Light Characters

This is a brief overview of notable light characters. This does not include every usable light character.

Light Pages


Luminiera

Zeus

Characters

Summons

General

Metatron

Horus

Lu Woh

Credo

Cosmos

Burst

Here is a quick overview of characters that are useful for Burst setups.

Overview

Light burst setups typically revolves around strong teamwide buffers to turn everyone into damage dealers. The main exceptions are the ones that targetted buffs instead. When creating a team, it will generally be of the format Buffer A, Buffer B, and Nehan.

Below I divded the main characters into two categories. General refers to characters that can be plugged together without issue. Side A refers to characters with Side A echoes. What that means is their echoes won’t stack. So while you can pair any two general characters together, you can only put one Side A character in. I also gave Nehan his own category because there is no light burst without him.

Nehan

Nehan.

Type: BUFFER
Use Areas: EVERYWHERE
Blazing Purification
Restore 10% of Light allies’ HP (Healing cap: 2500) and remove 1 debuff.
All Light allies gain Charge Bar (15%).
3-turn cut to Nehan’s skill cooldowns.
Enlightenment
All other Light allies gain Zen (Multiplier: Perpetuity, 3T).
Six-Wolf Tonic
All other Light allies gain Wolf Tonic (3T).
Nirvana
All other Light allies gain Double Strike (1t).
(Inflict Max HP Lowered (Stackable / Can’t be removed) (30% (90% Max)) on target allies.)
Morning Sunshine
20% hit to max HP, 30% hit to DEF, and ~30% boost to dodge rate.
6-hit, 100% Light damage to a foe upon dodging (Damage cap: ~100,000 per hit (~600,000 total)).
Life Goes On
When Nehan is a main ally at battle start: Lethal Attack Dodged (Can’t be removed) (1 times) to all other Light allies.
  • Light’s best buffer. Essential for all burst comps.
  • His third skill Nirvana All other Light allies gain Double Strike (1t).
    (Inflict Max HP Lowered (Stackable / Can’t be removed) (30% (90% Max)) on target allies.)
    grants all other team members Double Strike Attacks twice each turn but inflicts Max HP Lowered (Stackable) (30%) Max HP is lowered (Stackable / Can’t be removed) .
    • For multi turn setups, the max HP cut helps mitigate HP loses between turns keeping you at high Stamina.
  • Enlightenment All other Light allies gain Zen (Multiplier: Perpetuity, 3T). gives perpetuity ATK Up (30%) ATK is boosted , Bonus DMG (50%) Deals bonus DMG for one-foe one-ally attacks , and Supplemental DMG (50k) DMG dealt is supplemented to everyone but Nehan.
  • His second skill gives Guarenteed Triple Attacks Guaranteed triple attack regardless of Triple Attack Lowered debuffs to everyone but Nehan.
    • Can be cut in cased where TA can be confirmed either via another character or through grid TA,

General

Characters who’s primary purpose on teams is to deal lots of damage.

