NM100 is the first round of Finals for GW. It has the second lowest ratio for honors per meat and honors per hour so it is run only the first round for most players. Typical setups with take 2-4 turns with current character and grid strength.
Information
HP: 288,750,000
Defense: 20
Honors: 2,650,000
Host Cost: 20x Bait Chunks
JP Name: 100HELL
Testing
NM100 setups can be tested again the Galleon raid.
NM100
Galleon
Bennu
Defense
20
18
15
HP
28880
50400
55000
7220
75%
85.7%
86.9%
14440
50%
71.3%
73.7%
21660
25%
57.0%
60.6%
28880
0%
42.7%
46.5%
Notation
For GW, setups are commonly abrieviated based on the number of buttons that are used (B), the number of summons used (S), and the number of turns it takes (T). For example, a setup that says 1T 4B2S means it takes 1 turn and uses 4 buttons and 2 summons.
For FA setups, they are instead notated by the time it takes to defeat them. This can vary depending on ping and, for longer raids, variances in RNG.
Manual Setups
Overview
Here is a quick overview of characters that are useful for Burst setups. Wind burst setups typically always revolve around Narmaya (Grand) thanks to her 100% bonus damage and teamwide assassin. Most setups will try to put as many buffs on her as possible. Typically, she will either be paired with the attacker/support hybrid Vania (Yukata) or the best targeted support in Wind in Korwa (Summer).
The only setups without Narmaya are skill damage focused setups. These run another set of attackers that have either passive skill damage instances or counters that can deal a respectable amount of damage in a turn with minimal input.
Attackers
Support
Skill Attackers
Sumaibito
Sumaibito and Luchador setups make use of the skill Tag Team
All allies instantly perform a normal attack without using up a turn. for an instant teamwide normal attack. This pairs great with Narmaya (Grand)’s one turn assassin for multiple one turn assassin hits.
Sumaibito offers a strong upgrade to Luchador It carries a passive 10% cap and 10% damage amp. Additionally with 18 buffs, it will deal a large skill nuke that inflicts 25% DEF down and 6 hits of 30% damage taken amplified. Ideally, you want Narmaya right after Sumai to take most advantage of the amp. The main drawback to it is a 45% hit to TA. Most grids are either designed to offset it or else another source of TA up can be used like Double Trouble III
Gain Guaranteed TA (1T). Spear: All parties gain DA Up (10%, 3T) and TA Up (5~10%, 3T). Axe: Inflict DA Down and TA Down on one enemy. or Galleon (Summer)’s skill 1 Adoring Kiss
.
Narmaya (Grand)Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
NiyonInflict Comatose 6 (Accuracy: 75%, 4-6 turns) on all foes.All allies gain DA Up (30%, 3T), ATK Up (20%, Multiplier: Normal, 3T), and DEF Up (20%, 3T). Level 75: Buffs increased to DA Up (45%, 3T), ATK Up (30%, Multiplier: Normal, 3T), and DEF Up (30%, 3T) Level 95: All Wind allies also gain Harmonics (30% ATK Up, Multiplier: Normal, 3T) and Sharping (20% DA Up, 20% TA Up, 3T).Raise all foes’ Tuning (Accuracy: g, 180s) lvl by 1 (Max: 10). All allies gain Critical Up (30%, 3t). Level 85: All allies also gain Shield (2000, 3T). Level 130: Buff increased to Critical Up (30%, 3t). Shield endurance increased to Shield (3000, 3T). All allies also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3t) and DMG Amplified (10%, Multiplier: Seraphic, 3t).
SumaibitoGain Jammed (40%-120%, 3T), DMG Amplified (20%, Multiplier: Seraphic, 3T), and DMG Cap Boosted (20%, 3T). (Consumes 25% of max HP.)
Turn 2
Korwa (Summer)Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T). (Consumes 3 Fil (Summer).) =>
Narmaya (Grand)Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
SumaibitoAll allies instantly perform a normal attack without using up a turn.
Narmaya (Grand)Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
SumaibitoGain Jammed (40%-120%, 3T), DMG Amplified (20%, Multiplier: Seraphic, 3T), and DMG Cap Boosted (20%, 3T). (Consumes 25% of max HP.)
