Diaspora is the water raid of the Revan series. This guide will go over the basic details of the fight as well as setups for fighting it. For more detailed mechanics information, please check the wiki.
Entry trigger deals ~50,000 water damage and knocks out all non Earth allies.
Diaspora’s main gimmick is that the raid starts by building stacks based on the type of damage dealt to the boss and once one type is maxed it will gain a buff to punish that kind of damage. All runs should max the ougi stacks Gamma Resistance (Analysis) because the other two buffs are way too punishing for every kind of setup. If in a coop room, make sure to not max another set of stacks otherwise it is raid over.
Diaspora raids will typically contain 1 Kengo to max the ougi stacks and 4-5 non ougi damage setups. If joining before the stacks are maxed, avoid ougi damage so the host can hit 4m honors.
During this first Phase, there will be two other specials to deal with. The normal diamond special Erasure Command: Subverse will inflict two debuiffs and give Diaspora two buffs. This will randomly either have a cancel of 37 hits or 11 debuffs. Your setup will determine which is the easier cancel. Debuff summons like Mandrake (Summer) are very useful for this. Although the boss is immuned to delay, ougi clear skills and summons like Typhon can still be used for diamond clear.
The other Repair Command: Reinnervate occurs every 6 turns. It restores 30m hp and clears two debuffs. It requires 24,411,017 damage to cancel.
Once the stacks are maxed there will be the omen Emergency Repair System which heals the boss every turn until 97 total hits are achieved. Joining pubs will start you at this and will typically be canceled in 2-4 turns depending on characters. The host can also guard spam additional turns to ensure everyone crosses blue chest if needed for 6 man rooms.
After leaving this section, it casts one more trigger Erasure Order: Autophagon which is a blast of wind damage that inflicts the debuiff Autophagon to all allies lowering their attack and defense more every turn that passses.
In the second phase, the full diamond special gets upgraded to Erasure Order: Planet Eclipser which does an additional debuff and grants one more buff as well inflicting wind damage instead. However it still has the same cancel requirements.
30% and 10% has the trigger Final Order: Nuclear Option which deals sizable wind damage and 10,111 plain damage to everyone based on their number of debuffs. It requires 30,110,141 damage to cancel so prepare accordingly.
Drops
These are the most notable drops from this raid. Any unlisted weapons are safe to fodder.
Massive water DMG to a foe / Tank-and-Counter effect to water allies (1 hit)
Additional effect at 4★:
Cobalt Enforcement
Boost to Water allies’ ATK and DEF (Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above)
Zenith Art: Water
Boost to Water allies’ skill DMG cap and C.A. DMG cap
Source of normal cap up and skill cap.
Eternity Sand
Extremely rare item used for New World Foundation weapon ULBs and summon transcendence
Hosting
Unlike other raids, hosting for this raid has a different job. Before pubbing the raid, the ougi stacks should be maxed ougi. This makes the raid faster for those joining and is the general ettiquete and expectation from players. It also allows the host to safely and easily get a blue chest.
Kengo
Yggdrasil
Non Caim
Titan
Reference
Notes
General process is to hit Monika (Valentine)’s skill Wind of Love’s SparkAll allies gain Charge Bar (30%) and Charge Bar Gain Boosted (20%, 3T). (When Monika has 12 or more buffs: All allies also gain C.A. DMG Boosted (1 time) (80%) and C.A. DMG Cap Boosted (1 time) (20%).) every turn and cycle Eahta and Satyr buffs as they go off cooldown.
Blue chests are awarded based on the amount of honors achieved in a raid maxing out at 99% chance at a raid specific amount of honors: 4m in the case of Revan raids. They typically contain the most desirable drops in a raid such as the weapon drops. When farming a raid, this is the chest you want to aim for. The typical strategy is to deal the blue chest amount and then moving onto the next raid. Below is a list of strategies on how to effectively and quickly achieve blue chests.
