Water Unite and Fight 2023
Overview
NM150 is the opens up on the second round of Finals for GW. Depending on player strength, it will either be run on all days after or only the first available day. Typical setups with take 1-4 turns on manual or 3-8m on FA with current character and grid strength.
Information
- HP: 288,750,000
- Defense: 25
- Honors: 4,100,000
- Host Cost: 20x Bait Chunks
- JP Name: 150HELL
Recommendations
Characters
Core
- Haaselia FLB
- FLB turn Haaselia into a monster buffer especially thanks but certainly not limited to now starting with her Full Moon on swap in.
- Rings: Stamina
- Earrings: Supp
- Awakenings: MA
- Lucio (Summer)
- Two sets of stacking echoes including a massive targetable 90% echo.
- Particularly sees use due to his skill 3 Without You Grant a Water ally Bonus Water DMG (90%, 2T), Guaranteed TA (2T), 70% Fire Cut (2T), and Debuff Resistance Boosted (100%, 2T). providing GTA to attackers like MC in Exo gun and Hrae setups or Uno.
- Rings: Stamina/TA
- Earrings: Supp/TA
- Awakenings: MA
Excellent
- Poseidon
- Powerful zero button attacker due to his high hit counts.
- Excellent ougi option thanks to his ougi nuke and ability to fill charge bars to max via Ruler of the Sea
150% Water damage to all foes (Damage cap: ~340,000).
All allies gain ATK Boosted (Stackable) (5% (30% Max), Multiplier: Unique Stackable), DEF Boosted (Stackable) (5% (30% Max)), and Charge Bar (20%).
(Consumes all Tide Father lvls. Boost to activations based on number consumed [Max: 10 times].) . - Rings: Stamina
- Earrings: Supp
- Awakenings: MA
- Zeta (Water)
- An excellent zero button slot due to providing teamwide echoes on her passive.
- Also can be used as an attacker especially for magna thanks to having both an assassin and double strike in her kit.
- Support Setup
- Rings: Stamina
- Earrings: Supp
- Awakenings: MA
- Attacker Setup
- Rings: Stamina
- Earrings: Stamina
- Awakenings: ATK
- Gwynne
- Relic Buster as a character having a lot of similar benefits as an attacker.
- Can’t use qilin to reset her free autos, but her double strike and assassin makes up for it.
- Rings: Stamina
- Earrings: Stamina
- Awakenings: ATK
- Erika
- Offers a solid set of buffs for single attacker setups and has a targetable free auto attack that works great for the high damage from Hrae or Exo setups.
- Rings: Stamina/TA
- Earrings: Supp
- Awakenings: MA
- Catura (Holiday)
- An MC buffer that grants them double strike that pairs well for gun setups.
- Echo does not stack with Lucio.
- Rings: Stamina
- Earrings: Supp
- Awakenings: MA
- Vajra
- Core for ougi setups thanks to both her high damage in ougi setups as well as her very strong set of teamwide buffs.
- Rings: Skill Cap
- Earrings: Stamina
- Awakenings: ATK
- Helel ben Shalem (Summer)
- Strong attacker for sustained ougi setups thanks to both the debuffs she provides, double CA on 10 buffs, and both delay and dispel on ougi.
- Rings: CA Cap
- Earrings: Stamina
- Awakenings: ATK
- Fediel (Summer)
- High damage ougi attacker and support.
- Rings: Skill Cap
- Earrings: Stamina
- Awakenings: ATK
Full Auto
- Anila (Yukata)
- Excellent auto focused buffer for extended setups like FA.
- Has a lot of strong teamwide buffs but they take time to build up.
- Rings: Stamina
- Earrings: Supp
- Awakenings: MA
- Cagliostro (Summer)
- Excellent buffer especially with her rebalance but needs 5 crests to reach full potential.
- Rings: Stamina
- Earrings: Supp
- Awakenings: MA
- Lancelot (Grand)
- Strong auto attacker with great self buffs and perma double strike.
- Takes time to ramp up to full potential but still a strong attacker before then.
- Rings: Stamina
- Earrings: Supp
- Awakenings: MA
- Vikala (Halloween)
- Skill damage support and buffer that performs better the more skill damage characters are the in better.
- Rings: Skill Cap
- Earrings: Supp
- Awakenings: MA
- Cassius (Valentine)
- Skill damage attacker with very spammable skills including a dispel skill.
