Overview
Information
- JP Name: スーパーアルティメットバハムート or スパバハ
- HP: 3,000,000,000
- CT: 2
- Defense: 18 (45 at 10 Earth Tenents)
Links
Drops
These are the most notable drops from this raid.
- Mat required for ULB Ultimas, Ultima keys, and bullet crafting.
Mechanics
Tenents
Super Ultimate Bahamut starts the battle with 10 stacks of the following Tenents.
Fire Tenent
- ATK is boosted based on lvl (Can’t be removed / Max: 10 / Lvl lowers each time a fire party cancels an Omen)
- 15% ATK per Lvl. Max of 150% ATK up.
Water Tenent
- Debuff resistance is boosted based on lvl (Can’t be removed / Max: 10 / Lvl lowers each time a water party cancels an Omen)
Earth Tenent
- DEF is boosted based on lvl (Can’t be removed / Max: 10 / Lvl lowers each time an earth party cancels an Omen)
- 15% DEF per Lvl. Max of 150% DEF up.
Wind Tenent
- Multiattack rate is boosted based on lvl (Can’t be removed / Max: 10 / Lvl lowers each time an wind party cancels an Omen)
Light Tenent
- All allies’ HP is lowered at end of turn based on lvl (Can’t be removed / Max: 10 / Lvl lowers each time a light party cancels an Omen)
- 1% Max HP per Lvl. Max of 10% max HP. Caps at 5k.
Dark Tenent
- Normal attacks have a chance to remove 2 buffs from targeted allies based on lvl (Can’t be removed / Max: 10 / Lvl lowers each time a dark party cancels an Omen)
Phase One (100% – 52%)
CT Omens
Termination Flare
- 23-hit random-element DMG to random allies (3500% DMG total). Last 3 hits deal massive DMG.
- Inflict Burned and Petrified to all allies.
- Random cut to buff durations.
- Cancel: Deal 15,000,000 damage..
Empyreus Verse
HP Omens
Daedalus Drive (75%)
- 40,000 plain DMG to all allies.
- Inflict 6T Strong Armed Can’t be healed to all allies.
Arcadia Omens
Arcadia Foteinos
- 100% random-element DMG to all allies.
- Purging Light
Casts random debuff effect each turn (Can’t be removed)
to foe.
- Casts random debuff effect each turn (Can’t be removed).
- Cancel: Land 10 Debuffs.
Arcadia Skliros
- 100% random-element DMG to all allies.
- DMG Cut Nullified
Nullifies ‘all elemental DMG cut’ (Can’t be removed)
to foe.
- Nullifies ‘all elemental DMG cut’ (Can’t be removed).
- Cancel: Deal 20,000,000 Charge Attack DMG.
Arcadia Laimargos
- 100% random-element DMG to all allies.
- Superior Elemental DMG
Deals elemental DMG superior to each target’s element (Can’t be removed)
to foe.
- Deals elemental DMG superior to each target’s element (Can’t be removed).
- Cancel: Deal 20,000,000 Skill DMG.
Arcadia Gnosis
- 100% random-element DMG to all allies.
- Godsight
Attacks and debuffs don’t miss (Regardless of debuffs or buffs like Blind, hit to accuracy, Mirror Image, debuff resistance, and debuff immunity / Can’t be removed)
to foe.
- Attacks and debuffs don’t miss (Regardless of debuffs or buffs like Blind, hit to accuracy, Mirror Image, debuff resistance, and debuff immunity / Can’t be removed)
- Cancel: Hit the foe 60 times.
Phase Two (51% – 11%)
At 51%, readies Omnipotent Cocoon.
Omnipotent Cocoon (51%)
- Gains Omnipotent Cocoon
One of Fire Tenet, Water Tenet, Earth Tenet, Wind Tenet, Light Tenet, or Dark Tenet rises by 1 lvl at end of turn (Can’t be removed)
- One of Fire Tenet, Water Tenet, Earth Tenet, Wind Tenet, Light Tenet, or Dark Tenet rises by 1 lvl at end of turn (Can’t be removed).
- Foe does not normal attack.
- Last five turns.
- Cancel: Deal 50,000,000 DMG
After Omnipotent Cocoon is removed:
- Gains Unchallenged (10%) HP won’t lower below 10% (Can’t be removed) , Double Strike and Overdrive (3T) In overdrive (Can’t be removed)
- Gains Purging Light Casts random debuff effect each turn (Can’t be removed) / Superior Elemental DMG Deals elemental DMG superior to each target’s element (Can’t be removed) / Godsight Attacks and debuffs don’t miss (Regardless of debuffs or buffs like Blind, hit to accuracy, Mirror Image, debuff resistance, and debuff immunity / Can’t be removed) / DMG Cut Nullified Nullifies ‘all elemental DMG cut’ (Can’t be removed) based on unreceived Arcadia omens from previous phase.
- Normal attacks now hit all allies.
On every turn that is a multiple of 6:
- Readies one of three random Arcadia omens.
- Each omen can only appear once.
After every turn that is a multiple of 5:
- Gains Bonus Fire DMG (5T) Deals bonus fire DMG for one-foe one-ally attacks , BonusWater DMG (5T) Deals bonus water DMG for one-foe one-ally attacks , Bonus Earth DMG (5T) Deals bonus earth DMG for one-foe one-ally attacks , Bonus Water DMG (5T) Deals bonus Wind DMG for one-foe one-ally attacks , Bonus Light DMG (5T) Deals bonus light DMG for one-foe one-ally attacks , or Bonus Dark DMG (5T) Deals bonus dark DMG for one-foe one-ally attacks for each Tenet above 5 stacks.
CT Omens
Crisis Crunch
Arcadia Omens
Arcadia Eclipse
- 100% random-element DMG to all allies.
- Inflicts Max HP Capped (20,000)
Max HP is capped at 20,000 (Can’t be removed)
to foe.
- Max HP is capped to 20,000 (Can’t be removed).
- Cancel: Deal 3,333,333 plain DMG.
Arcadia Tromos
- 100% random-element DMG to all allies.
- Inflicts Defenseless
Guard can’t be used (Can’t be removed)
.
- .Guard can’t be used (Can’t be removed).
- Cancel: Deal 20,000,000 Charge Attack DMG.
Arcadia Apocryphus
- 100% random-element DMG to all allies.
- Inflicts Summonless
Can’t use summons (Can’t be removed)
- Can’t use summons (Can’t be removed)
- Cancel: Use 12 skills..
Phase Three (10% – 0%)
Sirius Origin (10%)
- 99,999 plain DMG to 4 allies.
- DMG reduced with fewer targets.
- Inflicts Defenseless Guard can’t be used (Can’t be removed) / Summonless Can’t use summons (Can’t be removed) / Max HP Capped (20,000) Max HP is capped at 20,000 (Can’t be removed) based on unreceived Arcadia omens from previous phase.
- Gains Drain HP is restored based on DMG dealt (Can’t be removed) , Double Strike Attacks twice each turn (Can’t be removed) , and self-inflicts Gravity (5T) Max charge diamonds are increased (Can’t be removed) – Gravity (7T) Max charge diamonds are increased (Can’t be removed)
- Removes Unchallenged (10%) HP won’t lower below 10% (Can’t be removed)
CT Omens
General Strategy
SUBHL is generally a straight forward raid. This is mostly due its regular omens having Deal X DMG as its cancel requirement. SUBHL is more than anything a DPS check. As long as you can maintain consistent damage to cancel the damage omens, nothing about the raid is complicated.
The gameplan is to generally get to the omen turns as quickly as possible and then cancel them. This will lower the appropriate elemental Tenant for everyone and make everything easier for everyone. For CA setups, this generally means guarding select characters to prevent full chains on the non omen turns and to save CAs for omen turns to meet damage requirements. At the start when Earth Tenents are at their highest, the damage omens will typically be the hardest to cancel. You may need to press some skills or use a summon with high call damage like Lucifer to help clear it. Stronger setups can cancel these omens without issue even at 10 Earth Tenents. But ultimately keep in mind your own ease of being able to clear them. As the Earth Tenents lower, it will be easier and easier to cancel the 15M and 20M damage omens even as they occur more frequently.
In the first 50%, you’ll have the four Arcadia Omens to deal with every multiple of 6 turns. Depending on the element you play will determine which Arcadia omens are able to be cancelled or worth trying to cancel. Generally for slower setups, you want to cancel as many as you can. But for fast ones you don’t need to cancel any. In a 6 person room, you won’t see all four before 51%. This will usually result in SUBHL getting the buff from two of the Omens once you exit the Cacoon.
The other main concern in Phase 1 is the 75% trigger Daedalus Drive. It deals 40k plain and inflicts 6 turns of an unclearable Strong Armed Can’t be healed . There are two main ways people deal with it. The first and more straightforward way is to tank it. To do this, you’ll need to have plenty of HP before tanking this. Since you can’t heal for 6 turns after, you’ll need to have enough HP to survive 6 turns of SUBHL’s attacks and the plain damage in addition to the 40k intial damage. The second way is to use a character with sub all to tank all the plain damage. This is a lot easier for those with lower HP pools and helps with survivability in general.
Moving into Phase 2 much remains the same, except SUBHL will output a lot more damage.
The main thing of note here is the 51% trigger Omnipotent Cocoon. During these 5 turns, SUBHL will raise one of the Tenents at the end of the turn at the cost not being able to attack. Cocoon can be exited by dealing 50M damage total since Cocoon started. There are two strategies for exiting Coccon. One is to simply exit it ASAP. This is faster and prevents Tenents from raising. The other is to wait to exit it until you cross a turn a that is a multiple of 6. This is to avoid running into a Arcadia omen. I wouldn’t waste more than three turns doing this. But since the Arcadia omens in the second half can be quite rough it would be good to consider on slower runs.
On that note, this time their are three Arcadia Omens. Like before you can cancel or ignore these. Of these, Arcadia Eclipse is generally the most annoying due to capping HP at 20k. The 3,333,333 plain damage cancel is also just out of range of Bubs call as well. The general strategy to deal with it is to honestly just hope you don’t get it. Some 6 man setups can clear it and solo setups have to, but for the rest its to hope to not get it.
And for Phase 3, the challenge ramps up a ton due to the massive buffs and drain SUBHL gets. This is why 6 man setups will completely ignore it. While SUBHL does have a 10% Unchallenged buff that makes it impossible to damage it past 10% without eating Sirius Origin, it doesn’t actually gain this buff until you break Cocoon. So if you park someone before Cocoon, they can burst down the final 10% without needing to dealing with Sirius Origin.
Player Composition
Since the Tenents for the raid all have different effects, this makes certain elements more desirable for the raid. In particular, the general value of importance is listed before.
Earth > Wind = Fire > Water > Light > Dark
Earth is easily the most important Element to have in order to lower the DEF of the raid and make it easier for everyone to clear omens and deal damage. Many runs will run two Earth to quickly lower the Tenents down. Doing double Earth is generally reccomended for beginner runs. For advanced ones it is not required at all but still generally ideal.
Wind and Fire are next due to their general impact on survivability. Both the ATK up which makes at 150% up and MA up with a max of 300% are really brutal especially sub 50%. Being able to lower them will go to great length for improving your survivability.
Similarly Water is next for survivability reasons. Being able to put down important debuffs goes a very long way. Light is second to last. It is very noticable but 5k a turn is a lower damage loss than the damage inflicted by SUBHL”s normal attacks.
Dark is by far last.
Typically, you will want 2 Earths in any room, one execute in slower rooms, two executes in faster rooms. For the other slots, if you are in a slower room you will want to make sure to have a variety of elements covering the more important ones. But for fast rooms now, you can pick whatever is available as long as the execute is covered.
Ultima Keys
In the below setups, none of the Ultimas have their third keys. For many players especially for faster rooms, they won’t bother swapping the third keys.
If you want to maximize survivability or effeciency especially for slower rooms, there are three keys to consider.
Dio is general the most useful due to providing 50% healing cap. If you are dealing with long runs or really need to maximize survivability, this is the way to go. Dio is the most used key for solos for SUBHL as well as harder raids like Hexa and Dark Rapture Zero. For SUBHL 6 man its generally overkill but still the best general option.
After that is Ena which provides 10% cap up. Ena is great if you don’t have your cap up maxed. Generally though now with M3 weapons providing cap up this is less valuable. But keep in mind your grid and if you want to push more damage.
Last up is Elatio which provides 10% charge bar gain. This can be pretty nice for any charge attack setup for more frequent CAs. Thought at only 10% it is pretty minor and for many setups won’t make a major difference.
This said, the seraphic key can see some use in Earth setups that use Sandalphon. Only in the case of Elemental Friction being used will the seraphic key show up.
Celestial Substitutions
In any of the below setups, you can swap out the Celestial weapons if you are missing the one specified. Ideally, the best swap is any other Celestial. After that, the best option is to swap to a defensive option either a weapon with more HP or more defense. Either a DEF awakened Revan or Ennead weapon or a Garrison M3 weapon could work.
Damage Dealers
Fire
Kengo
Kengo is a great class due to its consistent damage from charge attacks. This makes cancelling triggers easy and allows for some high damage per turn.
The most essential character for fire Kengo is Silva (Yukata). She provides 15% bar and 5% stackable CA cap (50%) at the end of every turn while her skill 1 Silent Aim
Gain Silent Aim (5T).
is up as well as 30% bar on casting her skill 2 Ready Volley
All Fire allies gain Charge Bar (30%).
(From 2nd cast onward:
All Fire allies also gain C.A. DMG Boosted (1 time) (80%) and C.A. DMG Cap Boosted (1 time) (20%)
From 3rd cast onward:
All Fire allies also gain DMG Cap Boosted (5%, 4T).)
. Another very notable feature attached to her skill 1 is giving Double Strike to the next ally in whenever she CAs which will be at least every other turn.
The typical target for this will be Wilnas thanks to his assassin boosted normal attacks making the most of the double strike. An alternative to him is Luffy who lacks the hard hitting autos but still has strong CAs especially once he gets perma CA reactivation after 10 turns.
Last slot can be Medusa (Summer), Mirin (Summer), Nezha (Yukata), Noa (Holiday), Izmir (Yukata), or Chichiri. Generally you want someone to either help with survivability, boost CA damage, or supply more charge to the party.
Starting Rotation
- Turn 1
- Silva (Yukata)
Gain Silent Aim (5T).
All Fire allies gain Charge Bar (30%).
(From 2nd cast onward:
All Fire allies also gain C.A. DMG Boosted (1 time) (80%) and C.A. DMG Cap Boosted (1 time) (20%)
From 3rd cast onward:
All Fire allies also gain DMG Cap Boosted (5%, 4T).) - Medusa (Summer)
All allies gain Repel (60%, 1 times, 3T) and Veil.(When Surfing Serpent lvl is at 5:
All allies also gain Shield (5000) and Counters on Dodge/DMG (200%, 2 times, 3T).) - ALL
- Silva (Yukata)
Gain Silent Aim (5T).
All Fire allies gain Charge Bar (30%).
- Turn 2
- ALL
- Turn 3
- Turn 4
- Turn 5
- Turn 6
- Silva (Yukata)
All Fire allies gain Charge Bar (30%).