Robin Hood
Robin Hood is the lowest requirement class for this raid thanks to it having both lots of debuffs and hit counts for dealing with triggers. This also allows for a lot of character flexibility as long as they have high hit counts or lots of debuffs. In addition, the UM skill Rapid NockingNock and draw a mystic arrow.(Skill effect changes based on the arrow selected.) is an excellent option available to make cancelling triggers even easier.
Running Gorilla support with extra gorilla in summons will increase damage per turn and reduce damage taken.
Replace Return of the FoxEnd cooldown for caster’s other skills. Gain Charge Boost (50%). with Rapid NockingNock and draw a mystic arrow.(Skill effect changes based on the arrow selected.) if available.
5T
Yggdrasil
Rotation
Turn 1
Robin HoodNock and draw a mystic arrow.(Skill effect changes based on the arrow selected.) => Sweeping Arrow
Illnott (Summer)S500% Earth damage to a foe (Damage cap: ~730,000). Inflict Delay (Accuracy: 100%) and remove 1 buff. (Additional effect when 1 Piece is consumed: Activates twice.), S2All allies gain TA Up (100%, 4T) and Bonus Earth DMG (30%, 4T). Inflict Shorted (4T) on all allies. (Consumes 100% of all allies’ charge bars.), S3Inflict Fluorescence 5 (Accuracy: 200%, 5T) on all foes. (Can’t recast.)
=>
Turn 2
, ,
Illnott must be knocked out.
Turn 3
Cucouroux (Halloween)S16-hit, 100% Earth damage to random foes (Damage cap: ~60,000 per hit). Inflict Debuff Resistance Lowered (Stackable) (10% (30% Max), Accuracy: 100%, 180s) and Earth Lowered (Stackable) (10% (30% Max), Accuracy: 100%, 180s) on all foes. Gain Covering Fire (3T).
CaimS2Beginning of Joker: Copy an ally’s skill. (Skill changes to End of Joker upon casting.) End of Joker: All Earth allies gain ATK Up (30%, Multiplier: Normal, 3T), DEF Up (30%, 3T), TA Up (20%, 3T), Revitalize (500 HP or 10% charge bar, 3T), Shield (2000, 3T), DMG Cap Boosted (10%, 3T), Uplift (15%, 3T), Hype (1-4 stacks, 3T), and Veil. (Skill changes to Beginning of Joker upon casting.)
CaimS1All Earth allies gain Double Deal (1 times). (Can’t recast.), S4Skill effect changes based on the card selected. (Can only be used after The Fool Upright activates.) => Beatdown
Vikala (Summer)S2Other Earth allies gain Double Strike (1T). Self-inflict C.A. Sealed (Can’t be removed) (3T).
Turn 7
Vikala (Summer)S2Other Earth allies gain Double Strike (1T). Self-inflict C.A. Sealed (Can’t be removed) (3T).
CaimS4Skill effect changes based on the card selected. (Can only be used after The Fool Upright activates.) => Beatdown
Reference
Notes
Burst variant of RH setup.
Illnott is killed off on turn 2.
Lumberjack
2T
Yggdrasil
Rotation
Turn 1
LumberjackAll allies gain DMG Amplified (20%, 3T). From 2nd cast onward: All allies also gain Bonus Damage (20%, 3T). From 3rd cast onward: All allies also gain Double Strike (1T).3-hit, 150% elemental damage to all foes (Damage cap: ~185,000 per hit).All allies gain Double Attack Rate Boosted (Stackable) (10% (50% Max)), Triple Attack Rate Boosted (Stackable) (5% (25% Max)), and DMG Cap Boosted (Stackable) (2% (10% Max)). (While Woodcutter’s Song is in effect: Auto-activates upon normal attacks.)
