unchallenged.
- Slow to build up to full stength limiting usage to harder fights like NM250.
- In CA comps the high uptimes on skills are more managable due to the cooldown reduction on CA as well as the CA reactivation once he has his Winter’s North Star buff..
Tathlum Flambe |
Massive Fire damage to a foe. Gain 1 Sprinkles. All allies gain Jammed (10%-20%, 3.5T). |
|---|
|
Follow Your Heart
|
Shield (25% of their max HP Max: 5000) to each ally worth 25% of their HP (Max: 5000) (Consumes 25% of each ally’s max HP) |
|---|---|
|
Deirdre’s Benevolence
|
All allies gain Fire ATK Boosted (30%, 3T). Restore all allies’ HP based on number of Sprinkles and remove 1 debuff. (Consumes all Sprinkles) |
|
Mellow Quest
|
Up to 2400% Fire damage to a foe based on number of Sprinkles and remove 1 buff. (Consumes all Sprinkles) |
|
True Dragon’s Boon
|
Gain 1 Sprinkles when targeted by a foe (Max: 5). If Scathacha is below 25% HP: Consume True Dragon’s Boon and fully restore Fire allies’ HP at end of turn (1 time). |
|---|---|
|
Tea for Two
|
10% bonus Fire damage effect to allies with Shield effect. |
- Excellent healer and debuff cleanser offering 1k-4.5k heals before healing cap up ups and 1-2 debuff clears on her skill 2 Deirdre’s Benevolence
All allies gain Fire ATK Boosted (30%, 3T).
Restore all allies’ HP based on number of Sprinkles and remove 1 debuff.
(Consumes all Sprinkles) that autocasts on enemy special attacks as well as a teamwide full heal when an ally drops below 25% HP. - Does consume 25% of HP in exchange for an up to 5k shield, but her kit offers enough healing to make up for it.
- Grants 30% bonus damage and 30% wind damage reduction to all allies with shield.
- Dispel on her skill 3 [[[cs|scathacha-valentine|3]] that resets on CA.
Pheltronan |
450% (Massive) Fire damage to a foe. Gain 2 Twinkle Star and Dodge All 1 (1 times). |
|---|
|
En Tournant
|
300% Fire damage to all foes (Damage cap: ~400,000). Inflict ATK Lowered (Stackable) (5% (40% Max), Accuracy: 100%, 180s) and DEF Lowered (Stackable) (5% (40% Max), Accuracy: 100%, 180s). (Number of activations increased based on number of Twinkle Star [Max: 6 times].) |
|---|---|
|
Innocent Heart
|
Restore 20% of caster’s HP (Healing cap: 2000). 2-turn cut to debuff durations. (Upon consuming 1 Twinkle Star: Affects all allies.) |
|
En Avant
|
Gain Substitute (1T). (Upon consuming 1 Twinkle Star: Also gain Wind DMG Lowered (80%, 1T).) |
|
Prima Primal
|
3 Twinkle Star to Satyr at battle start (Max: 5). Once per turn when a foe uses a special attack: Activate Innocent Heart and end cooldown for En Avant. |
|---|---|
|
Primal Pals Unite!
|
Gain these effects in order based on number of :Category:Primal Characters|Primal allies in the party: 30% boost to ATK (Multiplier: Perpetuity), 100% boost to DEF, guaranteed triple attacks, boost to dodge rate, 20% boost to healing specs. |
- Party healer and tank.
- Substitute resets frequently and is great for tanking hard hitting triggers like in Siete.
Hard Content
Characters with a hard content focus that don’t see much use outside that niche.
Stolze Flamme |
1250% (Unworldly) Fire damage to a foe (Damage cap: ~2,900,000). Raise foe’s Singed (Accuracy: g, 180s) lvl by 2 (Max: 10). Gain King’s Blaze (60%-20% ATK Up / 30% Bonus Fire DMG). |
|---|
|
Roter Wirbel
|
800% Fire damage to a foe (Damage cap: ~800,000). Raise foe’s Singed (Accuracy: g, 180s) lvl by 1 (Max: 10). Inflict Double Attack Rate Lowered (Stackable) (10% (50% Max), Accuracy: 100%, 180s) and Triple Attack Rate Lowered (Stackable) (10% (50% Max), Accuracy: 100%, 180s). Gain Charge Bar (20%). (When a foe’s Singed lvl is 5 or above: Activates twice.) |
|---|---|
|
Regieren
|
Inflict Grovel 1 (Accuracy: g, 1T) and Petrified 3 (Accuracy: 200%, 3T) on a foe. |
|
Koenig Dekret
|
900% Fire damage to all foes (Damage cap: ~1,020,000). All Fire allies gain Fire ATK Up (100%, 1T) and Bonus Fire DMG (1 time) (30%, 1T). All Fire allies instantly perform a normal attack without using up a turn. (Consumes King’s Blaze after activation.) |
|
Cardinal Procession
|
No charge bar gain upon normal attacks. Amplify (Seraphic modifier) normal attack damage by 20%, guaranteed triple attacks, and buffs can’t be removed. (Starts battle with King’s Blaze (60%-20% ATK Up / 30% Bonus Fire DMG).) |
|---|---|
|
Lohens Schicksal
|
When normal attacking a foe whose Singed lvl is 7 or above: 1000% Fire damage to all foes (Damage cap: ~1,200,000). Inflict ATK Lowered (Stackable) (10% (40% Max), 180s), DEF Lowered (Stackable) (10% (40% Max), 180s), and Wide Open (30%, Accuracy: g, 1T). |
- Koenig Dekret
900% Fire damage to all foes (Damage cap: ~1,020,000).
All Fire allies gain Fire ATK Up (100%, 1T) and Bonus Fire DMG (1 time) (30%, 1T).
All Fire allies instantly perform a normal attack without using up a turn.
(Consumes King’s Blaze after activation.) is a Teamwide Instant Attack
All allies attack without using up a turn
with Bonus DMG (30%)
Deals bonus DMG for one-foe one-ally attacks
and Fire ATK Up (100%)
Fire ATK is boosted
. This can be used for TA omens, hit count omens, damage omens, and 6 attack omens - Deals skill nukes with 3 debuffs on normal attacks at Singed
level 7. Nuke can easily hit a 2m damage instance. - Roter Wirbel
800% Fire damage to a foe (Damage cap: ~800,000).
Raise foe’s Singed (Accuracy: g, 180s) lvl by 1 (Max: 10).
Inflict Double Attack Rate Lowered (Stackable) (10% (50% Max), Accuracy: 100%, 180s) and Triple Attack Rate Lowered (Stackable) (10% (50% Max), Accuracy: 100%, 180s).
Gain Charge Bar (20%).
