Wind Unite and Fight 2024
Overview
NM150 opens up on the second round of Finals for GW. Depending on player strength, it will either be run on all days after or only the first available day. Typical setups with take 2-4 turns on manual or 2-8m on FA with current character and grid strength.
Information
- HP: 288,750,000
- Defense: 25
- Honors: 4,100,000
- Host Cost: 20x Bait Chunks
- JP Name: 150HELL
Testing
NM100 setups can be tested again the Galleon raid.
NM150 | Galleon | Bennu | |
---|---|---|---|
Defense | 25 | 18 | 15 |
HP | 28880 | 50400 | 55000 |
7220 | 75% | 85.7% | 86.9% |
14440 | 50% | 71.3% | 73.7% |
21660 | 25% | 57.0% | 60.6% |
28880 | 0% | 42.7% | 46.5% |
Notation
For GW, setups are commonly abrieviated based on the number of buttons that are used (B), the number of summons used (S), and the number of turns it takes (T). For example, a setup that says 1T 4B2S means it takes 1 turn and uses 4 buttons and 2 summons.
For FA setups, they are instead notated by the time it takes to defeat them. This can vary depending on ping and, for longer raids, variances in RNG.
Manual Setups
Overview
Here is a quick overview of characters that are useful for Burst setups. Wind burst setups typically always revolve around Narmaya (Grand) thanks to her 100% bonus damage and teamwide assassin. Most setups will try to put as many buffs on her as possible. Typically, she will either be paired with the attacker/support hybrid Vania (Yukata) or the best targeted support in Wind in Korwa (Summer).
The only setups without Narmaya are skill damage focused setups. These run another set of attackers that have either passive skill damage instances or counters that can deal a respectable amount of damage in a turn with minimal input.
Sumaibito
Sumaibito and Luchador setups make use of the skill Tag Team All allies instantly perform a normal attack without using up a turn. for an instant teamwide normal attack. This pairs great with Narmaya (Grand)’s one turn assassin for multiple one turn assassin hits.
Sumaibito offers a strong upgrade to Luchador It carries a passive 10% cap and 10% damage amp. Additionally with 18 buffs, it will deal a large skill nuke that inflicts 25% DEF down and 6 hits of 30% damage taken amplified. Ideally, you want Narmaya right after Sumai to take most advantage of the amp. The main drawback to it is a 45% hit to TA. Most grids are either designed to offset it or else another source of TA up can be used like Double Trouble III
Gain Guaranteed TA (1T).
Spear: All parties gain DA Up (10%, 3T) and TA Up (5~10%, 3T).
Axe: Inflict DA Down and TA Down on one enemy.
or Galleon (Summer)’s skill 1 Adoring Kiss
.
3T 10B3S
Rotation
- Turn 1
- Demonbream
- Narmaya (Grand) Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
- Niyon
Inflict Comatose 6 (Accuracy: 75%, 4-6 turns) on all foes.
All allies gain DA Up (30%, 3T), ATK Up (20%, Multiplier: Normal, 3T), and DEF Up (20%, 3T).
Level 75:
Buffs increased to DA Up (45%, 3T), ATK Up (30%, Multiplier: Normal, 3T), and DEF Up (30%, 3T)
Level 95:
All Wind allies also gain Harmonics (30% ATK Up, Multiplier: Normal, 3T) and Sharping (20% DA Up, 20% TA Up, 3T). Raise all foes’ Tuning (Accuracy: g, 180s) lvl by 1 (Max: 10).
All allies gain Critical Up (30%, 3t).
Level 85:
All allies also gain Shield (2000, 3T).
Level 130:
Buff increased to Critical Up (30%, 3t).
Shield endurance increased to Shield (3000, 3T).
All allies also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3t) and DMG Amplified (10%, Multiplier: Seraphic, 3t). - Sumaibito
Gain Jammed (40%-120%, 3T), DMG Amplified (20%, Multiplier: Seraphic, 3T), and DMG Cap Boosted (20%, 3T).
(Consumes 25% of max HP.)
- Turn 2
- Korwa (Summer)
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) => - Narmaya (Grand) Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Sumaibito All allies instantly perform a normal attack without using up a turn.
- Qilin
- Korwa (Summer)
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
- Turn 3
- Beelzebub
- Korwa (Summer)
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) => - Narmaya (Grand) Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Tag Team All allies instantly perform a normal attack without using up a turn.
