Dark UnF 2025 Preparation

Next Unite and Fight is set for September 7th and will be Dark advantage. Let’s go over once again what you should work on in the meantime.

Weapons

To start, we’ll cover the weapons you should have available for this UnF.

General

This first section will cover weapons that are equally useful for Omega and Optimus.

General

SummonPriorityNotes
1 Scythe of Darkherald★★★★★
1 Katana of Renunciation★★★★★
1 Katana of Repudiation★★★★★Only required for Hades
1 Ultima Claw★★★★★
1 Ultima Axe★★★★★
1 Ultima Staff★★★★★
1 Covenant-Ruin Fist★★★★★
1 Demolition-Tiger Axe★★★★★
1 Altruism-Soul Staff★★★★★
1 Pain of Death★★★★☆
1 Exo Evilenes★★★☆☆
1 ATK Exo Hamartia★★★☆☆
1 Norden Labrys★★★☆☆
Royal Deliverance★★★☆☆
1 Festering of Mournful Obsequies★★★☆☆
1 Draconic Fire★★★☆☆
1 Worldbreaking Tauros★★☆☆☆
1 Hollowsky Blade★★☆☆☆

The most basic thing you should have leveled is your opus as that will be your mainstay for all grids. Level 200 is the baseline due to gaining the incredibly important 3rd skill slot. 230 is the most important transcendance level as it adds boostable damage amp to the opus. 250 is a minor upgrade to the skills but that small boost is capable of pushing enough damage to save a button. For those without Eresh, the 250 upgrade to an Unworldly CA is pretty valuable as you will be charge attacking with your opus.

When it comes to Ultima weapons, the most useful ones will be Ultima Claw and Ultima Axe. Claw matches the most characters in Dark where Axe matches Cidala (Valentine) and is a great way to get her more TA. Ultima Staff will also likely be strong for FA with Manadiver being so strong.

Next up when it comes to World weapons they likely won’t see much use. The best is probably Worldbreaking Tauros for more skill damage. Character releases may change this, but with the normal amp ones typically being the best and Eresh maxing normal amp and cap they won’t be too important.

Moving onto celestial weapons, Covenant-Ruin Fist, Demolition-Tiger Axe, Altruism-Soul Staff will be the main choices for the same reason as the Ultimas.

As for Dark’s sole NWF weapon, Pain of Death is potent mod slot with 5% cap up. After using Death (SSR) to kill off an ally, you get a unique stackable 15% (45% max) ATK buff. With a single death, it will outdamage even the grand slot of Parazonium. Without killing a character, PoD is not worth using.

Exo Hamartia is a great mainhand for manadiver setups thanks to its ATK awakening offering 10% cap and 30k supp. The CA drains and gives MC a 1 hit 50% bonus damage instance. There are many weapons that make for better mainhands especially if you have double PnS. But its a great choice especially for CA on setups.

Draconic Fire and its upgrade Festering of Mournful Obsequies will both be great defensive investments for FA especially if you wish to tackle the higher NM fights or have weaker characters in general.

The Viking CCW Norden Labrys is a strong investment for OTK. This is thanks to its 3rd skill casting Banahogg 2-hit superior Elemental damage to a foe (Damage cap: ~370,000 per hit).
Inflict DEF Lowered (25%, 180s).
If main or auxiliary weapon is a sabre: Boost to number of hits (2 times).
If main or auxiliary weapon is an axe: Also inflict status DEF Down (25%, 180s).
at the end of a turn where 40 or more hits dealt. Banahogg is a very large skill damage nuke making it a lot easier to pull of an OTK.

Royal Deliverance is another strong CCW investment for 100% uptime on 100% debuff resistance and dispel cancel as well as dispelling on CA. This will make NM250 a ton easier if you lack the important characters that can dispel or prevent debuffs.

Gold Moon

SummonPriorityNotes
0-1 Ereshkigal★★★★★
0-1 Zosimos★★★☆☆

Ereshkigal is a dominate force in Dark with it being the best mainhand for almost everything except Hard Content. The weapon is an incredible source of cap break providing 30% normal attack amp and 20% normal cap to the team. The signature feature of it is the pairing of its CA granting teamwide double strike with the weapon starting MC with 100% charge and a buff that grants instant charge at the end of the next two turns for three turns of teamwide double strike. This weapon will be used at all stages with the only exception being NM200+NM250 setups for FA players. It is a huge QoL for OTK and all burst setups.