Type: SECONDARY BUFFER, ATTACKER
Use Areas: EVERYWHERE
Multi-Swing Mugen
450% (Massive) Light damage to a foe.Restore 20% of Light allies’ HP (Healing cap: 2500).
Cloaked Guardian
Gain Substituted (Select/Can’t be removed), Dark DMG Lowered (Can’t be removed) (30%), and Dark Switch (Can’t be removed).(Only substitutes for a selected ally. Can’t recast.)
Song of Sweetmeats
All Light allies gain Light ATK Up (30%, 5T), Critical Hit Rate Boosted (20%, 5T), DMG Cap Boosted (15%, 5T), and DMG Amplified (20%, 5T).(Inflict Max HP Lowered (Stackable / Can’t be removed) (30% (90% Max)) on target allies.)
Tricky Constitution
Gain Tricky Constitution (1T) and Undying (Can’t be removed) (3 times).Self-inflict Max HP Lowered (Stackable / Can’t be removed) (30% (90% Max)).
Happy Pancakes
+10 boost to hostility.6-hit, 100% Light damage to random foes (Damage cap: ~100,000 per hit) upon taking damage.
Surprise Practice
Bonus Light DMG effect to Light allies when their max HP has been reduced by 30% or more. (Boost to effect based on size of max HP reduction [Max: 60%].)
  • Second best buffer in light and Nehan’s best friend.
  • 20% passive teamwide Bonus DMG Deals bonus DMG for one-foe one-ally attacks for every 30% Max HP Lowered (Stackable) Max HP is lowered (Stackable / Can’t be removed) .
    • Between his Skill 2 and Nehan 3 this results in 40% bonus damage.
  • Song of Sweetmeats All Light allies gain Light ATK Up (30%, 5T), Critical Hit Rate Boosted (20%, 5T), DMG Cap Boosted (15%, 5T), and DMG Amplified (20%, 5T).(Inflict Max HP Lowered (Stackable / Can’t be removed) (30% (90% Max)) on target allies.) offers an incredible 3 turns of teamwide Light ATK Up (30%) Light ATK is boosted , Critical Hit Rate Boosted (100%/20%) , DMG Cap Boosted (15%) Maximum amount of DMG that can be dealt per hit is boosted , and DMG Amplified (20%) whill also inflciting Max HP Lowered (Stackable) (30%) Max HP is lowered (Stackable / Can’t be removed) .
    • 100% crit also very beneficial to activate the crit amp from Efes without needing a crit grid.
  • Passive bonus damage does not stack with falsehood but are much stronger freeing you up for other keys.
Type: BUFFER
Use Areas: NM200, NM250
Radiance’s Merriment
450% (Massive) Light damage to a foe.
All Light allies gain Armored (30%, 2.5T).
Florence gains Aurora Crest 1.
Maschera
Grant a Light ally Maschera (50%, Multiplier: Assassin, 1T).
(Consumes 40% of that ally’s max HP.)
Burlone
Inflict Gravity (Accuracy: 200%, 180s), ATK Down 6 (50%, Accuracy: 200%, 6T), DA Down 6 (100%, Accuracy: 200%, 6T), TA Down 6 (100%, Accuracy: 200%, 6T) and Accuracy Lowered 6 (50%, Accuracy: 200%, 6T) on all foes.
Casa dei Fantasmi
Grant a Light ally Instant Charge and end cooldown for skills.
(Consumes 5 Aurora Crest.)
Festival’s Shepherd
Boost to Light allies’ critical hit rate based on their number of Aurora Crest.
(Takes effect even when Florence is a sub ally.)
Highspirited
When an ally is below 25% HP at end of turn:
All allies gain Dark DMG Lowered (30%, 2T).
  • Has a targetable one turn ATK Sharply Boosted (50%) on her skill 1 Maschera Grant a Light ally Maschera (50%, Multiplier: Assassin, 1T).
    (Consumes 40% of that ally’s max HP.)
    which is ripe for abuse especially with Relic Buster’s and Soldier’s various instant attacks.
  • Able to reset an allies skill CDs via Casa dei Fantasmi Grant a Light ally Instant Charge and end cooldown for skills.
    (Consumes 5 Aurora Crest.)
    at the cost of 5 Aurora Crests Light magic is amplified (Max: 5 / Can’t be removed) .
    • Only used for the longest bursts as its hard to hit 5 crests normally.
Type: ATTACKER
Use Areas: BHL, NM95
Daredoggy Mischief
Dancing Canine
Candy Shower
  • Passive Guarenteed Triple Attacks Guaranteed triple attack regardless of Triple Attack Lowered debuffs and Flurry (2-hit) Normal attacks deal 2-hit DMG to random foes .
  • Deals large skill damage after every 3 ally TAs.
  • Her skill 2 Dancing Canine gives her two turns of Double Strike Attacks twice each turn and Bonus DMG (50%) Deals bonus DMG for one-foe one-ally attacks and she’s autocast her skill 1 Daredoggy Mischief after normal attacks for a 5 hit nuke.
Type: BUFFER
Use Areas: OTK, NM95
Sauveur Eclatant
450% (Massive) Light damage to a foe.
Gain Holy Banner. (Next Sanctify affects all allies.)
End cooldown for Sanctify.
Sacred Reversal
Inflict ATK Down 4 (25%, Accuracy: 120%, 4t), DEF Down 4 (25%, Accuracy: 120%, 4t), and Divine Sentence 4 (1% of foe’s max HP Damage cap: 30,000, Accuracy: 90%, 4t) on all foes.
Sanctify
Gain Guaranteed TA (1t) and Strength (20%-10%, 3T).
Eternal Divinity
All Light allies gain Critical Hit Rate Boosted (Light) (20%, 3t), DMG Cap Boosted (15%, 3t) and ATK Boosted (1 time) (15%, Multiplier: Assassin, 1t).
Robe de la Pucelle
1-turn cut to skill standby and cooldown for Eternal Divinity upon triple attack.
10% Bonus Damage|Bonus Light DMG effect to Light allies’ triple attacks.
Standard-Bearer
Increase all allies’ ‘Boost to Light ATK’ effect by an additional 30%.
  • Passive Bonus DMG (10%) Deals bonus DMG for one-foe one-ally attacks on ally TAs makes her a great 0B slot.
    • Passive stacks with all other bonus damage sources in light.
  • Has a teamwide ATK Sharply Boosted (15%, 1 time) bit it has an initial 5 turn cooldown.
    • Initial Cooldown lowers on Jeanne TAs.

