Water Unite and Fight 2025
Overview
NM150 opens up on the second round of Finals for GW. Depending on player strength, it will either be run on all days after or only the first available day. Typical setups with take 1-3 turns on manual or 2-8m on FA with current character and grid strength.
Information
- HP: 288,750,000
- Defense: 25
- Honors: 4,100,000
- Host Cost: 20x Bait Chunks
- JP Name: 150HELL
Testing
NM150 setups can be tested against the following fights.
NM150 | Wilnas | Atum | |
---|---|---|---|
Defense | 25 | 18 | 15 |
HP | 28880 | 460,000 | 570,000 |
7220 | 75% | 84.3% | 87.4% |
14440 | 50% | 68.6% | 74.7% |
21660 | 25% | 52.9% | 62.0% |
28880 | 0% | 37.2% | 49.3% |
Notation
For GW, setups are commonly abrieviated based on the number of buttons that are used (B), the number of summons used (S), and the number of turns it takes (T). For example, a setup that says 1T 4B2S means it takes 1 turn and uses 4 buttons and 2 summons.
For FA setups, they are instead notated by the time it takes to defeat them. This can vary depending on ping and, for longer raids, variances in RNG.
Manual Setups
Overview
Here is a quick overview of characters that are useful for Burst setups.
Water setups typically fall in on of the two main camps. Both camps really really really really really really really want Haaselia FLB as she is by far the strongest support option.
The first is using Manadiver for the falsehood CA for teamwide double strike. The team itself is a pairing of attackers and buffers to make the most of it. Payila
is by far the best attacker thanks to her gaining assassin for the second strike of the double strike.
The second is to run all supports in favor of a single attacker. This attacker will typically be either MC or Gwynne. Here, you primarily want as much buff power as you can from the support characters which makes strong single target buffs excellent.
The Repel
To not have to cover the repel at 85% in all cases, generally its easy to deal with. If you have 35k HP with Payila, she can tank the repel that occurs from her skill 1. Otherwise, can strip the buff with Bubs.
Best to drop temptation key if using for any other key. Stamina or a Faa Zero key depending on what is available.
Manadiver
Manadiver is the main class water uses for the teamwide double strike offered by the CA of a Dark Opus with Chain of Falsehood. Couple this with the teamwide bonus damage from either Secret Triad
Fill 3 charge diamonds on all foes.All allies gain Bonus DMG (20%, 3T), Charge Boost (30%), and 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest).(Crest gained based on caster’s element.)
or Chaser
All allies gain Bonus Damage (20%, 3T).
for lots of potential damage.
Most of these setups with run support Bahamut in order to call Death (SSR)
turn 1 to bring Haaselia
in.
3T 11B3S 
Rotation
- Turn 1
- Death (SSR)
- Manadiver
Gain Charge Bar Sped Up (70%, 3T).
Fill 3 charge diamonds on all foes.All allies gain Bonus DMG (20%, 3T), Charge Boost (30%), and 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest).(Crest gained based on caster’s element.)
400% Elemental damage to a foe (Damage cap: ~635,000).Gain Guaranteed TA (2T).(When 50% charge bar is consumed: Also gain Double Strike (2T).)
700% Elemental damage to a foe (Damage cap: ~730,000).Inflict Delay (Drain). If successful, gain Charged (30%).All allies gain 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest). (Crest gained based on caster’s element.)
- Poseidon
S1
800% Water damage to a foe (Damage cap: ~1,160,000).
Inflict Tide Father’s Judgment (Accuracy: 200%).
Raise foe’s Thunderstruck (Accuracy: g, 180s) lvl by 1 (Max: 10). S3 - Zeta (Water)
S3
Consume all of caster’s charge bar to gain Double Strike (1T).
(When below 25% HP: Also restore caster’s HP based on charge bar consumed.) - Haaselia
S3
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. S4
- Death (SSR)
- Turn 2
- Gabriel
- Zeta (Water)
S1
300% Water damage to a foe (Damage cap: ~280,000).
Inflict DEF Down 4 (25%, Accuracy: 100%, 4T) and Arvess Fermare 4 (Accuracy: g, 4T).
(When any foe has Arvess Fermare 1: Also gain Bonus Water DMG (100%, 3T).) S2Gain Salted Wound (Arvess Fermare) (230%, 1 times, Multiplier: Assassin, 1T), Salted Wound (7%, 1 times, Multiplier: Assassin, 1T), and ATK Up (20%, Multiplier: Normal, 1T).