Zosimos is an excellent mainhand for Manadiver setups providing tons of extra skill damage as well as strong teamwide buffs. It deals a nuke after normal attacks with 1 crest that doubles at 5 crests. Skill damage is boosted by 4% per crest (20%). For every three skill presses, it provides a random buff including 20% bonus damage, 10% cap, 10% uplifted, veil, mirror image, and 100/20% armored. The number of buffs granted is based on total crests with 5 crests giving all buffs. Since most of those buffs are 3 turns, they provide so much additional damage and defense cementing it as the best manadiver mainhand for extended battles. The fastest NM250 FA setups will likely use this. Outside FA, it won’t see much use which is the one drawback.

Celeste

To start, let us cover the weapons needed for Celeste grids.

Core

SummonPriorityNotes
3-4 Celeste Grace Ater★★★★★4 required for Extremity
4 ATK Forbidden Agastia Mk II★★★★★
2 Celeste Saber Ater★★★★★

The M3 Exalto weapon Celeste Grace Ater is core to many grids thanks to its strong mods and cap up. Four of these will cover all your needs from OTK to burst to FA. Four is also needed for Super Lucilius Keys if they see use.

Their main competition are ATK awakened Forbidden Agastia Mk IIs. They offer a lot more ATK mods thanks in big part to AWK20. Many grids from last year ran four of them and as of now that’s still the reccomendation. This is in big part due to the lack of teamwide buffs in Dark setups. Four is also great for reaching 100% crit in Double Celeste setups for even more raw damage. You can get away with 2-3 if you can’t quite get 4 though it will bar you from the best setups.

Celeste Saber Ater is also highly reccomended for its skill cap up and supp. Particularly, it will be great for FA setups, OTK, or burst setups without Eresh or PnS.

Good to Have

SummonPriorityNotes
2 Abyss Spine★★★☆☆
2 Agonize★★★☆☆
1-2 DEF Forsaken Agastia★★★☆☆Get 1 MKII for the CA upgrade.
1-2 Ramsund Militis★★★☆☆1 with 1 PnS
0 with 2
1 Celeste Dagger Ater★★★☆☆
2 SPC Forbidden Agastia Mk II★★☆☆☆
2 Fediel’s Spines★★☆☆☆
1-3 Zechariah★★☆☆☆
1-2 Vynateya Militis★★☆☆☆
1-3 ATK Abydos★☆☆☆☆1-2 with 1 PnS
0 with 2
0-3 Celeste Zaghnal Omegas★☆☆☆☆Pre-M3 option

Abyss Spines and Fediel’s Spines are the main CA weapons. Fediel’s Spines generally take priority for OTK while Abyss Spines take priority for FA thanks to being a main HP source for dark.

When it comes to FA HP items, Abyss Spines as stated are a great, easy to get option. Another great one is Forsaken Agastia. It provides 10% CA damage and 5% NA damage for some more cap up. They can be DEF awakened for a big HP and defense boost as well having 15% DEF with 280% aura boost. All in all, the cap ups and defense boosts makes it a very efficient grid slot. It is reccomended to get a MKII copy for the CA upgraded especially for NM250. The other main HP option is Zechariah. Zechariah provides stam with its HP.

When it comes to farmable supplemental sources, your two main ones are Abydos for stamina grids and Ramsund Militis for enmity. As long as you have Forbidden Agastia copies, you’ll always go for Ramsund instead especially since they also give 3% normal cap at FLB. If you have two copies of Pain and Suffering, neither are required.

Agonize is another source of skill damage boost. Agonize is better than Saber Aters for unboosted setups as its skill supp is a flat 100k per copy.

2 SPC copies of Forbidden Agastia Mk II also saw use last year to crank out every bit of additional cap up from setups. If you want to grind out every bit of optimization for your setups and potentially save a button, getting these two could help with that.

Premium Upgrades

SummonPriorityNotes
1-2 Pain and Sufferings★★★★★
0-1 Eternal Signatures★★★☆☆
0-1 Parazonium★★★☆☆

For premium upgrade options, Pain and Suffering is your highest priority thanks to the unconditional 50k supp and 7% cap up.

Eternal Signatureprovides 7% special cap up when slotting four of the same weapon type. Being yet another cap up source makes them great to have around. They are also perfectly fine to leave at 0*.

Parazonium is a great normal mod and cap up source and an excellent mainhand for Manadiver. The CA provides 30/30 DATA and 15% bonus damage to team. I don’t consider it a priority bar it now but if you have an FLB you’ll mainhand it for any manadiver FA setup

Hades

Hades will likely recieve one new Grand release before UnF causing shifts in grids. The majority of the grid will likely remain the same so still aim for the grid pieces listed.

