Light Pages
Transitioning
Before transition to an Optimus grid, it is important to make sure you have all the neccessary grid compontents beforehand. Since different people have different priorities when it comes to content, below are the common pieces for various types of content. Once you have everything for what you want to do, then you can consider transitioning over.
Burst
- 2 Harmonia

- 2 Efes

- 1 Eden

- 1 Canifortis

Full Auto + HL Additions
Weapons
Now onto discuessing the weapons themselves. These will be split up into the function of each weapon to assist with visualizing replacements.
Central Grid Pieces
List of the core grid pieces to most grids.
Arbitration Ray |
Massive light DMG to a foe (Restore 10% of all allies’ HP (Healing cap: 1000).)
Additional effect at 4★: Also inflict Delay. |
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Glimmer’s Pact
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Supplement light allies’ DMG |
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Harp Voltage II
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Boost to ATK (Multiplier: EX) based on how many harps are equipped |
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Glimmer’s Quintessence
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Boost to light allies’ DMG cap |
- 50k (100lk max) unconditional supp, Harp Voltage II, and 7% cap.
- Two copies are slotted in most teams.
Evangelium |
Massive light DMG to a foe (All allies gain Refresh.)
Additional effect at 4★: All allies also gain Dispel Cancel. |
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Optimus Exalto Luminis
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30% boost to Light’s, Thunder’s, and Zion’s weapon skills |
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Light’s Celere
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Small boost to light allies’ ATK and critical hit rate |
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Zion’s Stratagem
|
Big amplifying boost to light allies’ critical hit DMG |
- 30% boost to Zeus weapon skills, Big crit amp, small ATK, and small crit
- Aura boost is critical for reaching 280% aura boost for Super Faa Keys.
- Main draw is the big amp to critical hits.
- Crit Amp stacks with the normal amp from other sources like Ura fist.
- Grids will have to be crafted around the critical component to utlitize it.
- Characters with party wide 100% crit like Mugen (Halloween)
will activate the amp even if the grid doesn’t reach 100% crit.
- Characters with party wide 100% crit like Mugen (Halloween)
Virtue of the First Dog |
Massive light DMG to a foe (Gain Guaranteed TA.)
Additional effect at 4★: Also gain Bonus Light DMG. |
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Glimmer’s Prowess
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Supplement light allies’ normal attack DMG |
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Zion’s Impalement
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Light allies ignore a big percentage of foes’ DEF / Small boost to ATK |
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Golden Athos
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Boost to Light allies’ multiattack rate and Amplify normal attack DMG. (Boost to specs when either light Omega or light Optimus weapon skills have a boost of 280% or above.) |
- 50k normal supp, small atk, Big defense ignore, and a boost to MA and special normal amp.
- Third skill provides 12.5% DA, 12.5% TA, and 10% special normal amp when total aura boost is at least 280%.
- Basically offers a free DRZ key.
- Third skill provides 12.5% DA, 12.5% TA, and 10% special normal amp when total aura boost is at least 280%.
- One copy with Extremity maxes special normal amp.
- Two copies frees you to use a key other than Extremity.
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Zion’s Majesty
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Big boost to light allies’ ATK and max HP |
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Guiding Revelation
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A symbol of apocalyptic corruption. Empowered by a chosen pendulum. |
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Guiding Gospel
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A symbol of evolution’s holy outcome. Empowered by a chosen pendulum. |
- Big normal ATK and HP, cap up of choice at FLB, and third skill of many powerful options at ULB.
- Starting at 230, it also gains Big damage amp.
- Frequently used keys: Extremity, Sagacity, Stamina, Glory.
Eternal Grace |
Massive Light damage to a foe. All allies gain Light ATK Boosted (20%, 3.5t) and Dark DMG Lowered (20%, 3.5t). |
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Teachers’ Guidance III
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Amplify Light allies’ damage against Dark foes by 23%. |
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Light’s Majesty
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Small boost to light allies’ ATK and max HP |
- 20-23% seraphic mod that boosts all Light damage by when fighting on element.
- Core to on element raids.
Cap Break
Weapons that break cap either via cap up or supplemental.
Scattering Lightfall |
Massive light DMG to a foe (Restore 10% of all allies’ HP.)
