GBF Guide

Granblue grid and team building

Papahlukruva

Light Pages


Luminiera

Papahlukruva

Zeus

Characters

Summons

General

Metatron

Horus

Lu Woh

Credo

Papahlukruva

Cosmos

Weapons

Quick overview of the important grid pieces for Odious setups. Right now its pretty lacking.

Universal Grid Pieces

List of the grid pieces that exist in almost every grid.

Copies: 1
Source: DARK OPUS WEAPONS
Knightcode’s Apotheosis
Big boost to Light allies’ ATK and max HP / Big amplifying boost to DMG
Δ Revelation Pallidus II
50% boost to chain burst DMG cap and 20% boost to Fated Chain DMG cap
Wicked Conduct
/ Take every turn
  • Odious presently lacks its own equivalent to Opus so either the Omega or Optimus opus is used.
  • Big normal ATK and HP, cap up of choice at FLB, and third skill of many powerful options at ULB.
    • Starting at 230, it also gains Big damage amp.
  • At FLB it is a solid slot for the free cap of choice, but due to the large quartz cost it should be lower priority until the rest of your grid is done.
  • Once ULB it will be a must slot in every grid.
  • Skill 3 will typically be Stamina to start.
    • For burst, Temptation,. Falsehood, or Extremity.
    • For FA, Stamina or Sagacity.
    • For hard content, Glory, Majesty, or Sagacity.
Copies: 1
Source: SERAPHIC WEAPONS
Eternal Grace
Massive Light damage to a foe.
All allies gain Light ATK Boosted (20%, 3.5t) and Dark DMG Lowered (20%, 3.5t).
Teachers’ Guidance III
Amplify Light allies’ damage against Dark foes by 23%.
Light’s Majesty
Small boost to Light allies’ ATK and max HP
  • 20-23% seraphic mod that boosts all Light damage by when fighting on element.
  • Core to on element raids.
  • Upgrade from SSR can be delayed while upgrading other grid pieces, but with 3% additional seraphic mod and the weapon almost never leaving your grid it’s important to upgrade it.
Copies: 1
Source: SHOP
  • EX boost to ATK and HP of allies who’s weapon profiencies matches the weapon.
  • Ununsed before the weapon is level 200.
    • ULB requires SUBHL.
    • A free ULB can be aqcuired through side stories.
  • Offers three keys that can be changed to match various demands.
  • Key 1 is choice of various upgrades to the skill 1. Typically choices are Strength or Strife.
  • Key 2 offers a free cap up of choice.
  • Skill 3 is a choice of four strong Keys.
    • For on element, it will be Tria.
    • For Hard Content, it will be Dio or Tessera.
  • Ultima replaces Seraphic for on element content as it has a higher Seraphic mod.
    • In turn, it is replaced by Destroyer weapons as a Seraphic mod once they are ULB.
      • This however frees up Ultimas to use other skill 3s.
Copies: 1
Source: SHOP
Jodo
Destruction’s Godblade III
35% boost to Earth allies’ .
20% Bonus Destruction DMG effect.
Rebirth’s Godshield III
30% boost to Earth allies’ max HP.
10% Bonus Destruction C.A. DMG effect.
Strife’s Godstrike II
10% boost to Earth allies’ normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Water.
(Activates when either Earth Omega or Earth Optimus weapon skills have a boost of 280% or above.)
  • 35% EX ATK, 20% HP, 20% bonus Destruction damage, and 10% bonus Destruction CA damage
  • Choice of Anklet for change the thiird skill.
    • All anklets require 280% aura boost to activate. At ULB all effects are teamwide.
    • Each one provides 30% seraphic damage abd 30% reduced damage taken from the element it is strong against (ie the Light weapon has Dark DMG reduction).
    • Additionally, they add Normal/Skill/CA cap and supplemental damage.
  • Replaces Ultimas and Draconics for on element content.

Cap Break

Weapons that break cap either via cap up or supplemental.

Copies: 3-4
Source: PAPAHLUKRUVA
Dvataopsh
Massive light DMG to a foe (Inflict Blind.).
Additional effect at 4★:
Taboo Banelight’s Majesty IV
Big boost to light allies’ ATK and max HP
Taboo Banelight’s Empowerment III
Big amplifying boost to light allies’ DMG
  • Big ATK, big HP, and big damage amp.
  • Primary grid piece of Papahlukruva grids.

Raw Damage

Weapons used for as a source of raw damage.

Copies: 2
Source: PAPAHLUKRUVA
Vargusrunau
Massive light DMG to a foe (Inflict Blind.)
Additional effect at 4★:
Taboo Banelight’s Stamina III
Big boost to light allies’ ATK based on how high HP is
Taboo Banelight’s Trium
Small boost to light allies’ multiattack rate
  • BIg stamina and small TA
  • Great for introducing stamina to Papahlukruva grids
Copies: 3-4
Source: PAPAHLUKRUVA
Dvataopsh
Massive light DMG to a foe (Inflict Blind.).
Additional effect at 4★:
Taboo Banelight’s Majesty IV
Big boost to light allies’ ATK and max HP
Taboo Banelight’s Empowerment III
Big amplifying boost to light allies’ DMG
  • Big ATK, big HP, and big damage amp.
  • Primary grid piece of Papahlukruva grids.

Skill Cap

Weapons that break skill cap either via cap up or supplemental.

Copies: 2
Source: PAPAHLUKRUVA
Girapaphaldena
Massive light DMG to a foe (Inflict Blind.)
Additional effect at 4★:
Taboo Banelight’s Tempering II
Medium boost to light allies’ skill DMG cap / Medium supplemental boost to skill DMG
Taboo Banelight’s Tyranny
Big boost to light allies’ ATK / 10% cut to light allies’ max HP
  • Medium skill cap and skill supp. Big ATK at the cost of 10% max HP.

Multiattack Up

Weapons that increase Multiattack rate.

Copies: 2
Source: PAPAHLUKRUVA
Vargusrunau
Massive light DMG to a foe (Inflict Blind.)
Additional effect at 4★:
Taboo Banelight’s Stamina III
Big boost to light allies’ ATK based on how high HP is
Taboo Banelight’s Trium
Small boost to light allies’ multiattack rate
  • BIg stamina and small TA
  • Great for introducing stamina to Papahlukruva grids

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