Next Unite and Fight is set for June 21st and will be Fire advantage. Let’s go over once again what you should work on in the meantime.
Weapons
To start, we’ll cover the weapons you should have available for this UnF.

General
This first section will cover weapons that are equally useful for Omega and Optimus.
Opus and Seraphics
| Weapon | Priority | Notes |
|---|---|---|
1 Scythe of Renunciation![]() | ★★★★★ | Only required for Colossus |
1 Scythe of Repudiation![]() | ★★★★★ | Only required for Agni |
1 Sword of Valorblaze![]() | ★★★★★ | |
1 Ultima Axe![]() | ★★★★★ | |
1 Ultima Staff![]() | ★★★★★ | |
1 Doombringer Sword![]() | ★★★★★ |
The most basic thing you should have leveled is your opus as that will be your mainstay for all grids. Level 200 is the baseline due to gaining the incredibly important 3rd skill slot. 230 is the most important transcendance level as it adds boostable damage amp to the opus. 250 is a minor upgrade to the skills but is still a strong upgrade if you can afford it.
When it comes to Ultima weapons, the most useful ones are Ultima Staff
and Ultima Axe
. The former pairs well with Manadiver. The latter great for Lancer Origin.
Doombringer Sword
is an upgrade over Ultima providing a larger 30% Seraphic amp as well as bonus Destruction damage. If you can get it, it replaces Ultima is most situations. The main situations Ultima has the edge on is unboosted setups. This is because the Seraphic amp and cap up on the Destruction weapon requires 280% aura boost.
General
| Weapon | Priority | Notes |
|---|---|---|
1 Demolition-Tiger Axe![]() | ★★★★★ | |
1 Altruism-Soul Staff![]() | ★★★★★ | |
Worldvexing Angelos![]() | ★★★★★ | |
1 ATK Exo Maitrah Karuna![]() | ★★★★☆ | |
1 Draconic Harp![]() | ★★★★☆ | |
1 Refrain of Blazing Vigor![]() | ★★★★☆ | |
1 Heat of The Sun![]() | ★★★☆☆ | |
1 ATK Exo Krodha![]() | ★★★☆☆ | |
1 Worldstorming Aetos![]() | ★★☆☆☆ | |
1 ATK Iron Fist of Severed Chains![]() | ★★☆☆☆ | |
1 Norden Labrys![]() | ★★☆☆☆ | |
1 DEF Royal Deliverance![]() | ★★☆☆☆ | |
1 DEF Lux in Tenebris![]() | ★★☆☆☆ | |
1 Ray of Zhuque Malus![]() | ★☆☆☆☆ | Generally phased out but good if you lack the better cap up sources. |
The need for Celestials is the same as for Ultimas. As for the awakening, generally ATK is the safest. However, if you can afford to, it would be best to wait on awakening until closer to UnF for most testing.
Exo Maitrah Karuna
is an excellent farmable mainhand for Manadiver setups. It will be the best option for MD that doesn’t require bars.
Draconic Harp
and its upgrade Refrain of Blazing Vigor
will both be great defensive investments for FA especially if you wish to tackle the higher NM fights or have weaker characters in general.
With NM250 allowing Extra Slots, weapons that can go in those slots are a lot more valuable. Ultimas are an easy fill. For FA, Refrain of Blazing Vigor
is easy slot. World weapons, NWF weapons, Bahamut weapons, and Militis weapons are all options.
The Viking CCW Norden Labrys
is also a strong investment for OTK. This is thanks to its 3rd skill casting Banahogg
2-hit superior Elemental damage to a foe (Damage cap: ~370,000 per hit).
Inflict DEF Lowered (25%, 180s).
If main or auxiliary weapon is a sabre: Boost to number of hits (2 times).
If main or auxiliary weapon is an axe: Also inflict status DEF Down (25%, 180s).
at the end of a turn where 40 or more hits dealt. Banahogg is a very large skill damage nuke making it a lot easier to pull of an OTK.
Iron Fist of Severed Chains
is a top tier mainhand for Sumaibito. It adds 3 turns of Bonus DMG (50%)
Deals bonus DMG for one-foe one-ally attacks
to In the Face of Adversity
Gain Jammed (40%-120%, 3T), DMG Amplified (20%, Multiplier: Seraphic, 3T), and DMG Cap Boosted (20%, 3T).
(Consumes 25% of max HP.)
which is great for any multi turn setup. For single turn setups, the ATK Sharply Boosted (1 hit)
added to Ultimate Palm Strike
700% Elemental damage to a foe (Damage cap: ~635,000).
Inflict DEF Down 2 (25%, 2T) and DMG Taken Amplified 1 (30%, 6 times, 1T).
is incredibly powerful.
Thanks to Boogeyman being excellent for NM250, its CCW Lux in Tenebris
is also highly reccomended. While its not the craziest weapon, it provides solid upgrades to all skills especially with reducing Bespoke Tailoring’s
Gain Unchallenged 2 (2 times), Veil, and Dispel Cancel (1 times).
(When Dark Reputation is 5: Affects all allies.)
cooldown and giving MC additional bonus damage.
Royal Deliverance
is another strong CCW investment for 100% uptime on Debuff Resistance Boosted (100%)
and Dispel Cancel
as well as Dispelling
Removes a buff from a foe.
on CA. This will make NM250 a ton easier if you lack the important characters that can dispel or prevent debuffs.
Colossus

