Wind Unite and Fight 2025
How to Farm
Unite and Fight consists of 7 rounds.
The first two are colloquially refered to as meat farming. For most players, this round consists of farming out Extreme or Extreme+ to get host mats for the raids of Finals. In the first round, Preliminaries, all honor is counted to both crew and individual honors. In the second, Interlude, honors only count towards individuals. Farming preliminaries is a lot more important for this reason where interlude can often be skipped unless ranking. NM90 and NM95 are also available these days. NM90 will typically be the go to route for farming Celestial weapons as they are the fastest node that drops them and the rates at all Nightmare fights are about the same. NM95 is for rankers looking to get honors faster.
The bulk of GW is the four rounds of Finals. In this stage, teams go head to head to see who can get more honors during the round period. These rounds introduce Nightmare raids which uses the meat farmed during the previous rounds. Day 1 introduces NM100 and NM150, Day 2 brings NM200 and Day 3 provides the final fight NM250. While the best players will aim for the highest level every day, the general rule for all players is to farm whatever stage nets you the most honors per hour. So for example, if your best NM200 takes more than 3.25 times longer than NM150, it would be better to run NM150. The other main meta concern of this round is meat usage. It is helpful to both set meat usage goals and limits for each round so that you can both meet your individual goals as well as retain meat for the later rounds with a much higher honors/meat ratio.
The final round is Final Rally, a rematch against the GW boss with your whole crew. The fight is generally not notable in terms of diffculty and can easily be FA’d or refresh spammed.
Notable Changes This Year
Coming later.
Structural Changes
Now, NM95 will be available at the start of UnF. For many players its not a huge difference, but for anyone chasing honors and ranking this will be a huge jump in honors during prelims and interludes.
NM150 will be available day 1 and NM200 will be available Day 2. As a result, NM100 will lose all value. NM200 now has more time to breath and setups specifically for it will be more important.
The last major change is NM250 will now the use of extra grid slots. This will make NM250 drastically easier for all players.
In all, expect a drastic increase in honors this UnF at the higher levels.
Weapons
To start, we’ll cover the weapons you should have available for this UnF.
General

This first section will cover weapons that are equally useful for Omega and Optimus.
General
| Summon | Priority | Notes |
|---|---|---|
1 Ring of Wandergale![]() | ★★★★★ | |
1 Spear of Renunciation![]() | ★★★★★ | Only required for Tiamat |
1 Spear of Repudiation![]() | ★★★★★ | Only required for Zephyrus |
1 Ultima Blade![]() | ★★★★★ | |
1 Ultima Staff![]() | ★★★★★ | |
1 Ultima Spear![]() | ★★★★★ | |
| 1 [[[w|oration-life katana]]] | ★★★★★ | |
1 Altruism-Soul Staff![]() | ★★★★★ | |
1 Selfless-Rift Spear![]() | ★★★★★ | |
1 Worldscathing Leon![]() | ★★★★★ | |
1 Worldvexing Angelos![]() | ★★★★☆ | |
1 ATK Exo Pelion![]() | ★★★★☆ | |
1 Melody of Judgement![]() | ★★★☆☆ | |
2-3 ATK, 3 DEF Sette di Spade![]() | ★★★☆☆ | For NM250 FA. Upgrade ATK copies to MKII if possible. |
1 SPC Daur da Blao![]() | ★★★☆☆ | Best in Slot Rising Force mainhand |
1 Draconic Rod![]() | ★★★☆☆ | |
1 Prayer of Grand Gales![]() | ★★★☆☆ | |
1 Theater of Temperance![]() | ★★★☆☆ | |
1 Worldstorming Aetos![]() | ★★☆☆☆ | |
1 Plume of Suparna Militis![]() | ★★☆☆☆ | OTK mainhand |
1 Arkab Prior Militis![]() | ★☆☆☆☆ | Extra Slot Filler |
1 Qinglong Spear Malus![]() | ★☆☆☆☆ | Generally phased out but good if you lack the better cap up sources. |
0-3 SPC Exo Pelion![]() | ★☆☆☆☆ | Can be used for OTK if you lack access to Gateway Star Sword, Ultima Sword, Settes, or Clams |
4-6 ATK Sette di Spade Mk II![]() | ★☆☆☆☆ | Up to 6 can be used for OTK |
0-1 Lupercalia![]() | ★☆☆☆☆ | Very potent OTK mainhand. |
When it comes to Ultima weapons, the most useful above all is Ultima Blade
due to it pairing with Wind’s main attacker Narmaya (Grand)
. After that, two of the more common picks would be Ultima Staff
which is great for Manadiver
FA and Ultima Spear
which is for setups that use Rhomphaia
.