(When a foe’s Singed lvl is 5 or above:
Activates twice.) inflicts 3 debuffs and activates twice for 6 at Singed
level 5. Nuke can easily hit for 1-2 2m damage instances. - Regieren
Inflict Grovel 1 (Accuracy: g, 1T) and Petrified 3 (Accuracy: 200%, 3T) on a foe.
reducing incoing damage to 0 which is great to tanking harsh triggers.
|
Furious Resonance
|
|
|---|---|
|
Roar of a Thousand Flames
|
|
|
Arvess Prelude / Arvess Fugue
|
- Sustained damage dealer able to keep her Furious Resonance
up forever giving her TA Up (100%)
Triple attack rate is boosted
, Bonus DMG (50%)
Deals bonus DMG for one-foe one-ally attacks
, DEF Down (Stackable)
and ATK Down (Stackable)
on normal attacks, and Dispel
Removes a buff from a foe.
on normal attacks at almost all times.
- Both great for handling TA omens as well as debuff omens.
- Great for 2m damage instances thanks to her ATK Sharply Boosted
on her S3
and the skill nuke she deals after 3 ally TAs. - At max stacks, she gains Double Strike
Attacks twice each turn
on her skill 2 which can be used for hit count or 6 attack omens. - Main drawback is that she rarely can CA which makes it harder to clear CA or Fated Chain related omens.
|
Masdar Al-Shu’lah
|
|
|---|---|
|
Risha Harq
|
|
|
Shams Tahmi
|
- Requirires dying once to fully come online. Has 70% hit to defense, a sub all on her S3, and reduces her HP by 20% on CA to make this go mostly fast.
- After dying once, she gets Bonus DMG (20%)
Deals bonus DMG for one-foe one-ally attacks
, a 20% boost to healing specs, DEF Up (220%)
for a net 150% defense boost, and upgrades to her CA and skills. Additioonally, every 5 turns, she will fully restore her HP, clear all her debuffs, and gain Instant Charge
. - CA provides Bonus DMG (10%)
Deals bonus DMG for one-foe one-ally attacks
to team. After dying once also deals a massive skill nuke. - Her S1 Masdar Al-Shu’lah
gives Fire ATK Up (50%)
Fire ATK is boosted
, TA Up (30%)
Triple attack rate is boosted
, Normal Attack DMG Amplified (10%)
Normal DMG dealt is amplified
and 10% skill amp to team after dying once. - Her S2 Risha Harq
heals, cuts debuff durations by 2 turns, and also dispels after dying once.
- Additionally cast when an ally is less than 25% HP or after taking damage worth at least 25% of their max HP.
- Her S3 Risha Harq
is a sub all that adds [[[se|undying]]] and ATK Sharply Boosted
after dying once.
|
Esperanza
|
|
|---|---|
|
Familia Feliz / Familia Jubilosa
|
|
|
Sacred Prism
|
- Lots of excellent defensive tools including one turn unchallenged.
- Slow to build up to full stength limiting usage to hard content like Hexa or NM200.
- In CA comps the high uptimes on skills are more managable due to the cooldown reduction on CA as well as the CA reactivation once he has his Winter’s North Star buff..
|
Phenex
|
|
|---|---|
|
Nur Al-Khalq
|
|
|
Taqat Ankh
|
- Excellent CA support unit that also deals tons of CA damage himself.
- His passive stacks give 10% (100% max) CA damage up, 5% (50% max) CA cap up, 3% (30% max) wind damage reduction and raise on allies using CAs.
- Starts the battle with his Royal Shroud buff which is removed when maxing his stacks.
- During this time he can’t normal attack, but does have Repel (30%)
and 100% charge gain boosted when taking damage. Additionally, his skill 1 auto activates on being targeted.
- During this time he can’t normal attack, but does have Repel (30%)
- After losing Ryoal Shroud, Atum has Guarenteed Triple Attacks
Guaranteed triple attack regardless of Triple Attack Lowered debuffs
, DEF Up (150%)
, ATK Up (30%)
ATK is boosted
, Refresh (2000)
, and Uplifted
Charge bar is boosted on every turn
.
- Additionally, his skill 1 now activates end of turn instread of when targeted.
- It also lets him use his skill 2 and 3.
- His CA also upgrades to Unworldly.
- Deals a massive 10 hit nuke on CA as well as offering a Dispel
Removes a buff from a foe.
and a debuff for omen clearing. - His skill 1 [[[se|atum-summer|1]]] gives 20% bar to party. With it autocasting end of turn this makes for a very strong battery source. Additionally, it deals 1 debuff if needed.
- His skill 3 [[[se|atum-summer|3]]] provides indefinite Uplifted (10%)
Charge bar is boosted on every turn
to party which further helps with CA looping. As well its great for defense as it also offers permament DEF Up (50%)
, 50% healing up, 50% healing cap up, and Refresh (1000)
to team.
|
Foxflame Familiars
|
|
|---|---|
|
Crimson Dance: Chin / Crimson Dance: Yaku / Crimson Dance: Gyou
|
|
|
Third Dance: Shien
|
- She has stacks which raise on her TAs or fire chain bursts that when it reaches 6 will reset and change her S2.
- Crimson Dance: Chin at the end of turn heals for 500 and cuts debuff duration by 1 turn for the party.
- Crimson Dance: Yaku adds to this auto casting her S1 Foxflame Familiars
on normal attacks for a large skill nuke and Dispel
Removes a buff from a foe.
. Also gets Double Strike
Attacks twice each turn
that turn to help speed up ramping.
- Can easily use her S1 and then normal attack with her to deal with 2 dispel omens. Can add in her S3 for 3-4 dispels if needed.
- Crimson Dance: Gyou gives Yuel an additonal Bonus DMG (20%)
Deals bonus DMG for one-foe one-ally attacks
and Keen (50k)
in addition to:
- Permament CA reactivation. Great for CA omens.
- Being able to recast her S3 once per turn.
- Activating her passive which gives the team Critical Hit Rate Boosted (100%/20%)
and DMG Cap Boosted (10%)
Maximum amount of DMG that can be dealt per hit is boosted
.
- Her S1 Foxflame Familiars
inflicts Foxflame which gives fire allies an DMG Amplified (10%)
. DA Up (100%)
Double attack rate is boosted
, TA Up (30%)
Triple attack rate is boosted
, and Dodge Rate Boosted (30%)
. - Her S3 Third Dance: Shien
is an instant attack with Flurry (3-hit, 1 time)
Normal attacks deal 2-hit DMG to random foes
.
- Helps improve her ramp time with a free TA.
- With the double cast after fully being reamped up, it can make easy work on the 6 attack omen.
- Flurry makes dealing with hit count omens easy.
- CA = 1 debuff. S1 and NA with Crimson Dance: Yaku = 2. Can spam S3 for additional 2-4 debuffs.
|
Brown Sugar Blast
|
|
|---|---|
|
Swirling Sweet Mist
|
|
|
Hidden Ninja Art
|
- Her skill 3 Hidden Ninja Art
let’s you select between four different buffs. The most notable are Fondant Butterflies which gives her Instant Charge
and C.A. Reactivation
for CA omens and Sticky Mochi Jutsu which deals 5 debuffs.
- Cooldown lowers by 1 on chain burst.
- Her skill Brown Sugar Blast
inflicts Singed
and Dispel
Removes a buff from a foe.