- Can be a bit on the slow side with all his presses.
- Rings: Skill Cap
- Earrings: Supp
- Awakenings: MA
- Feower
- Solid debuffer with delay and echoes on ougi.
- Rings: Skill Cap
- Earrings: Stamina
- Awakenings: MA
- Anne
- Lots of defensive tools especially on her ougi makes her a great option for surviving any hard hitting raid.
- Rings: Stamina
- Earrings: Supp
- Awakenings: MA
- Societte
- Teamwide mirror image on ougi is great for mitigating damage especially for single target bosses.
- Rings: Healing
- Earrings: Supp
- Awakenings: MA
Testing
NM150 setups can be tested against the following fights.
NM150 | Wilnas | Atum | |
---|---|---|---|
Defense | 25 | 18 | 15 |
HP | 28880 | 460,000 | 570,000 |
7220 | 75% | 84.3% | 87.4% |
14440 | 50% | 68.6% | 74.7% |
21660 | 25% | 52.9% | 62.0% |
28880 | 0% | 37.2% | 49.3% |
Manual Setups
Kengo
Magna’s water strength in ougi damage makes an ougi class like Kengo a great choice. While slower than other setups due to ougi lockout, it is a great option for those who may be missing stronger characters.
Basic
Notes
- Most basic form of Kengo is using ougis every turn. Use whatever skills on the characters you have to keep cycling as many CAs as possible.
- Replacements for Shalem and Poseidon include Fediel (Summer), Anne, Mirin (Holiday), Wamdus, Zeta (Water), or Haaselia.
- Depending on strength of GW boss, can vary between a more defense focused grid or and offense focused grid.
- Schrodinger Grids provide both strong offense and defense. DEF awakened swords can replace ATK ones if more HP is required.
4T 18B3S
Reference Video
Rotation
- Turn 1
- Gabriel
- Kengo Miserable Mist
Inflict ATK Down (25%, Accuracy: 80%, 180s) and DEF Down (25%, Accuracy: 80%, 180s) on all foes.
, Splitting Spirit
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) , No More Doubt Gain Tri-Slash (1T).
(Consumes 40% of charge bar.) , One with the Blade - Helel ben Shalem (Summer)
Inflict ATK Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s), DEF Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s), and Helel_ben_Shalem_(Summer)#Trespass|a random debuff on all foes.
(Consumes 10% of charge bar.) - Poseidon
800% Water damage to a foe (Damage cap: ~1,160,000).
Inflict Tide Father’s Judgment (Accuracy: 200%).
Raise foe’s Thunderstruck (Accuracy: g, 180s) lvl by 1 (Max: 10). - Vajra
300% Water damage to all foes (Damage cap: ~440,000).
Inflict Debuff Resistance Lowered (Stackable) (10% (30% Max), Accuracy: 200%, 180S).
Level 100:
Damage increased to 500%.
Damage cap increased to ~700,000.
Also inflict ATK Lowered (Stackable) (10% (30% Max), Accuracy: 200%, 180s) and DEF Lowered (Stackable) (10% (30% Max), Accuracy: 200%, 180s). , Gain Double Strike (2 turns
Lvl 95 and 100% Charge Bar:
4 turns) and Summon Garjana (2 turns
Lvl 95 and 100% Charge Bar:
4 turns).
(Consumes 30% of charge bar.)
Level 95:
No longer consumes 30% charge bar.
Also gain Guaranteed TA (2 turns
100% Charge Bar:
4 turns).
Consumes 100% of charge bar to extend buff durations to 4 turns. , Eka, Dvi, Tri! Let’s fight together!
(Gain Pupper Squad, Go! (5T))
- Turn 2
- Helel ben Shalem (Summer) Inflict Subjugated 1 (Accuracy: Guaranteed, 1T), DA Down 6 (100%, Accuracy: 200%, 6T), TA Down 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (Accuracy: 200%, 6T) on all foes.
- Poseidon
150% Water damage to all foes (Damage cap: ~340,000).
All allies gain ATK Boosted (Stackable) (5% (30% Max), Multiplier: Unique Stackable), DEF Boosted (Stackable) (5% (30% Max)), and Charge Bar (20%).
