Tefnut is the water raid of the Ennead series. This guide will go over the basic details of the fight as well as setups for fighting it. For more detailed mechanics information, please check the wiki.
Overview
Information
- JP Name: テフヌ
- HP: 620,000,000
- Defense: 15
- Blue Chest: 496k honors
Links
Drops
These are the most notable drops from this raid. Any unlisted weapons are safe to fodder.
- Mat for awakenings and for converting to Tefnut Omega Anima.
- Highly useful mat for uncapping weapons and awakenings.
Zubaea |
Massive water DMG to a foe (All allies gain Mirror Image.)
Additional effect at 4★: All allies also gain Shield. |
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Snowfall’s Fortitude
|
Supplement water allies’ DMG based on how low HP is |
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Tsunami’s Enmity
|
Medium boost to water allies’ ATK based on how low HP is |
- Strong enmity supp weapon for enmity setups.
- Used in F2P relic buster and enmity viking setups for Mugen.
- Extremely rare item used for New World Foundation weapon ULBs and summon transcendence
Blue Chest Setups
Blue chests are awarded based on the amount of honors achieved in a raid maxing out at 99% chance at raid specific amount of honors: 496k in the case of Tefnut. They typically contain the most desirable drops in a raid such as the weapon drops. When farming a raid, this is the chest you want to aim for. The typical strategy is to deal the blue chest amount and then moving onto the next raid. Below is a list of strategies on how to effectively and quickly achieve blue chests.
Beginner
These setups are oriented towards beginner players.
Relic Buster
Relic Buster is the easiest way to achieve a blue chest. Limit Burst
All allies gain Charge Bar, C.A. DMG Boosted (1 time), and C.A. DMG Cap Boosted (1 time) based on number of Machine Cell.
(Consumes all Machine Cell.)
makes it simple to to perform a teamwide charge attack burst. It also supports a wide variety of characters and is very flexible grid wise. Weaker grids and characters may need to press additional buttons to reach the desired damage.
Rotation
- Turn 1
- Relic Buster
,
All allies gain Charge Bar, C.A. DMG Boosted (1 time), and C.A. DMG Cap Boosted (1 time) based on number of Machine Cell.
(Consumes all Machine Cell.)
- Relic Buster
,
All allies gain Charge Bar, C.A. DMG Boosted (1 time), and C.A. DMG Cap Boosted (1 time) based on number of Machine Cell.
- Turn 2
- Qilin
- Relic Buster
,
All allies gain Charge Bar, C.A. DMG Boosted (1 time), and C.A. DMG Cap Boosted (1 time) based on number of Machine Cell.
(Consumes all Machine Cell.)
Notes
- All characters can be subbed out for characters with Unworldly CAs or skill nukes after CA.
- Huanglong support also works.
- Selene (Earth) is the best MH for this for it’s strong Charge Attack and not needing to press RB1 on turn 2.
Relic Buster 1T
A stronger grid can use Relic Buster to reach the blue chest honors in one turn. A large part of this is thanks to Eahta dealing a lot of CA damage.
Rotation
- Turn 1
- Beelzebub
- Relic Buster
,
All allies gain Charge Bar, C.A. DMG Boosted (1 time), and C.A. DMG Cap Boosted (1 time) based on number of Machine Cell.
(Consumes all Machine Cell.)
Notes
- With a stronger grid and the assistance of bubs call, you can easily hit mins in one turn with relic buster.
- All characters can be subbed out for characters with Unworldly CAs or skill nukes after CA.
Lumberjack
The Chain of Falsehood grants teamwide double strike on charge attack. This allows for very quick and easy damage. While these setups are faster thanks to not having to deal with CA lockout, they are more restricted character wise requiring characters with guaranteed triple attacks to pull off.
Rotation
- Turn 1
- Beelzebub
- Lumberjack
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Skull and Balurga
Sacrifice 80% of caster’s current HP to gain Unchallenged (2T) and Jammed (40%-120%, 8T).
(When below 25% HP: Also gain Undying (Can’t be removed) (1 times).) Gain Atar Bite (50%, Multiplier: Assassin, 1T).
(When below 25% HP: Also gain DMG Amplified (15%, Multiplier: Seraphic, 3T).)
Notes
- Skull and Balurga can be upgraded to Narmaya (Holiday)
- Others can be any other GTA character..
Advanced
These setups are oriented towards players with stronger grids and characters.
Rising Force
The Chain of Falsehood grants teamwide double strike on charge attack. This allows for very quick and easy damage. It won’t have the damage output of the later setups, but for fast rooms it will get the job done.
Rotation
- Turn 1
- Beelzebub
- Rising Force
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.)
Notes
- Any character can be replaced by any other GTA attacker.
- The Rising Force skill Pinch Harmonics
6-hit, 100% elemental damage to all foes (Damage cap: ~135,000 per hit) and remove 1 buff.
(When MC has 10 or more buffs:
Auto-activates upon charge attacks.) can be cast for more damage, but requres Lobelia FLB, Mandrake (Summer), and Belial (Summer) to pull off.
MVP
MVP chests are awarded to the player with the most honors in a raid as well as a possibility for other top scorers. While they have an additional weapon drop chance, it is advised to not aim for these especially as a a beginner due to the time it takes. However, if the raid is slow, it helps to join as higher damage output team so the raid can die.
Luchador
Earth has a lot of one turn assassin characters which pairs great with Luchador’s Tag Team All allies instantly perform a normal attack without using up a turn. which gives a free set of teamwide normal attacks.
Rotation
- Turn 1
- Beelzebub
- Narmaya (Holiday)
Gain Butterfly Effect (80%, 2 turns
100% Charge Bar:
6 turns) and Counters on Dodge/DMG (200%, 2 times, 2 turns
100% Charge Bar:
6 turns).
