Varuna

Water Pages


Leviathan

Varuna

Characters

Summons

General

Europa

Tefnut

Wamdus

Mare

Nihuyvintae

Diaspora

Weapons

Central Grid Pieces

List of the core grid pieces to most grids.

Copies: 2-3
Source: FLASH
Reflection Ray
Massive Water damage to a foe.
All Water allies gain Bonus Water DMG.
Additional effect at 4★:
All Water allies also gain Double Attack Rate Boosted and Triple Attack Rate Boosted.
Optimus Exalto Aquae
30% boost to Water’s, Tsunami’s, and Hoarfrost’s weapon skills
Water’s Celere
Small boost to water allies’ ATK and critical hit rate
Hoarfrost’s Stratagem
Big amplifying boost to water allies’ critical hit DMG
  • 30% boost to Varuna weapon skills, Big crit amp, small ATK, and small crit
  • Very strong critical damage amp which stacks with other amps sources for high damage.
  • Comes with a small crit mod making it easier to reach 100% crit and thus activating the amp.
  • Optimus skill boost skill provides a solid boost to existing Optimus skills and makes reaching the required 280% boost for Dark Rapture Zero keys easier.
  • Only falls off for unboosted setups. Otherwise must slot for other content.
Copies: 1-2 SKILL
Source: LEGFEST
Divinity’s Bow of Ruin
Massive Water damage to a foe.Inflict DA Down (180s) and TA Down (180s).Gain Bonus Water DMG (30%, 3.5T).
Additional effect at 4★:
Also inflict DEF Down (20%, 180s).
Hoarfrost’s Might I
Big boost to water allies’ ATK
Water’s Might
Small boost to water allies’ ATK
  • Big ATK, big Crit, and small ATK
  • Core component to crit grids for Varuna thanks to the big crit and two ATK mods.
  • Skill awakening adds 25% skill cap which pairs will with the high skill damage of most setups especially any with Haaselia.
Copies: 1-2
Source: FLASH
Tyros Wonder
Massive Water damage to a foe.
Gain Shield (3500, 3.5T) and Unchallenged (1 times).
Additional effect at 4★:
Shield (3500, 3.5T) now affects all allies.Also remove 1 debuff from all allies.
Hoarfrost’s Stamina II
Big boost to water allies’ ATK based on how high HP is
Tsunami’s Restraint
Medium boost to water allies’ double attack rate and critical hit rate
  • Big stamina, medium crit, and medium DA.
  • ATK awakening adds 40% might and 5% damage cap.
  • Great combo of mod sources along with the cap increase makes it a usual mainstay in crit grids.
Copies: 1
Source: DARK OPUS WEAPONS
Hoarfrost’s Majesty
Big boost to Water allies’ ATK and max HP
Guiding Revelation
A symbol of apocalyptic corruption. Empowered by a chosen pendulum.
Guiding Gospel
A symbol of evolution’s holy outcome. Empowered by a chosen pendulum.
  • Big normal ATK and HPcap up of choice at FLB, and third skill of many powerful options at ULB.
  • Starting at 230, it also gains Big damage amp.
  • Skill 3 will typically be:
    • For burst, Falsehood or Extremity.
    • For FA, Stamina or Sagacity.
    • For hard content, Glorification, Restoration, or Sagacity.
Copies: 1
Source: SERAPHIC WEAPONS
Tide’s Embrace
Massive Water damage to a foe.
All allies gain Water ATK Boosted (20%, 3.5t) and Fire DMG Lowered (20%, 3.5t).
Gabriel’s Blessing III
Amplify Water allies’ damage against Fire foes by 23%.
Water’s Majesty
Small boost to water allies’ ATK and max HP
  • 20-23% seraphic mod that boosts all Water damage by when fighting on element.
  • Core to on element raids.

Critical Hit Rate

Weapons that increase critical hit rate.