For World weapons you’ll want the typical main two of Worldscathing Leon
and Worldvexing Angelos
as both can match well with Wind teams. Another one to consider is Worldstorming Aetos
for additional skill damage on skill damage teams. This one is lower priority than the others though.
Melody of Judgement
is great for FA purposes since it comes with 30% earth damage reduction. This is on par with the draconic weapon making prioritizing Draconic Rod
and Prayer of Grand Gales
a bit less important than it might normally be. That said, if you can, the upgraded Draconic will be the stronger choice for NM250. If you want to tackle NM250 FA, getting one or the other is highly advised.
With NM250 allowing Extra Slots, weapons that can go in those slots are a lot more valuable. Ultimas will always be used if available. For FA, Prayer of Grand Gales
or Melody of Judgement
is an easy slot. World weapons, NWF weapons, Bahamut weapons, and Militis weapons are all options.
Gold Moon
| Summon | Priority | Notes |
|---|---|---|
0-1 Rhomphaia![]() | ★★★★☆ |
As for Gold Moon weapons there is situationally a top tier candidate in Rhomphaia
. The situation being having Bastet (Summer)
. Rhompaia gives the MC GTA and three hit split autos. If allies perform 40 hits in a turn, MC will also gain a one hit 30% assassin. And the last major aspect to cover is its CA provides 15% bonus damage, 100/30 crit and keen to team.
Tiamat

Next up, let us cover the weapons needed for Tiamat grids.
Core
| Summon | Priority | Notes |
|---|---|---|
4 Tiamat Bolt Aura![]() | ★★★★★ | |
2 Tiamat Bolt Omega![]() | ★★★★★ | |
2 Tiamat Bolt Omega![]() | ★★★★★ | |
2 ATK Abu Simbel![]() | ★★★★★ | |
2 ATK Indra’s Edge Militis![]() | ★★★★★ | |
2-3 Last Storm Harp![]() | ★★★★☆ | |
1-3 Coruscant Crozier![]() | ★★★★☆ |
Like most other elements at this point, the core of Omega grids are its M3 exalto weapon. In this case, that would be Tiamat Bolt Aura
. Four of these will cover basically all your needs from OTK to burst to FA. A fifth is also an option for more raw damage.
After that, there are two main routes to go. Both Stamina and Enmity grids see plenty of use in burst and FA.
First let’s cover enmity. With the 40% HP loss from Spartan’s Molon Labe
All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.)
and 25% loss from Demonbream
you are far into enmity territory. This makes Tiamat Bolt Omegas
a strong raw damage slot. Additionally, the enmity supp weapons Abu Simbel
and Indra’s Edge Militis
will be your main supplemental sources. Abu Simbels have higher raw damage vs Indra’s Edge Militis backing 3% normal cap at FLB.
The other route is stamina. Its more common for FA teams but may see use with Sumaibito or Bastet setups. This is a Crit setup using the big crit weapon Last Storm Harp
and the medium crit weapon Coruscant Crozier
. Two harps will be enough for many needs with three being for single sided setups. Spoons carry an HP component and are excellent for providing HP when needed.
