Wind Unite and Fight 2025
Overview
NM150 opens up on the second round of Finals for GW. Depending on player strength, it will either be run on all days after or only the first available day. Typical setups with take 2-4 turns on manual or 2-8m on FA with current character and grid strength.
Information
- HP: 288,750,000
- Defense: 25
- Honors: 4,100,000
- Host Cost: 20x Bait Chunks
- JP Name: 150HELL
Testing
NM150 setups can be tested again the Galleon raid.
| NM150 | Galleon | Bennu | |
|---|---|---|---|
| Defense | 25 | 18 | 15 |
| HP | 28880 | 50400 | 55000 |
| 7220 | 75% | 85.7% | 86.9% |
| 14440 | 50% | 71.3% | 73.7% |
| 21660 | 25% | 57.0% | 60.6% |
| 28880 | 0% | 42.7% | 46.5% |
Notation
For GW, setups are commonly abrieviated based on the number of buttons that are used (B), the number of summons used (S), and the number of turns it takes (T). For example, a setup that says 1T 4B2S means it takes 1 turn and uses 4 buttons and 2 summons.
For FA setups, they are instead notated by the time it takes to defeat them. This can vary depending on ping and, for longer raids, variances in RNG.
Manual Setups
Characters
Here is a quick overview of characters that are useful for Burst setups. Wind burst setups typically always revolve around Narmaya (Grand)
thanks to her Bonus DMG (100%)
Deals bonus DMG for one-foe one-ally attacks
and turn wide assassin. Most setups will try to put as many buffs on her as possible.
The only setups without Narmaya are skill damage focused setups. These run another set of attackers that have either passive skill damage instances or counters that can deal a respectable amount of damage in a turn with minimal input.
Sumaibito
Sumaibito
and Luchador
setups make use of the skill Tag Team
All allies instantly perform a normal attack without using up a turn.
for an instant teamwide normal attack. This pairs great with Narmaya (Grand)’s
one turn assassin for multiple one turn assassin hits.
Sumaibito offers a strong upgrade to Luchador It carries a passive 10% cap and 10% damage amp. Additionally with 18 buffs, it will deal a large skill nuke that inflicts 25% DEF down and 6 hits of 30% damage taken amplified. Ideally, you want Narmaya right after Sumai to take most advantage of the amp. The main drawback to it is a 45% hit to TA. Most grids are either designed to offset it or else another source of TA up can be used like Double Trouble III
Gain Guaranteed TA (1T).
Spear: All parties gain DA Up (10%, 3T) and TA Up (5~10%, 3T).
Axe: Inflict DA Down (180s) and TA Down (180s) on a foe.
or Galleon (Summer)’s
skill 1 Adoring Kiss
.
2T 9B3S
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Rotation
- Turn 1
- Demonbream

- Narmaya (Grand)
S1
Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
- Sumaibito
Gain Jammed (40%-120%, 3T), DMG Amplified (20%, Multiplier: Seraphic, 3T), and DMG Cap Boosted (20%, 3T).
(Consumes 25% of max HP.) - Niyon
S2
All allies gain DA Up (30%, 3T), ATK Up (20%, Multiplier: Normal, 3T), and DEF Up (20%, 3T).
Level 75:
Buffs increased to DA Up (45%, 3T), ATK Up (30%, Multiplier: Normal, 3T), and DEF Up (30%, 3T)
Level 95:
All Wind allies also gain Harmonics (30% ATK Up, Multiplier: Normal, 3T) and Sharping (20% DA Up, 20% TA Up, 3T). S3
Raise all foes’ Tuning (Accuracy: g, 180s) lvl by 1 (Max: 10).
All allies gain Critical Up (30%, 3t).
Level 85:
All allies also gain Shield (2000, 3T).
Level 130:
Buff increased to Critical Up (30%, 3t).
Shield endurance increased to Shield (3000, 3T).
All allies also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3t) and DMG Amplified (10%, Multiplier: Seraphic, 3t). 
- Demonbream
- Turn 2
- Beelzebub

- Korwa (Summer)
S1
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) =>
- Narmaya (Grand)
S3
Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Sumaibito
All allies instantly perform a normal attack without using up a turn.
- Qilin

- Korwa (Summer)
S1
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) =>
- Sumaibito
All allies instantly perform a normal attack without using up a turn.