To start, let us cover the weapons needed for Colossus grids.
Core
| Weapon | Priority | Notes |
|---|---|---|
3-5 Colossus Cane Ira![]() | ★★★★★ | 5 needed for Orologia OTK |
2 Colossus Bomber Ira![]() | ★★★★★ | |
1 Sol Remnant![]() | ★★★★★ |
Like most other elements at this point, the core of Omega grids are its M3 exalto weapon. In this case, that would be Colossus Cane Ira
. Three will cover many cases especially for FA. Four covers a lot more and is reccomended to not find yourself short. 5 of them have use for Orologia
OTK.
Colossus Bomber Ira
is also highly reccomended for its skill cap up and supp. Particularly, it will be great for OTK and FA.
And the last super core piece to have is Sol Remnant
. It provides 10% bonus damage on TAs. This does not stack with Falsehood but as a result frees you from needing Falsehood for that additional bonus damage. It will be used in OTK, Burst, and FA so make sure its ULB.
General
| Summon | Priority | Notes |
|---|---|---|
1-3 ATK Extinction Blade Mk II![]() | ★★★☆☆ | |
1-2 Nilakantha![]() | ★★★☆☆ | |
1-2 DEF Extinction Blade![]() | ★★★☆☆ | |
1 Colossus Buster Ira![]() | ★★★☆☆ | |
1-2 Sword of Pallas Militis![]() | ★★★☆☆ | |
1-3 Benbenet![]() | ★★★☆☆ | 1-2 with 1 Crimson Scale 0 with 2 |
2-4 Demonspear of Prosperity Verboten![]() | ★★★☆☆ | |
2 Deathcannon of Prosperity Verboten![]() | ★★☆☆☆ | |
1-2 Blazefist of Prosperity Verboten![]() | ★★☆☆☆ | |
1-2 DEF Mortality Bow![]() | ★★☆☆☆ | |
1-2 Scimitar of Brahman![]() | ★★☆☆☆ | |
1 Summer’s Mirage![]() | ★★☆☆☆ | For CA OTK and weaker NM250 setups |
2 ATK Al-Abad![]() | ★★☆☆☆ | For CA OTK and weaker NM250 setups |
1 SPC Ushumgal![]() | ★☆☆☆☆ | Good Relic Buster mainhand. |
Outside the Exalto, the best mod in Fire is Extinction Blade Mk II
. They will likely be good for any unboosted setups or Kag x Kag OTK. Another solid mod option is Nilakantha
as it brings stamina. The HP mod on it is good as well for Wamdus setups or for FA.
Sword of Pallas Militis
is another OTK weapon thanks to it providing 20% MA at max HP. Two of them is 40% TA which will be very helpful for EX+ setups.
Benbenet
and their supp will be decent slots but are replaced easily by stronger weapons. You could use about 3 of them for OTK if you lack Crimson Scales. If you already have two Scales you won’t need it.
Al-Abad
and Summer’s Mirage
are for CA based OTK or CA setups for NM250.
For Defensive options, Extinction Blade
, Colossus Buster Ira
, Scimitar of Brahman
, and Mortality Bow
are all pretty solid slots. The bow provides 10% skill cap and 5% normal cap which makes it great for adding additional cap up.
For the Odious, weapons, while they have potential, they are presently pretty niche. You can make some solid grids with it but as of right now they likely won’t see use or see use in a way that makes them stand out compared to pure Colo grids. The upgrade to the Odious series won’t come to til later so for this UnF you can probably skip them.
Premium Upgrades
| Weapon | Priority | Notes |
|---|---|---|
1-2 Crimson Scales![]() | ★★★★★ | |
1-2 Sennen Goji![]() | ★★★★☆ | |
0-1 Phoenix’s Torch![]() | ★★★☆☆ |
For premium upgrade options, Crimson Scale
is your highest priority thanks to the unconditional 50k supp.. They are an excellent boost and its a highly reccomended to get one not just for the supp and cap up they provide but also for coming with Michael
who’s backline 20% boost to Omega and Optimus weapon skills will come in handy.
Sennen Goji
is fire’s best skill boost weapon providing both 100k skill supp as well as the Key of Sagacity effect of 30% skill cap and 10% skill amp. For any skill heavy setup, in another words most setups, it can offer a strong boost to damage output.
Phoenix’s Torch
is an excellent mainhand for Manadiver setups providing an additional 6 hit skill nuke after normal attacks, raising Singed stacks, and healing and providing bar to allies. It won’t see as much as it did previously. as burst setups have moved to Lancer Origin and FA setups lean towards Fighter Origin for the longer fights. But both it and Manadiver are still quite strong and it will likely see usage still. Maybe just wait til closer to UnF to bar to see what people cook.
Agni

