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This is a brief overview of notable water characters. This does not include every usable water character.
Characters
To start, we will focus on general usage of characters for setups including burst, full auto, and hard content.
Burst
Here is a quick overview of characters that are useful for Burst setups.
Overview
Attacker
Characters who’s primary purpose on teams is to deal lots of damage.
Sleeping Talent
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Shine like a Dragon
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Nothing Ventured, Nothing Gained
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- Excellent normal attacker having GTA and passive 30% damage amp.
- Gains full turn assassin with the second attack of a multistrike effect.
- Also provides some great buffs including 10% normal amp and prevents buffs from being removed.
- Her skill 3 Nothing Ventured, Nothing Gained serves great double duty for both the double strike to allies other than herself and all ally sub with dodge all to tank any nasty trigger.
Sirius Nova: Last Dive |
1250% (Unworldly) Water damage to a foe (Damage cap: ~2,420,000). Gain Charge Bar (30%). Activate Spear of Arvess. (Consumes 15% of max HP.) |
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Spear of Arvess
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300% Water damage to a foe (Damage cap: ~280,000). Inflict DEF Down 4 (25%, Accuracy: 100%, 4T) and Arvess Fermare 4 (Accuracy: g, 4T). (When any foe has Arvess Fermare 1: Also gain Bonus Water DMG (100%, 3T).) |
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Rhapsody
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Gain Salted Wound (Arvess Fermare) (230%, 1 times, Multiplier: Assassin, 1T), Salted Wound (7%, 1 times, Multiplier: Assassin, 1T), and ATK Up (20%, Multiplier: Normal, 1T). |
Erythron Unleashed
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Consume all of caster’s charge bar to gain Double Strike (1T). (When below 25% HP: Also restore caster’s HP based on charge bar consumed.) |
Arvess Resonance
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Guaranteed triple attacks. 20% hit to charge bar gain. 10% Bonus Water DMG effect to Water allies’ triple attacks. |
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Piercing Fang of Faith
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10% boost to critical hit damage cap. 50% hit to DEF. |
- Great passive buffer with her passive echoes on TA as well as a solid damage dealer due to her assassin and double strike.
- Her role as a major damage dealer is limited in stronger bursts due to the clicky nature of it.
Krisis Triaina |
450% (Massive) Water damage to a foe. All allies gain Water ATK Up (30%, 3.5T). (700% Bonus damage to a foe with Tide Father’s Judgment [Damage cap: ~1,160,000].) |
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Triaina
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800% Water damage to a foe (Damage cap: ~1,160,000). Inflict Tide Father’s Judgment (Accuracy: 200%). Raise foe’s Thunderstruck (Accuracy: g, 180s) lvl by 1 (Max: 10). |
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Ruler of the Sea
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150% Water damage to all foes (Damage cap: ~340,000). All allies gain ATK Boosted (Stackable) (5% (30% Max), Multiplier: Unique Stackable), DEF Boosted (Stackable) (5% (30% Max)), and Charge Bar (20%). (Consumes all Tide Father lvls. Boost to activations based on number consumed [Max: 10 times].) |
Isthmia
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All Water allies gain Isthmia (5T). |
Three Prongs of Judgment
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Guaranteed triple attacks, 35% hit to charge bar gain, and normal attacks deal 3-hit damage to random foes. |
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Tide Father’s Glory
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When a Water ally uses a charge attack: Gain Charge Bar (10%). Raise Tide Father lvl by 1 (Max: 9). |
- Strong normal attacker thanks to split autos and GTA.
- Excellent for CA setups with both his skill nuke and the ability to easily maxes everyone CAs with his skill 2 Ruler of the Sea
150% Water damage to all foes (Damage cap: ~340,000).
All allies gain ATK Boosted (Stackable) (5% (30% Max), Multiplier: Unique Stackable), DEF Boosted (Stackable) (5% (30% Max)), and Charge Bar (20%).
(Consumes all Tide Father lvls. Boost to activations based on number consumed [Max: 10 times].) . - 100% debuff resistanbce on skill 3 [[cs|poseidon|3]]] is excellent for NM200.
Hydrozoa |
1250% (Unworldly) Water damage to a foe (Damage cap: ~2,900,000). All Water allies gain DMG Mitigation (5000, 0.5T). |
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Ravenous Drain
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I’m hungry… (Wamdus#Ravenous Drain|Pick one I can chow down on.) |
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Innocence Toxin
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6-hit, 150% Water damage to a foe (Damage cap: ~108,000 per hit). Inflict Paralyzed 2 (Accuracy: 90%, 2T) and Poisoned (5000, Accuracy: 100%, 180s). Raise foe’s Toxicosis (Accuracy: g, 180s) lvl by 1 (Max: 10). (Auto-activates upon taking damage.) |
The Azure’s Halo
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Gain The Azure’s Halo. (Can’t recast.) |
Ambient Drain
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Absorb up to 15% of other allies’ charge bar and transfer to caster’s charge bar (Max: 180%). Gain Fated Chain Bar (20%) and Tentakernel. Inflict Delay (Special) on a foe. If successful, gain Charged (30%). |
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Attractor Vortex
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Remove all buffs from all other allies and foes. Gain Tentaforce (1T). |
Joys of Hard Work
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50% boost to max HP and 25% hit to charge bar gain. Has a maximum charge bar limit of 200%. (Can only use charge attack when charge bar is at 200%.) |
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Limitless Azure
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All Water allies gain DMG Mitigation (10000, 1T) upon activating a Fated Chain. |
- GTA, 50% amplified damage, and 4 hit split autos on her skill 1 works great for abusing water’s supplmental damage.
- Generally finds herself in 1-2T warlock setups.
- Also BIS for thanks to both damage mitigation on CA and on Fated Chain greatly reduicing damage taken in Kengo setups.
Astralance: Everto |
450% (Massive) Water damage to a foe. Inflict Mode Bar Cut. |
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Thousand-Spear Void |
500% (Massive) Water damage to a foe (Damage cap: ~2,020,000). Inflict Mode Bar Cut. All allies gain Strength (20%-10%, 3.5T) and Shield (2000, 3.5T). |
After Stage 1 Transcendence: True Spear: Righteous Annihilation |
550% (Massive) Water damage to a foe (Damage cap: ~2,300,000). Inflict Mode Bar Cut. All allies gain Strength (20%-10%, 3.5T), Shield (2000, 3.5T), and Drain (10% of damage dealt Healing cap: 1000, 2.5T). |
Spiral Spear
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1000% Water damage to a foe in Overdrive (Damage cap: ~1,160,000). Inflict Mode Bar Cut. Level 55: Damage increased to 1100% Level 85: Damage cap increased to ~1,430,000. |
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Fleeting Spark
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Gain Substitute (1T) and Counters on Dodge (3 times, 3T). Level 95: Also gain Fleeting Spark (280%, Multiplier: Assassin, 1T) |
Arm the Bastion
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All allies gain 100% DMG Cut (1T) and 100% Fire Cut (1T). Level 130: All allies also gain Fire Switch (3T). |
One-Rift’s Benediction
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All allies gain Rift’s Benediction (100%, 3T), Fire DMG Lowered (50%, 3T), Water DMG Lowered (50%, 3T), Earth DMG Lowered (50%, 3T), Wind DMG Lowered (50%, 3T), Light DMG Lowered (50%, 3T), and Dark DMG Lowered (50%, 3T). (Can’t recast.) |
Enlightened One
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Starts battle with Undying (Can’t be removed) (1 times). Level 90: Also starts battle with Enlightened One. |
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Rakshasan Spear
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Amplify (Seraphic modifier) damage against Fire foes by 20%. |
- Water’s full assaassin character. Doesn’t offer much else damage wise outside his counters at level 150.
- Needs to be paired with S.ucio due to needing GTA to making full use of his assassin.
- Generally fallen out of favor for less clicky burst strategies but still proves useful as an option.
Support
Characters who provide strong buffs to the party.
Mondlicht |
450% (Massive) Water damage to a foe. All Water allies gain Crescent Moon (Summon) (Multiplier: Normal, 4.5T). End cooldown for Phases of the Moon. |
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Boaz
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5-hit, 100% Water damage to a foe (Damage cap: ~108,000 per hit). Inflict Bewitching Moonlight (Accuracy: 150%) on a foe. (Bewitching Moonlight effect specs increase upon each cast [Max: 3 times]) Level 55: Also inflict Delay (Accuracy: 120%). |
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Jachin
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Grant a Water ally Unchallenged (1 times), Veil, and Mirror Image (1 times). Level 75: Also grant Shield (3000). |
Phases of the Moon
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All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%). Moon waxes. |
Lunatic Vendetta
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Lunar Raiment
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Boost to Water allies’ DEF specs based on the moon phase. |
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The Moon Reversed
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When Sub Ally: +2% boost to Water allies’ ATK (Unique modifier) per turn passed (Max: 20% at 10 turns). +4% boost to Water allies’ DEF per turn passed (Max: 40% at 10 turns). |
- Pre FLB:
- Primarily used for Mugen either to cycle CA with her double cast skill 3 Phases of the Moon
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. to cycling the moon phase to Full Moon for the 30% cap up and 50% ATK from her weapon Reflection of The Moon.
- Primarily used for Mugen either to cycle CA with her double cast skill 3 Phases of the Moon
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
- Post FLB:
- Incredibly powerful character for all teams that can swap her in.
- Swap in immediately starts her at full moon and full moon now lasts for three turns instead of one,.
- Gains passive teamwide echos during full moon which don’t stack with falsehood but at 40% it completely dwarves it.
- 4th skill is high priority due to all the extra skill damage it provides.
Paradise Lost |
450% (Massive) Water damage to a foe. All allies gain Refresh (10% of max HP Healing cap: 1000, 2.5T) and Uplift (10%, 2.5T). |
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Revelation
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All allies gain Bonus Water DMG (20%, 3T) and Charge Bar (20%). |
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Oculus ex Inferni
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All allies gain Unchallenged (1 times). Inflict DA Down 6 (100%, Accuracy: 200%, 6T), TA Down 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (6T) on all foes. |
Without You
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Grant a Water ally Bonus Water DMG (90%, 2T), Guaranteed TA (2T), 70% Fire Cut (2T), and Debuff Resistance Boosted (100%, 2T). |
Coffee for Me Too, Please
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Immunity to Sleep. Restore 5% of Lucio’s max HP every 3 turns. Gain 1 Coffee Break every 3 turns. |
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Upon the Speaker’s Palm
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Gain 1 Coffee Break upon using skills (Max: 5). (Boost to C.A. specs based on number of Coffee Breaks.) |
- Strong buffer with both teamwide echoes and a single target echo that stack.
- Especially geared towards setups with Uno or Hrae in order to enable GTA.