LumberjackAll allies gain DMG Amplified (20%, 3T). From 2nd cast onward: All allies also gain Bonus Damage (20%, 3T). From 3rd cast onward: All allies also gain Double Strike (1T).Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar). (Consumes up to 50% of current HP.)3-hit, 150% elemental damage to all foes (Damage cap: ~185,000 per hit).All allies gain Double Attack Rate Boosted (Stackable) (10% (50% Max)), Triple Attack Rate Boosted (Stackable) (5% (25% Max)), and DMG Cap Boosted (Stackable) (2% (10% Max)). (While Woodcutter’s Song is in effect: Auto-activates upon normal attacks.)
Requires 6 red skills and 2 yellow skills from the frontline saccs. If needing to replace a character, make sure to hit those totals from non Earth characters.
CaimS4Skill effect changes based on the card selected. (Can only be used after The Fool Upright activates.) => Delay Act
LumberjackAll allies gain DMG Amplified (20%, 3T). From 2nd cast onward: All allies also gain Bonus Damage (20%, 3T). From 3rd cast onward: All allies also gain Double Strike (1T).3-hit, 150% elemental damage to all foes (Damage cap: ~185,000 per hit).All allies gain Double Attack Rate Boosted (Stackable) (10% (50% Max)), Triple Attack Rate Boosted (Stackable) (5% (25% Max)), and DMG Cap Boosted (Stackable) (2% (10% Max)). (While Woodcutter’s Song is in effect: Auto-activates upon normal attacks.)
CaimS1All Earth allies gain Double Deal (1 times). (Can’t recast.)
LumberjackAll allies gain DMG Amplified (20%, 3T). From 2nd cast onward: All allies also gain Bonus Damage (20%, 3T). From 3rd cast onward: All allies also gain Double Strike (1T).All allies gain DMG Amplified (20%, 3T). From 2nd cast onward: All allies also gain Bonus Damage (20%, 3T). From 3rd cast onward: All allies also gain Double Strike (1T).
CaimS4Skill effect changes based on the card selected. (Can only be used after The Fool Upright activates.) => Beatdown S3Skill effect changes based on the type of skill that is first used by a main ally.S2Beginning of Joker: Copy an ally’s skill. (Skill changes to End of Joker upon casting.) End of Joker: All Earth allies gain ATK Up (30%, Multiplier: Normal, 3T), DEF Up (30%, 3T), TA Up (20%, 3T), Revitalize (500 HP or 10% charge bar, 3T), Shield (2000, 3T), DMG Cap Boosted (10%, 3T), Uplift (15%, 3T), Hype (1-4 stacks, 3T), and Veil. (Skill changes to Beginning of Joker upon casting.)S4Skill effect changes based on the card selected. (Can only be used after The Fool Upright activates.) => Extra Turn S2Beginning of Joker: Copy an ally’s skill. (Skill changes to End of Joker upon casting.) End of Joker: All Earth allies gain ATK Up (30%, Multiplier: Normal, 3T), DEF Up (30%, 3T), TA Up (20%, 3T), Revitalize (500 HP or 10% charge bar, 3T), Shield (2000, 3T), DMG Cap Boosted (10%, 3T), Uplift (15%, 3T), Hype (1-4 stacks, 3T), and Veil. (Skill changes to Beginning of Joker upon casting.)S3Skill effect changes based on the type of skill that is first used by a main ally.
LumberjackAll allies gain DMG Amplified (20%, 3T). From 2nd cast onward: All allies also gain Bonus Damage (20%, 3T). From 3rd cast onward: All allies also gain Double Strike (1T).
Narmaya (Holiday)S1Gain Butterfly Effect (80%, 2 turns 100% Charge Bar: 6 turns) and Counters on Dodge/DMG (200%, 2 times, 2 turns 100% Charge Bar: 6 turns). (Consumes 30% of charge bar. Consumes 100% of charge bar to extend buff duration to 6 turns.)
Narmaya (Holiday)S28-hit, 100% Earth damage to a foe (Damage cap: ~65,000 per hit). Restore caster’s HP (Healing cap: 1500). Raise Eight Ways (Multiplier: Perpetuity) lvl by 2.