Copies: 2-3
Source: FLASH
Reflection Ray
Massive Water damage to a foe.
All Water allies gain Bonus Water DMG.
Additional effect at 4★:
All Water allies also gain Double Attack Rate Boosted and Triple Attack Rate Boosted.
Optimus Exalto Aquae
30% boost to Water’s, Tsunami’s, and Hoarfrost’s weapon skills
Water’s Celere
Small boost to water allies’ ATK and critical hit rate
Hoarfrost’s Stratagem
Big amplifying boost to water allies’ critical hit DMG
  • 30% boost to Varuna weapon skills, Big crit amp, small ATK, and small crit
  • Very strong critical damage amp which stacks with other amps sources for high damage.
  • Comes with a small crit mod making it easier to reach 100% crit and thus activating the amp.
  • Optimus skill boost skill provides a solid boost to existing Optimus skills and makes reaching the required 280% boost for Dark Rapture Zero keys easier.
  • Only falls off for unboosted setups. Otherwise must slot for other content.
Copies: 1-2 SKILL
Source: LEGFEST
Divinity’s Bow of Ruin
Massive Water damage to a foe.Inflict DA Down (180s) and TA Down (180s).Gain Bonus Water DMG (30%, 3.5T).
Additional effect at 4★:
Also inflict DEF Down (20%, 180s).
Hoarfrost’s Might I
Big boost to water allies’ ATK
Water’s Might
Small boost to water allies’ ATK
  • Big ATK, big Crit, and small ATK
  • Core component to crit grids for Varuna thanks to the big crit and two ATK mods.
  • Skill awakening adds 25% skill cap which pairs will with the high skill damage of most setups especially any with Haaselia.
Copies: 1-2
Source: FLASH
Tyros Wonder
Massive Water damage to a foe.
Gain Shield (3500, 3.5T) and Unchallenged (1 times).
Additional effect at 4★:
Shield (3500, 3.5T) now affects all allies.Also remove 1 debuff from all allies.
Hoarfrost’s Stamina II
Big boost to water allies’ ATK based on how high HP is
Tsunami’s Restraint
Medium boost to water allies’ double attack rate and critical hit rate
  • Big stamina, medium crit, and medium DA.
  • ATK awakening adds 40% might and 5% damage cap.
  • Great combo of mod sources along with the cap increase makes it a usual mainstay in crit grids.
Copies: 2
Source: WAMDUS
Whirling Pierce
Massive water DMG to a foe (All Water allies gain Critical Hit Rate Boosted (Water).)
Additional effect at 4★:
All Water allies also gain Charge Bar.
Flood’s Verity
Massive boost to water allies’ critical hit rate
Azure Covenant
Supplement Water allies’ critical hit damage.
  • 20% crit and 50k supp.
  • Two are used for crit setups to max supp.
Copies: 1
Source: GACHA
Shoot for the Mewn
Massive water DMG to a foe (Inflict DEF Lowered (Stackable / Can’t be removed / Local).)
Additional effect at 4★:
Also gain Keen.
Hoarfrost’s Trium
Big boost to water allies’ multiattack rate
Tsunami’s Verity
Medium boost to water allies’ critical hit rate
Water’s Might
Small boost to water allies’ ATK
  • Big MA, medium crit, and small ATK.
Copies: 1
Source: VALENTINES
Paw of the Cat
Massive water DMG to a foe (Restore all allies’ HP.)
Additional effect at 4★:
MC also gains Unchallenged.
Hoarfrost’s Verity
Big boost to water allies’ critical hit rate
Water’s Healing
Small boost to water allies’ healing cap
Tsunami’s Stamina
Medium boost to water allies’ ATK based on how high HP is
  • Big crit, medium stamina, and small healing cap.
Copies: 2
Source: RENOWN PENDANT
Cleaving Vortex
Massive water DMG to a foe (All allies gain Shield.)
Additional effect at 4★:
All allies also gain Immune (No Limit) (0.5T) for Half Turns|0.5 turns.
Tsunami’s Aegis
Medium boost to water allies’ max HP
Water’s Stamina
Small boost to water allies’ ATK based on how high HP is
Tsunami’s Fandango
Medium boost to water allies’ ATK / Medium boost to triple attack rate
  • Medium HP, medium ATK, medium TA, and small stam.
  • HP weapon slot used for Hrae setups to maximaze effect of Aquashades.

Cap Break

Weapons that break cap either via cap up or supplemental.