Core

SummonPriorityNotes
2-3 Causality Drivers★★★★★
2 Pain and Sufferings★★★★★
2 MA Fallen Sword★★★★☆

Causality Driver is Dark’s exalto weapon and it provides boostable bonus damage. This goes up to 50% and frees you from the Falsehood key. It also has small TA which is very helpful for many characters.

Pain and Suffering offers 50k supp and 7% cap per copy. They are very strong and universally useful for all that additional cap break.

Fallen Sword is a strong mix of primal mods that also offers MA awakening on top. The MA is excellent as between this and Casuality Drivers, reaching 100% on Cidala (Valentine) becomes easy.

Good to Have

SummonPriorityNotes
1-2 Skeletal Eclipse★★★☆☆
1-2 Eternal Signatures★★★☆☆1 ATK Parazonium
1 ATK Parazonium★★☆☆☆
1-2 Majestas★★☆☆☆
1 Daodao Fu★★☆☆☆
1-2 Agonize★☆☆☆☆

Hades has two main skill weapons. Skeletal Eclipse is a boostable skill cap and supp source and Agonize are a flat 100k supp. They are at their strongest for FA setups or setups that don’t use Eresh. A single copy of Skeletal Eclipse does get used to edge out a bit of extra damage on some Eresh setups. If Dark recieves a Sennen Goji clone it would replace the need for Eclipses.

Parazonium is a great normal mod, TA, and cap up source and an excellent mainhand for Manadiver. The CA provides 30/30 DATA and 15% bonus damage to team.

Eternal Signature provides 7% special cap, 40% EX ATK, and 25% DEF per copy when at least 4 weapons of the same group are equipped. They are generally not used much anymore, the extra defense or cap up could be helpful in certain situations. Particularly the additional HP and defense will likely be good for NM250 FA.

Majestas and Daodao Fu are two other great defensive weapons typically taking the place as the most used slots now in HL. Majestas is a farmable medium garrison and HP source. Daodao Fu is a seasonal weapon that provides small HP and healing cap as well as 100k skill supp making it very efficient as a slot.

Characters

Who to Level?

Below are bunch of characters that see use in various contents. If you have any of them, try to level them beforehand and don’t forget to invest in EMPs, earrings, rings, and artifacts for the characters you’ll use.

Burst

Full Auto

OTK

Who to Farm?

Next up, we’ll go over the Eternals and Evokers for the element that you should consider farming for.

Seox

Seox is Dark’s Eternal and the strongest Eternal overall. At FLB he is a great attacker especiallyyou lack stronger options. This is both thanks to his skill 1 Gate of Sin Gain Adversity (20%, Multiplier: Seraphic, 3t).
Level 95:
Buff increased to Adversity (30%, Multiplier: Seraphic, 3t).
Also gain Bonus Dark DMG (60%, 3t).
providing 60% damage amp and 60% bonus damage as well as the passive Heavenly Howl stacks he builds every turn as long as he can avoid getting hit. He starts with 3 Heavenly Howl stacks which gives him 105% perpetuity ATK up, 45% TA up, and 9% cap up. He also backs a valuable dispel on skill 3.

At Level 130 where he can start with 6 of Heavenly Howl stacks. This means he starts the battle with 210% perpetuity ATK up, 90% TA up, and 18% cap up. The 150 upgrade gives him a strong nuke on dodging, gives him skill supp, and makes his skill 4 come up faster for 4 turns of teamwide double strike.

At 95 he gains a passive Counter Claw. This will deal a 6 hit nuke whenever the enemy special attacks. This makes him an excellent OTK character. With the 130 upgrade as well as the additional potential nuke on dodge from his 150 passive he’s one of the bettter OTK characters in the game.

His Radiance is also highly reccomended as it starts him with a 1 time 30% bonus damage which is a big help for OTK and burst setups.

Nier

Nier is Dark’s evoker. She is a prime sack candidate for Death (SSR) due to her dying capping DEF down as well as 100% DATA down on the enemy upon dying. She has long been pretty important for dark burst even if many setups now a days no longer use her. She also has a field World of Death and Love Transform the field into a world of death and love.
(World of Death and Love (20% ATK Up / 30% Bonus Dark DMG, Multiplier: Unique, 3t) to the Field Effect|field.)
that provides 20% unique ATK and 30% echoes.

For FLB, her main noteworthy upgrade is her skill 4 Eternal Vow Gain Eternal Vow (Multiplier: Perpetuity).
(Love’s Redemption 13 lowers by 4. Can’t be recast.
Can only be used after The Lovers Upright activates.)
where she deals a 6 hit skill nuke after normal attacks. After she dies, this ability transfers to MC. Like with all evoker skill 4’s, the main limiting factor on this is needing to swap her in. Her damage output might not be on par with some of the other strong attackers in dark, but along with her field she’s great for extended fights and NM200.