.
- After reaching Singed
level 7, She will autocast it on CA.
- After reaching Singed
- [[[se|uplifted (10%)]]] can help maintain CA loops.
- Large 10 hit skill nuke on 4+ chain.
- Has passive stacks that raise at the end of the turn if she didn’t take damage. Her CA gives dodge all which makes it pretty easy to max. The most notable of these buffs are:
- Gains Guarenteed Triple Attacks
Guaranteed triple attack regardless of Triple Attack Lowered debuffs
on level 2. - Level 5 activates her S1 end of turn if no damage is taken.
- Gains Guarenteed Triple Attacks
Danza Macabra |
450% (Massive) Fire damage to a foe. Inflict Blind (180S). |
|---|---|
Danza Cremazione |
500% (Massive) Fire damage to a foe (Damage cap: ~2,020,000). Inflict Red Spider Lily (20,000, Accuracy: 100%, 180S). All allies gain Skill DMG Cap Boosted (20%, 3.5T). |
After Stage 1 Transcendence: Trionfo della Morte |
550% (Massive) Fire damage to a foe (Damage cap: ~2,300,000). Inflict Red Spider Lily (20,000, Accuracy: 100%, 180S). All allies gain Skill DMG Cap Boosted (20%, 3.5T). End Intense Bullet’s cooldown. |
|
Intense Bullet
|
450% Fire damage to a foe (Damage cap: ~630,000). Raise Bounty lvl by 2. Level 55: Now raises Bounty lvl by 3. Level 130: Now deals 10-hit, 150% Fire damage to random foes (Damage cap: ~65,000 per hit). Now raises Bounty lvl by 3 on all foes. Also inflict Tien#Intense Bullet|a random debuff on all foes. |
|---|---|
|
The Final Order
|
Gain Salted Wound (280%, 1 times, Multiplier: Assassin, 1T) and ATK Up (20%, 1T). Level 75: Effect enhanced. Level 85: Also inflict Onslaught 3 (Accuracy: g, 3T), Break Boosted (Time), and Break Boosted (DMG) on a foe. |
|
Stardust
|
10-hit, 80% Fire damage to a foe (Damage cap: ~82,000 per hit (~820,000 total; Does not include Peacemaker.)). Level 95: Also gain Bonus Fire Damage (30%, 2T) and Guaranteed TA (2T). |
|
Ten-Wolf’s Triumph
|
All allies gain Salted Wound (280%, 1 times, Multiplier: Assassin, 1T), ATK Up (20%, 1T), Bonus Fire DMG (30%, 2T), and Guaranteed TA (2T). (Can’t recast.) |
|
Treacherous Trigger
|
100% Bounty success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) Level 90: Boost to item drop rate increased to 10%. Also grants boost to all allies’ critical hit rate against foes in Break. (100) |
|---|---|
|
Peacemaker
|
Amplify (Seraphic modifier) damage against Wind foes by 20%. |
- Requires at least level 130.
- Intense Bullet
450% Fire damage to a foe (Damage cap: ~630,000).
Raise Bounty lvl by 2.
Level 55:
Now raises Bounty lvl by 3.
Level 130:
Now deals 10-hit, 150% Fire damage to random foes (Damage cap: ~65,000 per hit).
Now raises Bounty lvl by 3 on all foes.
Also inflict Tien#Intense Bullet|a random debuff on all foes. at 130 is a 10 hit skill nuke that inflicts 2-5 debuffs. It resets on CA and can be double casted in a turn once level 150.- Great for dealing with hit count and debuff omens. Resetting on CA means it can be used frequently.
- Bounty part of debuffs can be unreliable.
- Stardust
10-hit, 80% Fire damage to a foe (Damage cap: ~82,000 per hit (~820,000 total; Does not include Peacemaker.)).
Level 95:
Also gain Bonus Fire Damage (30%, 2T) and Guaranteed TA (2T). is a 10 hit nuke that gives Guarenteed Triple Attacks
Guaranteed triple attack regardless of Triple Attack Lowered debuffs
and Bonus DMG (30%)
Deals bonus DMG for one-foe one-ally attacks
to deal with TA or hit count omens.
Power Conflagration |
450% (Massive) Fire damage to a foe. Inflict Red Heat 2 (Turn 1: 9999 Turn 2: 50000 Turn 3+: 99999, Accuracy: 100%, 2.5T). |
|---|
|
Crimson Nightmare
|
400%-500% Fire damage to a foe (Damage cap: ~480,000). Inflict Nightmare Temptation 2 (Accuracy: 200%, 2T). (When Solid Fortitude is in effect: Also inflict Nightmare Scarlet 2 (10% of damage dealt Damage cap: None, Accuracy: 200%, 2T) and remove 1 buff.) |
|---|---|
|
Strange Attractor
|
400%-500% Fire damage to a foe (Damage cap: ~480,000). Extend debuff durations by 1 turn. |
|
Indominus
|
400%-500% Fire damage to a foe (Damage cap: ~480,000). Gain ATK Boosted (Stackable / Can’t be removed) (10% (60% Max), Multiplier: Unique Stackable) and DEF Boosted (Stackable / Can’t be removed) (10% (60% Max)). Restore all allies’ HP based on damage dealt (Healing cap: 2000) and remove 1 debuff. |
|
Splendor
|
|
Lonely Figure
|
+2% boost to Fraux’s skill damage cap per turn passed (Max: 30% at 15 turns). 20% Bonus Fire DMG effect against foes with Red Heat 1 (Turn 1: 9999 Turn 2: 50000 Turn 3+: 99999). |
|---|---|
|
The Devil Reversed
|
When Sub Ally: Extend durations of debuffs landed by Fire allies by 1 turn. |
- Requires FLB along with S4.
- Three large hitting red skills that are great for 2m damage instances.
- Crimson Nightmare
400%-500% Fire damage to a foe (Damage cap: ~480,000).
Inflict Nightmare Temptation 2 (Accuracy: 200%, 2T).
(When Solid Fortitude is in effect: Also inflict Nightmare Scarlet 2 (10% of damage dealt Damage cap: None, Accuracy: 200%, 2T) and remove 1 buff.) packs a double Dispel
Removes a buff from a foe.
. - Indominus
400%-500% Fire damage to a foe (Damage cap: ~480,000).
Gain ATK Boosted (Stackable / Can’t be removed) (10% (60% Max), Multiplier: Unique Stackable) and
DEF Boosted (Stackable / Can’t be removed) (10% (60% Max)).
Restore all allies’ HP based on damage dealt (Healing cap: 2000) and remove 1 debuff. is a partywide heal along with having a double Clear
.
- Resets on CA.
- S4 buff causes it to be activated after normal attacks for 3 turns.
- Excellent for keeping team alive.