- Beelzebub
2T 9B2S 
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Rotation
- Turn 1
- Owlcat
or Rose Queen (Summer)
- Narmaya (Grand)
S1
Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
- Sumaibito
Gain Jammed (40%-120%, 3T), DMG Amplified (20%, Multiplier: Seraphic, 3T), and DMG Cap Boosted (20%, 3T).
(Consumes 25% of max HP.) 
- Owlcat
- Turn 2
- Korwa (Summer)
S1
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) =>
- Galleon (Summer)
S1
- Narmaya (Grand)
S3
Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Sumaibito
All allies instantly perform a normal attack without using up a turn.
- Qilin

- Korwa (Summer)
S1
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) =>
- Galleon (Summer)
S1
- Sumaibito
All allies instantly perform a normal attack without using up a turn.

- Korwa (Summer)
2T 9B2S 
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Rotation
- Turn 1
- Owlcat

- Korwa (Summer)
S1
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) =>
- Narmaya (Grand)
S1
Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
- Vania (Yukata)
S2
Fill 3 charge diamonds on a foe.
All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T). S1
800% Wind damage to a foe (Damage cap: ~820,000).
Remove 1 buff.
Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T). - Sumaibito
11-hit Elemental damage to a foe (2600% total / Damage cap: ~4,000,000 total). MC gains <span class=”tooltip” >Power of the Boundary<span class=”tooltiptext” style=””><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_1.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (20% ATK Up)]]<span class=”tooltiptext”>ATK is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 20%<span class=”hr”></span><strong>Multiplier</strong>: [[Damage_Formula/Detailed_Damage_Formula#Perpetuity boost|Perpetuity]]<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_2.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (30% DEF Up)]]<span class=”tooltiptext”>DEF is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 30%<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_3.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (100% DA Up)]]<span class=”tooltiptext”>Double attack rate is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 100%<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip”
700% Elemental damage to a foe (Damage cap: ~635,000).
Inflict DEF Down 2 (25%, 2T) and DMG Taken Amplified 1 (30%, 6 times, 1T). 
- Owlcat
- Turn 2
- Narmaya (Grand)
S3
Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Korwa (Summer)
S1
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) =>
- Sumaibito
All allies instantly perform a normal attack without using up a turn.

- Narmaya (Grand)
1T 8B1S 
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Rotation
- Turn 1
- Korwa (Summer)
S1
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) =>
- Galleon (Summer)
S1
- Narmaya (Grand)
S1
Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
S3
Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Sumaibito
All allies instantly perform a normal attack without using up a turn.
- Qilin

- Korwa (Summer)
S1
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) =>
- Galleon (Summer)
S1
- Sumaibito
All allies instantly perform a normal attack without using up a turn.

- Korwa (Summer)
1T 7B1S 
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Rotation
- Turn 1
- Yatima

- Niyon
S3
Raise all foes’ Tuning (Accuracy: g, 180s) lvl by 1 (Max: 10).
All allies gain Critical Up (30%, 3t).
Level 85:
All allies also gain Shield (2000, 3T).
Level 130:
Buff increased to Critical Up (30%, 3t).
Shield endurance increased to Shield (3000, 3T).
All allies also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3t) and DMG Amplified (10%, Multiplier: Seraphic, 3t). S2
All allies gain DA Up (30%, 3T), ATK Up (20%, Multiplier: Normal, 3T), and DEF Up (20%, 3T).
Level 75:
Buffs increased to DA Up (45%, 3T), ATK Up (30%, Multiplier: Normal, 3T), and DEF Up (30%, 3T)
Level 95:
All Wind allies also gain Harmonics (30% ATK Up, Multiplier: Normal, 3T) and Sharping (20% DA Up, 20% TA Up, 3T). - Galleon (Summer)
S1
- Narmaya (Grand)
S1
Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
S3
Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Sumaibito
11-hit Elemental damage to a foe (2600% total / Damage cap: ~4,000,000 total). MC gains <span class=”tooltip” >Power of the Boundary<span class=”tooltiptext” style=””><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_1.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (20% ATK Up)]]<span class=”tooltiptext”>ATK is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 20%<span class=”hr”></span><strong>Multiplier</strong>: [[Damage_Formula/Detailed_Damage_Formula#Perpetuity boost|Perpetuity]]<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_2.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (30% DEF Up)]]<span class=”tooltiptext”>DEF is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 30%<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_3.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (100% DA Up)]]<span class=”tooltiptext”>Double attack rate is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 100%<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip”
All allies instantly perform a normal attack without using up a turn.