(From 2nd cast onward:
All Fire allies also gain C.A. DMG Boosted (1 time) (80%) and C.A. DMG Cap Boosted (1 time) (20%)
From 3rd cast onward:
All Fire allies also gain DMG Cap Boosted (5%, 4T).) - Handle Arcadia Omen
- Silva (Yukata)
All Fire allies gain Charge Bar (30%).
Omen Cancels
Omen | Cancel | Cancellable | Notes |
---|---|---|---|
Arcadia Foteinos | 10 Debuffs | ⚠️ | Thor = 5 Miserable Mist Inflict ATK Down (25%, Accuracy: 80%, 180s) and DEF Down (25%, Accuracy: 80%, 180s) on all foes. = 2 Silva (Yukata) CA = 1 Silva (Yukata) Inflict Wind ATK Lowered (15%, Accuracy: 100%, 180s), DA Down (50%, Accuracy: 100%, 180s), and TA Down (50%, Accuracy: 100%, 180s) on a foe. (From 2nd cast onward: Also inflict Gravity (Accuracy: 100%, 180s). From 3rd cast onward: Also inflict Accuracy Lowered 3 (50%, Accuracy: 100%, 3T).) = 3 Wilnas NA = 1 (2 with DS) Wilnas 800% Fire damage to a foe (Damage cap: ~730,000). Raise foe’s Singed (Accuracy: g, 180s) lvl by 1 (Max: 10). Gain Blistering Flames (30%, Multiplier: Assassin, 2T) and Charge Bar (20%). = 1 Medusa (Summer) 5-hit, 100% Fire damage to random foes (Damage cap: ~120,000 per hit).Remove 1 buff from all foes and inflict Poisoned (5000, 180s).(Hit number increases based on Surfing Serpent lvl [Max: 10 hits].) = 1 = 14-15 total Debuffs likely to miss with high water stacks. |
Arcadia Skliros | 20M CA DMG | ✅ | |
Arcadia Laimargos | 20M Skill DMG | ⚠️ | Can be doable with the right characters and with skill supp weapons. Will need red skill presses. |
Arcadia Gnosis | 60 hits | ❌ | |
Daedalus Drive | and | ||
Arcadia Eclipse | 3,333,333 plain | ❌ | |
Arcadia Tromos | 6 CAs | ❌ | Can be done with a double CA character like Luffy if MC also has 200 bar. |
Arcadia Apocryphus | 12 skills | ⚠️ | Cancellable but slow. Likely will require Qilin |
References
Agni with Medusa
Colossus with Izmir
Notes
- Use Silva’s skill 1 Silent Aim
Gain Silent Aim (5T).
and skill 2 Ready Volley
All Fire allies gain Charge Bar (30%).
(From 2nd cast onward:
All Fire allies also gain C.A. DMG Boosted (1 time) (80%) and C.A. DMG Cap Boosted (1 time) (20%)
From 3rd cast onward:
All Fire allies also gain DMG Cap Boosted (5%, 4T).) as frequently as possible. - Guarding Silva on her can’t attack turns will help her survive.
- Most omens are safe to mash through especially when you either have enough CAs or Wilnas has TA and double strike.
Manadiver
For fast rooms, Fire can use its long form burst strategy with Manadiver. After that, it can keep mashing turns for even more damage but it will eventually bleed out from Light stacks.
Rotation
- Turn 1
- Halluel and Malluel
8-hit Plain damage to a foe based on 10% of foe’s current HP (Damage cap: 222,222 per hit).
Remove buffs based on number of foe’s debuffs (Max: 5).Inflict Everbane (20% / 1% of Max HP, Accuracy: g). - Yatima
- Zeta (Grand)
- Alanaan
- Manadiver Remove 1 debuff from all parties. Fill 3 charge diamonds on all foes.All allies gain Bonus DMG (20%, 3T), Charge Boost (30%), and 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest).(Crest gained based on caster’s element.)
- Percival (Grand)
800% Fire damage to a foe (Damage cap: ~800,000).
Raise foe’s Singed (Accuracy: g, 180s) lvl by 1 (Max: 10).
Inflict Double Attack Rate Lowered (Stackable) (10% (50% Max), Accuracy: 100%, 180s) and Triple Attack Rate Lowered (Stackable) (10% (50% Max), Accuracy: 100%, 180s).
Gain Charge Bar (20%).
(When a foe’s Singed lvl is 5 or above:
Activates twice.) 900% Fire damage to all foes (Damage cap: ~1,020,000).
All Fire allies gain Fire ATK Up (100%, 1T) and Bonus Fire DMG (1 time) (30%, 1T).
All Fire allies instantly perform a normal attack without using up a turn.
(Consumes King’s Blaze after activation.)
- Halluel and Malluel
8-hit Plain damage to a foe based on 10% of foe’s current HP (Damage cap: 222,222 per hit).
- Turn 2
- Turn 3
- Manadiver 400% Elemental damage to a foe (Damage cap: ~635,000).Gain Guaranteed TA (2T).(When 50% charge bar is consumed: Also gain Double Strike (2T).)
- Zeta (Grand)
- Turn 4-9
- Turn 10
- Turn 11
Omen Cancels
Omen | Cancel | Cancellable | Notes |
---|---|---|---|
Arcadia Foteinos | 10 Debuffs | ❌ | |
Arcadia Skliros | 20M CA DMG | ❌ | |
Arcadia Laimargos | 20M Skill DMG | ⚠️ | Technically possible, but since its a burst strategy its not worth actually doing so. |
Arcadia Gnosis | 60 hits | ✅ | |
Daedalus Drive | and . | ||
Arcadia Eclipse | 3,333,333 plain | ❌ | |
Arcadia Tromos | 6 CAs | ❌ | |
Arcadia Apocryphus | 12 skills | ❌ |
Notes
- During mash turns, can reapply Renatian Creed
All allies gain TA Up (100%, 4T) and Bonus Fire DMG (30%, 4T).
Inflict Shorted (4T) on all allies.
(Consumes 100% of all allies’ charge bar.) and use clarity after if everyone reaches 100 charge. - Use Wild Magica 400% Elemental damage to a foe (Damage cap: ~635,000).Gain Guaranteed TA (2T).(When 50% charge bar is consumed: Also gain Double Strike (2T).) and Zeta (Grand)’s skills whenever they are off cooldown.
- Can call Shiva once its off cooldown.
- Likely won’t survive past turn 10.
- Nezha (Yukata) can replace Zeta.
Water
Kengo
Kengo is water’s traditional strategy for consistent high damage thanks to all the strong CA weapons water has available at all levels. Water also has a lot of strong CA characters allowing for some good flexibility.
The hardest slot to try to replace is Vajra. Vajra has a very invaluable set of buffs to the party via her CAs maxing at 30% ATK, 30% DEF, 30/15 DATA, 30% CB gain, 30% CA damage, 10% CA cap, and 10% cap. This combined with her 200 charge bar limit, up to four turns of double strike at the cost 100 bar, and boosts to her bar on chainburst makes her an excellent CA support and damage dealer. You will pretty much always see her on Water Kengo teams for this and in general.
Next up is Helel ben Shalem (Summer). Like Vajra, she deals a lot of CAs thanks to her having passive CA reactivation when the enemy has ten debuffs. Her CA is also great due to it packing dispel and delay. She also trivializes the debuff omen thanks to her skill 1 Trespass
Inflict ATK Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s), DEF Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s), and Helel_ben_Shalem_(Summer)#Trespass|a random debuff on all foes.
(Consumes 10% of charge bar.)
being spammable and packing three debuffs.
After that there is a fair amount of variety. Common options include Haaselia (either MLB or FLB work), Poseidon, Mirin (Holiday), Fediel (Summer), Wamdus, Europa, Andira (Summer), and Clarisse (Summer). Haase is definitely among the most notable thanks to her skill 3 Phases of the Moon
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes.
being reset on CA letting her provide up to 30% bar to party per turn.
Starting Rotation w Mirin Sacc
- Turn 1
- Mirin (Holiday)
3-hit, 100% Water damage to a foe (Damage cap: ~160,000 per hit).
Inflict Water Lowered (Stackable) (10% (40% Max), 180s).
(Consumes all Mikan Orange. Number of activations increased based on number consumed [Max: 4].)
- Mirin (Holiday)
3-hit, 100% Water damage to a foe (Damage cap: ~160,000 per hit).
- Turn 2
- Vajra
Gain Double Strike (2 turns
Lvl 95 and 100% Charge Bar:
4 turns) and Summon Garjana (2 turns
Lvl 95 and 100% Charge Bar:
4 turns).
(Consumes 30% of charge bar.)
Level 95:
No longer consumes 30% charge bar.
Also gain Guaranteed TA (2 turns
100% Charge Bar:
4 turns).
Consumes 100% of charge bar to extend buff durations to 4 turns. Eka, Dvi, Tri! Let’s fight together!
(Gain Pupper Squad, Go! (5T))
- Vajra
Gain Double Strike (2 turns
- Turn 3
- Kengo
Gain Charge Bar Sped Up (70%, 3T).
Gain Tri-Slash (1T).
(Consumes 40% of charge bar.)
- Kengo
Gain Charge Bar Sped Up (70%, 3T).
Gain Tri-Slash (1T).
- Turn 4
- Turn 5
Starting Rotation w FLB Haaselia
- Turn 1
- Mugen
Gain Substituted (All-Ally) (1T) and Armored (50%, 1T).
Level :
level1=55
- Mugen
Gain Substituted (All-Ally) (1T) and Armored (50%, 1T).
- Turn 2
- Vajra
Gain Double Strike (2 turns
Lvl 95 and 100% Charge Bar:
4 turns) and Summon Garjana (2 turns
Lvl 95 and 100% Charge Bar:
4 turns).
(Consumes 30% of charge bar.)
Level 95:
No longer consumes 30% charge bar.
Also gain Guaranteed TA (2 turns
100% Charge Bar:
4 turns).
Consumes 100% of charge bar to extend buff durations to 4 turns. Eka, Dvi, Tri! Let’s fight together!
(Gain Pupper Squad, Go! (5T))
- Vajra
Gain Double Strike (2 turns
- Turn 3
- Turn 4
- Haaselia
5-hit, 100% Water damage to a foe (Damage cap: ~108,000 per hit).
Inflict Bewitching Moonlight (Accuracy: 150%) on a foe.
(Bewitching Moonlight effect specs increase upon each cast [Max: 3 times])
Level 55:
Also inflict Delay (Accuracy: 120%). 5-hit, 100% Water damage to a foe (Damage cap: ~108,000 per hit).
Inflict Bewitching Moonlight (Accuracy: 150%) on a foe.
(Bewitching Moonlight effect specs increase upon each cast [Max: 3 times])
Level 55:
Also inflict Delay (Accuracy: 120%). All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. (optional)
- Haaselia
5-hit, 100% Water damage to a foe (Damage cap: ~108,000 per hit).
- Turn 5
- Haaselia
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. (optional)
- Haaselia
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Omen Cancels
Omen | Cancel | Cancellable | Notes |
---|---|---|---|
Arcadia Foteinos | 10 Debuffs | ✅ | Spam Helel ben Shalem (Summer)’s skill 1 Helel ben Shalem (Summer)1 until cleared. Can also use Vajra’s skill 1 300% Water damage to all foes (Damage cap: ~440,000). Inflict Debuff Resistance Lowered (Stackable) (10% (30% Max), Accuracy: 200%, 180S). Level 100: Damage increased to 500%. Damage cap increased to ~700,000. Also inflict ATK Lowered (Stackable) (10% (30% Max), Accuracy: 200%, 180s) and DEF Lowered (Stackable) (10% (30% Max), Accuracy: 200%, 180s). |
Arcadia Skliros | 20M CA DMG | ✅ | |
Arcadia Laimargos | 20M Skill DMG | ⚠️ | Can be cancelled with the right characters, but generally safe to ignore it. |
Arcadia Gnosis | 60 hits | ❌ | |
Daedalus Drive | Mirin (Holiday)
Gain Dodge All (1T), Substituted (All-Ally) (1T), and Bonus Effect on Dodge (Mirin) (1T). (Unleash a masterful Icy Calm upon dodging! Gozaru!) or and | ||
Arcadia Eclipse | 3,333,333 plain | ❌ | |
Arcadia Tromos | 6 CAs | ✅ | |
Arcadia Apocryphus | 12 skills | ⚠️ | Cancellable but slow. Likely will require Qilin |
References
Solo with MLB Haase Example
Solo Example
Shishio Solo Example
6 Man with Clarisse
Notes
- Generally safe to mash into everything as long as you have enough CAs.
- For setups with Haaselia, use her skill 3 Phases of the Moon
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. once or twice as needed. - Without Haaselia, turn CAs off on turns without omens or selectively guard people to make sure you have enough CAs for omen turns
- Helel ben Shalem (Summer)’s skill 3 Harlequin Inflict Subjugated 1 (Accuracy: Guaranteed, 1T), DA Down 6 (100%, Accuracy: 200%, 6T), TA Down 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (Accuracy: 200%, 6T) on all foes. is excellent for buying a turn to cancel an omen.
Soldier
Another option for Water is burst down the raid with its Soldier setup. Water Soldier can perform enough of a burst to make a solid contribution to the total honors.
Rotation (Catura)
- Turn 1
- Bahamut
- Charybdis
- Sho
Sacrifice 80% of caster’s current HP to gain Unchallenged (2T) and Jammed (40%-120%, 8T).
(When below 25% HP: Also gain Undying (Can’t be removed) (1 times).) Gain DMG Amplified (10%, Multiplier: Seraphic, 3T) and Bonus Wind DMG (20%, 3T).
(When below 25% HP: Affects all allies.) - Catura (Holiday)
Caster and Water MC gain Bonus Water DMG (40%, 4T).
(From 2nd cast:
Caster and Water MC also gain Armored (30%, 4T).
From 3rd cast:
Caster and Water MC also gain Debuff Resistance Boosted (100%, 4T).) Caster and Water MC gain Double Strike (4T). Caster and Water MC gain Moostletoe.
(Can’t recast.) - Jeanne d’Arc (Water Summer) Sacrifice 80% of caster’s current HP.All Water allies gain Jammed (30%-90%, 5T).(Based on Desire lvl: All Water allies also gain Bonus Water DMG (3T) and Water ATK Up (3T).) Inflict Fire ATK Lowered (10%, Accuracy: 200%, 180s), Water DEF Lowered (25%, Accuracy: 200%, 180s), and Blinded (20%, Accuracy: 200%, 180s) on all foes.Self-inflict Impurity (Can’t be removed) (10% of max HP Damage cap: 1000 and -10% charge bar, 4T).
- Soldier Gain Ammunition Belt (3T).
- Turn 2
- Godsworn Alexiel
- Belial (Summer)
- Soldier
Gain Double Attack Rate Boosted (100%, 1T).
Spear: All parties gain Double Attack Rate Boosted (Medium, 3T).
Axe: Inflict Double Attack Rate Lowered (Medium, 3T) on a foe. - Sho and Zooey must be knocked out.
- Turn 3
- Yatima
- Haaselia
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. , - Erika
1-turn cut to a Water ally’s skill cooldowns.
Target ally gains Critical Up (20%, 3T), Keen (3T), and DMG Amplified (15%, Multiplier: Seraphic, 3T). => - Wait for 20%
- Soldier Deal one-foe attacks until all bullets are consumed.
- Erika
Another Water ally instantly performs a normal attack without using up a turn.