- Gabriel
- Turn 3
Reference
3T 9B2S 
Rotation
- Turn 1
- Death (SSR)
- Manadiver
Gain Charge Bar Sped Up (70%, 3T).
Fill 3 charge diamonds on all foes.All allies gain Bonus DMG (20%, 3T), Charge Boost (30%), and 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest).(Crest gained based on caster’s element.)
700% Elemental damage to a foe (Damage cap: ~730,000).Inflict Delay (Drain). If successful, gain Charged (30%).All allies gain 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest). (Crest gained based on caster’s element.)
- Payila
S2
S3
- Haaselia
S3
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. S4
- Death (SSR)
- Turn 2
- Turn 3
- Payila
S1
- Payila
Reference
2T 10B2S 
Rotation
- Turn 1
- Nier
S1
Transform the field into a world of death and love.
(World of Death and Love (20% ATK Up / 30% Bonus Dark DMG, Multiplier: Unique, 3t) to the Field Effect|field.) - Death (SSR)
- Manadiver
Gain Charge Bar Sped Up (70%, 3T).
Fill 3 charge diamonds on all foes.All allies gain Bonus DMG (20%, 3T), Charge Boost (30%), and 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest).(Crest gained based on caster’s element.)
700% Elemental damage to a foe (Damage cap: ~730,000).Inflict Delay (Drain). If successful, gain Charged (30%).All allies gain 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest). (Crest gained based on caster’s element.)
- Payila
S2
S3
- Haaselia
S3
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. S4
- Nier
- Turn 2
Reference
2T 9B2S 
Rotation
- Turn 1
- Yatima
- Manadiver
Gain Charge Bar Sped Up (70%, 3T).
Fill 3 charge diamonds on all foes.All allies gain Bonus DMG (20%, 3T), Charge Boost (30%), and 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest).(Crest gained based on caster’s element.)
700% Elemental damage to a foe (Damage cap: ~730,000).Inflict Delay (Drain). If successful, gain Charged (30%).All allies gain 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest). (Crest gained based on caster’s element.)
- Payila
S2
S3
- Haaselia
S3
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. S4
- Yatima
- Turn 2
Reference
2T 7B2S 
Rotation
- Turn 1
- Death (SSR)
- Manadiver
All allies gain Bonus Damage (20%, 3T).
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Payila
S2
S3
- Haaselia
S3
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. S4
- Death (SSR)
- Turn 2
Reference
2T 9B1S 
Rotation
- Turn 1
- Death (SSR)
- Manadiver
Inflict ATK Down (25%, Accuracy: 80%, 180s) and DEF Down (25%, Accuracy: 80%, 180s) on all foes.
Fill 3 charge diamonds on all foes.All allies gain Bonus DMG (20%, 3T), Charge Boost (30%), and 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest).(Crest gained based on caster’s element.)
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Payila
S2
- Gabriel
S1
- Haaselia
S3
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. S4
- Death (SSR)
- Turn 2
- Payila
S1
S3
- Payila
Reference
2T 8B2S 
Rotation
- Turn 1
- Nier
S1
Transform the field into a world of death and love.
(World of Death and Love (20% ATK Up / 30% Bonus Dark DMG, Multiplier: Unique, 3t) to the Field Effect|field.) - Death (SSR)
- Charybdis
- Manadiver
Fill 3 charge diamonds on all foes.All allies gain Bonus DMG (20%, 3T), Charge Boost (30%), and 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest).(Crest gained based on caster’s element.)
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Payila
S2
- Haaselia
S3
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. S4
- Nier
- Turn 2
- Payila
S1
S3
- Payila
Reference
2T 7B1S 
Rotation
- Turn 1
- Death (SSR)
- Manadiver
Fill 3 charge diamonds on all foes.All allies gain Bonus DMG (20%, 3T), Charge Boost (30%), and 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest).(Crest gained based on caster’s element.)
400% Elemental damage to a foe (Damage cap: ~635,000).Gain Guaranteed TA (2T).(When 50% charge bar is consumed: Also gain Double Strike (2T).)
- Gabriel
S2
- Haaselia
S3
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. S4 - Payila
S3
- Death (SSR)
- Turn 2
- Payila
S1
- Payila
Reference
2T 7B1S 
Rotation
- Turn 1
- Death (SSR)
- Manadiver
Inflict ATK Down (25%, Accuracy: 90%, 180s), DEF Down (25%, Accuracy: 90%, 180s), Blind (180s), and Poison (9999, 180s) on all foes.