2T 9B3S
Rotation
- Turn 1
- Demonbream
- Narmaya (Grand) Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
- Sumaibito
Gain Jammed (40%-120%, 3T), DMG Amplified (20%, Multiplier: Seraphic, 3T), and DMG Cap Boosted (20%, 3T).
(Consumes 25% of max HP.) - Niyon
All allies gain DA Up (30%, 3T), ATK Up (20%, Multiplier: Normal, 3T), and DEF Up (20%, 3T).
Level 75:
Buffs increased to DA Up (45%, 3T), ATK Up (30%, Multiplier: Normal, 3T), and DEF Up (30%, 3T)
Level 95:
All Wind allies also gain Harmonics (30% ATK Up, Multiplier: Normal, 3T) and Sharping (20% DA Up, 20% TA Up, 3T). Raise all foes’ Tuning (Accuracy: g, 180s) lvl by 1 (Max: 10).
All allies gain Critical Up (30%, 3t).
Level 85:
All allies also gain Shield (2000, 3T).
Level 130:
Buff increased to Critical Up (30%, 3t).
Shield endurance increased to Shield (3000, 3T).
All allies also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3t) and DMG Amplified (10%, Multiplier: Seraphic, 3t).
- Turn 2
- Beelzebub
- Korwa (Summer)
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) => - Narmaya (Grand) Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Sumaibito All allies instantly perform a normal attack without using up a turn.
- Qilin
- Korwa (Summer)
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) => - Sumaibito All allies instantly perform a normal attack without using up a turn.
2T 10B2S
Rotation
- Turn 1
- Galleon (Summer)
- Catherine (Wind) => Anchor Attack
- Yatima
- Narmaya (Grand) Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
- Korwa (Summer)
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) => - Sumaibito
Gain Jammed (40%-120%, 3T), DMG Amplified (20%, Multiplier: Seraphic, 3T), and DMG Cap Boosted (20%, 3T).
(Consumes 25% of max HP.)
- Turn 2
- Korwa (Summer)
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) => - Narmaya (Grand) Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Sumaibito All allies instantly perform a normal attack without using up a turn.
- Qilin
- Galleon (Summer)
- Sumaibito All allies instantly perform a normal attack without using up a turn.
- Korwa (Summer)
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
Reference
2T 9B2S
Rotation
- Turn 1
- Rose Queen (Summer)
- Narmaya (Grand) Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
- Sumaibito
Gain Jammed (40%-120%, 3T), DMG Amplified (20%, Multiplier: Seraphic, 3T), and DMG Cap Boosted (20%, 3T).
(Consumes 25% of max HP.)
- Turn 2
- Korwa (Summer)
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) => - Galleon (Summer)
- Narmaya (Grand) Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Sumaibito All allies instantly perform a normal attack without using up a turn.
- Qilin
- Korwa (Summer)
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) => - Galleon (Summer)
- Sumaibito All allies instantly perform a normal attack without using up a turn.
- Korwa (Summer)
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
1T 8B1S
Rotation
- Turn 1
- Korwa (Summer)
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) => - Galleon (Summer)
- Narmaya (Grand) Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T). Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Sumaibito All allies instantly perform a normal attack without using up a turn.
- Qilin
- Korwa (Summer)
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) => - Galleon (Summer)
- Sumaibito All allies instantly perform a normal attack without using up a turn.
- Korwa (Summer)
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
Spartan
Spartan is the main class wind uses for the teamwide double strike offered by the CA of a Dark Opus with Chain of Falsehood. This is thanks to its skill Molon Labe
All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.)
which provides 20% bonus damage, lethal attack dodged, and Jammed to the party while consuming 40% of HP for easy enmity activation. There are two main considerations when playing Spartan.
The first is survivability. Since Spartan runs at such low HP values, it is very important to not die. Spartan offering teamwide lethal attacked dodged is a good start. After that, limiting actions of the enemy is advisible. Raphael and Noire the Rock! both prevent special attacks from occuring with the former being 1 or 2 turns and the later being a flat 2 turns. The other option is using Can’t Attack via Vania (Yukata) to prevent the enemy from attacking altogether.
The other is how to get to 100% bar on MC. Outside Splitting Spirit
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.)
, there is no other skill available to Spartan to get there. Thus there are three main options. Qilin can be used to bring back Splitting Spirit. Triple Zero’s call grants MC with instant charge as well as CA reactivation. And lastly, some setups will only have one turn of double strike and save Naru’s assassin for that turn.
