Water Extreme 2025

Water Unite and Fight 2025


Main

EX

EX+

NM90

NM100 (WIP)

NM150 (WIP)

NM200 (WIP)

NM250 (WIP)

Progression

The first goal for meat farming is being able to clear EX and EX+ in one turn. The easiest way to achieve this is with teamwide charge attacks. While there are a few ways to do this, the easier way is with Relic’s Limit burst. Although the setups below are fairly optimal for this level, they cover the basic methods to this level of OTK. For weaker grids, additional button presses for strong buffs or skills and summon calls may be needed to reach that one turn. Ultimately, the goal will be to reduce the button presses as much as possible to make meat farming faster, but having a reliable one turn kill is the highest priority.

From here on out, the way to improve OTKs is by reducing lockout, the time between turns. Different actions increase lockout with the bigest being from CA chains. The chain lockout reduces with fewer CAs with a 4 chain being significantly more than 3 chain. Using the extra 10% starting charge from the wonder for unlocking every eternal, eternals can start with 100% charge with double Huanglong and crew buffs with zero button presses. Any charge behind them will also CA unless they have reduced charge gain. This is the core to 0B3C, 0B2C, and 0B1C setups. Alternatively, chains can be avoided altogether with a single button press or a strong summon call. Due to avoiding a chain, they can be faster 2C.

In the final stages, ping plays the greatest inhibitor in going faster. While time can be shaved by further reducing actions by using tag team skills instead of attacking, no boss action, or reducing the number of characters attacking, if you don’t notice the reduced lockout on your ping, you have hit your speed limit. As a result, some people may run Kaguya as a support and/or main summon to help increase drops per run. It should be noted while this does offer a notable increase in drops, it is not notable enough to take a major speed hit for it. But if you already hit your limit it will make meat farming faster.

Lockout

Lockout, as stated before, is the time between actions the player that they are unable to perform another action. Lockout variest heavily on the type of actions performed. This also carries between battles. So with a high enough lockout and fast enough reset between battles the player will limited by this time they can’t perform an action. This is most notcible with CA chains where even with bad ping it is easy to run into lockout.

Below is a table showing how to calculate lockout for those interested in figuring their exact lockout.

ActionLockout (seconds)Comments
Base Attack1Base lockout that occurs when the attack button is pressed.
Action0.35Lockout that occurs on any action like a normal attack, skill press, or CA. For double and triple attacks, this is doubled (0.7) and tripled (1.05).
Enemy Turn~1.6For EX+ averages to 1.6.

Enemy Turn + (Enemy Action + Overdrive + Trigger) * Enemy Modifer = ~1.6
Counter0
Skill Nuke0
Passive Nuke0
Chainburst0
2 CAs5
3 CAs7
4 CAs9
5+ CAs10
Multistrike0Uses the lockout of the highest action performed rather than counting all actions done.

Triple Strike with 9 total TAs = 3*0.35 = 1.05s instead of 3.15s.
Single Attack => Triple Attack = 3*0.35 = 1.05s.
Instant Attack0.35 per character that attacksFor a teamwide attack like Tag Team All allies instantly perform a normal attack without using up a turn. this will be 4*0.35 or 1.4 total lockout. This will be the same regardless of how many attacks they actually perform.
Summon Calls0.35

Lockout (s) = 1 (Self Turn) + 0.35(Self Actions) + Chainburst + 1.6 (Enemy Action)

Additional Reference

Characters

Below is a short list of characters useful for OTK and what they provide. For more information check the OTK character section or use GBFAS to search for specific mechanics.

Notation

For GW, setups are commonly abrieviated based on both the number of buttons that are used (B) and the number CAs used (C). So if a setup reads 2B4C that means it uses 2 buttons and 4 CAs. Additionally, Summon calls will be abbreviated as (S).

Charge Attacks Setups

The following setups focus primarily on using Charge Attacks to defeat the boss. CA setups have higher lockout than Normal Attack setups making them slower overall but are easier to begin with and have more available character options.

2B4C

Relic Buster provides a very easy way for full teamwide charge thanks to Limit Burst All allies gain Charge Bar, C.A. DMG Boosted (1 time), and C.A. DMG Cap Boosted (1 time) based on number of Machine Cell.
(Consumes all Machine Cell.)
. This provides the base for the most basic form of OTK. Character selection is very flexible. Additional buttons or summon calls can be added as needed for weaker grids

Relic Buster
Lyria (Event)
Vane (SSR)
Romeo
Main
Friend
Sub
Leviathan Omega
The Moon (SSR)
Bahamut
Exo Antaeus
Tyros Zither
Tyros Zither
Tyros Zither
Leviathan Gaze Omega
Leviathan Gaze Omega
Clarion
Dagger of Bahamut Coda
Wand of Charmtide
Staff of Renunciation

Rotation

Notes

1B4C

Having main and support Huanglong along with the crew buffs provides 90% charge to everyone. Using Full Arsenal III or Splitting Spirit Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.)
you can 4C with only a single button press.