Pas de Bourree du le Mort |
450% (Massive) Water damage to a foe. End cooldown for Ordre du Soutien. Gain Tactical Edge. |
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Ordre de Lutte
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Another Water ally instantly performs a normal attack without using up a turn. (Consumes Tactical Edge to end cooldown.) |
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Ordre du Soutien
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1-turn cut to a Water ally’s skill cooldowns. Target ally gains Critical Up (20%, 3T), Keen (3T), and DMG Amplified (15%, Multiplier: Seraphic, 3T). |
Glissade
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Remove 1 buff from a foe. Inflict DEF Down (25%, Accuracy: 100%, 180s) and Water DEF Down (15%, Accuracy: 100%, 180s). |
La Filette de Roanne
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20% hit to ATK. Less likely to be attacked. (At end of turn if no damage has been taken: Restore Water allies’ HP [Healing cap: 500]. All Water allies gain Charge Bar (10%).) |
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On n’a Rien sans Rien
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When another Water ally performs a normal attack without using up a turn: Provide backup fire to the ally. (Deal 900,000 Plain damage to a foe.) |
- Free normal attack makes her a great slot for setups with a primary damage dealer like Hrae or Uno.
- Offers a good variety of buffs with her skill 2.
Unspoken Udderstanding |
450% (Massive) Water damage to a foe. Restore 10% of all allies’ HP (Healing cap: 1224) and remove 1 debuff. |
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Honeyed Words
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Caster and Water MC gain Bonus Water DMG (40%, 4T). (From 2nd cast: Caster and Water MC also gain Armored (30%, 4T). From 3rd cast: Caster and Water MC also gain Debuff Resistance Boosted (100%, 4T).) |
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Legendairy Love
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Caster and Water MC gain Double Strike (4T). |
Beneath the Moostletoe
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Caster and Water MC gain Moostletoe. (Can’t recast.) |
Milky Stampede
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While Double Strike is in effect upon attacking: Guaranteed triple attacks and Drain effect (Healing cap: 1224). |
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Ohh, My Sweet Prince!
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When MC uses a charge attack: 2-turn cut to Catura’s skill cooldowns. Catura gains Hype (2.5T). |
- Primarily used for double strike to MC on her skill 2
.
- Makes her great for any setup with MC as the primary damage dealer like soldier or relic buster.
- Also a good FA character thanks to the strong buffs for MC and heals.
Aqua Magna |
450% (Massive) Water damage to a foe.Cagliostro gains Deluge Crest 1.All allies gain Keen (1% of foe’s max HP Damage cap: 50,000, 3.5T). |
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Ars Nova / Ars Notoria
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Ars Nova: All Water allies gain Critical Hit Rate Boosted (Water) (30%, 3T), Keen (1% of foe’s max HP Damage cap: 50,000, 3T), and Deluge Crest 1. (When Cagliostro’s Deluge Crest is 5: Skill changes to Ars Notoria.) Ars Notoria: All Water allies gain Critical Hit Rate Boosted (Water) (30%, 3T), Keen (1% of foe’s max HP Damage cap: 50,000, 3T), Bonus Water DMG (50%, 3T), and DMG Cap Boosted (15%, 3T). |
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Phantasmal Mirage
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Restore 40% of an ally’s HP (Healing cap: 2500) and grant Submerged Ouroboros (50% ATK Up / 50% DEF Up / 80% DA Up / 30% TA Up, Multiplier: Normal, 4T). (When Cagliostro’s Deluge Crest is 5: Affects all allies.) |
Disruption
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2-hit, 300% Water damage to a foe (Damage cap: ~315,000 per hit (~630,000 total)) and remove 1 buff.(When Cagliostro’s Deluge Crest is 3 or more: Consume 1 Deluge Crest to end cooldown.) |
Foundation of Cuteness
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Bonus Damage|10% Bonus Water DMG effect to Water allies’ critical hits on normal attacks. |
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Beach-Ready
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Boost to Water allies’ critical hit rate based on their number of Deluge Crest. (Takes effect even when Cagliostro is a sub ally.) |
- Slower ramp up due to her main buffs on her skill 1 Ars Nova / Ars Notoria
Ars Nova:
All Water allies gain Critical Hit Rate Boosted (Water) (30%, 3T), Keen (1% of foe’s max HP Damage cap: 50,000, 3T), and Deluge Crest 1.
(When Cagliostro’s Deluge Crest is 5:
Skill changes to Ars Notoria.)
Ars Notoria:
All Water allies gain Critical Hit Rate Boosted (Water) (30%, 3T), Keen (1% of foe’s max HP Damage cap: 50,000, 3T), Bonus Water DMG (50%, 3T), and DMG Cap Boosted (15%, 3T). being locked behind 5 crests. However once built it up she becomes very strong. - Great for FA as well as NM200 as the longer time makes the initial startup cost worth it.
Fille Sophistiquee |
Restore Water allies’ HP (Healing cap: 2500).All Water allies gain Drain (1000, 2.5T) and Strength (30%, 2.5T).Korwa gains 3 Fil (Water). |
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Cloche Nuptiale
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Grant a Water ally C’est Belle (50%), Piercing Sight (3T), DMG Cap Boosted (15%, 3T), and Bonus Superior Elemental DMG (20%, 3T).(Consumes 3 Fil (Water).) |
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Bonheur Eternel
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Grant a Water ally Mariee (100%), Shield (5000), DMG Mitigation (3000, 3T), and Dispel Cancel (No Limit) (3T).(Consumes 3 Fil (Water).) |
Ma Derniere Oeuvre
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All Water allies gain Double Strike (1T).(Consumes 10 Fil (Water).) |
Spinner’s Thread
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Gain 1 Fil (Water) every turn (Max: 10). (Starts battle with 6 Fil (Water).) |
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Perfect Ender
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Gain Charge Bar (20%) at end of turn if Korwa didn’t take damage. |
- Used for her Skill 1 buffs especially since the echo stacks with water’s other echo sources.
Lion’s Claw |
Big Water damage to a foe. Inflict ATK Lowered (Stackable) (10% (20% Max), 180S) and DEF Lowered (Stackable) (10% (20% Max), 180S). |
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Evening Swipe
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300%-350% Water damage to a foe (Damage cap: ~400,000). Inflict Gravity (180S). |
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Moonlit Blade
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Gain Moonlit Blade (Guaranteed TA / boost to critical hit rate). (Ends upon taking damage.) |
Brilliant Wisdom
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Grant a Water ally C.A. Instant Standby and Dodge Rate Boosted (50%, 3T). |
Sleepless Lioness
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Gain Dodge Rate Boosted (Stackable) (~4% (~20% Max)) upon multiattacks. Gain ATK Boosted (Stackable) (6% (30% Max), Multiplier: Normal) upon critical hits. |
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Before Dawn
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Gain Charge Boost (20%) upon dodging. |
- Punches above her rarity due to being able to give the MC instant charge allowing for a second turn of double strike in warlock setups.
CA Attackers
Characters who’s primary purpose on teams is to deal lots of damage.
Gilded Heaven Strike |
500% (Massive) Water damage to a foe. All allies gain 1 Loyalty Eternal 1 (5.5T) stack. (Effect enhanced for each stack.) |
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Dogged Innocence |
550% (Massive) Water damage to a foe and remove 1 buff. All allies gain 1 Loyalty Eternal 1 (5.5T) stack. (Effect enhanced for each stack.) |
Okami
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300% Water damage to all foes (Damage cap: ~440,000). Inflict Debuff Resistance Lowered (Stackable) (10% (30% Max), Accuracy: 200%, 180S). Level 100: Damage increased to 500%. Damage cap increased to ~700,000. Also inflict ATK Lowered (Stackable) (10% (30% Max), Accuracy: 200%, 180s) and DEF Lowered (Stackable) (10% (30% Max), Accuracy: 200%, 180s). |
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Canid Growl
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Inflict Petrified (Accuracy: 80%, 60S) and Delay (Accuracy: 100%) on a foe. |
Hound of the Hunt
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Gain Double Strike (2 turns Lvl 95 and 100% Charge Bar: 4 turns) and Summon Garjana (2 turns Lvl 95 and 100% Charge Bar: 4 turns). (Consumes 30% of charge bar.) Level 95: No longer consumes 30% charge bar. Also gain Guaranteed TA (2 turns 100% Charge Bar: 4 turns). Consumes 100% of charge bar to extend buff durations to 4 turns. |
Pupper Squad, Go!
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Eka, Dvi, Tri! Let’s fight together! (Gain Pupper Squad, Go! (5T)) |
Queen of Canines
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Has a maximum charge bar limit of 200%. Level 90: Extend the durations of Summon Garjana and Pupper Squad, Go! by 2 turns upon using charge attack. |
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Loyalty Eternal
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Upon chain burst activation: Gain Charge Bar based on number of chains (Max: 40%). |
- 200% bar character with strong teamwide buffs on CA makes her a great character for CA bursts.
- For longer CA bursts, she gets increasingly better due to being able to access her stronger CA buffs as well as her double strike, self bar gain on chaist burst, and skill damage on normals and chain bursts.
Chaos Impact |
450% (Massive) Water damage to a foe and remove 1 buff. Inflict Delay (Accuracy: 100%). |
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Trespass
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Inflict ATK Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s), DEF Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s), and Helel_ben_Shalem_(Summer)#Trespass|a random debuff on all foes. (Consumes 10% of charge bar.) |
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Karma
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1000% Water damage to all foes (Damage cap: ~1,200,000). 3-turn cut to Water allies’ skill cooldowns. Inflict Summonless (5T) on all party members. |
Harlequin
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Inflict Subjugated 1 (Accuracy: Guaranteed, 1T), DA Down 6 (100%, Accuracy: 200%, 6T), TA Down 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (Accuracy: 200%, 6T) on all foes. |
Gaze Upon My Majesty, Mortals
|
20% hit to max HP, 30% boost to ATK (Perpetuity modifier), 30% boost to charge bar gain, guaranteed double attacks, and 50% boost to triple attack rate. |
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Lost Child of Eternal Summer
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Boost to C.A. DMG and C.A. DMG cap based on number of foe’s debuffs. (When the foe has 10 or more debuffs: Activate charge attack twice.) |
- Powerful debuffer and CA damage dealer.
- Gains double CA against enemies with 10 debuffs.
- Delay on CA and Can’t Attack are great survival tools fools for longer setups.