NiyonAll allies gain DA Up (30%, 3T), ATK Up (20%, Multiplier: Normal, 3T), and DEF Up (20%, 3T). Level 75: Buffs increased to DA Up (45%, 3T), ATK Up (30%, Multiplier: Normal, 3T), and DEF Up (30%, 3T) Level 95: All Wind allies also gain Harmonics (30% ATK Up, Multiplier: Normal, 3T) and Sharping (20% DA Up, 20% TA Up, 3T).Raise all foes’ Tuning (Accuracy: g, 180s) lvl by 1 (Max: 10). All allies gain Critical Up (30%, 3t). Level 85: All allies also gain Shield (2000, 3T). Level 130: Buff increased to Critical Up (30%, 3t). Shield endurance increased to Shield (3000, 3T). All allies also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3t) and DMG Amplified (10%, Multiplier: Seraphic, 3t).
SumaibitoAll allies instantly perform a normal attack without using up a turn.
Spartan
Spartan is the main class wind uses for the teamwide double strike offered by the CA of a Dark Opus with Chain of Falsehood. This is thanks to its skill Molon Labe
All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000). (Consumes 40% of each ally’s current HP.) which provides 20% bonus damage, lethal attack dodged, and Jammed to the party while consuming 40% of HP for easy enmity activation. There are two main considerations when playing Spartan.
The first is survivability. Since Spartan runs at such low HP values, it is very important to not die. Spartan offering teamwide lethal attacked dodged is a good start. After that, limiting actions of the enemy is advisible. Raphael and Noire the Rock! both prevent special attacks from occuring with the former being 1 or 2 turns and the later being a flat 2 turns. The other option is using Can’t Attack via Vania (Yukata) to prevent the enemy from attacking altogether.
The other is how to get to 100% bar on MC. Outside Splitting Spirit
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar). (Consumes up to 50% of current HP.), there is no other skill available to Spartan to get there. Thus there are three main options. Qilin can be used to bring back Splitting Spirit. Triple Zero’s call grants MC with instant charge as well as CA reactivation. And lastly, some setups will only have one turn of double strike and save Naru’s assassin for that turn.
Narmaya (Grand)Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
NiyonInflict Comatose 6 (Accuracy: 75%, 4-6 turns) on all foes.All allies gain DA Up (30%, 3T), ATK Up (20%, Multiplier: Normal, 3T), and DEF Up (20%, 3T). Level 75: Buffs increased to DA Up (45%, 3T), ATK Up (30%, Multiplier: Normal, 3T), and DEF Up (30%, 3T) Level 95: All Wind allies also gain Harmonics (30% ATK Up, Multiplier: Normal, 3T) and Sharping (20% DA Up, 20% TA Up, 3T).Raise all foes’ Tuning (Accuracy: g, 180s) lvl by 1 (Max: 10). All allies gain Critical Up (30%, 3t). Level 85: All allies also gain Shield (2000, 3T). Level 130: Buff increased to Critical Up (30%, 3t). Shield endurance increased to Shield (3000, 3T). All allies also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3t) and DMG Amplified (10%, Multiplier: Seraphic, 3t).
Vania (Yukata)Gotta love me! (Inflict Bloodkinning (Accuracy: Guaranteed, 1T), Double Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), Triple Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (30%, Accuracy: 200%, 6T) on all foes.)Fill 3 charge diamonds on a foe. All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T).800% Wind damage to a foe (Damage cap: ~820,000). Remove 1 buff. Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T).
SpartanConvert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar). (Consumes up to 50% of current HP.)All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000). (Consumes 40% of each ally’s current HP.)All allies gain Strength (20%-10%, 1-6T), Double Attack Rate Boosted (100%, 1-6T), Triple Attack Rate Boosted (50%, 1-6T), DMG Cap Boosted (10%, 1-6T), and DMG Amplified (10%, 1-6T). (Extend effect duration based on number of sabre- and spear-specialty allies in party.)