3T 14B3S
Rotation
- Turn 1
- Demonbream
- Narmaya (Grand) Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
- Niyon
Inflict Comatose 6 (Accuracy: 75%, 4-6 turns) on all foes.
All allies gain DA Up (30%, 3T), ATK Up (20%, Multiplier: Normal, 3T), and DEF Up (20%, 3T).
Level 75:
Buffs increased to DA Up (45%, 3T), ATK Up (30%, Multiplier: Normal, 3T), and DEF Up (30%, 3T)
Level 95:
All Wind allies also gain Harmonics (30% ATK Up, Multiplier: Normal, 3T) and Sharping (20% DA Up, 20% TA Up, 3T). Raise all foes’ Tuning (Accuracy: g, 180s) lvl by 1 (Max: 10).
All allies gain Critical Up (30%, 3t).
Level 85:
All allies also gain Shield (2000, 3T).
Level 130:
Buff increased to Critical Up (30%, 3t).
Shield endurance increased to Shield (3000, 3T).
All allies also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3t) and DMG Amplified (10%, Multiplier: Seraphic, 3t). - Vania (Yukata)
Gotta love me!
(Inflict Bloodkinning (Accuracy: Guaranteed, 1T), Double Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), Triple Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (30%, Accuracy: 200%, 6T) on all foes.) Fill 3 charge diamonds on a foe.
All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T). 800% Wind damage to a foe (Damage cap: ~820,000).
Remove 1 buff.
Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T). - Spartan
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.) All allies gain Strength (20%-10%, 1-6T), Double Attack Rate Boosted (100%, 1-6T), Triple Attack Rate Boosted (50%, 1-6T), DMG Cap Boosted (10%, 1-6T), and DMG Amplified (10%, 1-6T).
(Extend effect duration based on number of sabre- and spear-specialty allies in party.)
- Turn 2
- Narmaya (Grand) Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Qilin
- Vania (Yukata)
Gotta love me!
(Inflict Bloodkinning (Accuracy: Guaranteed, 1T), Double Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), Triple Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (30%, Accuracy: 200%, 6T) on all foes.)
- Turn 3
- Beelzebub
- Spartan
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Narmaya (Grand) Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
Reference
3T 9B3S
Rotation
- Turn 1
- Demonbream
- Raphael
- Niyon
Inflict Comatose 6 (Accuracy: 75%, 4-6 turns) on all foes.
All allies gain DA Up (30%, 3T), ATK Up (20%, Multiplier: Normal, 3T), and DEF Up (20%, 3T).
Level 75:
Buffs increased to DA Up (45%, 3T), ATK Up (30%, Multiplier: Normal, 3T), and DEF Up (30%, 3T)
Level 95:
All Wind allies also gain Harmonics (30% ATK Up, Multiplier: Normal, 3T) and Sharping (20% DA Up, 20% TA Up, 3T). Raise all foes’ Tuning (Accuracy: g, 180s) lvl by 1 (Max: 10).
All allies gain Critical Up (30%, 3t).
Level 85:
All allies also gain Shield (2000, 3T).
Level 130:
Buff increased to Critical Up (30%, 3t).
Shield endurance increased to Shield (3000, 3T).
All allies also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3t) and DMG Amplified (10%, Multiplier: Seraphic, 3t). - Narmaya (Grand) Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
- Vania (Yukata)
Fill 3 charge diamonds on a foe.
All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T). 800% Wind damage to a foe (Damage cap: ~820,000).
Remove 1 buff.
Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T). - Spartan
All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.) Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.)
- Turn 2
- Beelzebub
- Narmaya (Grand) Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Vania (Yukata)
Gotta love me!
(Inflict Bloodkinning (Accuracy: Guaranteed, 1T), Double Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), Triple Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (30%, Accuracy: 200%, 6T) on all foes.) (optional, see notes)
- Turn 3
Notes
- Vampy 3 can be skipped if Raphael debuff lasts two turns.
3T 7B3S
Rotation
- Turn 1
- Demonbream
- Raphael
- Spartan
All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.) Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Vania (Yukata)
Fill 3 charge diamonds on a foe.
All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T). 800% Wind damage to a foe (Damage cap: ~820,000).
Remove 1 buff.
Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T). - Narmaya (Grand) Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
- Niyon
Raise all foes’ Tuning (Accuracy: g, 180s) lvl by 1 (Max: 10).
All allies gain Critical Up (30%, 3t).
Level 85:
All allies also gain Shield (2000, 3T).
Level 130:
Buff increased to Critical Up (30%, 3t).