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Gabriel
S2
- Haaselia
S3
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. S4
- Death (SSR)
- Turn 2
- Payila
S1
S3
- Payila
Reference
水有利 古戦場100hellメモ
— 海月エノ🪼 (@umizuki_eno) January 4, 2025
7ポチ1召喚2ターン
1ターンのフレズよりは早そう
大切なものとか来たらもう1ポチ短縮できないかな? pic.twitter.com/ck6hRk4w0A
2T 6B2S 
Rotation
- Turn 1
- Death (SSR)
- Manadiver
Fill 3 charge diamonds on all foes.All allies gain Bonus DMG (20%, 3T), Charge Boost (30%), and 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest).(Crest gained based on caster’s element.)
- Payila
S3
- Gabriel
S1
- Haaselia
S3
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. S4
- Death (SSR)
- Turn 2
Reference
2T 6B1S 
Rotation
- Turn 1
- Death (SSR)
- Manadiver
700% Elemental damage to a foe (Damage cap: ~730,000).Inflict Delay (Drain). If successful, gain Charged (30%).All allies gain 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest). (Crest gained based on caster’s element.)
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Payila
S3
- Gabriel
S2
- Haaselia
S4
- Death (SSR)
- Turn 2
- Payila
S1
- Payila
Reference
Notes
- With 1 Rubea, can run setup with Temptation key and adding Haase’s skill 3.
Relic Buster
Blitz Raid
Instantly perform a normal attack without using up a turn.
(Consumes 1 Machine Cell.)
spam from Relic Buster is a older way to tear down a boss with hard hitting MC autos. A mix of the split autos and cap breaks of either Exo Antaeus
or Hraesvelgr
along with a wide set of teamwide echoes allows water to pull this move off as well.
2T 21B3S 
Rotation
- Turn 1
- Relic Buster
Gain 5 Machine Cell (Max: 5) and restore HP (Healing cap: 2000).
(When HP is 50% or above: Also gain Strength (45%-15%, 3T).)
Level 30:
(When HP is below 50%: Also gain Jammed (30%-90%, 3T).)Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Zeta (Water)
S1
300% Water damage to a foe (Damage cap: ~280,000).
Inflict DEF Down 4 (25%, Accuracy: 100%, 4T) and Arvess Fermare 4 (Accuracy: g, 4T).
(When any foe has Arvess Fermare 1: Also gain Bonus Water DMG (100%, 3T).) S2Gain Salted Wound (Arvess Fermare) (230%, 1 times, Multiplier: Assassin, 1T), Salted Wound (7%, 1 times, Multiplier: Assassin, 1T), and ATK Up (20%, Multiplier: Normal, 1T). S3
Consume all of caster’s charge bar to gain Double Strike (1T).
(When below 25% HP: Also restore caster’s HP based on charge bar consumed.) - Erika
S3
Remove 1 buff from a foe.
Inflict DEF Down (25%, Accuracy: 100%, 180s) and Water DEF Down (15%, Accuracy: 100%, 180s). S21-turn cut to a Water ally’s skill cooldowns.
Target ally gains Critical Up (20%, 3T), Keen (3T), and DMG Amplified (15%, Multiplier: Seraphic, 3T). => - Rosetta (Grand)
S3
Gain Substituted (All-Ally) (1T) and Armored () (50%, 1T).
Level 100:
Also gain Boost to Charge Bar upon Taking DMG (5%, 1T) (Max: 50%). - Qilin
- Turn 2
- Beelzebub
- Charybdis
- Haaselia
S3
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. S4 - Zeta (Water)
S2
Gain Salted Wound (Arvess Fermare) (230%, 1 times, Multiplier: Assassin, 1T), Salted Wound (7%, 1 times, Multiplier: Assassin, 1T), and ATK Up (20%, Multiplier: Normal, 1T). S3
Consume all of caster’s charge bar to gain Double Strike (1T).
(When below 25% HP: Also restore caster’s HP based on charge bar consumed.) - Erika
S2
1-turn cut to a Water ally’s skill cooldowns.
Target ally gains Critical Up (20%, 3T), Keen (3T), and DMG Amplified (15%, Multiplier: Seraphic, 3T). => - Relic Buster
Instantly perform a normal attack without using up a turn.