Warlock
Zeta (Water)
Vane (SSR)
Romeo
Main
Friend
Sub
Huanglong
The Moon (SSR)
Huanglong
Staff of Renunciation
Tyros Zither
Tyros Zither
Tyros Zither
Colomba
Colomba
Bow of Sigurd
Dagger of Bahamut Coda
Wand of Charmtide
Fateless

Rotation

Notes

0B6C1S

Rising Force
Vajra
Lyria (Event)
Romeo
Main
Friend
Sub
Leviathan Omega
The Moon (SSR)
Bonito
Dante Alighieri
Tyros Zither
Leviathan Gaze Omega
Leviathan Gaze Omega
Xeno Glacial Dream Staff
Dagger of Bahamut Coda
Xuanwu Mace Malus
Bow of Sigurd
Wand of Charmtide
Staff of Renunciation

Rotation

Notes
  • Bonito allows for easy charge bar fill for all characters especially for 200 bar characters.
  • Every character is replaceable with anyone with skill nukes like Juliet or Sturm or with a large CA like Vania and Malinda.
  • Lecia (Water) can be slotted backline for more damage.

0B3C

An upgraded way to use the 90% charge from double huanglong is using the 10% charge from the Eternal Wonder on Feower or Anre to launch a 3C without any button presses.

Rising Force
Uno/Anre
Romeo
Zeta (Water)
Lecia (Water)
Main
Friend
Sub
Huanglong
The Moon (SSR)
Huanglong
Dante Alighieri
Tyros Zither
Tyros Zither
Tyros Zither
Colomba
Colomba
Fateless
Pistol of Bahamut Coda
Wand of Charmtide
Staff of Renunciation
Notes

0B2C

0B2C requires much stronger characters and a much stronger grid that prior setups. The lockout for 0B2C setups can actually have longer lockout than 0B3C setups if you can do 0B3C without relying on boss action.

Cavalier
Poseidon
Uno/Anre
Zeta (Water)
Lecia (Water)
Charlotta
Main
Friend
Sub
Huanglong
Belial
Belial (Summer)
Huanglong
Gabriel
The Moon (SSR)
Exo Antaeus
Tyros Zither
Tyros Zither
Tyros Zither
Schrodinger
Schrodinger
Schrodinger
Pistol of Bahamut Coda
Ultima Spear
Staff of Renunciation
Notes

Normal Attack Setups

The following setups used Normal Attack to defeat the boss. They are faster than CA setups since they have much lower lockout. The lockout is low enough that even pressing a button or two can be faster than most CA setups.

Bubs Attack

Calling Beelzebub is much easier than 0B2C thanks to both taking out a large chunk HP as well as the strength of the Bore debuff. Additionally, despite the call it is faster as well due to lower lock. Make sure to use a short animation skin like Rose Queen or Bellringer Angel]. Alternatively, Triple Zero can be used but make sure to turn CAs off with it.

Tag Team All allies instantly perform a normal attack without using up a turn. can also be used to reduce the lockout from actions in order to make up for the time lost from Bubs call.

Cavalier
Zeta (Water)
Poseidon
Gwynne
Main
Friend
Sub
Beelzebub
Belial
Kaguya
The Moon (SSR)
Exo Antaeus
Exo Antaeus
Exo Antaeus
Fateless
Exo Antaeus
Exo Antaeus
Dagger of Bahamut Coda
Dragon Bar V
Wand of Charmtide
Staff of Renunciation

Rotation

Notes
  • Character replacements can be GTA characters or ones with skill nukes.

1B1C

The CA effect of the Falsehood chain provides teamwide double strike. Thus with a simple press to Full Arsenal III or Splitting Spirit Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.)
you can have 6 rounds of ally normal attacks.

Warlock
Zeta (Water)
Yodarha (SSR)
Gwynne
Main
Friend
Sub
Leviathan Omega
Belial
Bahamut
The Moon (SSR)
Staff of Renunciation
Ancient Auberon
Ancient Auberon
Wamdus’s Cnidocyte
Ancient Auberon
Ancient Auberon
Wamdus’s Cnidocyte
Dagger of Bahamut Coda
Wand of Charmtide
Fateless

Rotation

Notes
  • Character replacements can be GTA characters or ones with skill nukes.

1B1C

The CA effect of the Falsehood chain provides teamwide double strike. Thus with a simple press to Full Arsenal III or Splitting Spirit Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.)
you can have 6 rounds of ally normal attacks.

Manadiver
Zeta (Water)
Poseidon
Gabriel
Haaselia
Main
Friend
Sub
Princess Long Ji
Belial
Halluel and Malluel
Leviathan Omega
Gabriel
Leviathan Omega
The Moon (SSR)
Wedges of the Sky
Staff of Renunciation
Leviathan Gaze Mare
Leviathan Gaze Mare
Leviathan Gaze Mare
Uraeus
Uraeus
Leviathan Cranium Mare
Gospel of Water and Sky
Altruism-Soul Staff
Ultima Staff

Rotation

Notes
  • Character replacements can be GTA characters or ones with skill nukes.

Past Years

UnF pages for prior years.

2025

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