Proto Bahamut (HL) is one of the main bar raids in the game. This guide will go over the basic details of the fight as well as setups for fighting it. For more detailed mechanics information, please check the wiki.
Overview
Information
- JP Name: プロトバハムート
- HP: 1,200,000,000
- Defense: 15
- Blue Chest: 12.5% chance at 50% health.
Links
Drops
These are the most notable drops from this raid. Any unlisted weapons are safe to fodder.
- Very rare item used for eternals., opuses, and uncapping weapons
Blue Chest Setups
Proto Bahamut (HL) use a non guarenteed blue chest system. As a result, people aim for a 1.5m-2m honors burst to balance both a high amount of honors with the need to cycle through raids quickly for a greater chance of Blue Chest.
Fire Sumaibito
1T 4B1S
1.6m-2.1m honors
Rotation
- Turn 1
- Orchid (Grand)
3 hit, 300% Dark damage to random foes (Damage cap: ~400,000 per hit (~1,200,000 total)).
Gain Charge Boost (20%).
Level 90:
Number of hits increased to 6.
Damage cap decreased to ~220,000 per hit (~1,320,000 total).
All allies also gain Violet Calculation (20% DA Up, 20% TA Up, 3T) and Bonus Dark DMG (10%, 3T). - Yatima
- Alanaan
- Sumaibito All allies instantly perform a normal attack without using up a turn.
- Percival (Grand)
900% Fire damage to all foes (Damage cap: ~1,020,000).
All Fire allies gain Fire ATK Up (100%, 1T) and Bonus Fire DMG (1 time) (30%, 1T).
All Fire allies instantly perform a normal attack without using up a turn.
(Consumes King’s Blaze after activation.)
- Orchid (Grand)
3 hit, 300% Dark damage to random foes (Damage cap: ~400,000 per hit (~1,200,000 total)).
References
Notes
- Zeta can be another 0B attacker, ideally Nezha (Yukata) or Ragazzo
- Mainhand options are Kiss of The Devil, Ultima Claw (Fire) or Sky Piercer (Fire).
Fire Manadiver
1T 4B1S
.1.5-1.7m honors
Rotation
- Turn 1
- Orchid (Grand)
3 hit, 300% Dark damage to random foes (Damage cap: ~400,000 per hit (~1,200,000 total)).
Gain Charge Boost (20%).
Level 90:
Number of hits increased to 6.
Damage cap decreased to ~220,000 per hit (~1,320,000 total).
All allies also gain Violet Calculation (20% DA Up, 20% TA Up, 3T) and Bonus Dark DMG (10%, 3T). - Yatima
- Manadiver Fill 3 charge diamonds on all foes.All allies gain Bonus DMG (20%, 3T), Charge Boost (30%), and 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest).(Crest gained based on caster’s element.)
- Alanaan
- Percival (Grand)
900% Fire damage to all foes (Damage cap: ~1,020,000).
All Fire allies gain Fire ATK Up (100%, 1T) and Bonus Fire DMG (1 time) (30%, 1T).
All Fire allies instantly perform a normal attack without using up a turn.
(Consumes King’s Blaze after activation.)
- Orchid (Grand)
3 hit, 300% Dark damage to random foes (Damage cap: ~400,000 per hit (~1,200,000 total)).
References
Notes
- Zeta can be another 0B attacker, ideally Nezha (Yukata) or Ragazzo
Dark Eresh
3T 2B1S
1.8m-2.0m honors
Rotation
- Turn 1
- Beelzebub
- Seox
Gain Adversity (20%, Multiplier: Seraphic, 3t).
Level 95:
Buff increased to Adversity (30%, Multiplier: Seraphic, 3t).
Also gain Bonus Dark DMG (60%, 3t). - Ilsa (Yukata) All Dark allies gain Critical Hit Rate Boosted (Dark) (20%, 5T), DMG Cap Boosted (15%, 5T), and Bonus Dark DMG (20%, 5T).
- Turn 2
- Turn 3
References
Notes
- Can replace Cidala with Bowman.
3T 1B1S
1.8m-2.0m honors
Rotation
- Turn 1
- Belial (Summer)
- Ilsa (Yukata) All Dark allies gain Critical Hit Rate Boosted (Dark) (20%, 5T), DMG Cap Boosted (15%, 5T), and Bonus Dark DMG (20%, 5T).
- Turn 2
- Turn 3
References
Notes
- Can replace Cidala or Bowman with Meg (Summer).
Earth Hrunting
2T 3B1S
1.5-1.6m honors
Rotation
- Turn 1
- Beelzebub
- Glorybringer
Call forth the main weapon’s hidden power.(Casts mainhand’s Awaken skill.
Gain maximum Energized stacks.) - Raziel (Summer)
- Pholia (Yukata)
Inflict Sea Spray 2 (Accuracy: 100%, 2T) on all foes.
All Earth allies gain Salted Wound (Sea Spray) (30%, 1 times, Multiplier: Assassin, 1T) and Guaranteed TA (1T).
- Turn 2
References
Light Sumaibito
4B1S
1.1m-2.0m honors
Rotation
- Turn 1
- Shiva
- Nehan
All other Light allies gain Zen (Multiplier: Perpetuity, 3T).
All other Light allies gain Double Strike (1t).
(Inflict Max HP Lowered (Stackable / Can’t be removed) (30% (90% Max)) on target allies.) - Mugen (Halloween) All Light allies gain Light ATK Up (30%, 5T), Critical Hit Rate Boosted (20%, 5T), DMG Cap Boosted (15%, 5T), and DMG Amplified (20%, 5T).(Inflict Max HP Lowered (Stackable / Can’t be removed) (30% (90% Max)) on target allies.)
- Sumaibito All allies instantly perform a normal attack without using up a turn.
References
Notes
- Attack on Dark Phase for maximum damage.
5B1S
2m-2.2m honors
Rotation
- Turn 1
- Beelzebub
- Florence (Halloween)
Grant a Light ally Maschera (50%, Multiplier: Assassin, 1T).
(Consumes 40% of that ally’s max HP.) => - Nehan
All other Light allies gain Zen (Multiplier: Perpetuity, 3T).
All other Light allies gain Double Strike (1t).
(Inflict Max HP Lowered (Stackable / Can’t be removed) (30% (90% Max)) on target allies.) - Mugen (Halloween) All Light allies gain Light ATK Up (30%, 5T), Critical Hit Rate Boosted (20%, 5T), DMG Cap Boosted (15%, 5T), and DMG Amplified (20%, 5T).(Inflict Max HP Lowered (Stackable / Can’t be removed) (30% (90% Max)) on target allies.)
- Sumaibito All allies instantly perform a normal attack without using up a turn.
References
Water Soldier
6B1S
1.9m-2.3m honors
Rotation
- Turn 1
- Yatima
- Yuel
250%-350% Fire damage to all foes (Damage cap: ~630,000).
Inflict Foxflame 3 (Accuracy: 120%, 3T).
Level 90:
All allies gain DA Up (30%, 3T), TA Up (15%, 3T), and Bonus Fire DMG (20%, 3T). - Catura (Holiday)
Caster and Water MC gain Bonus Water DMG (40%, 4T).
(From 2nd cast:
Caster and Water MC also gain Armored (30%, 4T).
From 3rd cast:
Caster and Water MC also gain Debuff Resistance Boosted (100%, 4T).) Caster and Water MC gain Double Strike (4T). - Soldier Gain Ammunition Belt (3T). Deal one-foe attacks until all bullets are consumed.
References