(Consumes 1 Machine Cell.)Instantly perform a normal attack without using up a turn.
(Consumes 1 Machine Cell.)Instantly perform a normal attack without using up a turn.
(Consumes 1 Machine Cell.) - Erika
S1
Another Water ally instantly performs a normal attack without using up a turn.
(Consumes Tactical Edge to end cooldown.) => - Relic Buster
Gain 5 Machine Cell (Max: 5) and restore HP (Healing cap: 2000).
(When HP is 50% or above: Also gain Strength (45%-15%, 3T).)
Level 30:
(When HP is below 50%: Also gain Jammed (30%-90%, 3T).)Instantly perform a normal attack without using up a turn.
(Consumes 1 Machine Cell.)Instantly perform a normal attack without using up a turn.
(Consumes 1 Machine Cell.)Instantly perform a normal attack without using up a turn.
(Consumes 1 Machine Cell.)
Reference
Notes
- May have issues if boss can’t kill Rosetta, but unlikely to be the case.
Street King
A setup with Gwynne as the primary attacker. Similar to RB but instead of the MC being buffed, they are swapped out for FLB Haaselia’s incrediblely powerful set of teamwide cap up, echoes, and nukes after autos and Gwynne is buffed instead.
2T 13B2S-12B2S

Rotation
- Turn 1
- Beelzebub
- Charybdis
- Street King
MC fakes their death and switches positions with a sub ally. (Can’t recast.)
When switching with an ally: Switched ally gains Surrogate Successor (Multiplier: Perpetuity).
When MC returns: MC gains True Heir (Multiplier: Perpetuity). - Lucio (Summer)
S1
All allies gain Bonus Water DMG (20%, 3T) and Charge Bar (20%). S3
Grant a Water ally Bonus Water DMG (90%, 2T), Guaranteed TA (2T), 70% Fire Cut (2T), and Debuff Resistance Boosted (100%, 2T). =>
- Erika
S2
1-turn cut to a Water ally’s skill cooldowns.
Target ally gains Critical Up (20%, 3T), Keen (3T), and DMG Amplified (15%, Multiplier: Seraphic, 3T). => - Gwynne
S2
Gain Ram It Down (50%, Multiplier: Assassin, 1-4T).
(Consume up to 3 Discharge Cell.
Extend effect duration based on number consumed.) S1Gain 3 Discharge Cell (Max: 5).
(When HP is 50% or higher: Also gain Double Strike (1T).) - Haaselia
S3
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. S4 - Gwynne
S3
Consume 1 Burst Shell to deal 3-hit, 100% Water damage to a foe (Damage cap: ~215,000 per hit).
Instantly perform a normal attack without using up a turn.
(Starts battle with 3 Burst Shell. Can’t reload.) S3Consume 1 Burst Shell to deal 3-hit, 100% Water damage to a foe (Damage cap: ~215,000 per hit).
Instantly perform a normal attack without using up a turn.
(Starts battle with 3 Burst Shell. Can’t reload.) S3Consume 1 Burst Shell to deal 3-hit, 100% Water damage to a foe (Damage cap: ~215,000 per hit).
Instantly perform a normal attack without using up a turn.
(Starts battle with 3 Burst Shell. Can’t reload.) - Erika
S1
Another Water ally instantly performs a normal attack without using up a turn.
(Consumes Tactical Edge to end cooldown.) =>(Levi only)
- Beelzebub
Reference
2T 8B1S 
Rotation
- Turn 1
- Gabriel
S1
- Street King
MC fakes their death and switches positions with a sub ally. (Can’t recast.)
When switching with an ally: Switched ally gains Surrogate Successor (Multiplier: Perpetuity).
When MC returns: MC gains True Heir (Multiplier: Perpetuity). - Gabriel
S2
- Payila
S3
- Haaselia
S3
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. S4
- Gabriel
- Turn 1
Reference
2T 7B0S-6B0S 
Rotation
- Turn 1
- Street King
MC fakes their death and switches positions with a sub ally. (Can’t recast.)
When switching with an ally: Switched ally gains Surrogate Successor (Multiplier: Perpetuity).
When MC returns: MC gains True Heir (Multiplier: Perpetuity). - Gabriel
S2
- Payila
S3
S1
(add S1 outside crew buffs)
- Haaselia
S3
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. S4
- Street King
- Turn 2
- Payila
S1
- Payila
Reference
Notes
- Europa eeds 4% TA from rings/earrings.