(Consumes Tactical Edge to end cooldown.) => - Qilin
- Soldier Deal one-foe attacks until all bullets are consumed.
- Erika
Another Water ally instantly performs a normal attack without using up a turn.
(Consumes Tactical Edge to end cooldown.) => 1-turn cut to a Water ally’s skill cooldowns.
Target ally gains Critical Up (20%, 3T), Keen (3T), and DMG Amplified (15%, Multiplier: Seraphic, 3T). =>
- Turn 4
- Soldier
Gain Ammunition Belt (3T).
Gain Double Attack Rate Boosted (100%, 1T).
Spear: All parties gain Double Attack Rate Boosted (Medium, 3T).
Axe: Inflict Double Attack Rate Lowered (Medium, 3T) on a foe.
- Soldier
Gain Ammunition Belt (3T).
Gain Double Attack Rate Boosted (100%, 1T).
Rotation (Anthuria)
- Turn 1
- Anthuria (Holiday)
Caster and Water MC gain Bonus Water DMG (40%, 4T).
(From 2nd cast:
Caster and Water MC also gain Armored (30%, 4T).
From 3rd cast:
Caster and Water MC also gain Debuff Resistance Boosted (100%, 4T).) Caster and Water MC gain Double Strike (4T). Caster and Water MC gain Moostletoe.
(Can’t recast.) - Zooey (Grand)
Reduce all allies’ HP to 1.
All allies gain Unchallenged (1T) and Drain (Can’t be removed) (100% of damage dealt Healing cap: 15% of max HP, 4T). - Halluel and Malluel
- Bahamut
- Soldier Gain Ammunition Belt (3T).
- Anthuria and Zooey must be knocked out.
- Anthuria (Holiday)
Caster and Water MC gain Bonus Water DMG (40%, 4T).
- Turn 2
- Haaselia
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. , - Erika
1-turn cut to a Water ally’s skill cooldowns.
Target ally gains Critical Up (20%, 3T), Keen (3T), and DMG Amplified (15%, Multiplier: Seraphic, 3T). => - Lucio (Summer)
All allies gain Bonus Water DMG (20%, 3T) and Charge Bar (20%).
All allies gain Unchallenged (1 times).
Inflict DA Down 6 (100%, Accuracy: 200%, 6T), TA Down 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (6T) on all foes. Grant a Water ally Bonus Water DMG (90%, 2T), Guaranteed TA (2T), 70% Fire Cut (2T), and Debuff Resistance Boosted (100%, 2T). => - Belial (Summer)
- Haaselia
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
- Turn 3
- Yatima
- Wait for 20%
- Soldier Deal one-foe attacks until all bullets are consumed.
- Erika
Another Water ally instantly performs a normal attack without using up a turn.
(Consumes Tactical Edge to end cooldown.) => - Qilin
- Soldier Deal one-foe attacks until all bullets are consumed.
- Erika
Another Water ally instantly performs a normal attack without using up a turn.
(Consumes Tactical Edge to end cooldown.) => 1-turn cut to a Water ally’s skill cooldowns.
Target ally gains Critical Up (20%, 3T), Keen (3T), and DMG Amplified (15%, Multiplier: Seraphic, 3T). => - Lucio (Summer)
All allies gain Unchallenged (1 times).
Inflict DA Down 6 (100%, Accuracy: 200%, 6T), TA Down 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (6T) on all foes. Grant a Water ally Bonus Water DMG (90%, 2T), Guaranteed TA (2T), 70% Fire Cut (2T), and Debuff Resistance Boosted (100%, 2T). =>
- Turn 4
Reference Videos
4 Soldier Examples
Earth
Kengo
Earth’s Kengo setup is a great force for HL content thanks to its consistent high damage from CAs as well as a ton of survivability from Satyr (Earth). It can loop CAs easily and will survive with ease.
For it, the two core characters are Eahta and Satyr (Earth). Okto is Earth’s premiere CA attacker thanks to having 200 bar, double CA gain, and strong CAs in general. It is reccomended to have him at least 120 but the 130 upgrade is great upgrade if you can afford the blue paper. Satyr on the other hand is a hostility tank and CA buffer. She provides 5% stackable CA cap (50% max) and 15% bar while her skill 1 Passion Show Gain Passion Show (5T). is up which is invaluable both for the damage output and for consistent CA looping.
Third slot will typically be Monika (Valentine), Sandalphon, Caim FLB, Galleon, and Benjamin. Ideally any character that helps with consistent looping ie Monika or Benjamin or ones that further increase damage ie Sandalphon are ideal.
Additionally, its common to see Alexiel (Summer) used frontline at the start to sub all Daedalus Drive. This is good for slower runs or setups with lower HP. Faster setups or setups with plenty of HP can facetank Daedalus Drive instead.
Starting Rotation with S.Alex
- Turn 1
- Alexiel (Summer)
Remove all debuffs from caster.
Gain Uncrossable Waters (Up to 3 turns).
(Consumes 1 Mirror-Blade (Radiance) every turn.
Ends when no Mirror-Blade (Radiance) are deployed or after 3 turns.) - Satyr (Earth) Gain Passion Show (5T).
- Alexiel (Summer)
Remove all debuffs from caster.
- Turn 2
- Turn 3
- Alexiel (Summer)
400% Earth damage to all foes (Damage cap: ~630,000).
All allies gain Mirror-Blade Barrier (9% Max: 45%) (Stackable / Max: 5).
Deploy 1 Mirror-Blade (Radiance). - Eahta
Gain ATK Up (50%, Multiplier: Normal, 3T) and Critical Up (30%, 3T).
(Consumes 10% of charge bar.)
Level 85:
Buff increased to Critical Up (100%, 3T).
Charge bar cost removed.
Also gain Arda Frava (3T).
Level 130:
Also gain C.A. DMG Cap Boosted (Special) (30%, 3T). - Kengo
Gain Charge Bar Sped Up (70%, 3T).
Gain Tri-Slash (1T).
(Consumes 40% of charge bar.)
- Alexiel (Summer)
400% Earth damage to all foes (Damage cap: ~630,000).
- Turn 4
- Satyr (Earth)
Restore caster’s HP (Healing cap: 2000).
2-turn cut to caster’s debuff durations.
(Upon consuming 1 Twinkle Star (Earth): Affects all allies.)
- Satyr (Earth)
Restore caster’s HP (Healing cap: 2000).
- Turn 5
- After 75%
- Monika (Valentine)
All allies gain Charge Bar (30%) and Charge Bar Gain Boosted (20%, 3T).
(When Monika has 12 or more buffs: All allies also gain C.A. DMG Boosted (1 time) (80%) and C.A. DMG Cap Boosted (1 time) (20%).)
- Monika (Valentine)
All allies gain Charge Bar (30%) and Charge Bar Gain Boosted (20%, 3T).
Starting Rotation with Caim
- Turn 1
- Satyr (Earth) Gain Passion Show (5T).
- Rackam (Holiday)
Earth damage to a foe. Gain DA Up (3T).
Level 45:
Effect enhanced. - ALL but Rackam
- Turn 2
- ALL
- Turn 3
- Eahta
Gain ATK Up (50%, Multiplier: Normal, 3T) and Critical Up (30%, 3T).
(Consumes 10% of charge bar.)
Level 85:
Buff increased to Critical Up (100%, 3T).
Charge bar cost removed.
Also gain Arda Frava (3T).
Level 130:
Also gain C.A. DMG Cap Boosted (Special) (30%, 3T). - Kengo
Gain Charge Bar Sped Up (70%, 3T).
Gain Tri-Slash (1T).
(Consumes 40% of charge bar.) - Caim Skill effect changes based on the type of skill that is first used by a main ally.
- Eahta
Gain ATK Up (50%, Multiplier: Normal, 3T) and Critical Up (30%, 3T).
- Turn 4
- Turn 5
Omen Cancels
Omen | Cancel | Cancellable | Notes |
---|---|---|---|
Arcadia Foteinos | 10 Debuffs | ⚠️ | Thor 5 debuffs Miserable Mist Inflict ATK Down (25%, Accuracy: 80%, 180s) and DEF Down (25%, Accuracy: 80%, 180s) on all foes. 2 debuffs Satyr (Earth) 400% Earth damage to all foes (Damage cap: ~520,000) and remove 1 buff. Inflict ATK Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s) and DEF Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s). = 2 = 9 total Will need an additional debuff either from crossing a summon, using Mandrake (Summer) instead of Thor, from another character like Alexiel’s skill 3 Nibelung Sand Inflict Water ATK Lowered (20%, Accuracy: 100%, 180S) and Gravity (Accuracy: 100%, 180S) on all foes. (Upon consuming 1 Mirror-Blade (Radiance): Also inflict Accuracy Lowered 2 (Accuracy: 100%, 2T).) or slotting an additional debuff from MC. Debuffs likely to miss with high water stacks. Best if can cross another debuff summon. |
Arcadia Skliros | 20M CA DMG | ✅ | |
Arcadia Laimargos | 20M Skill DMG | ❌ | |
Arcadia Gnosis | 60 hits | ❌ | |
Daedalus Drive | Alexiel (Summer)
Remove all debuffs from caster. Gain Uncrossable Waters (Up to 3 turns). (Consumes 1 Mirror-Blade (Radiance) every turn. Ends when no Mirror-Blade (Radiance) are deployed or after 3 turns.) and or and | ||
Arcadia Eclipse | 3,333,333 plain | ⚠️ | Only doable with a Galleon setup. Press Galleon 2 Bedrock Rain 6-hit Plain damage to random foes based on 10% of foe’s current HP (Damage cap: 666,666 per hit). Remove a buff from all foes. Inflict Delay (Accuracy: 100%) on all foes. (When The Gold’s Foundation is in effect: Activates every 4 turns.) . |
Arcadia Tromos | 6 CAs | ✅ | Will need MC and Eahta at 200 charge. |
Arcadia Apocryphus | 12 skills | ⚠️ | Cancellable but slow. Will likely require Qilin |
References
Caim FLB Variant
Summer Alex Sacc
Galleon Variant
Notes
- Safe to mash through everything.
- Since Earth tenents are most important to lower, it is advisible to selectively guard or turn off CAs to get to omen turns faster and thus lower stacks faster.
- Reapply Eahta’s skill 1 Open Spirit
Gain ATK Up (50%, Multiplier: Normal, 3T) and Critical Up (30%, 3T).
(Consumes 10% of charge bar.)
Level 85:
Buff increased to Critical Up (100%, 3T).
Charge bar cost removed.
Also gain Arda Frava (3T).
Level 130:
Also gain C.A. DMG Cap Boosted (Special) (30%, 3T). once it is down or once it is available. - With a spammable charge bar character like Monika (Valentine) or Benjamin can full chain every turn which makes them great in the later stages.
- If using Sandalphon, use The Hanged Man (SSR) and use a Seraphic weapon or Seraphic ultima key.
Berserker
Earth has a pair of really strong tools for HL content in Hrunting and Caim FLB. Hrunting’s permanent double strike is an excellent way to deal consisent damage. MC alone is typically enough to clear any damage omen. Caim on the other hand is excellent for survivability thanks to the permanent teamwide water switch on swap in as well as the DEF up and healing. Together they make for team that can easily and quickly mash through everything SUBHL has to offer.
Outside that, the other characters are pretty free. Go for anyone that can do a bunch of damage on their own or provide more buffs for MC. Common examples are Olivia, Galleon, Cidala or Sandalphon.
Starting Rotation
- Turn 1
- Halluel and Malluel
- Berserker Gain <span class="image_link"><span class="tooltip" style="border-bottom: 0;">[[File:status_3097.png|25px|link=Status Effects]][[Status Effects|Ulfhedinn]]<span class="tooltiptext">ATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)<br /><span class="hr"></span><strong>Strength</strong>: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacks<span class="hr"></span><strong>Multiplier</strong>: [[Damage Formula/Detailed Damage Formula#Total Char Unique ATK boosts|Unique]]<span class="hr"></span><strong>Duration</strong>: 4 turns</span></span></span>.'"`UNIQ–ref-00000017-QINU`"'<br />(Consumes 100% of charge bar.)
- Mugen
Gain Substituted (All-Ally) (1T) and Armored (50%, 1T).
Level :
level1=55 Mugen#Song of Innocence|All allies gain a random buff effect and Charge Bar (20%). - Galleon
Grant another Earth ally Landslide’s Blessing.
(When Landslide’s Blessing is already granted:
Restore 100% of target’s HP [Healing cap: 10,000] and remove all debuffs.) => - Galleon
- Turn 2
- Olivia (Grand)
900% Dark damage to all foes (Damage cap: ~1,000,000).
Inflict Delay (Accuracy: 100%).
- Olivia (Grand)
900% Dark damage to all foes (Damage cap: ~1,000,000).
- Turn 3
- Turn 4
- Turn 5
- Turn 6
- Berserker Gain <span class="image_link"><span class="tooltip" style="border-bottom: 0;">[[File:status_3097.png|25px|link=Status Effects]][[Status Effects|Ulfhedinn]]<span class="tooltiptext">ATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)<br /><span class="hr"></span><strong>Strength</strong>: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacks<span class="hr"></span><strong>Multiplier</strong>: [[Damage Formula/Detailed Damage Formula#Total Char Unique ATK boosts|Unique]]<span class="hr"></span><strong>Duration</strong>: 4 turns</span></span></span>.'"`UNIQ–ref-00000017-QINU`"'<br />(Consumes 100% of charge bar.)
- Handle Arcadia Omen
Omen Cancels
Omen | Cancel | Cancellable | Notes |
---|---|---|---|
Arcadia Foteinos | 10 Debuffs | ⚠️ | Beelzebub = 3 Berserker NA = 4 Olivia (Grand) 500% Dark damage to all foes (Damage cap: ~830,000). Inflict DA Down (100%, Accuracy: 100%, 180S), TA Down (100%, Accuracy: 100%, 180S) and Twilight Terror 2 (Accuracy: 90%, 2T). Level 55: Effect enhanced. = 5 = 12 total Debuffs likely to miss with high water stacks. Best if can cross another debuff summon. |
Arcadia Skliros | 20M CA DMG | ❌ | |
Arcadia Laimargos | 20M Skill DMG | ❌ | |
Arcadia Gnosis | 60 hits | ✅ | Olivia (Grand)
Gain Shield (3000), Veil, and Fallen Wings 3. (Fallen Wings effect ends upon taking damage 3 times.) |
Daedalus Drive | and | ||
Arcadia Eclipse | 3,333,333 plain | ✅ | Galleon
6-hit Plain damage to random foes based on 10% of foe’s current HP (Damage cap: 666,666 per hit). Remove a buff from all foes. Inflict Delay (Accuracy: 100%) on all foes. (When The Gold’s Foundation is in effect: Activates every 4 turns.) |
Arcadia Tromos | 6 CAs | ❌ | |
Arcadia Apocryphus | 12 skills | ❌ |
References
FLB Caim Example
Notes
- MC damage is enough to cancel all damage Omens.
- Reapply Ulfhedinn Gain <span class="image_link"><span class="tooltip" style="border-bottom: 0;">[[File:status_3097.png|25px|link=Status Effects]][[Status Effects|Ulfhedinn]]<span class="tooltiptext">ATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)<br /><span class="hr"></span><strong>Strength</strong>: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacks<span class="hr"></span><strong>Multiplier</strong>: [[Damage Formula/Detailed Damage Formula#Total Char Unique ATK boosts|Unique]]<span class="hr"></span><strong>Duration</strong>: 4 turns</span></span></span>.'"`UNIQ–ref-00000017-QINU`"'<br />(Consumes 100% of charge bar.) as soon as it is off cooldown.