Shield endurance increased to Shield (3000, 3T).
All allies also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3t) and DMG Amplified (10%, Multiplier: Seraphic, 3t).
- Turn 2
- Triple Zero
- Narmaya (Grand) Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Vania (Yukata)
Gotta love me!
(Inflict Bloodkinning (Accuracy: Guaranteed, 1T), Double Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), Triple Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (30%, Accuracy: 200%, 6T) on all foes.) (optional, see notes)
- Turn 3
Notes
- Vampy 3 can be skipped if Raphael debuff lasts two turns.
3T 8B2S
Rotation
- Turn 1
- Demonbream
- Spartan
All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.) Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Vania (Yukata)
Fill 3 charge diamonds on a foe.
All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T). 800% Wind damage to a foe (Damage cap: ~820,000).
Remove 1 buff.
Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T). - Narmaya (Grand) Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
- Noire
- Turn 2
- Triple Zero
- Narmaya (Grand) Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Turn 3
3T 8B1S 000
Rotation
- Turn 1
- Demonbream
- Noire
- Vania (Yukata)
Fill 3 charge diamonds on a foe.
All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T). 800% Wind damage to a foe (Damage cap: ~820,000).
Remove 1 buff.
Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T). - Narmaya (Grand) Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
- Spartan
All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.)
- Turn 2
- Turn 3
- Narmaya (Grand) Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Spartan
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.)
3T 8B1S Yatima
Rotation
- Turn 1
- Yatima
- Galleon (Summer)
- Vania (Yukata)
Fill 3 charge diamonds on a foe.
All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T). 800% Wind damage to a foe (Damage cap: ~820,000).
Remove 1 buff.
Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T). - Narmaya (Grand) Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
- Spartan
All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.)
- Turn 2
- Turn 3
- Narmaya (Grand) Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Spartan
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.)
3T 8B1S Niyon
Rotation
- Turn 1
- Yatima
- Niyon
All allies gain DA Up (30%, 3T), ATK Up (20%, Multiplier: Normal, 3T), and DEF Up (20%, 3T).
Level 75:
Buffs increased to DA Up (45%, 3T), ATK Up (30%, Multiplier: Normal, 3T), and DEF Up (30%, 3T)
Level 95:
All Wind allies also gain Harmonics (30% ATK Up, Multiplier: Normal, 3T) and Sharping (20% DA Up, 20% TA Up, 3T). Raise all foes’ Tuning (Accuracy: g, 180s) lvl by 1 (Max: 10).
All allies gain Critical Up (30%, 3t).
Level 85:
All allies also gain Shield (2000, 3T).
Level 130:
Buff increased to Critical Up (30%, 3t).
Shield endurance increased to Shield (3000, 3T).
All allies also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3t) and DMG Amplified (10%, Multiplier: Seraphic, 3t). - Narmaya (Grand) Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
- Vania (Yukata)
Fill 3 charge diamonds on a foe.
All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T). 800% Wind damage to a foe (Damage cap: ~820,000).
Remove 1 buff.
Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T). - Spartan
All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.)
- Turn 2
- Vania (Yukata)
Gotta love me!
(Inflict Bloodkinning (Accuracy: Guaranteed, 1T), Double Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), Triple Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (30%, Accuracy: 200%, 6T) on all foes.) (optional, see notes)
- Vania (Yukata)
Gotta love me!
- Turn 3
- Narmaya (Grand) Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Spartan
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.)
Reference
Notes
- Vampy 3 can be skipped if Raphael debuff lasts two turns.
3T 7B1S Heles
Rotation
- Turn 1
- Yatima
- Narmaya (Grand) Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T). Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Vania (Yukata)
Fill 3 charge diamonds on a foe.
All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T). 800% Wind damage to a foe (Damage cap: ~820,000).
Remove 1 buff.
Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T). - Spartan
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.)
- Turn 2
- Heles (Wind)
All allies gain ATK Boosted (30%, Multiplier: Normal, 1T), Defiance (30% for normal attacks;
20% for charge attacks, 1 times, Multiplier: Assassin, 1T), and Mode Bar Cut Boosted (1T). - Vania (Yukata)
Gotta love me!
(Inflict Bloodkinning (Accuracy: Guaranteed, 1T), Double Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), Triple Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (30%, Accuracy: 200%, 6T) on all foes.) (optional, see notes)
- Heles (Wind)
All allies gain ATK Boosted (30%, Multiplier: Normal, 1T), Defiance (30% for normal attacks;
- Turn 3
Reference
Notes
- Enemy must be in Overdrive on Turn 2.