(Consumes all Tide Father lvls. Boost to activations based on number consumed [Max: 10 times].) - Qilin
- Turn 3
- Helel ben Shalem (Summer) Inflict Subjugated 1 (Accuracy: Guaranteed, 1T), DA Down 6 (100%, Accuracy: 200%, 6T), TA Down 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (Accuracy: 200%, 6T) on all foes.
- Kengo Splitting Spirit
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) , One with the Blade
- Turn 4
- Beelzebub
- Kengo No More Doubt
Gain Tri-Slash (1T).
(Consumes 40% of charge bar.) - Vajra
300% Water damage to all foes (Damage cap: ~440,000).
Inflict Debuff Resistance Lowered (Stackable) (10% (30% Max), Accuracy: 200%, 180S).
Level 100:
Damage increased to 500%.
Damage cap increased to ~700,000.
Also inflict ATK Lowered (Stackable) (10% (30% Max), Accuracy: 200%, 180s) and DEF Lowered (Stackable) (10% (30% Max), Accuracy: 200%, 180s). , Gain Double Strike (2 turns
Lvl 95 and 100% Charge Bar:
4 turns) and Summon Garjana (2 turns
Lvl 95 and 100% Charge Bar:
4 turns).
(Consumes 30% of charge bar.)
Level 95:
No longer consumes 30% charge bar.
Also gain Guaranteed TA (2 turns
100% Charge Bar:
4 turns).
Consumes 100% of charge bar to extend buff durations to 4 turns. - Poseidon All Water allies gain Isthmia (5T).
Notes
- Faster Kengo setup using qilin to reset charge skills.
Spartan
Spartan is a strong teamwide buffer thanks to it’s skills [[ms|hoplite]]] and [[ms|molon-labe]]]. This is best paired with Gwynne as an attacker thanks to her spammable auto attackers.
3T 17B4S
Rotation
- Turn 1
- Belial (Summer)
- Gwynne
Gain Ram It Down (50%, Multiplier: Assassin, 1-4T).
(Consume up to 3 Discharge Cell.
Extend effect duration based on number consumed.) - Lucio (Summer) All allies gain Bonus Water DMG (20%, 3T) and Charge Bar (20%).
- Erika
Remove 1 buff from a foe.
Inflict DEF Down (25%, Accuracy: 100%, 180s) and Water DEF Down (15%, Accuracy: 100%, 180s). , 1-turn cut to a Water ally’s skill cooldowns.
Target ally gains Critical Up (20%, 3T), Keen (3T), and DMG Amplified (15%, Multiplier: Seraphic, 3T). => - Spartan
All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.) , All allies gain Strength (20%-10%, 1-6T), Double Attack Rate Boosted (100%, 1-6T), Triple Attack Rate Boosted (50%, 1-6T), DMG Cap Boosted (10%, 1-6T), and DMG Amplified (10%, 1-6T).
(Extend effect duration based on number of sabre- and spear-specialty allies in party.) , Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.)
- Turn 2
- Gwynne
Gain 3 Discharge Cell (Max: 5).
(When HP is 50% or higher: Also gain Double Strike (1T).) - Lucio (Summer) Grant a Water ally Bonus Water DMG (90%, 2T), Guaranteed TA (2T), 70% Fire Cut (2T), and Debuff Resistance Boosted (100%, 2T). =>
- Erika
Another Water ally instantly performs a normal attack without using up a turn.
(Consumes Tactical Edge to end cooldown.) => - Qilin
- Lucio (Summer) Grant a Water ally Bonus Water DMG (90%, 2T), Guaranteed TA (2T), 70% Fire Cut (2T), and Debuff Resistance Boosted (100%, 2T). =>
- Erika
1-turn cut to a Water ally’s skill cooldowns.
Target ally gains Critical Up (20%, 3T), Keen (3T), and DMG Amplified (15%, Multiplier: Seraphic, 3T). =>
- Gwynne
Gain 3 Discharge Cell (Max: 5).
- Turn 3
- Beelzebub
- Charybdis
- Gwynne
Gain 3 Discharge Cell (Max: 5).
(When HP is 50% or higher: Also gain Double Strike (1T).) , Consume 1 Burst Shell to deal 3-hit, 100% Water damage to a foe (Damage cap: ~215,000 per hit).
Instantly perform a normal attack without using up a turn.
(Starts battle with 3 Burst Shell. Can’t reload.) , Consume 1 Burst Shell to deal 3-hit, 100% Water damage to a foe (Damage cap: ~215,000 per hit).