Krisis Triaina |
450% (Massive) Water damage to a foe. All allies gain Water ATK Up (30%, 3.5T). (700% Bonus damage to a foe with Tide Father’s Judgment [Damage cap: ~1,160,000].) |
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Triaina
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800% Water damage to a foe (Damage cap: ~1,160,000). Inflict Tide Father’s Judgment (Accuracy: 200%). Raise foe’s Thunderstruck (Accuracy: g, 180s) lvl by 1 (Max: 10). |
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Ruler of the Sea
|
150% Water damage to all foes (Damage cap: ~340,000). All allies gain ATK Boosted (Stackable) (5% (30% Max), Multiplier: Unique Stackable), DEF Boosted (Stackable) (5% (30% Max)), and Charge Bar (20%). (Consumes all Tide Father lvls. Boost to activations based on number consumed [Max: 10 times].) |
Isthmia
|
All Water allies gain Isthmia (5T). |
Three Prongs of Judgment
|
Guaranteed triple attacks, 35% hit to charge bar gain, and normal attacks deal 3-hit damage to random foes. |
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Tide Father’s Glory
|
When a Water ally uses a charge attack: Gain Charge Bar (10%). Raise Tide Father lvl by 1 (Max: 9). |
- Excellent for CA setups with both his skill nuke and the ability to easily maxes everyone CAs with his skill 2 Ruler of the Sea
150% Water damage to all foes (Damage cap: ~340,000).
All allies gain ATK Boosted (Stackable) (5% (30% Max), Multiplier: Unique Stackable), DEF Boosted (Stackable) (5% (30% Max)), and Charge Bar (20%).
(Consumes all Tide Father lvls. Boost to activations based on number consumed [Max: 10 times].) . - 100% debuff resistanbce on skill 3 [[cs|poseidon|3]]] is excellent for NM200.
Todesreise |
450% (Massive) Water damage to a foe. 1-turn cut to Fediel’s skill cooldowns. (While The Black’s Chill is in effect: Activates twice.) |
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Brain-Freezing Shroud
|
All Water allies gain Shield (10,000) and The Black’s Chill (5T). (Consume 25% of caster’s max HP.) |
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Claws of Reversal
|
800% Water damage to a foe (Damage cap: ~820,000). Inflict Double Attack Rate Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s) and Triple Attack Rate Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s). Gain Charge Bar (20%). |
Dhiaperno Katara
|
4-hit Plain damage to random foes based on 10% of their current HP (Damage cap: 444,444 per hit). Inflict Water Lowered (Stackable) (10% (40% Max), 180s) on all foes. Remove 1 buff from all foes. (While The Black’s Chill is in effect: Activates twice.) |
The Black is on Vacation
|
Claws of Reversal activates at end of turn when The Black’s Chill is in effect. |
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Eclipse’s Grace
|
Upon Fediel taking turn-based DMG: Gain Charge Bar (10%). All Water allies gain Supplemental C.A. DMG (Stackable) (60,000 (300,000 Max)). |
- Very good CA damage dealer thanks to her double CAs as well as a good CA support with stackable CA damage, 10% CA charge, and nuke at end of turn whenever her skill 1 buff is up.
- Can replace Shalem or Poseidon for shorter bursts or easier setups. Harder setups still prefer poseidon thanks to his debuff resistance.
Full Auto
Here is a quick overview of characters that are useful for Full Auto.
Overview
Stronger characters are listed higher.
Offense
Characters with a focus on high personal damage.
Sleeping Talent
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Shine like a Dragon
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Nothing Ventured, Nothing Gained
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- Excellent normal attacker having GTA and passive 30% damage amp.
- Gains full turn assassin with the second attack of a multistrike effect.
- Gains double strike on CA as well as her skill 1 granting up to quad strike for herself depending on her stacks.
- Also provides some great buffs including 10% normal amp and prevents buffs from being removed.
- Her skill 3 Nothing Ventured, Nothing Gained serves great double duty for both the double strike to allies other than herself and all ally sub with dodge all.
Krisis Triaina |
450% (Massive) Water damage to a foe. All allies gain Water ATK Up (30%, 3.5T). (700% Bonus damage to a foe with Tide Father’s Judgment [Damage cap: ~1,160,000].) |
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Triaina
|
800% Water damage to a foe (Damage cap: ~1,160,000). Inflict Tide Father’s Judgment (Accuracy: 200%). Raise foe’s Thunderstruck (Accuracy: g, 180s) lvl by 1 (Max: 10). |
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Ruler of the Sea
|
150% Water damage to all foes (Damage cap: ~340,000). All allies gain ATK Boosted (Stackable) (5% (30% Max), Multiplier: Unique Stackable), DEF Boosted (Stackable) (5% (30% Max)), and Charge Bar (20%). (Consumes all Tide Father lvls. Boost to activations based on number consumed [Max: 10 times].) |
Isthmia
|
All Water allies gain Isthmia (5T). |
Three Prongs of Judgment
|
Guaranteed triple attacks, 35% hit to charge bar gain, and normal attacks deal 3-hit damage to random foes. |
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Tide Father’s Glory
|
When a Water ally uses a charge attack: Gain Charge Bar (10%). Raise Tide Father lvl by 1 (Max: 9). |
- Strong auto attacker with split autos and GTA.
- Exceelent for ougi setups with both his skill nuke and the ability to easily max everyone ougis with his skill 2 Ruler of the Sea
150% Water damage to all foes (Damage cap: ~340,000).
All allies gain ATK Boosted (Stackable) (5% (30% Max), Multiplier: Unique Stackable), DEF Boosted (Stackable) (5% (30% Max)), and Charge Bar (20%).
(Consumes all Tide Father lvls. Boost to activations based on number consumed [Max: 10 times].) . - 100% debuff resistanbce on skill 3 [[cs|poseidon|3]]] is excellent for hard content and NM200.
Lunar Decoration |
450% (Massive) Water damage to a foe. 1-turn cut to Cassius’s skill cooldowns. Gain Supplemental DMG (1% of foe’s max HP Damage cap: 100,000, 1.5T). |
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Mirage Sign
|
8-hit, 100% Water damage to random foes (Damage cap: ~67,500 per hit). Remove 1 buff from all foes. |
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Layer Edge
|
2-hit, 250% Water damage to random foes (Damage cap: ~350,000 per hit). Restore Water allies’ HP (Healing cap: 2214) and remove 1 debuff. |
Lunar Paradox
|
Gain Lunar Mark. End cooldown for other skills. |
Spinal Reflex Circuit II
|
When a foe uses a special attack: End cooldown for Mirage Sign. Remove 1 debuff from Cassius. |
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Chocolate Arts
|
When an ally removes a foe’s buff: Activate Layer Edge. |
- Dispel heavy skill damage character. Great for both skill comps and harder raids with lots of buffs.
Trick or Cheese
|
|
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Spooky Night Parade / Mouse-o’-Lantern
|
|
Rat Trick
|
- Great FA character especially for teams with a lot of skill damage.
- Provides stacakable teamwide sklill cap and damage as well as 50k skill supp via her field,. Also inflicts a 50k skill damage debuff.
- Dispel cancel, DMG mitigation, and heals are all helpful FA survival tools.
Chaos Impact |
450% (Massive) Water damage to a foe and remove 1 buff. Inflict Delay (Accuracy: 100%). |
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Trespass
|
Inflict ATK Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s), DEF Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s), and Helel_ben_Shalem_(Summer)#Trespass|a random debuff on all foes. (Consumes 10% of charge bar.) |
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Karma
|
1000% Water damage to all foes (Damage cap: ~1,200,000). 3-turn cut to Water allies’ skill cooldowns. Inflict Summonless (5T) on all party members. |
Harlequin
|
Inflict Subjugated 1 (Accuracy: Guaranteed, 1T), DA Down 6 (100%, Accuracy: 200%, 6T), TA Down 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (Accuracy: 200%, 6T) on all foes. |
Gaze Upon My Majesty, Mortals
|
20% hit to max HP, 30% boost to ATK (Perpetuity modifier), 30% boost to charge bar gain, guaranteed double attacks, and 50% boost to triple attack rate. |
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Lost Child of Eternal Summer
|
Boost to C.A. DMG and C.A. DMG cap based on number of foe’s debuffs. (When the foe has 10 or more debuffs: Activate charge attack twice.) |
- Powerful debuffer and ougi damage dealer.
- Double ougi versus enemies with 10 debuffs coupled with delay on ougi makes her a powerful delay character.
- Can’t Actr on her skill 3 Los Endos Inflict ATK Down 6 (50%, Accuracy: 200%, 6T), DA Down 6 (100%, Accuracy: 200%, 6T), TA Down 6 (100%, Accuracy: 200%, 6T), Special Attack DMG Lowered 6 (20%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (Accuracy: 200%, 6T) on all foes. is very helpful for hard content as well as the skill itself being great for debuff count.
- Generally BIS for ougi teams especially for longer setups.
Todesreise |
450% (Massive) Water damage to a foe. 1-turn cut to Fediel’s skill cooldowns. (While The Black’s Chill is in effect: Activates twice.) |
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Brain-Freezing Shroud
|
All Water allies gain Shield (10,000) and The Black’s Chill (5T). (Consume 25% of caster’s max HP.) |
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Claws of Reversal
|
800% Water damage to a foe (Damage cap: ~820,000). Inflict Double Attack Rate Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s) and Triple Attack Rate Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s). Gain Charge Bar (20%). |
Dhiaperno Katara
|
4-hit Plain damage to random foes based on 10% of their current HP (Damage cap: 444,444 per hit). Inflict Water Lowered (Stackable) (10% (40% Max), 180s) on all foes. Remove 1 buff from all foes. (While The Black’s Chill is in effect: Activates twice.) |
The Black is on Vacation
|
Claws of Reversal activates at end of turn when The Black’s Chill is in effect. |
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Eclipse’s Grace
|
Upon Fediel taking turn-based DMG: Gain Charge Bar (10%). All Water allies gain Supplemental C.A. DMG (Stackable) (60,000 (300,000 Max)). |
- Very good ougi damage dealer providing double ougis, stackable CA damage, 10% CA charge, and nuke at end of turn whenever her skill 1 buff is up.
- Can replace Shalem or Poseidon for shorter bursts or easier setups. Harder setups still prefer poseidon thanks to his debuff resistance.
Beweise Flugal |
1250% (Unworldly) Water damage to a foe (Damage cap: ~2,900,000). Raise foe’s Glaciate (Accuracy: g, 180s) lvl by 2 (Max: 10). Gain Bonus Water DMG (50%, 5.5T). |
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Kaltzwinger
|
800% Water damage to a foe (Damage cap: ~800,000). Inflict ATK Lowered (Stackable) (10% (40% Max), 180s) and DEF Lowered (Stackable) (10% (40% Max), 180s). Raise foe’s Glaciate (Accuracy: g, 180s) lvl by 1 (Max: 10). (When a foe’s Glaciate lvl is 5 or above: Activates twice.) |
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Weiss Liter
|
Gain Instant Charge. (When a foe’s Glaciate lvl is 10: Also gain C.A. Reactivation (1 time).) |
Stille Glanz
|
Gain Water ATK Up (50%, 5T), Bonus Water DMG (50%, 5T), Critical Hit Rate Boosted (20%, 5T), and DMG Cap Boosted (20%, 5T). |
Blade of Devotion
|
No charge bar gain upon normal attacks, attack twice each turn, and always deals double attacks. |
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Lavina Strom
|
When attacking a foe whose Glaciate lvl is 7 or above: 4-hit, 100% Water damage to all foes upon normal attacks (Damage cap: ~60,000 per hit). |
- Great damage option for extended fights like FA or NM200.