- Use Gab S1 for more damage.
Soldier
Hraesvelgr is an offensive powerhouse of a weapon that quickly tears through any opponent in it’s way. Pairing it with powerful bullets and instant attacks from Soldier
allows for the fastest clears.
2T 10B2S 
Rotation
- Turn 1
- Lucio (Summer)
S3
Grant a Water ally Bonus Water DMG (90%, 2T), Guaranteed TA (2T), 70% Fire Cut (2T), and Debuff Resistance Boosted (100%, 2T). =>
- Catura (Holiday)
S2
Caster and Water MC gain Double Strike (4T).
- Soldier
Gain Ammunition Belt (3T).
- Narmaya (Grand)
S2
Gain Substituted (All-Ally) (1T), Counters on Dodge/DMG (250%, 5 times, 5T), and Repel (50%, 5 times, 5T).
- Lucio (Summer)
- Turn 2
- Beelzebub
- Charybdis
- Haaselia
S3
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. , S4 - Soldier
Gain Guaranteed TA (1T) and instantly perform a normal attack without using up a turn. (Consumes bullets.)
Level 30:
Also gain Adversity (20%, 1T). ,Deal one-foe attacks until all bullets are consumed.
- Beelzebub
Reference
2T 7B2S (Poopie) 
Rotation
- Turn 1
- Lucio (Summer)
S3
Grant a Water ally Bonus Water DMG (90%, 2T), Guaranteed TA (2T), 70% Fire Cut (2T), and Debuff Resistance Boosted (100%, 2T). =>
- Catura (Holiday)
S2
Caster and Water MC gain Double Strike (4T).
- Soldier
Gain Ammunition Belt (3T).
- Lucio (Summer)
- Turn 2
- Beelzebub
- Charybdis
- Haaselia
S3
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. S4 - Soldier
Deal one-foe attacks until all bullets are consumed.
Gain Guaranteed TA (1T) and instantly perform a normal attack without using up a turn. (Consumes bullets.)
Level 30:
Also gain Adversity (20%, 1T).
- Beelzebub
Reference
Notes
- If more damage is required, either use Lucio (Summer)’s
skill 1 Lucio (Summer)1
or use Anila (Summer)
with her skill 3 Puffy Summer Towers
Grant an ally Bonus Superior Elemental DMG (30%, 3T) and Dodge All 1 (1 times). or Narmaya (Valentine)
with her skill 1 Butter Flutter
For my sweet captain: MC gains Bonus Superior Elemental DMG (20%, 5T) and DA Up (50%, 5T).
When Together Forever is consumed:
Narmaya also gains Butter Flutter (20%, 5T) and DA Up (5T). on MC as a sacc instead.
2T 7B2S (Gabriel) 
Rotation
- Turn 1
- Death (SSR)
- Haaselia
S3
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. S4 - Gabriel
S2
- Catura (Holiday)
S1
Caster and Water MC gain Bonus Water DMG (40%, 4T).
(From 2nd cast:
Caster and Water MC also gain Armored (30%, 4T).
From 3rd cast:
Caster and Water MC also gain Debuff Resistance Boosted (100%, 4T).) S2Caster and Water MC gain Double Strike (4T).
- Soldier
Gain Ammunition Belt (3T).
- Death (SSR)
- Turn 2
Reference
Notes
- If more damage is required, add Three-Round Burst
Gain Guaranteed TA (1T) and instantly perform a normal attack without using up a turn. (Consumes bullets.)
Level 30:
Also gain Adversity (20%, 1T). after Open Fire.
1T 10B1S 
Rotation
- Turn 1
- Gabriel
S1
- Soldier
Gain Ammunition Belt (3T).
- Yatima
- Catura (Holiday)
S2
Caster and Water MC gain Double Strike (4T).
- Gabriel
S2
S3
- Haaselia
S3
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. S4 - Soldier
Deal one-foe attacks until all bullets are consumed.
Gain Guaranteed TA (1T) and instantly perform a normal attack without using up a turn. (Consumes bullets.)
Level 30:
Also gain Adversity (20%, 1T).
- Gabriel
Reference
1T 8B1S 
Rotation
- Turn 1
- Catura (Holiday)
S2
Caster and Water MC gain Double Strike (4T).
- Soldier
Gain Ammunition Belt (3T).