Instantly perform a normal attack without using up a turn.
(Starts battle with 3 Burst Shell. Can’t reload.) , Consume 1 Burst Shell to deal 3-hit, 100% Water damage to a foe (Damage cap: ~215,000 per hit).
Instantly perform a normal attack without using up a turn.
(Starts battle with 3 Burst Shell. Can’t reload.) - Erika
Another Water ally instantly performs a normal attack without using up a turn.
(Consumes Tactical Edge to end cooldown.) =>
Reference Video
Notes
- Magna variant on the setup.
- Requires Qilin to supply additional buffs to pull off.
2T 13B4S
Rotation
- Turn 1
- Belial (Summer)
- Gabriel
- Gwynne
Gain 3 Discharge Cell (Max: 5).
(When HP is 50% or higher: Also gain Double Strike (1T).) , Gain Ram It Down (50%, Multiplier: Assassin, 1-4T).
(Consume up to 3 Discharge Cell.
Extend effect duration based on number consumed.) - Lucio (Summer) All allies gain Bonus Water DMG (20%, 3T) and Charge Bar (20%). , Grant a Water ally Bonus Water DMG (90%, 2T), Guaranteed TA (2T), 70% Fire Cut (2T), and Debuff Resistance Boosted (100%, 2T). =>
- Erika
Remove 1 buff from a foe.
Inflict DEF Down (25%, Accuracy: 100%, 180s) and Water DEF Down (15%, Accuracy: 100%, 180s). , 1-turn cut to a Water ally’s skill cooldowns.
Target ally gains Critical Up (20%, 3T), Keen (3T), and DMG Amplified (15%, Multiplier: Seraphic, 3T). => - Spartan
All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.) , All allies gain Strength (20%-10%, 1-6T), Double Attack Rate Boosted (100%, 1-6T), Triple Attack Rate Boosted (50%, 1-6T), DMG Cap Boosted (10%, 1-6T), and DMG Amplified (10%, 1-6T).
(Extend effect duration based on number of sabre- and spear-specialty allies in party.) , Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.)
- Turn 2
- Beelzebub
- Charybdis
- Gwynne
Consume 1 Burst Shell to deal 3-hit, 100% Water damage to a foe (Damage cap: ~215,000 per hit).
Instantly perform a normal attack without using up a turn.
(Starts battle with 3 Burst Shell. Can’t reload.) , Consume 1 Burst Shell to deal 3-hit, 100% Water damage to a foe (Damage cap: ~215,000 per hit).
Instantly perform a normal attack without using up a turn.
(Starts battle with 3 Burst Shell. Can’t reload.) , Consume 1 Burst Shell to deal 3-hit, 100% Water damage to a foe (Damage cap: ~215,000 per hit).
Instantly perform a normal attack without using up a turn.
(Starts battle with 3 Burst Shell. Can’t reload.) - Erika
Another Water ally instantly performs a normal attack without using up a turn.
(Consumes Tactical Edge to end cooldown.) =>
Reference Video
Notes
- Primal variant able to cut out Qilin call.
Manadiver
Manadiver’s skill Overtrance Gain Overtrance (6T) and C.A. Instant Standby. (Can’t recast.) is a great way to do multiple turns of teamwide double strike via falsehood opus echo. The main downside is the initial cooldown restriction requiring taking a couple of skip turns.
5T 8B3S
Monk
Monk’s ultimate mastery skills Mystic Restoration
Gain Mystic Restoration and Undying (Can’t be removed) (1 times). (Can’t be recast.)
and Enlightened Fury
3-hit, 150% elemental damage to a foe (Damage cap: ~200,000 per hit).
Gain Enlightened Fury (3T).
turn it into an skill damage powerhouse that can tear through the boss with proper support.
8B1S3T
Notes
- Uses officer buffs.
Relic Buster
Blitz Raid
Attack without using up a turn.
(Consumes 1 Machine Cell.)
spam from Relic Buster is a classic way to tear down a boss with hard hitting MC autos. A mix of the split autos and cap breaks of either or along with a wide set of teamwide echoes allows water to pull this move off as well.
2T 17B3S
Rotation
- Turn 1
- Belial (Summer)
- Erika
Remove 1 buff from a foe.