Side A

Characters who provide strong buffs to the party.

Type: BUFFER
Use Areas: NM95
Aetheryte Onslaught
450% (Massive) Light damage to a foe.1-turn cut to Ferry’s skill cooldowns.
Aetheric Impetus
500% (Massive) Light damage to a foe.
Remove 1 buff.
All allies gain Light ATK Up (30%, 3.5T).
1-turn cut to Ferry’s skill cooldowns.
Vergiften
250%-350% Light damage to all foes (Damage cap: ~1,160,000).
All allies gain Charge Boost (40%).
Level 95:
Damage increased to 350%.
All allies also gain Dispel Cancel (1 times).
Grausam
All allies gain C.A. DMG Boosted (1 time) (60%), C.A. DMG Cap Boosted (1 time) (15%), and DMG Cap Boosted (15%, 1T).
Hinrichten
All allies gain TA Up (100%, 4T) and Bonus Light DMG (30%, 4T).
Inflict Shorted (4T) on all allies.
(Consumes 100% of all allies’ charge bars.)
Ewige Freundschaft
End cooldown for caster’s other skills.
(Can only be used when Link of Profundity lvl is 4.
Can’t be recast.)
I’ll Teach You a Lesson
10% boost to ATK (Multiplier: Perpetuity) and 30% boost to DEF for Light allies.
Big boost to all allies’ ATK (Multiplier: Normal Stamina) based on how high Ferry’s HP is.
Level 90:
When Ferry is a main ally at battle start:
40% boost to Light allies’ charge bars.
Link of Profundity
Ferry’s Link of Profundity lvl rises by 1 upon dealing triple attacks (Max: 4).
(Multi-hit, 100% Bonus Light damage based on Link of Profundity lvl after normal attacks [Damage cap: ~110,000 per hit / Max: 4 hits].)
  • Very strong burst character for NM95 and NM150 thanks to her skill 3Benediction All allies gain Charge Boost (10%) and ATK Up (3T) offering teamwide TA Up (100%) Triple attack rate is boosted and Bonus DMG (30%) Deals bonus DMG for one-foe one-ally attacks but requires 100 bar on all allies.
    • 100 bar requirement can be achieved either via ST buff or pairing her 40% bar passive with Huanglong.
  • Passive 15% normal stam and 10% perpetuity ATK are great bonuses.
Type: SECONDARY BUFFER
Use Areas: NM95, NM150
Parhelion Prayer
450% (Massive) Light damage to a foe.
All allies gain Light ATK Up (20%, 2.5T) and 20% Dark Cut (2.5T).
Katachnia
All Light allies gain Shield (5000), Mirror Image (1 times), and Armored (50%, 3T).
Iliofaneia
Illuminate the field with sunlight.
(Iliofaneia (Multiplier: Unique, 8T) to the Field Effect|field.)
Ilios Fotizo
All Light allies gain Critical Hit Rate Boosted (Light) (20%, 5T), DMG Cap Boosted (15%, 5T), and Bonus Light DMG (20%, 5T).
Sun’s Divine Protection
10% Dark damage reduction to Light allies.
All Light allies start battle with Veil.
(Takes effect even when Zahlhamelina is a sub ally.)
Vivid Sunshine
Supplement Light allies’ critical hit damage (Damage cap: 3000).
  • Skill 3 Ilios Fotizo All Light allies gain Critical Hit Rate Boosted (Light) (20%, 5T), DMG Cap Boosted (15%, 5T), and Bonus Light DMG (20%, 5T). gives teamwide Light Critical Hit Rate Boosted (100%/20%) , DMG Cap Boosted (15%) Maximum amount of DMG that can be dealt per hit is boosted , and Bonus DMG (20%) Deals bonus DMG for one-foe one-ally attacks .
  • Field via Iliofaneia Illuminate the field with sunlight.
    (Iliofaneia (Multiplier: Unique, 8T) to the Field Effect|field.)
    provides ATK Up (20%) ATK is boosted and DEF Down (25%) DEF is lowered which won’t clear on debuff wipe.
  • Passive Veil to all allies is great for protecting against debuffs even from backline.

Full Auto

Here is a quick overview of characters that are useful for Full Auto.

Overview

Offense

Characters with a focus on high personal damage.

