Water Unite and Fight 2025
Overview
NM150 opens up on the second round of Finals for GW. Depending on player strength, it will either be run on all days after or only the first available day. Typical setups with take 1-3 turns on manual or 2-8m on FA with current character and grid strength.
Information
- HP: 288,750,000
- Defense: 25
- Honors: 4,100,000
- Host Cost: 20x Bait Chunks
- JP Name: 150HELL
Testing
NM150 setups can be tested against the following fights.
NM150 | Wilnas | Atum | |
---|---|---|---|
Defense | 25 | 18 | 15 |
HP | 28880 | 460,000 | 570,000 |
7220 | 75% | 84.3% | 87.4% |
14440 | 50% | 68.6% | 74.7% |
21660 | 25% | 52.9% | 62.0% |
28880 | 0% | 37.2% | 49.3% |
Notation
For GW, setups are commonly abrieviated based on the number of buttons that are used (B), the number of summons used (S), and the number of turns it takes (T). For example, a setup that says 1T 4B2S means it takes 1 turn and uses 4 buttons and 2 summons.
For FA setups, they are instead notated by the time it takes to defeat them. This can vary depending on ping and, for longer raids, variances in RNG.
Manual Setups
Characters
Here is a quick overview of characters that are useful for Burst setups.
Water setups typically fall in on of the two main camps. Both camps really really really really really really really want Haaselia FLB as she is by far the strongest support option.
The first is using Manadiver for the falsehood CA for teamwide double strike. The team itself is a pairing of attackers and buffers to make the most of it. Payila is by far the best attacker thanks to her gaining assassin for the second strike of the double strike.
The second is to run all supports in favor of a single attacker. This attacker will typically be either MC or Gwynne. Here, you primarily want as much buff power as you can from the support characters which makes strong single target buffs excellent.
Manadiver
Manadiver is the main class water uses for the teamwide double strike offered by the CA of a Dark Opus with Chain of Falsehood. Couple this with the teamwide bonus damage from either Secret Triad Fill 3 charge diamonds on all foes.All allies gain Bonus DMG (20%, 3T), Charge Boost (30%), and 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest).(Crest gained based on caster’s element.) or Chaser All allies gain Bonus Damage (20%, 3T). for lots of potential damage.
Most of these setups with run support Bahamut in order to call Death (SSR) turn 1 to bring Haaselia in.
3T 11B3S
Rotation
- Turn 1
- Death (SSR)
- Manadiver Gain Charge Bar Sped Up (70%, 3T). Fill 3 charge diamonds on all foes.All allies gain Bonus DMG (20%, 3T), Charge Boost (30%), and 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest).(Crest gained based on caster’s element.) 400% Elemental damage to a foe (Damage cap: ~635,000).Gain Guaranteed TA (2T).(When 50% charge bar is consumed: Also gain Double Strike (2T).) 700% Elemental damage to a foe (Damage cap: ~730,000).Inflict Delay (Drain). If successful, gain Charged (30%).All allies gain 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest). (Crest gained based on caster’s element.)
- Poseidon S1
800% Water damage to a foe (Damage cap: ~1,160,000).
Inflict Tide Father’s Judgment (Accuracy: 200%).
Raise foe’s Thunderstruck (Accuracy: g, 180s) lvl by 1 (Max: 10). S3 - Zeta (Water) S3
Consume all of caster’s charge bar to gain Double Strike (1T).
(When below 25% HP: Also restore caster’s HP based on charge bar consumed.) - Haaselia S3
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. S4
- Turn 2
- Gabriel
- Zeta (Water) S1
300% Water damage to a foe (Damage cap: ~280,000).
Inflict DEF Down 4 (25%, Accuracy: 100%, 4T) and Arvess Fermare 4 (Accuracy: g, 4T).
(When any foe has Arvess Fermare 1: Also gain Bonus Water DMG (100%, 3T).) S2 Gain Salted Wound (Arvess Fermare) (230%, 1 times, Multiplier: Assassin, 1T), Salted Wound (7%, 1 times, Multiplier: Assassin, 1T), and ATK Up (20%, Multiplier: Normal, 1T).
