Versusia

Versusia Pages


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Overview

Information

  • Name: Destruction Incarnate
  • JP Name: 顕現せし破壊の化身 or ヴェルサシア
  • HP: 16.5B
  • CT: 2
  • Defense: ???

Links

Drops

These are the most notable drops from this raid.

Coming later…

Mechanics

Major WIP as more info about the raid is discovered.

Omen Overview by vazkii

Verusia Notes by mizak0

General Mechanics (WIP)

Genesis Bar

The Genesis Bar is a global counter that raises by 0.5% every time someone takes a turn.

Failing omens that mention “Power of Destruction” will raise it by an additional 1.0%.

Special Omens will be readied once it reaches 50% and 100%.

Because of this, Versusia is a DPT raid. It is important to maximize damage per turn at all stages of the raid. Characters with skills that reset on CA are particularly valuable for this for easily spammable damage.

Destruction and Creation

Players will be assigned either Destruction or Rebirth at battle start (max 3 players per team). This will affect which omens are encountered during the fight.

Teams share progress on their Dimensional Chain. It is filled by team members cancelling omens. Once it reaches 100%, each team member can use a Dimensional Chain skill once.

Reginleiv ChainPhalanx Chain
8-hit elemental DMG to a foe
100% boost to Fated Chain bar.
Reduce an Omen’s cancel requirements by 50%.
DMG immunity to all allies until end of turn
5-turn cut to debuff durations
For 3 turns: DMG Mitigation effect

Genesis 0%

Join

Joining will immediately inflict destruction damage worth 50% of your HP as well as Death Ineluctable Can’t be revived (Can’t be removed) on all allies.

Destruction’s Trial

Additionally at start, Destruction’s Trial immediately begins.

Versusia gains Mandate of Destruction Power of Destruction’s rate of increase is boosted (Can’t be removed / Ends when the fire, water, earth, wind, light, and dark mandates have ended) . This triples her Genesis bar gain to 1.5% per turn.

Versusia also gains Mandate of Flame Fire ATK is boosted (Can’t be removed / Ends when a fire party overcomes Destruction’s Trial / Won’t end if less than 10 charge attacks were used or if less than 150 hits were dealt) , Mandate of Tides Wind ATK is boosted (Can’t be removed / Ends when a wind party overcomes Destruction’s Trial / Won’t end if less than 10 charge attacks were used or if less than 150 hits were dealt) , Mandate of Stone Earth ATK is boosted (Can’t be removed / Ends when a earth party overcomes Destruction’s Trial / Won’t end if less than 10 charge attacks were used or if less than 150 hits were dealt) , Mandate of Storms Wind ATK is boosted (Can’t be removed / Ends when a wind party overcomes Destruction’s Trial / Won’t end if less than 10 charge attacks were used or if less than 150 hits were dealt) , Mandate of Radiance Light ATK is boosted (Can’t be removed / Ends when a light party overcomes Destruction’s Trial / Won’t end if less than 10 charge attacks were used or if less than 150 hits were dealt) , and Mandate of Shadows Dark ATK is boosted (Can’t be removed / Ends when a dark party overcomes Destruction’s Trial / Won’t end if less than 10 charge attacks were used or if less than 150 hits were dealt) . Cancelling all of these is needed to remove Mandate of Destruction Power of Destruction’s rate of increase is boosted (Can’t be removed / Ends when the fire, water, earth, wind, light, and dark mandates have ended) . In order to remove them a player of each element must cancel Destruction’s Trial.

Destruction’s Trial

  • Gains [[[se|destruction’s-trial]]]
  • Damage taken is capped to 1,000,000.
  • Plain damage worth 10% max HP each turn.
  • 2 random debuffs end of turn.
  • Cancel:
    • Hit 150 times.
    • Charge Attack 10 times.

Destructions trial can not be cancelled by instant omen cancelling effects like Seofon’s passive.

Because of Mandate of Destruction Power of Destruction’s rate of increase is boosted (Can’t be removed / Ends when the fire, water, earth, wind, light, and dark mandates have ended) , Destruction’s Trial must be cancelled as soon as possible. Ideally, you will want to cancel in three turns.

100%-81% Full Diamond Omens

Samsara

  • Cancel:
    • Hit 50 times

Nimbus

  • Cancel:
    • Inflict 10 debuffs

90% Trigger

90% will ready a gauntlet of 3 omens in order.