Turn 2
Narmaya (Grand)Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
NiyonInflict Comatose 6 (Accuracy: 75%, 4-6 turns) on all foes.All allies gain DA Up (30%, 3T), ATK Up (20%, Multiplier: Normal, 3T), and DEF Up (20%, 3T). Level 75: Buffs increased to DA Up (45%, 3T), ATK Up (30%, Multiplier: Normal, 3T), and DEF Up (30%, 3T) Level 95: All Wind allies also gain Harmonics (30% ATK Up, Multiplier: Normal, 3T) and Sharping (20% DA Up, 20% TA Up, 3T).Raise all foes’ Tuning (Accuracy: g, 180s) lvl by 1 (Max: 10). All allies gain Critical Up (30%, 3t). Level 85: All allies also gain Shield (2000, 3T). Level 130: Buff increased to Critical Up (30%, 3t). Shield endurance increased to Shield (3000, 3T). All allies also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3t) and DMG Amplified (10%, Multiplier: Seraphic, 3t).
Narmaya (Grand)Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
Vania (Yukata)Fill 3 charge diamonds on a foe. All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T).800% Wind damage to a foe (Damage cap: ~820,000). Remove 1 buff. Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T).
SpartanAll allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000). (Consumes 40% of each ally’s current HP.)Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar). (Consumes up to 50% of current HP.)
SpartanAll allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000). (Consumes 40% of each ally’s current HP.)Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar). (Consumes up to 50% of current HP.)
Vania (Yukata)Fill 3 charge diamonds on a foe. All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T).800% Wind damage to a foe (Damage cap: ~820,000). Remove 1 buff. Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T).
Narmaya (Grand)Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
NiyonRaise all foes’ Tuning (Accuracy: g, 180s) lvl by 1 (Max: 10). All allies gain Critical Up (30%, 3t). Level 85: All allies also gain Shield (2000, 3T). Level 130: Buff increased to Critical Up (30%, 3t). Shield endurance increased to Shield (3000, 3T). All allies also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3t) and DMG Amplified (10%, Multiplier: Seraphic, 3t).
SpartanAll allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000). (Consumes 40% of each ally’s current HP.)Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar). (Consumes up to 50% of current HP.)
Vania (Yukata)Fill 3 charge diamonds on a foe. All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T).800% Wind damage to a foe (Damage cap: ~820,000). Remove 1 buff. Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T).
Narmaya (Grand)Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
Vania (Yukata)Fill 3 charge diamonds on a foe. All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T).800% Wind damage to a foe (Damage cap: ~820,000). Remove 1 buff. Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T).
Narmaya (Grand)Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
SpartanAll allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000). (Consumes 40% of each ally’s current HP.)
Turn 2
Turn 3
Narmaya (Grand)Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
SpartanConvert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar). (Consumes up to 50% of current HP.)
Vania (Yukata)Fill 3 charge diamonds on a foe. All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T).800% Wind damage to a foe (Damage cap: ~820,000). Remove 1 buff. Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T).
Narmaya (Grand)Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
SpartanAll allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000). (Consumes 40% of each ally’s current HP.)
Turn 2
Turn 3
Narmaya (Grand)Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
SpartanConvert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar). (Consumes up to 50% of current HP.)
NiyonAll allies gain DA Up (30%, 3T), ATK Up (20%, Multiplier: Normal, 3T), and DEF Up (20%, 3T). Level 75: Buffs increased to DA Up (45%, 3T), ATK Up (30%, Multiplier: Normal, 3T), and DEF Up (30%, 3T) Level 95: All Wind allies also gain Harmonics (30% ATK Up, Multiplier: Normal, 3T) and Sharping (20% DA Up, 20% TA Up, 3T).Raise all foes’ Tuning (Accuracy: g, 180s) lvl by 1 (Max: 10). All allies gain Critical Up (30%, 3t). Level 85: All allies also gain Shield (2000, 3T). Level 130: Buff increased to Critical Up (30%, 3t). Shield endurance increased to Shield (3000, 3T). All allies also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3t) and DMG Amplified (10%, Multiplier: Seraphic, 3t).
Narmaya (Grand)Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
Vania (Yukata)Fill 3 charge diamonds on a foe. All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T).800% Wind damage to a foe (Damage cap: ~820,000). Remove 1 buff. Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T).
SpartanAll allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000). (Consumes 40% of each ally’s current HP.)