- Turn 3
Reference
3T 9B2S
Rotation
- Turn 1
- Death (SSR)
- Manadiver Gain Charge Bar Sped Up (70%, 3T). Fill 3 charge diamonds on all foes.All allies gain Bonus DMG (20%, 3T), Charge Boost (30%), and 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest).(Crest gained based on caster’s element.) 700% Elemental damage to a foe (Damage cap: ~730,000).Inflict Delay (Drain). If successful, gain Charged (30%).All allies gain 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest). (Crest gained based on caster’s element.)
- Payila S2 S3
- Haaselia S3
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. S4
- Turn 2
- Turn 3
- Payila S1
Reference
2T 10B2S
Rotation
- Turn 1
- Nier S1
Transform the field into a world of death and love.
(World of Death and Love (20% ATK Up / 30% Bonus Dark DMG, Multiplier: Unique, 3t) to the Field Effect|field.) - Death (SSR)
- Manadiver Gain Charge Bar Sped Up (70%, 3T). Fill 3 charge diamonds on all foes.All allies gain Bonus DMG (20%, 3T), Charge Boost (30%), and 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest).(Crest gained based on caster’s element.) 700% Elemental damage to a foe (Damage cap: ~730,000).Inflict Delay (Drain). If successful, gain Charged (30%).All allies gain 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest). (Crest gained based on caster’s element.)
- Payila S2 S3
- Haaselia S3
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. S4
- Nier S1
Transform the field into a world of death and love.
- Turn 2
Reference
2T 9B2S
Rotation
- Turn 1
- Yatima
- Manadiver Gain Charge Bar Sped Up (70%, 3T). Fill 3 charge diamonds on all foes.All allies gain Bonus DMG (20%, 3T), Charge Boost (30%), and 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest).(Crest gained based on caster’s element.) 700% Elemental damage to a foe (Damage cap: ~730,000).Inflict Delay (Drain). If successful, gain Charged (30%).All allies gain 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest). (Crest gained based on caster’s element.)
- Payila S2 S3
- Haaselia S3
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. S4
- Turn 2
Reference
2T 7B2S
Rotation
- Turn 1
- Death (SSR)
- Manadiver
All allies gain Bonus Damage (20%, 3T).
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Payila S2 S3
- Haaselia S3
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. S4
- Turn 2
Reference
2T 9B1S
Rotation
- Turn 1
- Death (SSR)
- Manadiver
700% Elemental damage to a foe (Damage cap: ~730,000).Inflict Delay (Drain). If successful, gain Charged (30%).All allies gain 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest). (Crest gained based on caster’s element.)
Fill 3 charge diamonds on all foes.All allies gain Bonus DMG (20%, 3T), Charge Boost (30%), and 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest).(Crest gained based on caster’s element.)
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Payila S2
- Gabriel S1
- Haaselia S3
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. S4
- Turn 2
- Payila S1 S3
Reference
2T 8B2S
Rotation
- Turn 1
- Nier S1
Transform the field into a world of death and love.
(World of Death and Love (20% ATK Up / 30% Bonus Dark DMG, Multiplier: Unique, 3t) to the Field Effect|field.) - Death (SSR)
- Charybdis
- Manadiver
Fill 3 charge diamonds on all foes.All allies gain Bonus DMG (20%, 3T), Charge Boost (30%), and 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest).(Crest gained based on caster’s element.)
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Payila S2
- Haaselia S3
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. S4
- Nier S1
Transform the field into a world of death and love.
- Turn 2
- Payila S1 S3
Reference
2T 7B1S
Rotation
- Turn 1
- Death (SSR)
- Manadiver
Inflict ATK Down (25%, Accuracy: 90%, 180s), DEF Down (25%, Accuracy: 90%, 180s), Blind (180s), and Poison (9999, 180s) on all foes.
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Gabriel S2
- Haaselia S3
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. S4
- Turn 2
- Payila S1 S3
Reference
Street King
Another setup with Gwynne as the primary attacker. This time rather than having MC is buffed, they are swapped out for FLB Haaselia’s incrediblely powerful set of teamwide cap up, echoes, and nukes after autos.