Nimbus (90%)

  • Cancel:
    • Deal 99,999,999 DMG

Samsara (After Nimbus)

  • Cancel:
    • Charge Attack 6 times

Yomotsu (After Samsara)

  • Cancel:
    • Deal 80 Hits
    • Activate a Fated Chain

80%

At 80%, Versusia gains either Destruction’s Divine Will Superior Element Bonus DMG effect / Ignores ‘all element DMG cut’ / Allies’ skill cooldowns are extended by 2 turns if they took 20,000 or more DMG in 1 turn (Can’t be removed) or Rebirth’s Divine Will DEF is sharply boosted / Durations of debuffs taken are cut by 1 turn (Can’t be removed) aligning with which Dimensional Chain color you were assigned at start.

Destruction’s Divine Will Superior Element Bonus DMG effect / Ignores ‘all element DMG cut’ / Allies’ skill cooldowns are extended by 2 turns if they took 20,000 or more DMG in 1 turn (Can’t be removed) gives Versusia bonus damage, ignore all-element cut, and increases ally skill CDs by 2 if they take more than 20k damage.

Rebirth’s Divine Will DEF is sharply boosted / Durations of debuffs taken are cut by 1 turn (Can’t be removed) sharply boosts DEF and cuts debuff durations by one turn.

Versusia gains the buff Celestial Dominion Bonus Destruction DMG effect / Attacks and debuffs don’t miss regardless of debuffs or buffs like Blind, hit to accuracy, Mirror Image, dodge rate, debuff resistance, and debuff immunity / This effect is consumed upon special attack to deal bonus destruction DMG (Can only be removed by canceling a special attack’s Omen) if following conditions are not met at the end of each turn.

  • Attack 6 times
  • Use 5 skills
  • Deal a certain amount of DMG
  • Hit 50 times
  • Charge Attack 5 times
  • Deal a certain amount of DMG

Celestial Dominion Bonus Destruction DMG effect / Attacks and debuffs don’t miss regardless of debuffs or buffs like Blind, hit to accuracy, Mirror Image, dodge rate, debuff resistance, and debuff immunity / This effect is consumed upon special attack to deal bonus destruction DMG (Can only be removed by canceling a special attack’s Omen) gives Versusia destruction bonus damage, Godsight Attacks and debuffs don’t miss (Regardless of debuffs or buffs like Blind, hit to accuracy, Mirror Image, debuff resistance, and debuff immunity / Can’t be removed) , and she deals additional destruction DMG after special attacks. Additionally, Omen cancels will become harder. Cancelling any omen will remove Celestial Dominion Bonus Destruction DMG effect / Attacks and debuffs don’t miss regardless of debuffs or buffs like Blind, hit to accuracy, Mirror Image, dodge rate, debuff resistance, and debuff immunity / This effect is consumed upon special attack to deal bonus destruction DMG (Can only be removed by canceling a special attack’s Omen) .

80-51% Full Diamond Omens

Samsara

  • Cancel:
    • Hit 50 / 60 times
    • Inflict 12 / 15 debuffs

Chatra

  • Cancel:
    • Charge Attack 5 / 6 times
    • Use Attack Skills 3 / 4 times

Nimbus

  • Cancel:
    • Inflict 15 / 18 debuffs
    • Triple Attack 4 / 5 times

Anitya

  • Cancel:
    • Use buff-removing effects 5 / 6 times
    • Deal 2,000,000 DMG in one hit 7 / 8 times

70% Trigger

Chatra (70%)

  • Cancel:
    • Charge Attack 5 / 6 times

Samsara (After Chatra)

  • Cancel:
    • Triple Attack 4 / 5 times
    • Use buff-removing effects 3 / 4 times

Yomotsu (After Samsara)

  • Cancel:
    • Deal 8,000,000 or more DMG in one hit 3 / 5 times
    • Activate a Fated Chain

Nimbus (90%)

  • Cancel:
    • Use 6 / 7 skills

Anitya (After Nimbus)

  • Cancel:
    • Use buff-removing effects 5 / 6 times
    • Attack 5 / 6 times

Yomotsu (After Anitya )

  • Cancel:
    • Hit 50 / 70 times
    • Deal 3,000,000 or more DMG in one hit 5 / 7 times

Genesis 50%

Jodo

Once the Genesis bar hits 50%, Versusia will ready Jodo. Once you reach Jodo, press the OK sticker and wait for others to do the same before proceeding. Versusia gains massive buffs after cancelling or taking Jodo so its best to make sure everyone is ready.

