Light Extreme+ 2025

Light Unite and Fight 2025


Main

EX

EX+

NM90

NM100

NM150

NM200

NM250

Progression

The first goal for meat farming is being able to clear EX and EX+ in one turn. The easiest way to achieve this is with teamwide charge attacks. While there are a few ways to do this, the easier way is with Relic’s Limit burst. Although the setups below are fairly optimal for this level, they cover the basic methods to this level of OTK. For weaker grids, additional button presses for strong buffs or skills and summon calls may be needed to reach that one turn. Ultimately, the goal will be to reduce the button presses as much as possible to make meat farming faster, but having a reliable one turn kill is the highest priority.

From here on out, the way to improve OTKs is by reducing lockout, the time between turns. Different actions increase lockout with the bigest being from CA chains. The chain lockout reduces with fewer CAs with a 4 chain being significantly more than 3 chain. Using the extra 10% starting charge from the wonder for unlocking every eternal, eternals can start with 100% charge with double Huanglong and crew buffs with zero button presses. Any charge behind them will also CA unless they have reduced charge gain. This is the core to 0B3C, 0B2C, and 0B1C setups. Alternatively, chains can be avoided altogether with a single button press or a strong summon call. Due to avoiding a chain, they can be faster 2C.

In the final stages, ping plays the greatest inhibitor in going faster. While time can be shaved by further reducing actions by using tag team skills instead of attacking, no boss action, or reducing the number of characters attacking, if you don’t notice the reduced lockout on your ping, you have hit your speed limit. As a result, some people may run Kaguya as a support and/or main summon to help increase drops per run. It should be noted while this does offer a notable increase in drops, it is not notable enough to take a major speed hit for it. But if you already hit your limit it will make meat farming faster.

Lockout

Lockout, as stated before, is the time between actions the player that they are unable to perform another action. Lockout variest heavily on the type of actions performed. This also carries between battles. So with a high enough lockout and fast enough reset between battles the player will limited by this time they can’t perform an action. This is most notcible with CA chains where even with bad ping it is easy to run into lockout.

Below is a table showing how to calculate lockout for those interested in figuring their exact lockout.

ActionLockout (seconds)Comments
Base Attack1Base lockout that occurs when the attack button is pressed.
Action0.35Lockout that occurs on any action like a normal attack, skill press, or CA. For double and triple attacks, this is doubled (0.7) and tripled (1.05).
Enemy Turn~1.6For EX+ averages to 1.6.

Enemy Turn + (Enemy Action + Overdrive + Trigger) * Enemy Modifer = ~1.6
Counter0
Skill Nuke0
Passive Nuke0
Chainburst0
2 CAs5
3 CAs7
4 CAs9
5+ CAs10
Multistrike0Uses the lockout of the highest action performed rather than counting all actions done.

Triple Strike with 9 total TAs = 3*0.35 = 1.05s instead of 3.15s.
Single Attack => Triple Attack = 3*0.35 = 1.05s.
Instant Attack0.35 per character that attacksFor a teamwide attack like Tag Team All allies instantly perform a normal attack without using up a turn. this will be 4*0.35 or 1.4 total lockout. This will be the same regardless of how many attacks they actually perform.
Summon Calls0.35

Lockout (s) = 1 (Self Turn) + 0.35(Self Actions) + Chainburst + 1.6 (Enemy Action)

Additional Reference

Characters

Below is a short list of characters useful for OTK and what they provide. For more information check the OTK character section or use GBFAS to search for specific mechanics.

Notation

For GW, setups are commonly abrieviated based on both the number of buttons that are used (B) and the number CAs used (C). So if a setup reads 2B4C that means it uses 2 buttons and 4 CAs. Additionally, Summon calls will be abbreviated as (S).

Charge Attacks Setups

The following setups focus primarily on using Charge Attacks to defeat the boss. CA setups have higher lockout than Normal Attack setups making them slower overall but are easier to begin with and have more available character options.

2B4C

Relic Buster provides a very easy way for full teamwide charge thanks to Limit Burst All allies gain Charge Bar, C.A. DMG Boosted (1 time), and C.A. DMG Cap Boosted (1 time) based on number of Machine Cell.
(Consumes all Machine Cell.)
. This provides the base for the most basic form of OTK. Character selection is very flexible. Additional buttons or summon calls can be added as needed for weaker grids

Rotation

Notes

1B5C

Having main and support Huanglong along with the crew buffs provides 90% charge to everyone. Using Full Arsenal III Gain C.A. Instant Standby, ATK Up (50%, Multiplier: Normal, 1T), and Chain Burst DMG Boosted (30%, 1T).
Level 30:
Also gain C.A. DMG Boosted (1 time) (20%) and C.A. DMG Cap Boosted (1 time) (10%).
or Splitting Spirit Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.)
you can 4C with only a single button press.

Rotation

Reference

Notes

1B4C

Having main and support Huanglong along with the crew buffs provides 90% charge to everyone. Using Full Arsenal III Gain C.A. Instant Standby, ATK Up (50%, Multiplier: Normal, 1T), and Chain Burst DMG Boosted (30%, 1T).
Level 30:
Also gain C.A. DMG Boosted (1 time) (20%) and C.A. DMG Cap Boosted (1 time) (10%).
or Splitting Spirit Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.)
you can 4C with only a single button press.