Turn 2
Vania (Yukata)Gotta love me! (Inflict Bloodkinning (Accuracy: Guaranteed, 1T), Double Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), Triple Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (30%, Accuracy: 200%, 6T) on all foes.) (optional, see notes)
Turn 3
Narmaya (Grand)Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
SpartanConvert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar). (Consumes up to 50% of current HP.)
Reference
Notes
Vampy 3 can be skipped if Raphael debuff lasts two turns.
Narmaya (Grand)Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
Vania (Yukata)Fill 3 charge diamonds on a foe. All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T).800% Wind damage to a foe (Damage cap: ~820,000). Remove 1 buff. Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T).
SpartanConvert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar). (Consumes up to 50% of current HP.)All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000). (Consumes 40% of each ally’s current HP.)
Turn 2
Heles (Wind)All allies gain ATK Boosted (30%, Multiplier: Normal, 1T), Defiance (30% for normal attacks; 20% for charge attacks, 1 times, Multiplier: Assassin, 1T), and Mode Bar Cut Boosted (1T).
Vania (Yukata)Gotta love me! (Inflict Bloodkinning (Accuracy: Guaranteed, 1T), Double Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), Triple Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (30%, Accuracy: 200%, 6T) on all foes.) (optional, see notes)
Turn 3
Reference
Notes
Enemy must be in Overdrive on Turn 2.
Vampy 3 can be skipped if Raphael debuff lasts two turns.
SpartanAll allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000). (Consumes 40% of each ally’s current HP.)Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar). (Consumes up to 50% of current HP.)
Vania (Yukata)Gotta love me! (Inflict Bloodkinning (Accuracy: Guaranteed, 1T), Double Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), Triple Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (30%, Accuracy: 200%, 6T) on all foes.)Fill 3 charge diamonds on a foe. All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T).800% Wind damage to a foe (Damage cap: ~820,000). Remove 1 buff. Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T).
Narmaya (Grand)Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
SpartanAll allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000). (Consumes 40% of each ally’s current HP.)Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar). (Consumes up to 50% of current HP.)
Vania (Yukata)Fill 3 charge diamonds on a foe. All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T).800% Wind damage to a foe (Damage cap: ~820,000). Remove 1 buff. Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T).
Narmaya (Grand)Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
SpartanAll allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000). (Consumes 40% of each ally’s current HP.)Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar). (Consumes up to 50% of current HP.)
Vania (Yukata)Gotta love me! (Inflict Bloodkinning (Accuracy: Guaranteed, 1T), Double Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), Triple Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (30%, Accuracy: 200%, 6T) on all foes.)Fill 3 charge diamonds on a foe. All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T).800% Wind damage to a foe (Damage cap: ~820,000). Remove 1 buff. Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T).
Narmaya (Grand)Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
Narmaya (Grand)Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
Reference
Manadiver
Manadiver, with the proper manatura, deals skill damage on MC normal attacks. As a result, it is a great choice for any skill mash setups. While they have higher turn counts than the prior methods, Wind has several strong skill attackers like Lich (Halloween) and Estarriola that don’t normal attack. As a result, there is little lockout between turns allowing one to mash quickly enough to be on par with setups with fewer turns. Additionally, those two as well as Galleon (Summer) offer end of turn dispels for up to 3 dispels a turn. In the case the boss has several nasty buffs it gains, those buffs will be quickly removed. Sagacity key is ideal if you can. Otherwise Temptation will work.
ManadiverFill 3 charge diamonds on all foes.All allies gain Bonus DMG (20%, 3T), Charge Boost (30%), and 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest).(Crest gained based on caster’s element.)400% Elemental damage to a foe (Damage cap: ~635,000).Gain Guaranteed TA (2T).(When 50% charge bar is consumed: Also gain Double Strike (2T).)
Lich (Halloween)Inflict Earth ATK Lowered (25%, Accuracy: 200%, 180s), Wind DEF Down (25%, Accuracy: 200%, 180s), Poisoned (22,222, Accuracy: 200%, 180s), and Putrefied (22,222, Accuracy: 200%, 180s) on all foes. Inflict Earth ATK Lowered (10%, 5T), Wind DEF Down (10%, 5T), Poisoned (5% of max HP Damage cap: 500, 5T), and Putrefied (5% of max HP Damage cap: 500, 5T) on all allies.Gain Play Undead (5T).
