Wind Pages
Transitioning
Baseline
Before transitioning to primal, it is generally reccomended to have the following weapons available with bars ready.
Weapons
Central Grid Pieces
List of the core grid pieces to most grids.
Shamed Be Whoever Bears Evil |
Massive wind DMG to a foe (Gain Shielded and Unchallenged.)
Additional effect at 4★: Shielded now affects all allies. (Also remove 1 debuff from all allies.) |
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Jade Valuables
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When 15 or more weapon skill types are active: Boost to Wind allies’ ATK, DEF, and DMG cap. |
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Wind’s Majesty
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Small boost to wind allies’ ATK and max HP |
- Wind’s Resonator weapon, it provides a sharp boost to EX ATK, boost to DEF and more cap up if the skill conditions are met.
- Almost every Zeph grid has space for this weapon so it can be used everywhere.
- Bar priority not as high since Resonator skills are already accessible from 0*, but recommended to bar. for more damage once you have the bars for it.
- The condition looks a bit complicated but easily achievable with a proper grid.

- Weapon condition takes into account the Weapon Skills your character has – look at the SKILL 21
Quilling Dust Devil |
Massive wind DMG to a foe (Gain Dodge All 1.)
Additional effect at 4★: All allies also gain Charge Bar. |
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Tranquility’s Pact
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Supplement wind allies’ DMG |
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Dagger Voltage II
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Boost to ATK based on how many daggers are equipped. |
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Tranquility’s Quintessence
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Boost to wind allies’ DMG cap |
- 50k supp, dagger voltage, and 7% cap up at FLB.
- Not as powerful in wind as in other elements due to the lack of other daggers causes a drop in damage and the value wind places in cap up over supp.
Autumn Night Alight |
Massive wind DMG to a foe (800% Bonus Wind damage to all foes (Damage cap: ~800,000).)
Additional effect at 4★: Wind allies also gain Critical Hit Rate Boosted (Wind). |
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Optimus Exalto Aeros
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30% boost to Wind’s, Whirlwind’s, and Ventosus’s weapon skills |
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Wind’s Fandango
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Small boost to wind allies’ ATK / Small boost to triple attack rate |
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Ventosus’s Demolishment
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Big amplifying boost to wind allies’ normal attack DMG |
- Boostable normal attack damage is incredible strong.
- Primal skill boost skill provides a large damage boost to single sided Zeph setups. However, it requires some strong mods to boost since this weapon and clams only have a small attack mod and galewings have no boostable skills.
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Ventosus’s Majesty
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Big boost to wind allies’ ATK and max HP |
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Guiding Revelation
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A symbol of apocalyptic corruption. Empowered by a chosen pendulum. |
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Guiding Gospel
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A symbol of evolution’s holy outcome. Empowered by a chosen pendulum. |
- Big normal ATK and HP, cap up of choice at FLB, and third skill of many powerful options at ULB.
- Typically used for FA and hard content.
- Frequently used keys: Sagacity, Falsehood, Extremity.
Roaming Gale |
Massive Wind damage to a foe. All allies gain Wind ATK Boosted (20%, 3.5t) and Earth DMG Lowered (20%, 3.5t). |
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Raphael’s Blessing III
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Amplify Wind allies’ damage against Earth foes by 23%. |
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Wind’s Majesty
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Small boost to wind allies’ ATK and max HP |
- 20-23% seraphic mod that boosts all wind damage by when fighting on element.
- Core to on element raids.
Cap Break
Weapons that break cap either via cap up or supplemental.
Holy Ray of Decimation |
Massive wind DMG to a foe (Inflict DA Down and TA Down.)
Additional effect at 4★: All allies gain 30% DMG Cut for Half Turns|0.5 turns. |
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Ventosus’s Stamina II
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Big boost to wind allies’ ATK based on how high HP is |
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Whirlwind’s Grace
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Medium boost to wind allies’ max HP and debuff resistance |
- BIS mod slot for Stamina setups thanks its its Big II Stamina skill and ATK awakening.
- ATK awakening also adds 5% cap up further pushing its value in grids.