Copies: 2-3
Source: FLASH
Reflection Ray
Massive Water damage to a foe.
All Water allies gain Bonus Water DMG.
Additional effect at 4★:
All Water allies also gain Double Attack Rate Boosted and Triple Attack Rate Boosted.
Optimus Exalto Aquae
30% boost to Water’s, Tsunami’s, and Hoarfrost’s weapon skills
Water’s Celere
Small boost to water allies’ ATK and critical hit rate
Hoarfrost’s Stratagem
Big amplifying boost to water allies’ critical hit DMG
  • 30% boost to Varuna weapon skills, Big crit amp, small ATK, and small crit
  • Very strong critical damage amp which stacks with other amps sources for high damage.
  • Comes with a small crit mod making it easier to reach 100% crit and thus activating the amp.
  • Optimus skill boost skill provides a solid boost to existing Optimus skills and makes reaching the required 280% boost for Dark Rapture Zero keys easier.
  • Only falls off for unboosted setups. Otherwise must slot for other content.
Copies: 2
Source: FLASH
Sacred Word
Massive water DMG to a foe / Armor effect to all allies
Additional effect at 4★:
Snowfall’s Pact
Supplement water allies’ DMG
Dagger Voltage II
Boost to ATK based on how many daggers are equipped.
Snowfall’s Quintessence
Boost to water allies’ DMG cap
  • 50k (100lk max) unconditional supp, Axe Voltage II, and 7% cap.
  • Used a lot but less than the Pact weapons of other elements due to the crit nature of the element.
Copies: 1-2
Source: FLASH
Tyros Wonder
Massive Water damage to a foe.
Gain Shield (3500, 3.5T) and Unchallenged (1 times).
Additional effect at 4★:
Shield (3500, 3.5T) now affects all allies.Also remove 1 debuff from all allies.
Hoarfrost’s Stamina II
Big boost to water allies’ ATK based on how high HP is
Tsunami’s Restraint
Medium boost to water allies’ double attack rate and critical hit rate
  • Big stamina, medium crit, and medium DA.
  • ATK awakening adds 40% might and 5% damage cap.
  • Great combo of mod sources along with the cap increase makes it a usual mainstay in crit grids.
Copies: 2
Source: WAMDUS
Whirling Pierce
Massive water DMG to a foe (All Water allies gain Critical Hit Rate Boosted (Water).)
Additional effect at 4★:
All Water allies also gain Charge Bar.
Flood’s Verity
Massive boost to water allies’ critical hit rate
Azure Covenant
Supplement Water allies’ critical hit damage.
  • 20% crit and 50k supp.
  • Two are used for crit setups to max supp.
Copies:
Source: SANDBOX
Phobos Blast
Massive water DMG to a foe (Gain Charge Bar.)
Additional effect at 4★:
Effect increased to Charge Bar.
Additional effect at 5★:
Effect increased to Charge Bar.
High Priestess-Moon’s Bewitching
When main weapon: Massive boost to Water allies’ ATK (Modifier: EX). Boost to attack specs of Water allies with Full Moon (Summon).
Sephira Maxi-Water
20% boost to Water allies’ DMG Cap in Arcarum.
Water’s Majesty
Small boost to water allies’ ATK and max HP
  • Needs FLB to be useful.
  • At FLB:
    • A strong grid slot thanks to its mix of normal majesty and massive EX.
    • Generally limited in usage outside of Extra grids.
  • At ULB:
    • An all around great slot thanks to both its mix of mads and the additional 5% cap up.
    • Good option for many normal grids.
  • While the unique skill can needs setup to be in the correct phase of the moon, the cap up provided for it is very substantial and can find use in longer bursts.
Copies: 3-4
Source: FLASH
Torrential Thunderstrike
Massive water DMG to a foe (All Water allies gain Counters on DMG.)
Additional effect at 4★:
All Water allies also gain Drain.
Cobalt Vitality
Boost to water allies’ ATK, DEF, and DMG cap based on their max HP
Water’s Majesty
Small boost to water allies’ ATK and max HP
  • ATK, DEF, and special cap based on max HP at the start of battle, small ATK, and small HP.
    • 70k HP is required to max special cap at 7%.
  • HP requirement can prove unwieldly for many burst setups.
Copies: 1-2 ATK
Source: LEGFEST
Rigens
Massive water DMG to a foe (All allies gain 15% DMG Cut.)
Additional effect at 4★:
Increased to 35% DMG Cut.
Additional effect at 5★:
{{{ougi_5s|}}}
Hoarfrost’s Might II
Big boost to water allies’ ATK
Water’s Trium
Small boost to water allies’ multiattack rate
  • Massive ATK and small MA.
  • ATK awakening provides 40% might and 5% cap
  • Trium is helpful for burst setups.
Copies: 1 ATK
Source: FLASH
Bailout
Massive water DMG to a foe (Gain Mirror Image.)
Additional effect at 4★:
Mirror Image now affects all allies. (All allies also gain Refresh.)
Hoarfrost’s Might II
Big boost to water allies’ ATK
Tsunami’s Sentence
Medium boost to water allies’ C.A. DMG and C.A. DMG cap
  • Massive ATK, medium CA damage, and medium CA cap.
  • ATK awakening provides 40% might and 5% cap
  • Better ATK awakened slot for CA teams.
Copies: 1
Source: SANDBOX
Sentencing Sword
Unworldly Water damage to a foe (Damage cap: 2,550,000). (Consume 60% of MC’s current HP.)
Additional effect at 4★:
Effect increased to Shield.
Additional effect at 5★:
Effect increased to Shield.
Empress-Justice’s Virtue
When main weapon: Massive boost to Water allies’ ATK (Modifier: EX). Water allies restore 10% HP upon casting Dispel|buff-removing skills (Healing cap: 3000).
Sephira Maxi-Water
20% boost to Water allies’ DMG Cap in Arcarum.
Water’s Majesty
Small boost to water allies’ ATK and max HP
  • Needs FLB to be useful.
  • At FLB:
    • A strong grid slot thanks to its mix of normal majesty and massive EX.
    • Generally limited in usage outside of Extra grids.
  • At ULB:
    • An all around great slot thanks to both its mix of mads and the additional 5% cap up.
    • Good option for many normal grids.
  • Passive 3k heals are solid for harder fights if you have to the dispels to trigger it.
Copies: 1
Source: ROTB
Northern Beast Strike
Massive water DMG to a foe (Gain DEF Up.)
Hoarfrost’s Might
Weapon_Skills|Big boost (Normal 5% base, 1% per skill level, SL10 15%, SL15 18%) to water allies’ ATK
Essence of the North
Boost to Water allies’ damage cap.
  • Big II Normal mod and 10% cap up.