Inflict DEF Down (25%, Accuracy: 100%, 180s) and Water DEF Down (15%, Accuracy: 100%, 180s). , 1-turn cut to a Water ally’s skill cooldowns.
Target ally gains Critical Up (20%, 3T), Keen (3T), and DMG Amplified (15%, Multiplier: Seraphic, 3T). => - Rosetta (Grand)
Gain Substituted (All-Ally) (1T) and Armored () (50%, 1T).
Level 100:
Also gain Boost to Charge Bar upon Taking DMG (5%, 1T) (Max: 50%). - Lucio (Summer) All allies gain Bonus Water DMG (20%, 3T) and Charge Bar (20%). , Grant a Water ally Bonus Water DMG (90%, 2T), Guaranteed TA (2T), 70% Fire Cut (2T), and Debuff Resistance Boosted (100%, 2T). =>
- Relic Buster
,
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Qilin
- Turn 2
- Beelzebub
- Charybdis
- Haaselia
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. , - Relic Buster
Attack without using up a turn.
(Consumes 1 Machine Cell.) , Attack without using up a turn.
(Consumes 1 Machine Cell.) , Attack without using up a turn.
(Consumes 1 Machine Cell.) , , Attack without using up a turn.
(Consumes 1 Machine Cell.) , Attack without using up a turn.
(Consumes 1 Machine Cell.) , Attack without using up a turn.
(Consumes 1 Machine Cell.) - Erika
Another Water ally instantly performs a normal attack without using up a turn.
(Consumes Tactical Edge to end cooldown.) =>
Reference Video
Notes
- May have issues if boss can’t kill Rosetta, but unlikely to be the case.
King
Another setup with Gwynne as the primary attacker. This time rather than having MC is buffed, they are swapped out for FLB Haaselia’s incrediblely powerful set of teamwide cap up, echoes, and nukes after autos.
1T 14B2S
Rotation
- Turn 1
- Beelzebub
- Charybdis
- Gwynne
Gain 3 Discharge Cell (Max: 5).
(When HP is 50% or higher: Also gain Double Strike (1T).) , Gain Ram It Down (50%, Multiplier: Assassin, 1-4T).
(Consume up to 3 Discharge Cell.
Extend effect duration based on number consumed.) - Street King
Inflict 3 stacks of Bounty on a foe.
(optional),
Inflict <span class="image_link"><span class="tooltip" style="border-bottom: 0;">[[File:Status Onslaught 3.png|25px|link=Onslaught]][[Onslaught|Onslaught]]<span class="tooltiptext">Takes effects that activate against foes in break<br /><span class="hr"></span>[[Debuff Resistance|Base Accuracy]]: 100%<span class="hr"></span><strong>Duration</strong>: 3 turns<span class="hr"></span>[[Local status effect]]</span></span></span> on all foes.<br />All allies gain <span class="image_link"><span class="tooltip" style="border-bottom: 0;">[[File:Status_Bonus_Damage.png|25px|link=Bonus Damage]][[Bonus Damage|Bonus DMG]]<span class="tooltiptext">Deals bonus DMG for one-foe one-ally attacks<br /><span class="hr"></span><strong>Strength</strong>: 15% + 5% per <span class="image_link"><span class="tooltip" style="border-bottom: 0;">[[File:Status Bounty.png|25px|link=Drop Rate Boosts]][[Drop Rate Boosts|Bounty]]<span class="tooltiptext">Item drop rate is boosted<br /></span></span></span> level (Max: 60%)<span class="hr"></span><strong>Duration</strong>: 1 turn </span></span></span> based on Bounty Level (Max: 60%).'"`UNIQ–ref-00000003-QINU`"''"`UNIQ–ref-00000004-QINU`"'
,
MC fakes their death and switches positions with a sub ally. (Can’t recast.)
When switching with an ally: Switched ally gains Surrogate Successor (Multiplier: Perpetuity).
When MC returns: MC gains True Heir (Multiplier: Perpetuity). - Haaselia
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. , - Lucio (Summer) All allies gain Bonus Water DMG (20%, 3T) and Charge Bar (20%). , Grant a Water ally Bonus Water DMG (90%, 2T), Guaranteed TA (2T), 70% Fire Cut (2T), and Debuff Resistance Boosted (100%, 2T). =>
- Erika
1-turn cut to a Water ally’s skill cooldowns.