Jodo (50% Genesis)

  • Clears all debuffs.
  • Resets Charge Diamonds.
  • Knocks out all active party members except MC.
  • Cancel:
    • Deal 30,000,000 Skill DMG
    • Deal 30,000,000 Charge Attack DMG
    • Use 12 Skills

If Jodo is cancelled, Versusia gains Primeval Wing of Creation ATK and DEF are boosted / DMG dealt is supplemented / Normal attack DMG changes to destruction DMG / Bonus destruction DMG upon normal attacks (Can’t be removed) (Destruction DMG has superiority against all other elements and ignores elemental switch effects) Local status effect . This gives her ATK up, supp damage, converts all her damage to destruction damage as well as giving herslef bonus damage.

One common strategy is to purposely fail Jodo. This means you can avoid Primeval Wing of Creation ATK and DEF are boosted / DMG dealt is supplemented / Normal attack DMG changes to destruction DMG / Bonus destruction DMG upon normal attacks (Can’t be removed) (Destruction DMG has superiority against all other elements and ignores elemental switch effects) Local status effect until the 100% Gensis Jodo. The main drawback is losing your frontline except MC. This will require you to effectively have two seperates teams to handle pre- and post-Jodo.

Halos

Once Jodo is either cancelled or taken by any player, Versusia gains Wave of Destruction Deals destruction DMG with attacks (Can’t be removed / Ends after any one of the fire, water, earth, wind, light, or dark halos has ended) , Halo of Destruction Power of Destruction’s rate of increase is boosted (Can’t be removed / Ends when the fire, water, earth, wind, light, and dark halos have ended) , Halo of Flame Fire ATK is boosted (Can’t be removed) , Halo of Tides Water ATK is boosted (Can’t be removed) , Halo of Stone Earth ATK is boosted (Can’t be removed) , Halo of Storms Wind ATK is boosted (Can’t be removed) , Halo of Radiance Light ATK is boosted (Can’t be removed) , and Halo of Shadows Dark ATK is boosted (Can’t be removed) . While these buffs are up, Versusia will hit very hard. You will need strong defensive buffs to make it through.

Halo of Destruction Power of Destruction’s rate of increase is boosted (Can’t be removed / Ends when the fire, water, earth, wind, light, and dark halos have ended) triples her Genesis bar gain to 1.5% per turn.

Wave of Destruction Deals destruction DMG with attacks (Can’t be removed / Ends after any one of the fire, water, earth, wind, light, or dark halos has ended) will be removed once any elemental Halo is remove while Halo of Destruction Power of Destruction’s rate of increase is boosted (Can’t be removed / Ends when the fire, water, earth, wind, light, and dark halos have ended) is removed once all elemental Halos are gone.

The Elemental halos will be removed by cancelling any omen. This requires you to survive at least two turns until the full diamond special.

During this period, Versusia will hit extremely hard. Use whatever defensive skills you have. It is common to run double Godsworn Alexiel during this part for survivability. If you are planning on using Alex during this section, make sure to not cross another summon. That way someone else can make use of your Alex to move turns. However, keep in mind you will need an Alex or an Alex to cross for the 100% Gensis Jodo later.

Body Parts

After Jodo, every turn will either grant a a body part stack or raise her existing stack if she already has one. As the stacks raise, the power of the buff raise and the cancel requirement for it becomes greater. If a stack is already at 3 at the end of a turn, the buff is removed and another is granted. When a Body Part is removed at level 2 or up, a new body part won’t be granted that turn.

If the Body Part stacks is level 2 at the end of turn, Versusia gains Celestial Dominion Bonus Destruction DMG effect / Attacks and debuffs don’t miss regardless of debuffs or buffs like Blind, hit to accuracy, Mirror Image, dodge rate, debuff resistance, and debuff immunity / This effect is consumed upon special attack to deal bonus destruction DMG (Can only be removed by canceling a special attack’s Omen) . Like before, it requires clearing any omen to remove.

The buffs are as follows. These buffs have colloquial names which are also included.

Nirmanarati Deals 5-hit plain DMG to random targets upon normal attacks (Max: Lvl 3 / Can only be removed by dealing 40 hits in 1 turn / Lvl rises by 1 at end of turn / Plain DMG is boosted based on lvl / Hits required to remove increase by 20 per lvl / Remaining hits required to remove: 80) AKA Horn

  • Deals 5-hit plain DMG to random allies upon normal attacks.
  • Plain DMG amount is boosted per lvl
  • Remove:
    • Hit 40 / 60 / 80 times

Yama Upon normal attacks: 2 random debuffs to all allies / At lvl 2 or above: Debuffs ignore debuff resistance and immunity (Max: Lvl 3 / Can only be removed by dealing 30,000,000 skill DMG in 1 turn / Lvl rises by 1 at end of turn / Number of debuffs increases by 2 per lvl / Skill DMG required to remove increases by 5,000,000 per lvl / Remaining Skill DMG required to remove: 30,000,000) AKA Eye