11-hit Elemental damage to a foe (2600% total / Damage cap: ~4,000,000 total). MC gains <span class=”tooltip” >Power of the Boundary<span class=”tooltiptext” style=””><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_1.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (20% ATK Up)]]<span class=”tooltiptext”>ATK is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 20%<span class=”hr”></span><strong>Multiplier</strong>: [[Damage_Formula/Detailed_Damage_Formula#Perpetuity boost|Perpetuity]]<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_2.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (30% DEF Up)]]<span class=”tooltiptext”>DEF is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 30%<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_3.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (100% DA Up)]]<span class=”tooltiptext”>Double attack rate is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 100%<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip”
- Yatima
- Haaselia
S3
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. S4 - Lucio (Summer)
S3
Grant a Water ally Bonus Water DMG (90%, 2T), Guaranteed TA (2T), 70% Fire Cut (2T), and Debuff Resistance Boosted (100%, 2T). =>
- Soldier
Deal one-foe attacks until all bullets are consumed.
Gain Guaranteed TA (1T) and instantly perform a normal attack without using up a turn. (Consumes bullets.)
Level 30:
Also gain Adversity (20%, 1T).
- Catura (Holiday)
Reference
Full Auto Setups
Overview
Full auto setups are generally way more dependant on boss mechanics than manual setups and can be hard to predict ahead of time. Exact setups will not be posted until after round start.
Characters
These are characters that will be strong for FA setups. They are divided by into three characters to make identifying replacements or determining what to slot based on your needs easier.
Generally stronger characters are listed higher.
Theorycrafted Setups
This section will go over some theoretical Full Auto setups. Due the FA relying heavily on boss mechanics, they may require slight or significant changes for the real fight. EIther way, they offer a good starting point for potential setups.
Relic Buster
Relic Buster is a good class offering some useful defensive buffs as well as strong MC autos. Using Fateless
as mainhand helps with dispelling the many buffs that boss has as well as providing team bonus damage. Generally, Relic Buster setups are pretty character flexible so use what you have.
Manadiver
Manadiver the classic choice for full auto thanks to its teamwide bonus damage and ability to wield a Dark Opus with Chain of Falsehood as mainhand for teamwide double strike. This setup is closest to the burst strategies and makes great use of high damage characters. For setups that take more than three turns, you’ll want to pack Overtrance
Gain Overtrance (6T) and C.A. Instant Standby. (Can’t recast.)
. This provides instant charge and prevents your charge bar from going down for 6 turns for 7 turns of teamwide double strike in a row.
Street King
Street King is a setup that revolves around bringing in Haaselia
in as fast as possible via La Manteau Du Roi
MC fakes their death and switches positions with a sub ally. (Can’t recast.)
When switching with an ally: Switched ally gains Surrogate Successor (Multiplier: Perpetuity).
When MC returns: MC gains True Heir (Multiplier: Perpetuity).
. Since Haaselia’s FLB offers so much for the team in terms of buffs and damage, the rest of the team can be pretty free. Typically, you’ll want to have characters with multi attacks and double strike to make the most of her nukes. But whatever you have on hand will honestly be carried heavily by Haase.
Cavalier
Cavalier’s ultimate mastery skill Valorous Assault
Spear:
800% Elemental damage to all foes (Damage cap: ~830,000).
Gain ATK Sharply Boosted (50%, 1 times, 1T).
Gun:
6-hit Elemental damage to a foe (Damage cap: ~110,000 per hit).
Gain Guaranteed TA (3T) and Supplemental Normal Attack DMG (50000, 3T).
grants MC three turns of GTA and normal attack supplemental. These two things are just what the 150 GM weapon Hraesvelgr desires. Since Hrae is stupidly overpowered, being able to use it in FA will be one of the faster options.
Last Year Setups
Here are a couple of examples of setups from the prior year.
Relic Buster
4:30-5:00 
References
Manadiver
Street King
Free slot outside Payila and Gabriel will typically be Europa, Shalem, Gwynne, Zeta, or Poseidon. Generally pretty free for whatever you have however.
1:39 
References
1:29 
References
1:03 
Notes
- Add Maria Theresa
to backline for more damage.
52s 
References
48s 
References
Notes
- Add Gab S1 and Payila S2 outside crew buffs or if more damage is needed.
- Do not exceed 50% damage turn 1.
47s 
References
Past Years
UnF pages for prior years.