Agni grids will likely be mostly stable until UnF. That said, there is usually a grand that will change things before UnF. What it would be could only be speculated.
Core
| Summon | Priority | Notes |
|---|---|---|
2-3 Overriders![]() | ★★★★★ | |
2 Crimson Scales![]() | ★★★★★ | |
1-2 Sennen Goji![]() | ★★★★☆ | |
1 Dreadful Flamesword![]() | ★★★★☆ | |
1 Phoenix’s Torch![]() | ★★★★☆ |
Overrider
is both Fire’s exalto weapon as well as providing boostable bonus damage. This goes up to 50% and frees you from the Falsehood key. Crimson Scales
offer 50k supp and 7% cap per party and are another major source of cap break.
Phoenix’s Torch
is an excellent mainhand for Manadiver setups providing an additional 6 hit skill nuke after normal attacks, raising Singed stacks, and healing and providing bar to allies. It also comes with Big crit and heal cap to help reach 100% grid crit. It won’t see as much as it did previously. as burst setups have moved to Lancer Origin and FA setups lean towards Fighter Origin for the longer fights. But both it and Manadiver are still quite strong and it will likely see usage still. Maybe just wait til closer to UnF to bar to see what people cook.
Sennen Goji
is fire’s best skill boost weapon providing both 100k skill supp as well as the Key of Sagacity effect of 30% skill cap and 10% skill amp. For any skill heavy setup, in another words most setups, it can offer a strong boost to damage output.
Dreadful Flamesword
is an efficient slot for Wamdus setups packing medium HP to help her hit 60k HP, small stamina, medium ATK, and medium TA.
Good to Have
| Summon | Priority | Notes |
|---|---|---|
1 ATK, 1 SKILL Fist of Destruction![]() | ★★★☆☆ | |
0-1 Gold Beak![]() | ★★★☆☆ | |
2 DEF Extinction Blade![]() | ||
1-2 Lord of Flames![]() | ★★★☆☆ | |
0-1 Solomon’s Accelerator![]() | ★★☆☆☆ | |
0-1 Tiny Logger’s Axe![]() | ★★☆☆☆ | |
| 0-1 [[[w|sparkle-beat–vol.29]]] | ★★☆☆☆ | |
0-3 ATK Extinction Blade Mk II![]() | ★★☆☆☆ | |
1 Magma Rush![]() | ★★☆☆☆ | |
1 SKILL Benedia![]() | ★☆☆☆☆ | Booeyman MH or Street King Aux option |
0-1 MA Ixaba![]() | ★☆☆☆☆ | |
1-2 Erichthonius![]() | ★☆☆☆☆ | |
0-2 Twelfth Vertex of the Passels![]() | ★☆☆☆☆ | Only if lacking Sennen Goji |
Lord of Flames
provides 7% special cap, 40% EX ATK, and 25% DEF per copy when at least 4 weapons of the same group are equipped. For certain burst setups, the additional cap up is great to push out more NA damage. Sennen Goji overall has lowered the importance of of having Lord of Flames for burst outside needing one copy for Percival. FA would like to have 1-2 available for the defense against the harder hitting fights..
Gold Beak
, Solomon’s Accelerator
, and Fist of Destruction
are all crit pieces with TA components. Each has its own degree of usefulness. Gold Beak is generally the most useful as it brings in medium stamina which Agni grids typically lack otherwise. Solomon’s Accelerator has Big Trium making it the strongest choice if you need lots of TA. Fist of Destruction has big crit for cases where you need to cover lots of crit. Additionally, it gained awakenings that can help push damage either from more dmg cap from ATK awakening or more skill damage from its SKILL awakening. Tiny Logger’s Axe
and [[[w|sparkle-beat–vol.29]]] are two other crit and stamina weapons that can be quite useful.
Twelfth Vertex of the Passels
is the main alternative skill supp and cap weapon to Sennen Goji. Vertexes can replace them if you don’t have 2.
Characters
Who to Level?
Below are bunch of characters that see use in various contents. If you have any of them, try to level them beforehand and don’t forget to invest in EMPs, earrings, rings, and artifacts for the characters you’ll use.
Burst
Full Auto
OTK
Who to Farm?
Next up, we’ll go over the Eternals and Evokers for the element that you should consider farming for.
Alanaan