Type: ATTACKER
Use Areas: BHL, NM95
Daredoggy Mischief
Dancing Canine
Candy Shower
  • Passive Guarenteed Triple Attacks Guaranteed triple attack regardless of Triple Attack Lowered debuffs and Flurry (2-hit) Normal attacks deal 2-hit DMG to random foes .
  • Deals large skill damage and raises her Sugar Rush stacks after every 3 ally TAs.
  • Sugar Rush stacks give the following buffs based on level.
    • ATK Up (30%) ATK is boosted
    • DEF Up (100%)
    • Supp. N.A. DMG (50k) Normal attack DMG is supplemented
    • Debuff immunity.
    • Buffs can’t be removed.
  • Her skill 2 Dancing Canine gives her two turns of Double Strike Attacks twice each turn and Bonus DMG (50%) Deals bonus DMG for one-foe one-ally attacks and she’s autocast her skill 1 Daredoggy Mischief after normal attacks for a 5 hit nuke, Dispel Removes a buff from a foe. , ATK Down (Stackable) , and DEF Down (Stackable) .
  • After reaching max Sugar Rush stacks, she can use her S3. This provides 5 turns of Supplemental DMG (50k) DMG dealt is supplemented and Dodge Rate Boosted (50%) as well as 1 turn of Boost to Attack Count Increase number of attacks by 1 every turn
    • This skill also resets her first two skills to make sure Vajra will have Triple Strike Attacks 3 times each turn that turn.
Type: SKILL ATTACKER, SUPPORT
Use Areas: NM200, NM250
Spinning Sparklers
Rat’s All, Folks!
Festival Candyfluff
  • Skill damage support unit.
  • At the end of turn when allies deal 15 hits of skill damage, she’s raise her unique stack Festive Rat and auto use her skill 2 Spinning Sparklers for a free Dispel Removes a buff from a foe. .
    • At max stacks (level 3), she gives 20% ATK up, 50% DEF, 20% TA up, and 20% dodge rate up along with 50k skill supp to team.
    • Additionally, at max, allies gain Bonus DMG (10%, 1 time) before attacking.
  • Her S1 [[[cs Deals bonus DMG for one-foe one-ally attacks inflicts a unique debuff with Supplemental DMG (10%) DMG taken is supplemented and a debuff that for every 60 hits that foe takes it will deal 2,202,000 plain damage and inflict DMG Taken Amplified (20%, 22 times) DMG taken is amplified (Can’t be removed / Can’t be extended) .
  • Her S3 Festival Candyfluff further pushes skill damage as well provides tons of defense.
    • Teamwide 10% skill amp, Debuff Resistance Boosted (100%) , DMG Mitigation (2020) , and Refresh (1000) on a 5/12 cooldown.
    • CD reduces by 1 on CA.
  • CA resets frst two skills giving her back two large nukes and a Dispel Removes a buff from a foe. .
Type: ATTACKER, SUPPORT
Use Areas: NM200, NM250
Sweets Slinger
Deck the Walls
All Holy City
  • Deals tons of skill damage thanks to her nuke after ally normals.
    • Requires 7 red skill presses to max her Heavenly Piece stacks and reach the maximum of 4 hits.
  • Great buffer for skill comps once she is at max stacks because she can use her skill 3 [[[se|illnott-holiday]]] which grants 20% increased skill cap as well as lowering red skill cooldowns by one to all allies.
  • Provides Veil , Delays , and Dispels Removes a buff from a foe. from her skills skills. The skills reset on CA making them able to be cast frequently when neeeded like for NM200.
Type: ATTACKER, SUPPORT
Use Areas: NM150, NM200
Paradise Lost
Massive Light damage to a foe.
Gain Light ATK Up (30%, 3.5T) and Crown of Ashes (Next use of Out of the Ashes activates twice).
Walls of Babylon
All allies gain Shield (2000), Revitalize (Healing cap: 500, 3T), and Strength (20%-10%, 3T).
Out of the Ashes
800% Light damage to a foe (Damage cap: ~1,000,000).
Raise Wings of Justice lvl by 1.
Level 75:
Damage increased to 900%.
Awakenings
Gain Bonus Light Damage (90%, 2T), Guaranteed TA (2T), 100% Dark Cut (2T), and Debuff Resistance Boosted (100%, 2T).
Light Up the Night
The Morning Star
+3% boost to Lucio’s Bonus Damage|Bonus Light DMG effect per turn passed (Max: 30% at 10 turns).-3% hit to Dark DEF per turn passed (Max: -30% at 10 turns).
Wings of Justice