- Perma double striike with paired with 4 hit nuke after autos at 7 glaciate stacks lis a lot of damage per turn after being built up.
- Lots of strong self buffs helps his damage before reaching enough glaciate stacks.
Memento Mori |
450% (Massive) Water damage to a foe. Inflict Delay (Accuracy: 100%). |
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Memento Vita |
500% (Massive) Water damage to a foe (Damage cap: ~2,020,000). Inflict Delay (Accuracy: 100%). All allies gain DA Up (35%, 2.5T) and TA Up (35%, 2.5T). |
After Stage 1 Transcendence: Mors Certa |
550% (Massive) Water damage to a foe (Damage cap: ~2,300,000). Inflict Delay (Accuracy: 100%). All allies gain DA Up (35%, 2.5T), TA Up (35%, 2.5T), and Bonus Water DMG (10%, 3.5T). |
Gammadion Cross
|
2-hit, 300% Water damage to a foe (Damage cap: ~313,000 per hit). Inflict one Feower#Gammadion Cross|random debuff. Level 55: Effect enhanced. Level 85: Now inflicts two Feower#Gammadion Cross|random debuffs. |
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Carnage
|
4-hit Water damage to random foes (Damage cap: ~155,000 per hit). Inflict Gravity (Accuracy: 100%) on all foes. Level 75: Damage increased. Level 95: Number of hits increased to 6. Also removes 1 buff on all foes. |
Avirati
|
Extend the duration of all allies’ buffs by 1 turn. (Excludes 1-turn buffs.) Level 130: All allies also gain two random buffs. |
Four-Sky’s Sorrow
|
Gain Holy Haste 4 (100%). End cooldown for Feower’s damage skills. (Can’t recast.) |
Double Blade Flash
|
10% chance to end skill cooldowns at start of turn. Level 90: Also grants 20% boost to debuff success rate. |
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Fatal Waltz
|
Amplify (Seraphic modifier) damage against Fire foes by 20%. |
- Solid hard content and good FA option.
- Provides a ton of debuffs that are useful though random which will be be granted.
- The most useful of these is forfeit.
- Delay on ougi is always great and the echoes + data at 110 are very appreciated.
- Lower priority to go past 120.
- Only uised for his style Legend of Bravado and Revelry.
- HIgh amounts of damage per turn with highly spammable skills that come back quick thank sto his skill damage on ougi.
- Great for V2 content and FA.
Support
Characters that provide strong buffs to the team.
Mondlicht |
450% (Massive) Water damage to a foe. All Water allies gain Crescent Moon (Summon) (Multiplier: Normal, 4.5T). End cooldown for Phases of the Moon. |
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Boaz
|
5-hit, 100% Water damage to a foe (Damage cap: ~108,000 per hit). Inflict Bewitching Moonlight (Accuracy: 150%) on a foe. (Bewitching Moonlight effect specs increase upon each cast [Max: 3 times]) Level 55: Also inflict Delay (Accuracy: 120%). |
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Jachin
|
Grant a Water ally Unchallenged (1 times), Veil, and Mirror Image (1 times). Level 75: Also grant Shield (3000). |
Phases of the Moon
|
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%). Moon waxes. |
Lunatic Vendetta
|
Lunar Raiment
|
Boost to Water allies’ DEF specs based on the moon phase. |
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The Moon Reversed
|
When Sub Ally: +2% boost to Water allies’ ATK (Unique modifier) per turn passed (Max: 20% at 10 turns). +4% boost to Water allies’ DEF per turn passed (Max: 40% at 10 turns). |
- Pre FLB:
- Primarily used for Mugen either to cycle ougis with her double cast skill 3 Phases of the Moon
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. for 30% CA charge to party or for cycling the moon phase to Full Moon for the 30% cap up and 50% ATK from her weapon Reflection of The Moon. - Also useful for her backline progression attack and defense for FA or hard content.
- Primarily used for Mugen either to cycle ougis with her double cast skill 3 Phases of the Moon
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
- Post FLB:
- Incredibly powerful character for all teams that can swap her in.
- Swap in immediately starts her at full moon and full moon now lasts for three turns instead of one,.
- Gains passive teamwide echos during full moon which don’t stack with falsehood but at 40% it completely dwarves it.
- 4th skill is high priority due to all the extra skill damage it provides.
- Beyond all her boosts to auto comps, she is also much better in ougi setups due to being able to maintain full moon buffs practically indefinitely.
Taurus Blight |
450% (Massive) Water damage to a foe. All allies gain Aldebaran’s Afterglow (20%, 3.5T). |
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Mana Blast
|
3-hit, 200% Water damage to random foes (Damage cap: ~230,000 per hit). Restore 30% of all allies’ HP (Healing cap: 2000) and remove 1 debuff. |
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Tyros Aggeris
|
All allies gain Star Sanctuary 2 (15% ATK Up / 50% Fire DMG Lowered, Multiplier: Perpetuity). (Ends upon taking damage 2 times.) |
Pleiades
|
700% Water damage to a foe (Damage cap: ~1,160,000). Gain Guaranteed TA (1T) and Bonus Water DMG (70%, 1T). |
Thermo Fos
|
Fountain Lotus
|
Raise Fountain Lotus (Multiplier: Perpetuity) lvl by 1 upon triple attacks (Max: 5). (Boost to ATK (Perpetuity modifier) and healing specs based on Fountain Lotus lvl). |
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Heavenly Allure
|
Increase all allies’ ‘Boost to Water ATK’ effect by an additional 30%. |
- Europa is an excellent attacker, supporter, and defensive unit.
- Deals lots of skill damage between skill damage after triple attacks and lowering the cooldown on her skill 1 nuke that heals for 2k and removes a debuff.
- 15% perp ATK up, 50% DEF Up, and dispel preventing while her skill 2 Tyros Aggeris
All allies gain Star Sanctuary 2 (15% ATK Up / 50% Fire DMG Lowered, Multiplier: Perpetuity).
(Ends upon taking damage 2 times.) buffs are up. - Has strong normal attacks thanks to 70% echoes and flurry in her buff pool as well as giving 10% NA amp, 10% skill amp, and double strike to her and the next ally every 5 turns after maxing her stacks.
- 50% TA to party on CA.
Gilded Heaven Strike |
500% (Massive) Water damage to a foe. All allies gain 1 Loyalty Eternal 1 (5.5T) stack. (Effect enhanced for each stack.) |
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Dogged Innocence |
550% (Massive) Water damage to a foe and remove 1 buff. All allies gain 1 Loyalty Eternal 1 (5.5T) stack. (Effect enhanced for each stack.) |
Okami
|
300% Water damage to all foes (Damage cap: ~440,000). Inflict Debuff Resistance Lowered (Stackable) (10% (30% Max), Accuracy: 200%, 180S). Level 100: Damage increased to 500%. Damage cap increased to ~700,000. Also inflict ATK Lowered (Stackable) (10% (30% Max), Accuracy: 200%, 180s) and DEF Lowered (Stackable) (10% (30% Max), Accuracy: 200%, 180s). |
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Canid Growl
|
Inflict Petrified (Accuracy: 80%, 60S) and Delay (Accuracy: 100%) on a foe. |
Hound of the Hunt
|
Gain Double Strike (2 turns Lvl 95 and 100% Charge Bar: 4 turns) and Summon Garjana (2 turns Lvl 95 and 100% Charge Bar: 4 turns). (Consumes 30% of charge bar.) Level 95: No longer consumes 30% charge bar. Also gain Guaranteed TA (2 turns 100% Charge Bar: 4 turns). Consumes 100% of charge bar to extend buff durations to 4 turns. |
Pupper Squad, Go!
|
Eka, Dvi, Tri! Let’s fight together! (Gain Pupper Squad, Go! (5T)) |
Queen of Canines
|
Has a maximum charge bar limit of 200%. Level 90: Extend the durations of Summon Garjana and Pupper Squad, Go! by 2 turns upon using charge attack. |
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Loyalty Eternal
|
Upon chain burst activation: Gain Charge Bar based on number of chains (Max: 40%). |
- 200% bar character with strong teamwide buffs on ougi makes her a great character for ougi bursts.
- For longer ougi bursts, she gets increasingly better due to being able to access her stronger ougi buffs as well as her double strike, self bar gain on chaist burst, and skill damage on autos and chain bursts.
Alabaster Dance: Tenka |
450% (Massive) Water damage to a foe. Gain Yonagi Rite. |
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Alabaster Dance: Houjou |
500% (Massive) Water damage to a foe. Gain Yonagi Rite. All allies gain Mirror Image (1 times). |
First Dance: Kagura
|
Restore 30% of all allies’ HP (Healing cap: 2000). All allies gain Revitalize (500 HP or 10% charge bar, 3T) and Bonus Water DMG (10%, 3T). (When a foe uses a special attack: Consumes Yonagi Rite to auto-activate.) |
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Sixth Dance: Bizen
|
Inflict ATK Down (25%, Accuracy: 100%, 180s) and DEF Down () (25%, Accuracy: 100%, 180s) on all foes. Level 100: Also inflict Debuff Resistance Lowered (20%, Accuracy: 100%, 180s). (From 2nd cast onward: Also inflict ATK Lowered (Stackable) () (10% (20% Max), Accuracy: 100%, 180s) and DEF Lowered (Stackable) (10% (20% Max), Accuracy: 100%, 180s).) |
Closing Dance: Tokiyomi
|
300% Water damage to a foe (Damage cap: ~420,000). Inflict Delay (Accuracy: 100%). Level 90: Now hits all foes. Also inflict Foxflame 4 (Accuracy: 120%, 4T). (From 2nd cast onward: Also inflict Special Attack DMG Lowered 4 (20%, Accuracy: 100%, 4T).) |
Descendant of Lost Royalty
|
All allies gain Charge Bar (20%) when a foe uses a special attack. |
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Festival’s Harvest Dance
|
20% boost to double attack rate, 10% boost to triple attack rate, and 10% boost to charge bar gain for all allies when attacking foes with Foxflame. |
- Particularly useful for her ougi providing spammable heals and teamwide mirror image.
Defense
Characters that are great for reducing the amount of damage taken by the team.