(Consumes 30% of charge bar. Consumes 100% of charge bar to extend buff duration to 6 turns.) Gain Substituted (All-Ally) (1T), Repel (99%, 1T), and Falling Mist (150%, Multiplier: Assassin, 1T). - Mahira All allies gain ATK Up (25%, Multiplier: Normal, 3T) and Bonus Earth DMG (20%, 3T). or Uriel
- Luchador All allies instantly perform a normal attack without using up a turn.
Notes
- Sabrina can be replaced by any 0B attacker.
- Mahira/Uriel can be replaced by another teamwide buffer like Raziel (Summer) or Pholia (Yukata) or an attacker like Skull and Balurga.
- Narmaya can be replaced by:
- Skull and Balurga
- T1:
Sacrifice 80% of caster’s current HP to gain Unchallenged (2T) and Jammed (40%-120%, 8T).
(When below 25% HP: Also gain Undying (Can’t be removed) (1 times).) Gain Atar Bite (50%, Multiplier: Assassin, 1T).
(When below 25% HP: Also gain DMG Amplified (15%, Multiplier: Seraphic, 3T).)
- T1:
Sacrifice 80% of caster’s current HP to gain Unchallenged (2T) and Jammed (40%-120%, 8T).
- Skull and Balurga
Nekomancer
Nekomancer is an advanced low button setup with some major character restrictions. But with them, you can deal lots of damage very quickly. This thanks to both the large bonus damage of Scratching Post
All allies gain Triple Attack Rate Boosted (1 time) (100%) and Bonus DMG (1 time) (80%). Consumes 15 MP 1.
(Can’t be recast.)
and the teamwide assassin from Pholia (Yukata)’s skill 1 Sea Spray’s Mark
Inflict Sea Spray 2 (Accuracy: 100%, 2T) on all foes.
All Earth allies gain Salted Wound (Sea Spray) (30%, 1 times, Multiplier: Assassin, 1T) and Guaranteed TA (1T).
.
Rotation
- Turn 1
- Beelzebub
- Nekomancer
All allies gain Triple Attack Rate Boosted (1 time) (100%) and Bonus DMG (1 time) (80%). Consumes 15 MP 1.
(Can’t be recast.) - Raziel (Summer)
- Pholia (Yukata)
Inflict Sea Spray 2 (Accuracy: 100%, 2T) on all foes.
All Earth allies gain Salted Wound (Sea Spray) (30%, 1 times, Multiplier: Assassin, 1T) and Guaranteed TA (1T).
Notes
- Raziel can be Jessica (Yukata) or Mahira.
Glorybringer
Glorybringer can do large damage in one turn with the 150 gold moon weapon Hrunting. This is thanks to its Awaken ability from Glory Arts
Call forth the main weapon’s hidden power.(Casts mainhand’s Awaken skill.
Gain maximum Energized stacks.)
granting one turn assassin combined with Mastery’s Edge
Sabre- and katana-specialty allies gain Double Strike (1T).
(Consumes 15 Energized (icon)Energy.)
for teamwide double strike.
Rotation
- Turn 1
- Beelzebub
- Glorybringer
Call forth the main weapon’s hidden power.(Casts mainhand’s Awaken skill.
Gain maximum Energized stacks.) Sabre- and katana-specialty allies gain Double Strike (1T).
(Consumes 15 Energized (icon)Energy.) - Narmaya (Holiday)
Gain Butterfly Effect (80%, 2 turns
100% Charge Bar:
6 turns) and Counters on Dodge/DMG (200%, 2 times, 2 turns
100% Charge Bar:
6 turns).
(Consumes 30% of charge bar. Consumes 100% of charge bar to extend buff duration to 6 turns.) Gain Substituted (All-Ally) (1T), Repel (99%, 1T), and Falling Mist (150%, Multiplier: Assassin, 1T).
Notes
- Can replace non Narmaya characters with other sword or katana characters like Threo or Aglovale and Tor.
Full Auto
Players can also choose to full auto their own host. While it is slower than blue chesting, it is an easy way to get another drop chance with minimal effort. The following strategies focus on soloing the raid which is particularly helpful for slow periods. But it is strongly reccomended to call up backup request after securing the blue chest to speed up the clear.
Kengo
Kengo is a safe and reliable way to full auto any raid for Earth. Satyr (Earth) covers a lot of bases. The main downside to Kengo is that it is slow compared to other strategies even at the strongest level.
Notes
- Aletheia can be replaced by Monika (Valentine), Benjamin, Anthuria (Holiday), or Galleon.
- Finding a level 250 Lucifer as support will both make FA safer and faster.
Berserker
Hrunting
The 150 GM weapon Hrunting provides Berserker with a large amount of sustained damage due to the perma double strike coupling great with the strong autos fromUlfhedinn
Gain <span class="image_link"><span class="tooltip" style="border-bottom: 0;">[[File:status_3097.png|25px|link=Status Effects]][[Status Effects|Ulfhedinn]]<span class="tooltiptext">ATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)<br /><span class="hr"></span><strong>Strength</strong>: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacks<span class="hr"></span><strong>Multiplier</strong>: [[Damage Formula/Detailed Damage Formula#Total Char Unique ATK boosts|Unique]]<span class="hr"></span><strong>Duration</strong>: 4 turns</span></span></span>.'"`UNIQ–ref-00000017-QINU`"'<br />(Consumes 100% of charge bar.)
and double proc of Beast Fang
400% Elemental damage to a foe (Damage cap: ~635,000).
Inflict ATK Lowered (25%, 180s) and DEF Lowered (25%, 180s).
Gain DMG Cap Boosted (Can’t be extended) (50%, 2T).
(When Ulfhedinn is in effect: Auto-activates upon normal attacks.)
each turn.