- Yatima
Reference
1T 5B1S 
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Rotation
- Turn 1
- Yatima

- Niyon
S3
Raise all foes’ Tuning (Accuracy: g, 180s) lvl by 1 (Max: 10).
All allies gain Critical Up (30%, 3t).
Level 85:
All allies also gain Shield (2000, 3T).
Level 130:
Buff increased to Critical Up (30%, 3t).
Shield endurance increased to Shield (3000, 3T).
All allies also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3t) and DMG Amplified (10%, Multiplier: Seraphic, 3t). - Galleon (Summer)
S1
- Narmaya (Grand)
S1
Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
S3
Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Sumaibito
All allies instantly perform a normal attack without using up a turn.

- Yatima
Reference
Spartan
Spartan
is the main class wind uses for the teamwide double strike offered by the CA of a Dark Opus with Chain of Falsehood. This is thanks to its skill Molon Labe
All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.)
which provides 20% bonus damage, lethal attack dodged, and Jammed to the party while consuming 40% of HP for easy enmity activation. There are two main considerations when playing Spartan.
The first is survivability. Since Spartan runs at such low HP values, it is very important to not die. Spartan offering teamwide lethal attacked dodged is a good start. After that, limiting actions of the enemy is advisible. Raphael
and Noire the Rock!
both prevent special attacks from occuring with the former being 1 or 2 turns and the later being a flat 2 turns. The other option is using Can’t Attack via Vania (Yukata)
to prevent the enemy from attacking altogether.
The other is how to get to 100% bar on MC. Outside Splitting Spirit
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.)
, there is no other skill available to Spartan to get there. Thus there are three main options. Qilin
can be used to bring back Splitting Spirit. Triple Zero’s
call grants MC with instant charge as well as CA reactivation. And lastly, some setups will only have one turn of double strike and save Naru’s assassin for that turn.
3T 14B3S 
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Rotation
- Turn 1

- Demonbream

- Narmaya (Grand)
S1
Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
- Niyon
S1
Inflict Comatose 6 (Accuracy: 75%, 4-6 turns) on all foes.
S2
All allies gain DA Up (30%, 3T), ATK Up (20%, Multiplier: Normal, 3T), and DEF Up (20%, 3T).
Level 75:
Buffs increased to DA Up (45%, 3T), ATK Up (30%, Multiplier: Normal, 3T), and DEF Up (30%, 3T)
Level 95:
All Wind allies also gain Harmonics (30% ATK Up, Multiplier: Normal, 3T) and Sharping (20% DA Up, 20% TA Up, 3T). S3
Raise all foes’ Tuning (Accuracy: g, 180s) lvl by 1 (Max: 10).
All allies gain Critical Up (30%, 3t).
Level 85:
All allies also gain Shield (2000, 3T).
Level 130:
Buff increased to Critical Up (30%, 3t).
Shield endurance increased to Shield (3000, 3T).
All allies also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3t) and DMG Amplified (10%, Multiplier: Seraphic, 3t). - Vania (Yukata)
S3
Gotta love me!
(Inflict Bloodkinning (Accuracy: Guaranteed, 1T), Double Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), Triple Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (30%, Accuracy: 200%, 6T) on all foes.) S2
Fill 3 charge diamonds on a foe.
All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T). S1
800% Wind damage to a foe (Damage cap: ~820,000).
Remove 1 buff.
Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T). - Spartan
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.)
All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.)
All allies gain Strength (20%-10%, 1-6T), Double Attack Rate Boosted (100%, 1-6T), Triple Attack Rate Boosted (50%, 1-6T), DMG Cap Boosted (10%, 1-6T), and DMG Amplified (10%, 1-6T).
(Extend effect duration based on number of sabre- and spear-specialty allies in party.) 
- Turn 2