- Mugen can be any turn one sac such as any off element character with a sub.
- If in a Thor run, you will want to use another sac like Rackam (Holiday) as Mugen will not die turn 1.
Wind
Viking
Viking takes the classic Wind damage combo of Narmaya (Grand) and Korwa (Summer) to deal with the omens in the first half and perform a Naru and S.Korwa burst in the second. Viking is a strong choice for class thanks to the strong teamwide buffs, ability to extend buffs with Jomsborg
Extend the duration of all allies’ buffs by 1 turn. (Excludes 1-turn buffs.)
All allies gain two random buffs.
, and for the hit counts for cancelling 60 hits.
This setup unfortunately does not offer flexibility in characters with the third slot being Niyon thanks to her strong teamwide buffs. You will want her to be 150 for this for her teamwide dispel cancel.
Starting Rotation
- Turn 1
- Tiamat Omega (if Tiamat)
- Korwa (Summer)
Grant a Wind ally Magnifique (100% DEF Up / 30% reduced DMG taken / 100% Debuff Resistance Up).
(Consumes 3 Fil (Summer).) => - Niyon
Inflict Comatose 6 (Accuracy: 75%, 4-6 turns) on all foes.
All allies gain DA Up (30%, 3T), ATK Up (20%, Multiplier: Normal, 3T), and DEF Up (20%, 3T).
Level 75:
Buffs increased to DA Up (45%, 3T), ATK Up (30%, Multiplier: Normal, 3T), and DEF Up (30%, 3T)
Level 95:
All Wind allies also gain Harmonics (30% ATK Up, Multiplier: Normal, 3T) and Sharping (20% DA Up, 20% TA Up, 3T). Raise all foes’ Tuning (Accuracy: g, 180s) lvl by 1 (Max: 10).
All allies gain Critical Up (30%, 3t).
Level 85:
All allies also gain Shield (2000, 3T).
Level 130:
Buff increased to Critical Up (30%, 3t).
Shield endurance increased to Shield (3000, 3T).
All allies also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3t) and DMG Amplified (10%, Multiplier: Seraphic, 3t).
- Turn 2
- Turn 3
- Viking
All allies gain DMG Amplified (20%, 3T).
If main or auxiliary weapon is a sabre: Also gain Guaranteed TA (3T).
If main or auxiliary weapon is an axe: Also gain Bonus DMG (1 time) (30%, 3T). - Korwa (Summer)
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) => - Narmaya (Grand) Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
- Viking
All allies gain DMG Amplified (20%, 3T).
- Turn 4
- Turn 5
- Narmaya should be at 100 bar.
- Narmaya (Grand) Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Turn 6 (if 60 hits)
- Korwa (Summer)
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) => - Niyon
Raise all foes’ Tuning (Accuracy: g, 180s) lvl by 1 (Max: 10).
All allies gain Critical Up (30%, 3t).
Level 85:
All allies also gain Shield (2000, 3T).
Level 130:
Buff increased to Critical Up (30%, 3t).
Shield endurance increased to Shield (3000, 3T).
All allies also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3t) and DMG Amplified (10%, Multiplier: Seraphic, 3t).
- Korwa (Summer)
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
53% Burst Rotation
You will want to prepare the 50% burst right before Cocoon. Around 53% or earlier for a faster room, you will need to take a guard turn before Cocoon is triggered.
Will need MC and Korwa (Summer) to CA Turn -2 or -1. -2 is ideal but not required.
- Turn -2 to Cocoon
- ALL or Narmaya (Grand) Niyon
- Turn -1 to Cocoon
- Demonbream
- Korwa (Summer)
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) => - Niyon
All allies gain DA Up (30%, 3T), ATK Up (20%, Multiplier: Normal, 3T), and DEF Up (20%, 3T).
Level 75:
Buffs increased to DA Up (45%, 3T), ATK Up (30%, Multiplier: Normal, 3T), and DEF Up (30%, 3T)
Level 95:
All Wind allies also gain Harmonics (30% ATK Up, Multiplier: Normal, 3T) and Sharping (20% DA Up, 20% TA Up, 3T). Raise all foes’ Tuning (Accuracy: g, 180s) lvl by 1 (Max: 10).
All allies gain Critical Up (30%, 3t).
Level 85:
All allies also gain Shield (2000, 3T).
Level 130:
Buff increased to Critical Up (30%, 3t).
Shield endurance increased to Shield (3000, 3T).
All allies also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3t) and DMG Amplified (10%, Multiplier: Seraphic, 3t). All allies gain TA Up (100%, 4T) and Bonus Wind DMG (50%, 4T).
(Can’t recast.) - Narmaya (Grand) Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
- Viking
All allies gain DMG Amplified (20%, 3T).
If main or auxiliary weapon is a sabre: Also gain Guaranteed TA (3T).
If main or auxiliary weapon is an axe: Also gain Bonus DMG (1 time) (30%, 3T). Extend the duration of all allies’ buffs by 1 turn. (Excludes 1-turn buffs.)
All allies gain two random buffs. - (delay if MC and Korwa need to CA)
- Turn Cocoon
- Korwa (Summer)
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) => - Narmaya (Grand) Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Korwa (Summer)
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
- Turn 1 After Cocoon
- Qilin
- Narmaya (Grand) Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Turn 2 After Cocoon
- Turn 3 After Cocoon
Omen Cancels
Omen | Cancel | Cancellable | Notes |
---|---|---|---|
Arcadia Foteinos | 10 Debuffs | ❌ | |
Arcadia Skliros | 20M CA DMG | ❌ | |
Arcadia Laimargos | 20M Skill DMG | ❌ | |
Arcadia Gnosis | 60 hits | ✅ | Hold Naru’s CA and use it the turn before an Arcadia omen (turn 5, 11, 17, 23). That way naru will have double strike on that turn. After that Korwa (Summer) Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T). (Consumes 3 Fil (Summer).) => |
Daedalus Drive | and | ||
Arcadia Eclipse | 3,333,333 plain | ❌ | |
Arcadia Tromos | 6 CAs | ❌ | |
Arcadia Apocryphus | 12 skills | ❌ |
References
Zeph Example without Eva MH
Yngwie Sacc Example
Tiamat Example
Notes
- Any charge bar summon can be used in place of Nobiyo or Zeph.
- Maintain echoes and other strong buffs as long as you can by saving
Extend the duration of all allies’ buffs by 1 turn. (Excludes 1-turn buffs.)
All allies gain two random buffs. for when Narmaya’s and S.Korwa’s echoes are up. CA as needed as well to reapply. - Until you clear 60 hits, be sure to hold Narmaya’s CA until the turn before a Arcadia omen.
- When the extra Fil are available, use Korwa (Summer)’s skill 2 Soie Elegante
Grant a Wind ally Magnifique (100% DEF Up / 30% reduced DMG taken / 100% Debuff Resistance Up).
(Consumes 3 Fil (Summer).) on characters without it as the strong defensive buffs goes a long way. Otherwise use her skill 1 Ligne d’Ete Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) as frequently as needed to increase Naru’s damage output. Until you clear 60 hits, make sure to never drop below 3 Fil. - You will want to prepare a burst before entering coccoon. See the 53% burst section for more info and the rotation.
Runeslayer
Ruleslayer is an alternative setup using similar selection of characters. The Ultimate Mastery skill Multiplying Magic Gain Multiplying Magic. (Can’t be recast.) offers very strong buffs for MC most notably but not limited to GTA and split autos. Overall it is less micro managing than Viking while still offering strong offense and defense.
Like the prior, this setup unfortunately does not offer flexibility in characters outside being able to choose between Ewiyar (Grand) and Korwa (Summer). This will mostly focus on the Ewiyar version. For Korwa, much of the same general strategy and omen cancels are the same as the Viking one.
Starting Rotation
- Turn 1
- Ewiyar (Grand) Inflict Charmed (Can’t be removed) (30%, Accuracy: 200%, 5T) on all other Wind allies.Inflict Charmed 5 (30%, Accuracy: 200%, 5T) on all foes.Gain Dodge All 1 (1 times). Gain The Emerald’s Windfall (Multiplier: Perpetuity).All other Wind allies gain Ewiyar (Grand)#The Emerald’s Windfall|a random buff.(Can’t be recast.)
- Niyon
All allies gain DA Up (30%, 3T), ATK Up (20%, Multiplier: Normal, 3T), and DEF Up (20%, 3T).
Level 75:
Buffs increased to DA Up (45%, 3T), ATK Up (30%, Multiplier: Normal, 3T), and DEF Up (30%, 3T)
Level 95:
All Wind allies also gain Harmonics (30% ATK Up, Multiplier: Normal, 3T) and Sharping (20% DA Up, 20% TA Up, 3T). Raise all foes’ Tuning (Accuracy: g, 180s) lvl by 1 (Max: 10).
All allies gain Critical Up (30%, 3t).
Level 85:
All allies also gain Shield (2000, 3T).
Level 130:
Buff increased to Critical Up (30%, 3t).
Shield endurance increased to Shield (3000, 3T).
All allies also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3t) and DMG Amplified (10%, Multiplier: Seraphic, 3t). - Narmaya (Grand) Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
- Runeslayer Gain Multiplying Magic. (Can’t be recast.) (Fire => Water)
- Turn 2
- Turn 3
- Narmaya (Grand) Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Turn 4
- Halluel and Malluel
- Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
- Turn 5
- Turn 6
- Deal with Arcadia Omen
Omen Cancels
Omen | Cancel | Cancellable | Notes |
---|---|---|---|
Arcadia Foteinos | 10 Debuffs | ❌ | |
Arcadia Skliros | 20M CA DMG | ❌ | |
Arcadia Laimargos | 20M Skill DMG | ❌ | |
Arcadia Gnosis | 60 hits | ✅ | Most important omen to cancel for Wind. Turn 6: Ewiyar Double Strike will be available. Rose Queen or Demonbream Otheriwse: Hold Naru’s CA and use it the turn before an Arcadia omen (turn 11, 17, 23). That way Naru will have double strike on that turn. Make sure to have one of each circle. After that |
Daedalus Drive | For slower rooms: Narmaya (Grand) Gain Substituted (All-Ally) (1T), Counters on Dodge/DMG (250%, 5 times, 5T), and Repel (50%, 5 times, 5T). On the next turn Runeslayer Revive an ally with 25% HP. => . Guard everyone but Tikoh and let her die to the omen. For faster rooms: and | ||
Arcadia Eclipse | 3,333,333 plain | ❌ | |
Arcadia Tromos | 6 CAs | ❌ | |
Arcadia Apocryphus | 12 skills | ❌ |
References
Tiamat with S.Korwa
Zephyrus with Ewiyar
Notes
- Reapply Ewiyar’s skill 1 Appawlingly Adorable Inflict Charmed (Can’t be removed) (30%, Accuracy: 200%, 5T) on all other Wind allies.Inflict Charmed 5 (30%, Accuracy: 200%, 5T) on all foes.Gain Dodge All 1 (1 times). as soon as it is available.
- Creepy Claws is the ideal mainhand for the extra echoes.
- Generally pretty safe to mash turns.
- Use
24-hit elemental damage to random foes.
Restore all allies’ HP (Healing cap: 10000).
Remove all debuffs from all allies.
(Consumes 1 Magic Circle (Fire Circle
Water Circle
Earth Circle
Wind Circle
Light Circle
Dark Circle) of each element.) if you need the healing and clear. - Save Nio’s skill 4 Nine-Realm’s Security
All allies gain TA Up (100%, 4T) and Bonus Wind DMG (50%, 4T).
(Can’t recast.) for right after coccoon. Try to line up Naru’s 1 and 3 along with calling your echo summon.- If running Qilin, can do a similar burst to the Viking setup.
Rhomphaia
Similar to the prior strategies, Spartan with the 150GM weapon Rhomphaia is another strong choice for wind. It plays pretty similarly to Viking and Runeslayer but is stronger thanks to the power of Rhomphaia’s split autos as well as teamwide echoes on CA. Also like Runeslayer, you can run either Korwa (Summer) or Ewiyar (Grand).
Starting Rotation
- Turn 1
- Zephyrus
- Korwa (Summer)
Grant a Wind ally Magnifique (100% DEF Up / 30% reduced DMG taken / 100% Debuff Resistance Up).
(Consumes 3 Fil (Summer).) =>
- Turn 2
- Korwa (Summer)
Grant a Wind ally Magnifique (100% DEF Up / 30% reduced DMG taken / 100% Debuff Resistance Up).
(Consumes 3 Fil (Summer).) => - Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
- Korwa (Summer)
Grant a Wind ally Magnifique (100% DEF Up / 30% reduced DMG taken / 100% Debuff Resistance Up).
- Turn 3
- Beelzebub
- Narmaya (Grand) Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
- Viking
All allies gain DMG Amplified (20%, 3T).
If main or auxiliary weapon is a sabre: Also gain Guaranteed TA (3T).
If main or auxiliary weapon is an axe: Also gain Bonus DMG (1 time) (30%, 3T). - Korwa (Summer)
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) => - Niyon
Raise all foes’ Tuning (Accuracy: g, 180s) lvl by 1 (Max: 10).
All allies gain Critical Up (30%, 3t).
Level 85:
All allies also gain Shield (2000, 3T).
Level 130:
Buff increased to Critical Up (30%, 3t).
Shield endurance increased to Shield (3000, 3T).
All allies also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3t) and DMG Amplified (10%, Multiplier: Seraphic, 3t). - Spartan
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) All allies gain Strength (20%-10%, 1-6T), Double Attack Rate Boosted (100%, 1-6T), Triple Attack Rate Boosted (50%, 1-6T), DMG Cap Boosted (10%, 1-6T), and DMG Amplified (10%, 1-6T).
(Extend effect duration based on number of sabre- and spear-specialty allies in party.)
- Turn 4
- Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
- Turn 5
- Niyon
All allies gain DA Up (30%, 3T), ATK Up (20%, Multiplier: Normal, 3T), and DEF Up (20%, 3T).
Level 75:
Buffs increased to DA Up (45%, 3T), ATK Up (30%, Multiplier: Normal, 3T), and DEF Up (30%, 3T)
Level 95:
All Wind allies also gain Harmonics (30% ATK Up, Multiplier: Normal, 3T) and Sharping (20% DA Up, 20% TA Up, 3T). - Narmaya (Grand) Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Niyon
All allies gain DA Up (30%, 3T), ATK Up (20%, Multiplier: Normal, 3T), and DEF Up (20%, 3T).
- Turn 6 (if 60 hits)
- Deal with Arcadia Omen
Omen Cancels
Omen | Cancel | Cancellable | Notes |
---|---|---|---|
Arcadia Foteinos | 10 Debuffs | ❌ | |
Arcadia Skliros | 20M CA DMG | ❌ | |
Arcadia Laimargos | 20M Skill DMG | ❌ | |
Arcadia Gnosis | 60 hits | ✅ | Rose Queen Maybe need to use Korwa (Summer) Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T). (Consumes 3 Fil (Summer).) => if out of echoes. |
Daedalus Drive | For slower rooms: Narmaya (Grand) Gain Substituted (All-Ally) (1T), Counters on Dodge/DMG (250%, 5 times, 5T), and Repel (50%, 5 times, 5T). On the next turn Spartan Revive an ally with 25% HP. => . Guard everyone but Tikoh and let her die to the omen. For faster rooms: and | ||
Arcadia Eclipse | 3,333,333 plain | ❌ | |
Arcadia Tromos | 6 CAs | ❌ | |
Arcadia Apocryphus | 12 skills | ⚠️ | Cancellable but slow |
References
Notes
- Maintain echoes from Rhomp or Korwa CA when possible.