Additional effect at 4★: All allies also gain Uplift. |
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Golden Vitality
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Boost to light allies’ ATK, DEF, and DMG cap based on their max HP |
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Light’s Majesty
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Small boost to light allies’ ATK and max HP |
- ATK, DEF, and special cap based on max HP at the start of battle, small ATK, and small HP.
- 70k HP is required to max special cap at 7%.
- HP requirement can prove unwieldly for many burst setups.
Io’s Promise |
Massive light DMG to a foe (Restore allies’ HP (Healing cap: 1000).)
Additional effect at 4★: Now restores 15% of all allies’ HP (Healing cap: 2000). (Refresh’s healing cap increased to 600.) |
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Zion’s Might II
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Big boost to light allies’ ATK |
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Light’s Trium
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Small boost to light allies’ multiattack rate |
- Massive ATK and small MA.
- ATK awakening adds an additional 40% might and 5% cap.
- Trium is helpful for burst setups to cut Nehan 2.
Divine Wings |
Massive light DMG to a foe (All Light allies gain Critical Hit Rate Boosted (Light).)
Additional effect at 4★: All Light allies also gain Charge Boost. |
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Zion’s Trium
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Big boost to light allies’ multiattack rate |
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Thunder’s Progression
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Medium boost to light allies’ light ATK based on number of turns passed |
- Big TA and medium progression.
- ATK awakening adds an 40% might and 5% cap to help make up for lack of ATK mods.
- Excellent for any situation where TA is important.
Primal Rage |
Massive light DMG to a foe (All allies gain DEF Up.)
Additional effect at 4★: All allies also gain DA Up and TA Up. |
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Zion’s Might II
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Big boost to light allies’ ATK |
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Thunder’s Sentence
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Medium boost to light allies’ C.A. DMG and C.A. DMG cap |
- Massive ATK, small CA DMG, and small CA cap.
- ATK awakening adds an additional 40% might and 5% cap.
- Generally least useful of the ATK awakening Grands but having Sentence does make it better for CA setups.
Heavenly Glory |
Massive light DMG to a foe (All allies under Divinity (Summon) gain 90% Dark Cut until end of turn.)
Additional effect at 4★: Allies under Divinity (Summon) also gain DMG Boosted. |
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Chariot-Star’s Wish
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When main weapon: Massive boost to Light allies’ ATK (Modifier: EX). 20% Bonus Damage|Bonus Light DMG effect to Light allies with Divinity (Summon). |
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Sephira Maxi-Light
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20% boost to Light allies’ DMG Cap in Arcarum. |
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Light’s Majesty
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Small boost to light allies’ ATK and max HP |
- Needs FLB to be useful.
- At FLB:
- A strong grid slot thanks to its mix of normal majesty and massive EX.
- Generally limited in usage outside of Extra grids.
- At ULB:
- An all around great slot thanks to both its mix of mads and the additional 5% cap up.
- Good option for many normal grids.
- Unique skill useful thanks to providing echoes.
CA Cap
Weapons that break CA cap either via cap up or supplemental.
Conflicting Ray |
Massive light DMG to a foe (Inflict Light DEF Down.)
Additional effect at 4★: Also inflict Dark ATK Lowered. |
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Harp of Hastened Light
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Boost to Light allies’ C.A. DMG, C.A. DMG Cap, and Special C.A. DMG Cap based on how many harps are equipped. |
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Thunder’s Majesty
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Medium boost to light allies’ ATK and max HP |
- Medium ATK, medium HP, and 10% CA DMG, 10% CA cap, and 2% special CA cap per harp in grid.
Sweeping Illumination |
Massive light DMG to a foe (Restore Light allies’ HP.)
Additional effect at 4★: All Light allies also gain ATK Boosted (Stackable) and DEF Boosted (Stackable). |
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Thunder’s Auspice
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Medium boost to light allies’ max HP and healing cap |
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Thunder’s Garrison
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Medium boost to light allies’ DEF based on how low HP is |
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Glimmer’s Crux
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Supplement light allies’ C.A. DMG |
- Medium HP, medium healing cap, medium garrison, and medium CA supp.
- Excelletn Hard Content weapon providing lots of defensive utility as well as boosted the presently dominate CA setups in Light.
Ars Magna Prima |
Unworldly light DMG to a foe (Self-inflict C.A. Sealed (Can’t be removed).)
Additional effect at 4★: Damage increased to 1050% (Damage cap: ~2,550,000). (Create 1 green potion.) |
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Zion’s Crux
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Big supplemental boost to light allies’ C.A. DMG |
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Thunder’s Celere
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Medium boost to Light allies’ ATK and critical hit rate |
- Big CA supp, medium ATK, and medium crit.