Good to Have
| Summon | Priority | Notes |
|---|---|---|
2 Ewiyar’s Beak![]() | ★★★☆☆ | |
2 Tiamat Edge Aura![]() | ★★★☆☆ | |
1 SPC Daur da Blao![]() | ★★★☆☆ | |
1-3 Mandjet![]() | ★★★☆☆ | |
2 Tiamat Arc Aura![]() | ★★★☆☆ | |
5 Tiamat Bolt Aura![]() | ★★☆☆☆ | |
1-2 DEF Spada di Vento![]() | ★★☆☆☆ | For FA |
Wind offers a few skill damage boosts which are great for skill mashing, FA, or NM250 Rising Force mashing. Ewiyar’s Beak
and Tiamat Edge Aura
. The former is better for single sided or unboosted setups thanks to the flat 50k supp and large normal mod. The latter is better for longer FAs or double sided setups in general thanks tempering also providing boosted skill cap in addition to the supp and the garrison helping with survivability. Next is the flat skill cap weapon Daur da Blao
. With special awakening, these provide 20% skill cap up per copy. It is also the best Rising Force mainhand options thanks to it dealing skill damage on CA and providing 10% bar to party.
Tiamat Arc Aura
come with bloodshed that reduce your starting HP by 20% of max per copy for a max of 40%. Its great for activating enmity setups and pushing you into the red. For Spartan setups with Demonbream, this is typically not important as the HP is already heavily reduced and focusing more on raw damage works better. Still its strong utility to have around especially for non-spartan setups that don’t have access to Spartan’s HP cut.
Mandjet
is a stamina based supp weapon. At 30k supp per copy, its weaker compared to the premium option, but it works if needed.
Premium Upgrades
| Summon | Priority | Notes |
|---|---|---|
1-2 Piercing Galewings![]() | ★★★★★ | |
1 Galgalim of Gales![]() | ★★☆☆☆ | Priority increases if grouping |
1 Swan![]() | ★★☆☆☆ |
For premium upgrade options, Piercing Galewings
is your highest priority thanks to the unconditional 50k supp and 7% cap up. They are an excellent boost and its a highly reccomended.
Galgalim of Gales
is a very strong fist mainhand thanks in big part to its skill that grants MC double strike, 30% echo, and 10% normal cap up upon using their first slot skill. After normal attacks, allies also gain 10% (30% max) stackable ATK up, 15%/10% (45%/30% max) stackable DATA, ad 10k (30k max) stackable supp on normal attacks. And for additional utility, the CA grants MC 2 hit flurry and GTA making it great to set up a larger burst turn.
Swan
deals a 3 skill hit nuke on dispels for lots of extra free damage when paired with auto dispellers. For FA, it provides veil, damage mitigation, and healing all of which are great. Last year it was top tier for NM150 via skill mashing setups and is likely to be the case again pending new characters. It is also excellent for OTK thanks its large nuke when paired with an auto dispeller like Estarriola.
Zephyrus

Next up let’s cover what is needed for Zephyrus. A Grand release is likely before UnF and it could result in major grid changes.
Core
| Summon | Priority | Notes |
|---|---|---|
2 Piercing Galewings![]() | ★★★★★ | |
2-3 Kaguya’s Folding Fans![]() | ★★★★★ | |
1-2 ATK Vortex of the Void![]() | ★★★★★ | |
2 Claíomh Solais Díons![]() | ★★★★☆ | |
1 Incomplete Polarsector or Destiny Knuckles![]() | ★★★★☆ |
Similar to Tiamat, Zephyrus both sees widespread use of enmity and stamina grids. Prior, enmity had its roots heavy in burst, but it has been trending towards Stamina thanks to Sumaibito and Bastet (Summer)
reducing reliance on Spartan setups.
For Stamina setups, Vortex of the Void
serves both as a strong Stamina mod slot and great HP filter. Thanks to its ATK awakening, it packs a strong mix of mods as well as 5% cap up. Stamina based OTK and burst will make great use of it as well as FA.
As for the enmity side, Incomplete Polarsector
and Destiny Knuckles
are the main options both providing strong enmity mods as well as Bloodshed. Polarsector is the stronger of the two but both are very interchangable.
Piercing Galewing
provides 7% cap up and 50k supp making it a great general cap break option.
Kaguya’s Folding Fans
is Wind’s exalto weapon providing 30% boost to Zeph weapon skills. It also packs normal amp making it strong for burst setups that focus on them. Inversely, setups that rely on CAs won’t need many or any of them. Right now, three is ideal though if Wind gets a Heldenhymne clone there won’t be enough space.