- Narmaya (Grand)
S3
Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Qilin

- Vania (Yukata)
S3
Gotta love me!
(Inflict Bloodkinning (Accuracy: Guaranteed, 1T), Double Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), Triple Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (30%, Accuracy: 200%, 6T) on all foes.) 
- Turn 3
- Beelzebub

- Spartan
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Narmaya (Grand)
S3
Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).

- Beelzebub
Reference
3T 9B3S 
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Rotation
- Turn 1

- Demonbream

- Raphael

- Niyon
S1
Inflict Comatose 6 (Accuracy: 75%, 4-6 turns) on all foes.
S2
All allies gain DA Up (30%, 3T), ATK Up (20%, Multiplier: Normal, 3T), and DEF Up (20%, 3T).
Level 75:
Buffs increased to DA Up (45%, 3T), ATK Up (30%, Multiplier: Normal, 3T), and DEF Up (30%, 3T)
Level 95:
All Wind allies also gain Harmonics (30% ATK Up, Multiplier: Normal, 3T) and Sharping (20% DA Up, 20% TA Up, 3T). S3
Raise all foes’ Tuning (Accuracy: g, 180s) lvl by 1 (Max: 10).
All allies gain Critical Up (30%, 3t).
Level 85:
All allies also gain Shield (2000, 3T).
Level 130:
Buff increased to Critical Up (30%, 3t).
Shield endurance increased to Shield (3000, 3T).
All allies also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3t) and DMG Amplified (10%, Multiplier: Seraphic, 3t). - Narmaya (Grand)
S1
Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
- Vania (Yukata)
S2
Fill 3 charge diamonds on a foe.
All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T). S1
800% Wind damage to a foe (Damage cap: ~820,000).
Remove 1 buff.
Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T). - Spartan
All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.)
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) 
- Turn 2

- Beelzebub

- Narmaya (Grand)
S3
Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Vania (Yukata)
S3
Gotta love me!
(Inflict Bloodkinning (Accuracy: Guaranteed, 1T), Double Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), Triple Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (30%, Accuracy: 200%, 6T) on all foes.) (optional, see notes) 
- Turn 3
Notes
- Vampy 3 can be skipped if Raphael debuff lasts two turns.
3T 10B2S 
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Rotation
- Turn 1
- Catherine (Wind)
S3
=> Anchor Attack - Demonbream

- Spartan
All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.)
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Vania (Yukata)
S3
Gotta love me!
(Inflict Bloodkinning (Accuracy: Guaranteed, 1T), Double Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), Triple Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (30%, Accuracy: 200%, 6T) on all foes.) S2
Fill 3 charge diamonds on a foe.
All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T). S1
800% Wind damage to a foe (Damage cap: ~820,000).
Remove 1 buff.
Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T). - Narmaya (Grand)
S1
Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
S3
Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).

- Catherine (Wind)
- Turn 2
- Qilin

- Spartan
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Narmaya (Grand)
S3
Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Vania (Yukata)
S3
Gotta love me!
(Inflict Bloodkinning (Accuracy: Guaranteed, 1T), Double Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), Triple Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (30%, Accuracy: 200%, 6T) on all foes.) 
- Qilin
- Turn 3
Reference
3T 8B1S 000 
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Rotation
- Turn 1
- Demonbream