Alanaan
is Fire’s strongest buffer and packs high value with one button. His skill 4 Days of Redemption
provides 1 turn 2 hit flurry as well as 4 turns of 100/20 crit, 100% TA and 30% TA to the party. The two drawbacks for this is that he needs to be swapped into to his skill 4 and it also inflicts shorted to the party. The latter means you’ll need clarity if you want Manadiver’s nukes. The former is a lot more limiting as that means you’ll either need Death (SSR)
or kill off a unit turn 1 to bring him in turn 2.
For the majority of burst setups, he won’t see much usage as a result. Still, he’s highly reccomended for manual play for either weaker teams or for longer bursts.
Fraux

Fraux
is an FA based healer and skill damage dealer. She has a double dispel via her skill 1 Crimson Nightmare
400%-500% Fire damage to a foe (Damage cap: ~480,000).
Inflict Nightmare Temptation 2 (Accuracy: 200%, 2T).
(When Solid Fortitude is in effect: Also inflict Nightmare Scarlet 2 (10% of damage dealt Damage cap: None, Accuracy: 200%, 2T) and remove 1 buff.)
and her skill 3 Indominus
400%-500% Fire damage to a foe (Damage cap: ~480,000).
Gain ATK Boosted (Stackable / Can’t be removed) (10% (60% Max), Multiplier: Unique Stackable) and
DEF Boosted (Stackable / Can’t be removed) (10% (60% Max)).
Restore all allies’ HP based on damage dealt (Healing cap: 2000) and remove 1 debuff.
double clears, heals a ton, and inflicts stackables. Like Alan, you will want her FLB with skill 4. Her skill 4 Splendor
willl autocast her skill 3 on normal attacks for a ton of healing each turn. She will likely be quite helpful for NM200 and NM250 FA.
Tien

Tien
is primarily a bounty bot with some strong output for FA bursting. She can quickly cap bounty and reach high overbounty levels for most FA setups making her great for going for Celestial drops. She deals multiple hit hit count skill nukes that do lots of damage and her GTA, bonus damage, and assassin are all quite nice. She’s not going to outperfom the strongest characters, but she can put out a ton of damage in a turn making her great for NM150.
What to Suptix?
In this section, we will go over the Special Suprise Draw Set that will occur before UnF to discuss any characters or summons that may be useful.
Medium Priority
Characters that fill some strong niches.
Ragazzo

Ragazzo
is an excellent short term burst character packing GTA and auto nukes as well dispels, double strike, and 100k supp on his skills. He is also particurly useful because he deals lots of damage for two turns before dying and swapping in someone else. This is an easy way to bring in an Evoker in FA without needing Yatima to call death or to bringing an off element sacc. Instead you have a character that deals a lot of damage very quickly and leaving once his job is done.
Anthuria