Claíomh Solais Díon
provides 7% special cap, 40% EX ATK, and 25% DEF per copy with 15 unique weapon skills. The additional cap up is generally great to push more damage. The defense is great for FA or mashing setups. Depending on the new Grand Zeph recieves, its likely they get cut from burst setups, but time will tell.
Good to Have
| Summon | Priority | Notes |
|---|---|---|
1 Swan![]() | ★★★☆☆½ | |
2 Galleon Floats![]() | ★★★☆☆ | |
2 Ewiyar’s Beaks![]() | ★★★☆☆ | |
1 Galgalim of Gales![]() | ★★★☆☆ | Priority increases if grouping |
2 ATK Sky Aces![]() | ★★★☆☆ | |
2 Evanescence![]() | ★★★☆☆ | |
1 Evening Floral Shower![]() | ★★☆☆☆ | |
3 Claíomh Solais Díons![]() | ★★☆☆☆ | |
2 Incomplete Polarsector or Destiny Knuckles![]() | ★☆☆☆☆ | |
1 SKILL Love Eternal![]() | ★☆☆☆☆ |
Galgalim of Gales
is a very strong fist mainhand thanks in big part to its skill that grants MC double strike, 30% echo, and 10% normal cap up upon using their first slot skill. After normal attacks, allies also gain 10% (30% max) stackable ATK up, 15%/10% (45%/30% max) stackable DATA, ad 10k (30k max) stackable supp on normal attacks. And for additional utility, the CA grants MC 2 hit flurry and GTA making it great to set up a larger burst turn.
Beyond the Stamina and Enmity bursts, skill setups are very common. Last year, they dominated in NM150. Swan
was a key part of this thanks to it deal a 3 skill hit nuke on dispels for lots of extra free damage when paired with auto dispellers. For FA, it provides veil, damage mitigation, and healing all of which are great. The farmable skill supp weapon Ewiyar’s Beak
or the gacha tempering weapon Galleon Float
will be your main sources of skill damage boost. Floats are stronger for double Zeph setups, but are a low priority bar overall unless you really maximize your potential damage or have the bars to spare. Then there is also a third skill supp source. Evening Floral Shower
packs 100k skill supp with garrison making this the choice for when additional defense is needed. And last one to note is a skill awakened Love Eternal
which provides 25% skill cap up while also having massive and medium ATK for a notable amount of mod.
Sky Ace
is Zeph’s main CA booster thanks to its Big Glory. CA setups should still be great for Soloing NM250 via CA mashing. For FA, there will likely be stronger options due to how slow CA setups are.
Evanescence
is Wind’s Big II crit weapon. They also offer crit supp for 20k per copy. They are great as well for additional raw damage as well as activating Narmaya (Grand)’s
passive granting 10% bonus damage on crits.
Characters
Below are bunch of characters that see use in various contents. If you have any of them, try to level them beforehand and don’t forget to invest in EMPs, earrings, rings, and artifacts for the characters you’ll use.
Burst
Full Auto
OTK
Backline
Characters with useful backline passives.
Orbital Breeze |
450% (Massive) Wind damage to a foe. All allies gain Earth DMG Lowered (20%, 3.5T) and Earth Switch (3.5T). |
|---|
|
First Movement: Bide
|
Gain Refrain of Biding (100% DEF Up / 50% DA / 20% TA). Ends on recast. (Consumes 30% of other allies’ charge bars every turn.) Level 55: Effect enhanced. |
|---|---|
|
Second Movement: Overwhelm
|
All Wind allies gain Charge Boost (30%), C.A. DMG Boosted (1 time) (30%), and C.A. DMG Cap Boosted (1 time) (15%). |
|
Third Movement: Guard
|
Grant another Wind ally Refrain of the Guardian (200% DEF Up, 1T). (Consumes 30% of caster’s charge bar.) |
|
Final Movement: Ascension
|
|
Exiled Maestro
|
Wind allies restore HP upon consuming charge bar with skills and charge attacks. |
|---|---|
|
Judgement Reversed
|
When Sub Ally: Refresh 5% of Wind allies’ HP after each turn when not debuffed (Healing cap: 350). 30% boost to Wind allies’ ATK (Damage_Formula/Detailed_Damage_Formula#Perpetuity_boosts|Perpetuity modifier) when debuffed. |
- 30% free perpetuity attack.