- Noire
S1
S3
- Vania (Yukata)
S2
Fill 3 charge diamonds on a foe.
All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T). S1
800% Wind damage to a foe (Damage cap: ~820,000).
Remove 1 buff.
Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T). - Narmaya (Grand)
S1
Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
- Spartan
All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.) 
- Demonbream
- Turn 2
- Turn 3
- Narmaya (Grand)
S3
Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Spartan
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) 
- Narmaya (Grand)
3T 8B1S Yatima 
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Rotation
- Turn 1
- Yatima

- Galleon (Summer)
S1
S2
- Vania (Yukata)
S2
Fill 3 charge diamonds on a foe.
All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T). S1
800% Wind damage to a foe (Damage cap: ~820,000).
Remove 1 buff.
Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T). - Narmaya (Grand)
S1
Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
- Spartan
All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.) 
- Yatima
- Turn 2
- Turn 3
- Narmaya (Grand)
S3
Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Spartan
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) 
- Narmaya (Grand)
2T 8B2S 
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Rotation
- Turn 1
- Catherine (Wind)
S3
=> Anchor Attack - Owlcat
or Rose Queen (Summer)
- Spartan
All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.)
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Vania (Yukata)
S3
Gotta love me!
(Inflict Bloodkinning (Accuracy: Guaranteed, 1T), Double Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), Triple Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (30%, Accuracy: 200%, 6T) on all foes.) S2
Fill 3 charge diamonds on a foe.
All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T). S1
800% Wind damage to a foe (Damage cap: ~820,000).
Remove 1 buff.
Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T). - Narmaya (Grand)
S1
Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).

- Catherine (Wind)
- Turn 2
- Triple Zero

- Narmaya (Grand)
S3
Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).

- Triple Zero
Reference
2T 8B2S 
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Rotation
- Turn 1
- Catherine (Wind)
S3
=> Anchor Attack - Owlcat
or Rose Queen (Summer)
- Spartan
All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.)
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Vania (Yukata)
S3
Gotta love me!
(Inflict Bloodkinning (Accuracy: Guaranteed, 1T), Double Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), Triple Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (30%, Accuracy: 200%, 6T) on all foes.) S2
Fill 3 charge diamonds on a foe.
All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T). S1
800% Wind damage to a foe (Damage cap: ~820,000).
Remove 1 buff.
Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T). - Narmaya (Grand)
S1
Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).

- Catherine (Wind)
- Turn 2
- Triple Zero

- Narmaya (Grand)
S3
Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).

- Triple Zero
Reference
2T 8B1S 
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Rotation
- Turn 1

- Catherine (Wind)
S3
=> Anchor Attack - Demonbream

- Spartan
All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.)
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Galleon (Summer)
S1
- Vania (Yukata)
S3
Gotta love me!
(Inflict Bloodkinning (Accuracy: Guaranteed, 1T), Double Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), Triple Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (30%, Accuracy: 200%, 6T) on all foes.) S2
Fill 3 charge diamonds on a foe.
All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T). S1
800% Wind damage to a foe (Damage cap: ~820,000).
Remove 1 buff.
Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T). - Narmaya (Grand)
S1
Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).

- Turn 2

- Narmaya (Grand)
S3
Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).

Reference
Skill Mash
Skill mash setups make use of the skill nukes on normal attacks from Manadiver
, Berserker
or Fighter Origin
. While they have higher turn counts than the prior methods, Wind has several strong skill attackers like Lich (Halloween)
and Estarriola
that don’t normal attack. As a result, there is little lockout between turns allowing one to mash quickly enough to be on par with or faster than setups with fewer turns. Additionally, those two as well as Galleon (Summer)
offer end of turn dispels for up to 3 dispels a turn. In the case the boss has several nasty buffs it gains, those buffs will be quickly removed. Sagacity key is ideal if you can. Otherwise Temptation will work.
5T 5B1S 
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Rotation
- Turn 1
- Grimnir