Deterrent Thrust |
1250% (Unworldly) Water damage to a foe (Damage cap: ~2,420,000). Activate Anti-Collision Spell. All allies gain Dispel Cancel (1 times). |
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Overwhelming Deterrent |
1400% (Unworldly) Water damage to a foe (Damage cap: ~2,420,000). Remove 1 buff. Activate Anti-Collision Spell. All allies gain Dispel Cancel (1 times). |
Anti-Collision Spell
|
All allies gain DEF Up (100%, 3T) and Armored (30%, 3T). (All allies gain DEF Boosted (Stackable) (10% per Spirit lvl upon cast (75% Max)) based on Spirit (Anne) (Multiplier: Perpetuity) lvl.) Level 90: All allies also gain 40% Fire Cut (1T). |
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Follow the Princess
|
Gain Counters on DMG (250%, 2 times, 2T) and Hostility Boosted (+20, 2T). Instantly perform a normal attack without using up a turn. |
Radiant Calling
|
Gain Charge Boost (25%). Restore caster’s HP (Healing cap: 1500) and remove 1 debuff. (Boost to specs at Spirit (Anne) (Multiplier: Perpetuity) lvl 3 and 5.) |
Daemon Recall
|
Gain Daemon Recall (Multiplier: Perpetuity, 4T). End cooldown for all skills. (Can only be used when Spirit (Anne) (Multiplier: Perpetuity) lvl is 5. Can’t be recast.) |
Protector of the Academy
|
Raise Spirit (Anne) (Multiplier: Perpetuity) lvl by 1 upon being targeted (Max: 5). (Boost to ATK (Perpetuity modifier), DEF, multiattack rate, and hostility based on lvl.) |
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Adept Sorceress
|
Has a maximum charge bar limit of 200%. (Can only use charge attack when charge bar is at 200%.) |
- Strong FA character thanks to her ougi damage and very strong defensive buffs.
- Used as a sub for Wamdus in Mugen.
- Also an option for one turn water burst and OTK thanks to having GTA with echo with S.Belial equipped.
Frozen Vision |
450% (Massive) Water damage to a foe. All allies gain Water ATK Up (25%, 3.5T). |
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After 5★: Frozen Bloom |
500% (Massive) Water damage to a foe. (50% boost to C.A. damage and 30% boost to C.A. damage cap against foes with Glaciate.) All allies gain Water ATK Up (25%, 3.5T). |
Silverfrost Barrier
|
All allies gain 70% Fire Res (1 turn 55 2 turns). Level 90: All allies also gain Deluge Crest 1. Lily also gains Spring Breeze 3 (3 times). |
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Frozen Gale
|
150%-200% Water damage to all foes (Damage cap: ~420,000). Raise foes’ Glaciate (Accuracy: g, 180s) lvl by 1 (Max: 10). Level 75: Damage increased to 250%-350%. Level 100: Damage increased to 400%. Damage cap increased to ~500,000. Also inflict ATK Down Stack (10% (40% Max), Accuracy: 95%, 180s) and DEF Down Stack (10% (40% Max), Accuracy: 95%, 180s). (When exactly 2 races among main allies: Damage cap increased to ~600,000. When 3 or more races among main allies: Activates twice.) |
White Heal
|
Restore 20% of all allies’ HP (Healing cap: 1500) and remove 1 debuff. |
Shine Crystal
|
10% boost to DEF. Boost to DEF now applies to all allies. Fire damage reduction to Water allies based on their number of Deluge Crest. (Fire DMG reduction takes effect even when Lily is a sub ally.) |
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Envoy of the Crystalia
|
Boost to Lily’s ATK (Unique modifier) based on number of main allies’ races (Called “Types” in-game). |
- Generally dated by modern standards but still a good option for early game FA thanks to her fire cut and reactive heals.
- Her fire cut can be extended which has ultra niche hard content usage.
Hard Content
Characters geared towards hard content.
Mondlicht |
450% (Massive) Water damage to a foe. All Water allies gain Crescent Moon (Summon) (Multiplier: Normal, 4.5T). End cooldown for Phases of the Moon. |
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Boaz
|
5-hit, 100% Water damage to a foe (Damage cap: ~108,000 per hit). Inflict Bewitching Moonlight (Accuracy: 150%) on a foe. (Bewitching Moonlight effect specs increase upon each cast [Max: 3 times]) Level 55: Also inflict Delay (Accuracy: 120%). |
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Jachin
|
Grant a Water ally Unchallenged (1 times), Veil, and Mirror Image (1 times). Level 75: Also grant Shield (3000). |
Phases of the Moon
|
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%). Moon waxes. |
Lunatic Vendetta
|
Lunar Raiment
|
Boost to Water allies’ DEF specs based on the moon phase. |
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The Moon Reversed
|
When Sub Ally: +2% boost to Water allies’ ATK (Unique modifier) per turn passed (Max: 20% at 10 turns). +4% boost to Water allies’ DEF per turn passed (Max: 40% at 10 turns). |
- Pre FLB:
- Primarily used for Mugen either to cycle ougis with her double cast skill 3 Phases of the Moon
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. for 30% CA charge to party or for cycling the moon phase to Full Moon for the 30% cap up and 50% ATK from her weapon Reflection of The Moon. - Also useful for her backline progression attack and defense for FA or hard content.
- Primarily used for Mugen either to cycle ougis with her double cast skill 3 Phases of the Moon
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
- Post FLB:
- Incredibly powerful character for all teams that can swap her in.
- Swap in immediately starts her at full moon and full moon now lasts for three turns instead of one,.
- Gains passive teamwide echos during full moon which don’t stack with falsehood but at 40% it completely dwarves it.
- 4th skill is high priority due to all the extra skill damage it provides.
- Beyond all her boosts to auto comps, she is also much better in ougi setups due to being able to maintain full moon buffs practically indefinitely.
Sleeping Talent
|
|
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Shine like a Dragon
|
|
Nothing Ventured, Nothing Gained
|
- Coming later.
Chaos Impact |
450% (Massive) Water damage to a foe and remove 1 buff. Inflict Delay (Accuracy: 100%). |
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Trespass
|
Inflict ATK Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s), DEF Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s), and Helel_ben_Shalem_(Summer)#Trespass|a random debuff on all foes. (Consumes 10% of charge bar.) |
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Karma
|
1000% Water damage to all foes (Damage cap: ~1,200,000). 3-turn cut to Water allies’ skill cooldowns. Inflict Summonless (5T) on all party members. |
Harlequin
|
Inflict Subjugated 1 (Accuracy: Guaranteed, 1T), DA Down 6 (100%, Accuracy: 200%, 6T), TA Down 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (Accuracy: 200%, 6T) on all foes. |
Gaze Upon My Majesty, Mortals
|
20% hit to max HP, 30% boost to ATK (Perpetuity modifier), 30% boost to charge bar gain, guaranteed double attacks, and 50% boost to triple attack rate. |
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Lost Child of Eternal Summer
|
Boost to C.A. DMG and C.A. DMG cap based on number of foe’s debuffs. (When the foe has 10 or more debuffs: Activate charge attack twice.) |
- Powerful debuffer and ougi damage dealer.
- Double ougi versus enemies with 10 debuffs coupled with delay on ougi makes her a powerful delay character.
- Can’t Actr on her skill 3 Los Endos Inflict ATK Down 6 (50%, Accuracy: 200%, 6T), DA Down 6 (100%, Accuracy: 200%, 6T), TA Down 6 (100%, Accuracy: 200%, 6T), Special Attack DMG Lowered 6 (20%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (Accuracy: 200%, 6T) on all foes. is very helpful for hard content as well as the skill itself being great for debuff count.
- Generally BIS for ougi teams especially for longer setups.
Krisis Triaina |
450% (Massive) Water damage to a foe. All allies gain Water ATK Up (30%, 3.5T). (700% Bonus damage to a foe with Tide Father’s Judgment [Damage cap: ~1,160,000].) |
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Triaina
|
800% Water damage to a foe (Damage cap: ~1,160,000). Inflict Tide Father’s Judgment (Accuracy: 200%). Raise foe’s Thunderstruck (Accuracy: g, 180s) lvl by 1 (Max: 10). |
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Ruler of the Sea
|
150% Water damage to all foes (Damage cap: ~340,000). All allies gain ATK Boosted (Stackable) (5% (30% Max), Multiplier: Unique Stackable), DEF Boosted (Stackable) (5% (30% Max)), and Charge Bar (20%). (Consumes all Tide Father lvls. Boost to activations based on number consumed [Max: 10 times].) |
Isthmia
|
All Water allies gain Isthmia (5T). |
Three Prongs of Judgment
|
Guaranteed triple attacks, 35% hit to charge bar gain, and normal attacks deal 3-hit damage to random foes. |
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Tide Father’s Glory
|
When a Water ally uses a charge attack: Gain Charge Bar (10%). Raise Tide Father lvl by 1 (Max: 9). |
- Strong auto attacker with split autos and GTA.
- Exceelent for ougi setups with both his skill nuke and the ability to easily max everyone ougis with his skill 2 Ruler of the Sea
150% Water damage to all foes (Damage cap: ~340,000).
All allies gain ATK Boosted (Stackable) (5% (30% Max), Multiplier: Unique Stackable), DEF Boosted (Stackable) (5% (30% Max)), and Charge Bar (20%).
(Consumes all Tide Father lvls. Boost to activations based on number consumed [Max: 10 times].) . - 100% debuff resistanbce on skill 3 [[cs|poseidon|3]]] is excellent for hard content and NM200.
Taurus Blight |
450% (Massive) Water damage to a foe. All allies gain Aldebaran’s Afterglow (20%, 3.5T). |
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Mana Blast
|
3-hit, 200% Water damage to random foes (Damage cap: ~230,000 per hit). Restore 30% of all allies’ HP (Healing cap: 2000) and remove 1 debuff. |
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Tyros Aggeris
|
All allies gain Star Sanctuary 2 (15% ATK Up / 50% Fire DMG Lowered, Multiplier: Perpetuity). (Ends upon taking damage 2 times.) |
Pleiades
|
700% Water damage to a foe (Damage cap: ~1,160,000). Gain Guaranteed TA (1T) and Bonus Water DMG (70%, 1T). |
Thermo Fos
|
Fountain Lotus
|
Raise Fountain Lotus (Multiplier: Perpetuity) lvl by 1 upon triple attacks (Max: 5). (Boost to ATK (Perpetuity modifier) and healing specs based on Fountain Lotus lvl). |
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Heavenly Allure
|
Increase all allies’ ‘Boost to Water ATK’ effect by an additional 30%. |
- Coming later.
Trick or Cheese
|
|
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Spooky Night Parade / Mouse-o’-Lantern
|
|
Rat Trick
|
- Coming later.