2T 14B2S
Rotation
- Turn 1
- Beelzebub
- Charybdis
- Street King
Inflict <span class="image_link"><span class="tooltip" style="border-bottom: 0;">[[File:Status Onslaught 3.png|25px|link=Onslaught]][[Onslaught|Onslaught]]<span class="tooltiptext">Takes effects that activate against foes in break<br /><span class="hr"></span>[[Debuff Resistance|Base Accuracy]]: 100%<span class="hr"></span><strong>Duration</strong>: 3 turns<span class="hr"></span>[[Local status effect]]</span></span></span> on all foes.<br />All allies gain <span class="image_link"><span class="tooltip" style="border-bottom: 0;">[[File:Status_Bonus_Damage.png|25px|link=Bonus Damage]][[Bonus Damage|Bonus DMG]]<span class="tooltiptext">Deals bonus DMG for one-foe one-ally attacks<br /><span class="hr"></span><strong>Strength</strong>: 15% + 5% per <span class="image_link"><span class="tooltip" style="border-bottom: 0;">[[File:Status Bounty.png|25px|link=Drop Rate Boosts]][[Drop Rate Boosts|Bounty]]<span class="tooltiptext">Item drop rate is boosted<br /></span></span></span> level (Max: 60%)<span class="hr"></span><strong>Duration</strong>: 1 turn </span></span></span> based on Bounty Level (Max: 60%).'"`UNIQ–ref-00000003-QINU`"''"`UNIQ–ref-00000004-QINU`"'
MC fakes their death and switches positions with a sub ally. (Can’t recast.)
When switching with an ally: Switched ally gains Surrogate Successor (Multiplier: Perpetuity).
When MC returns: MC gains True Heir (Multiplier: Perpetuity). - Lucio (Summer) S1 All allies gain Bonus Water DMG (20%, 3T) and Charge Bar (20%). S3 Grant a Water ally Bonus Water DMG (90%, 2T), Guaranteed TA (2T), 70% Fire Cut (2T), and Debuff Resistance Boosted (100%, 2T). =>
- Erika S2
1-turn cut to a Water ally’s skill cooldowns.
Target ally gains Critical Up (20%, 3T), Keen (3T), and DMG Amplified (15%, Multiplier: Seraphic, 3T). => - Gwynne S2
Gain Ram It Down (50%, Multiplier: Assassin, 1-4T).
(Consume up to 3 Discharge Cell.
Extend effect duration based on number consumed.) S1 Gain 3 Discharge Cell (Max: 5).
(When HP is 50% or higher: Also gain Double Strike (1T).) - Haaselia S3
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. S4 - Gwynne S3
Consume 1 Burst Shell to deal 3-hit, 100% Water damage to a foe (Damage cap: ~215,000 per hit).
Instantly perform a normal attack without using up a turn.
(Starts battle with 3 Burst Shell. Can’t reload.) S3 Consume 1 Burst Shell to deal 3-hit, 100% Water damage to a foe (Damage cap: ~215,000 per hit).
Instantly perform a normal attack without using up a turn.
(Starts battle with 3 Burst Shell. Can’t reload.) S3 Consume 1 Burst Shell to deal 3-hit, 100% Water damage to a foe (Damage cap: ~215,000 per hit).
Instantly perform a normal attack without using up a turn.
(Starts battle with 3 Burst Shell. Can’t reload.) - Erika S1
Another Water ally instantly performs a normal attack without using up a turn.
(Consumes Tactical Edge to end cooldown.) =>
Reference
Soldier
Hraesvelgr is an offensive powerhouse of a weapon that quickly tears through any opponent in it’s way. Pairing it with powerful bullets for Soldier allows for the fastest clears.
2T 10B2S
Rotation
- Turn 1
- Lucio (Summer) S3 Grant a Water ally Bonus Water DMG (90%, 2T), Guaranteed TA (2T), 70% Fire Cut (2T), and Debuff Resistance Boosted (100%, 2T). =>
- Catura (Holiday) S2 Caster and Water MC gain Double Strike (4T).
- Soldier Gain Ammunition Belt (3T).
- Narmaya (Grand) S2 Gain Substituted (All-Ally) (1T), Counters on Dodge/DMG (250%, 5 times, 5T), and Repel (50%, 5 times, 5T).
- Turn 2
- Beelzebub
- Charybdis
- Haaselia S3
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. , S4 - Soldier
Gain Guaranteed TA (1T) and instantly perform a normal attack without using up a turn. (Consumes bullets.)