Affection Flambe |
450% (Massive) Fire damage to a foe.End Cage of Light’s cooldown. |
|---|
|
Cage of Light
|
500% Fire damage to all foes (Damage cap: ~630,000).Inflict Delay (Accuracy: 100%) and Divine Jail (Accuracy: 90%, 1T). |
|---|---|
|
Vermilion Aegis Merge
|
Consume Vermilion Bit to gain Vermilion Aegis Merge (3T). |
|
Rouge a Lyst
|
Gain Instant Charge and Rouge a Lyst (2T). |
|
Someday I’ll Fly with You
|
20% hit to max HP.30% boost to ATK (Perpetuity modifier), guaranteed double attacks, 50% boost to triple attack rate, 50% boost to C.A. damage, and 30% boost to C.A. damage cap.Cap incoming Wind damage to 5,000 per hit. |
|---|---|
|
My Love Is Immortal
|
Vira gains Vermilion Bit at battle start and every 5 turns. (Gain Charge Bar (20%) at end of turn while Vermilion Bit is granted.) |
- Sub all tank that caps and changes all incoming damage to 5k wind damage.
- Her S1 Cage of Light
500% Fire damage to all foes (Damage cap: ~630,000).Inflict Delay (Accuracy: 100%) and Divine Jail (Accuracy: 90%, 1T).
inflicts a unique version of Terror
preventing enemy charge diamonds from filling and Omens from showing.
- Resets on CA making it very spammable especially for CA teams.
- Her S3 gives her 3 turns of Instant Charge
for when needed.
Gum-Gum Kong Gun |
1250% (Unworldly) Fire damage to a foe (Damage cap: ~2,420,000).End cooldown for Luffy’s damage skills. |
|---|---|
Gum-Gum Kong Gun ++ |
1300% (Unworldly) Fire damage to a foe (Damage cap: ~2,420,000).End cooldown for Luffy’s damage skills.(When used from 10th turn onward: Activates twice.) |
|
Gum-Gum Red Hawk
|
800% Fire damage to a foe (Damage cap: ~800,000).Raise foe’s Singed (Accuracy: g, 180s) lvl by 1 (Max: 10).(When used from 10th turn onward:Also gain Fire ATK Up (50%, 5T).) |
|---|---|
|
Gum-Gum Hawk Gatling
|
8-hit, 100% Fire damage to a foe (Damage cap: ~100,000 per hit).Gain Charge Boost (20%).(When used from 10th turn onward:Also gain Critical Hit Rate Boosted (20%, 5T).) |
|
Color of the Supreme King Haki
|
1500% Fire damage to all foes (Damage cap: ~1,505,000).Inflict Petrified 5 (Accuracy: 200%, 5T).Gain Haki.(Can’t recast.) Level 100: No longer has cooldown at start of battle. Also inflict Fire DEF Lowered (25%, Accuracy: 200%, 180s).Also gain Instant Charge. |
|
Captain of the Straw Hats
|
+3% boost to Luffy’s ATK (Unique modifier) per turn passed (Max: 30% at 10 turns). Level 90: +20% boost to double attack rate per turn passed (Max: 100% at 5 turns).+10% boost to triple attack rate per turn passed (Max: 100% at 10 turns). |
|---|---|
|
{{InfoDes|num=1|des=The Worst Generation|des1=The Fifth Emperor|level1=95}}
|
No charge bar gain upon normal attacks.Buffs can’t be removed.Luffy won’t be knocked out for the first 5 turns. Level 95: Luffy now won’t be knocked out for the first 10 turns.Also supplement damage (Damage cap: 50,000). |
- The man who’ll become the king of the pirates
- Takes 10 turns to ramp up.
- First two skills reset on CA.
- First deals a large nuke that can hit 2m instances.
- Second is an 8 hit nuke which can be spammed for skill damage.
- Gains 10% TA per turn maxing at 100% TA on turn 10.
- Has permament C.A. Reactivation
starting at turn 10.
OTK
Here is a quick overview of characters that are useful for OTK. OTK includes any low button setup generally dealing 20m damage like Extreme+. In general, any character with skill nukes or large CAs not listed here can work.
Overview
General
Here are some of the noteworthy characters that can see equal use in both Charge Attack and Normal Attack focused setups.
Stolze Flamme |
1250% (Unworldly) Fire damage to a foe (Damage cap: ~2,900,000). Raise foe’s Singed (Accuracy: g, 180s) lvl by 2 (Max: 10). Gain King’s Blaze (60%-20% ATK Up / 30% Bonus Fire DMG). |
|---|
|
Roter Wirbel
|
800% Fire damage to a foe (Damage cap: ~800,000). Raise foe’s Singed (Accuracy: g, 180s) lvl by 1 (Max: 10). Inflict Double Attack Rate Lowered (Stackable) (10% (50% Max), Accuracy: 100%, 180s) and Triple Attack Rate Lowered (Stackable) (10% (50% Max), Accuracy: 100%, 180s). Gain Charge Bar (20%). (When a foe’s Singed lvl is 5 or above: Activates twice.) |
|---|---|
|
Regieren
|
Inflict Grovel 1 (Accuracy: g, 1T) and Petrified 3 (Accuracy: 200%, 3T) on a foe. |
|
Koenig Dekret
|
900% Fire damage to all foes (Damage cap: ~1,020,000). All Fire allies gain Fire ATK Up (100%, 1T) and Bonus Fire DMG (1 time) (30%, 1T). All Fire allies instantly perform a normal attack without using up a turn. (Consumes King’s Blaze after activation.) |
|
Cardinal Procession
|
No charge bar gain upon normal attacks. Amplify (Seraphic modifier) normal attack damage by 20%, guaranteed triple attacks, and buffs can’t be removed. (Starts battle with King’s Blaze (60%-20% ATK Up / 30% Bonus Fire DMG).) |
|---|---|
|
Lohens Schicksal
|
When normal attacking a foe whose Singed lvl is 7 or above: 1000% Fire damage to all foes (Damage cap: ~1,200,000). Inflict ATK Lowered (Stackable) (10% (40% Max), 180s), DEF Lowered (Stackable) (10% (40% Max), 180s), and Wide Open (30%, Accuracy: g, 1T). |
- Unworldly CA
. - Guarenteed Triple Attacks
Guaranteed triple attack regardless of Triple Attack Lowered debuffs
with [[[se|normal-amp| (20%)]]]. - Koenig Dekret
900% Fire damage to all foes (Damage cap: ~1,020,000).
All Fire allies gain Fire ATK Up (100%, 1T) and Bonus Fire DMG (1 time) (30%, 1T).
All Fire allies instantly perform a normal attack without using up a turn.
(Consumes King’s Blaze after activation.) is a Teamwide Instant Attack
All allies attack without using up a turn
with Bonus DMG (30%)
Deals bonus DMG for one-foe one-ally attacks
and Fire ATK Up (100%)
Fire ATK is boosted
.
- It counts as skill lockout making it much faster than pressing attack.