Target ally gains Critical Up (20%, 3T), Keen (3T), and DMG Amplified (15%, Multiplier: Seraphic, 3T). => , Another Water ally instantly performs a normal attack without using up a turn.
(Consumes Tactical Edge to end cooldown.) => - Gwynne
Consume 1 Burst Shell to deal 3-hit, 100% Water damage to a foe (Damage cap: ~215,000 per hit).
Instantly perform a normal attack without using up a turn.
(Starts battle with 3 Burst Shell. Can’t reload.) , Consume 1 Burst Shell to deal 3-hit, 100% Water damage to a foe (Damage cap: ~215,000 per hit).
Instantly perform a normal attack without using up a turn.
(Starts battle with 3 Burst Shell. Can’t reload.) , Consume 1 Burst Shell to deal 3-hit, 100% Water damage to a foe (Damage cap: ~215,000 per hit).
Instantly perform a normal attack without using up a turn.
(Starts battle with 3 Burst Shell. Can’t reload.)
Reference Video
Notes
- Needs good rings to pull off or Gabriel backline.
Soldier
Hraesvelgr is an offensive powerhouse of a weapon that quickly tears through any opponent in it’s way. Pairing it with powerful bullets for Soldier allows for the fastest clears.
1T 9B2S
Rotation
- Turn 1
- Beelzebub
- Lucio (Summer) All allies gain Bonus Water DMG (20%, 3T) and Charge Bar (20%). , Grant a Water ally Bonus Water DMG (90%, 2T), Guaranteed TA (2T), 70% Fire Cut (2T), and Debuff Resistance Boosted (100%, 2T). =>
- Erika
1-turn cut to a Water ally’s skill cooldowns.
Target ally gains Critical Up (20%, 3T), Keen (3T), and DMG Amplified (15%, Multiplier: Seraphic, 3T). => - Soldier Gain Ammunition Belt (3T). ,
- Erika
Another Water ally instantly performs a normal attack without using up a turn.
(Consumes Tactical Edge to end cooldown.) => - Soldier Deal one-foe attacks until all bullets are consumed.
- Qilin
- Soldier Deal one-foe attacks until all bullets are consumed. ,
Reference Video: Aquashade
Reference Video: Exo
Notes
- Hrae is stupid.
2T 9B1S
Rotation
- Turn 1
- Lucio (Summer) All allies gain Bonus Water DMG (20%, 3T) and Charge Bar (20%). , Grant a Water ally Bonus Water DMG (90%, 2T), Guaranteed TA (2T), 70% Fire Cut (2T), and Debuff Resistance Boosted (100%, 2T). =>
- Catura (Holiday) Caster and Water MC gain Double Strike (4T).
- Soldier Gain Ammunition Belt (3T).
- Narmaya (Grand) Gain Substituted (All-Ally) (1T), Counters on Dodge/DMG (250%, 5 times, 5T), and Repel (50%, 5 times, 5T).
- Turn 2
Reference Video
Notes
- Damage is high enough a sub all isn’t needed and any wind R can be used instead.
- If more damage is required, the sacc can be Anila (Summer) with her skill 3 Puffy Summer Towers
Grant an ally Bonus Superior Elemental DMG (30%, 3T) and Dodge All 1 (1 times).
on MC or Narmaya (Valentine) with her skill 1 Butter Flutter
For my sweet captain: MC gains Bonus Superior Elemental DMG (20%, 5T) and DA Up (50%, 5T).
When Together Forever is consumed:
Narmaya also gains Butter Flutter (20%, 5T) and DA Up (5T). .
- If more damage is required, the sacc can be Anila (Summer) with her skill 3 Puffy Summer Towers
Grant an ally Bonus Superior Elemental DMG (30%, 3T) and Dodge All 1 (1 times).
on MC or Narmaya (Valentine) with her skill 1 Butter Flutter
For my sweet captain: MC gains Bonus Superior Elemental DMG (20%, 5T) and DA Up (50%, 5T).
2T 7B2S
Rotation
- Turn 1
- Lucio (Summer) Grant a Water ally Bonus Water DMG (90%, 2T), Guaranteed TA (2T), 70% Fire Cut (2T), and Debuff Resistance Boosted (100%, 2T). =>
- Catura (Holiday) Caster and Water MC gain Double Strike (4T).
- Soldier Gain Ammunition Belt (3T).