Krisis Triaina |
450% (Massive) Water damage to a foe. All allies gain Water ATK Up (30%, 3.5T). (700% Bonus damage to a foe with Tide Father’s Judgment [Damage cap: ~1,160,000].) |
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Triaina
|
800% Water damage to a foe (Damage cap: ~1,160,000). Inflict Tide Father’s Judgment (Accuracy: 200%). Raise foe’s Thunderstruck (Accuracy: g, 180s) lvl by 1 (Max: 10). |
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Ruler of the Sea
|
150% Water damage to all foes (Damage cap: ~340,000). All allies gain ATK Boosted (Stackable) (5% (30% Max), Multiplier: Unique Stackable), DEF Boosted (Stackable) (5% (30% Max)), and Charge Bar (20%). (Consumes all Tide Father lvls. Boost to activations based on number consumed [Max: 10 times].) |
Isthmia
|
All Water allies gain Isthmia (5T). |
Three Prongs of Judgment
|
Guaranteed triple attacks, 35% hit to charge bar gain, and normal attacks deal 3-hit damage to random foes. |
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Tide Father’s Glory
|
When a Water ally uses a charge attack: Gain Charge Bar (10%). Raise Tide Father lvl by 1 (Max: 9). |
- Strong auto attacker with split autos and GTA.
- Exceelent for ougi setups with both his skill nuke and the ability to easily max everyone ougis with his skill 2 Ruler of the Sea
150% Water damage to all foes (Damage cap: ~340,000).
All allies gain ATK Boosted (Stackable) (5% (30% Max), Multiplier: Unique Stackable), DEF Boosted (Stackable) (5% (30% Max)), and Charge Bar (20%).
(Consumes all Tide Father lvls. Boost to activations based on number consumed [Max: 10 times].) . - 100% debuff resistanbce on skill 3 [[cs|poseidon|3]]] is excellent for hard content and NM200.
Nobile Convinzione |
450% (Massive) Water damage to a foe. (50% boost to C.A. damage and 20% boost to C.A. damage cap against foes with Unrighteousness 1 (10% ATK Down / 10% DEF Down).) |
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Giudizio di Astraea |
500% (Massive) Water damage to a foe (Damage cap: ~2,020,000 / 50% boost to C.A. damage and 20% boost to C.A. damage cap against foes with Unrighteousness 1 (10% ATK Down / 10% DEF Down).)End cooldown for Abraxas. |
Abraxas
|
2-hit, 300% Water damage to a foe (Damage cap: ~315,000 per hit (~630,000 total)) and remove 1 buff. |
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Uguale
|
Apply a Water ally’s current HP and charge bar amount to all other allies. |
Fedelta
|
Fully restore Water allies’ HP and remove all debuffs. All Water allies gain Devotion to Justice (5T). (Can only be used when all allies are below 25% HP.) |
Harvest’s Shield
|
All allies gain DMG Mitigation (10,000, 1T). All foes gain DMG Mitigation 3 (500,000, 3T). (Can only be used after The Empress Upright activates.) |
Aurum Sword
|
When an ally casts a buff-removing skill:300% Water damage to all foes (Damage cap: ~480,000).Inflict Unrighteousness 3 (10% ATK Down / 10% DEF Down, Accuracy: g, 3T). |
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Justice’s Condemnation
|
When an ally removes a foe’s buff:1000% Water damage to all foes (Damage cap: ~1,160,000).Gain Instant Charge and restore HP (Healing cap: 3000). |
- Stroing character for solos thanks to being able to manipulate party HP and bar with her skill 2 Uguale
Apply a Water ally’s current HP and charge bar amount to all other allies.
which is particularly useful with the full heal on her skill 3 Fedelta
Fully restore Water allies’ HP and remove all debuffs.
All Water allies gain Devotion to Justice (5T).
(Can only be used when all allies are below 25% HP.) .
Hydrozoa |
1250% (Unworldly) Water damage to a foe (Damage cap: ~2,900,000). All Water allies gain DMG Mitigation (5000, 0.5T). |
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Ravenous Drain
|
I’m hungry… (Wamdus#Ravenous Drain|Pick one I can chow down on.) |
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Innocence Toxin
|
6-hit, 150% Water damage to a foe (Damage cap: ~108,000 per hit). Inflict Paralyzed 2 (Accuracy: 90%, 2T) and Poisoned (5000, Accuracy: 100%, 180s). Raise foe’s Toxicosis (Accuracy: g, 180s) lvl by 1 (Max: 10). (Auto-activates upon taking damage.) |
The Azure’s Halo
|
Gain The Azure’s Halo. (Can’t recast.) |
Ambient Drain
|
Absorb up to 15% of other allies’ charge bar and transfer to caster’s charge bar (Max: 180%). Gain Fated Chain Bar (20%) and Tentakernel. Inflict Delay (Special) on a foe. If successful, gain Charged (30%). |
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Attractor Vortex
|
Remove all buffs from all other allies and foes. Gain Tentaforce (1T). |
Joys of Hard Work
|
50% boost to max HP and 25% hit to charge bar gain. Has a maximum charge bar limit of 200%. (Can only use charge attack when charge bar is at 200%.) |
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Limitless Azure
|
All Water allies gain DMG Mitigation (10000, 1T) upon activating a Fated Chain. |
- GTA, 50% amplified damage, and 4 hit split autos on her skill 1 works great for abusing water’s supplmental damage.
- Generally finds herself in 1-2T warlock setups.
- Also BIS for thanks to both damage mitigation on CA and on Fated Chain greatly reduicing damage taken in Kengo setups.
OTK
Here is a quick overview of characters that are useful for OTK. OTK includes any low button setup generally dealing 20m damage like Extreme+. In general, any character with skill nukes or large CAs not listed here can work.
Overview
General
Here are some of the noteworthy characters that can see equal use in both Charge Attack and Normal Attack focused setups.
Sirius Nova: Last Dive |
1250% (Unworldly) Water damage to a foe (Damage cap: ~2,420,000). Gain Charge Bar (30%). Activate Spear of Arvess. (Consumes 15% of max HP.) |
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Spear of Arvess
|
300% Water damage to a foe (Damage cap: ~280,000). Inflict DEF Down 4 (25%, Accuracy: 100%, 4T) and Arvess Fermare 4 (Accuracy: g, 4T). (When any foe has Arvess Fermare 1: Also gain Bonus Water DMG (100%, 3T).) |
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Rhapsody
|
Gain Salted Wound (Arvess Fermare) (230%, 1 times, Multiplier: Assassin, 1T), Salted Wound (7%, 1 times, Multiplier: Assassin, 1T), and ATK Up (20%, Multiplier: Normal, 1T). |
Erythron Unleashed
|
Consume all of caster’s charge bar to gain Double Strike (1T). (When below 25% HP: Also restore caster’s HP based on charge bar consumed.) |
Arvess Resonance
|
Guaranteed triple attacks. 20% hit to charge bar gain. 10% Bonus Water DMG effect to Water allies’ triple attacks. |
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Piercing Fang of Faith
|
10% boost to critical hit damage cap. 50% hit to DEF. |
- Best unit for all kinds of OTK between unworldly ougi with a nuke that inflicts defense down and GTA with teamwide 10% echoes on TA and 10% crit cap.
Sleeping Talent
|
|
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Shine like a Dragon
|
|
Nothing Ventured, Nothing Gained
|
- Excellent auto attacker with GTA, passive 30% amp, and passive 50% perp attack.
- Also great for CA setups because she has double strike on CA which while be assassin boosted thanks to her passive.
Beweise Flugal |
1250% (Unworldly) Water damage to a foe (Damage cap: ~2,900,000). Raise foe’s Glaciate (Accuracy: g, 180s) lvl by 2 (Max: 10). Gain Bonus Water DMG (50%, 5.5T). |
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Kaltzwinger
|
800% Water damage to a foe (Damage cap: ~800,000). Inflict ATK Lowered (Stackable) (10% (40% Max), 180s) and DEF Lowered (Stackable) (10% (40% Max), 180s). Raise foe’s Glaciate (Accuracy: g, 180s) lvl by 1 (Max: 10). (When a foe’s Glaciate lvl is 5 or above: Activates twice.) |
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Weiss Liter
|
Gain Instant Charge. (When a foe’s Glaciate lvl is 10: Also gain C.A. Reactivation (1 time).) |
Stille Glanz
|
Gain Water ATK Up (50%, 5T), Bonus Water DMG (50%, 5T), Critical Hit Rate Boosted (20%, 5T), and DMG Cap Boosted (20%, 5T). |
Blade of Devotion
|
No charge bar gain upon normal attacks, attack twice each turn, and always deals double attacks. |
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Lavina Strom
|
When attacking a foe whose Glaciate lvl is 7 or above: 4-hit, 100% Water damage to all foes upon normal attacks (Damage cap: ~60,000 per hit). |
- Unworldly ougi and perma double strike are very strong for both auto and ougi comps.
The Walker |
450% (Massive) Water damage to a foe. Inflict Burned (9000, Accuracy: 100%, 180s), ATK Lowered (Stackable) (10% (30% Max), Accuracy: 95%, 180s), and DEF Lowered (Stackable) (10% (30% Max), Accuracy: 95%, 180s). |
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Dual Swords
|
400%-450% Water damage to a foe (Damage cap: ~630,000). 200%-250% bonus Water damage to foes with Burned (Damage cap: ~260,000). |
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Silver Tongue
|
Grant a foe DA Up 3 (100%, 3T) and TA Up 3 (50%, 3T). Sturm gains Bonus Water DMG (50%, 3T), Critical Hit Rate Boosted (50%, 3T), and Keen (1% of foe’s max HP Damage cap: 50,000, 3T). |
Nothing More
|
Fill 1 charge diamond on a foe. If successful, gain C.A. Reactivation (1 time). |
Thrice-Swung Blade
|
Guaranteed triple attacks while a foe has a buff. |
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Maelstrom Mercenary
|
When a foe uses a special attack: Activate Dual Swords. |
- GTA character with nuke on enemy special.
- Nuke is stronger during CA setups due to her CA providing burn to increase the damage of the skill.
Charge Attack
Here are some of the noteworthy characters for Charge Attack focused comps. This will not cover all the characters in the chart above and instead focus on those that offer more than a larger CA or a simple skill damage nuke.