- Selective guard people when you need to CA to reduce lockout.
- Generally safe to mash everything. Really only need to bother with cancelling 60 hits.
Light
Kengo
Light’s recent Kengo powerhouse of Cosmos, Horus (Summer), and Seruel makes the Kengo route one of the strongest for Light. The trio offers a lot of sustain, CA damage, and skill damage each turn.
Cosmos is an excellent CA damage dealer thanks to her perma CA reactivation and 6 hit skill damage after charge attacks after getting her skill 3 Halo Attunement
Gain Halo Attunement, Instant Charge, and Unchallenged (1T).
Set HP to 50% of max HP.
(From 2nd cast onwards:
End cooldown for caster’s other skills.
Can use each damage skill up to one extra time this turn.)
up. She is also helpful for CA looping with Kengo as her 20% bar via her skill 2 Blast Erasure
800% Light damage to a foe (Damage cap: ~820,000).
Inflict Double Attack Rate Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s) and Triple Attack Rate Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s).
Gain Charge Bar (20%).
(While Halo Attunement is in effect: Auto-activates upon normal attacks.)
will often be enough to full chain again with Kengo.
Horus (Summer) revolves around her Eye of Wadjet special buff. With it, she gains the ability to CA twice and her skill damage nuke on CA activates twice for 8 debuffs per CA and 16 total per turn. With it she also provides 1k healing and 10% charge bar to party every turn. Her skill 3 Saqr Al-Himayah is also party wide instant charge which is excellent if you are unable to loop on a given turn. So when using her, do your best to keep using Fated Chains to maintain her buff.
Last up is Seruel (Summer). Seruel is an excellent CA support. He is most notable for his skill 1 Sunlight Raid
2-hit, 250% Light damage to a foe (Damage cap: ~350,000 per hit).
Restore Light allies’ HP (Healing cap: 2000).
All Light allies gain Charge Bar (20%).
Raise caster’s Solas lvl by 1.
(When activated at Solas lvl 3:
Consumes all Solas lvls.
Charge bar boost changes to Charge Bar (100%).)
which provides 20% bar and 2k healing to party. This skill autocasts every three turns. And then every three uses of it, it will provide 100% bar instead for an easy full chain. His skill 2 Glowing Litany
Gain C.A. Reactivation (1 time).
All allies gain C.A. DMG Boosted (Stackable / Can’t be removed) (20% (100% Max)) and C.A. DMG Cap Boosted (Stackable / Can’t be removed) (10% (50% Max)).
is also great due to granting himself CA reactivation and the party 20% (100% max) stackable CA damage and 10% (50% max) stackable CA damage cap. His CA is also useful due to providing 10% party charge and 10% (50% max) stackable light ATK up.
Up to one of these characters can be replaced by Yuni. Ideally that would be Seruel. Yuni allows for some safer play and more secure full chains thanks to the 1 turn cooldown on her sklill 1 Revitalise All Light allies gain Charge Boost (10%).Restore 10% of all Light allies’ HP (Healing cap: 1000) and 2-turn cut to debuff durations.(Gain 1 Precious Wish.) , but the damage output is a lot less than using Seruel.
Starting Rotation
- Turn 1
- ALL
- Turn 2
- ALL
- Turn 3
- Aoi Todo or Zeus
- Seruel (Summer)
Gain C.A. Reactivation (1 time).
All allies gain C.A. DMG Boosted (Stackable / Can’t be removed) (20% (100% Max)) and C.A. DMG Cap Boosted (Stackable / Can’t be removed) (10% (50% Max)). All allies gain Veil, Revitalize (10% of max HP Healing cap: 500 or 10% charge bar, 3T), and Dispel Cancel (1 times). - Horus (Summer)
- Cosmos
Gain Halo Attunement, Instant Charge, and Unchallenged (1T).
Set HP to 50% of max HP.
(From 2nd cast onwards:
End cooldown for caster’s other skills.
Can use each damage skill up to one extra time this turn.) - Kengo
- Turn 4
- ALL
- Turn 5
- Cosmos
800% Light damage to a foe (Damage cap: ~820,000).
Inflict Double Attack Rate Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s) and Triple Attack Rate Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s).
Gain Charge Bar (20%).
(While Halo Attunement is in effect: Auto-activates upon normal attacks.)
- Cosmos
800% Light damage to a foe (Damage cap: ~820,000).
- Turn 6
- Deal with Arcadia Omen
Omen Cancels
Omen | Cancel | Cancellable | Notes |
---|---|---|---|
Arcadia Foteinos | 10 Debuffs | ✅ | = 1 Horus (Summer) CA = 8 per = 16 total = 17 debuffs Light has tons of other debuffs available if high Water stacks and no Thor but Horus double CA with Eye of Wadjet is enough to clear for most runs. |
Arcadia Skliros | 20M CA DMG | ✅ | |
Arcadia Laimargos | 20M Skill DMG | ⚠️ | Doable. Will require pressing available red skills to reach 20M. |
Arcadia Gnosis | 60 hits | ❌ | |
Daedalus Drive | and | ||
Arcadia Eclipse | 3,333,333 plain | ❌ | |
Arcadia Tromos | 6 CAs | ✅ | All characters have the ability to perform two charge attacks. |
Arcadia Apocryphus | 12 skills | ⚠️ | Cancellable but slow |
References
Kengo Solo No Seruel
Kengo Solo No Cosmos
Notes
- Use Uplifted Charge bar is boosted on every turn summons like Aoi Todo or Zeus as frequently as you can.
- Use Cosmos’s skill 2 Blast Erasure
800% Light damage to a foe (Damage cap: ~820,000).
Inflict Double Attack Rate Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s) and Triple Attack Rate Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s).
Gain Charge Bar (20%).
(While Halo Attunement is in effect: Auto-activates upon normal attacks.) and Seruel’s skill 1 Sunlight Raid 2-hit, 250% Light damage to a foe (Damage cap: ~350,000 per hit).
Restore Light allies’ HP (Healing cap: 2000).
All Light allies gain Charge Bar (20%).
Raise caster’s Solas lvl by 1.
(When activated at Solas lvl 3:
Consumes all Solas lvls.
Charge bar boost changes to Charge Bar (100%).) to keep up full chains especially after 75%.- Teamwide buff skills on MC are also good to slot in order to
- Use charge bar summons whenever you need to.
- Take non CA turns between omens either to reduce lockout between Omen cancels or to fill up CA meter if needed.
- Be careful to not lose Horus’s Eye of Wadjet buff doing so.
- Use Fated Chains frequently to maintain Horus’s Eye of Wadjet buff.
Monk
Another option for Light to mash with Monk. Below is an adapted solo setup. Because of that, it wouldn’t work well in very fast rooms but will perform great for slower ones.
The primary trio of this setup that makes it work is Makura, Lu Woh, and Mugen (Halloween). Makura swaps in the backline with her skill 3 Haring Escape
Switch positions with a sub ally.
Makura gains Jade Moonlight.(When switching with a Light ally:
Ally receives Makura’s buffs.)
(Can’t be recast.)
transfering any buffs from her onto the person brought in. This pairs great with her skill 1 Nitotsuisou
Gain Nitotsuisou 2. (Ends upon taking damage 2 times.)
providing double strike and 4 hit nukes after normal attacks. The buff ends after taking damage two times. This is where Mugen comes in. His skill 1 Cloaked Guardian
Gain Substituted (Select/Can’t be removed), Dark DMG Lowered (Can’t be removed) (30%), and Dark Switch (Can’t be removed).(Only substitutes for a selected ally. Can’t recast.)
pernamently subs for another character. So that way the swapped in character can maintain Makura’s buffs for a very long time. Then, the swap in will be Lu Woh thanks to his skill damage and debuffs on normal attacks as well as his strong buffs he provides to the team.
Lu Woh could be replaced by another character like Lucio or Tweyen. Just keep in mind either the damage will be lower like in the case of Song or you will be light on the debuffs in the case of Lucio.
The last major slot is an additional support. Ideally this is Mahira (Holiday) cuz she provides strong debuffs and very spammable skills if needed to clear debuff or hit count omens. The best options to replace her would be skill damage support characters like Illnott (Holiday) or Robertina. They wouldn’t be able to handle the debuff omens but in a room especially a faster one its not a dealbreaker.
There is also a sub all slot. This can be anyone who can survive until Turn 3 in order to do a sub all. Ideally this is Vira (Grand) but a very discount option like Pecorine works.
Starting Rotation
- Turn 1
- Monk
Gain Mystic Restoration and Undying (Can’t be removed) (1 times). (Can’t be recast.)
3-hit, 150% elemental damage to a foe (Damage cap: ~200,000 per hit).
Gain Enlightened Fury (3T). - Vira (Grand)
Remove all debuffs from caster.
Gain Aegis Merge (Up to 3 turns).
(Consumes 1 Bit every turn.
Ends when there are no Bit or after 3 turns.) Gain Instant Charge and C.A. Reactivation (1 time). - Mahira (Holiday)
300% Light damage to a foe (Damage cap: ~400,000).
Inflict Henpecked (10% ATK Down, Accuracy: 200%).
(Hit number increases upon each cast [Max: 5 hits].) Grant a Light ally Mother Hen’s Beats.
(When Mother Hen’s Beats is already granted:
Restore target’s HP [Healing cap: 10,000] and remove all debuffs.) =>
- Monk
Gain Mystic Restoration and Undying (Can’t be removed) (1 times). (Can’t be recast.)
3-hit, 150% elemental damage to a foe (Damage cap: ~200,000 per hit).
- Turn 2
- Turn 3
- Vira must be knocked out.
- Turn 4
- Turn 5
- Turn 6
- Makura
Gain Nitotsuisou 2. (Ends upon taking damage 2 times.)
Switch positions with a sub ally.
Makura gains Jade Moonlight.(When switching with a Light ally:
Ally receives Makura’s buffs.)
(Can’t be recast.) - Lu Woh
Light allies with at least 40% HP gain Prayer of Imminent Light (Multiplier: Normal). (Ends when HP drops below 40%.)
The field is illuminated by the Aureole of Life.
(Can’t recast.) - Mugen (Halloween) All Light allies gain Light ATK Up (30%, 5T), Critical Hit Rate Boosted (20%, 5T), DMG Cap Boosted (15%, 5T), and DMG Amplified (20%, 5T).(Inflict Max HP Lowered (Stackable / Can’t be removed) (30% (90% Max)) on target allies.) Gain Substituted (Select/Can’t be removed), Dark DMG Lowered (Can’t be removed) (30%), and Dark Switch (Can’t be removed).(Only substitutes for a selected ally. Can’t recast.) =>
- Monk
Gain Mystic Restoration and Undying (Can’t be removed) (1 times). (Can’t be recast.)
3-hit, 150% elemental damage to a foe (Damage cap: ~200,000 per hit).
Gain Enlightened Fury (3T).
- Makura
Gain Nitotsuisou 2. (Ends upon taking damage 2 times.)
Switch positions with a sub ally.
- Turn 7
Omen Cancels
Omen | Cancel | Cancellable | Notes |
---|---|---|---|
Arcadia Foteinos | 10 Debuffs | ✅ | Beelzebub = 2 Mahira (Holiday) 300% Light damage to a foe (Damage cap: ~400,000). Inflict Henpecked (10% ATK Down, Accuracy: 200%). (Hit number increases upon each cast [Max: 5 hits].) 300% Light damage to all foes (Damage cap: ~400,000). Inflict Dark ATK Lowered (15%, Accuracy: 100%, 180s) and Light DEF Down (25%, Accuracy: 100%, 180s). (From 2nd cast onward: Also inflict DA Down (50%, Accuracy: 100%, 180s) and TA Down (50%, Accuracy: 100%, 180s). From 3rd cast onward: Also inflict Delay () (Accuracy: 100%).) = 3 Monk Inflict ATK Down (25%, Accuracy: 80%, 180s) and DEF Down (25%, Accuracy: 80%, 180s) on all foes. = 2 Lu Woh 6-hit, 150% Light damage to a foe (Damage cap: ~108,000 per hit). Inflict ATK Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s) and Special Attack DMG Lowered (Stackable) (6% (30% Max), Accuracy: 100%). (When Aureole of Life is in effect: Auto-activates upon normal attacks.) = 2 Lu Woh NA = 4 * 2 = 17 total Debuffs likely to miss with high water stacks. Best if can cross another debuff summon. |
Arcadia Skliros | 20M CA DMG | ⚠️ | Doable with enough cap break/amp. |
Arcadia Laimargos | 20M Skill DMG | ✅ | Press a few available red skills. Keep in mind monk and Lu Woh skill damage after normal attacks. |
Arcadia Gnosis | 60 hits | ⚠️ | Lu Woh and MC provide 24 hits from normal attack skill damage nukes. Spam multi hit nukes. Use more if TA rate is bad. |
Daedalus Drive | and | ||
Arcadia Eclipse | 3,333,333 plain | ✅ | Beelzebub = 3m Lu Woh CA = 3m = 6m total |
Arcadia Tromos | 6 CAs | ❌ | |
Arcadia Apocryphus | 12 skills | ⚠️ | Cancellable but slow |
References
Zeus Solo
Luminiera Solo
Ura Solo
Notes
- CAs should be off unless needed to cancel an omen.
- Guard Mugen (Halloween) and Mahira (Holiday) every turn to reduce lockout and keep Mugen alive.
- Most important thing is making sure you can cancel all omens with just two characters attacking. With 6 mans, you can leave only Mugen guarded if you need additional damage per turn.
Dark
Imposter
The Dark Imposter or Dark Sus strat is a strategy in which Dark pretends to be another element in order to lower a more useful set of Tenents instead of the Dark ones. This works because Tenents are lowered based solely on the element of the Main Character. So if you equip an off element mainhand, you will lower the Tenents of the element of that mainhand. Then by using the skill Change Main Character switches positions with a sub ally. with Nighthound, you can swap out MC for a full Dark frontline.
This does come with the main drawback of not being able to easily call summons if needed. You can still swap around to get the MC back to do so but it does require 5 button presses to do so.
The core three for this is Fediel, Lich, and Rei. Fediel is the primary damage dealer thanks her skill nukes on auto attacks and double CAs while also providing lots of defense via her field. Lich provides much needed debuffs for survivability as well as providing healing via Death’s Grace and the DoT damage from Fediel’s field. Rei not only provides double strike to one person, namely Fediel, but also packs a swap needed for bringing MC back in or for handling 75%. She’s also great for nullifying damage via Cold Stare
Take control of all foes, inflicting Cold Stare 1 (Accuracy: g, 1T) on all foes.
and her ability to skip turns via Ama no Sakate
Progress battle turn by 5 at end of turn.
(Activates only when caster is a main ally. Can’t recast.)
is great either to gets skills off cooldown or skip through enemy buffs.