- Medium HP and debuff resistance makes it a strong option for HP for FA or Hard Content
Verdict Sphere |
Massive wind DMG to a foe (All allies gain Conquest Anthem. (Converts “Boost to DEF” effects to “Boost to ATK” [Cap: 100%].))
Additional effect at 4★: All allies also gain Armored. Additional effect at 5★: Conquest Anthem and Armored’s duration increased to Half Turns|4.5 turns. |
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Emperor-Judgement’s Awakening
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When main weapon: Massive boost to Wind allies’ ATK (Modifier: EX). Wind allies take 1% DMG (Based on max HP) every turn. 30% Earth DMG reduction. |
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Sephira Maxi-Wind
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20% boost to Wind allies’ DMG Cap in Arcarum. |
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Wind’s Majesty
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Small boost to wind allies’ ATK and max HP |
- Needs FLB to be useful.
- At FLB:
- A strong grid slot thanks to its mix of normal majesty and massive EX.
- Generally limited in usage outside of Extra grids.
- At ULB:
- An all around great slot thanks to both its mix of mads and the additional 5% cap up.
- Good option for many normal grids.
- Provides a strong 30% earth damage reduction which is great for both FA and GW burst strategies.
Yesohd |
Unworldly Wind damage to a foe (Damage cap: ~2,550,000). (MC can’t attack next turn.)
Additional effect at 4★: Effect increased to Bonus Wind DMG (1 time). Additional effect at 5★: Effect increased to Bonus Wind DMG (1 time). |
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Hermit-Temperance’s Accord
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When main weapon: Massive boost to Wind allies’ ATK (Modifier: EX). At end of turn: Wind allies who didn’t attack gain ATK Sharply Boosted (100%, 1 times, Multiplier: Assassin, 1T). |
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Sephira Maxi-Wind
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20% boost to Wind allies’ DMG Cap in Arcarum. |
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Wind’s Majesty
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Small boost to wind allies’ ATK and max HP |
- Needs FLB to be useful.
- At FLB:
- A strong grid slot thanks to its mix of normal majesty and massive EX.
- Generally limited in usage outside of Extra grids.
- At ULB:
- An all around great slot thanks to both its mix of mads and the additional 5% cap up.
- Good option for many normal grids.
- Has a strong place in V2 due to the assassin buff for not attacking, making this weapon great for SUBHL and Siegfried.
Nine-Winged Butterfly |
Massive wind DMG to a foe (All allies gain Bonus Wind DMG.)
Additional effect at 4★: All allies also gain Charge Boost. |
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Ventosus’s Verity
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Big boost to wind allies’ critical hit rate |
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Whirlwind’s Might
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Medium boost to wind allies’ ATK |
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Jade Craft
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Supplement wind allies’ critical hit DMG |
- Two copies cap Crit in double sided setups.
- 100% crit is often used to activate Narmaya (Grand)’s
passive teamwide bonus damage.
- 100% crit is often used to activate Narmaya (Grand)’s
- 20k crit supp per copy.
- Shares 100k cap with general supp sources.
- Strong MH for Wind Viking thanks to echoes and bar gain on ougi.
Setepenre |
Massive wind DMG to a foe (Inflict Wind Resistance Lowered.)
Additional effect at 4★: Also inflicts Debuff Resistance Lowered. |
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Tranquility’s Fortitude
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Supplement wind allies’ DMG based on how low HP is |
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Preemptive Gale Blade
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Boost to wind allies’ ATK for first 8 turns of battle |
- Enmity based supplemental weapon
- Provides Preemptive skill, stacking with Ancient Nalakuvara.
- An upgrade MH over the Tia Fist for bursting.
Eastern Guardian Charge |
Massive wind DMG to a foe (Gain DA Up.) |
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Ventosus’s Might
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Weapon_Skills|Big boost (Normal 5% base, 1% per skill level, SL10 15%, SL15 18%) to wind allies’ ATK |
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Essence of the East
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Boost to Wind allies’ damage cap. |
- Big II Normal mod and 10% cap up.
- Easiest source of cap up to obtain and the largest single source of it.
Golden Thorns |
Massive wind DMG to a foe (All Wind allies gain Critical Hit Rate Boosted (Wind).)