Normal Cap

Weapons that break normal cap either via cap up or echoes.

Copies: 1
Source: SHOP
Frigid Sting
Massive water DMG to a foe (Remove 1 buff.)
Additional effect at 4★:
All allies also gain Bonus Water DMG.
Verglas Sovereign
Unworldly boost to Water allies’ ATK.
Astral Thrust
When main weapon: 10% boost to Water allies’ one-foe attack damage cap against foes with 5 or more debuffs.
  • The biggest source of EX mod. Astral can be the only source of grid EX if slotted.
  • 10% normal cap with 5 debuffs.
  • Excellent mainhand due to echoes and dispel on CA.
  • Slowly being phased out thanks to various other weapons also providing EX as well as Ultima ULB.

CA Cap

Weapons that break CA cap either via cap up or supplemental.

Copies: 2
Source: FLASH
Callous Conviction
Massive water DMG to a foe (Remove 1 buff.)
Additional effect at 4★:
All Water allies also gain Charge Bar.
Hoarfrost’s Onslaught
Big Bonus Water C.A. DMG effect to water allies
Hoarfrost’s Impalement
Water allies ignore a big percentage of foes’ DEF / Small boost to ATK
Cobalt Porthos
Amplify water allies’ chain DMG and C.A. DMG (Boost to specs when either water Omega or water Optimus weapon skills have a boost of 280% or above)
  • Big CA bonus damage, small atk, Big defense ignore, and CA, FC, and CB amp.
    • Third skill provides 50% Chainburst amp, 50% Fate Chain Amp, and 10% Charge Attack amp when total aura boost is at least 280%.
      • Basically offers a free Pendulum of Supremacy.
Copies: 1 ATK
Source: FLASH
Bailout
Massive water DMG to a foe (Gain Mirror Image.)
Additional effect at 4★:
Mirror Image now affects all allies. (All allies also gain Refresh.)
Hoarfrost’s Might II
Big boost to water allies’ ATK
Tsunami’s Sentence
Medium boost to water allies’ C.A. DMG and C.A. DMG cap
  • Massive ATK, medium CA damage, and medium CA cap.
  • ATK awakening provides 40% might and 5% cap
  • Better ATK awakened slot for CA teams.
Copies: 2-3 DEF, 3 ATK II, 1-2 SPC MKII
Source: DIASPORA
Rip and Terror
Massive water DMG to a foe (Gain Critical Up.)
Additional effect at 4★:
Also gain ATK Sharply Boosted.
Blade’s Wrath
Boost to ATK, max HP, and multiattack rate based on how many katanas are equipped.
Snowfall’s Quenching
Supplement Water allies’ C.A. DMG based on how high their HP is.
Snowfall’s Ascendancy
10% boost to Water allies’ Special C.A. DMG Cap.
  • Blade Voltage, 600k stamina CA supp, and 10% special CA cap.
    • Blade voltage provides 2% EX ATK, 1% HP, and 1% MA per Katana in grid.
  • Great CA weapon thanks to its CA supplemental and special CA cap.
  • Excellent source of HP.
  • Reccomended to start with two defense awakening to assist with hard content.

Skill Cap

Weapons that break skill cap either via cap up or supplemental.

Copies: 1-2 SKILL
Source: LEGFEST
Divinity’s Bow of Ruin
Massive Water damage to a foe.Inflict DA Down (180s) and TA Down (180s).Gain Bonus Water DMG (30%, 3.5T).
Additional effect at 4★:
Also inflict DEF Down (20%, 180s).
Hoarfrost’s Might I
Big boost to water allies’ ATK
Water’s Might
Small boost to water allies’ ATK
  • Big ATK, big Crit, and small ATK
  • Core component to crit grids for Varuna thanks to the big crit and two ATK mods.
  • Skill awakening adds 25% skill cap which pairs will with the high skill damage of most setups especially any with Haaselia.
Copies: 1-2
Source: FLASH
Weiss Saule
Massive water DMG to a foe (Raise all foes’ Glaciate lvl by 1 (Max: 10).)
Additional effect at 4★:
Also deal 4-hit, 50% Bonus Water damage (Damage cap: ~135,000 per hit).
Hoarfrost’s Tempering
Big boost to water allies’ skill DMG cap / Big supplemental boost to skill DMG
Water’s Majesty
Small boost to water allies’ ATK and max HP
  • Big skill cap, big skill supp, small ATK, and small TA.
  • Good for any teams that rely heavily on skill damage particurly in FA or HL.

Defensive

Weapons that provide HP. Generally HP is provided by spoon or settes, but these are other options if lacking either.