- Manadiver
Fill 3 charge diamonds on all foes.All allies gain Bonus DMG (20%, 3T), Charge Boost (30%), and 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest).(Crest gained based on caster’s element.)
400% Elemental damage to a foe (Damage cap: ~635,000).Gain Guaranteed TA (2T).(When 50% charge bar is consumed: Also gain Double Strike (2T).)
- Galleon (Summer)
S1
- Lich (Halloween)
S2
Inflict Earth ATK Lowered (25%, Accuracy: 200%, 180s), Wind DEF Down (25%, Accuracy: 200%, 180s), Poisoned (22,222, Accuracy: 200%, 180s), and Putrefied (22,222, Accuracy: 200%, 180s) on all foes.
Inflict Earth ATK Lowered (10%, 5T), Wind DEF Down (10%, 5T), Poisoned (5% of max HP Damage cap: 500, 5T), and Putrefied (5% of max HP Damage cap: 500, 5T) on all allies. S3
Gain Play Undead (5T).

- Grimnir
- Turn 2
- Turn 3
- Turn 4
- Turn 5
Reference
4T 6B0S 
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Rotation
- Turn 1
- Manadiver
11-hit Elemental damage to a foe (2600% total / Damage cap: ~4,000,000 total). MC gains <span class=”tooltip” >Power of the Boundary<span class=”tooltiptext” style=””><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_1.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (20% ATK Up)]]<span class=”tooltiptext”>ATK is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 20%<span class=”hr”></span><strong>Multiplier</strong>: [[Damage_Formula/Detailed_Damage_Formula#Perpetuity boost|Perpetuity]]<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_2.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (30% DEF Up)]]<span class=”tooltiptext”>DEF is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 30%<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_3.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (100% DA Up)]]<span class=”tooltiptext”>Double attack rate is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 100%<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip”
Fill 3 charge diamonds on all foes.All allies gain Bonus DMG (20%, 3T), Charge Boost (30%), and 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest).(Crest gained based on caster’s element.)
400% Elemental damage to a foe (Damage cap: ~635,000).Gain Guaranteed TA (2T).(When 50% charge bar is consumed: Also gain Double Strike (2T).)
- Galleon (Summer)
S1
- Lich (Halloween)
S2
Inflict Earth ATK Lowered (25%, Accuracy: 200%, 180s), Wind DEF Down (25%, Accuracy: 200%, 180s), Poisoned (22,222, Accuracy: 200%, 180s), and Putrefied (22,222, Accuracy: 200%, 180s) on all foes.
Inflict Earth ATK Lowered (10%, 5T), Wind DEF Down (10%, 5T), Poisoned (5% of max HP Damage cap: 500, 5T), and Putrefied (5% of max HP Damage cap: 500, 5T) on all allies. S3
Gain Play Undead (5T).

- Manadiver
- Turn 2
- Turn 3
- Turn 4
Reference
4T 5B1S 
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Rotation
- Turn 1
- Grimnir

- Manadiver
Fill 3 charge diamonds on all foes.All allies gain Bonus DMG (20%, 3T), Charge Boost (30%), and 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest).(Crest gained based on caster’s element.)
400% Elemental damage to a foe (Damage cap: ~635,000).Gain Guaranteed TA (2T).(When 50% charge bar is consumed: Also gain Double Strike (2T).)
- Galleon (Summer)
S1
- Lich (Halloween)
S2
Inflict Earth ATK Lowered (25%, Accuracy: 200%, 180s), Wind DEF Down (25%, Accuracy: 200%, 180s), Poisoned (22,222, Accuracy: 200%, 180s), and Putrefied (22,222, Accuracy: 200%, 180s) on all foes.
Inflict Earth ATK Lowered (10%, 5T), Wind DEF Down (10%, 5T), Poisoned (5% of max HP Damage cap: 500, 5T), and Putrefied (5% of max HP Damage cap: 500, 5T) on all allies. S3
Gain Play Undead (5T).