- Essential to burst setups thanks to Belial (Summer)
. - Also easy for FA with Ewiyar.
- Essential to burst setups thanks to Belial (Summer)
|
Megalos Anemos
|
|
|---|---|
|
Roaming Cyclone
|
|
|
Wind IV
|
- 20% boost to Omega and Optimus weapon skills.
|
Sky-Rending Shot
|
|
|---|---|
|
Hail of Bolts
|
|
|
Azure Tornado
|
- 10% boost to Omega weapon skills.
Flinkbein: Treat |
450% (Massive) Wind damage to a foe. Restore Vane’s HP (Healing cap: 2000). End cooldown for Waechterriese. |
|---|
|
Wolf Beat
|
400% Wind damage to a foe (Damage cap: ~600,000). Inflict Earth ATK Lowered (15%, Accuracy: 100%, 180s) and Wind DEF Lowered (25%, Accuracy: 100%, 180s). |
|---|---|
|
Waechterriese
|
Gain Counters on Dodge/DMG (200%, 5 times, 3T). |
|
Ritterseele
|
Gain Ritterseele (5T). |
|
Good-Natured Prankster
|
When Vane has Counter effect: Guaranteed triple attacks and 30% Bonus Wind DMG effect. |
|---|---|
|
Playful Pranks Only!
|
50% boost to Wind allies’ DEF. (Takes effect even when Vane is a sub ally.) |
- Free 50% DEF from the backline.
Ibormeith Solas |
Massive Wind damage to a foe. All allies gain Shield (2000, 2.5T). Seruel gains Typhoon Crest 1. |
|---|
|
Noble Blade
|
400% Wind damage to a foe. Inflict ATK Down (20%, 180s), Earth ATK Lowered (10%, 180s), and Wind DEF Down (15%, 180s). |
|---|---|
|
Glowing Alster
|
All allies gain Glowing Alster 2. (Ends upon taking damage 2 times.) |
|
Lucent Grace
|
All allies gain 70% Earth Cut (2T) and Typhoon Crest 1. |
|
Allow Me to Escort You
|
10% boost to double attack rate and 5% boost to triple attack rate for all allies when Seruel is not debuffed. |
|---|---|
|
Crownless Protector
|
Earth damage reduction to Wind allies based on their number of Typhoon Crest. All Wind allies start battle with Veil. (Takes effect even when Seruel is a sub ally.) |
- Back veil option is good for GW setups for those without Vampy.
Twinkle Magic |
All friends gain Mirror Image (2 times). Restore all friends’ HP (Healing cap: 3000) and remove 2 debuffs ♡ |
|---|---|
|
Soaring with Skyfarers
|
All friends gain Veil and Dispel Cancel (1 times) ♪ |
|---|---|
|
Let’s Do Our Best ♪
|
All friends gain ATK Up (30%, Multiplier: Normal, 3T), DEF Up (30%, 3T), and Guaranteed TA (1T) ♪ |
|
Sleepy Time
|
Gain Naptime (1T) ♪ (When nap ends: Fully rested [Healing cap: 3000]. End all other skills’ cooldown. Gain Instant Charge.) |
|
Sky Realm Adventure ☆
|
Can’t normal attack and Into Hiding (Won’t be targeted by a foe’s one-ally attack if there is another ally available to target.) effect. At end of turn: 50% chance to restore all friends’ HP (Healing cap: 1000) and remove 1 debuff ♡ |
|---|---|
|
We’ll Help Too ♪
|
30% boost C.A. damage and 5% boost to C.A. damage cap for Wind friends ☆ (Takes effect even when Cinnamoroll and Pompompurin is a sub ally ♪) |
- 30% CA damage and 5% CA cap is great for ougi OTK.
Summons
A list of summons that will see use this UnF.