Anthuria
is a FA support unit with emphasis on buffs via dodging. She has 3 turns of 50% dodge rate up and 1 time dodge all via her S1 and her CA. When she dodges, she heals, removes a debuff, provides dispel cancel, and extends hype for the team. Her other main feature as a buffer is a focus on hype support. She gives teamwide Hype on CA and on her S3. As long as she has at least 2 hype, she will provide stackable atk, def, and CA supp to the team along with 10% bar. She provides multiple CA batteries to the team and herself making it pretty easy to keep up the team’s hype and her dodging.
Low Priority
Good characters that may be replacements for stronger characters or fill too niche a niche that you could work around for not having them.
Icarus

Icarus
is a character that wants to be swapped in order to quickly reach 5 crests. Once he does, he’ll have passive 30% normal ATK, 100% DEF, GDA, 10k supp, and 20% normal amp and can use his skill 3 Primal Sword Deimos
Gain Primal Sword Deimos (3T).
(Can only be used when Icarus has 5 Hellfire Crest.)
which gives him 3 turns of double strike and 90% bonus damage.
His weapon Dreadful Flamesword
is a strong grid piece for Agni grids.
Clarisse

Clarisse’s
FLB has turned her into an excellent support for full auto Manadiver
setups thanks to her strong skill damage buffs for MC as well as additional skill damage she brings. She also good debuffs, frequent delays, and a dispel that upgrades to double dispel when her stacks are maxed. Her main drawback is 5 dispels need to be cast before she’s becomes a strong slot. Thus she is best used for longer fights and paired with someone like Ragazzo or Fraux who can provide quick dispels.
Sevilbarra

Sevilbarra (SSR)
is a CA battery and attacker. One chainburst, he provides the team ATK Up, DEF up, DA up, and TA up with increased strength based on the number of chains. His skill 3 Absolution
dispels and provides 20% charge bar to the team. It resets whenever he CAs twice in a turn. Between his 200 bar limit and CA reactivation on his skill 2, this can be pretty frequent.
Elmott

Elmott (SSR)
is a good OTK and FA character thanks to him autocasting his skill 1 Searing Scorcher
700% Fire damage to a foe (Damage cap: ~730,000).Inflict Burned (5000, 180s) and remove 1 buff.(When Elmott has 10 or more buffs: Activates twice.)
on enemy special. WIth 10 buffs, this becomes a very hard hitting 2 hit nuke that double dispels. This makes him both great for pushing tons of damage in OTK as well as quickly shredding buffs in any buff heavy fight.
Anna

I am legally obligated to mention Anna where ever possible even if she is very very low priority.
Anna (SSR)
comes with fire’s only one turn assassin. Despite this, she doesn’t offer much offensively due to the lack of personal attack mods, bonus damage, TA, or other forms of cap break. Still, can be a sub damage dealer if you lack the stronger options.
She also provides 1% skill cap per Singed stack making her a solid backline option for Percy setups.
Summons

As always, summons are always a great option. The usual suspects of the bonus damage summon Red Hare
, the 50k supp summon Soul Invoker
, the 6 Dragon Optimus sub aura summon Wilnas
or the Optimus main summon Agni
] are all great to pick up if needed.
What to Spark?
For this section, we’ll go over characters found in either Flash Gala or Legend Festival. This won’t go over any 3% banners because I do not trust them. Additionally, this won’t list characters who solely exist for their weapons.
A major note is, the period before this UnF is the time between Anniversary and Formal + Summer. This is a pretty difficult period to justify a spark. So I would not reccomend going out of the way to spark any of these right now.
Percival (Grand)

The highest priority spark is by far Percival (Grand)
. He is an incredibly powerful burst enabler thanks to his skill 3 Koenig Dekret
900% Fire damage to all foes (Damage cap: ~1,020,000).
All Fire allies gain Fire ATK Up (100%, 1T) and Bonus Fire DMG (1 time) (30%, 1T).
All Fire allies instantly perform a normal attack without using up a turn.
(Consumes King’s Blaze after activation.)
providing instant teamwide normal attacks like tag team paired with 30% bonus damage and 100% fire attack. He will be used at all levels.
Zeta (Grand)

Zeta (Grand)
is a powerful sustained damage dealer packing 100% TA, 50% bonus damage, stackables, and dispel on normal attacks via her skill 1 Zeta (Grand)
on an at worst 5/8 uptime. The uptime is usually closer to 100% though since she gains a 1 turn skill CD reduction every turn she’s at at least 100% charge. She also deals a skill nuke after every 3 ally TAs.
When it comes to burst setups, she is generally replaced by Wamdus (Holiday)
, but for sustained damage output and FA she is a lot better. The dispel on normal attacks in particular makes her incredibly useful for FA.
Michael