What to Suptix?

In this section, we will go over the Special Suprise Draw Set that will occur before UnF to discuss any characters or summons that may be useful.

High Priority

Characters that are a strong recommendation to get.

Bowman

Bowman is an great burst character packing GTA, skill damage after normals, and skill damage after enemy special. He one of the best zero button attackers in Dark making him fit in well with both OTK and Dark burst strategies. He is best geared towards shorter bursts compared to some of his peers, but is very good for them.

Medium Priority

Characters that fill some strong niches

Tyra

Tyra! Tyra Tyra! Tyra!

Tyra is a solid burst option and FA character. She does require pressing her skill 3 The Evolution , but with that she gains GTA and 2 hit flurry. Additionally, on enemy special she autocasts her skill 1 Tyranno Roar which will dispel one buff. She also has some other strong buffs she could get, though it is RNG and can be a bit, but not overly, inconsistent.

Low Priority

Good characters that may be replacements for stronger characters or fill too niche a niche that you could work around for not having them.

Kou

Kou is a great tank and teamwide healer. He is a hostility tank that reduces all damage he takes by 80%. If the boss does single target attacks, he will be a top tier way to mitigate damage. The unfortunate flipside to it is if the boss does AoE attacks his value is greatly diminished.

What to Spark?

For this section, we’ll go over characters found in either Flash Gala or Legend Festival. This won’t go over any 3% banners because I do not trust them. Additionally, this won’t list characters who solely exist for their weapons.

Before UnF, there will be two more legfests and two more flashes. Barring new character releases, the following are the main characters you want to aim for.

Fediel

Fediel is a strong attacker and supporter thanks to her field. When its up, she provides 100% DEF, 100%/30% DATA, 100% CA DMG and 50% CA Cap to the team. As well when its up, she deals double CAs and 6 hit skill nukes after normal attacks.

For FA players, she does require pressing her field, but more than makes up for it with all she provides. Her field effect does cause everyone to take 1k damage each turn, but when paired with Lich for FA setups, this gets converted to healing making the combo very strong together.

For burst players, she’s a great option to pick all around thanks to her nukes. That said, she falls off in Eresh comps pretty significantly due to Eresh reducing skill damage which takes a big hit to Fediel’s potential in them.

Olivia

Olivia (Grand) has remained a core burst character for UnF the last few years. This is primarily thanks to her skill 1 Sterling Sea 500% Dark damage to all foes (Damage cap: ~830,000).
Inflict DA Down (100%, Accuracy: 100%, 180S), TA Down (100%, Accuracy: 100%, 180S) and Twilight Terror 2 (Accuracy: 90%, 2T).
Level 55:
Effect enhanced.
inflicting 100% DATA down and more importantly Twilight Terror preventing their charge bar from filling and from using special attacks. As dark needs to take turns for its burst setups, this is invaulable for survivibility. Her damage output also too isn’t bad too. She gets 30% normal amp when affected by dark up. But overall that is not why she’s used.

Orologia

Orologia will be a top tier FA candidate for NM200 and beyond. He has a dispel which will activate on MC attacks while skill 1 is up. He reduces skill cooldowns with his skill 1 and then every 5 turns when his stacks are maxed. He also comes with a full heal, debuff cleanse, and permament 50% DEF up that activates when an ally is below 25% HP.

Indala

Indala is an FA character for the higher Nightmare levels. This is primarily due to her passive. She inflicts Snakebiit stacks whenever an ally raises Toxicosis on the enemy. She is capable of raising them quickly be herself thanks to her skill 1 which inflicts Toxicosis resetting on CA as well as being able to be double cast. Once the stacks reach their max of 10, any buffs the boss gains will have their duration cut by 5 turns. For most buffs, this means they won’t occur at all. This will be highly valuable for safe and reliable NM250 setups. Her main drawback is that she is pretty slow as an attacker due to all her skill presses. But the safety she offers as well as not having to worry about enemy buffs like dodge or damage reduction that would lower your damage should more than make up for it.

Halluel and Malluel

Halluel and Malluel will primarily be an FA character this UnF. The main reason for it is she’s great for dispels with her skill 3 Stella Repentina 8-hit Plain damage to a foe based on 10% of foe’s current HP (Damage cap: 222,222 per hit).
Remove buffs based on number of foe’s debuffs (Max: 5).Inflict Everbane (20% / 1% of Max HP, Accuracy: g).
dispelling once per debuff on the enemy up to five times. This will also activate any time the enemy ends the turn with five or more buffs. Last year she was a must slot for NM200 FA and she will likely still be great for her dispel utility again.