Primal Rage |
Massive light DMG to a foe (All allies gain DEF Up.)
Additional effect at 4★: All allies also gain DA Up and TA Up. |
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Zion’s Might II
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Big boost to light allies’ ATK |
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Thunder’s Sentence
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Medium boost to light allies’ C.A. DMG and C.A. DMG cap |
- Massive ATK, small CA DMG, and small CA cap.
- ATK awakening adds an additional 40% might and 5% cap.
- Generally least useful of the ATK awakening Grands but having Sentence does make it better for CA setups.
Heru-Behdeti |
Massive light DMG to a foe (All allies gain Charge Boost.)
Additional effect at 4★: All allies also gain DA Up and TA Up. |
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Glimmer’s Crux
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Supplement light allies’ C.A. DMG |
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Luminis Excelsior
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Boost to light allies’ C.A. DMG cap |
- 400k CA supp and 15% CA cap
- Good slot for CA teams.
Resonant Rumble Repetere |
Massive light DMG to a foe (Inflict Light DEF Down.)
Additional effect at 4★: |
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Harp Voltage II
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Boost to ATK (Multiplier: EX) based on how many harps are equipped |
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Glimmer’s Quenching
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Supplement light allies’ C.A. DMG based on how high their HP is |
- 600k stam CA supp and Harp Voltage II
- Can be used in Extra slots which makes it great for HL CA teams.
- Generally not used over Harakhte except in the case of Extra slots.
Skill Cap
Weapons that break skill cap either via cap up or supplemental.
Sunny Rebirth |
Massive light DMG to a foe (All Light allies gain DMG Cap Boosted.)
Additional effect at 4★: All Light allies also gain Refresh. |
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Zion’s Tempering
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Big boost to light allies’ skill DMG cap / Big supplemental boost to skill DMG |
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Light’s Fandango
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Small boost to light allies’ ATK / Small boost to triple attack rate |
- Big skill cap, big skill supp, small ATK, and small TA.
- Strong weapon to skill damage teams.
Incisio Unitatis |
Massive light DMG to a foe (All allies gain Drain.)
Additional effect at 4★: All allies also gain Shield. |
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Zion’s Garrison
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Big boost to light allies’ DEF based on how low HP is |
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Light’s Tempering
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Small boost to light allies’ skill DMG cap / Small supplemental boost to skill DMG |
- Big normal garrison, small normal skill cap, and small normal skill supp.
- Provides a solid defense boost via garrison and DEF awakening for skill mash comps.
- Good option for HP filler for Omega grids or Optimus grids lacking stronger components.
- 1 SPC copy is good for HL content for Zeus grids to push out more skill damage while not sacrificing defense.
Kaleidoscopic Force |
Massive light DMG to a foe (All allies gain Mirror Imaged.)
Additional effect at 4★: All allies also gain Debuff Resistance Boosted. |
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Radiant Sovereign
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Unworldly boost to Light allies’ ATK. |
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Astral Pierce
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When main weapon: 50%-10% boost to Light allies’ skill damage cap based on how high their HP is.’”`UNIQ–ref-00000008-QINU`”‘ |
- Unworldly EX mod and 50%-10% stamina based skill cap.
- Skill cap doesn’t stack with Opus or Ultima keys making it dated.
Multiattack Up
Weapons that increase Multiattack rate.
Divine Wings |
Massive light DMG to a foe (All Light allies gain Critical Hit Rate Boosted (Light).)
Additional effect at 4★: All Light allies also gain Charge Boost. |
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Zion’s Trium
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Big boost to light allies’ multiattack rate |
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Thunder’s Progression
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Medium boost to light allies’ light ATK based on number of turns passed |
- Big TA and medium progression.
- ATK awakening adds an 40% might and 5% cap to help make up for lack of ATK mods.
- Excellent for any situation where TA is important.
Io’s Promise |
Massive light DMG to a foe (Restore allies’ HP (Healing cap: 1000).)
Additional effect at 4★: Now restores 15% of all allies’ HP (Healing cap: 2000). (Refresh’s healing cap increased to 600.) |
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Zion’s Might II
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Big boost to light allies’ ATK |
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Light’s Trium
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Small boost to light allies’ multiattack rate |
- Massive ATK and small MA.
