A brief overview of the major summons for Light.
Light Pages
Core
Most important summons to have for the element. Will be used in most content.
Use Areas: EVERYWHERE
Blade of Light
0★ | Massive Light damage to all foes. Slight chance to remove 1 buff. |
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4★ | Massive Light damage to all foes. Slight chance to remove 1 buff. All allies gain Light ATK Boosted (20%, 3T). |
5★ | Massive Light damage to all foes. Remove 1 buff. All allies gain Light ATK Boosted (30%, 3T). |
6★
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Unworldly Light damage to all foes (Damage cap: ~1,500,000). 300% Bonus Light damage to all foes (Damage cap: ~635,000). Remove 1 buff. All allies gain Light ATK Boosted (30%, 3T). |
6★
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Unworldly Light damage to all foes (Damage cap: ~1,500,000). 300% Bonus Light damage to all foes (Damage cap: ~635,000). Remove 1 buff. All allies gain Light ATK Boosted (30%, 3T). |
6★
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Unworldly Light damage to all foes (Damage cap: ~1,500,000). 300% Bonus Light damage to all foes (Damage cap: ~635,000). Remove 1 buff. Inflict Dark ATK Lowered (15%, 180s). All allies gain Light ATK Boosted (30%, 3T). |
Luminiera Omega’s Aura
0★ | 50% boost to Knightcode’s Weapon Skills|weapon skills. |
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3★ | 100% boost to Knightcode’s Weapon Skills|weapon skills. |
4★ | 120% boost to Knightcode’s Weapon Skills|weapon skills. |
5★ | 140% boost to Knightcode’s Weapon Skills|weapon skills. |
6★
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150% boost to Knightcode’s Weapon Skills|weapon skills. |
6★
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160% boost to Knightcode’s Weapon Skills|weapon skills. |
6★
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170% boost to Knightcode’s Weapon Skills|weapon skills. |
0★ | 50% boost to Knightcode’s Weapon Skills|weapon skills. |
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3★ | 100% boost to Knightcode’s Weapon Skills|weapon skills. |
4★ | 120% boost to Knightcode’s Weapon Skills|weapon skills. |
5★ | 140% boost to Knightcode’s Weapon Skills|weapon skills. |
6★
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150% boost to Knightcode’s Weapon Skills|weapon skills. |
6★
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160% boost to Knightcode’s Weapon Skills|weapon skills. |
6★
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170% boost to Knightcode’s Weapon Skills|weapon skills. |
- Omega aura summon.
- Dispel and 30% light ATK makes it a solid call for hard content bosses with lots of buffs.
- Priority target to ULB.
Use Areas: EVERYWHERE
Olympian Punishment
0★ | Massive Light damage to all foes. All allies gain Shield (1000). |
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4★ | 400% Light damage to all foes (Damage cap: ~860,000). All allies gain Shield (3000). |
5★ | 400% Light damage to all foes (Damage cap: ~860,000). All allies gain Shield (5000). |
Zeus’s Aura
0★ | 80% boost to Light’s, Thunder’s, and Zion’s Weapon Skills|weapon skills. |
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3★ | 120% boost to Light’s, Thunder’s, and Zion’s Weapon Skills|weapon skills. |
4★ | 140% boost to Light’s, Thunder’s, and Zion’s Weapon Skills|weapon skills. |
5★ | 150% boost to Light’s, Thunder’s, and Zion’s Weapon Skills|weapon skills. |
0★ | 80% boost to Light’s, Thunder’s, and Zion’s Weapon Skills|weapon skills. |
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3★ | 120% boost to Light’s, Thunder’s, and Zion’s Weapon Skills|weapon skills. |
4★ | 140% boost to Light’s, Thunder’s, and Zion’s Weapon Skills|weapon skills. |
5★ | 150% boost to Light’s, Thunder’s, and Zion’s Weapon Skills|weapon skills. |
- Optimus aura summon.
- 5k teamwide shield at ULB makes it a good call for survivability in hard content.
- Best way to get ULB Zeus friends is to ULB your own Zeus.
