Mugen

Mugen is the fire raid of the Revan series. This guide will go over the basic details of the fight as well as setups for fighting it. For more detailed mechanics information, please check the wiki.

Overview

Information

  • JP Name: ムゲンHL
  • HP: 2,000,000,000
  • Defense: 20 > 10 (after transformation)
  • Blue Chest: 4m honors

Links

General Strategy

Mugen deals 50-60k fire damage at battle start and knocks out all non water allies.

Mugen is a two phase fight that full heals and enters phase 2 at 70%.

The primary focus of the first phase is to lower Mugen’s Extinction levels by cancelling omens. They provide a large boost to Mugen’s attack and defense making the raid much harder if they remain high. This is especially important to do right away since Mugen has no cancellable omens in the second phase.

The first phase randomly alternatives between two specials at full diamonds. Infinite Blows cuts ally buff durations and requires 30 hits to cancels.. Numberless inflicts stunned and can be canceled with 5 skill presses. Infinite Blows is the easier one to consistently cancel especially with a character like Poseidon, Lancelot (Grand), or Zeta (Water) used in the front line. In order to assist with lowering levels as quick as possible, it is advised to guard all non special attack turns in order to not deplete Mugen’s HP too quick.

At 70% Mugen moves into phase 2 activating No Limit and giving himself a ton of massive perm buffs. This turn is typically where you kill off those GTA characters good for the first phase and weak for the second. He can’t be damaged the turn of this special and the next turn activates his main omen for the second half Ballistic Big Boy.

This is a two turn special with the first having him jumping in the air becoming immune to all damage and debuffs and then the next dealing 100k static fire damage that needs element cuts or other forms of damage mitigation to survive. Defense and Guarding won’t help. After this he inflicts permanent Strong Armed to all allies meaning you can’t heal for the rest of the fight. This makes all forms of defensive skills highly valuable to reduce the loss of HP since there is no way to get it back.

In the second half of the fight Mugen has no diamonds. Instead, it will fire off specials depending on specific conditions that can be easily prevented. The first is recasting Ballistic Big Boy if less than 10m damage is dealt in a turn. Therefore, needing to have consistent damage every turn is very important. The other is Infinity Impact which goes off if Mugen deals 30k damage in a turn. and inflicts stunned, buff duration decrease, and lowers charge bars Beyond the inability to heal, this is why damage cuts and damage mitigation are very important to this phase.

Additionally, the main other concern in phase 2 is that Ballistic Big Boy is cast again at 50% and 25%.

Drops

These are the most notable drops from this raid. Any unlisted weapons are safe to fodder.

Extinction Vestige
  • Mat for uncapping Revan weapons and awakenings.
Copies: 2-3 ATK, 2 DEF
Source: MUGEN
Extinction Impact
Unworldly Fire damage to a foe (Damage cap: ~2,550,000). (Plain damage to MC based on 30% of current HP.)
Additional effect at 4★:
Also gain Unchallenged.
Inferno’s Garrison
Big boost to fire allies’ DEF based on how low HP is
Fire’s Celere
Small boost to fire allies’ ATK and critical hit rate
Scarlet Craft
Supplement fire allies’ critical hit DMG
  • Used primarily for it’s DEF awakening than any of it’s skills.
    • Garrision is a usless skill when it’s unboosted.
  • 20k crit supp helps add additional damage when paired with AES grids though it’s weaker than other supp sources.
  • With Extinction Blade Mk II, it becomes the strongest farmable mod slot available and sees staple usage in magna grids.
Copies: 0-2 ATK
Source: MUGEN
Mortality Obliteration
{{{ougi|Massive fire DMG to a foe.}}}
Additional effect at 4★:
{{{ougi_4s|All Fire allies also gain DMG Cap Boosted.}}}
Scarlet Enforcement
Boost to Fire allies’ ATK and DEF (Activates when either Fire Omega or Fire Optimus weapon skills have a boost of 280% or above)
Striking Art: Fire
Boost to Fire allies’ skill DMG cap and normal attack DMG cap
  • Provides normal cap along with the strong ATK awakening mod.
  • Generally unused due to World Harps but may see usage with future character setup changes.
Eternity Sand
  • Extremely rare item used for New World Foundation weapon ULBs and summon transcendence

Blue Chest Setups

Blue chests are awarded based on the amount of honors achieved in a raid maxing out at 99% chance at a raid specific amount of honors: 4m in the case of Revan raids. They typically contain the most desirable drops in a raid such as the weapon drops. When farming a raid, this is the chest you want to aim for. The typical strategy is to deal the blue chest amount and then moving onto the next raid. Below is a list of strategies on how to effectively and quickly achieve blue chests.