- ATK awakening adds an additional 40% might and 5% cap.
- Trium is helpful for burst setups to cut Nehan 2.
Sail On |
Massive light DMG to a foe (All allies gain ATK Up.)
Additional effect at 4★: Buff increased to ATK Up. (All allies also gain Shield.) |
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Zion’s Might II
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Big boost to light allies’ ATK |
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Thunder’s Stamina
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Medium boost to light allies’ ATK based on how high HP is |
- Massive ATK and medium Stamina.
- Strong combination of attack and stam mods making it a very strong raw damage slot.
- Multiattack awakening adds 20% DA and 10% TA.
- Helps to achieve 100% TA to team wihtout relying on Nehan’s skill 2.
Raw Damage
Weapons used for as a source of raw damage.
Sail On |
Massive light DMG to a foe (All allies gain ATK Up.)
Additional effect at 4★: Buff increased to ATK Up. (All allies also gain Shield.) |
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Zion’s Might II
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Big boost to light allies’ ATK |
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Thunder’s Stamina
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Medium boost to light allies’ ATK based on how high HP is |
- Massive ATK and medium Stamina.
- Strong combination of attack and stam mods making it a very strong raw damage slot.
- Multiattack awakening adds 20% DA and 10% TA.
- Helps to achieve 100% TA to team wihtout relying on Nehan’s skill 2.
Critical Hit Rate
Weapons that increase critical hit rate.
Midsummer Merriment |
Massive light DMG to a foe (Inflict Delay.)
Additional effect at 4★: All Light allies also gain Keen. |
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Zion’s Verity
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Big boost to light allies’ critical hit rate |
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Golden Craft
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Supplement light allies’ critical hit DMG |
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Light’s Celere
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Small boost to light allies’ ATK and critical hit rate |
- Big crit, small ATK, small crit, and 20k crit supp.
- Double crit mods make it very good for topping off crit in many setups.
Covenant of Light |
Massive light DMG to a foe (All allies gain Debuff Success Boosted.)
Additional effect at 4★: All allies also gain Bonus Light DMG. |
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Zion’s Celere
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Big boost to light allies’ ATK and critical hit rate |
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Light’s Grace
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Small boost to light allies’ max HP and debuff resistance |
- Big II crit, big II ATK,small HP, small debuff resistance
- Strong crit weapon especially for FA or Hard Content.
- Extra HP and debuff resistance are helpful.
- Bonus DMG (15%)
Deals bonus DMG for one-foe one-ally attacks
to party on CA makes it a good Manadiver MH.
Ars Magna Prima |
Unworldly light DMG to a foe (Self-inflict C.A. Sealed (Can’t be removed).)
Additional effect at 4★: Damage increased to 1050% (Damage cap: ~2,550,000). (Create 1 green potion.) |
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Zion’s Crux
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Big supplemental boost to light allies’ C.A. DMG |
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Thunder’s Celere
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Medium boost to Light allies’ ATK and critical hit rate |
- Big CA supp, medium ATK, and medium crit.
Defensive
Weapons that provide HP. Generally HP is provided by spoon or settes, but these are other options if lacking either.
Sweeping Illumination |
Massive light DMG to a foe (Restore Light allies’ HP.)
Additional effect at 4★: All Light allies also gain ATK Boosted (Stackable) and DEF Boosted (Stackable). |
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Thunder’s Auspice
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Medium boost to light allies’ max HP and healing cap |
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Thunder’s Garrison
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Medium boost to light allies’ DEF based on how low HP is |
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Glimmer’s Crux
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Supplement light allies’ C.A. DMG |
- Medium HP, medium healing cap, medium garrison, and medium CA supp.
- Excelletn Hard Content weapon providing lots of defensive utility as well as boosted the presently dominate CA setups in Light.
Scattering Lightfall |
Massive light DMG to a foe (Restore 10% of all allies’ HP.)
Additional effect at 4★: All allies also gain Uplift. |
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Golden Vitality
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Boost to light allies’ ATK, DEF, and DMG cap based on their max HP |
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Light’s Majesty
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Small boost to light allies’ ATK and max HP |
- ATK, DEF, and special cap based on max HP at the start of battle, small ATK, and small HP.
- 70k HP is required to max special cap at 7%.
Bloodstained |
Massive light DMG to a foe (All allies gain Revitalize.)