Copies: 1
Source: GACHA
Orakellicht
Massive water DMG to a foe (Restore 10% of all allies’ HP (Healing cap: 1500).)
Additional effect at 4★:
Also remove 1 debuff from all allies.
Hoarfrost’s Healing
Big boost to water allies’ healing cap
Tsunami’s Majesty
Medium boost to water allies’ ATK and max HP
Water’s Garrison
Small boost to water allies’ DEF based on how low HP is
  • Big healing cap, medium ATK, medium HP, and small Garrison.
  • Has a little bit of everything helpful for hard content.
Copies: 1
Source: LEGFEST
Timaeus
Unworldly water DMG to a foe (Self-damage MC for 30% of current HP.)
Additional effect at 4★:
Also gain Unchallenged.
Hoarfrost’s Enmity
Big boost to water allies’ ATK based on how low HP is
Hoarfrost’s Garrison
Big boost to water allies’ DEF based on how low HP is
Snowfall’s Quintessence
Boost to water allies’ DMG cap
  • Big enmity, Big Garrison, and 7% damage cap.
Copies: 3-4
Source: FLASH
Torrential Thunderstrike
Massive water DMG to a foe (All Water allies gain Counters on DMG.)
Additional effect at 4★:
All Water allies also gain Drain.
Cobalt Vitality
Boost to water allies’ ATK, DEF, and DMG cap based on their max HP
Water’s Majesty
Small boost to water allies’ ATK and max HP
  • ATK, DEF, and special cap based on max HP at the start of battle, small ATK, and small HP.
    • 70k HP is required to max special cap at 7%.
Copies: 1
Source: SHOP
Vortex Sphere
Massive water DMG to a foe (Gain Critical Hit Rate Boosted.)
Additional effect at 5★:
Also gain ATK Sharply Boosted.
Wamdus’s Flood
Boost to Water allies’ ATK0.1% per turn per skill level (Max: 25%)’”`UNIQ–ref-0000000F-QINU`”‘”’Modifier:”’ EX based on number of turns passed.
Four Orbs’ Judgment
Emblem of the four orbs bent on destroying the singular pigment. Empowered by a chosen teluma.
Six Dragons’ Radiance
Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma.
  • Big ATK, Big HP, and EX progression.
  • Alternative opus that trades the more offenseive skills of opus for defensive ones in particular the 30% fire damage reduction or 20% DEF.
  • Can’t be slotted with Opus which greatly kills it’s general usage but can still be useful for Revan tier raids or NM250 FAs.
Copies: 1
Source: SHOP
Maelstrom Sphere ++
Massive water DMG to a foe (Gain ATK Sharply Boosted, Critical Hit Rate Boosted, and Keen.)
Wamdus’s Flood
Boost to Water allies’ ATK0.1% per turn per skill level (Max: 25%)’”`UNIQ–ref-0000000F-QINU`”‘”’Modifier:”’ EX based on number of turns passed.
Six Pillars’ Judgment
Emblem of the six orbs bent on destroying the singular pigment. Empowered by a chosen teluma.
Six Dragons’ Radiance
Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma.
  • Upgraded version of the Draconic Buster offering all the benefits of it while also allowing it to be slotted with opus and in extra slots.
  • Offers new skill 2 keys most notably one that provides 10% seraphic mod against null foes.
Copies: 0-2
Source: PHRONESIS
Deadeye Shot
Massive water DMG to a foe (Boost to critical hit rate.)
Additional effect at 4★:
Tsunami’s Garrison
Medium boost to water allies’ DEF based on how low HP is
Tsunami’s Majesty
Medium boost to water allies’ ATK and max HP
  • Medium Garrison, medium ATK, medium HP.
  • Farmable HP and garrison source.

Mainhands

Weapons that are strong as mainhands.