The last option can be another character strong for Charge Attacks or Skill damage like Seox or Eustace (Dark). Seox should at least be 130 for this.
Starting Rotation
- Turn 1
- Nighthound Main Character switches positions with a sub ally.
- Fediel
The Field Effect|field is engulfed in the Malice of Despair.
(Can’t recast.) - Lich
6-hit, 100% Dark damage to random foes (Damage cap: ~95,000 per hit).
All Dark allies gain Death’s Grace (Can’t be removed) (5T) and Light Switch (5T). Inflict Light ATK Lowered (25%, Accuracy: 200%, 180s), Dark DEF Down (25%, Accuracy: 200%, 180s), Poisoned (22,222, Accuracy: 200%, 180s), and Putrefied (22,222, Accuracy: 200%, 180s) on all foes.
Inflict Light ATK Lowered (10%, 5T), Dark DEF Down (10%, 5T), Poisoned (5% of max HP Damage cap: 500, 5T), and Putrefied (5% of max HP Damage cap: 500, 5T) on all allies.
- Turn 2
- Fediel
All Dark allies gain Shield (10,000) and Peace in Death 2.
(Peace in Death ends upon taking damage 2 times.) - if at 100% charge.
- Fediel
All Dark allies gain Shield (10,000) and Peace in Death 2.
- Turn 3
- Turn 4
- Seox
Gain Full Hostility (1t) and Counter on Dodge (500%, 3 times, 1t).
Level 85:
Counter upgraded to Counters on Dodge/DMG (500%, 6 times, 3t).
Level 130:
When Heavenly Howl lvl is 6: Also gain Double Strike (Can’t be removed) (1T).
- Seox
Gain Full Hostility (1t) and Counter on Dodge (500%, 3 times, 1t).
- Turn 5
- Turn 6
- Deal with Turn 6 Omen
Omen Cancels
Omen | Cancel | Cancellable | Notes |
---|---|---|---|
Arcadia Foteinos | 10 Debuffs | ✅ | Rei CA = 5 Fediel 6-hit, 150% Dark damage to a foe (Damage cap: ~105,000 per hit). Inflict Dark Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s), Double Attack Rate Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s), and Triple Attack Rate Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s). (When Malice of Despair is in effect: Auto-activates upon normal attacks.) = 3 (6 with FC reset), Fediel NA = 3 = 1 Seox 600% Dark damage to all foes (Damage cap: ~700,000). Inflict Petrified 3 (Accuracy: 100%, 3t). Level 90: Also inflict Accuracy Lowered 3 (Accuracy: 100%, 3t). = 1 = 16 debuffs |
Arcadia Skliros | 20M CA DMG | ✅ | |
Arcadia Laimargos | 20M Skill DMG | ❌ | |
Arcadia Gnosis | 60 hits | ❌ | |
Daedalus Drive | Rei
Switch positions with a sub ally. (When switching with a Dark ally: Take control of the ally, granting them Moksha (30% ATK Up, guaranteed triple attacks, 20% DMG Cap Up, 30% Dodge Rate Up, and 50% DEF Down, Multiplier: Perpetuity).) Nighthound Switch positions of any two allies. => Kolulu Gain Substituted (all-ally) (1T) and Armored (50%, 1T). | ||
Arcadia Eclipse | 3,333,333 plain | ❌ | |
Arcadia Tromos | 6 CAs | ❌ | |
Arcadia Apocryphus | 12 skills | ⚠️ | Cancellable but slow |
References
Notes
- Mainhand any bow with high stats.
- Kolulu can be any sub all character.
- Save CAs for damage Omen turns.
- Add red skills if you can’t reliably clear the early damage omens. Later in the fight with lowered Earth stacks it will be easier with CA chains.
- If using Eustace, apply Flamek Thunder
250%-350% Earth damage to all foes (Damage cap: ~510,000).
Inflict Paralyzed 2 (Accuracy: 70%, 2T). to Fediel. - Use Rei’s skill 4 Ama no Sakate
Progress battle turn by 5 at end of turn.
(Activates only when caster is a main ally. Can’t recast.) as needed to get skills off cooldown or to run out the timer on an annoying debuff. - To use a summon, you will need to:
- Remove Rei
Take control of another Dark ally, granting them Double Strike (Can’t be removed).
(Ends on recast.) - Rei
Switch positions with a sub ally.
(When switching with a Dark ally: Take control of the ally, granting them Moksha (30% ATK Up, guaranteed triple attacks, 20% DMG Cap Up, 30% Dodge Rate Up, and 50% DEF Down, Multiplier: Perpetuity).) - Call Summon
- Nighthound Main Character switches positions with a sub ally.
- Rei
Take control of another Dark ally, granting them Double Strike (Can’t be removed).
(Ends on recast.) =>
- Remove Rei
Take control of another Dark ally, granting them Double Strike (Can’t be removed).
Manadiver
In Faster rooms, Dark can play as Dark. One of the best ways to do this is with Manadiver thanks to the consistent skill damage from MC. In general with this setup, you can safely mash turns and through any omen without needing to worry about cancelling them.
The two most important characters are Fediel and Rei for similar reasons as before. Rei can be replaced with another character if you don’t have her.
For the remaining slots, some of the options include Ilsa (Yukata), Nier FLB, Lich, and Seox. Anyone who can deal lots of damage without much input can work.
For the Daedalus Drive, one can choose to use Rei to swap out a sub all tank like Kolulu, but it is also an option to heal and tank it instead.
Starting Rotation (Lich)
- Turn 1
- Manadiver Fill 3 charge diamonds on all foes.All allies gain Bonus DMG (20%, 3T), Charge Boost (30%), and 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest).(Crest gained based on caster’s element.)
- Fediel
All Dark allies gain Shield (10,000) and Peace in Death 2.
(Peace in Death ends upon taking damage 2 times.) The Field Effect|field is engulfed in the Malice of Despair.
(Can’t recast.) - Lich
6-hit, 100% Dark damage to random foes (Damage cap: ~95,000 per hit).
All Dark allies gain Death’s Grace (Can’t be removed) (5T) and Light Switch (5T). Inflict Light ATK Lowered (25%, Accuracy: 200%, 180s), Dark DEF Down (25%, Accuracy: 200%, 180s), Poisoned (22,222, Accuracy: 200%, 180s), and Putrefied (22,222, Accuracy: 200%, 180s) on all foes.
Inflict Light ATK Lowered (10%, 5T), Dark DEF Down (10%, 5T), Poisoned (5% of max HP Damage cap: 500, 5T), and Putrefied (5% of max HP Damage cap: 500, 5T) on all allies. - Rei
Take control of another Dark ally, granting them Double Strike (Can’t be removed).
(Ends on recast.) =>
- Turn 2
- Turn 3
- Turn 4
- Turn 5
Starting Rotation (Ilsa)
- Turn 1
- Manadiver Fill 3 charge diamonds on all foes.All allies gain Bonus DMG (20%, 3T), Charge Boost (30%), and 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest).(Crest gained based on caster’s element.)
- Fediel
The Field Effect|field is engulfed in the Malice of Despair.
(Can’t recast.) - Ilsa (Yukata) All Dark allies gain Critical Hit Rate Boosted (Dark) (20%, 5T), DMG Cap Boosted (15%, 5T), and Bonus Dark DMG (20%, 5T). Increase number of times caster does an attack this turn based on number of Diuturna (Max: Quadruple Strike (1T)).
- Mugen
Gain Substituted (All-Ally) (1T) and Armored (50%, 1T).
Level :
level1=55 Mugen#Song of Innocence|All allies gain a random buff effect and Charge Bar (20%).
- Turn 2
- Turn 3
- Ilsa (Yukata) Increase number of times caster does an attack this turn based on number of Diuturna (Max: Quadruple Strike (1T)).
- Turn 4
- Ilsa (Yukata) All Dark allies gain Critical Hit Rate Boosted (Dark) (20%, 5T), DMG Cap Boosted (15%, 5T), and Bonus Dark DMG (20%, 5T).
- Turn 5
Omen Cancels
Omen | Cancel | Cancellable | Notes |
---|---|---|---|
Arcadia Foteinos | 10 Debuffs | ⚠️ | Ilsa (Yukata)
Dark damage to all foes. Inflict ATK Lowered 5 (25%, 5-7T) and DEF Lowered 5 (25%, 5-7T). (Boost to specs based on number of Diuturna.) = 2 Manadiver NA = 1 Manadiver Inflict ATK Down (25%, Accuracy: 80%, 180s) and DEF Down (25%, Accuracy: 80%, 180s) on all foes. = 2 Fediel 6-hit, 150% Dark damage to a foe (Damage cap: ~105,000 per hit). Inflict Dark Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s), Double Attack Rate Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s), and Triple Attack Rate Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s). (When Malice of Despair is in effect: Auto-activates upon normal attacks.) = 3 Fediel NA = 3 = 11 debuffs Debuffs likely to miss with high water stacks. Best if can cross another debuff summon. |
Arcadia Skliros | 20M CA DMG | ⚠️ | Can clear the omen but setup is CAs off and taking the Omen isn’t a big deal. |
Arcadia Laimargos | 20M Skill DMG | ✅ | Weaker setups may need to hit a couple of red skills. |
Arcadia Gnosis | 60 hits | ✅ | Very easy to do with Ilsa. With Triad and Ilsa echoes up, can mash through it. If your TA rate is bad, you will want to make sure Beloved Grant Beloved (4T) to caster and a Dark ally. (Love’s Redemption 13 lowers by 2. Can’t grant Beloved to more than 1 other ally at a time.) is on MC. Without, using Diva Satanica Increase number of times caster does an attack this turn based on number of Diuturna (Max: Quadruple Strike (1T)). will help make up the difference. |
Daedalus Drive | and | ||
Arcadia Eclipse | 3,333,333 plain | ❌ | |
Arcadia Tromos | 6 CAs | ❌ | |
Arcadia Apocryphus | 12 skills | ⚠️ | Cancellable but slow |
References
Fediel, Lich, and Nier Example
Fediel, Lich, and HalMal Example
Notes
Eresh
As well, Dark can use its 150 gm weapon Ereshkigal to burst down the raid. If you use it, you want to go almost all in on offense bringing whatever heavy hitters you have, like Ilsa (Yukata), Seox, Nier, or Cidala. You will also want a way to handle the 75% omen. The below example features Amira who has a sub all and is a dark character so she won’t be dead weight while attacking.
Berserker is the ideal class for this due to being able to extend the Eresh instant charge buff with Jomsborg
Extend the duration of all allies’ buffs by 1 turn. (Excludes 1-turn buffs.)
All allies gain two random buffs.
and being able to fill the CA again with Full Arsenal III
and Splitting Spirit
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.)
.
Starting Rotation
- Turn 1
- Ilsa (Yukata)
Dark damage to all foes.
Inflict ATK Lowered 5 (25%, 5-7T) and DEF Lowered 5 (25%, 5-7T).
(Boost to specs based on number of Diuturna.) - Fediel
All Dark allies gain Shield (10,000) and Peace in Death 2.
(Peace in Death ends upon taking damage 2 times.) - Death (SSR)
- Seox
Gain Adversity (20%, Multiplier: Seraphic, 3t).
Level 95:
Buff increased to Adversity (30%, Multiplier: Seraphic, 3t).
Also gain Bonus Dark DMG (60%, 3t). Gain Full Hostility (1t) and Counter on Dodge (500%, 3 times, 1t).
Level 85:
Counter upgraded to Counters on Dodge/DMG (500%, 6 times, 3t).
Level 130:
When Heavenly Howl lvl is 6: Also gain Double Strike (Can’t be removed) (1T). - Ilsa (Yukata) All Dark allies gain Critical Hit Rate Boosted (Dark) (20%, 5T), DMG Cap Boosted (15%, 5T), and Bonus Dark DMG (20%, 5T).
- Berserker
400% Elemental damage to a foe (Damage cap: ~635,000).
Inflict ATK Lowered (25%, 180s) and DEF Lowered (25%, 180s).
Gain DMG Cap Boosted (Can’t be extended) (50%, 2T).
(When Ulfhedinn is in effect: Auto-activates upon normal attacks.) Extend the duration of all allies’ buffs by 1 turn. (Excludes 1-turn buffs.)
All allies gain two random buffs.
- Ilsa (Yukata)
Dark damage to all foes.
- Turn 2
- Turn 3
- Turn 4
- Turn 5
- Turn 6
- Ilsa (Yukata)
Dark damage to all foes.
Inflict ATK Lowered 5 (25%, 5-7T) and DEF Lowered 5 (25%, 5-7T).
(Boost to specs based on number of Diuturna.) Increase number of times caster does an attack this turn based on number of Diuturna (Max: Quadruple Strike (1T)).
- Ilsa (Yukata)
Dark damage to all foes.
Omen Cancels
Omen | Cancel | Cancellable | Notes |
---|---|---|---|
Arcadia Foteinos | 10 Debuffs | ❌ | |
Arcadia Skliros | 20M CA DMG | ❌ | |
Arcadia Laimargos | 20M Skill DMG | ❌ | |
Arcadia Gnosis | 60 hits | ✅ | |
Daedalus Drive | Amira (Summer)
Gain Substituted (All-Ally) (1T). (Consumes up to 3 Satiety lvls. Additional buffs based on number consumed.) Turn after: Nier Transform the field into a world of death and love. (World of Death and Love (20% ATK Up / 30% Bonus Dark DMG, Multiplier: Unique, 3t) to the Field Effect|field.) Gain Eternal Vow (Multiplier: Perpetuity). (Love’s Redemption 13 lowers by 4. Can’t be recast. Can only be used after The Lovers Upright activates.) | ||
Arcadia Eclipse | 3,333,333 plain | ❌ | |
Arcadia Tromos | 6 CAs | ❌ | |
Arcadia Apocryphus | 12 skills | ❌ |
Reference Videos
Amira Example
H.Tikoh Example
75% Wait Example
Notes
- Reapply Seox 1
Gain Adversity (20%, Multiplier: Seraphic, 3t).
Level 95:
Buff increased to Adversity (30%, Multiplier: Seraphic, 3t).
Also gain Bonus Dark DMG (60%, 3t). and 2 Gain Full Hostility (1t) and Counter on Dodge (500%, 3 times, 1t).
Level 85:
Counter upgraded to Counters on Dodge/DMG (500%, 6 times, 3t).
Level 130:
When Heavenly Howl lvl is 6: Also gain Double Strike (Can’t be removed) (1T). and Ilsa (Yukata) once available or buffs are expired in case of Ilsa skill reset. - Use Ilsa (Yukata)’s skill 3 Diva Satanica Increase number of times caster does an attack this turn based on number of Diuturna (Max: Quadruple Strike (1T)). on any turn without an MC CA.
Execute
Execute (待機) is a role dedicated to clearing the last the 10% of SUBHL. Execute setups take advantage of the 10% unchallenged not applying until exiting Cocoon. So if you wait before 51%, one can deal damage to take take out the last 10% of SUBHL without needing to deal with Sirius Origin. Many setups now deal well over 20% of SUBHL’s HP via execute.
Water
Water is the current best option for an execute setup both being the fastest as well as being the strongest.
Generally for this, the two main irreplacable characters are Lucio (Summer) and Erika. The former provides all important GTA to MC as well as having both 90% targetable bonus damage and 20% teamwide bonus damage. Then Erika has a targetable instant attack for more rounds of damage.