ManadiverFill 3 charge diamonds on all foes.All allies gain Bonus DMG (20%, 3T), Charge Boost (30%), and 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest).(Crest gained based on caster’s element.)400% Elemental damage to a foe (Damage cap: ~635,000).Gain Guaranteed TA (2T).(When 50% charge bar is consumed: Also gain Double Strike (2T).)
Lich (Halloween)Inflict Earth ATK Lowered (25%, Accuracy: 200%, 180s), Wind DEF Down (25%, Accuracy: 200%, 180s), Poisoned (22,222, Accuracy: 200%, 180s), and Putrefied (22,222, Accuracy: 200%, 180s) on all foes. Inflict Earth ATK Lowered (10%, 5T), Wind DEF Down (10%, 5T), Poisoned (5% of max HP Damage cap: 500, 5T), and Putrefied (5% of max HP Damage cap: 500, 5T) on all allies.Gain Play Undead (5T).
Turn 2
Turn 3
Turn 4
Reference
Berserker
Berserker uses the same idea of turn mashing as the Manadiver setup. The major difference is Berserker makes use the gacha weapon Swan which deals an additional 3 hit damage instant whenever an enemy buff is removed. With three three dispels a turn and the plenty of buffs the enemy boss gets, this should add up to a lot of free skill damage each turn.
Lich (Halloween)Inflict Earth ATK Lowered (25%, Accuracy: 200%, 180s), Wind DEF Down (25%, Accuracy: 200%, 180s), Poisoned (22,222, Accuracy: 200%, 180s), and Putrefied (22,222, Accuracy: 200%, 180s) on all foes. Inflict Earth ATK Lowered (10%, 5T), Wind DEF Down (10%, 5T), Poisoned (5% of max HP Damage cap: 500, 5T), and Putrefied (5% of max HP Damage cap: 500, 5T) on all allies.Gain Play Undead (5T).
Turn 2
Turn 3
Turn 4
Reference
Full Auto Setups
Full auto setups are generally way more dependant on boss mechanics than manual setups and can be hard to predict ahead of time. Exact setups will not be posted until after round start.
Characters
These are characters that will be strong for FA setups. They are divided by into three characters to make identifying replacements or determining what to slot based on your needs easier.
Generally stronger characters are listed higher.
Offense
Support
Defense
Theorycrafted Setups
This section will go over some theoretical Full Auto setups. Due the FA relying heavily on boss mechanics, they may require slight or significant changes for the real fight. EIther way, they offer a good starting point for potential setups.
Manadiver
Manadiver the classic choice for full auto thanks to its teamwide bonus damage and skill damage on normal attacks. This will be the default option for most players and it does allow for a fair amount of character flexibility. The Estarriola, Galleon (Summer), and Lich (Halloween) will likely be the strongest this time. Sagacity key is ideal if you can. Otherwise Temptation or Stamina will work.
Tiamat
Galleon Comp
Zephyrus
Manadiver
Petra (SSR)
Enyo
Estarriola
Katzelia
Tiamat
Main
Friend
Sub
Tiamat Omega
Belial
Judgement (SSR)
Tiamat Omega
Raphael
Wedges of the Sky
Tiamat Edge Aura
Tiamat Bolt Aura
Tiamat Bolt Aura
Altruism-Soul Staff
Coruscant Crozier
Coruscant Crozier
Last Storm Harp
Tiamat Edge Aura
Spear of Renunciation
Ultima Staff
Manadiver
Galleon (Summer)
Lich (Halloween)
Estarriola
Katzelia
Tiamat
Main
Friend
Sub
Tiamat Omega
Belial
Belial (Summer)
Raphael
Grimnir
Tiamat Omega
Judgement (SSR)
Wedges of the Sky
Tiamat Edge Aura
Tiamat Bolt Aura
Tiamat Bolt Aura
Altruism-Soul Staff
Coruscant Crozier
Coruscant Crozier
Last Storm Harp
Tiamat Edge Aura
Spear of Renunciation
Ultima Staff
Manadiver
Galleon (Summer)
Lich (Halloween)
Estarriola
Katzelia
Tiamat
Main
Friend
Sub
Zephyrus
Belial
Belial (Summer)
Ewiyar
Grimnir
Zephyrus
Judgement (SSR)
Raphael
Love Eternal
Claíomh Solais Díon
Claíomh Solais Díon
Vortex of the Void
Piercing Galewing
Piercing Galewing
Spear of Repudiation
Galleon Float
Ewiyar’s Beak
Ultima Staff
Berserker
Berserker makes use of the weapon Swan for its skill damage instances whenever allies dispels an enemy buff. As a result, its output heavily relies on the characters chosen. To make the most of it, you will need characters with a lot of dispels available.
