Wind Unite and Fight 2023
Overview
NM95 is the first round of Finals for GW. It has the second lowest ratios for honors per meat and honors per hour so it is run only the first round for most players. Typical setups with take 1-2 turns with current character and grid strength.
Information
- HP: 131,250,000
- Defense: 15
- Honors: 910,000
- Host Cost: 10x Bait Chunks
- JP Name: 95HELL
Recommendations
Characters
Core
- Narmaya (Grand)
- Best damage dealer available in wind.
- Rings: Stamina
- Earrings: Stamina
- Awakenings: MA
- Korwa (Summer)
- Naru’s best companion for every part of GW outside OTK.
- Rings: Stamina/TA
- Earrings: Stamina
- Awakenings: MA
- Grimnir (Valentine)
- Excellent zero button damage due to split autos and GTA.
- Rings: Stamina
- Earrings: Supp
- Awakenings: MA
- Anila (Summer)
- Passive party wide 10% echo on TA along with a targetable 30% echo.
- Allows minimal clicks with S.Tiamat for NM95 and could provide the potential 2T NM150s for stronger players .
- Rings: Stamina/TA
- Earrings: Stamina
- Awakenings: MA
Great Options
- Niyon (130/150)
- Strong offensive and defensive buffs, extra cap, dispel cancel. Strong priority to 150.
- Rings: Stamina/TA
- Earrings: Stamina
- Awakenings: MA
- Yodarha (Wind)
- GTA and has a one turn assassin at a single button press.
- Rings: Stamina
- Earrings: Stamina
- Awakenings: MA
- Vania (Yukata)
- Teamwide echoes, cap, and TA on one button as well as a one hit assassin on another if further damage is required..
- Rings: Stamina
- Earrings: Stamina
- Awakenings: MA
- Ewiyar (Grand)
- Excellent option for both NM200 and FA in general due to the 30% perp ATK, 100% DEF as well as the synergy with Katze backline.
- Rings: Stamina/TA
- Earrings: Stamina
- Awakenings: MA
FA Exclusive
- Lich (Halloween)
- One of the best FA characters available providing lots of damage each turn, debuffs, dispels, and delays.
- Rings: Skill Cap
- Earings: Supp
- Awakenings: MA
Summons
Very Important
- Tiamat (Summer)
- Teamwide GTA is core for lucha for cutting out the max number of buttons possible.
- Spartan setups do no relay as much on S.Tia which is why it overall isn’t core.
- Demonbream or Rose Queen (Summer)
- SRQ better for stamina lucha setups. Demonbream is better for Spartan setups and Enmity lucha and better overall for the rest of GW.
- Only not core due to the best setups not needing a second summon. For the rest, it is neccesary.
Testing
NM95 setups can be tested against the Galleon solo fight.
NM95 | Galleon | Bennu | Alexiel | |
---|---|---|---|---|
Defense | 15 | 15 | 15 | 12 |
HP (k) | 131,500 | 196,000 | 550,000 | 380,000 |
3287 | 75% | 83.2% | 94.0% | 91.4% |
6575 | 50% | 66.4% | 88.0% | 82.7% |
9862 | 25% | 49.7% | 82.1% | 74.0% |
13150 | 0% | 32.9% | 76.7% | 65.4% |
Manual Setups
Lucha
Luchador is the traditional setup for wind and the pairing of S.Korwa and Naru deals lots of damage in one turn. Since Naru is the majority damage, the general idea is to place all the buffs on her. However, the damage of the team does matter which is why the higher levels of Lucha setups need S.Tiamat to be able to cut the final buttons.
2T 5B2S
Rotation
- Turn 1
- Rose Queen (Summer)
- Narmaya (Grand) Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
- Turn 2
- Beelzebub
- Korwa (Summer)
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) > Narmaya (Grand) - Anila (Summer) Grant an ally Bonus Superior Elemental DMG (30%, 3T) and Dodge All 1 (1 times). > Narmaya (Grand)
- Narmaya (Grand) Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Tag Team All allies instantly perform a normal attack without using up a turn.
Notes
- Niyon can sub for Anila pressing Defendu
Raise all foes’ Tuning (Accuracy: g, 180s) lvl by 1 (Max: 10).
All allies gain Critical Up (30%, 3t).
Level 85:
All allies also gain Shield (2000, 3T).
Level 130:
Buff increased to Critical Up (30%, 3t).
Shield endurance increased to Shield (3000, 3T).
All allies also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3t) and DMG Amplified (10%, Multiplier: Seraphic, 3t).
1T 5B2S
Rotation
- Turn 1
- Beelzebub
- Rose Queen
- Anila (Summer) Grant an ally Bonus Superior Elemental DMG (30%, 3T) and Dodge All 1 (1 times). =>
- Korwa (Summer)
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) => - Narmaya (Grand) Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T). , Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Tag Team All allies instantly perform a normal attack without using up a turn.