  • Inflicts 2/4/6 random debuffs to all allies upon normal attacks.
  • Ignore debuff resistance and immunity at lvl 2 or above.
  • Remove:
    • Deal 30,000,000 / 35,000,000 / 40,000,000 Skill DMG

Celestial Strike At end of turn: Deals random-element DMG to all allies / Allies at 20% or lower HP are knocked out (Max: Lvl 3 / Can only be removed by attacking 5 times in 1 turn / Lvl rises by 1 at end of turn / HP percentage that triggers a knock-out rises by 20% per lvl / Attacks required to remove increase by 1 per lvl / Remaining attacks required to remove: 5) AKA Hand

  • Deals random-element DMG to all allies at end of turn and allies at or below 20%/40%/60% HP are knocked out.
  • Remove:
    • Attack 5 / 6 / 7 times

Trayastrimsha Upon normal attacks: Extend 1 random ally’s skill cooldowns by 2 turns (Max: Lvl 3 / Can only be removed by using 4 charge attacks in 1 turn / Lvl rises by 1 at end of turn / Number of allies affected increases by 1 per lvl / Charge attacks required to remove increases by 1 per lvl / Remaining charge attacks required to remove: 4) AKA Tail

  • Extends 1/2/3 random ally’s skill cooldowns by 2 turns upon normal attacks.
  • Remove:
    • Charge Attack 4 / 5 / 6 times

Tushita Gains effects in order based on lvl: Double Strike / Bonus Destruction DMG effect / Triple Strike (Max: 3 / Can only be removed by dealing 3 triple attacks in 1 turn / Lvl rises by 1 at end of turn / Triple attacks required to remove increase by 1 per lvl / Remaining triple attacks required to remove: 3) AKA Feet

  • Gain the following effects in order based on lvl:
    • Double Strike
    • Bonus Destruction DMG effect
    • Triple Strike
  • Remove:
    • Triple Attack 3 / 4 / 5 times

Full Diamond Omens

Jodo

  • Cancel:
    • Use a buff-removing effect 5 / 6 times
    • Activate a Fated Chain

Anitya

  • Cancel:
    • Debuff 15 / 18 times
    • Deal 3,000,000 or more DMG in one hit 8 / 10 times

Chatra

  • Cancel:
    • Deal 8,000,000 or more DMG in one hit 3 / 5 times
    • Use a debuff skill 2 / 3 times

Genesis 100%

If Genesis hit 100% before 50% HP, it is a raid wipe.

Judo

Otherwise, it will deal an incredibly high amount of damage. This will require complete incoming damage nullifications such as calling Godsworn Alexiel.

Judo (100% Genesis)

  • 1600% random-element DMG to all allies.
  • Remove Unchallenged (15%) HP won’t lower below 15% (Can’t be removed) .
  • Remove any Body Part stacks and Celestial Dominion Bonus Destruction DMG effect / Attacks and debuffs don’t miss regardless of debuffs or buffs like Blind, hit to accuracy, Mirror Image, dodge rate, debuff resistance, and debuff immunity / This effect is consumed upon special attack to deal bonus destruction DMG (Can only be removed by canceling a special attack’s Omen)
  • Gain Primeval Wing of Creation ATK and DEF are boosted / DMG dealt is supplemented / Normal attack DMG changes to destruction DMG / Bonus destruction DMG upon normal attacks (Can’t be removed) (Destruction DMG has superiority against all other elements and ignores elemental switch effects) Local status effect

Cataclysm

Only one Omen remains after this part. This is the party wipe Cataclysm. It will ready every turn from here out. It will randomly cycle through its cancel conditions. After one cycle is complete, a new random cycle will begin with boosted cancel conditions.

Cataclysm

  • Knock out all allies including sub allies.
  • Cancel (one of following):
    • Debuff 15 / 30 / 45 times
    • Hit 120 / 240 / 360 times
    • Use buff-removing effects 6 / 12 / 18 times
    • Deal 100,000,000 / 200,000,000 / 300,000,000 DMG
    • Deal 6,000,000 or more DMG in one hit 5 / 7 / 9 times

At this point, survivability is limited. Prioritze maximizing your DPT each turn.

Visual Summary

Provided by Seraphis/Rinne.

First Clears (Honorable Mention)

The first players to clear the raid are as follows.

Fire – Bǝlú

Water – resilient

Earth – Ajt500

Wind – Gold Fox

Light – Tempace

Dark – link

Other Raids

Links to the other raids.

Raid Pages

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