- Narmaya (Grand) Gain Substituted (All-Ally) (1T), Counters on Dodge/DMG (250%, 5 times, 5T), and Repel (50%, 5 times, 5T).
- Turn 2
Reference Video
Notes
- A Wind R character can be used as a sack as long as it can die turn 1.
- If more damage is required, use Anila (Summer) with her skill 3 Puffy Summer Towers
Grant an ally Bonus Superior Elemental DMG (30%, 3T) and Dodge All 1 (1 times).
or Narmaya (Valentine) with her skill 1 Butter Flutter
For my sweet captain: MC gains Bonus Superior Elemental DMG (20%, 5T) and DA Up (50%, 5T).
When Together Forever is consumed:
Narmaya also gains Butter Flutter (20%, 5T) and DA Up (5T). on MC as a sacc instead.
- If more damage is required, use Anila (Summer) with her skill 3 Puffy Summer Towers
Grant an ally Bonus Superior Elemental DMG (30%, 3T) and Dodge All 1 (1 times).
or Narmaya (Valentine) with her skill 1 Butter Flutter
For my sweet captain: MC gains Bonus Superior Elemental DMG (20%, 5T) and DA Up (50%, 5T).
2T 7B2S Alt
Reference Video
Full Auto Setups
Full auto setups are generally way more dependant on boss mechanics than manual setups and can be hard to predict.
Last year, Iatromantis was used a lot that GW. This year it will likely be overkill thanks to new classes but still will be a solid option all around for weaker grids.
A couple newer class that will be very useful are Manadiver and Street King. Manadiver deals tons of skill damage each turn which helps a lot for maintained damage. King is another option thanks to being able to field four characters at a time instead of MC with the fourth being someone like Haaselia as seen below.
For additional reference, quwatoro put out a list of ideas for FA teams. While many will likely need to be changed for actual, they are a good base to start with until the boss mechanics are known.
Kengo
Magna’s water strength in ougi damage makes an ougi class like Kengo a great choice. While slower than other setups due to ougi animations, it is a great option for those who may be missing stronger characters.
6m38s
Reference Video
Notes
- CA on.
- 4* is okay for Haase but will have lower damage.
Relic Buster
Relic Buster is a good class offering some useful defensive buffs as well as strong MC autos. Using Fateless as mainhand helps with dispelling the many buffs that boss has as well.
6m30s
Reference Video
Notes
- CA on.
Lumberjack
Lumberjack provides a ton of defensive utlity to the team. Making it a great way to survive hard hitting omens. This frees up team selection to bias towards characters with high damage .
~6m
Reference Video
Notes
- CA on.
Manadiver
Manadiver setups make use of the large skill nuke from MC every turn. Character arrangement is generally flexible but will need a strong supply of dipels and defensive powers.
5m
Reference Video
Notes
- CA on.
4m35s
Reference Video
Notes
- CA on.
2m44s
Reference Video
Notes
- CA on.
1m24s
Reference Video
Notes
- CA off.
Street King
Haaselia’s FLB offers tons of buffs for the party, The Street King skill La Manteau Du Roi
MC fakes their death and switches positions with a sub ally. (Can’t recast.)
When switching with an ally: Switched ally gains Surrogate Successor (Multiplier: Perpetuity).
When MC returns: MC gains True Heir (Multiplier: Perpetuity).
offers an easy way for bring in Haaselia.
Strong options for other party members include Vikala (Halloween), Yngwie (Legend of Bravado and Revelry), Helel ben Shalem (Summer), , and Gabriel.
3m12s
Reference Video
Notes
- CA on.
- Yngwie (Legend of Bravado and Revelry) is great for pushing a lot of damage in one turn to help cross 50% turn 1.
- Helel ben Shalem (Summer) is used to her Can’t Act on Harlequin Inflict Subjugated 1 (Accuracy: Guaranteed, 1T), DA Down 6 (100%, Accuracy: 200%, 6T), TA Down 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (Accuracy: 200%, 6T) on all foes. to avoid the 50% buffs.
2m34s
Reference Video
Notes
- CA off.
- Requires reaching 50% on turn 1.
2m26s
1m53s
Reference Video
Notes
- CA off.
- Requires reaching 50% on turn 1.
Soldier
Hraesvelgr is stupid.
1m19s
Reference Video
Notes
- CA off.
1m10s
Reference Video
Notes
- CA off.