Legend
![]() | Weapons which will never leave your grid. |
![]() | Best in slot. Used in a large majority of team comps or essential to the best setups. |
![]() | Weapons used in a lot of setups,. |
![]() | Weapons with a few niches. |
![]() | Weapons with one specific niche. |
![]() | Not worth using or mentioning. |
While weapon rankings can be a handy reference, they fail to tell the whole story of a particular weapon . A D rank weapon for example might only exist in one specific setup, but may be unreplaceable on that setup. Look for specific raid guides to get an understanding of the value of weapons there.
Magna 2
Copies: 2
Source:
Prithvi-Sadhaka ![]() |
Massive earth DMG to a foe (Gain ATK Up.)
Additional effect at 4★: |
---|
Lifetree’s Majesty
![]() |
Small boost to earth allies’ ATK and max HP |
---|---|
Lifetree’s Haunt
![]() |
Medium boost to earth allies’ ATK / 10% hit to double attack rate |
- Medium ATK and small Majesty makes this a strong ATK mod and hp slot for all setups.
Copies: 1 ATK MKI, 3-4 ATK MKII, 1-2 SPC MKII, 0-1 DEF MKI
Source: SIEGFRIED
Raserei Faenge ![]() |
Massive earth DMG to a foe (All allies gain 15% Cut until end of turn.)
Additional effect at 4★: Buff effect increased to 35% Cut. |
---|
Lifetree’s Insignia III
![]() |
Big boost to earth allies’ ATK / Take <span class="tooltip" >5% damage<span class="tooltiptext" style="">Based on max HP.</span></span> every turn. |
---|---|
Earth’s Majesty
![]() |
Small boost to earth allies’ ATK and max HP |
- Mix of Omega and Optimus mods with awakenings makes it one of the raw damage slots available for Earth.
- The upgraded version Fang of the Dragonslayer Mk II
pushes this further with even more ATK mods added to it.
- The upgraded version Fang of the Dragonslayer Mk II
- Pairs great with the 150 GM weapon Hrunting
due to activating its second skill for the whole team for free bonus damage every turn.
- 3-4 ATK sees use in Nekomancer setups and OTK.
- Caim Grids can run one MKI and one MKII as they count as different weapons and they are ideal weapons to run together.
- 1-2 SPC is good for burst setups for the cap up.
Copies: 1
Source: SHOP
![]() |
---|
Lifetree’s Majesty III
![]() |
Big boost to earth allies’ ATK and max HP |
---|---|
Guiding Revelation
![]() |
A symbol of apocalyptic corruption. Empowered by a chosen pendulum. |
Guiding Gospel
![]() |
A symbol of evolution’s holy outcome. Empowered by a chosen pendulum. |
- Big magna ATK and HP, cap up of choice at FLB, and third skill of many powerful options at ULB.
- At FLB it is a solid slot for the free cap of choice, but due to the large quartz cost it should be lower priority until the rest of your grid is done.
- Once ULB it will be a must slot in every grid.
- Skill 2 is almost always skill cap.
- Skill 3 will typically be Stamina to start.
- For bursting it will normally be Freyr or Echo key.
- For ougi setups it will be Glory key.
Copies: 1
Source: SERAPHIC WEAPONS
Uriel Bomber ![]() |
Massive Earth damage to a foe. All allies gain Earth ATK Boosted (20%, 3.5t) and Water DMG Lowered (20%, 3.5t). |
---|
Uriel’s Blessing III
![]() |
Amplify Earth allies’ damage against Water foes by 23%. |
---|---|
Earth’s Majesty
![]() |
Small boost to earth allies’ ATK and max HP |
- 20-23% seraphic mod that boosts all Earth damage by when fighting on element.
- Core to on element raids.
- Upgrade from SSR can be delayed while upgrading other grid pieces, but with 3% additional seraphic mod and the weapon almost never leaving your grid it’s important to upgrade it.
Copies: 1
Source:
Callous Fist ![]() |
Massive earth DMG to a foe (300% Bonus Earth damage to all foes (Damage cap: ~400,000).)
Additional effect at 4★: Bonus Earth damage cap increased to ~700,000. |
---|
Magician-Tower’s Calamity
![]() |
When main weapon: Massive boost to Earth allies’ ATK (Modifier: EX). MC deals 300% Earth damage to all foes every 3 turns (Damage cap: ~400,000). |
---|---|
Sephira Maxi-Earth
![]() |
20% boost to Earth allies’ DMG Cap in Arcarum. |
Earth’s Majesty
![]() |
Small boost to earth allies’ ATK and max HP |
- Needs FLB to be useful.
- Mix of small normal majesty and Massive EX makes it a great grid piece.
- At ULB, can be considered for a gridpiece in normal grids because of the additional 5% cap up.
- Unique skill adds an extra skill nuke every three turns which pushes a bit more damage but is generally ignorable.
- BIS grid piece for Axe grids.
- Can only be gotten from Arcarum and Sandbox.