Notes
- One turn variant of lucha setup is easier to achieve than last year with Yatima.
1T 5B1S
Rotation
- Turn 1
- Beelzebub
- Anila (Summer) Grant an ally Bonus Superior Elemental DMG (30%, 3T) and Dodge All 1 (1 times). =>
- Korwa (Summer)
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) => - Narmaya (Grand) Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T). , Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Tag Team All allies instantly perform a normal attack without using up a turn.
Notes
- Optmized variant for magna.
Zeph 1T 4B1S
Rotation
- Turn 1
- Beelzebub
- Korwa (Summer)
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) => - Narmaya (Grand) Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T). , Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Tag Team All allies instantly perform a normal attack without using up a turn.
Notes
- Most optmized variant of the lucha setup.
Spartan
Spartan’s Ultimate Mastery provides a strong alternative for Lucha setups especially for higher ping overseas players where refreshing tag team is slower than an additional button press or two. These setups revolve around using the Falsehood key on opus to provide teamwide double strike coupled with the strong teamwide buffs provided by Molon Labe
All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.)
and Hoplite
All allies gain Strength (20%-10%, 1-6T), Double Attack Rate Boosted (100%, 1-6T), Triple Attack Rate Boosted (50%, 1-6T), DMG Cap Boosted (10%, 1-6T), and DMG Amplified (10%, 1-6T).
(Extend effect duration based on number of sabre- and spear-specialty allies in party.)
.
2T 6B1S
Rotation with Vampy
- Turn 1
- Molon Labe
All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.) - Narmaya (Grand) Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
- Vania (Yukata)
800% Wind damage to a foe (Damage cap: ~820,000).
Remove 1 buff.
Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T). , Fill 3 charge diamonds on a foe.
All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T).
- Molon Labe
All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
- Turn 1
- Beelzebub
- Splitting Spirit
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Narmaya (Grand) Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
Rotation with Anila
- Turn 1
- Molon Labe
All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.) , Hoplite All allies gain Strength (20%-10%, 1-6T), Double Attack Rate Boosted (100%, 1-6T), Triple Attack Rate Boosted (50%, 1-6T), DMG Cap Boosted (10%, 1-6T), and DMG Amplified (10%, 1-6T).
(Extend effect duration based on number of sabre- and spear-specialty allies in party.) - Narmaya (Grand) Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
- Anila (Summer) Grant an ally Bonus Superior Elemental DMG (30%, 3T) and Dodge All 1 (1 times). =>
- Molon Labe
All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
- Turn 1
- Beelzebub
- Splitting Spirit
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Narmaya (Grand) Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
Notes
- Entry level Spartan setup.
1T 8B2S
Rotation
- Turn 1
- Beelzebub
- Demonbream
- Splitting Spirit
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) , Molon Labe All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.) , Hoplite All allies gain Strength (20%-10%, 1-6T), Double Attack Rate Boosted (100%, 1-6T), Triple Attack Rate Boosted (50%, 1-6T), DMG Cap Boosted (10%, 1-6T), and DMG Amplified (10%, 1-6T).
(Extend effect duration based on number of sabre- and spear-specialty allies in party.) - Narmaya (Grand) Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T). , Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
Notes
- Minimum one turn variant.
1T 6B2S-5B2S
Rotation
- Turn 1
- Beelzebub
- Splitting Spirit
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) , Molon Labe All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.) - Narmaya (Grand) Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T). , Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Vania (Yukata)
Fill 3 charge diamonds on a foe.
All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T). , Gotta love me!
(Inflict Bloodkinning (Accuracy: Guaranteed, 1T), Double Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), Triple Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (30%, Accuracy: 200%, 6T) on all foes.) (1 clam)
Notes
1T 6B1S-5B1S
Rotation
- Turn 1
- Beelzebub
- Splitting Spirit
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) , Molon Labe All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.) - Narmaya (Grand) Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T). , Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Vania (Yukata)
Fill 3 charge diamonds on a foe.
All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T). , Gotta love me!
(Inflict Bloodkinning (Accuracy: Guaranteed, 1T), Double Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), Triple Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (30%, Accuracy: 200%, 6T) on all foes.) (magna)
Notes
Emerged Setups
Setups that showed up or were developed during GW itself.
Nekomancer 1T 4B1S
Rotation
- Turn 1
- Beelzebub
- [[[c|korwa-summer]
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) => - Narmaya (Grand) Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T). , Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
Reference
Notes
Spartan 1T 4B1S
Rotation
- Turn 1
- Beelzebub
- Splitting Spirit
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) , Molon Labe All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.) - Narmaya (Grand) Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T). , Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
Reference Video
Notes
Full Auto Setups
For NM95, character selection tends to be very free and burst oriented characters and setups can easily used. With quick summon especially, many setups can take 1-2 turns now.