Use Areas: EVERYWHERE
Nimbus
0★ | 2-hit Light damage to random foes and remove 1 buff from all foes. All Light allies gain Auroracoil (Summon) (30% ATK Up / 50% DEF Up, Multiplier: Unique, 3T). |
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4★ | 2-hit Light damage to random foes and remove 1 buff from all foes. Inflict Accuracy Lowered 2 (50%, 2T). All Light allies gain Auroracoil (Summon) (30% ATK Up / 50% DEF Up, Multiplier: Unique, 3T). |
Metatron’s Aura
0★ | 100% boost to Light Elemental ATK. |
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3★ | 120% boost to Light Elemental ATK. |
4★ | 140% boost to Light Elemental ATK. |
0★ | 100% boost to Light Elemental ATK. |
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3★ | 120% boost to Light Elemental ATK. |
4★ | 140% boost to Light Elemental ATK. |
- Light Primarch summon.
- Unique buff worth 30% ATK and 50% DEF, dispel, and accuracy lowered at ULB makes this a strong call for hard content and burst.
- 5-15% cap up sub aura makes this summon slotted everywhere it can be.
Use Areas: ON-ELEMENT
Stardeath
3★ | 400% Light damage to all foes. Light allies gain Divinity (Summon) (50% TA Up / 20% DMG Taken Boosted, 3T). |
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5★ | 500% Light damage to all foes. Light allies gain Divinity (Summon) (50% TA Up / 20% DMG Taken Boosted, 3T). |
The Star’s Aura
3★ | Boost to Light allies’ multiattack rate (Boost rises based on turns passed) |
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4★ | Boost to Light allies’ multiattack rate (Boost rises based on turns passed) |
5★ | Boost to Light allies’ multiattack rate (Boost rises based on turns passed) |
3★ | Boost to Light allies’ multiattack rate (Boost rises based on turns passed) |
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4★ | Boost to Light allies’ multiattack rate (Boost rises based on turns passed) |
5★ | Boost to Light allies’ multiattack rate (Boost rises based on turns passed) |
- Light’s seraphic Arcarum summon.
- Must slot for all on element content.
- Call grants allies Divinity which increased TA by 50% but also increases damage taken by 20%.
- Divinity also grants 20% echoes with Shooting of the Star in grid.
Burst
Summons that are used for burst setups.
Use Areas: BURST
A Battlefield Fit for Summer
0★ | Massive Light damage to all foes.All Light allies gain Supplemental Normal Attack DMG (3T). |
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3★ | Massive Light damage to all foes.All Light allies gain Supplemental Normal Attack DMG (3T). |
4★ | Massive Light damage to all foes.All Light allies gain Supplemental Normal Attack DMG (50,000, 3T) and Bonus Light DMG (20%, 3T). |
Mars’s Aura
0★ | 80% boost to Light Elemental ATK. |
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3★ | 100% boost to Light Elemental ATK. |
4★ | 110% boost to Light Elemental ATK. |
0★ | 80% boost to Light Elemental ATK. |
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3★ | 100% boost to Light Elemental ATK. |
4★ | 110% boost to Light Elemental ATK. |
- Call provides 3 turns of 20% echo and 50k normal damage supp.
- Sub Aura grants 1 time veil and 100/20 light crit.
- Crit component frees Zeus grids from need to have 100% grid based crit for Efes
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- Crit component frees Zeus grids from need to have 100% grid based crit for Efes
Use Areas: BURST
Iokheira
0★ | 500% Light damage to all foes (Damage cap: ~630,000). All Light allies gain Bonus Light DMG (20%, 1T), DA Up (40%, 1T), and TA Up (20%, 1T). |
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3★ | 700% Light damage to all foes (Damage cap: ~730,000). All Light allies gain Bonus Light DMG (30%, 1T), DA Up (60%, 1T), and TA Up (40%, 1T). |
Artemis’s Aura
0★ | 40% boost to Light Elemental ATK. 20% boost to C.A. DMG. 20% boost to Light allies’ charge bars at battle start. |
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3★ | 60% boost to Light Elemental ATK. 30% boost to C.A. DMG. 30% boost to Light allies’ charge bars at battle start. |
0★ | 40% boost to Light Elemental ATK. 20% boost to C.A. DMG. 20% boost to Light allies’ charge bars at battle start. |
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3★ | 60% boost to Light Elemental ATK. 30% boost to C.A. DMG. 30% boost to Light allies’ charge bars at battle start. |
- Light’s echo summon and HP sub aura.