Additional effect at 4★: All Wind allies also gain Wind ATK Up. |
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Verdant Sovereign
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Unworldly boost to Wind allies’ ATK. |
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Astral Echo
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When main weapon: Boost to Wind allies’ one-foe attack damage cap based on their number of buffs. |
- The biggest source of EX mod. Astral can be the only source of grid EX if slotted.
- 10% additional auto cap with 10 buffs.
- Slowly being phased out thanks to various other weapons also providing EX as well as Ultima ULB.
CA Cap
Weapons that break CA cap either via cap up or supplemental.
Arcflash |
Massive wind DMG to a foe (All allies gain Adversity.)
Additional effect at 4★: All allies also gain Counters on DMG. |
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Ventosus’s Glory
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Big boost to wind allies’ C.A. specs and chain burst specs |
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Wind’s Fandango
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Small boost to wind allies’ ATK / Small boost to triple attack rate |
- Best general use CA weapons thanks to its Big Glory and ATK awakening.
- Two are often used for CA setups in HL content.
- Small TA also helps to reach 100% TA for Hard Content.
Lama dell’Accoglienza |
Massive wind DMG to a foe (All allies gain ATK Up.)
Additional effect at 4★: MC also gains Unchallenged (1 times, 2.5T). |
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Sword’s Wrath
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Boost to ATK, max HP, and multiattack rate based on how many sabres are equipped |
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Sword’s Charge
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Boost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped |
- 2% EX ATK, 1% HP, 1% MA, 5% CA damage, 3% CA cap, and 1% special CA cap per Sabre equipped in grid.
- Excellent for HL content as it provides much desires MA and HP on top of boosting the dominate CA setups in Wind.
- MKII copies have strong use in normal attack OTK setups for the strong ATK mod from awakening and MA to help everyone hit 100% TA.
Lama della Via Lattea |
Massive wind DMG to a foe / 10% boost to MC’s charge bar
Additional effect at 4★: |
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Jade Enforcement
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Boost to Wind allies’ ATK and DEF (Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above) |
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Zenith Art: Wind
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Boost to Wind allies’ skill DMG cap and C.A. DMG cap |
- Great for Chrys setups or Siegfried FA to output additional CA and skill cap.
- Solid MH for SUBHL Viking setups
Skill Cap
Weapons that break skill cap either via cap up or supplemental.
Dot Thruster |
Massive wind DMG to a foe (Inflict ATK Down and DEF Down.)
Additional effect at 4★: Also inflict Delay. |
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Ventosus’s Might
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Weapon_Skills|Big boost (Normal 5% base, 1% per skill level, SL10 15%, SL15 18%) to wind allies’ ATK |
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Elegant Stratagem
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10% boost to MC’s debuff success rate. |
- 100k skill supp, small atk, Big defense ignore, and a boost to skill cap and amp.
- Third skill provides 30% skill cap and 10% skill amp when total aura boost is at least 280%
- Basically offers a free DRZ key.
- Third skill provides 30% skill cap and 10% skill amp when total aura boost is at least 280%
- Strongest skill damage boost available.
Earth’s Vigor |
Massive wind DMG to a foe (All Wind allies gain Skill DMG Boosted and Skill DMG Cap Boosted.)
Additional effect at 4★: Random 1-turn cut to MC’s skill cooldowns. |
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Ventosus’s Tempering
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Big boost to wind allies’ skill DMG cap / Big supplemental boost to skill DMG |
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Wind’s Might
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Small boost to wind allies’ ATK |
- Big skill cap, big skill supp, and small ATK.
- Better than Beaks in boosted grids.
Zephyr Blade |
400% Wind damage to a foe. (All allies gain Skill DMG Boosted and Skill DMG Cap Boosted.)
Additional effect at 4★: Damage increased to 450%. (Also deal 300% bonus Wind damage to a foe (Damage cap: ~630,000).) |
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Gale’s Might
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Massive boost to wind allies’ ATK |
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Emerald Covenant
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Supplement Wind allies’ skill damage. |
- 33% normal ATK and Unconditional 100k skill damage supplemental.
- Stacks up to 200k.
- Stronger than Galleon Floats in unboosted grids.
Dawn of Summer |
Massive wind DMG to a foe (Inflict Delay.)