LumberjackConvert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar). (Consumes up to 50% of current HP.)3-hit, 150% elemental damage to all foes (Damage cap: ~185,000 per hit).All allies gain Double Attack Rate Boosted (Stackable) (10% (50% Max)), Triple Attack Rate Boosted (Stackable) (5% (25% Max)), and DMG Cap Boosted (Stackable) (2% (10% Max)). (While Woodcutter’s Song is in effect: Auto-activates upon normal attacks.)
LumberjackAll allies gain DMG Amplified (20%, 3T). From 2nd cast onward: All allies also gain Bonus Damage (20%, 3T). From 3rd cast onward: All allies also gain Double Strike (1T).
LumberjackConvert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar). (Consumes up to 50% of current HP.)3-hit, 150% elemental damage to all foes (Damage cap: ~185,000 per hit).All allies gain Double Attack Rate Boosted (Stackable) (10% (50% Max)), Triple Attack Rate Boosted (Stackable) (5% (25% Max)), and DMG Cap Boosted (Stackable) (2% (10% Max)). (While Woodcutter’s Song is in effect: Auto-activates upon normal attacks.)
ThreoS3Sacrifice 99% of caster’s current HP to deal plain damage to all foes (Damage cap: ~820,000). Damage dealt is based on HP consumed. Gain Shield (3000). Level 95: Also inflict Earth DEF Lowered (25%, Accuracy: ≥100%, 180s). Damage cap increased to ~1,230,000. Level 130: Damage increased and damage cap increased to ~2,040,000. When HP is below 25%: Also gain Tri-Slash (1T).
ThreoS3Sacrifice 99% of caster’s current HP to deal plain damage to all foes (Damage cap: ~820,000). Damage dealt is based on HP consumed. Gain Shield (3000). Level 95: Also inflict Earth DEF Lowered (25%, Accuracy: ≥100%, 180s). Damage cap increased to ~1,230,000. Level 130: Damage increased and damage cap increased to ~2,040,000. When HP is below 25%: Also gain Tri-Slash (1T).
SumaibitoGain Counters on DMG (3 times, 2T), Full-Force Counter (2T), DEF Up (150%, 2T), Full Hostility (2T), and Veil.
If no Triple Zero, use Yggdrasil Omega main for either setup.
Requires 7 red skills and 3 yellow skills from the frontline saccs and the two MC skills that aren’t tag team. Mix and match based on what is available.
7T
Yggdrasil
Rotation
Turn 1
Turn 2
Cucouroux (Halloween)S26-hit, 100% Earth damage to a foe (Damage cap: ~90,000 per hit). Gain Dodge Rate Boosted (70%, 3T) and Hostility Boosted (+50, 3T).
Turn 3
Turn 4
Illnott (Summer)S2All allies gain TA Up (100%, 4T) and Bonus Earth DMG (30%, 4T). Inflict Shorted (4T) on all allies. (Consumes 100% of all allies’ charge bars.), S3Inflict Fluorescence 5 (Accuracy: 200%, 5T) on all foes. (Can’t recast.)
ALL
Turn 5
Cucouroux (Halloween)S16-hit, 100% Earth damage to random foes (Damage cap: ~60,000 per hit). Inflict Debuff Resistance Lowered (Stackable) (10% (30% Max), Accuracy: 100%, 180s) and Earth Lowered (Stackable) (10% (30% Max), Accuracy: 100%, 180s) on all foes. Gain Covering Fire (3T).
CaimS2Beginning of Joker: Copy an ally’s skill. (Skill changes to End of Joker upon casting.) End of Joker: All Earth allies gain ATK Up (30%, Multiplier: Normal, 3T), DEF Up (30%, 3T), TA Up (20%, 3T), Revitalize (500 HP or 10% charge bar, 3T), Shield (2000, 3T), DMG Cap Boosted (10%, 3T), Uplift (15%, 3T), Hype (1-4 stacks, 3T), and Veil. (Skill changes to Beginning of Joker upon casting.), S1All Earth allies gain Double Deal (1 times). (Can’t recast.)