Magma Chamber |
1250% (Unworldly) Fire damage to a foe (Damage cap: ~2,900,000). Gain Guaranteed TA (Wilnas) (1.5T). |
|---|
|
Hadron Smash
|
1200% Fire damage to all foes (Damage cap: ~1,300,000) and remove 1 buff. |
|---|---|
|
Flame Claw
|
800% Fire damage to a foe (Damage cap: ~730,000). Raise foe’s Singed (Accuracy: g, 180s) lvl by 1 (Max: 10). Gain Blistering Flames (30%, Multiplier: Assassin, 2T) and Charge Bar (20%). |
|
The Vermillion’s Glare
|
Gain The Vermillion’s Glare. (Can’t recast.) |
|
Forever Burning
|
Doesn’t deal multiattacks, no charge bar gain upon normal attacks, amplify (Seraphic modifier) normal attack damage by 50%, and counters upon taking damage (1 hit). Activate Flame Claw after normal attacks. |
|---|---|
|
Limitless Vermillion
|
Upon activating a Fated Chain: Fire damage to all foes (Damage cap: ~1,300,000). Gain Instant Charge, C.A. DMG Boosted (Can’t be removed) (150%, 1T), and C.A. DMG Cap Boosted (Can’t be removed) (90%, 1T). |
- Unworldly CA
. - Only single attacks for normal attack setups but the 50% normal amp and the nuke after attack make up for it.
Hellish Blazing Prison |
450% (Massive) Fire damage to a foe.All allies gain ATK Boosted (Stackable) (10% (30% Max), Multiplier: Unique Stackable), C.A. DMG Boosted (Stackable) (20% (60% Max)), and C.A. DMG Cap Boosted (Stackable) (5% (15% Max)). |
|---|
|
Searing Scorcher
|
700% Fire damage to a foe (Damage cap: ~730,000).Inflict Burned (5000, 180s) and remove 1 buff.(When Elmott has 10 or more buffs: Activates twice.) |
|---|---|
|
Blazing Eulogy
|
5-hit, 100% Fire damage to random foes (Damage cap: ~95,000 per hit).All allies gain Uplift (10%, 3T), DA Up (30%, 3T), and TA Up (15%, 3T). |
|
Coiling Flame
|
Fill 1 charge diamond on a foe. If successful, gain C.A. Reactivation (1 time). |
|
Incinerator
|
When a foes uses a special attack: Activate Searing Scorcher. |
|---|---|
|
Balmy Days of Yore
|
Boost to Fire allies’ C.A. specs based on their number of buffs. |
- Double reactive skill nuke with 10 buffs that works great for CA or NA setups.
- Requires Freyr chain to work.
Charge Attack
Here are some of the noteworthy characters for Charge Attack focused comps. This will not cover all the characters in the chart above and instead focus on those that offer more than a larger CA or a simple skill damage nuke.
|
Phenex
|
|
|---|---|
|
Nur Al-Khalq
|
|
|
Taqat Ankh
|
- 10 hit skill nuke on CA.
- Skill nuke on ally CA.
Strast Blast |
1250% (Unworldly) Fire damage to a foe (Damage cap: ~2,430,000). Activate Steam Flow. Lower Flushed lvl by 1. |
|---|
|
Permafrost
|
600% Fire damage to a foe (Damage cap: ~700,000). Inflict DEF Down (15%, Accuracy: 100%, 180s), Fire DEF Lowered (20%, Accuracy: 90%, 180s), and Debuff Resistance Lowered (10%, Accuracy: 100%, 180s). |
|---|---|
|
Steam Flow
|
All Fire allies gain Critical Hit Rate Boosted (Fire) (30%, 3T), Fire ATK Boosted (Stackable) (10% (50% Max)), and Charge Bar (10%). |
|
Ice Rapture
|
Gain Icy Smile (5T) and Uplift (20%, 5T). (Affects all allies when caster is not Flushed.) |
|
Clad in Heat
|
Amplify (Seraphic modifier) normal attack damage by 30%. 500% Fire damage to all foes (Damage cap: ~635,000) and gain Charge Bar (10%) after normal attacks. Can’t deal multiattacks while Flushed. (Lvl 3 at battle start.) |
|---|---|
|
Bathed Beauty
|
Supplement Fire allies’ C.A. damage (Damage cap: 100,000). Amplify (Seraphic modifier) Fire allies’ damage against Wind foes by 20%. |
- Unworldly CA
. - Teamwide Supplemental C.A. DMG (100k)
C.A. DMG dealt is supplemented
as a a passive.
Gewaltfaenge |
Massive Fire damage to a foe. Activate Verdrangen. Restore 20% of Siegfried’s HP (Healing cap: 1500). |
|---|
|
Verdrangen
|
300% Fire damage to a foe (Damage cap: ~400,000). Inflict Fire Lowered (Stackable) (10% (30% Max), Accuracy: 90%, 180s). |
|---|---|
|
Mirage
|
All allies gain 70% Wind Cut (2T). |
|
Salvator
|
All Fire allies gain Salvator (5T). |
|
Price of Dragonblood
|
Siegfried takes 7% max HP damage every turn (Damage cap: 800). 30% boost to ATK (Unique modifier), 100% boost to DEF, guaranteed double attacks, 50% boost to C.A. DMG, and 30% boost to C.A. DMG Cap. |
|---|---|
|
Knight Captain
|
20% boost to skill damage and 10% boost to skill damage cap for sabre-specialty Fire allies. |
- Passsive 50% CA damage boost and 30% CA cap let’s his CA hit harder than most.
- Skill nuke after CA that inflicts Fire DEF Down (10%)
making him great as an early slot.
???? |
1250% (Unworldly) Fire damage to a foe (Damage cap: ~2,420,000). Mimlemel faints. (Self-inflict Stunned (1.5T).) |
|---|
|
Ocean Reveille
|
All Fire allies gain Charge Bar (50%). (Can’t recast.) Level 55: Effect increased to Charge Bar (70%). |
|---|---|
|
Beachside Bugle
|
All Fire allies gain ATK Boosted (1 time) (20%, Multiplier: Assassin, 1T). (Can’t recast.) |
|
Brazen Gleam
|
All Fire allies gain Shield (7000), Veil, and Dispel Cancel (1 times). (Can’t recast.) |
|
Seagliding Turtle
|
Raise Surf lvl by 1 upon using skills (Max: 3). (At lvl 3: 30% boost to ATK (Unique modifier), 10% boost to damage cap, and deal guaranteed triple attacks.) |
|---|---|
|
Midsummer Heatwave
|
Deal 3-hit damage to random foes on third hit of each normal attack. Supplemental damage to the third hit (Damage cap: 40,000). |
- Unworldly CA
- Charge Bar (70%)
Instantly boosts Charge Bar
on her skill 1 Ocean Reveille
All Fire allies gain Charge Bar (50%).
(Can’t recast.)
Level 55:
Effect increased to Charge Bar (70%). makes 1B4C easy.
Normal Attack
Here are some of the noteworthy characters for Normal Attack focused comps. This will not cover all the characters in the chart above and instead focus on those that offer more than just GTA.