Rotation

Reference

0B4C

provides an additional 40% charge to party allowing for an easier 0 button setup. It also removes the need for double Huanglong which means you can have a higher damage output.

Reference

Notes

000 0B1S1C

The Agastia manatura is capable of adding over 10m skill damage to a CA. Combine this with Triple Zero’s strong call, you can easily kill the boss with the first CA.

Rotation

Notes
  • Extra slots can be any passive buffer like Lyria (Event) or Uruki.
  • For a weaker grid, use support Bahamut for more damage from Triple Zero.

0B3C

Reference

0B2C

Reference

Normal Attack Setups

The following setups used Normal Attack to defeat the boss. They are faster than CA setups since they have much lower lockout. The lockout is low enough that even pressing a button or two can be faster than most CA setups.

3B0C

Nehan is Light’s strongest buffer and his buttons are some of the highest value presses you can ask for when it comes to OTK.

Rotation

Reference

Notes
  • Characters can be replaced by any other Staff or Axe prof characters.

1B1S0C

Calling Beelzebub makes for an easy OTK since it takes out a large chunk HP as well as the strength of the Bore debuff. Additionally, despite the call it is faster as well due to lower lock. Make sure to use a short animation skin like Rose Queen or Bellringer Angel]. Alternatively, Triple Zero can be used but make sure to turn CAs off with it.

Rotation

Reference

Notes
  • Characters other than Ferry can be replaced by any other Katana or Gun prof characters.

1B1S0C

Calling Beelzebub makes for an easy OTK since it takes out a large chunk HP as well as the strength of the Bore debuff. Additionally, despite the call it is faster as well due to lower lock. Make sure to use a short animation skin like Rose Queen or Bellringer Angel]. Alternatively, Triple Zero can be used but make sure to turn CAs off with it.

Rotation

Notes
  • Characters can be replaced by any other Staff or Axe prof characters.

2B0C

Nehan is Light’s strongest buffer and his buttons are some of the highest value presses you can ask for when it comes to OTK.

Rotation

Reference

Notes
  • Characters can be replaced by any other Staff or Axe prof characters.

Bubs Attack

Calling Beelzebub makes for an easy OTK since it takes out a large chunk HP as well as the strength of the Bore debuff. Additionally, despite the call it is faster as well due to lower lock. Make sure to use a short animation skin like Rose Queen or Bellringer Angel]. Alternatively, Triple Zero can be used but make sure to turn CAs off with it.

Rotation

Reference

1B1C

The CA effect of the Falsehood chain provides teamwide double strike. Thus with a simple press to Full Arsenal III Gain C.A. Instant Standby, ATK Up (50%, Multiplier: Normal, 1T), and Chain Burst DMG Boosted (30%, 1T).
Level 30:
Also gain C.A. DMG Boosted (1 time) (20%) and C.A. DMG Cap Boosted (1 time) (10%).
or Splitting Spirit Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.)
you can have 6 rounds of ally normal attacks.

Rotation

Reference

1B0C (Nehan)

Nehan provides double strike to the team except self. Paired with strong buffers and TA confirmed for grid, this will be all you need.

Rotation

Reference

1B0C (Viking)

The Viking CCW autocasts Banahogg 2-hit superior Elemental damage to a foe (Damage cap: ~370,000 per hit).
Inflict DEF Lowered (25%, 180s).
If main or auxiliary weapon is a sabre: Boost to number of hits (2 times).
If main or auxiliary weapon is an axe: Also inflict status DEF Down (25%, 180s).
at the end of the turn for a massive nuke.

Rotation

Reference

0B0C Viking

The Viking CCW autocasts Banahogg 2-hit superior Elemental damage to a foe (Damage cap: ~370,000 per hit).
Inflict DEF Lowered (25%, 180s).
If main or auxiliary weapon is a sabre: Boost to number of hits (2 times).
If main or auxiliary weapon is an axe: Also inflict status DEF Down (25%, 180s).
at the end of the turn for a massive nuke.

References

Notes
  • Requires 7% TA on Yurius, 2% TA on Levin Sisters, 2% TA on Albert, and 5% TA on Ragazzo.

0B0C Heimdallr

FLB Heimdallr offers as main summon the ability to start with a crest. This pairs great with the skill nukes from Manadiver to offer a large source of damage.

References

Notes
  • Requires 7% TA on Naru.

0B0C Ura

Golden Fists of Ura provides teamwide 30% normal amp as well as high counter damage making it great for OTK situations.

References

Notes
  • Needs 2% TA on Levin Sisters.

Orologia

The lowest lockout method uses the single skill Transcendent Blue 11-hit Elemental damage to a foe (2600% total / Damage cap: ~4,000,000 total). MC gains <span class=”tooltip” >Power of the Boundary<span class=”tooltiptext” style=””><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_1.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (20% ATK Up)]]<span class=”tooltiptext”>ATK is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 20%<span class=”hr”></span><strong>Multiplier</strong>: [[Damage_Formula/Detailed_Damage_Formula#Perpetuity boost|Perpetuity]]<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_2.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (30% DEF Up)]]<span class=”tooltiptext”>DEF is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 30%<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_3.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (100% DA Up)]]<span class=”tooltiptext”>Double attack rate is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 100%<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip” from Orologia to deal a massive nuke.

Rotation

References

Past Years

UnF pages for prior years.

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