Additional effect at 4★: All allies also gain Healing Boosted and Healing Cap Boosted |
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Zion’s Healing
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Big boost to healing cap for Light allies. |
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Thunder’s Majesty
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Medium boost to light allies’ ATK and max HP |
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Light’s Garrison
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Small boost to light allies’ DEF based on how low HP is |
- Big healing, medium majesty, and small garrison.
- Offers a lot for defensive utility if needed.
Incisio Unitatis |
Massive light DMG to a foe (All allies gain Drain.)
Additional effect at 4★: All allies also gain Shield. |
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Zion’s Garrison
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Big boost to light allies’ DEF based on how low HP is |
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Light’s Tempering
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Small boost to light allies’ skill DMG cap / Small supplemental boost to skill DMG |
- Big normal garrison, small normal skill cap, and small normal skill supp.
- Provides a solid defense boost via garrison and DEF awakening for skill mash comps.
- Good option for HP filler for Omega grids or Optimus grids lacking stronger components.
- 1 SPC copy is good for HL content for Zeus grids to push out more skill damage while not sacrificing defense.
Radiant Blade |
Massive light DMG to a foe (All allies gain Drain.)
Additional effect at 5★: MC also gains C.A. DMG Boosted (Stackable) and C.A. DMG Cap Boosted (Stackable). |
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Lu Woh’s Authority
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Boost to Light allies’ ATK0.1% per turn per skill level (Max: 25%)’”`UNIQ–ref-00000021-QINU`”‘”’Modifier:”’ EX based on number of turns passed. |
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Four Orbs’ Judgment
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Emblem of the four orbs bent on destroying the singular pigment. Empowered by a chosen teluma. |
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Six Dragons’ Radiance
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Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. |
- Big ATK, Big HP, and EX progression.
- Alternative opus that trades the more offenseive skills of opus for defensive ones in particular the 30% wind damage reduction or 20% DEF.
- Can’t be slotted with Opus which greatly kills it’s general usage but can still be useful for Revan tier raids or NM250 FAs.
Resplendent Blade ++ |
Massive light DMG to a foe / Drain effect to all allies / Boost to MC’s C.A. specs (Stackable) / Uplift effect |
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Lu Woh’s Authority
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Boost to Light allies’ ATK0.1% per turn per skill level (Max: 25%)’”`UNIQ–ref-00000021-QINU`”‘”’Modifier:”’ EX based on number of turns passed. |
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Six Pillars’ Judgment
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Emblem of the six orbs bent on destroying the singular pigment. Empowered by a chosen teluma. |
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Six Dragons’ Radiance
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Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. |
- Upgraded version of the Draconic Blade offering all the benefits of it while also allowing it to be slotted with opus and in extra slots.
- Offers new skill 2 keys most notably one that provides 10% seraphic mod against null foes.
Covenant of Light |
Massive light DMG to a foe (All allies gain Debuff Success Boosted.)
Additional effect at 4★: All allies also gain Bonus Light DMG. |
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Zion’s Celere
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Big boost to light allies’ ATK and critical hit rate |
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Light’s Grace
|
Small boost to light allies’ max HP and debuff resistance |
- Big II crit, big II ATK,small HP, small debuff resistance
- Strong crit weapon especially for FA or Hard Content.
- Extra HP and debuff resistance are helpful.
- Bonus DMG (15%)
Deals bonus DMG for one-foe one-ally attacks
to party on CA makes it a good Manadiver MH.
Tjangvide |
Massive Light damage to a foe. (Inflict ATK Lowered and DEF Lowered.)
Additional effect at 4★: Debuff strength increased to ATK Lowered and DEF Lowered. |
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Light’s Enmity
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Small boost to light allies’ ATK based on how low HP is |
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Zion’s Garrison
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Big boost to light allies’ DEF based on how low HP is |
- Medium enmity and Big Garrison.
- Farmable Garrison option.
Sol Burst |
Massive light DMG to a foe / Boost to skill DMG
Additional effect at 4★: |
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Zion’s Aegis
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Big boost to light allies’ max HP |
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Light’s Might
|
Weapon_Skills|Small boost (Normal 0% base, 1% per skill level, SL10 10%) to light allies’ ATK |
- Big HP and small ATK.
- Old HP filler. Very dated.
Mainhands
Weapons that are strong as mainhands.
Covenant of Light |
Massive light DMG to a foe (All allies gain Debuff Success Boosted.)