Kengo

Kengo is the easiest strategy to deal with this raid outside of burst setups. Cycling charge attacks in Phase 2 is a very easy way meet the 10m damage requirement per turn. Wamdus and Anne both have very strong damage mitigation tools on their ougis to help counter Mugen’s high damage.

References

Reference Video: Magna

Reference Video: Primal

Notes
  • Wamdus can be replaced by Anne
  • A character like Zeta (Water), Poseidon, or Lancelot (Grand) can be used in the frontline during phase 1 to make cancelling triggers a lot easier.
  • Summons are mostly there to provide charge bar as needed and can be replaced as needed. Alternative carbuncles can be used if further damage mitigation is required.

Manadiver

Manadiver’s skill Overtrance Gain Overtrance (6T) and C.A. Instant Standby. (Can’t recast.) allows for multiple turns of teamwide double strike via Falsehood CA. This can be used to great effect with phase 2 joins where multiple turns have to be skipped through at the start already.

Rotation

Reference Video

Notes

Relic Buster

Relic Buster enables a burst strategy to quickly deal with the boss via Blitz Raid Instantly perform a normal attack without using up a turn.
(Consumes 1 Machine Cell.)
spam. It stacks up as many buffs as possible on MC so they shred through Mugen’s HP. It also uses Mugen’s high damage to kill characters from the frontline to bring even more buffs to the MC.

2T

Rotation with Korwa

Rotation with Quatre

References

Notes

1T

Rotation

Reference

Phase 2 Join No Lucio

Rotation

References

No FLB Haase

Rotation

Reference

Notes
  • Korwa can be replaced by Juliet (Water) (T1: Fulmine Azzurro All Water allies gain Deluge Crest 1, Mirror Imaged (1 times), and Bonus Water DMG (Ends upon taking DMG) (20%).
    (Bonus Water DMG effect ends upon taking damage.)
    => Relic Buster)

Soldier

The 150 GM weapon Hraesvelgr provides a major boost in damage and speed over using Exo gun. With FLB Haaselia, this damage becomes high enough that Soldier setups can be used instead for faster clears.

2T

Rotation

Reference

Notes
  • FLB Haase provides so much damage boost that soldier can be used instead which is much quicker than Relic Buster.

1T

Rotation

Reference

Notes
  • FLB Haase provides so much damage boost that soldier can be used instead which is much quicker than Relic Buster.

Viking

The enmity viking strategy uses stacked damage cuts from Garnet Carbuncle and Lily’s skill 1 S1 All allies gain 70% Fire Res (1 turn
55 2 turns).
Level 90:
All allies also gain Deluge Crest 1.
Lily also gains Spring Breeze 3 (3 times).
to for full cut. This is then extensed via Jomsborg Extend the duration of all allies’ buffs by 1 turn. (Excludes 1-turn buffs.)
All allies gain two random buffs.
and Feower’s skill 3 Avirati Extend the duration of all allies’ buffs by 1 turn. (Excludes 1-turn buffs.)
Level 130:
All allies also gain two random buffs.
to have many safe turns in a row. Since no damage is taken while in full cut, Ballistic Big Boy with Titan to set everyone to 1 HP for the duration of the full cut period for high enmity damage.

Reference

Notes

Paladin

Paladin provides yet another way of providing a lot of damage mitigation. It has a bit more flexibility than the other setups, but you will need to be more aware of the damage you deal and take.

Reference

Notes

  • Characters are generally replacable for those with other damage mitigation skills.

Full Auto Blue Chest

Paladin

Standard

Reference

Notes

No Yatima

Reference

Notes

Manadiver

Reference

Shieldsworn

Reference

Other Raids

Raid Pages

4 responses to “Mugen”

  1. Hello kind sirs, I have recently stumbled upon a seemingly new setup for the raids known as “Mugen” where you could, at the press of a single button, let the game play for you while you advance through the raid.
    I believe said setup is used by the Paladin class.
    Could you gentlemen please provide the new setup to this page ?
    Thank you very much sirs

  2. Um, I think the full auto blue chest paladin leviathan yatima team is incorrect. There’s not enough omega boost for the first skill of Lagrange to activate.

    • You’re right, it’s only 80% from 4xGazes,170% from friend max Leviathan, 20% from Gabriel or 10% from Uruki. But if you swap one of summons, probably Long Ji or Gabriel with Wedges of the Sky, the 20% it provides should help 280%.

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