Copies: 1 ATK, 4-6 SPC
Source: EXO COCYTUS
Lago Ghiacciato
Massive water DMG to a foe (MC and a random ally gain Triple Attack Rate Boosted.)
Additional effect at 4★:
MC also gains Flurry (2-hit).
Glacial Supremacy
Massive boost to Water allies’ ATK.
Chthonian Bewailer’s Sanctity
When main weapon upon normal attacks when any foe is in Break (MC only):
4-hit Water damage to random foes.
MC gains Charge Bar (10%).
  • Massive EX ATK.
  • ATK awakening adds 30k supp and 10% damage cap.
  • 4 hit skill nuke on normal attacks against enemies in break.
    • Generally unimportant.
  • Excellent mainhand for Relic Buster or Soldier setups.
Copies: 1 ATK
Source: EXO COCYTUS
Tre Artigli
Massive water DMG to a foe (All Water allies gain Charge Bar.)
Additional effect at 4★:
Also inflict Water Lowered (Stackable) on a foe.
Glacial Supremacy
Massive boost to Water allies’ ATK.
Chthonian Bewailer’s Jurisdiction
”’When main weapon (MC only):”'<br />”’Upon Water chain burst activation:”'<br />All Water allies gain <span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_1477.png|25px|link=C.A. DMG Up (Stackable)]][[C.A. DMG Up (Stackable)|C.A. DMG Up (Stackable)]]<span class=”tooltiptext”>Charge attack DMG is boosted (Stackable)<br /><span class=”hr”></span><strong>Duration</strong>: Indefinite</span></span></span> and <span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_1334.png|25px|link=C.A. DMG Cap Up]][[C.A. DMG Cap Up|C.A. DMG Cap Up (Stackable)]]<span class=”tooltiptext”>Charge attack DMG cap is boosted (Stackable)<br /><span class=”hr”></span><strong>Duration</strong>: Indefinite</span></span></span>.<br />”’Upon the chain burst <span class=”tooltip” >Absolute Zero<span class=”tooltiptext” style=””>Water-elemental [[Chain Burst|chain burst]] of 4 or more chains.</span></span>:”'<br />MC gains <span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:Status C.A. Reactivation.png|25px|link=C.A. Reactivation]][[C.A. Reactivation|C.A. Reactivation (1 time)]]<span class=”tooltiptext”>Charge attack reactivates (1 time)<br /><span class=”hr”></span><strong>Duration</strong>: Indefinite</span></span></span>.
  • Massive EX ATK.
  • ATK awakening adds 300k CA supp and 10% cap.
  • Teamwide C.A. DMG Boosted (Stackable) (10%, 50%) and C.A. DMG Cap Boosted (Stackable) (6%, 30%) on Chainburst. Gives MC C.A. Reactivation on a 4+ chain.
Copies: 1
Source: SHOP
Frigid Sting
Massive water DMG to a foe (Remove 1 buff.)
Additional effect at 4★:
All allies also gain Bonus Water DMG.
Verglas Sovereign
Unworldly boost to Water allies’ ATK.
Astral Thrust
When main weapon: 10% boost to Water allies’ one-foe attack damage cap against foes with 5 or more debuffs.
  • Unworldly EX attack and 10% normal cap when the enemy has at least 5 debuffs.
  • Excellent mainhand due to teamwide Bonus DMG (15%) Deals bonus DMG for one-foe one-ally attacks and Dispel Removes a buff from a foe. on CA.
  • Phased out thanks to various other weapons also providing EX as well as Ultima ULB.
Copies: 1
Source: LEVIATHAN MALICE
Void Region
Massive water DMG to a foe (All allies gain Uplift.)
Additional effect at 4★:
All allies gain Armored.
Tsunami’s Primacy
Medium boost to water allies’ ATK / Medium boost to double attack rate for water allies
Aquae Excelsior
Boost to water allies’ C.A. DMG cap
  • Medium Optimus ATK, medium Optimus DA, and 15% CA cap.
  • Great MH against hard fights thanks to it providing Armored (100%/30%) and Uplifted (10%) Charge bar is boosted on every turn for 2.5 turns on CA.
Copies: 1
Source: XENO COCYTUS
Disperazione Finale
Massive Water damage to a foe. (All allies gain Debuff Success Boosted and Strength.)
Additional effect at 5★:
Strength effect increased.
Debuff Success Boosted and Strength duration increased to Half Turns|3.5 turns.
Glacial Supremacy
Massive boost to Water allies’ ATK.
Glacial Frostcage
When main weapon (MC only):
300% Water damage (Damage cap: ~630,000) and inflict ATK Down Stack (15% (30% Max), 180s) and DEF Down Stack (15% (30% Max), 180s) to all foes when a foe uses a special attack.
  • Massive EX ATK. Small EX HP.
  • Excellent mainhand for Rising Force comps due to the strength of the CA.

Gold Moon

Weapons that cost Gold Moons to acquire.