Michael
provides a 20% boost to Omega and Optimus skills that takes effect even from the backline. This is particularly useful for activating Super Faa keys. She won’t be used really from the frontline so she’s a lower priority on that front.
Also her weapon Crimson Scale
is fire’s Pact weapon coming with with 50k supp, 7% cap up, and axe voltage. There is no reason to not slot one if you get it.
Fenie

Fenie
is an excllent support unit providing some strong buffs to the team via her skill 1, teamwide bonus damage on CA, and heals, 2 turn debuff duration cut, and dispel on her skill 2. Her skill 2 auto activates whenever an ally takes big damage or is in red health. Her main drawback is that she needs to die once before she can reach her full potential making her not good for shorter fights. But for something like NM250 where she has time to die she’ll liklely be very good.
Yuel

Yuel (Grand)
is a ramp up FA unit that becomes quite strong once fully ramped. In order to ramp her S2, she needs 6 TAs or team chain bursts or a total of 12 to reach max. Initially, it heals the team and cuts debuff durations. After her first ramp, she will autocast her S1 Foxflame Familiars
on normal attacks for a free dispel as well as inflicting foxflame. Foxflame gives the team 10% damage amp, 100/30 DATA, and 30% dodge rate. Her S3 is a free instant attack with flurry to help push more damage, dispels, and healing.
Summons
A list of summons that will see use this UnF.
General
| Summon | Priority | Notes |
|---|---|---|
Belial![]() | ★★★★★ | 30k free supplemental damage. Will almost always be slotted. |
Beelzebub![]() | ★★★★★ | Top tier main summon thanks to both its MC buffs and essential call for most burst setups. |
Yatima![]() | ★★★★★ | Sub aura let’s you call two summons in a turn. Can also be used as main summon to call two summons at once. |
Orologia![]() | ★★★★★ | Large skill nuke is great for OTK or scumming burst damage. Strong buffs to MC. |
Versusia![]() | ★★★★★ | As main or sub summon, it provides lots of free damage and dispels as long as the 5/8 CAs or TAs condition is met. Call provides teamwide Wild Flurry
Hit count of normal attacks is increased by 1 (1 time)
for +1 to hit counts. |
Triple Zero![]() | ★★★★☆ | Provides 10% damage amp as main summon. Call deals a lot of damage and provides instant charge to MC which great for Manadiver setups or OTK. |
Wedges of the Sky![]() | ★★★★☆ | 30% boost to Omega weapon skills. |
Qilin![]() | ★★★★☆ | Call resets all skills. Irreplacable utility. |
Beelzebub (Summer)![]() | ★★☆☆☆ | 2m plain damage at end of turn. |
Belial (Summer)![]() | ★★☆☆☆ | 1 time counter to allies at battle start |
Halluel and Malluel![]() | ★★☆☆☆ | 10% TA to party at FLB. |
Fire Specific
| Summon | Priority | Notes |
|---|---|---|
Colossus Omega![]() | ★★★★★ | Core Aura Summon for Omega. 210 sub aura is great for Omega and Optimus. |
Agni![]() | ★★★★★ | Core Aura Summon for Optimus. 210/230 sub aura is great for Omega and Optimus. |
Michael![]() | ★★★★★ | 10% seraphic boost against wind allies. [[[s|double-strike]]] to the first three fire allies. |
Michael![]() | ★★★★★ | 5-15% damage cap sub aura. |
Soul Invoker![]() | ★★★★☆ | 50k supp damage sub aura when above 80% HP. Strong upgrade over Belial for X.Wamdus burst setups. |
Red Hare![]() | ★★★★☆ | Call provides 35% bonus damage and 50% TA to all allies for one turn. |
Wilnas![]() | ★★★★☆ | 20-40% sub aura boost to Optimus weapon skills. Call also provides 50k teamwide supp. |
Zhuque ] | ★★★★☆ | Sub aura gives 20% fire ATK if Chichiri is in the party. |
Belmervolk![]() | ★★★☆☆ | 100% boost to Taboo weapon skills. Boost increases to 150% based on Odious weapons’ exorcision level. |
EX/EX+
Classes
The following are the most likely classes to be used during UnF. Level them ahead of time, give them EMPs, and make sure to unlock their skills.
General
Full Auto
OTK
Artifacts
Artifacts are another system of character progression offer them additional stats or abilities. They can be equipped to any character who shares the element and proficiency of the artifact. When farming for a specific element drop, farm raids of the element. The artifact which drops has a 50% chance of being the element of the raid its dropped from.
Typically the most useful artifacts are those which provide NA cap, NA supp, damage amp, skill cap, or skill supp. Any source of additional cap break can make a major difference. Typically the NA cap or supp will take priority, but some characters may prefer skill cap. For many burst characters, the NA cap for hit to skill/CA cap will be the strongest overall.
For burst setups, the best by far is the artifact which grants a random buff at battle start. At level 5, this gives all the possible random buffs. The main drawback to this artifact is that you need it at level 5 to be reliable. There is a lot of RNG involved in this and a lot of artifact level resetting and releveling. As a result, this is very much geared towards advanced players those who want to crank out every possible bit of damage to save a button.
TA artifacts are also generally pretty useful. They will be invaluable for OTK to reach 100% TA on all characters and strong for some burst setups.
Beyond these, other stats may be useful for certain characters. Like characters with dodge mechanics would like dodge rate up boosts.
The max HP up for 70% def down artifact is also one to keep an eye out for. This artifact makes killing off units a lot easier which has plenty of tactical use even in FA.
Manatura
Another thing to farm for are the various Manatura that might see use.