Mind-Blowing Meltdown |
1250% (Unworldly) Fire damage to a foe (Damage cap: ~2,900,000). (While Trascendenza is in effect: Activates twice.) |
|---|---|
|
Fiamma di Cannone
|
300% Fire damage to all foes (Damage cap: ~635,000). Gain Supplemental DMG (100,000, 1T). (Consumes 1 Energia to also gain Double Strike (1T).) |
|---|---|
|
Mitraglia di Colpi
|
3-hit, 200% Fire damage to a foe (Damage cap: ~200,000 per hit). Remove 1 buff. (Activates twice upon consuming 1 Energia.) |
|
Se Non Ora Quando
|
Sacrifice 99% of caster’s HP to gain Trascendenza (2T) and Instant Charge. (Will be knocked out when effect ends.) |
|
Beyond the Constellations
|
No charge bar gain upon normal attacks, 20% boost to ATK (Multiplier: Perpetuity), guaranteed triple attacks, and 100% counters upon taking damage (1 hit). |
|---|---|
|
Settle the Score
|
Consume 1 Energia upon normal attacks to deal 300% Fire damage to all foes (Damage cap: ~635,000). (Starts battle with 5 Energia. Can’t recover Energia. While Trascendenza is in effect: Activates without consuming Energia.) |
- Guarenteed Triple Attacks
Guaranteed triple attack regardless of Triple Attack Lowered debuffs
with skill nukes after normal attacks.
Flamelance: Exprimo |
350% (Massive) Fire and 350% (Massive) Wind damage to a foe (Damage cap: ~1,685,000 each). 3-turn cut to Nezha’s skill standby and cooldowns. |
|---|
|
Flashfire Gale
|
400% Fire and 600% Wind damage to a foe (Damage cap: Fire ~405,000; Wind ~635,000). Gain Charge Bar (30%). |
|---|---|
|
Sealing Spiritlash
|
500% Fire damage to all foes (Damage cap: ~615,000). Inflict Fire DEF Lowered (25%, Accuracy: 100%, 180s) and Nezha (Yukata)#Sealing Spiritlash|2 random debuffs. |
|
Nine-Dragon Flamewreath
|
20-hit, 300% Fire and Wind damage to random foes (Damage cap: ~185,000 per hit). Gain Nine-Dragon Flamewreath. (Can’t recast.) |
|
Sword Dance of the Warrior God
|
No charge bar gain upon normal attacks. Activate Flashfire Gale after normal attacks. |
|---|---|
|
Lost Legacies Resurrected
|
Gain these effects in order based on number of Primal allies in the party: Ignore foes’ Wind resistance, 30% boost to ATK (Multiplier: Perpetuity), guaranteed triple attacks, 20% boost to skill damage and 10% boost to skill damage cap, supplement skill damage (Damage cap: 30,000). |
- Skill nukes after normal attacks.
- Requires 2 other primal characters to have Guarenteed Triple Attacks
Guaranteed triple attack regardless of Triple Attack Lowered debuffs
.
Schwarzer Kanonier |
450% (Massive) Fire damage to a foe. Remove 1 buff. Restore Anderson’s HP (Healing cap: 2000). |
|---|
|
Morgenrote
|
800% Fire damage to a foe (Damage cap: ~730,000). Gain Charge Bar (30%). |
|---|---|
|
Herz der Loyalitat
|
Gain DMG Amplified (30%, Multiplier: Seraphic, 1T) and Guaranteed TA (1T). Instantly perform a normal attack without using up a turn. |
|
Schlafschild
|
Gain Substituted (All-Ally) (1T), DEF Up (1000%, 3T), and Tank-and-Counter (250%, 5 times, 3T). |
|
Rugged Spearhead’s Onslaught
|
No charge bar gain upon normal attacks. Activate Morgenrote after normal attacks. |
|---|---|
|
Righteous General in Sable
|
Cap Wind damage taken at 5,000. 1-turn cut to buff skill cooldowns upon taking damage. |
- Large nuke after normal attacks.
- No GTA.
Claudia: Infight Impact |
450% (Massive) Fire damage to a foe. Gain DMG Amplified (20%, 1.5T). |
|---|---|
Dorothy: Splash Flame |
450% (Massive) Fire damage to a foe. Inflict Delay. |
When Maidmentum lvl is 3: Mer! Maids! |
1250% (Unworldly) Fire damage to a foe (Damage cap: ~2,900,000). Inflict Delay. Gain DMG Amplified (20%, 1.5T) and Summer Link. (Next use of either linked skill activates both.) |
|
Seaside Service
|
450% Fire damage to a foe (Damage cap: ~635,000). Switch to Dorothy. End cooldown for other skills. Raise Maidmentum by 1 (Max: 3). |
|---|---|
|
Aufwachen
|
All Fire allies gain Bonus Fire DMG (20%, 2T). (When Maidmentum 1 is 3: All Fire allies also gain Critical Hit Rate Boosted (Fire) (30%, 2T) and Keen (1% of foe’s max HP Damage cap: 50,000, 2T).) |
|
Verstarken
|
Gain Guaranteed TA (1T). (When Maidmentum 1 is 3: Also gain Flurry (1T).) |
|
Seaside Service
|
450% Fire damage to a foe (Damage cap: ~635,000). Switch to Claudia. End cooldown for other skills. Raise Maidmentum by 1 (Max: 3). |
|---|---|
|
You’re in Hot Water!
|
3-hit, 100% Fire damage to all foes (Damage cap: ~185,000 per hit). Inflict DEF Lowered (25%, 180s) on all foes. (When Maidmentum 1 is 3: Also inflict Wind ATK Lowered (20%, 180s), Double Attack Rate Lowered (50%, 180s), and Triple Attack Rate Lowered (50%, 180s) on all foes.) |
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Clean Sweep
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3-hit, 100% Fire damage to all foes (Damage cap: ~185,000 per hit). Remove 1 buff from all foes. (When Maidmentum 1 is 3: Also inflict Debuff Resistance Lowered (10%, 180s) and Special Attack DMG Lowered 2 (20%, 2T) on all foes.) |
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Supersonic Service for You!
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Gain effects in order based on Maidmentum lvl: Claudia: 30% boost to ATK (Multiplier: Perpetuity), deal multiattacks, amplify normal attack damage by 20%. Dorothy: 100% boost to DEF, 30% boost to charge bar gain, amplify skill damage by 20%. |
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Runaway Watch
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Claudia fights at battle start. Backline maid provides the following backup fire after normal attacks: From Dorothy: 2-hit, 100% Fire damage to all foes (Damage cap: ~100,000 per hit). Inflict Fire Lowered (Stackable) (5% (40% Max), 180s) on all foes. From Claudia: 200% Fire damage to a foe (Damage cap: ~485,000). Gain Charge Bar (10%). |
- Nuke after normal attacks, guarenteed MA, and 20% normal attack damage amp.