General
| Summon | Priority | Notes |
|---|---|---|
Belial![]() | ★★★★★ | 50k free supplemental damage. Will almost always be slotted. |
Beelzebub![]() | ★★★★★ | Top tier main summon thanks to both its MC buffs and essential call for most burst setups. |
Belial (Summer)![]() | ★★★★★ | Summer Belial is particularlly strong in Wind since it gives the party a debuff at battle start. This activates Katzelia’s backline passive to grant the team 30% perp ATK . |
Yatima![]() | ★★★★★ | Sub aura let’s you call two summons in a turn. Can also be used as main summon to call two summons at once. |
Orologia![]() | ★★★★★ | Large skill nuke is great for OTK or scumming burst damage. Strong buffs to MC. |
Triple Zero![]() | ★★★★☆ | Provides 10% damage amp as main summon. Call deals a lot of damage and provides instant charge to MC which great for Spartan setups or OTK. |
Wedges of the Sky![]() | ★★★★☆ | 30% boost to Omega weapon skills. |
Qilin![]() | ★★★★☆ | Call resets all skills. Irreplacable utility. |
Halluel and Malluel![]() | ★★☆☆☆ | 10% TA to party at FLB. |
Wind Specific
| Summon | Priority | Notes |
|---|---|---|
Tiamat Omega![]() | ★★★★★ | Core Aura Summon for Omega. 210 sub aura is great for Omega and Optimus. |
Zephyrus![]() | ★★★★★ | Core Aura Summon for Optimus. 210/230 sub aura is great for Omega and Optimus. |
Raphael![]() | ★★★★★ | 5-15% damage cap sub aura. Call at prevents enemy special attacks from going off for 1-2 turns. Addiitionally, it provides a strong ATK buff at FLB. |
Bastet (Summer)![]() | ★★★★★ | Double strike to first three allies on call. Sub Aura provides dispel cancel and strength. |
Demonbream![]() | ★★★★☆ | 3 turn 20% echo summon that also grants Jammed and takes away 25% of party HP making it excellent for enmity burst. |
Owlcat![]() | ★★★★☆ | Best echo summon for stamina bursts. Requires FLB For one turn: 35% bonus damage and 50% TA to all allies. For the second turn: Bonus damage to first and third position allies and TA to second and fourth position allies. |
Ewiyar![]() | ★★★★☆ | 20-40% boost to Optimus weapon skills. Call also provides 50k teamwide supp. |
EX/EX+
| Summon | Priority | Notes |
|---|---|---|
Tiamat (Summer)![]() | ★★★☆☆ | Guarenteed Triple Attacks to team for one turn. Excellent for OTK. |
Beelzebub (Summer)![]() | ★★★☆☆ | 2m plain damage at end of turn. |
Elil![]() | ★★★☆☆ | Can be used at FLB for Manadiver OTK setups |
Huanglong![]() | ★★★☆☆ | 30% bar to party on battle start when main or support summon. |
Manatura

Artifacts
Artifacts are another system of character progression offer them additional stats or abilities. They can be equipped to any character who shares the element and proficiency of the artifact. When farming for a specific element drop, farm raids of the element. The artifact which drops has a 50% chance of being the element of the raid its dropped from.
Typically the most useful artifacts are those which provide NA cap, NA supp, damage amp, skill cap, or skill supp. Any source of additional cap break can make a major difference. Typically the NA cap or supp will take priority, but some characters may prefer skill cap. For this UnF, there are many characters that specialize primarily in one kind of damage. For example Narmaya (Grand)
only does NAs where [[[c|estariolla]]] only does skill damage. As a result, the artifacts of the type NA cap for hit to skill/CA cap or skill cap to hit to NA/CA cap are highest priority.
The other major artifact type are TA artifacts. They will be invaluable for OTK to reach 100% TA on all characters and strong for some burst setups.
Beyond these, other stats may be useful for certain characters. Like characters with dodge mechanics would like dodge rate up boosts.
The max HP up for 70% def down artifact is also one to keep an eye out for. This artifact makes killing off units a lot easier which has plenty of tactical use even in FA.
Past Years
UnF pages for prior years.
































































































































