Additional effect at 4★: All allies also gain Bonus Light DMG. |
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Zion’s Celere
|
Big boost to light allies’ ATK and critical hit rate |
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Light’s Grace
|
Small boost to light allies’ max HP and debuff resistance |
- Big II crit, big II ATK,small HP, small debuff resistance
- Strong crit weapon especially for FA or Hard Content.
- Extra HP and debuff resistance are helpful.
- Bonus DMG (15%)
Deals bonus DMG for one-foe one-ally attacks
to party on CA makes it a good Manadiver MH.
Convergent Rays |
Massive light DMG to a foe (All Light allies gain DMG Amplified.)
Additional effect at 4★: All Light allies also gain Dispel Cancel. |
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Solaris’s Supremacy
|
Massive boost to Light allies’ ATK. |
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Resplendent Ruler’s Jurisdiction
|
”’When main weapon (MC only):”’ <br /> ”’When a Light ally’s charge bar is 60% or lower before attacking:”’ <br /> That ally gains <span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:Status_LightATKUpStack.png|25px|link=Elemental ATK Up]][[Elemental ATK Up|10% Light ATK Up (Stackable / Max: 50%)]]<span class=”tooltiptext”>Light ATK is boosted (Stackable)<br /><span class=”hr”></span><strong>Strength</strong>: 10% (Max: 50%)<span class=”hr”></span><strong>Duration</strong>: Indefinite</span></span></span> and <span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7225.png|25px|link=Damage Cap Up]][[Damage Cap Up|2% DMG Cap Up (Stackable / Max: 10%)]]<span class=”tooltiptext”>Maximum amount of DMG that can be dealt per hit is boosted (Stackable)<br /><span class=”hr”></span><strong>Strength</strong>: 2% (Max: 10%)<span class=”hr”></span><strong>Duration</strong>: Indefinite</span></span></span>.’”`UNIQ–ref-00000000-QINU`”‘ |
- Massive EX ATK.
- ATK awakening provides 10% cap and 30k supplmental dmg.
- Light ATK Up (Stackable) (10%, 50% max)
Light ATK is boosted (Stackable)
and DMG Cap Boosted (Stackable) (2%, 10% max)
Maximum amount of DMG that can be dealt per hit is boosted (Stackable)
to an ally when they attack with less than 60% charge bar. - Great for Manadiver
.
Crackdown |
Massive light DMG to a foe (All allies gain Aurora Crest 1.)
Additional effect at 4★: Also deal bonus Light damage to a foe based on number of MC’s Aurora Crest (Max: 6 hits). |
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Thunder’s Celere
|
Medium boost to Light allies’ ATK and critical hit rate |
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Luminis Excelsior
|
Boost to light allies’ C.A. DMG cap |
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Virtue’s Champion
|
When main weapon (MC only): At end of turn when Aurora Crest 1 is at 5: Light damage to all foes and all allies gain Charge Bar (10%). |
- Medium ATK, medium crit, and 15% CA cap.
- Additionally, with 5 Aurora Crest
Light magic is amplified (Max: 5 / Can’t be removed)
, it deals a skill nuke and provides Charge Bar (10%)
Instantly boosts Charge Bar
to party. - CA grants 1 [[[aurora-crest]]] to party and then deals 1-6 skill nuke based on the number of crests MC has.
- Excellent for Chrysaor setups thanks to the additional damage instances and provided charge.
Heliacal Blaze |
Massive light DMG to a foe (Gain Lethal Attack Dodged (25% HP / 1 time).)
Additional effect at 4★: 1-turn cut to MC’s damage skill cooldowns. |
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Solaris’s Supremacy
|
Massive boost to light allies’ ATK |
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Resplendent Ruler’s Sanctity
|
When main weapon upon MC using a damage skill (MC only): All Light allies gain Supplemental Skill DMG (Stackable) (10,000 (50,000 Max)). |
Font of Orion |
450% Light damage to a foe (Inflict Blinded 2.)
Additional effect at 5★: Damage increased to 550%. (Blinded 3 duration increased to Half Turns|3.5 turns and now affects all foes.) |
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Solaris’s Supremacy
|
Massive boost to light allies’ ATK |
|---|---|
|
Sunveil’s Radiance
|
When main weapon: Big boost to all allies’ ATK based on how high MC’s HP is |
- Massive EX ATK. Small EX HP.