- Vampy 3 can be skipped if Raphael debuff lasts two turns.
2T 8B2S
Rotation
- Turn 1
- Catherine (Wind) => Anchor Attack
- Rose Queen (Summer)
- Spartan
All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.) Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Vania (Yukata)
Gotta love me!
(Inflict Bloodkinning (Accuracy: Guaranteed, 1T), Double Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), Triple Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (30%, Accuracy: 200%, 6T) on all foes.) Fill 3 charge diamonds on a foe.
All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T). 800% Wind damage to a foe (Damage cap: ~820,000).
Remove 1 buff.
Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T). - Narmaya (Grand) Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
- Turn 2
- Triple Zero
- Narmaya (Grand) Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
Reference
2T 7B2S
Rotation
- Turn 1
- Rose Queen (Summer)
- Spartan
All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.) Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Vania (Yukata)
Fill 3 charge diamonds on a foe.
All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T). 800% Wind damage to a foe (Damage cap: ~820,000).
Remove 1 buff.
Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T). - Narmaya (Grand) Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
- Noire
- Turn 2
- Triple Zero
- Narmaya (Grand) Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
2T 8B2S
Rotation
- Turn 1
- Catherine (Wind) => Anchor Attack
- Rose Queen (Summer)
- Spartan
All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.) Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Vania (Yukata)
Gotta love me!
(Inflict Bloodkinning (Accuracy: Guaranteed, 1T), Double Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), Triple Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (30%, Accuracy: 200%, 6T) on all foes.) Fill 3 charge diamonds on a foe.
All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T). 800% Wind damage to a foe (Damage cap: ~820,000).
Remove 1 buff.
Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T). - Narmaya (Grand) Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
- Turn 2
- Triple Zero
- Narmaya (Grand) Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
Reference
Manadiver
Manadiver, with the proper manatura, deals skill damage on MC normal attacks. As a result, it is a great choice for any skill mash setups. While they have higher turn counts than the prior methods, Wind has several strong skill attackers like Lich (Halloween) and Estarriola that don’t normal attack. As a result, there is little lockout between turns allowing one to mash quickly enough to be on par with setups with fewer turns. Additionally, those two as well as Galleon (Summer) offer end of turn dispels for up to 3 dispels a turn. In the case the boss has several nasty buffs it gains, those buffs will be quickly removed. Sagacity key is ideal if you can. Otherwise Temptation will work.
5T 5B1S
Rotation
- Turn 1
- Grimnir
- Manadiver Fill 3 charge diamonds on all foes.All allies gain Bonus DMG (20%, 3T), Charge Boost (30%), and 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest).(Crest gained based on caster’s element.) 400% Elemental damage to a foe (Damage cap: ~635,000).Gain Guaranteed TA (2T).(When 50% charge bar is consumed: Also gain Double Strike (2T).)
- Galleon (Summer)
- Lich (Halloween)
Inflict Earth ATK Lowered (25%, Accuracy: 200%, 180s), Wind DEF Down (25%, Accuracy: 200%, 180s), Poisoned (22,222, Accuracy: 200%, 180s), and Putrefied (22,222, Accuracy: 200%, 180s) on all foes.
Inflict Earth ATK Lowered (10%, 5T), Wind DEF Down (10%, 5T), Poisoned (5% of max HP Damage cap: 500, 5T), and Putrefied (5% of max HP Damage cap: 500, 5T) on all allies. Gain Play Undead (5T).
- Turn 2
- Turn 3
- Turn 4
- Turn 5
Reference
4T 5B1S
Rotation
- Turn 1
- Grimnir
- Manadiver Fill 3 charge diamonds on all foes.All allies gain Bonus DMG (20%, 3T), Charge Boost (30%), and 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest).(Crest gained based on caster’s element.) 400% Elemental damage to a foe (Damage cap: ~635,000).Gain Guaranteed TA (2T).(When 50% charge bar is consumed: Also gain Double Strike (2T).)
- Galleon (Summer)
- Lich (Halloween)
Inflict Earth ATK Lowered (25%, Accuracy: 200%, 180s), Wind DEF Down (25%, Accuracy: 200%, 180s), Poisoned (22,222, Accuracy: 200%, 180s), and Putrefied (22,222, Accuracy: 200%, 180s) on all foes.
Inflict Earth ATK Lowered (10%, 5T), Wind DEF Down (10%, 5T), Poisoned (5% of max HP Damage cap: 500, 5T), and Putrefied (5% of max HP Damage cap: 500, 5T) on all allies. Gain Play Undead (5T).