Awaken Inner Eye |
450% (Massive) Fire damage to a foe. Gain ATK Boosted (1 time) (25%, Multiplier: Assassin, 1.5T).(Inner Eye (190% C.A. DMG Up, 90% C.A. DMG Cap Up) awakens. [Sharp boost to next charge attack’s specs.]) |
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While Inner Eye (190% C.A. DMG Up, 90% C.A. DMG Cap Up) is open: Mahakala |
450% (Massive; 1305% with Inner Eye included.) Fire damage to a foe. (Inner Eye (190% C.A. DMG Up, 90% C.A. DMG Cap Up) closes.) |
Annihilating Lightning |
500% (Massive) Fire damage to a foe. Gain ATK Boosted (1 time) (25%, Multiplier: Assassin, 1.5T).1-turn cut to skill cooldowns.(Inner Eye (190% C.A. DMG Up, 90% C.A. DMG Cap Up) awakens. [Sharp boost to next charge attack’s specs.]) |
After 5 andwhile Inner Eye (190% C.A. DMG Up, 90% C.A. DMG Cap Up) is open: Pashupatastra |
500% (Massive) Fire damage to a foe.Raise Ruinmaker+ lvl by 2. (Inner Eye (190% C.A. DMG Up, 90% C.A. DMG Cap Up) closes.) |
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Trishula
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800% Fire damage to a foe (Damage cap: ~1,160,000). Inflict Purifying Flame (5% of Max HP Damage cap: 50,000 / 10% ATK Down / 10% DEF Down, Accuracy: 200%). |
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Brahma and Rudra
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All allies gain Guidance of the Blaze (15% ATK Up / 10% DMG Cap Up / 20% DMG Lowered, Multiplier: Perpetuity, 5T). |
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Tandava
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Gain Counters on Dodge/DMG (200%, 2 times, 2T) and Vibhuti (2T). Level 95: (When Ruinmaker+ lvl is 7 or above: Affects all allies.) |
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Chandrashekhar
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10-hit, 100% Fire damage to all foes (Damage cap: ~155,000 per hit).Fully restore all allies’ HP.Remove all allies’ debuffs.(Can only be used when Ruinmaker+ (Multiplier: Perpetuity) lvl is 10.Can’t recast.) |
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Dance of Nataraja
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35% hit to charge bar gain. Amplify (Seraphic modifier) normal attack damage by 15%. Ruinmaker (Multiplier: Perpetuity) lvl rises by 1 upon using charge attack (Max: 5).(Boost to ATK and triple attack rate based on Ruinmaker (Multiplier: Perpetuity) lvl.) Level 90: Increase max Ruinmaker+ (Multiplier: Perpetuity) lvl to 10.(Also boost DEF and charge bar gain based on Ruinmaker+ (Multiplier: Perpetuity) lvl.) |
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Venerable Deva
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Increase all allies’ ‘Boost to Fire ATK’ effect by an additional 30%. Level 95: When Fire ATK is boosted: Also boost all allies’ damage cap by 10%. |
- When hit with Fire ATK Up
Fire ATK is boosted
, his passive provides 30% more fire ATK and 10% cap. - Used for Percival setups thanks to Percy’s S3 providing Fire ATK up.
Majestic Boarder |
450% (Massive) Fire damage to a foe. End cooldown for Splashing Brilliance. Gain Drain (10% of damage dealt Healing cap: 1000, 3.5T). |
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Reckless Abandon
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400% Fire damage to a foe (Damage cap: ~600,000). Restore caster’s HP (Healing cap: 1500). Raise Sunlit Lance lvl by 2. |
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Splashing Brilliance
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Gain Counter on Dodge/DMG (200%, 5 times, 3T). |
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Glaring Radiance
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Gain Glaring Radiance. (Ends upon recast.) |
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Sunset Memories
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Raise Sunlit Lance lvl by 1 upon countering (Max: 12). While Kumbhira has Counter effect: Guaranteed triple attacks. 30% Bonus Fire DMG effect. |
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I’m Just Getting Started!
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Activate Reckless Abandon upon taking turn-based damage. (When Sunlit Lance lvl is 12 at end of turn: 12-hit, 400% Fire damage to random foes (Damage cap: ~400,000 per hit (~4,800,000 total)). [Consumes all Sunlit Lance lvls.]) |
- Guarenteed Triple Attacks
Guaranteed triple attack regardless of Triple Attack Lowered debuffs
with Bonus DMG (30%)
Deals bonus DMG for one-foe one-ally attacks
with Belial (Summer)
slotted.
Backline
Characters with useful backline passives.
Ignis Iudicium |
450% (Massive) Fire damage to a foe. All allies gain Fire ATK Up (30%, 3.5T) and Uplift (10%, 2.5T). |
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Pantera
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Grant another Fire ally Instant Charge and C.A. Reactivation (1 time). |
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Basilica
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1100% Fire damage to a foe (Damage cap: ~1,305,000). All Fire allies gain Ignis Ward 3. (Ends upon taking damage 3 times.) |
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Fotia Dynata
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Plain damage to all foes based on 10% of their current HP (Damage cap: 999,999). Remove 1 buff. Inflict Delay (Accuracy: 100%). |
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Ekrixi
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When a Fire ally uses a charge attack: Michael gains 1 Ekrixi (Max: 9). At end of turn: Consume 3 Ekrixi and activate Fotia Dynata. |
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Fotia Arche
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20% boost to Fire’s, Hellfire’s, Inferno’s, and Ironflame’s weapon skills. (Takes effect even when Michael is a sub ally.) |
- 20% boost to all boostable skills.
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Pinpoint Burst
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Garnet Fireworks
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Cardinal’s Presence
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- 10% boost to Omega skills.
Taiji Blessing |
450% (Massive) Fire damage to a foe. All Fire allies gain Cain (Holiday)#Taiji Blessing|3 random buffs. |
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Holy Star Cutter
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4-hit, 100% Fire damage to a foe (Damage cap: ~135,000 per hit). Gain Charge Bar (20%). (Activates up to 3 times based on Cain’s number of buffs.) |
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Burn the Midnight Oil
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All Fire allies gain Critical Hit Rate Boosted (Fire) (20%, 5T), DMG Cap Boosted (15%, 5T), and Bonus Fire DMG (20%, 5T). |
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Stellar Speed
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Extend Fire allies’ buff durations by 1 turn. (Excludes 1-turn buffs.) |
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Unstoppable Avalanche
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Boost to C.A. damage and C.A. damage cap based on number of buffs. (When Cain has 15 or more buffs: Charge attack activates twice.) |
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Happy Trails
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10% Wind damage reduction to Fire allies. All Fire allies start battle with Dispel Cancel (1 times). (Takes effect even when Cain is a sub ally.) |
- 10% wind reduction and 1 time dispel cancel.
- Great for GW or FA.
Successor’s Blaze |
450% (Massive) Fire damage to a foe. (50% boost to C.A. damage and 30% boost to C.A. damage cap against foes with Singed.) End cooldown for Roast II. |
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Roast II
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400% Fire damage to all foes (Damage cap: ~635,000). Raise all foes’ Singed (Accuracy: g, 180s) lvl by 1 (Max: 10). Inflict Delay (Accuracy: 100%). |
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Black Fire II
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550% Fire damage to all foes (Damage cap: ~700,000). Inflict Blind (30%, Accuracy: 90%, 180s) and Charm (25%, Accuracy: 90%, 180s). |
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Amplify Magic
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10-hit, 100% Fire damage to a foe (Damage cap: ~92,500 per hit). Gain Amplify Magic (50%, Multiplier: Assassin, 1T). (When the foe’s Singed lvl is 5 or above: Hit number increases to 20.) |
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Nightmare’s On It!