- 15% normal stamina when MH makes it a strong pick for relic buster setups.
Gold Moon
Weapons that cost Gold Moons to acquire.
Ura’s Ward |
Unworldly Light damage to a foe (Damage cap: ~2,550,000). (Gain Substitute until end of turn.)
Additional effect at 4★: Also gain Armored. |
|---|
|
Ogre’s Retribution
|
When main weapon (MC only): Full-force counter upon taking damage (3 hits). 500% Light damage to a foe upon countering (Damage cap: ~560,000). |
|---|---|
|
Eternal Animosity
|
When main weapon: Amplify Light allies’ normal attack DMG by 30%. Take DMG worth 40% of max HP at battle start. |
|
Zion’s Fandango
|
Big boost to light allies’ ATK / Big boost to triple attack rate |
- Big ATK, big TA, and amplifies normal attacks by 30% at the cost of taking damage worth 40% max HP at battle start.
- 3 hit counter with bonus nuke after each counter.
- Amazing weapon for burst setups for BHL and UnF.
King’s Sword |
Massive WeaponElement DMG to a foe (Gain Bonus Superior Elemental DMG.)
Additional effect at 4★: Effect increased to Bonus Superior Elemental DMG. (Restore 100% of MC’s HP (Healing cap: 5000).) |
|---|
|
Zion’s Garrison
|
Big boost to light allies’ DEF based on how low HP is |
|---|---|
|
Rightway Pathfinder
|
When main weapon (MC only): Based on how high HP is: Boost (Up to 120%) to C.A. DMG / Supplement C.A. DMG |
|
Thunder’s Stamina
|
Medium boost to light allies’ ATK based on how high HP is |
- Big garrison and medium Stamina.
- Superior Bonus DMG (50%)
Deals bonus superior element DMG for one-foe one-ally attacks
to MC on CA is great for pushing more damage in Relic Buster
setups.
- Used for top NM200/NM250 setups for this reason.
Fulmination Blade |
Unworldly light DMG to a foe (Raise all foes’ Thunderstruck lvl by 2 (Max: 10).)
Additional effect at 4★: All allies gain Bonus Light DMG. |
|---|
|
Thunder God’s Authority
|
When main weapon (MC only): 4-hit Light damage to all foes (Damage Cap: ~425,000 per hit) and raise Thunderstruck lvl by 2 upon using first-slot skill (Max: 10). |
|---|---|
|
Thunder God’s Subjugation
|
When main weapon (MC only): When attacking a foe whose Thunderstruck lvl is 7 or above: 4-hit Light damage to all foes (Damage Cap: ~187,000 per hit) upon normal attacks. |
|
Zion’s Majesty
|
Big boost to light allies’ ATK and max HP |
- Big ATK and big HP.
- Premium version of Ivory Ark. One of the best Manadiver mainhands.
- Provides 15% teamwide bonus damage on CA along with reducing red skill cooldowns by 1 and raising Thunderstruck by 2
- When using the first slot skill, it deals a 4 hit skill nuke that also raises Thunderstruck by 2 and provides 3 turns of 30k skill supp to team
- Excellent for OTK with Orologia
as Transcendent Blue
11-hit Elemental damage to a foe (2600% total / Damage cap: ~4,000,000 total). MC gains <span class=”tooltip” >Power of the Boundary<span class=”tooltiptext” style=””><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_1.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (20% ATK Up)]]<span class=”tooltiptext”>ATK is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 20%<span class=”hr”></span><strong>Multiplier</strong>: [[Damage_Formula/Detailed_Damage_Formula#Perpetuity boost|Perpetuity]]<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_2.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (30% DEF Up)]]<span class=”tooltiptext”>DEF is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 30%<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_3.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (100% DA Up)]]<span class=”tooltiptext”>Double attack rate is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 100%<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip”
triggers the skill damage.
- Excellent for OTK with Orologia
- Once Thunderstruck reaches level 5, it deals a 4 hit skill nuke on normals
Orochi no Aramasa |
Massive damage to a foe. Gain Shield (5,000). Additional effect at 4★: ~20% chance to also gain Lord-Sword (Guaranteed TA Up, 1.5T). |
|---|
|
Thunder’s Celere
|
Medium boost to Light allies’ ATK and critical hit rate |
|---|---|
|
Slaysnake’s Myth
|
When main weapon (MC only): Gain ATK Boosted (Stackable/Can’t be removed) (10% (100% Max)) upon dealing multiattacks. |
|
Thunder’s Trium
|
Medium boost to Light allies’ multiattack rate |
- Medium MA, medim ATK, and medium crit.