Copies: 1
Source: GOLD MOON
Vaengrhrid
Unworldly water DMG to a foe (Ignores Mirror Image and Dodge.)
Additional effect at 4★:
Gain Uplifted.
Geisa Ari
When main weapon (MC only):
No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.
Einar
When main weapon:
80% Bonus Water DMG effect to Water allies’ single attacks.
Mikill Las
When main weapon:
Supplement Water allies’ damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.
  • MC gains 4 hit split normal attacks annd 30% normal amp.
  • 80% bonus damage on single attacks.
  • Teamwide 100k supp and 10% cap at the cost of 100% MA.
  • Turns MC into high damage monster that is ripe for abuse with bonus damage and supp damage.
    • BIS option for Relic Buster and Soldier bursts.
    • Sees use in bursting down SUBHL as well as the higher Nightmare UnF fights.
  • Can be used in FA with proper MA support.
Copies:
Source: GOLD MOON
Chimera Nue
Unworldly water DMG to a foe (Inflict Delay.)
Additional effect at 4★:
Restore 10% of all Water allies’ HP (Healing cap: 3000).
All Water allies gain Charge Boost.
Nue’s Omen
When main weapon (MC only):
Upon using first-slot skill: Consume 10% of current HP to gain Charge Boost (50%) and C.A. Reactivation (1 time).
Nue’s Cry
When main weapon:
Water allies take 1% damage (Based on max HP) every turn.At end of turn: Gain Charge Boost (15%), C.A. DMG Boosted (Stackable / Can’t be removed) ((100% Max)), and C.A. DMG Cap Boosted (Stackable / Can’t be removed) ((50% Max)).
Hoarfrost’s Glory
Big boost to water allies’ C.A. specs and chain burst specs
  • Big CA damage, big CA cap, big chainburst damage, and big chainburst cap.
  • CA heals for 3k, inflicts Delay , and provides Charge Bar (15%) Instantly boosts Charge Bar to team to keep CAs up.
  • Using your first slot skill will consume 10% HP for Charge Bar (50%) Instantly boosts Charge Bar and C.A. Reactivation on MC. Great for emergency situations or when high damage is needed.
  • Water allies lose 1% HP per turn, but in turn get Charge Bar (15%) Instantly boosts Charge Bar , C.A. DMG Boosted (Stackable) (20%, 100% max) , and C.A. DMG Cap Boosted (Stackable) (10%, 50% max) .
  • Overall, its a upgraded Kaneshige providing a lot more damage and survivability over it. Plus it can be used with classes other than Kengo.
Copies:
Source: GOLD MOON
Orochi no Aramasa
Massive damage to a foe.
Gain Shield (5,000).
Additional effect at 4★:
~20% chance to also gain Lord-Sword (Guaranteed TA Up, 1.5T).
Tsunami’s Celere
Medium boost to Water allies’ ATK and critical hit rate
Slaysnake’s Myth
When main weapon (MC only): Gain ATK Boosted (Stackable/Can’t be removed) (10% (100% Max)) upon dealing multiattacks.
Tsunami’s Trium
Medium boost to water allies’ multiattack rate
  • Medium crit, medium trium, and medium ATK.
  • Excellent slot for HL grids to both cover TA and help cap out grid crit.

Critical Chart

Below is a chart of crit rate of various grid piece configurations created by @quwatoro. Left is Varuna x Varuna and right is single Varuna. Use this as a reference if you need to change pieces due to missing grid components.

Example Grids

OTK

Tag Only

The second lowest lockout method available is to use Tag Team All allies instantly perform a normal attack without using up a turn.  only for its instant teamwide attack.

Sumaibito
Zeta (Water)
Europa
Gabriel
Haaselia
Main
Friend
Sub
Varuna
Belial
Halluel and Malluel
The Moon (SSR)
Gabriel
Varuna
Leviathan Omega
Wamdus
Xuanwu Shellfists
Rubea Stiria
Taisai Spirit Bow
Galilei’s Insight
Gospel of Water and Sky
Gospel of Water and Sky
Knight of Ice
Arvess Demiclone
Staff of Repudiation
Ultima Staff

Orologia

The lowest lockout method uses the single skill Transcendent Blue 11-hit Elemental damage to a foe (2600% total / Damage cap: ~4,000,000 total). MC gains <span class=”tooltip” >Power of the Boundary<span class=”tooltiptext” style=””><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_1.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (20% ATK Up)]]<span class=”tooltiptext”>ATK is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 20%<span class=”hr”></span><strong>Multiplier</strong>: [[Damage_Formula/Detailed_Damage_Formula#Perpetuity boost|Perpetuity]]<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_2.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (30% DEF Up)]]<span class=”tooltiptext”>DEF is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 30%<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_3.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (100% DA Up)]]<span class=”tooltiptext”>Double attack rate is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 100%<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip” from Orologia to deal a massive nuke.

Soldier
Lyria (Event)
Cupitan
Main
Friend
Sub
Varuna
Belial
Orologia
Gabriel
Varuna
Wamdus
The Moon (SSR)
Hraesvelgr
Rubea Stiria
Rubea Stiria
Calamitous Aquashade
I
Taisai Spirit Bow
Galilei’s Insight
Staff of Repudiation
Knight of Ice
Knight of Ice
Ultima Gun

Burst

Manadiver 1T

Water’s main shorter form burst setup is using Manadiver for its teamwide bonus damage and ability to wield its Dark Opus with Chain of Falsehood for teamwide double strike.

The build of the grid will be dedicated to the crit components for both raw damage as well as skill cap up. This will include a mix of Rubea Stiria, Taisai Spirit Bows, Galilei’s Insights, and Wamdus’s Cnidocyte. Cnidocyte’s also provide 50k supp per copy. They compete with Gospel of Water and Sky for that. The former has the advatange of lowering crit pieces needed where the later also provides 7% cap up per copy.

Manadiver
Payila
Poseidon
Zeta (Water)
Gabriel
Kolulu (Summer)
Main
Friend
Sub
Beelzebub
Belial
Belial (Summer)
Gabriel
Varuna
Varuna
The Moon (SSR)
Wamdus
Staff of Repudiation
Rubea Stiria
Rubea Stiria
Murgleis
Taisai Spirit Bow
Galilei’s Insight
Altruism-Soul Staff
Gospel of Water and Sky
Wamdus’s Cnidocyte
Ultima Staff

For a longer burst, you’ll want to bring in Haaselia. You will want to include her weapon Reflection of The Moon for the additional 30% cap up it provide’s with Haase’s Full Moon buff. For a two turn buff, you’ll rely on Payila for her multistrike effects over a Falsehood opus. As a result, you can push a lot of skill damage from MC.