Zephyrus
–
Berserker
Galleon (Summer)
Lich (Halloween)
Estarriola
Katzelia
Tiamat
Main
Friend
Sub
Zephyrus
Belial
Belial (Summer)
Ewiyar
Judgement (SSR)
Zephyrus
Beelzebub (Summer)
Raphael
Swan
Claíomh Solais Díon
Claíomh Solais Díon
Vortex of the Void
Piercing Galewing
Piercing Galewing
Spear of Repudiation
Galleon Float
Ewiyar’s Beak
Ultima Staff
Spartan Yatima
This is an adapted burst setup making use of Spartan’s strong burst capabilities to quickly take down the boss. The main downside to this setup is survivability which is doubly hard for FA. Yatima is used to call Raphael which can prevent enemy special attacks for 1-2, but depending on the boss mechanics, that 1 turn roll may prove an issue.
Tiamat
Zephyrus
Spartan
Narmaya (Grand)
Vania (Yukata)
Niyon
Katzelia
Ami
Main
Friend
Sub
Yatima
Belial
Belial (Summer)
Raphael
Demonbream
Tiamat Omega
Judgement (SSR)
Tiamat Omega
Spear of Renunciation
Tiamat Bolt Aura
Tiamat Bolt Aura
Tiamat Bolt Aura
Tiamat Bolt Omega
Tiamat Bolt Omega
Gateway-Star Sword
Abu Simbel
Abu Simbel
Ultima Blade
Spartan
Niyon
Vania (Yukata)
Narmaya (Grand)
Katzelia
Main
Friend
Sub
Yatima
Belial
Belial (Summer)
Raphael
Demonbream
Zephyrus
Judgement (SSR)
Ewiyar
Spear of Repudiation
Claíomh Solais Díon
Claíomh Solais Díon
Incomplete Polarsector
Kaguya’s Folding Fan
Kaguya’s Folding Fan
Destiny Knuckles
Piercing Galewing
Piercing Galewing
Ultima Blade
Spartan 000
This is also an adaption of a Spartan burst. This one instead uses both Triple Zero and Splitting Spirit
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar). (Consumes up to 50% of current HP.) for two turns of teamwide double strike. Since Raphael can’t be called here, it instead relies on Noire’s skill 1 Edge of Depravity
to stop the enemy special attacks for two turns. The main downside of this method compared to its burst counterpart is that since Demonbream isn’t called, damage output is reduced significantly.
Tiamat
Zephyrus
Spartan
Narmaya (Grand)
Vania (Yukata)
Noire
Katzelia
Ami
Main
Friend
Sub
Triple Zero
Belial
Belial (Summer)
Raphael
Judgement (SSR)
Tiamat Omega
Tiamat Omega
Wedges of the Sky
Spear of Renunciation
Tiamat Bolt Aura
Tiamat Bolt Aura
Tiamat Bolt Aura
Tiamat Bolt Omega
Tiamat Bolt Omega
Gateway-Star Sword
Abu Simbel
Abu Simbel
Ultima Blade
Spartan
Narmaya (Grand)
Vania (Yukata)
Noire
Katzelia
Main
Friend
Sub
Triple Zero
Belial
Belial (Summer)
Raphael
Zephyrus
Zephyrus
Judgement (SSR)
Ewiyar
Spear of Repudiation
Kaguya’s Folding Fan
Kaguya’s Folding Fan
Incomplete Polarsector
Claíomh Solais Díon
Claíomh Solais Díon
Incomplete Polarsector
Piercing Galewing
Piercing Galewing
Ultima Blade
Last Year Setups
Here are a couple of examples of setups from the prior year.