Behind them, is Haaselia. While you can do it without her, the difference in output with and without her at FLB is night and day both thanks to the large amounts of cap up provided between her and her weapon as well as skill damage after all multi attacks. This said, pre FLB she is still an excellent choice thanks to her weapon at FLB still providing the large 30% cap up and Haase being the best way to get to the full moon buff by advancing the phase with her skill 3 Phases of the Moon
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes.
After that there is a fair bit of flexibility in who you can use. As long as they have echoes that stack with the existing echoes, you can use them in the remaining slots. Some options are Korwa (Water), Mary (Holiday), Dorothy and Claudia, Nier, Anila (Summer), and Narmaya (Valentine).
Exo
Rotation with MLB Haase
- Turn 1
- The Moon (SSR)
- Relic Buster Gain Substitute (1T).
- Nier
Transform the field into a world of death and love.
(World of Death and Love (20% ATK Up / 30% Bonus Dark DMG, Multiplier: Unique, 3t) to the Field Effect|field.) - ALL
- Wait for 75%
- Turn 2
- Belial (Summer)
- Relic Buster
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Dorothy and Claudia
Grant the Main Character ATK Up (50%, Multiplier: Normal, 3T), DA Up (60%, 3T), and Bonus Light DMG (50%, 3T).
Level 75:
Effect enhanced. - Lucio (Summer) All allies gain Bonus Water DMG (20%, 3T) and Charge Bar (20%). , Grant a Water ally Bonus Water DMG (90%, 2T), Guaranteed TA (2T), 70% Fire Cut (2T), and Debuff Resistance Boosted (100%, 2T). =>
- =>
- Nier and the Maids must be knocked out. Lucio optional.
- Turn 3
- Beelzebub
- Haaselia
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. - Erika
1-turn cut to a Water ally’s skill cooldowns.
Target ally gains Critical Up (20%, 3T), Keen (3T), and DMG Amplified (15%, Multiplier: Seraphic, 3T). => - Wait for 20%
- Relic Buster
Attack without using up a turn.
(Consumes 1 Machine Cell.) , Attack without using up a turn.
(Consumes 1 Machine Cell.) , Attack without using up a turn.
(Consumes 1 Machine Cell.) Attack without using up a turn.
(Consumes 1 Machine Cell.) Attack without using up a turn.
(Consumes 1 Machine Cell.) Attack without using up a turn.
(Consumes 1 Machine Cell.) - Erika
Another Water ally instantly performs a normal attack without using up a turn.
(Consumes Tactical Edge to end cooldown.) => - Qilin
- Relic Buster
Attack without using up a turn.
(Consumes 1 Machine Cell.) Attack without using up a turn.
(Consumes 1 Machine Cell.) Attack without using up a turn.
(Consumes 1 Machine Cell.) - Erika
Another Water ally instantly performs a normal attack without using up a turn.
(Consumes Tactical Edge to end cooldown.) =>
Rotation with FLB Haase
- Turn 1
- Relic Buster Gain Substitute (1T).
- Nier
Transform the field into a world of death and love.
(World of Death and Love (20% ATK Up / 30% Bonus Dark DMG, Multiplier: Unique, 3t) to the Field Effect|field.) - ALL
- Wait for 75%
- Turn 2
- Belial (Summer)
- Relic Buster
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Dorothy and Claudia
Grant the Main Character ATK Up (50%, Multiplier: Normal, 3T), DA Up (60%, 3T), and Bonus Light DMG (50%, 3T).
Level 75:
Effect enhanced. - Lucio (Summer) All allies gain Bonus Water DMG (20%, 3T) and Charge Bar (20%). , Grant a Water ally Bonus Water DMG (90%, 2T), Guaranteed TA (2T), 70% Fire Cut (2T), and Debuff Resistance Boosted (100%, 2T). =>
- =>
- Nier and the Maids must be knocked out. Lucio optional.
- Turn 3
- Beelzebub
- Haaselia
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. , - Erika
1-turn cut to a Water ally’s skill cooldowns.
Target ally gains Critical Up (20%, 3T), Keen (3T), and DMG Amplified (15%, Multiplier: Seraphic, 3T). => - Relic Buster
Attack without using up a turn.
(Consumes 1 Machine Cell.) , Attack without using up a turn.
(Consumes 1 Machine Cell.) , Attack without using up a turn.
(Consumes 1 Machine Cell.) Attack without using up a turn.
(Consumes 1 Machine Cell.) Attack without using up a turn.
(Consumes 1 Machine Cell.) Attack without using up a turn.
(Consumes 1 Machine Cell.) - Erika
Another Water ally instantly performs a normal attack without using up a turn.
(Consumes Tactical Edge to end cooldown.) => - Qilin
- Relic Buster
Attack without using up a turn.
(Consumes 1 Machine Cell.) Attack without using up a turn.
(Consumes 1 Machine Cell.) Attack without using up a turn.
(Consumes 1 Machine Cell.) - Erika
Another Water ally instantly performs a normal attack without using up a turn.
(Consumes Tactical Edge to end cooldown.) =>
Reference Videos
Exo Setup without FLB Haase
No Yatima, No Bubs Variant
Notes
- Adjust HP via EMPs and Awakenings as needed to make sure anyone who needs to live has at least 40k HP and anyone who needs to die has less.
Hraesvelgr
Rotation
- Turn 1
- Relic Buster Inflict 3 stacks of Bounty on a foe. , Inflict 2 Bounty stacks on a foe.
- Lucio (Summer)
All allies gain Unchallenged (1 times).
Inflict DA Down 6 (100%, Accuracy: 200%, 6T), TA Down 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (6T) on all foes. - Wait for 75%
- Turn 2
- Belial (Summer)
- Wamdus
- Lucio (Summer) All allies gain Bonus Water DMG (20%, 3T) and Charge Bar (20%). , Grant a Water ally Bonus Water DMG (90%, 2T), Guaranteed TA (2T), 70% Fire Cut (2T), and Debuff Resistance Boosted (100%, 2T). =>
- Erika
1-turn cut to a Water ally’s skill cooldowns.
Target ally gains Critical Up (20%, 3T), Keen (3T), and DMG Amplified (15%, Multiplier: Seraphic, 3T). => - Korwa (Water) Grant a Water ally C’est Belle (50%), Piercing Sight (3T), DMG Cap Boosted (15%, 3T), and Bonus Superior Elemental DMG (20%, 3T).(Consumes 3 Fil (Water).) =>
- Lucio and Korwa must be knocked out.
- Turn 3
- Beelzebub
- Haaselia
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. , - Mary (Holiday) Grant an ally Charge Boost (20%), Critical Hit Rate Boosted (20%, 4T), Happy Sprinkles (50% / 50%, Multiplier: Normal, 4T), and Bonus Light DMG (50%, 1T). =>
- Wait for 20%
- Relic Buster
Attack without using up a turn.
(Consumes 1 Machine Cell.) , Attack without using up a turn.
(Consumes 1 Machine Cell.) , Attack without using up a turn.
(Consumes 1 Machine Cell.) Attack without using up a turn.
(Consumes 1 Machine Cell.) Attack without using up a turn.
(Consumes 1 Machine Cell.) Attack without using up a turn.
(Consumes 1 Machine Cell.) - Erika
Another Water ally instantly performs a normal attack without using up a turn.
(Consumes Tactical Edge to end cooldown.) => - Qilin
- Relic Buster
Attack without using up a turn.
(Consumes 1 Machine Cell.) Attack without using up a turn.
(Consumes 1 Machine Cell.) Attack without using up a turn.
(Consumes 1 Machine Cell.) - Erika
Another Water ally instantly performs a normal attack without using up a turn.
(Consumes Tactical Edge to end cooldown.) =>
Reference Videos
Hraesvelgr
Notes
- Adjust HP via EMPs and Awakenings as needed to make sure anyone who needs to live has at least 40k HP and anyone who needs to die has less.
Soldier
Rotation (Catura)
- Turn 1
- Bahamut
- Charybdis
- Sho
Sacrifice 80% of caster’s current HP to gain Unchallenged (2T) and Jammed (40%-120%, 8T).
(When below 25% HP: Also gain Undying (Can’t be removed) (1 times).) Gain DMG Amplified (10%, Multiplier: Seraphic, 3T) and Bonus Wind DMG (20%, 3T).
(When below 25% HP: Affects all allies.) - Catura (Holiday)
Caster and Water MC gain Bonus Water DMG (40%, 4T).
(From 2nd cast:
Caster and Water MC also gain Armored (30%, 4T).
From 3rd cast:
Caster and Water MC also gain Debuff Resistance Boosted (100%, 4T).) Caster and Water MC gain Double Strike (4T). Caster and Water MC gain Moostletoe.
(Can’t recast.) - Jeanne d’Arc (Water Summer) Sacrifice 80% of caster’s current HP.All Water allies gain Jammed (30%-90%, 5T).(Based on Desire lvl: All Water allies also gain Bonus Water DMG (3T) and Water ATK Up (3T).) Inflict Fire ATK Lowered (10%, Accuracy: 200%, 180s), Water DEF Lowered (25%, Accuracy: 200%, 180s), and Blinded (20%, Accuracy: 200%, 180s) on all foes.Self-inflict Impurity (Can’t be removed) (10% of max HP Damage cap: 1000 and -10% charge bar, 4T).
- Soldier Gain Ammunition Belt (3T).
- Turn 2
- Godsworn Alexiel
- Belial (Summer)
- Soldier
Gain Double Attack Rate Boosted (100%, 1T).
Spear: All parties gain Double Attack Rate Boosted (Medium, 3T).
Axe: Inflict Double Attack Rate Lowered (Medium, 3T) on a foe. - Sho and Zooey must be knocked out.
- Turn 3
- Yatima
- Haaselia
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. , - Erika
1-turn cut to a Water ally’s skill cooldowns.
Target ally gains Critical Up (20%, 3T), Keen (3T), and DMG Amplified (15%, Multiplier: Seraphic, 3T). => - Wait for 20%
- Soldier Deal one-foe attacks until all bullets are consumed.
- Erika
Another Water ally instantly performs a normal attack without using up a turn.
(Consumes Tactical Edge to end cooldown.) => - Qilin
- Soldier Deal one-foe attacks until all bullets are consumed.
- Erika
Another Water ally instantly performs a normal attack without using up a turn.
(Consumes Tactical Edge to end cooldown.) => 1-turn cut to a Water ally’s skill cooldowns.
Target ally gains Critical Up (20%, 3T), Keen (3T), and DMG Amplified (15%, Multiplier: Seraphic, 3T). =>
- Turn 4
- Soldier
Gain Ammunition Belt (3T).
Gain Double Attack Rate Boosted (100%, 1T).
Spear: All parties gain Double Attack Rate Boosted (Medium, 3T).
Axe: Inflict Double Attack Rate Lowered (Medium, 3T) on a foe.
- Soldier
Gain Ammunition Belt (3T).
Gain Double Attack Rate Boosted (100%, 1T).
Rotation (Anthuria)
- Turn 1
- Anthuria (Holiday)
Caster and Water MC gain Bonus Water DMG (40%, 4T).
(From 2nd cast:
Caster and Water MC also gain Armored (30%, 4T).
From 3rd cast:
Caster and Water MC also gain Debuff Resistance Boosted (100%, 4T).) Caster and Water MC gain Double Strike (4T). Caster and Water MC gain Moostletoe.
(Can’t recast.) - Zooey (Grand)
Reduce all allies’ HP to 1.
All allies gain Unchallenged (1T) and Drain (Can’t be removed) (100% of damage dealt Healing cap: 15% of max HP, 4T). - Halluel and Malluel
- Bahamut
- Soldier Gain Ammunition Belt (3T).
- Anthuria and Zooey must be knocked out.
- Anthuria (Holiday)
Caster and Water MC gain Bonus Water DMG (40%, 4T).
- Turn 2
- Haaselia
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. , - Erika
1-turn cut to a Water ally’s skill cooldowns.
Target ally gains Critical Up (20%, 3T), Keen (3T), and DMG Amplified (15%, Multiplier: Seraphic, 3T). => - Lucio (Summer)
All allies gain Bonus Water DMG (20%, 3T) and Charge Bar (20%).
All allies gain Unchallenged (1 times).
Inflict DA Down 6 (100%, Accuracy: 200%, 6T), TA Down 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (6T) on all foes. Grant a Water ally Bonus Water DMG (90%, 2T), Guaranteed TA (2T), 70% Fire Cut (2T), and Debuff Resistance Boosted (100%, 2T). => - Belial (Summer)
- Haaselia
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
- Turn 3
- Yatima
- Wait for 20%
- Soldier Deal one-foe attacks until all bullets are consumed.
- Erika
Another Water ally instantly performs a normal attack without using up a turn.
(Consumes Tactical Edge to end cooldown.) => - Qilin
- Soldier Deal one-foe attacks until all bullets are consumed.
- Erika
Another Water ally instantly performs a normal attack without using up a turn.
(Consumes Tactical Edge to end cooldown.) => 1-turn cut to a Water ally’s skill cooldowns.
Target ally gains Critical Up (20%, 3T), Keen (3T), and DMG Amplified (15%, Multiplier: Seraphic, 3T). => - Lucio (Summer)
All allies gain Unchallenged (1 times).
Inflict DA Down 6 (100%, Accuracy: 200%, 6T), TA Down 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (6T) on all foes. Grant a Water ally Bonus Water DMG (90%, 2T), Guaranteed TA (2T), 70% Fire Cut (2T), and Debuff Resistance Boosted (100%, 2T). =>
- Turn 4
Rotation (No Yatima)
- Turn 1
- Nier
Transform the field into a world of death and love.
(World of Death and Love (20% ATK Up / 30% Bonus Dark DMG, Multiplier: Unique, 3t) to the Field Effect|field.) - Catura (Holiday)
Caster and Water MC gain Bonus Water DMG (40%, 4T).
(From 2nd cast:
Caster and Water MC also gain Armored (30%, 4T).
From 3rd cast:
Caster and Water MC also gain Debuff Resistance Boosted (100%, 4T).) Caster and Water MC gain Double Strike (4T). Caster and Water MC gain Moostletoe.
(Can’t recast.) - Zooey (Grand)
Reduce all allies’ HP to 1.
All allies gain Unchallenged (1T) and Drain (Can’t be removed) (100% of damage dealt Healing cap: 15% of max HP, 4T). - Soldier Gain Ammunition Belt (3T).
- Nier
Transform the field into a world of death and love.
- Turn 2
- Haaselia
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. , Grant a Water ally Unchallenged (1 times), Veil, and Mirror Image (1 times).
Level 75:
Also grant Shield (3000). => Grant a Water ally Unchallenged (1 times), Veil, and Mirror Image (1 times).
Level 75:
Also grant Shield (3000). => - Erika
1-turn cut to a Water ally’s skill cooldowns.
Target ally gains Critical Up (20%, 3T), Keen (3T), and DMG Amplified (15%, Multiplier: Seraphic, 3T). => - Soldier
Gain Double Attack Rate Boosted (100%, 1T).
Spear: All parties gain Double Attack Rate Boosted (Medium, 3T).
Axe: Inflict Double Attack Rate Lowered (Medium, 3T) on a foe. Gain Ammunition Belt (3T). - Belial (Summer)
- Haaselia
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
- Turn 3
- Wait for 15%
- Soldier Deal one-foe attacks until all bullets are consumed.