Level 30:
Also gain Adversity (20%, 1T). , Deal one-foe attacks until all bullets are consumed.
Reference
2T 7B2S
Rotation
- Turn 1
- Lucio (Summer) S3 Grant a Water ally Bonus Water DMG (90%, 2T), Guaranteed TA (2T), 70% Fire Cut (2T), and Debuff Resistance Boosted (100%, 2T). =>
- Catura (Holiday) S2 Caster and Water MC gain Double Strike (4T).
- Soldier Gain Ammunition Belt (3T).
- Turn 2
- Beelzebub
- Charybdis
- Haaselia S3
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. S4 - Soldier
Gain Guaranteed TA (1T) and instantly perform a normal attack without using up a turn. (Consumes bullets.)
Level 30:
Also gain Adversity (20%, 1T). Deal one-foe attacks until all bullets are consumed.
Reference
Notes
- A Wind R character can be used as a sack as long as it can die turn 1.
- If more damage is required, either use Lucio (Summer)’s skill 1 Lucio (Summer)1 or use Anila (Summer) with her skill 3 Puffy Summer Towers
Grant an ally Bonus Superior Elemental DMG (30%, 3T) and Dodge All 1 (1 times).
or Narmaya (Valentine) with her skill 1 Butter Flutter
For my sweet captain: MC gains Bonus Superior Elemental DMG (20%, 5T) and DA Up (50%, 5T).
When Together Forever is consumed:
Narmaya also gains Butter Flutter (20%, 5T) and DA Up (5T). on MC as a sacc instead.
Full Auto Setups
Full auto setups are generally way more dependant on boss mechanics than manual setups and can be hard to predict ahead of time. Exact setups will not be posted until after round start.
Characters
These are characters that will be strong for FA setups. They are divided by into three characters to make identifying replacements or determining what to slot based on your needs easier.
Generally stronger characters are listed higher.
Theorycrafted Setups
This section will go over some theoretical Full Auto setups. Due the FA relying heavily on boss mechanics, they may require slight or significant changes for the real fight. EIther way, they offer a good starting point for potential setups.
Relic Buster
Relic Buster is a good class offering some useful defensive buffs as well as strong MC autos. Using Fateless as mainhand helps with dispelling the many buffs that boss has as well as providing team bonus damage. Generally, Relic Buster setups are pretty character flexible so use what you have.
Manadiver
Manadiver the classic choice for full auto thanks to its teamwide bonus damage and ability to wield a Dark Opus with Chain of Falsehood as mainhand for teamwide double strike. This setup is closest to the burst strategies and makes great use of high damage characters. For setups that take more than three turns, you’ll want to pack Overtrance Gain Overtrance (6T) and C.A. Instant Standby. (Can’t recast.) . This provides instant charge and prevents your charge bar from going down for 6 turns for 7 turns of teamwide double strike in a row.
Street King
Street King is a setup that revolves around bringing in Haaselia in as fast as possible via La Manteau Du Roi
MC fakes their death and switches positions with a sub ally. (Can’t recast.)
When switching with an ally: Switched ally gains Surrogate Successor (Multiplier: Perpetuity).
When MC returns: MC gains True Heir (Multiplier: Perpetuity).
. Since Haaselia’s FLB offers so much for the team in terms of buffs and damage, the rest of the team can be pretty free. Typically, you’ll want to have characters with multi attacks and double strike to make the most of her nukes. But whatever you have on hand will honestly be carried heavily by Haase.
Cavalier
Cavalier’s ultimate mastery skill Valorous Assault
Spear:
800% Elemental damage to all foes (Damage cap: ~830,000).
Gain ATK Sharply Boosted (50%, 1 times, 1T).
Gun:
6-hit Elemental damage to a foe (Damage cap: ~110,000 per hit).
Gain Guaranteed TA (3T) and Supplemental Normal Attack DMG (50000, 3T).
grants MC three turns of GTA and normal attack supplemental. These two things are just what the 150 GM weapon Hraesvelgr desires. Since Hrae is stupidly overpowered, being able to use it in FA will be one of the faster options.
Last Year Setups
Here are a couple of examples of setups from the prior year.
Past Years
UnF pages for prior years.