Vikala (Summer)S2Other Earth allies gain Double Strike (1T). Self-inflict C.A. Sealed (Can’t be removed) (3T).
CaimS4Skill effect changes based on the card selected. (Can only be used after The Fool Upright activates.) => Beatdown, S3Skill effect changes based on the type of skill that is first used by a main ally.
Cucouroux (Halloween)S3Instantly perform a normal attack without using up a turn. (Consumes 2 Barrel Stabilizer to end cooldown.)
LuchadorAll allies instantly perform a normal attack without using up a turn., All allies instantly perform a normal attack without using up a turn.
Turn 7
Vikala (Summer)S2Other Earth allies gain Double Strike (1T). Self-inflict C.A. Sealed (Can’t be removed) (3T).
CaimS4Skill effect changes based on the card selected. (Can only be used after The Fool Upright activates.) => Beatdown
Reference
Notes
Requires Caim skill 4.
Hrunting
Berserker with the 150 GM weapon Hrunting is the fastest way to clear the raid thanks to it turning MC into a high damage monster. It uses Berserker’s ultimate mastery skill Beast Fang400% Elemental damage to a foe (Damage cap: ~635,000). Inflict ATK Lowered (25%, 180s) and DEF Lowered (25%, 180s). Gain DMG Cap Boosted (Can’t be extended) (50%, 2T). (When Ulfhedinn is in effect: Auto-activates upon normal attacks.) in combination of Hrunting’s double strike for this.
ThreoS3Sacrifice 99% of caster’s current HP to deal plain damage to all foes (Damage cap: ~820,000). Damage dealt is based on HP consumed. Gain Shield (3000). Level 95: Also inflict Earth DEF Lowered (25%, Accuracy: ≥100%, 180s). Damage cap increased to ~1,230,000. Level 130: Damage increased and damage cap increased to ~2,040,000. When HP is below 25%: Also gain Tri-Slash (1T).
GlorybringerCall forth the main weapon’s hidden power.(Casts main weapon’s Awaken skill. Gain maximum Energized stacks.)Gain Bonus DMG (30%, 3T), Element ATK Up (20%, 3T), and Blade of Glory (Increase the debuff success rate of sword energy by 40%, 3T).
ThreoS3Sacrifice 99% of caster’s current HP to deal plain damage to all foes (Damage cap: ~820,000). Damage dealt is based on HP consumed. Gain Shield (3000). Level 95: Also inflict Earth DEF Lowered (25%, Accuracy: ≥100%, 180s). Damage cap increased to ~1,230,000. Level 130: Damage increased and damage cap increased to ~2,040,000. When HP is below 25%: Also gain Tri-Slash (1T).
Requires 6 red skills and 3 yellow skills between the two sac units and MC’s last skill.
4T
Galleon
Rotation
Turn 1
Illnott (Summer)S2All allies gain TA Up (100%, 4T) and Bonus Earth DMG (30%, 4T). Inflict Shorted (4T) on all allies. (Consumes 100% of all allies’ charge bars.)S3Inflict Fluorescence 5 (Accuracy: 200%, 5T) on all foes. (Can’t recast.)
BerserkerRemove 1 debuff from all parties.Gain C.A. Instant Standby, ATK Up (50%, Multiplier: Normal, 1T), and Chain Burst DMG Boosted (30%, 1T). Level 30: Also gain C.A. DMG Boosted (1 time) (20%) and C.A. DMG Cap Boosted (1 time) (10%).Gain <span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_3097.png|25px|link=Status Effects]][[Status Effects|Ulfhedinn]]<span class=”tooltiptext”>ATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can’t use skills (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacks<span class=”hr”></span><strong>Multiplier</strong>: [[Damage Formula/Detailed Damage Formula#Total Char Unique ATK boosts|Unique]]<span class=”hr”></span><strong>Duration</strong>: 4 turns</span></span></span>.’”`UNIQ–ref-00000016-QINU`”‘<br />(Consumes 100% of charge bar.)