Copies: 1
Source:
Inverted Spine ![]() |
Massive earth DMG to a foe ((240% boost to C.A. damage and 120% boost to C.A. damage cap when MC has 12 or more buffs [Damage cap: ~3,700,000].))
Additional effect at 4★: |
---|
Fool-Hanged Man’s Perseverance
![]() |
When main weapon: Massive boost to Earth allies’ ATK (Modifier: EX). Restore 12% HP to Earth allies with 12 or more buffs at end of turn (Healing cap: 1200). |
---|---|
Sephira Maxi-Earth
![]() |
20% boost to Earth allies’ DMG Cap in Arcarum. |
Earth’s Majesty
![]() |
Small boost to earth allies’ ATK and max HP |
- Needs FLB to be useful.
- Mix of small normal majesty and Massive EX makes it a great grid piece.
- At ULB, can be considered for a gridpiece in normal grids because of the additional 5% cap up.
- Passive heals 1.2k hp to allies that have at least 12 buffs which makes it helpful for hard content.
- Can only be gotten from Arcarum and Sandbox as well.
Copies: 1
Source: SHOP
Axis Garden ![]() |
Massive earth DMG to a foe (All allies gain Shield.)
Additional effect at 4★: All allies also gain Strength. |
---|
Evergreen Sovereign
![]() |
Unworldly boost to Earth allies’ ATK. |
---|---|
Astral Arts
![]() |
When main weapon: Boost to Earth allies’ skill damage cap based on their number of buffs. |
- The biggest source of EX mod. Astral can be the only source of grid EX if slotted.
- 50% additional skill cap with 5 buffs.
- Slowly being phased out thanks to various other weapons also providing EX as well as Ultima ULB.
Copies: 1-3
Source: GALLEON
Canyon Cannon ![]() |
400% Earth damage to a foe. (Gain Charge Boost.)
Additional effect at 4★: Damage increased to 450%. (All allies also gain C.A. DMG Boosted (Stackable) and C.A. DMG Cap Boosted (Stackable).) |
---|
Landslide’s Mystery
![]() |
Massive boost to earth allies’ C.A. DMG |
---|---|
Gold Covenant
![]() |
#Gold Covenant|Supplement Earth allies’ C.A. DMG. |
- Earth’s ougi supplemental weapon.
- Adds 400k supp to ougis.
- Pretty much always used for any ougi setups
Copies: 1-3 ATK
Source: BENNU
Weben ![]() |
Massive earth DMG to a foe (Slight chance to remove 1 buff.)
Additional effect at 4★: Effect increased to 100% chance to remove 1 buff. |
---|
Ridge’s Persistence
![]() |
Supplement earth allies’ DMG based on how high their HP is |
---|---|
Amber Arts
![]() |
Boost to earth allies’ skill DMG cap |
- The best source of supplemental damage for earth currently.
- 30k supp at full HP.
- Additionally provides 15% skill cap.
Copies: 1
Source:
Zircon Stab ![]() |
Massive earth DMG to a foe (Inflict Water ATK Lowered.)
Additional effect at 4★: |
---|
Lifetree’s Might II
![]() |
Big boost to earth allies’ ATK |
---|---|
Lifetree’s Progression II
![]() |
Medium boost to earth allies’ earth ATK based on number of turns passed |
Progression makes this a good slot for longer battles and FA.
Copies: 1
Source:
Nether Veil ![]() |
Big earth DMG to a foe (Bonus Fire damage.)
Additional effect at 4★: Earth damage upgraded to massive. |
---|
Lifetree’s Might II
![]() |
Big boost to earth allies’ ATK |
---|
- Large source of magna mod.
- Solid sword option for Viking setups.
Copies: 1 ATK, 1 HP
Source: BENNU
Iinfijar ![]() |
Massive Earth damage to a foe. (All allies gain DA Up and TA Up.)
Additional effect at 4★: Effect increased to DA Up and TA Up. (All allies also gain Bonus Earth DMG.) |
---|
Ridge’s Fortitude
![]() |
Supplement earth allies’ DMG based on how low HP is |
---|---|
Ridge’s Surge
![]() |
Boost to earth allies’ multiattack rate based on how low their HP is |
- 10-60k enmity supplemental and up to 25% enmity MA.
- Used namely as a mainhand for Diaspora manadiver strats.
- 10% echo and 35/35 DATA on ougi.
Copies: 1
Source: GODSWORN ALEXIEL
Lagulf ![]() |
Massive Earth damage to a foe. (All allies gain DEF Up.) |
---|
Lifetree’s Stamina
![]() |
Medium boost to earth allies’ ATK based on how high HP is |
---|---|
Lifetree’s Verity II
![]() |
Big boost to earth allies’ critical hit rate |
- Medium stamina and Big crit.
- Excellent for M2 Omega grids due raw strength of crit damage.
- Caim grids will sometimes use 1 for the stamina mod.
- Crit component is generally ignored since there is no way to hit 100% crit in Yggy Caim.