Additional effect at 4★: Also remove 1 buff. |
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Ventosus’s Garrison
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Big boost to wind allies’ DEF based on how low HP is |
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Whirlwind’s Aegis
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Medium boost to wind allies’ max HP |
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Tranquility’s Spectacle
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Supplement wind allies’ skill DMG |
- Defense oriented skill supp weapon.
- 100k skill supp per copy.
- Big Garrison and medium HP are great for survivability.
Lama della Via Lattea |
Massive wind DMG to a foe / 10% boost to MC’s charge bar
Additional effect at 4★: |
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Jade Enforcement
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Boost to Wind allies’ ATK and DEF (Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above) |
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Zenith Art: Wind
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Boost to Wind allies’ skill DMG cap and C.A. DMG cap |
- Great for Chrys setups or Siegfried FA to output additional CA and skill cap.
- Solid MH for SUBHL Viking setups
Clairseach |
Massive Wind damage to a foe. (300% Bonus Wind damage (Damage cap: 600,000).)
Additional effect at 4★: All allies also gain Charge Bar. |
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Armed Gale
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Big boost to wind allies’ ATK |
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Jade Arts
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Boost to wind allies’ skill DMG cap |
- Provides a huge 20% skill damage cap which can be pushed further with special awakening.
- Great for skill damage teams.
Raw Damage
Weapons used for as a source of raw damage.
Existence Cleave |
Massive wind DMG to a foe (Inflict Wind Lowered (Stackable).)
Additional effect at 4★: Also inflict Debuff Resistance Lowered (Stackable). |
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Ventosus’s Bloodshed
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Big boost to wind allies’ ATK / Take DMG worth 20% of max HP at battle start |
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Wind’s Garrison
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Small boost to wind allies’ DEF based on how low HP is |
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Ventosus’s Enmity
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Big boost to wind allies’ ATK based on how low HP is |
- The best source of raw damage mods available for wind helpfing ensure enmity as being apart of wind.
- Excellent for spartan setups.
- Edges out in damage over Destiny Knuckles while also offering some garrison to help with the low HP values.
Let’s Dance |
Massive Wind damage to a foe. (Gain Bonus Wind DMG.)
Additional effect at 4★: Also gain Jammed. |
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Ventosus’s Bloodshed
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Big boost to wind allies’ ATK / Take DMG worth 20% of max HP at battle start |
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Wind’s Enmity
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Small boost to wind allies’ ATK based on how low HP is |
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Wind’s Might
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Small boost to wind allies’ ATK |
- The second best source of raw damage mods available for wind helpfing ensure enmity as being apart of wind.
- Excellent for spartan setups.
Holy Ray of Decimation |
Massive wind DMG to a foe (Inflict DA Down and TA Down.)
Additional effect at 4★: All allies gain 30% DMG Cut for Half Turns|0.5 turns. |
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Ventosus’s Stamina II
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Big boost to wind allies’ ATK based on how high HP is |
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Whirlwind’s Grace
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Medium boost to wind allies’ max HP and debuff resistance |
- BIS mod slot for Stamina setups thanks its its Big II Stamina skill and ATK awakening.
- ATK awakening also adds 5% cap up further pushing its value in grids.
- Medium HP and debuff resistance makes it a strong option for HP for FA or Hard Content
Nine-Winged Butterfly |
Massive wind DMG to a foe (All allies gain Bonus Wind DMG.)
Additional effect at 4★: All allies also gain Charge Boost. |
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Ventosus’s Verity
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Big boost to wind allies’ critical hit rate |
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Whirlwind’s Might
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Medium boost to wind allies’ ATK |
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Jade Craft
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Supplement wind allies’ critical hit DMG |
- Two copies cap Crit in double sided setups.
- 100% crit is often used to activate Narmaya (Grand)’s
passive teamwide bonus damage.
- 100% crit is often used to activate Narmaya (Grand)’s
- 20k crit supp per copy.
- Shares 100k cap with general supp sources.
- Strong MH for Wind Viking thanks to echoes and bar gain on ougi.
Violets are Red, Roses are Blue |
Massive wind DMG to a foe (All allies gain DA Up and TA Up.)