The main three are from left to right the Leviathan Mino, the Ouroboros Mino, and the Dark Rapture Simulacrum. There are the primary three for most uses with Manadiver. All three use the same mechanic of dealing skill damage on normal attacks when MC has at least 1 crest at the cost of 30% charge bar.
Leviathan is the most basic and easiest to obtain especially since it can be traded for. It deals a 6 hit skill damage instance. And it also inflicts a debuff called Submerged with is used by the support passive to give MC 10% bonus damage.
Ouroboros is a very strong upgrade thanks to its 6 hit nuke hitting harder and support passive that provides 30k teamwide supplemental damage with an additional 5k supp per crest. The main drawback is the way to obtain it is from the Alchemy Lab where it costs a hefty 30k points. This cost is pretty significant for anyone who hasn’t extensively bar farmed before.
Lastly, the Dark Rapture Simulacrum is a side grade to the Ouroboros one. It deals a single large skill damage instance that also inflicts amplified damage taken. And its support passive provides MC with 30% perp ATK, 25/25 DATA, 10% cap, and +10 hostlity to MC at the cost of 10% HP per turn. In many cases for burst setups, this can slightly edge out over Ouroboros, but for any FA setup that lasts a significant number of turns, the HP cost can often prove to much.

Unlike the others, the Agastia Simulacrum is a very specialized one focus on setups where the MC will charge attack. The support passive grants the MC 9% (90% max) CA damage, and 3% (30%) max CA cap per buff on MC. And when MC has 12 or more buffs, it deals a massive 10 hit skill damage nuke that can easily deal over 9m damage in OTK setups. Combine this from the skill damage it inflicts on attack for over 10m additional damage after CA.
Upcoming Changes
The period ahead typically contains lots of game changes and new releases so much could change in a short time.
Illustrious Trascendance maybe?

Illustrious weapons are set to recieve a transcendance sometime in June. We currently don’t know if this is before or after UnF. While right now, Fire’s two illustrious weapons Blazing Mistral
or Higurashi
aren’t UnF weapons, this could change.
Collab Nonsense

New collab is set for May 15th. While generally I bash the collab gacha at all times, Cygames has gone back on their word about the strength of collab units so its very possible something here will be relevant for UnF.
New Characters

The time before Summer is typically quiet. Don’t expect too many major releases outside probably one grand to bait people and the prior mentioned collab gacha nonsense.


































































































































3 responses to “Fire UnF 2026 Preparation Guide”
Why no sandira on the Who to spark topic?
Thanks for grid and characters references
Thank you for the detailed guide! Since Step Up Classic Special for Classic 3 is still ongoing, I thought it was worth bringing up Colossus as a low priority replacement for Ragazzo. Ragazzo was brought up as a subtix option, but Colossus fulfills a similar niche while being available alongside Athena and summons like Belial, Michael and Surtr.