Manadiver
Payila
Gabriel
Yuji Itadori and Megumi Fushiguro
Haaselia
Kolulu (Summer)
Main
Friend
Sub
Varuna
Belial
Belial (Summer)
Gabriel
Death (SSR)
Bahamut
The Moon (SSR)
Wamdus
Staff of Renunciation
Rubea Stiria
Rubea Stiria
Gospel of Water and Sky
Taisai Spirit Bow
Galilei’s Insight
Wamdus’s Cnidocyte
Reflection of The Moon
Altruism-Soul Staff
Ultima Staff

Soldier

With the 150 GM weapon Hraesvelgr, a lot changes. Hrae provides 30% normal amp and 4 hit flurry to MC as well as 100k supp and 10% cap to team as the cost of 100% MA. It is highly powerful and forms the center to longer burst setups. Hrae covers the effects of multiple grands forcing you to change what grands you want. Since supp and 10% cap are covered, the main way to break more cap is via Rubea Stiria’s critical amp or Calamitous Aquashades special cap up from more HP.

Both [[[w|galiel’s-insight]]] and [[[w|taisa-spirit-bow]]] are great for adding more cap up and skill cap respectively. For some longer soldier bursts, all crit pieces outside Rubea Stiria can be dropped in favor of getting the crit from buffs from Erika.

Soldier
Lucio (Summer)
Catura (Holiday)
Nier
Haaselia
Gabriel
Main
Friend
Sub
Yatima
Belial
Orologia
Death (SSR)
Wamdus
Varuna
The Moon (SSR)
Gabriel
Hraesvelgr
Rubea Stiria
Rubea Stiria
Taisai Spirit Bow
I
II
III
IV
V
VI
Galilei’s Insight
Galilei’s Insight
Knight of Ice
Reflection of The Moon
Staff of Repudiation
Ultima Gun

Full Auto

Manadiver

Water’s standard FA setup is similar to burst using Manadiver with Falsehood opus mainhand. The manadiver skill Overtrance Gain Overtrance (6T) and C.A. Instant Standby. (Can’t recast.) has a 3 turn lockout but once up gives MC instant charge and prevents their charge bar from lower. What this means is 6 turns in a row where the MC provides teamwide double strike to the team,. The below example is with bringing in Haase. This, her weapon Reflection of The Moon is used.

Manadiver
Payila
Gabriel
Nier
Haaselia
Kolulu (Summer)
Main
Friend
Sub
Yatima
Belial
Orologia
Death (SSR)
Wamdus
Varuna
The Moon (SSR)
Gabriel
Staff of Repudiation
Rubea Stiria
Rubea Stiria
Worldvexing Angelos
Taisai Spirit Bow
Galilei’s Insight
Altruism-Soul Staff
Gospel of Water and Sky
Wamdus’s Cnidocyte
Ultima Staff

Street King

Another strong FA option is Street King. This provides a very easy way to swap in Haaselia so it similarly uses her weapon. Street King is typically better for longer or harder hitting FAs. Below is a NM250 example that goes heavy on defense to survive against the boss.

Street King
Gabriel
Tefnut (Summer)
Payila
Haaselia
Maria Theresa
Main
Friend
Sub
Varuna
Belial
Beelzebub (Summer)
Gabriel
The Moon (SSR)
Varuna
Justice (SSR)
Wamdus
Knight of Ice
Calamitous Aquashade
Calamitous Aquashade
Calamitous Aquashade
Taisai Spirit Bow
Galilei’s Insight
Reflection of The Moon
Judgment of Torrential Tides
Staff of Repudiation
Ultima Staff

Hard Content

Varuna is capable of pushing out high damage turns very quickly with Manadiver. Yatima and Haaselia offer lots of defense so only Atlantis is brought it as an additional defense. Most of the rest of the grid is focused on pushing normal and skill damage as much as possible The main exception is needing a weapon for TA. Ameno Habakiri (Water) is used as it provides that and Crit. Its main alternative is Felinovus

Manadiver
Yatima
Tikoh
Payila
Haaselia
Maria Theresa
Main
Friend
Sub
Varuna
Yatima
Triple Zero
Orologia
Qilin
Varuna
Wamdus
Gabriel
Staff of Repudiation
Rubea Stiria
Rubea Stiria
Taisai Spirit Bow
Gospel of Water and Sky
Gospel of Water and Sky
Ameno Habakiri (Water)
Atlantis
Knight of Ice
Worldvexing Angelos
Ultima Staff
Reflection of The Moon
Judgment of Torrential Tides
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