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Nightmare will assist Anna based on her status every 3 turns. |
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Magical Lineage
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Boost to Fire allies’ skill specs based on the foe’s Singed lvl. (Takes effect even when Anna is a sub ally.) |
- Skill cap boost caps out at 10% at 10 stacks.
- Makes her a strong backline for setups that use percival to push extra skill damage.
Power Conflagration |
450% (Massive) Fire damage to a foe. Inflict Red Heat 2 (Turn 1: 9999 Turn 2: 50000 Turn 3+: 99999, Accuracy: 100%, 2.5T). |
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Crimson Nightmare
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400%-500% Fire damage to a foe (Damage cap: ~480,000). Inflict Nightmare Temptation 2 (Accuracy: 200%, 2T). (When Solid Fortitude is in effect: Also inflict Nightmare Scarlet 2 (10% of damage dealt Damage cap: None, Accuracy: 200%, 2T) and remove 1 buff.) |
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Strange Attractor
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400%-500% Fire damage to a foe (Damage cap: ~480,000). Extend debuff durations by 1 turn. |
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Indominus
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400%-500% Fire damage to a foe (Damage cap: ~480,000). Gain ATK Boosted (Stackable / Can’t be removed) (10% (60% Max), Multiplier: Unique Stackable) and DEF Boosted (Stackable / Can’t be removed) (10% (60% Max)). Restore all allies’ HP based on damage dealt (Healing cap: 2000) and remove 1 debuff. |
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Splendor
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Lonely Figure
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+2% boost to Fraux’s skill damage cap per turn passed (Max: 30% at 15 turns). 20% Bonus Fire DMG effect against foes with Red Heat 1 (Turn 1: 9999 Turn 2: 50000 Turn 3+: 99999). |
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The Devil Reversed
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When Sub Ally: Extend durations of debuffs landed by Fire allies by 1 turn. |
- 1 turn debuff extension is handy but nothing game changing.
- At FLB the added 10% skill cap is good for skill damage teams.
Benedictio Solis |
Massive Fire damage to a foe. (50% boost to C.A. damage and 20% boost to C.A. damage cap when the field effect Sun-Touched Paradise is active.) |
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Sun-Touched Paradise
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Bathe the battlefield in the blazing heat of the sun. (Sun-Touched Paradise (20% ATK Up / 25% DEF Down, Multiplier: Perpetuity, 8t) to the Field Effect|field.) |
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Renatian Creed
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All allies gain TA Up (100%, 4T) and Bonus Fire DMG (30%, 4T). Inflict Shorted (4T) on all allies. (Consumes 100% of all allies’ charge bar.) |
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Wrath of the Goddess
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1000% Fire damage to all foes (Damage cap: ~1,080,000). Inflict Immaculate Sunlight (Local) (5% of max HP Damage cap: 500,000, Accuracy: 200%), ATK Down 4 (25%, Accuracy: 200%, 4T), DEF Down 4 (25%, Accuracy: 200%, 4T), and Petrified 4 (Accuracy: 150%, 4T) on all foes. Inflict Immaculate Sunlight (5% of max HP Damage cap: 800) on all allies. |
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Days of Redemption
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Benevolent Soul
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25% boost to Fire allies’ healing specs (Healing and healing cap) when the field effect Sun-Touched Paradise is active. |
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The Sun Reversed
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When Sub Ally: 20% boost to Fire allies’ healing specs (Healing and healing cap). Remove 1 debuff from a Fire ally when that ally takes turn-based damage. |
- Debuff removal can be helpful in FA but is generally unimportant.
Alexander Plasma |
450% (Massive) Fire damage to a foe. (50% boost to C.A. damage and 20% boost to C.A. damage cap when the field effect Flare is active.) All allies gain Critical Up (30%, 3.5T). |
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Sunlight Radium
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All Fire allies gain Revitalize (5% of max HP Healing cap: 500 or 10% charge bar, 5t), Shield (2000, 5T), and Charge Bar (30%). |
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Flare
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Flare (180S) to the Field Effect|field. Level 75: All allies gain DEF Up (20%, 3T). |
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New Faith
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All Fire allies gain Fire ATK Boosted (20%, 5T), 20% Wind Cut (5T), and Hellfire Crest 1. |
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Solar Pledge
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Sun Worship
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Big boost to all allies’ ATK (Unique modifier) based on how low Zahlhamelina’s HP is. |
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Solar Deflection
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Wind damage reduction to Fire allies based on their number of Hellfire Crest. (Takes effect even when Zahlhamelina is a sub ally.) |
- Wind damage reduced based on Hellfire Crests up to 20%.
- Solid considersation for manadiver setups.

































































































4 responses to “Fire Characters”
Good guide but demanding as i’am maybe there’s other usuble units outside the meta such as being listed being listed in here
Appreciate the guide but I have some suggestions:
– Please use base picture for the characters listed, as a relative new player looking to branch out to other elements who also has decent number of characters but never actually used/leveled them it’s hard to make out which character is which when looking at the character inventory and in here. It takes a lot of clicks in the inventory just to check if I’m looking at the right character.
– Reduce the ungodly amount of abbreviations, if a new player who is looking up these guide to decide which character is worth investing in they wouldn’t be familiar with the abbreviations. I mean even when googling and looking up the wiki glossary I still don’t know wtf does 1B4C mean.
Thanks.
It can be tough to decipher some of that stuff, I’m learning myself. The GBF Wiki has a Glossary page which explains a lot of these abbreviations. Tbh you’re better off just learning from that Glossary cause I’ve noticed that people who are super into this game use abbreviations and slang all the time, so it’s just helpful to know.
Also, in terms of 1B4C, that’s just an abbreviation that’s used to describe the type of attacks a party will do, in this case it means “1 Button 4 Charge Attack”. That just means a person only needs to press 1 button at the start of the battle to get things going and then there will be 4 Charge Attacks.
Capital “B” usually stands for “Button” here, and having a small number of button presses is the most efficient for time and effort. It’s also important to have few button presses when engaging in popular raids where you need to compete to get certain amount of honors in order to get good loot, etc.
The “C”/Charge Attacks (abbreviated as “CA” when by itself) are often quite powerful attacks, but some people try to avoid using them because the attack animations take a long time, even if you’ve turned off the full animations. That’s precious time for people who are trying to “race” others for battle honors and loot.
hey dennis, sick site. also, thanks for your lv 50 rice card and 63 stam rice spark, very cool stuff. thanks for having me in your club too