- Effecient slot for HL content as it offers both highly valuable TA for omen cancels as well as helpiing to reach 100% crit for Efes.
Example Grids
OTK
Manadiver
With [[[m|heimdallr]]] as main or support summon, the party starts with an Aurora Crest
Light magic is amplified (Max: 5 / Can’t be removed)
. This allows Manadiver
to use the skill nuke from one of its Manaturas. To make the most of this and the other skill damage dealers in the comp, a couple of Radiant Rinnes
are used. Efes’s
normal amp also helps a ton. You will need to make sure the grid reaches 100% crit. Alternatively, Mars (Summer)
will supply 100% crit so you can replace the crit weapons with something stronger.
Orologia
Orologia
turns the MC’s first skill into Transcendent Blue
11-hit Elemental damage to a foe (2600% total / Damage cap: ~4,000,000 total). MC gains <span class=”tooltip” >Power of the Boundary<span class=”tooltiptext” style=””><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_1.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (20% ATK Up)]]<span class=”tooltiptext”>ATK is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 20%<span class=”hr”></span><strong>Multiplier</strong>: [[Damage_Formula/Detailed_Damage_Formula#Perpetuity boost|Perpetuity]]<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_2.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (30% DEF Up)]]<span class=”tooltiptext”>DEF is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 30%<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_3.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (100% DA Up)]]<span class=”tooltiptext”>Double attack rate is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 100%<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip”
. This is an incredibly hard hitting 11-hit nuke that can be boosted enough to defeat EX+ by itself. To do so, you’ll need to maximize skill damage. This will require having the Dark Rapture Zero key Pendulum of Sagacity for its 7% boost to damage cap, 30% boost to skill cap, and 10% skill amp. [[[|soldier]]] is the go to class as the SUBHL bullet Expert Model: Genesis Nova for the increased cap up it provides. Then you will need skill cap boosts from [[[w|radiant-rinne-ira]]] and Sagacity.
The crit amp from Efes
and the supp and cap up from Harmonia
are also important to push the damage even further. [[s|mars-summer]]] will supply 100% crit to the party so you can use Efes without needing to worry about other crit weapons.
Burst
The go to for shorter bursts tends to be Soldier
setups. Efes
, Eden
, and Harmonia
form the core components of the setup. For Efes, these setups will use either Mugen (Halloween)
or Mars (Summer)
for this 100% crit buffs in order activate the crit amp. Since MC is the primary damage dealer, using Worldscathing Leon
for more amp and normal cap is ideal.
With the new Canifortis
, the setup sees a strong boost. A single one can replace an Eden or Harmonia depending if it is against low or high defense. A second copy is less important due to the existance of the Extremity key, but does free you from being required to use it. Depending on the context, Stamina, Temptation, or Sagacity can be used.
Next example is a NM200 RB burst. Like before, this is primarily a mix of the four main grid pieces. Excalibur (Light)
is the best choice for a mainhand as it grants MC 50% bonus damage. If its not an option, Opus with progression key can be used. Worldscathing Leon
is a strong alternate to Canifortis. The maindrawback is the HP it provides makes it more annoying to kill off sac units.
And then an example of a Lucha setup. The ideal mainhand is the 150 GM weapon Golden Fists of Ura
for its 30% normal amp.
Full Auto
Sumaibito
Now for a full auto example.
First up is a shorter example. This will be pretty similar overall to a burst grid. Like with them, it will use Mugen for the 100% partywide crit so the grid can focus on cap breaks or raw damage sources.
Manadiver
Next up is a medium length FA using Manadiver
. Unlike before, we need achieve 100% via grid components for Efes to activate which is where Ivory Arks
come in. Light FA presently contains a lot of skill damage dealers. Thus to make the most of them Radiant Rinne
is slotted as well as a SPC Symmetria Mk II
Boogeyman
Lastly, for a high defense setup for long, hard hitting raids using Boogeyman
. The Symettria is swapped to defense and an Imperious Fury
is brought in for more defense and HP. Lancet
is a highly efficient defensive slot as well.





















































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