Additional effect at 4★: Increased to DA Up and TA Up. |
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Ventosus’s Might II
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Big boost to wind allies’ ATK |
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Whirlwind’s Primacy
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Medium boost to wind allies’ ATK / Medium boost to double attack rate for wind allies |
- Best galewings as a damage source.
- Two skill awakened ones are used for skill damage setups like for NM200.
- DEF awakening is also good as a source of HP.
Set Sail |
Massive wind DMG to a foe (All allies gain Wind ATK Boosted.)
Additional effect at 4★: All allies also gain Strength. |
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Ventosus’s Might II
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Big boost to wind allies’ ATK |
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Wind’s Majesty
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Small boost to wind allies’ ATK and max HP |
- Primarily used for MH purposes. Provides extra damage and HP if needed.
- Has since been replaced by Claíomh Solais Díon due to the latter weapon being stronger in grids vs Reunion.
Schwarzer Nebel |
Massive wind DMG to a foe (Gain Jammed.)
Additional effect at 4★: Jammed now affects all allies. |
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Coeli Excelsior
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Boost to wind allies’ C.A. DMG cap |
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Ventosus’s Enmity
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Big boost to wind allies’ ATK based on how low HP is |
- Farmable enmity dagger that can work as a replacement dagger option in Spartan setups.
Defensive
Weapons that provide HP or other defensive utility.
Holy Ray of Decimation |
Massive wind DMG to a foe (Inflict DA Down and TA Down.)
Additional effect at 4★: All allies gain 30% DMG Cut for Half Turns|0.5 turns. |
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Ventosus’s Stamina II
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Big boost to wind allies’ ATK based on how high HP is |
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Whirlwind’s Grace
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Medium boost to wind allies’ max HP and debuff resistance |
- BIS mod slot for Stamina setups thanks its its Big II Stamina skill and ATK awakening.
- ATK awakening also adds 5% cap up further pushing its value in grids.
- Medium HP and debuff resistance makes it a strong option for HP for FA or Hard Content
Cyclone Cage |
Massive wind DMG to a foe (All allies gain Shield.)
Additional effect at 5★: Also remove 1 debuff from all allies. |
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Ewiyar’s Gale
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Boost to Wind allies’ ATK0.1% per turn per skill level (Max: 25%)’”`UNIQ–ref-00000013-QINU`”‘”’Modifier:”’ EX based on number of turns passed. |
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Four Orbs’ Judgment
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Emblem of the four orbs bent on destroying the singular pigment. Empowered by a chosen teluma. |
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Six Dragons’ Radiance
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Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. |
- Alternative opus that trades the more offenseive skills of opus for defensive ones in particular the 30% wind damage reduction or 20% DEF.
- Can’t be slotted with Opus which greatly kills it’s general usage but can still be useful for Revan tier raids or NM200 FAs.
Tempest Cage ++ |
Massive wind DMG to a foe (All allies gain Shield.) |
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Ewiyar’s Gale
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Boost to Wind allies’ ATK0.1% per turn per skill level (Max: 25%)’”`UNIQ–ref-00000013-QINU`”‘”’Modifier:”’ EX based on number of turns passed. |
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Six Pillars’ Judgment
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Emblem of the six orbs bent on destroying the singular pigment. Empowered by a chosen teluma. |
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Six Dragons’ Radiance
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Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. |
- Upgraded version of the Draconic Bow offering all the benefits of it while also allowing it to be slotted with opus and in extra slots.
- Offers new skill 2 keys most notably one that provides 10% seraphic mod against null foes.
Dawn of Summer |
Massive wind DMG to a foe (Inflict Delay.)
Additional effect at 4★: Also remove 1 buff. |
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Ventosus’s Garrison
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Big boost to wind allies’ DEF based on how low HP is |
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Whirlwind’s Aegis
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Medium boost to wind allies’ max HP |
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Tranquility’s Spectacle
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Supplement wind allies’ skill DMG |
- Defense oriented skill supp weapon.
- 100k skill supp per copy.
- Big Garrison and medium HP are great for survivability.
Arrow of Indra |
Massive wind DMG to a foe (Gain Skill DMG Boosted.)