Cucouroux (Halloween)S3Instantly perform a normal attack without using up a turn. (Consumes 2 Barrel Stabilizer to end cooldown.)
Turn 2
=>
=>
Turn 3
Cucouroux (Halloween)S16-hit, 100% Earth damage to random foes (Damage cap: ~60,000 per hit). Inflict Debuff Resistance Lowered (Stackable) (10% (30% Max), Accuracy: 100%, 180s) and Earth Lowered (Stackable) (10% (30% Max), Accuracy: 100%, 180s) on all foes. Gain Covering Fire (3T).
CaimS2Beginning of Joker: Copy an ally’s skill. (Skill changes to End of Joker upon casting.) End of Joker: All Earth allies gain ATK Up (30%, Multiplier: Normal, 3T), DEF Up (30%, 3T), TA Up (20%, 3T), Revitalize (500 HP or 10% charge bar, 3T), Shield (2000, 3T), DMG Cap Boosted (10%, 3T), Uplift (15%, 3T), Hype (1-4 stacks, 3T), and Veil. (Skill changes to Beginning of Joker upon casting.)S4Skill effect changes based on the card selected. (Can only be used after The Fool Upright activates.) => Beatdown
GalleonS3Gain The Gold’s Foundation (Multiplier: Perpetuity). (Can’t recast.). S1Grant another Earth ally Landslide’s Blessing. (When Landslide’s Blessing is already granted: Restore 100% of target’s HP [Healing cap: 10,000] and remove all debuffs.) =>
Cucouroux (Halloween)S3Instantly perform a normal attack without using up a turn. (Consumes 2 Barrel Stabilizer to end cooldown.)
BerserkerGain C.A. Instant Standby, ATK Up (50%, Multiplier: Normal, 1T), and Chain Burst DMG Boosted (30%, 1T). Level 30: Also gain C.A. DMG Boosted (1 time) (20%) and C.A. DMG Cap Boosted (1 time) (10%).Gain <span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_3097.png|25px|link=Status Effects]][[Status Effects|Ulfhedinn]]<span class=”tooltiptext”>ATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can’t use skills (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacks<span class=”hr”></span><strong>Multiplier</strong>: [[Damage Formula/Detailed Damage Formula#Total Char Unique ATK boosts|Unique]]<span class=”hr”></span><strong>Duration</strong>: 4 turns</span></span></span>.’”`UNIQ–ref-00000016-QINU`”‘<br />(Consumes 100% of charge bar.)
Turn 3
Cucouroux (Halloween)S16-hit, 100% Earth damage to random foes (Damage cap: ~60,000 per hit). Inflict Debuff Resistance Lowered (Stackable) (10% (30% Max), Accuracy: 100%, 180s) and Earth Lowered (Stackable) (10% (30% Max), Accuracy: 100%, 180s) on all foes. Gain Covering Fire (3T).
Vikala (Summer)S3Switch out with a sub ally. (When Vikala switches with an Earth ally: Ally borrows rat-ear headband while Vikala is a sub ally. [Ally gains Mighty Mouse (Multiplier: Perpetuity).])
CidalaS3Gain Dodge All (1T), Substituted (All-Ally) (1T), and Twin Tiger Feng Shui (1T). (Can’t attack. On next turn: Gain ATK Sharply Boosted (50%, Multiplier: Assassin, 1T) and Guaranteed TA (1T).)
2 responses to “Diaspora”
Is there any guide for bluechest with Hrunting but without H.Cucu? Thank you!
Is there ANY non-caim flb Okto hosting option? For Mango users