Lich

Lich is primarily listed first for her weapon Pain and Suffering. It comes with 50k supp, 7% cap up, and axe voltage and will always be slotted.

Thankfully the character that comes with Lich is also good. Lich is a skill damage dealer with a large nuke at the end of each turn depending on how many debuffs they have that she also provides. When it comes to UnF, she is pretty mid tier as a burst character but is still solid as an FA character thanks to providing a strong array of debuffs, delays, and synergy with Fediel.

Vikala

Vikala is another FA oriented character also with a focus on dispels. Vicky is a CA support providing very strong teamwide CA buffs including 10% CA cap and 50% charge bar gain. Her main issue is that her field and Fediel’s can’t be used at the same time which limits a lot of her kit if you use both. But if you use her alone you can gain access to the heals, DMG mitigation, teamwide dodge all, and teamwide double strike on her skills.

Orchid

Orchid (Grand) is both a solid FA character and a common sac target for Dark. A big part of this is she provides 10% bonus damage and 20/20 DATA via a unqiue buff to team. For FA, she has solid damage output as well as being able to provide veil to team. She does fall apart quickly at harder bosses as when she loses her personal shield her damage falls apart and the harder bosses will remove it quick. That said she will still be a good option for up to NM150.

Classes

The following are the most likely classes to be used during UnF. Level them ahead of time, give them EMPs, and make sure to unlock their skills.

General

Burst

Full Auto

OTK

Artifacts

Artifacts are another system of character progression offer them additional stats or abilities. They can be equipped to any character who shares the element and proficiency of the artifact. When farming for a specific element drop, farm raids of the element. The artifact which drops has a 50% chance of being the element of the raid its dropped from.

Typically the most useful artifacts are those which provide NA cap, NA supp, damage amp, skill cap, or skill supp. Any source of additional cap break can make a major difference. Typically the NA cap or supp will take priority, but some characters may prefer skill cap.

The other major artifact type are TA artifacts. They will be invaluable for OTK to reach 100% TA on all characters and strong for some burst setups.

Beyond these, other stats may be useful for certain characters. Like characters with dodge mechanics would like dodge rate up boosts.

The max HP up for 70% def down artifact is also one to keep an eye out for. This artifact makes killing off units a lot easier which has plenty of tactical use even in FA.

Manatura

Another thing to farm for are the various Manatura that might see use.

The main three are from left to right the Leviathan Mino, the Ouroboros Mino, and the Dark Rapture Simulacrum. There are the primary three for most uses with Manadiver. All three use the same mechanic of dealing skill damage on normal attacks when MC has at least 1 crest at the cost of 30% charge bar.

Leviathan is the most basic and easiest to obtain especially since it can be traded for. It deals a 6 hit skill damage instance. And it also inflicts a debuff called Submerged with is used by the support passive to give MC 10% bonus damage.

Ouroboros is a very strong upgrade thanks to its 6 hit nuke hitting harder and support passive that provides 30k teamwide supplemental damage with an additional 5k supp per crest. The main drawback is the way to obtain it is from the Alchemy Lab where it costs a hefty 30k points. This cost is pretty significant for anyone who hasn’t extensively bar farmed before.

Lastly, the Dark Rapture Simulacrum is a side grade to the Ouroboros one. It deals a single large skill damage instance that also inflicts amplified damage taken. And its support passive provides MC with 30% perp ATK, 25/25 DATA, 10% cap, and +10 hostlity to MC at the cost of 10% HP per turn. In many cases for burst setups, this can slightly edge out over Ouroboros, but for any FA setup that lasts a significant number of turns, the HP cost can often prove to much.

Unlike the others, the Agastia Simulacrum is a very specialized one focus on setups where the MC will charge attack. The support passive grants the MC 9% (90% max) CA damage, and 3% (30%) max CA cap per buff on MC. And when MC has 12 or more buffs, it deals a massive 10 hit skill damage nuke that can easily deal over 9m damage in OTK setups. Combine this from the skill damage it inflicts on attack for over 10m additional damage after CA.

Upcoming Changes

Before us are the summer months which are typically a busy season for updates and characters.

Summer Stream

Summer stream is expected near the end of July/early August and there will be tons of news, game changes, controversies, and characters coming from it. All of it has potential to shake things up.

Exo Diablo Crucible

Exo Diablo Crucible is likely to rerun soon. With it will bring a new Exo weapon. Exo weapons are typically strong mainhands that see UnF usage so it’s fair to assume the same will be true here.

New Characters

Between now and UnF will be a bunch of Summer characters. There are also usually a Grand or two in this period to keep an eye out for.

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