Alba di Verona |
450% (Massive) Water damage to a foe. (When 1 Spirit 1 is consumed: Also deal 300% Bonus Water damage [Damage cap: ~630,000].) |
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Sole di Verona |
500% (Massive) Water damage to a foe. Gain Skill DMG Cap Boosted (Stackable) (10% (30% Max)). Activate Lama Acuta. |
Lama Acuta
|
250%-350% Water damage to a foe (Damage cap: ~630,000). When 1 Spirit 1 is consumed: Also inflict Water DEF Lowered (20%, Accuracy: 100%, 180s). Level 55: Damage increased to 300%-400%. Level 95: Damage further increased to 500%. Also inflict ATK Lowered (Stackable) (5% (30% Max), Accuracy: 100%, 180s) and DEF Lowered (Stackable) (5% (30% Max), Accuracy: 100%, 180s). Also gain Deluge Crest 1. |
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Credenza
|
Gain Substitute. When 1 Spirit 1 is consumed: Also gain Fire DMG Lowered (80%, 1T). |
Fiamma Blu / Solare Blu
|
Switch to Amplified mode. End the cooldown for caster’s other skills. Level 100: Amplified upgraded to Amplified (Solare). (While Amplified (Solare) is in effect: 100% boost to double attack rate, 20% boost to triple attack rate, 20% Bonus Water DMG effect, and 300% Water damage to all foes upon normal attacks [Damage cap: ~320,000].) |
Lama Acuta
|
250%-350% Water damage to a foe (Damage cap: ~630,000). When 2 Spirit 1 are consumed: Activates twice and also inflict Water DEF Lowered (20%, Accuracy: 100%, 180s). Level 55: Damage increased to 300%-400%. Level 95: Damage further increased to 500%. Also inflict ATK Lowered (Stackable) (5% (30% Max), Accuracy: 100%, 180s) and DEF Lowered (Stackable) (5% (30% Max), Accuracy: 100%, 180s). Also gain Deluge Crest 1. |
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Credenza
|
Gain Substitute. When 2 Spirit 1 are consumed: All allies also gain Fire DMG Lowered (80%, 1T). |
Fiamma Blu / Solare Blu
|
End Amplified mode. Restore 5 Spirit 1. |
Guardian Spirit of Verona
|
30% boost to ATK (Unique modifier) and 30% boost to DEF while Spirit 1 is in effect. Gain 5 Spirit 1 every 5 turns. (Starts battle with 5.) (Consumes 1 Spirit 1 upon normal attacks.) |
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Grazia Fantasma
|
When Romeo’s Deluge Crest is 2 or more: Damage immunity for 1 hit. (Consumes 2 Deluge Crest when hit.) Restore 1 Spirit 1 each turn. |
- Ougi skill nuke inflicts water defense down making him great for early in ougi chains to help others cap.
Normal Attack
Here are some of the noteworthy characters for Normal Attack focused comps. This will not cover all the characters in the chart above and instead focus on those that offer more than just GTA.
Krisis Triaina |
450% (Massive) Water damage to a foe. All allies gain Water ATK Up (30%, 3.5T). (700% Bonus damage to a foe with Tide Father’s Judgment [Damage cap: ~1,160,000].) |
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Triaina
|
800% Water damage to a foe (Damage cap: ~1,160,000). Inflict Tide Father’s Judgment (Accuracy: 200%). Raise foe’s Thunderstruck (Accuracy: g, 180s) lvl by 1 (Max: 10). |
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Ruler of the Sea
|
150% Water damage to all foes (Damage cap: ~340,000). All allies gain ATK Boosted (Stackable) (5% (30% Max), Multiplier: Unique Stackable), DEF Boosted (Stackable) (5% (30% Max)), and Charge Bar (20%). (Consumes all Tide Father lvls. Boost to activations based on number consumed [Max: 10 times].) |
Isthmia
|
All Water allies gain Isthmia (5T). |
Three Prongs of Judgment
|
Guaranteed triple attacks, 35% hit to charge bar gain, and normal attacks deal 3-hit damage to random foes. |
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Tide Father’s Glory
|
When a Water ally uses a charge attack: Gain Charge Bar (10%). Raise Tide Father lvl by 1 (Max: 9). |
- Split autos pairs very well with water’s available supp and echoes making him the major damage dealer in 0b0c setups.
Deterrent Thrust |
1250% (Unworldly) Water damage to a foe (Damage cap: ~2,420,000). Activate Anti-Collision Spell. All allies gain Dispel Cancel (1 times). |
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Overwhelming Deterrent |
1400% (Unworldly) Water damage to a foe (Damage cap: ~2,420,000). Remove 1 buff. Activate Anti-Collision Spell. All allies gain Dispel Cancel (1 times). |
Anti-Collision Spell
|
All allies gain DEF Up (100%, 3T) and Armored (30%, 3T). (All allies gain DEF Boosted (Stackable) (10% per Spirit lvl upon cast (75% Max)) based on Spirit (Anne) (Multiplier: Perpetuity) lvl.) Level 90: All allies also gain 40% Fire Cut (1T). |
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Follow the Princess
|
Gain Counters on DMG (250%, 2 times, 2T) and Hostility Boosted (+20, 2T). Instantly perform a normal attack without using up a turn. |
Radiant Calling
|
Gain Charge Boost (25%). Restore caster’s HP (Healing cap: 1500) and remove 1 debuff. (Boost to specs at Spirit (Anne) (Multiplier: Perpetuity) lvl 3 and 5.) |
Daemon Recall
|
Gain Daemon Recall (Multiplier: Perpetuity, 4T). End cooldown for all skills. (Can only be used when Spirit (Anne) (Multiplier: Perpetuity) lvl is 5. Can’t be recast.) |
Protector of the Academy
|
Raise Spirit (Anne) (Multiplier: Perpetuity) lvl by 1 upon being targeted (Max: 5). (Boost to ATK (Perpetuity modifier), DEF, multiattack rate, and hostility based on lvl.) |
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Adept Sorceress
|
Has a maximum charge bar limit of 200%. (Can only use charge attack when charge bar is at 200%.) |
- GTA with echo can be enabled with S.Belial slotted making her strong for 0B0C.
- Can also be used as an option for Bonito setups.
Starting Charge
For 0B CA focused OTKs, Huanglong main and support summons are used along with the 30% charge from crew buffs to set everyone to 90%. A character with a passive 10% starting change then can set a chain of CAs to all the characters behind them.
Astralance: Everto |
450% (Massive) Water damage to a foe. Inflict Mode Bar Cut. |
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Thousand-Spear Void |
500% (Massive) Water damage to a foe (Damage cap: ~2,020,000). Inflict Mode Bar Cut. All allies gain Strength (20%-10%, 3.5T) and Shield (2000, 3.5T). |
After Stage 1 Transcendence: True Spear: Righteous Annihilation |
550% (Massive) Water damage to a foe (Damage cap: ~2,300,000). Inflict Mode Bar Cut. All allies gain Strength (20%-10%, 3.5T), Shield (2000, 3.5T), and Drain (10% of damage dealt Healing cap: 1000, 2.5T). |
Spiral Spear
|
1000% Water damage to a foe in Overdrive (Damage cap: ~1,160,000). Inflict Mode Bar Cut. Level 55: Damage increased to 1100% Level 85: Damage cap increased to ~1,430,000. |
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Fleeting Spark
|
Gain Substitute (1T) and Counters on Dodge (3 times, 3T). Level 95: Also gain Fleeting Spark (280%, Multiplier: Assassin, 1T) |
Arm the Bastion
|
All allies gain 100% DMG Cut (1T) and 100% Fire Cut (1T). Level 130: All allies also gain Fire Switch (3T). |
One-Rift’s Benediction
|
All allies gain Rift’s Benediction (100%, 3T), Fire DMG Lowered (50%, 3T), Water DMG Lowered (50%, 3T), Earth DMG Lowered (50%, 3T), Wind DMG Lowered (50%, 3T), Light DMG Lowered (50%, 3T), and Dark DMG Lowered (50%, 3T). (Can’t recast.) |
Enlightened One
|
Starts battle with Undying (Can’t be removed) (1 times). Level 90: Also starts battle with Enlightened One. |
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Rakshasan Spear
|
Amplify (Seraphic modifier) damage against Fire foes by 20%. |
- One of two eternal options that provide 10% charge with the eternal wonder.
- Provides teamwide strength on CA at FLB which is great to help cap weaker grids.
Memento Mori |
450% (Massive) Water damage to a foe. Inflict Delay (Accuracy: 100%). |
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Memento Vita |
500% (Massive) Water damage to a foe (Damage cap: ~2,020,000). Inflict Delay (Accuracy: 100%). All allies gain DA Up (35%, 2.5T) and TA Up (35%, 2.5T). |
After Stage 1 Transcendence: Mors Certa |
550% (Massive) Water damage to a foe (Damage cap: ~2,300,000). Inflict Delay (Accuracy: 100%). All allies gain DA Up (35%, 2.5T), TA Up (35%, 2.5T), and Bonus Water DMG (10%, 3.5T). |
Gammadion Cross
|
2-hit, 300% Water damage to a foe (Damage cap: ~313,000 per hit). Inflict one Feower#Gammadion Cross|random debuff. Level 55: Effect enhanced. Level 85: Now inflicts two Feower#Gammadion Cross|random debuffs. |
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Carnage
|
4-hit Water damage to random foes (Damage cap: ~155,000 per hit). Inflict Gravity (Accuracy: 100%) on all foes. Level 75: Damage increased. Level 95: Number of hits increased to 6. Also removes 1 buff on all foes. |
Avirati
|
Extend the duration of all allies’ buffs by 1 turn. (Excludes 1-turn buffs.) Level 130: All allies also gain two random buffs. |
Four-Sky’s Sorrow
|
Gain Holy Haste 4 (100%). End cooldown for Feower’s damage skills. (Can’t recast.) |
Double Blade Flash
|
10% chance to end skill cooldowns at start of turn. Level 90: Also grants 20% boost to debuff success rate. |
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Fatal Waltz
|
Amplify (Seraphic modifier) damage against Fire foes by 20%. |
- One of two eternal options that provide 10% charge with the eternal wonder.
- Not used before Level 150.
- At 150, he deals 4 hit skill damage after taking damage.
Backline
Characters that are strong as Backline options for OTK specifically. Will ignore common general options lIke Uriel or Caim.
Funeral Bullet |
Massive Water damage to a foe. |
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Burying Bullet |
Massive Water damage to a foe. Gain Dodge Up (20%, 2.5T). 2-turn cut to Silva’s skill cooldowns. |
Eagle Eye
|
Gain C.A. DMG Boosted (1T), Chain Burst DMG Boosted (1T), and C.A. DMG Cap Boosted (90%, 1T). Self-inflict DEF Down (20%, 1T). Level 55: Buffs increased to Chain Burst DMG Boosted (30%, 1T) and C.A. DMG Boosted (200%, 1T) . |
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Tactician
|
Gain Critical Up (50%, 3T). Level 75: Buff increased to Critical Up (75%, 3T). |
Dead Specimen
|
Gain C.A. Instant Standby. Level 90: Also gain Bonus C.A. DMG (20%, 1T). |
A Shot in the Dark
|
Switch out with a sub ally. Ally gains Smoking Gun (3T). |
Silent Power
|
20% boost to charge bar gain. |
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Stick to Your Guns
|
Charge attack won’t miss against foes with Dodge Up or Mirror Image. 3% boost to Water allies’ critical hit DMG cap. |
- Extra nuke on 4 chains making her a solid kengo or 4c otk option.