Additional effect at 4★: Increased to Skill DMG Boosted. (Also gain Skill DMG Cap Boosted.) |
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Whirlwind’s Celere
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Medium boost to wind allies’ ATK and critical hit rate |
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Ventosus’s Garrison
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Big boost to wind allies’ DEF based on how low HP is |
- Wind’s farmable Garrison weapon.
- Also provides crit which can be useful in SUBHL to hit 100% crit rate.
Astra Horizon |
Massive wind DMG to a foe (Gain DEF Up.)
Additional effect at 4★: |
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Ventosus’s Aegis
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Big boost to wind allies’ max HP |
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Wind’s Might
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Small boost to wind allies’ ATK |
- Really good farmable HP source for Zeph grids that need the extra survivability, mostly applies to SUBHL and Siegfried.
Mainhands
Weapons that are strong as mainhands.
Valiant Whirlwind |
Massive wind DMG to a foe (Gain Guaranteed TA.)
Additional effect at 4★: Also gain Flurry (2-hit). |
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Ventosus’s Stamina II
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Big boost to wind allies’ ATK based on how high HP is |
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Through Tempest and Torrent
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When main weapon (MC only): After normal attacks: All Wind allies gain ATK Boosted (Stackable) (10% (30% Max), Multiplier: Unique Stackable), Double Attack Rate Boosted (Stackable) (15% (45% Max)), Triple Attack Rate Boosted (Stackable) (10% (30% Max)), and Supplemental DMG (Stackable) (10,000 (30,000 Max)). |
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Undaunted Cyclone
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When main weapon (MC only): Upon using first-slot skill: Gain Double Strike (1T), Bonus Superior Elemental DMG (30%, 1T), and Normal Attack DMG Cap Up (10%, 1T). |
- Grants MC double strike, 30% echo, and 10% normal cap up upon using their first slot skil
- Ater normal attacks, allies also gain 10% (30% max) stackable ATK up, 15%/10% (45%/30% max) stackable DATA, ad 10k (30k max) stackable supp.
- CA grants MC 2 hit flurry and GTA making it great to set up a larger burst turn.
Clairseach |
Massive Wind damage to a foe. (300% Bonus Wind damage (Damage cap: 600,000).)
Additional effect at 4★: All allies also gain Charge Bar. |
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Armed Gale
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Big boost to wind allies’ ATK |
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Jade Arts
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Boost to wind allies’ skill DMG cap |
- Best mainhand for Rising Force setups as it provides 10% bar to team on CA and deals a skill nuke.
- Provides a 20% skill damage cap which can be pushed further with special awakening.
Ektomi Kardias |
Massive wind DMG to a foe (All Wind allies gain DMG Amplified.)
Additional effect at 4★: All Wind allies also gain Double Attack Rate Boosted (Stackable) and Triple Attack Rate Boosted (Stackable). |
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Horseman’s Supremacy
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Massive boost to wind allies’ ATK |
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Elysian Windrider’s Jurisdiction
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”’When main weapon (MC only):”’ Gain effects in order based on how many sabres are equipped: Boost to critical hit rate / Boost to triple attack rate / Supplement DMG / Bonus Wind DMG effect / 1-turn cut to buff skill cooldowns |
- 100%/20% crit 5% TA, 30k supp, 20% bonus damage, and 1 cut to buff skill cooldowns in order based on number of sabers equipped.
- Strong Glorybring mainhand.
- Awaken – 30% superior bonus damage.
- Resonsance – Instant normal attack.
- Attack – 2 hit flurry.
- 10% cap up and 10% normal cap up as mainhand with ATK awakening.
Tricky Moon Strike |
Massive wind DMG to a foe (All allies gain DA Up and TA Up.)
Additional effect at 4★: All allies also gain Bonus Wind DMG. |
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Ventosus’s Enmity
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Big boost to wind allies’ ATK based on how low HP is |
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Tranquility’s Fortitude
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Supplement wind allies’ DMG based on how low HP is |
- With Kaguya fans and Galewing’s, it no longer has a place in Zeph grids.
- Still retains great use as a mainhand for lucha thanks to it’s echoes on ougi.
Aeneis |
Massive wind DMG to a foe (All Wind allies gain Critical Hit Rate Boosted (Wind).)