- Grimnir
- Turn 2
- Turn 3
- Turn 4
Reference
4T 5B0S 
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Rotation
- Turn 1
- Berserker
Gain C.A. Instant Standby, ATK Up (50%, Multiplier: Normal, 1T), and Chain Burst DMG Boosted (30%, 1T).
Level 30:
Also gain C.A. DMG Boosted (1 time) (20%) and C.A. DMG Cap Boosted (1 time) (10%).
Gain <span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_3097.png|25px|link=Status Effects]][[Status Effects|Ulfhedinn]]<span class=”tooltiptext”>ATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can’t use skills (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacks<span class=”hr”></span><strong>Multiplier</strong>: [[Damage Formula/Detailed Damage Formula#Total Char Unique ATK boosts|Unique]]<span class=”hr”></span><strong>Duration</strong>: 4 turns</span></span></span>.’”`UNIQ–ref-00000016-QINU`”‘<br />(Consumes 100% of charge bar.)
- Galleon (Summer)
S1
- Lich (Halloween)
S2
Inflict Earth ATK Lowered (25%, Accuracy: 200%, 180s), Wind DEF Down (25%, Accuracy: 200%, 180s), Poisoned (22,222, Accuracy: 200%, 180s), and Putrefied (22,222, Accuracy: 200%, 180s) on all foes.
Inflict Earth ATK Lowered (10%, 5T), Wind DEF Down (10%, 5T), Poisoned (5% of max HP Damage cap: 500, 5T), and Putrefied (5% of max HP Damage cap: 500, 5T) on all allies. S3
Gain Play Undead (5T).

- Berserker
- Turn 2
- Turn 3
- Turn 4
Reference
3T 4B1S 
![]()
Rotation
- Turn 1
- Triple Zero

- Berserker
Gain <span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_3097.png|25px|link=Status Effects]][[Status Effects|Ulfhedinn]]<span class=”tooltiptext”>ATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can’t use skills (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacks<span class=”hr”></span><strong>Multiplier</strong>: [[Damage Formula/Detailed Damage Formula#Total Char Unique ATK boosts|Unique]]<span class=”hr”></span><strong>Duration</strong>: 4 turns</span></span></span>.’”`UNIQ–ref-00000016-QINU`”‘<br />(Consumes 100% of charge bar.)
- Galleon (Summer)
S1
- Lich (Halloween)
S2
Inflict Earth ATK Lowered (25%, Accuracy: 200%, 180s), Wind DEF Down (25%, Accuracy: 200%, 180s), Poisoned (22,222, Accuracy: 200%, 180s), and Putrefied (22,222, Accuracy: 200%, 180s) on all foes.
Inflict Earth ATK Lowered (10%, 5T), Wind DEF Down (10%, 5T), Poisoned (5% of max HP Damage cap: 500, 5T), and Putrefied (5% of max HP Damage cap: 500, 5T) on all allies. S3
Gain Play Undead (5T).

- Triple Zero
- Turn 2
- Turn 3
Reference
Full Auto Setups
Full auto setups are generally way more dependant on boss mechanics than manual setups and can be hard to predict ahead of time. Exact setups will not be posted until after round start.
Characters
These are characters that will be strong for FA setups. They are divided by into three characters to make identifying replacements or determining what to slot based on your needs easier.
Generally stronger characters are listed higher.
Theorycrafted Setups
This section will go over some theoretical Full Auto setups. Due the FA relying heavily on boss mechanics, they may require slight or significant changes for the real fight. EIther way, they offer a good starting point for potential setups.
References
Sumaibito 1T 
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Glorybringer 2T 
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Spartan 2T

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Sumaibito 2T 
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Fighter Origin 3T 
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Manadiver 3T 
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Boogeyman 4T 
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Last Year Setups
Here are a couple of examples of setups from the prior year.
Sumaibito
0:47 
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Reference
0:41 
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Reference
0:25 
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Reference
Glorybinger
0:48 
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Cavalier
0:55 
![]()
Reference
Spartan
1:08 
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Reference
1:05 
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Reference
1:02 
![]()
Reference
Boogeyman
3:03 
![]()
Reference
2:31 
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Reference
Manadiver
1:21 
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Reference
1:02 
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Reference
Rising Force
2:21 
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Reference
Past Years
UnF pages for prior years.





































































