Copies: 2
Source: PROVING GROUNDS
Skean Ascent ![]() |
500% Earth damage to a foe (5-hit, 60% Bonus Earth damage (Damage cap: ~120,000 per hit).)
Additional effect at 4★: Also inflict Earth DEF Lowered. |
---|
Armed Grounds
![]() |
Big boost to earth allies’ ATK |
---|---|
Amber Arts
![]() |
Boost to earth allies’ skill DMG cap |
- Provides a large 15% skill damage.
- Good for skill damage teams.
- 5-hit nuke and 15% earth defense down on CA makes it a great mainhand for ougi otk.
- Will receive ULB and awakenings in the future to make it a pretty solid slot.
Copies: 1
Source: SHOP
Hurtling Boulder ![]() |
Massive earth DMG to a foe (All allies gain DA Up and TA Up.)
Additional effect at 5★: All allies also gain Bonus Earth DMG. |
---|
Galleon’s Landslide
![]() |
<span class="tooltip" >Boost to Earth allies’ ATK<span class="tooltiptext" style="">0.1% per turn per skill level (Max: 25%)’"`UNIQ–ref-00000003-QINU`"’<span class="hr"></span>”’Modifier:”’ EX</span></span> based on number of turns passed. |
---|---|
Four Orbs’ Judgment
![]() |
Emblem of the four orbs bent on destroying the singular pigment. Empowered by a chosen teluma. |
Six Dragons’ Radiance
![]() |
Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. |
- Alternative opus that trades the more offenseive skills of opus for defensive ones in particular the 30% water damage reduction or 20% DEF.
- Can’t be slotted with Opus which greatly kills it’s general usage but can still be useful for Revan tier raids or NM200 FAs.
- Very strong ougi providing teamwide 20/20 DATA and 15% echoes.
Copies: 1
Source:
Sefrou Dakhma ![]() |
450% Earth damage to a foe. (Restore 10% of all allies’ HP (Healing cap: 700).)
Additional effect at 5★: Damage increased to 550%. (Healing cap increased to 2000.) |
---|
Adjudicator’s Supremacy
![]() |
Massive boost to earth allies’ ATK |
---|---|
Adjudicator’s Doctrine
![]() |
When main weapon (MC only): 55% boost to double attack rate and 30% boost to triple attack rate while Superstar|High Voltage is in effect. |
- Big heals if you need it.
- Decent EX option.
Copies: 1
Source:
Atar ![]() |
450% Earth damage to a foe. (Gain Earth ATK Up.)
Additional effect at 5★: Damage increased to 550%. Buff increased to Earth ATK Up and now affects all allies. |
---|
Adjudicator’s Supremacy
![]() |
Massive boost to earth allies’ ATK |
---|---|
Adjudicator’s Revelation
![]() |
When main weapon (MC only): Gain Adjudicator’s Revelation (Stackable) upon taking damage. |
- This used to be a very strong OTK weapon, but has been phased out.
- Provides extra chainburst cap.
Premium
Copies: 1
Source:
Serration Wave ![]() |
Massive Earth damage to a foe. All allies gain ATK Up (30%, Multiplier: Normal, 2.5t). Additional effect at 4★: 50% chance to gain Double Strike (1.5t). |
---|
Terra’s Might II
![]() |
Big boost to earth allies’ ATK |
---|---|
Mountain’s Stamina
![]() |
Medium boost to earth allies’ ATK based on how high HP is |
- Massive attack and medium stam makes this one of the best normal slots for magna.
- Other weapons have since reduced the need to bar an Ichigo for magna and would recommend not barring it unless you plan to transition to primal.
Gold Moon
Copies: 1
Source:
Here at Last ![]() |
Unworldly Earth damage to a foe (Damage cap: ~2,550,000). (All Earth allies gain Blood Sacrifice.)
Additional effect at 4★: All Earth allies also gain DMG Mitigation. |
---|
Savage Mythology
![]() |
When main weapon (MC only): Savage Mythology to MC at battle start. |
---|---|
Abandoned Role
![]() |
When main weapon: Reduce turn-based damage taken by earth allies by 50%. Gain Bonus Earth DMG (1 time) (30%, 1T) upon taking turn-based damage. |
Terra’s Enmity
![]() |
Big boost to earth allies’ ATK based on how low HP is |
- Excellent weapon for Earth HL content, FA, and burst.
- Perm double strike, 30% attack, and 250% defense up for MC.
- Pairs amazingly with Sieg dagger to give party 30% echo every turn.
- 1 turn assassin with glorybringer turns MC into a powerhouse for burst.
Example Grids
- Full Auto
- Kengo Hard Content
- Lucha Burst
![](https://gbfguide.com/wp-content/uploads/2023/03/0Mvt074adj.png)
![](https://gbfguide.com/wp-content/uploads/2023/03/chrome_LxhzK1Sd3P.png)
![](https://gbfguide.com/wp-content/uploads/2023/03/RyLU13lbqW.png)