- Calls gives party wide 20-30% echoes and 40/20-60/40 DATA.
- 15-25% HP sub aura.
Useful Sub Auras
Summons with helpful sub auras for a variety of content.
Use Areas: EVERYWHERE
Flashpoint Trajectory
0★ | 900% Light damage to all foes. All Light allies gain DMG Boosted (1% of foe’s max HP Damage cap: 75,000, 1T). |
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3★ | 900% Light damage to all foes. All Light allies gain DMG Boosted (1% of foe’s max HP Damage cap: 100,000, 1T). |
4★ | 900% Light damage to all foes. Inflict Special Attack DMG Lowered (Stackable) (i). All Light allies gain DMG Boosted (1% of foe’s max HP Damage cap: 100,000, 1T). |
Lu Woh’s Aura
0★ | 100% boost to Light ATK. |
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3★ | 120% boost to Light ATK. |
4★ | 140% boost to Light ATK. |
0★ | 100% boost to Light ATK. |
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3★ | 120% boost to Light ATK. |
4★ | 140% boost to Light ATK. |
- 10-40% boost to primal skills sub aura.
- 75k-100k supp damage on call. Inflicts stackable special ATK down on FLB.
Other Summons
Other summons of note.
Use Areas: OTK
Himinbjorg
0★ | 500% Light damage to all foes (Damage cap: ~630,000). All Light allies gain Aurora Crest 1 and Light ATK Up (25%, 3T). |
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3★ | 700% Light damage to all foes (Damage cap: ~630,000). All Light allies gain Aurora Crest 1 and Light ATK Up (50%, 3T). |
4★ | 900% Light damage to all foes (Damage cap: ~700,000). All Light allies gain Aurora Crest 1, Light ATK Up (60%, 3T), and Charge Boost (10%). |
Heimdallr’s Aura
0★ | 50% boost to Light Elemental ATK. |
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3★ | 80% boost to Light Elemental ATK. |
4★ | 100% boost to Light Elemental ATK. All Light allies start battle with Aurora Crest 1. |
0★ | 50% boost to Light Elemental ATK. |
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3★ | 80% boost to Light Elemental ATK. |
4★ | 100% boost to Light Elemental ATK. All Light allies start battle with Aurora Crest 1. |
- Light’s crest summon.
- Useful subaura for Manadiver setups or burst setups with Opus MH foir an extra bit of damage..
- Great for OTK for its main summon starting crest to allow an autonuke from manadiver without pressing any buttons.
Use Areas:
Invincible Arrow
0★ | Massive Light damage to all foes. All allies gain Light ATK Boosted (30%, 3t) and 30% Dark Res (3t). |
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3★ | Massive Light damage to all foes. All allies gain Light ATK Boosted (50%, 3t) and 50% Dark Res (3t). |
4★ | Massive Light damage to all foes. All allies gain Light ATK Boosted (70%, 3t) and 60% Dark Res (3t). |
Hector’s Aura
0★ | Boost to Light attack critical hit rate / 30% boost to Debuff Resistance. |
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3★ | Boost to Light attack critical hit rate / 40% boost to Debuff Resistance. |
4★ | Boost to Light attack critical hit rate (effect increased) (~50% chance to deal 50%-100% more damage.) / 40% boost to Debuff Resistance. |
0★ | Boost to Light attack critical hit rate / 30% boost to Debuff Resistance. |
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3★ | Boost to Light attack critical hit rate / 40% boost to Debuff Resistance. |
4★ | Boost to Light attack critical hit rate (effect increased) (~50% chance to deal 50%-100% more damage.) / 40% boost to Debuff Resistance. |
- Generally dated for most content but 60% dark damage cut is a great defensive tool for hard content.
Use Areas:
Onyx Blight
0★ | All allies gain Dark ATK Boosted (25%, 3t) and 25% Dark Res (3t). |
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3★ | All allies gain Dark ATK Boosted (50%, 3t) and 50% Dark Res (3t). |
Onyx Carbuncle’s Aura
0★ | 30% boost to debuff resistance. |
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3★ | 40% boost to debuff resistance. |
0★ | 30% boost to debuff resistance. |
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3★ | 40% boost to debuff resistance. |
- SR alternative to Hector wioth a weaker 50% damage cut than FLB Hector but is stronger than a 0* one.