Daybreak Sword |
450% (Massive) Water damage to a foe. Replenish Enforcer’s Zeal by 2. Gain Skill DMG Cap Boosted (Stackable) (20% (60% Max)). |
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Ready… Aim…: Radiant Order |
1250% (Unworldly) Water damage to a foe (Damage cap: ~2,900,000) and remove 3 buffs. (Consumes Ready… Aim….) |
Suppressive Fire
|
4-hit, 80% Water damage to random foes (Damage cap: ~55,000 per hit (~220,000 total)). Lecia (Water)#Suppressive Fire|Inflict 2 random debuffs on all foes. (Consumes 1 Enforcer’s Zeal.) |
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Anti-Armor Barrage
|
300% Water damage to all foes (Damage cap: ~350,000). Inflict DEF Lowered (Stackable) (10% (30% Max), Accuracy: 100%, 180s) and Water Lowered (Stackable) (10% (30% Max), Accuracy: 100%, 180s). (Consumes 1 Enforcer’s Zeal.) |
Para Bellum
|
Replenish Enforcer’s Zeal by 4. Gain Ready… Aim…. All allies gain Charge Bar (30%). |
Fourth Fleet, Charge!
|
4 Enforcer’s Zeal at battle start (Max: 4). 10% boost to all allies’ skill hit rate. |
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Backup Fire
|
When Sub Ally: Water damage to a foe upon Water chain burst activation. (Boost to damage specs based on number of chains.) |
- Nuke on chainburst. Weaker for 4 chain but works on all chains.
Backline
Characters with useful backline passives.
Judgement Sphere
|
|
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Kitrino Nima
|
|
Marturion
|
- 20% boost to Omega and Optimus weapon skills.
Mondlicht |
450% (Massive) Water damage to a foe. All Water allies gain Crescent Moon (Summon) (Multiplier: Normal, 4.5T). End cooldown for Phases of the Moon. |
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Boaz
|
5-hit, 100% Water damage to a foe (Damage cap: ~108,000 per hit). Inflict Bewitching Moonlight (Accuracy: 150%) on a foe. (Bewitching Moonlight effect specs increase upon each cast [Max: 3 times]) Level 55: Also inflict Delay (Accuracy: 120%). |
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Jachin
|
Grant a Water ally Unchallenged (1 times), Veil, and Mirror Image (1 times). Level 75: Also grant Shield (3000). |
Phases of the Moon
|
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%). Moon waxes. |
Lunatic Vendetta
|
Lunar Raiment
|
Boost to Water allies’ DEF specs based on the moon phase. |
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The Moon Reversed
|
When Sub Ally: +2% boost to Water allies’ ATK (Unique modifier) per turn passed (Max: 20% at 10 turns). +4% boost to Water allies’ DEF per turn passed (Max: 40% at 10 turns). |
- Progression boost to ATK and DEF maxing at 20% ATK and 40% DEF aftrer 10 turns.
- Great backline option for all content except 1T setups.
- FLB increases boosts up to 30% and 50% def as well as adding supp damage that caps at 10k.
Nobile Convinzione |
450% (Massive) Water damage to a foe. (50% boost to C.A. damage and 20% boost to C.A. damage cap against foes with Unrighteousness 1 (10% ATK Down / 10% DEF Down).) |
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Giudizio di Astraea |
500% (Massive) Water damage to a foe (Damage cap: ~2,020,000 / 50% boost to C.A. damage and 20% boost to C.A. damage cap against foes with Unrighteousness 1 (10% ATK Down / 10% DEF Down).)End cooldown for Abraxas. |
Abraxas
|
2-hit, 300% Water damage to a foe (Damage cap: ~315,000 per hit (~630,000 total)) and remove 1 buff. |
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Uguale
|
Apply a Water ally’s current HP and charge bar amount to all other allies. |
Fedelta
|
Fully restore Water allies’ HP and remove all debuffs. All Water allies gain Devotion to Justice (5T). (Can only be used when all allies are below 25% HP.) |
Harvest’s Shield
|
All allies gain DMG Mitigation (10,000, 1T). All foes gain DMG Mitigation 3 (500,000, 3T). (Can only be used after The Empress Upright activates.) |
Aurum Sword
|
When an ally casts a buff-removing skill:300% Water damage to all foes (Damage cap: ~480,000).Inflict Unrighteousness 3 (10% ATK Down / 10% DEF Down, Accuracy: g, 3T). |
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Justice’s Condemnation
|
When an ally removes a foe’s buff:1000% Water damage to all foes (Damage cap: ~1,160,000).Gain Instant Charge and restore HP (Healing cap: 3000). |
- Staackable ATK and DEF down nuke on dispel skills is helpful but not required for dispel heavy teams.
- FLB upgrade adds stackable debuff down.
Rumble Breaker |
450% (Massive) Water damage to a foe. (30% boost to C.A. damage and 10% boost to C.A. damage cap against foes with Blinded (Blinded Blinded 1) effect.) End cooldown for Sunburn. |
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Sunburn
|
Sacrifice 80% of caster’s current HP. All Water allies gain Sunburn (Multiplier: Normal, 5T) and Deluge Crest 1. |
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Tallyho! / Tallyho, Auguste!
|
Tallyho!: 6-hit, 100% Water damage to a foe (Damage cap: ~130,000 per hit (~800,000 total)). Inflict Blinded (Accuracy: 90%, 180s) and DEF Down (20%, Accuracy: 90%, 180s). (Changes to Tallyho, Auguste! when Kolulu’s Deluge Crest is 3 or more.) Tallyho, Auguste!: 12-hit, 100% Water damage to a foe (Damage cap: ~130,000 per hit (~1,600,000 total)). Inflict Blinded (Accuracy: 90%, 180s) and DEF Down (25%, Accuracy: 90%, 180s). All allies gain Jammed (10%-20%, 3T). |
Brilliant Shine
|
Gain Uplift (10%, 5T) and Unchallenged (2 times). (When below 25% HP: Also gain Shield (3000) and Jammed (30%-90%, 5T).) |
Ironclad Beach Bum
|
When Kolulu is below 25% HP: Guaranteed triple attacks and 20% Bonus Water DMG effect. Take a lethal hit without being knocked out (Consumes 3 Deluge Crest and leaves 1 HP). |
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Taste the Sea
|
Supplement Water allies’ damage based on their number of Deluge Crest. (Takes effect even when Kolulu is a sub ally.) |
- 4k supplemental damage per crest (20l max) is great for squeezing out additional damage for warlock or manadiver setups.
Funeral Bullet |
Massive Water damage to a foe. |
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Burying Bullet |
Massive Water damage to a foe. Gain Dodge Up (20%, 2.5T). 2-turn cut to Silva’s skill cooldowns. |
Eagle Eye
|
Gain C.A. DMG Boosted (1T), Chain Burst DMG Boosted (1T), and C.A. DMG Cap Boosted (90%, 1T). Self-inflict DEF Down (20%, 1T). Level 55: Buffs increased to Chain Burst DMG Boosted (30%, 1T) and C.A. DMG Boosted (200%, 1T) . |
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Tactician
|
Gain Critical Up (50%, 3T). Level 75: Buff increased to Critical Up (75%, 3T). |
Dead Specimen
|
Gain C.A. Instant Standby. Level 90: Also gain Bonus C.A. DMG (20%, 1T). |
A Shot in the Dark
|
Switch out with a sub ally. Ally gains Smoking Gun (3T). |
Silent Power
|
20% boost to charge bar gain. |
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Stick to Your Guns
|
Charge attack won’t miss against foes with Dodge Up or Mirror Image. 3% boost to Water allies’ critical hit DMG cap. |
- Extra nuke on 4 chains making her a solid kengo or 4c otk option.
Daybreak Sword |
450% (Massive) Water damage to a foe. Replenish Enforcer’s Zeal by 2. Gain Skill DMG Cap Boosted (Stackable) (20% (60% Max)). |
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Ready… Aim…: Radiant Order |
1250% (Unworldly) Water damage to a foe (Damage cap: ~2,900,000) and remove 3 buffs. (Consumes Ready… Aim….) |
Suppressive Fire
|
4-hit, 80% Water damage to random foes (Damage cap: ~55,000 per hit (~220,000 total)). Lecia (Water)#Suppressive Fire|Inflict 2 random debuffs on all foes. (Consumes 1 Enforcer’s Zeal.) |
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Anti-Armor Barrage
|
300% Water damage to all foes (Damage cap: ~350,000). Inflict DEF Lowered (Stackable) (10% (30% Max), Accuracy: 100%, 180s) and Water Lowered (Stackable) (10% (30% Max), Accuracy: 100%, 180s). (Consumes 1 Enforcer’s Zeal.) |
Para Bellum
|
Replenish Enforcer’s Zeal by 4. Gain Ready… Aim…. All allies gain Charge Bar (30%). |
Fourth Fleet, Charge!
|
4 Enforcer’s Zeal at battle start (Max: 4). 10% boost to all allies’ skill hit rate. |
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Backup Fire
|
When Sub Ally: Water damage to a foe upon Water chain burst activation. (Boost to damage specs based on number of chains.) |
- Nuke on chainburst. Weaker for 4 chain but works on all chains.
Frozen Vision |
450% (Massive) Water damage to a foe. All allies gain Water ATK Up (25%, 3.5T). |
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After 5★: Frozen Bloom |
500% (Massive) Water damage to a foe. (50% boost to C.A. damage and 30% boost to C.A. damage cap against foes with Glaciate.) All allies gain Water ATK Up (25%, 3.5T). |
Silverfrost Barrier
|
All allies gain 70% Fire Res (1 turn 55 2 turns). Level 90: All allies also gain Deluge Crest 1. Lily also gains Spring Breeze 3 (3 times). |
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Frozen Gale
|
150%-200% Water damage to all foes (Damage cap: ~420,000). Raise foes’ Glaciate (Accuracy: g, 180s) lvl by 1 (Max: 10). Level 75: Damage increased to 250%-350%. Level 100: Damage increased to 400%. Damage cap increased to ~500,000. Also inflict ATK Down Stack (10% (40% Max), Accuracy: 95%, 180s) and DEF Down Stack (10% (40% Max), Accuracy: 95%, 180s). (When exactly 2 races among main allies: Damage cap increased to ~600,000. When 3 or more races among main allies: Activates twice.) |
White Heal
|
Restore 20% of all allies’ HP (Healing cap: 1500) and remove 1 debuff. |
Shine Crystal
|
10% boost to DEF. Boost to DEF now applies to all allies. Fire damage reduction to Water allies based on their number of Deluge Crest. (Fire DMG reduction takes effect even when Lily is a sub ally.) |
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Envoy of the Crystalia
|
Boost to Lily’s ATK (Unique modifier) based on number of main allies’ races (Called “Types” in-game). |
- 4% fire damage reduction per crest (20% max).