Additional effect at 4★: Also deal 4-hit, 100% Bonus Wind damage (Damage cap: ~135,000 per hit). |
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Ventosus’s Might
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Weapon_Skills|Big boost (Normal 5% base, 1% per skill level, SL10 15%, SL15 18%) to wind allies’ ATK |
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Jade Arts
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Boost to wind allies’ skill DMG cap |
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Rouge Pierre Tempest
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When main weapon (MC only): 4-hit Wind damage to a foe at end of turn when HP is 80% or above. |
- 4 hit damage skill damage end of turn if HP is over 80%.
- Used in OTK, FA, and faster Siegfried Paladin setups but only if you need can maintain over 80% HP.
- Not required for anything.
Gold Moon
Weapons that cost Gold Moons to acquire.
Thunderous Edge |
Unworldly wind DMG to a foe (All Wind allies gain Bonus Wind DMG.)
Additional effect at 4★: All Wind allies also gain Critical Hit Rate Boosted and Keen. |
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Cyclonic Strike
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When main weapon (MC only): Guaranteed triple attacks, 35% hit to charge bar gain, and normal attacks deal 3-hit damage to random foes. |
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Electrifying Onslaught
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When main weapon: MC gains ATK Boosted (1 time) (Multiplier: Assassin, 1T) at end of turn when allies deal damage 40 or more times to the current target in 1 turn. |
|
Ventosus’s Majesty
|
Big boost to wind allies’ ATK and max HP |
- Grants MC GTA and three hit split autos.
- If allies perform 40 hits in a turn, MC will also gain a one hit 30% assassin
- CA provides 15% bonus damage, 100/30 crit and keen to team
- Rhomp stonks keep rising between a strong MC buffer in Galleon (Summer)
, a way to grant near teamwide double strike via [[[s|bastest-summer]]], and boosts to MC normal attacks via Kaguya’s Folding Fans
Example Grids
OTK
Tag Team
Burst
Spartan
Presently, the main burst strategy in Wind is using Spartan
. This is both thanks to its strong teamwide buffs and its ability to use Falsehood opus for teamwide double strike. Grid wise it starts with a strong mix of of cap up components via Claíomh Solais Díons
, Piercing Galewings
, and Kaguya’s Folding Fans
. Generally two each is the ideal. After that, you want to have strong ATK mods. Adding more cap up past the prior listed results in lower performance due to not being able to easily hit that cap. Best option for Spartan is either the enmity focused Incomplete Polarsector
or Destiny Knuckles
.
Sumaibito
Rhomphaia
Full Auto
Manadiver
When it comes to FA, outside shorter fights that will use similar grids as the above, wind tends to lean a bit more towards skill damage. Below are two examples of a Manadiver grid. The first is heavily leaned towards normal attacks. Evanescence
serves triple duty here. It provides a lot of large mod thanks to their crit damage and gives 40k supp total In addition, the crit pairs great with Narmaya (Grand)
activating her passive teamwide bonus damage on critical hits.
The alt example leans more heavily on skill damage slotting in a skill cap weapon. Here we can either use Ewiyar’s Beak
or Galleon Float
as our skill cap up sources. Evening Floral Shower
can replace the skill damage weapon if more surviability is needed.
Hard Content
Wind HL content leans heavily into CA setups that also have a lot of skill damage available. Rising Force
is the typical go to now a days as it does a lot of both. [[[daur-da-blao]]] is the ideal mainhand for Rising Force setups thanks to its teamwide 10% charge as well as dealing a skill nuke on CA.
For the CA damage, we see weapons like Sky Ace
, Sette di Spade
, Fantasia-Realm Harp
, and Worldforging Moros
.
For skill damage, we see Galleon Float
or [[[w|ewiyar’s-beaks]]] as well as Worldbreaking Tauros
since it matches with everyone but Mirin.
Wind hard content setups generally have a lot of defense via its characters. But you’ll still want a solid bunch of HP and defense from Sette di Spade
, Claíomh Solais Díons
and Vortex of the Void
.










