- Erika
Another Water ally instantly performs a normal attack without using up a turn.
(Consumes Tactical Edge to end cooldown.) => - Qilin
- Soldier Deal one-foe attacks until all bullets are consumed.
- Erika
Another Water ally instantly performs a normal attack without using up a turn.
(Consumes Tactical Edge to end cooldown.) => 1-turn cut to a Water ally’s skill cooldowns.
Target ally gains Critical Up (20%, 3T), Keen (3T), and DMG Amplified (15%, Multiplier: Seraphic, 3T). => - Haaselia
Grant a Water ally Unchallenged (1 times), Veil, and Mirror Image (1 times).
Level 75:
Also grant Shield (3000). => Grant a Water ally Unchallenged (1 times), Veil, and Mirror Image (1 times).
Level 75:
Also grant Shield (3000). =>
- Turn 4
Rotation (Exo)
- Turn 1
- Beelzebub
- Belial (Summer)
- Nier
Transform the field into a world of death and love.
(World of Death and Love (20% ATK Up / 30% Bonus Dark DMG, Multiplier: Unique, 3t) to the Field Effect|field.) - Catura (Holiday)
Caster and Water MC gain Bonus Water DMG (40%, 4T).
(From 2nd cast:
Caster and Water MC also gain Armored (30%, 4T).
From 3rd cast:
Caster and Water MC also gain Debuff Resistance Boosted (100%, 4T).) Caster and Water MC gain Double Strike (4T). Caster and Water MC gain Moostletoe.
(Can’t recast.) - Zooey (Grand)
Reduce all allies’ HP to 1.
All allies gain Unchallenged (1T) and Drain (Can’t be removed) (100% of damage dealt Healing cap: 15% of max HP, 4T). - =>
- Soldier
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.)
- Turn 2
- Wait for 10%
- Charybdis
- Haaselia
All Water allies gain Water ATK Up (20%, 2T), Tears of Lunacy (2T), and Charge Boost (15%).
Moon waxes. , - Erika
1-turn cut to a Water ally’s skill cooldowns.
Target ally gains Critical Up (20%, 3T), Keen (3T), and DMG Amplified (15%, Multiplier: Seraphic, 3T). => - Soldier Gain Ammunition Belt (3T). Deal one-foe attacks until all bullets are consumed.
- Erika
Another Water ally instantly performs a normal attack without using up a turn.
(Consumes Tactical Edge to end cooldown.) => - Soldier Deal one-foe attacks until all bullets are consumed.
- Erika
Another Water ally instantly performs a normal attack without using up a turn.
(Consumes Tactical Edge to end cooldown.) => 1-turn cut to a Water ally’s skill cooldowns.
Target ally gains Critical Up (20%, 3T), Keen (3T), and DMG Amplified (15%, Multiplier: Seraphic, 3T). =>
- Turn 3
Reference Videos
4 Soldier Examples
Light
Next up is light with its classic Relic Buster burst. This uses the combo of strong teamwide buffs from Nehan and Mugen (Halloween) along with a targetable one turn assassin from Florence (Halloween) to hyper buff MC to spam large assassin boosted normal attacks with Blitz Raid
Attack without using up a turn.
(Consumes 1 Machine Cell.)
. Then, outside those two, you will want buffers that can stack with them as sacs to further boost damage output.
Rotation (10%)
- Turn 1
- Halluel and Malluel
- Relic Buster
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Alexiel (Summer)
Remove all debuffs from caster.
Gain Uncrossable Waters (Up to 3 turns).
(Consumes 1 Mirror-Blade (Radiance) every turn.
Ends when no Mirror-Blade (Radiance) are deployed or after 3 turns.) - Nehan
All other Light allies gain Wolf Tonic (3T).
All other Light allies gain Double Strike (1t).
(Inflict Max HP Lowered (Stackable / Can’t be removed) (30% (90% Max)) on target allies.)
- Turn 2
- Relic Buster
200%-300% elemental damage to a foe.
Gain Charge Boost (20%).
- Relic Buster
200%-300% elemental damage to a foe.
- Turn 3
- Relic Buster
- Qilin
- Relic Buster
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Alexiel must be knocked out.
- Turn 4
- Florence (Halloween)
Grant a Light ally Maschera (50%, Multiplier: Assassin, 1T).
(Consumes 40% of that ally’s max HP.) => - Mugen (Halloween) All Light allies gain Light ATK Up (30%, 5T), Critical Hit Rate Boosted (20%, 5T), DMG Cap Boosted (15%, 5T), and DMG Amplified (20%, 5T).(Inflict Max HP Lowered (Stackable / Can’t be removed) (30% (90% Max)) on target allies.)
- Nehan
All other Light allies gain Zen (Multiplier: Perpetuity, 3T).
All other Light allies gain Wolf Tonic (3T).
All other Light allies gain Double Strike (1t).
(Inflict Max HP Lowered (Stackable / Can’t be removed) (30% (90% Max)) on target allies.) - Beelzebub
- Artemis
- Wait for 10%
- Relic Buster
Attack without using up a turn.
(Consumes 1 Machine Cell.) Attack without using up a turn.
(Consumes 1 Machine Cell.) Attack without using up a turn.
(Consumes 1 Machine Cell.) Attack without using up a turn.
(Consumes 1 Machine Cell.) Attack without using up a turn.
(Consumes 1 Machine Cell.) Attack without using up a turn.
(Consumes 1 Machine Cell.) - Florence (Halloween)
Grant a Light ally Instant Charge and end cooldown for skills.
(Consumes 5 Aurora Crest.) => - Relic Buster
Attack without using up a turn.
(Consumes 1 Machine Cell.) Attack without using up a turn.
(Consumes 1 Machine Cell.) Attack without using up a turn.
(Consumes 1 Machine Cell.)
- Florence (Halloween)
Grant a Light ally Maschera (50%, Multiplier: Assassin, 1T).
Rotation (20%)
- Turn 1
- Halluel and Malluel
- Metatron
- Lecia (Grand)
Gain Issue Orders. Orders lvl rises by 1 depending on the type of skill an ally uses. Skill cooldown set to 1 turn. (Recast skill to end orders.)
On recast: Lecia (Grand)#Stalwart Command|Consume all Order stacks and provide an effect depending on Order type. Skill cooldown set to 3 turns. 500% Wind damage to a foe (Damage cap: ~700,000).
Raise Silverwing Blessing lvl by 1 (Max: 3).
Level 55:
Effect enhanced. - Dorothy and Claudia 250% Light damage to all foes (Damage cap: ~470,000) and remove 1 buff.
- Relic Buster
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) 2-hit, 200% elemental damage to all foes (Damage cap: ~415,000 per hit). - Wait for 75%.
- Turn 2
- Dorothy and Claudia
Grant the Main Character ATK Up (50%, Multiplier: Normal, 3T), DA Up (60%, 3T), and Bonus Light DMG (50%, 3T).
Level 75:
Effect enhanced. , 350% Light damage to a foe (Damage cap: ~410,000).
Switch to Claudia.
Gain Servant’s Oath (30%, Multiplier: Unique, 4T). - Lecia (Grand)
Gain Issue Orders. Orders lvl rises by 1 depending on the type of skill an ally uses. Skill cooldown set to 1 turn. (Recast skill to end orders.)
On recast: Lecia (Grand)#Stalwart Command|Consume all Order stacks and provide an effect depending on Order type. Skill cooldown set to 3 turns. - Maids and Lecia must be knocked out.
- Dorothy and Claudia
Grant the Main Character ATK Up (50%, Multiplier: Normal, 3T), DA Up (60%, 3T), and Bonus Light DMG (50%, 3T).
- Turn 3
- Mugen (Halloween) All Light allies gain Light ATK Up (30%, 5T), Critical Hit Rate Boosted (20%, 5T), DMG Cap Boosted (15%, 5T), and DMG Amplified (20%, 5T).(Inflict Max HP Lowered (Stackable / Can’t be removed) (30% (90% Max)) on target allies.) Gain Tricky Constitution (1T) and Undying (Can’t be removed) (3 times).Self-inflict Max HP Lowered (Stackable / Can’t be removed) (30% (90% Max)).
- Nehan
All other Light allies gain Zen (Multiplier: Perpetuity, 3T).
All other Light allies gain Wolf Tonic (3T).
All other Light allies gain Double Strike (1t).
(Inflict Max HP Lowered (Stackable / Can’t be removed) (30% (90% Max)) on target allies.) - Florence (Halloween)
Grant a Light ally Maschera (50%, Multiplier: Assassin, 1T).
(Consumes 40% of that ally’s max HP.) => - Artemis
- Wait for 20%
- Relic Buster
Attack without using up a turn.
(Consumes 1 Machine Cell.) Attack without using up a turn.
(Consumes 1 Machine Cell.) Attack without using up a turn.
(Consumes 1 Machine Cell.) Attack without using up a turn.
(Consumes 1 Machine Cell.) Attack without using up a turn.
(Consumes 1 Machine Cell.) Attack without using up a turn.
(Consumes 1 Machine Cell.) - Qilin
- Relic Buster
Attack without using up a turn.
(Consumes 1 Machine Cell.) Attack without using up a turn.
(Consumes 1 Machine Cell.) Attack without using up a turn.
(Consumes 1 Machine Cell.) - Florence (Halloween)
Grant a Light ally Maschera (50%, Multiplier: Assassin, 1T).
(Consumes 40% of that ally’s max HP.) =>
Reference Videos
10%
20%
10% No Yatima
Notes
- Adjust HP via EMPs and Awakenings as needed to make sure anyone who needs to live has at least 40k HP and anyone who needs to die has less.
Dark
Last is Dark which can also perform an Execute rotation with its 150 GM weapon Ereshkigal.
Rotation
- Turn 1
- Nier
Transform the field into a world of death and love.
(World of Death and Love (20% ATK Up / 30% Bonus Dark DMG, Multiplier: Unique, 3t) to the Field Effect|field.) - Luna Luna1 =>
- Death (SSR)
- Lumberjack
All allies gain DMG Amplified (20%, 3T).
From 2nd cast onward: All allies also gain Bonus Damage (20%, 3T).
From 3rd cast onward: All allies also gain Double Strike (1T). - Seox
Gain Adversity (20%, Multiplier: Seraphic, 3t).
Level 95:
Buff increased to Adversity (30%, Multiplier: Seraphic, 3t).
Also gain Bonus Dark DMG (60%, 3t). Gain Full Hostility (1t) and Counter on Dodge (500%, 3 times, 1t).
Level 85:
Counter upgraded to Counters on Dodge/DMG (500%, 6 times, 3t).
Level 130:
When Heavenly Howl lvl is 6: Also gain Double Strike (Can’t be removed) (1T). - Ilsa (Yukata)
All Dark allies gain Critical Hit Rate Boosted (Dark) (20%, 5T), DMG Cap Boosted (15%, 5T), and Bonus Dark DMG (20%, 5T).
Dark damage to all foes.
Inflict ATK Lowered 5 (25%, 5-7T) and DEF Lowered 5 (25%, 5-7T).
(Boost to specs based on number of Diuturna.) Increase number of times caster does an attack this turn based on number of Diuturna (Max: Quadruple Strike (1T)). - Narmaya
Switch to Freeflutter stance.
Gain Butterfly Effect (70%, 4T) and ATK Boosted (Narmaya) (5% (50% Max), Multiplier: Unique).
Self-inflict DEF Lowered (Can’t be removed) (20%, 3T).
Level 55:
Effect enhanced. 300%-350% Dark damage to a foe (Damage cap: ~780,000).
Inflict Kaleidoscope 4 (Accuracy: g, 4T).
Gain Guaranteed DA (2T) and TA Up (10%, 2T).
Level 75:
Effect enhanced.
Level 95:
Damage increased to 400%-450%.
No longer gain Guaranteed DA (2T).
TA Up (10%, 2T) changed to Guaranteed TA (2T). Remove 1 buff from a foe.
Inflict Delay (Accuracy: 100%). - Qilin
- Lumberjack
All allies gain DMG Amplified (20%, 3T).
From 2nd cast onward: All allies also gain Bonus Damage (20%, 3T).
From 3rd cast onward: All allies also gain Double Strike (1T). - Wait for 10%
- Nier
Transform the field into a world of death and love.
- Turn 2
- Death (SSR)
- Zirnitra
- Ilsa (Yukata) Increase number of times caster does an attack this turn based on number of Diuturna (Max: Quadruple Strike (1T)).
- Narmaya
Remove 1 buff from a foe.
Inflict Delay (Accuracy: 100%).
Reference Video
Hades Execute
Thor Bot
Last role to cover is a very specialized role that should not be used in pubs and only in coordinate rooms. Thor bots are both a way for weaker players to contribute to the raid by applying debuffs via the summon Thor or to make runs smoother in general thanks to those debuffs. The main restriction to being a Thor bot is having some multi turn sub tanks and a couple of copies of Thor. The setup is simple and requires subing and guarding turns until the Thor cooldowns run out and call Thor as needed so the Thor debuffs won’t run out.
Rotation
- Turn 1
- Thor
- Vira (Grand)
Remove all debuffs from caster.
Gain Aegis Merge (Up to 3 turns).
(Consumes 1 Bit every turn.
Ends when there are no Bit or after 3 turns.) - ALL
- Turn 2
- ALL
- Turn 3
- ALL
- Turn 4
- Alexiel (Summer)
Remove all debuffs from caster.
Gain Uncrossable Waters (Up to 3 turns).
(Consumes 1 Mirror-Blade (Radiance) every turn.
Ends when no Mirror-Blade (Radiance) are deployed or after 3 turns.) - Vira (Grand) Gain Instant Charge and C.A. Reactivation (1 time).
- ALL but
- Alexiel (Summer)
Remove all debuffs from caster.
- Turn 5
- ALL
- Turn 6
- ALL
- Turn 7
- Wait for Thor debuffs to almost run out.
- Thor
- Vira (Grand)
Remove all debuffs from caster.
Gain Aegis Merge (Up to 3 turns).
(Consumes 1 Bit every turn.
Ends when there are no Bit or after 3 turns.) - ALL
- Turn 8
- Wait for Thor debuffs to almost run out.
- Thor
- ALL
- Turn 9
- Wait for Thor debuffs to almost run out.
- Thor
- ALL
- Turn 10
- Wait for Thor debuffs to almost run out.
- Thor
- Alexiel (Summer)
400% Earth damage to all foes (Damage cap: ~630,000).
All allies gain Mirror-Blade Barrier (9% Max: 45%) (Stackable / Max: 5).
Deploy 1 Mirror-Blade (Radiance). Remove all debuffs from caster.
Gain Uncrossable Waters (Up to 3 turns).
(Consumes 1 Mirror-Blade (Radiance) every turn.
Ends when no Mirror-Blade (Radiance) are deployed or after 3 turns.) - ALL
- Turn 11
- Wait for Thor debuffs to almost run out.
- Thor
Notes
- Depending on average speed of run will determine how many copies of Thor you want.
- Thor debuffs last 3 minutes.
- Faster runs only need one.
- 10+ minute runs will want 3 copies + the friend support.
- Number of copies can be mitgated if others run Thor in the raid. The turn 1 Thor from the friend support is the most important.
- Yatima can be used to increase the number of Thor calls per turn.