- Turn 2
- Turn 3
- Turn 4
Reference
Berserker
Berserker uses the same idea of turn mashing as the Manadiver setup. The major difference is Berserker makes use the gacha weapon Swan which deals an additional 3 hit damage instant whenever an enemy buff is removed. With three three dispels a turn and the plenty of buffs the enemy boss gets, this should add up to a lot of free skill damage each turn.
4T 5B0S
Rotation
- Turn 1
- Berserker Gain <span class="image_link"><span class="tooltip" style="border-bottom: 0;">[[File:status_3097.png|25px|link=Status Effects]][[Status Effects|Ulfhedinn]]<span class="tooltiptext">ATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)<br /><span class="hr"></span><strong>Strength</strong>: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacks<span class="hr"></span><strong>Multiplier</strong>: [[Damage Formula/Detailed Damage Formula#Total Char Unique ATK boosts|Unique]]<span class="hr"></span><strong>Duration</strong>: 4 turns</span></span></span>.'"`UNIQ–ref-00000017-QINU`"'<br />(Consumes 100% of charge bar.)
- Galleon (Summer)
- Lich (Halloween)
Inflict Earth ATK Lowered (25%, Accuracy: 200%, 180s), Wind DEF Down (25%, Accuracy: 200%, 180s), Poisoned (22,222, Accuracy: 200%, 180s), and Putrefied (22,222, Accuracy: 200%, 180s) on all foes.
Inflict Earth ATK Lowered (10%, 5T), Wind DEF Down (10%, 5T), Poisoned (5% of max HP Damage cap: 500, 5T), and Putrefied (5% of max HP Damage cap: 500, 5T) on all allies. Gain Play Undead (5T).
- Turn 2
- Turn 3
- Turn 4
Reference
Full Auto Setups
Full auto setups are generally way more dependant on boss mechanics than manual setups and can be hard to predict ahead of time. Exact setups will not be posted until after round start.
Characters
These are characters that will be strong for FA setups. They are divided by into three characters to make identifying replacements or determining what to slot based on your needs easier.
Generally stronger characters are listed higher.
Theorycrafted Setups
This section will go over some theoretical Full Auto setups. Due the FA relying heavily on boss mechanics, they may require slight or significant changes for the real fight. EIther way, they offer a good starting point for potential setups.
For other potential setups, check out quwatoro’s theorycrafted parties.
Manadiver
Manadiver the classic choice for full auto thanks to its teamwide bonus damage and skill damage on normal attacks. This will be the default option for most players and it does allow for a fair amount of character flexibility. The Estarriola, Galleon (Summer), and Lich (Halloween) will likely be the strongest this time. Sagacity key is ideal if you can. Otherwise Temptation or Stamina will work.
Berserker
Berserker makes use of the weapon Swan for its skill damage instances whenever allies dispels an enemy buff. As a result, its output heavily relies on the characters chosen. To make the most of it, you will need characters with a lot of dispels available.
–
Spartan Yatima
This is an adapted burst setup making use of Spartan’s strong burst capabilities to quickly take down the boss. The main downside to this setup is survivability which is doubly hard for FA. Yatima is used to call Raphael which can prevent enemy special attacks for 1-2, but depending on the boss mechanics, that 1 turn roll may prove an issue.
Spartan 000
This is also an adaption of a Spartan burst. This one instead uses both Triple Zero and Splitting Spirit
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.)
for two turns of teamwide double strike. Since Raphael can’t be called here, it instead relies on Noire’s skill 1 Edge of Depravity
to stop the enemy special attacks for two turns. The main downside of this method compared to its burst counterpart is that since Demonbream isn’t called, damage output is reduced significantly.
Last Year Setups
Here are a couple of examples of setups from the prior year.
Glorybringer
0:46
Reference Video
Spartan
1:24
Reference Video
1:10
Reference Video
Manadiver
3:12
2:36
Reference Video
1:50
Reference Video
1:22
Reference Video
Rising Force
3:46
Reference
3:10
Reference
Past Years
UnF pages for prior years.
3 responses to “Wind Nightmare 150 2024”
Every single grid has either Vania or Galleon, could you show some setups that don’t use either of those two?
There was a sumaibito stam grid i liked with 3 guns and 3 harps could you post it back please as it offers a different option to other very similar builds
Thank you big time for pointing that out! It was not intended to be deleted and it is back now