Wings of Justice lvl rises by 1 upon triple attack (Max: 6).
(Boost to multiattack rate based on Wings of Justice lvl. Sharp boost to stats at lvl 6.)
  • Has unique Wings of Justice stack that that raises on using his skill 2 [[[se|lucio|2]]] and TAs. His S2 resets on CA and double activates the following cast allowing the stacks to build pretty quickly.
  • Once maxed, his skill 4 Lucio4 gives a permament buff that autocasts his skill 2 after normal attacks for a large nuke as well as a 5 hit end of turn skill nax.
  • Provides 1k healing and Dark DMG Lowered (30%) Dark DMG is lowered on CA to help team survivability.
  • One per battle, when an ally is at red HP, his paasive will activate clearing all debuffs from allies, fully restoring their HP, and giving everyone Instant Charge .
Type: DEBUFFER
Use Areas: FA, HEXA
Come Home to Roost
450% (Massive) Light damage to a foe.
All allies gain Strength (30%-10%, 3.5T) and Shield (1000).
(400% Bonus Light damage to a foe with Henpecked [Damage cap: ~635,000].)
Jolly Jingle
300% Light damage to a foe (Damage cap: ~400,000).
Inflict Henpecked (10% ATK Down, Accuracy: 200%).
(Hit number increases upon each cast [Max: 5 hits].)
No Spring Chicken
300% Light damage to all foes (Damage cap: ~400,000).
Inflict Dark ATK Lowered (15%, Accuracy: 100%, 180s) and Light DEF Down (25%, Accuracy: 100%, 180s).
(From 2nd cast onward:
Also inflict DA Down (50%, Accuracy: 100%, 180s) and TA Down (50%, Accuracy: 100%, 180s).
From 3rd cast onward:
Also inflict Delay () (Accuracy: 100%).)
Fly the Nest
Grant a Light ally Mother Hen’s Beats.
(When Mother Hen’s Beats is already granted:
Restore target’s HP [Healing cap: 10,000] and remove all debuffs.)
Half-Baked Santa
1-turn cut to Mahira’s skill cooldowns when a foe uses a special attack.
If turn 10 or later: Can recast skills once each turn they are cast.
Holiday Henhouse
When an ally with Mother Hen’s Beats uses a charge attack:
Restore that ally’s HP (Healing cap: 1000) and remove 1 debuff.
  • Unique debuff Henpecked deals 1,224,000 pain damage and Dispels Removes a buff from a foe. every 12,240,000 light skill damage dealt to the enemy.
    • Great source of frequent dispels in skill damage setups as it can activate multiple times in a turn.
  • Has two strong red skills with low cooldowns that lower by 1 on enemy special. After turn 10 they can be recast once a turn. This pushes more skill damage and activates henpecked more.
Type: ATTACKER
Use Areas: NM150
Howitzer Fist
450% (Massive) Light damage to a foe.
Gain Divinity (Summon) (Guaranteed TA / 20% DMG Taken Boosted, 3.5T).
Panzerfaust
17-hit, 40% Light damage to random foes (Damage cap: ~53,000 per hit (~900,000 total)).
Gain Hostility Boosted (Stackable/Can’t be removed) (10 Max: 30) and Iron Fist.
Dreadnought
Gain Substituted (All-Ally) (1T) and Counters on DMG (400%-500%, 3 times, 1T).
I’ll Bet My Soul
Gain Impregnable Fortress (40%-120%, 5T).
(Will be knocked out when effect ends.)
(Effect duration extends upon being targeted by a Light ally’s healing skill or buff skill.)
Pray upon the Star
Juggernaut
35% hit to charge bar gain.
Amplify (Seraphic multiplier) one-foe attack damage by 10%. (Effect increases based on Iron Fist lvl [Max: 3].)
The Star Reversed
When Sub Ally: Cap Dark damage taken by Light allies at 10,000 per hit.
  • Requires FLB.
  • On swap in, gains Divinity buff that gives him quad strike.
  • Geisenborger gives him 3 turns of Double Strike Attacks twice each turn and Bonus DMG (30%) Deals bonus DMG for one-foe one-ally attacks .
  • Gains ATK Sharply Boosted (50%, 1 time) when he ends a turn at 1 HP.
    • Has a Substitute (All-Ally) Receives all attacks in place of allies that is great for getting him to 1 HP fast.
Type: ATTACKER, SWAPPER
Use Areas: SOLOS, FA, AGASTIA
Gilded Heaven Strike
500% (Massive) Light damage to a foe.
Gain Dodge All 1 (1 times).
Nitotsuisou
Gain Nitotsuisou 2. (Ends upon taking damage 2 times.)
Hanaorimito
Gain Hanaorimito 2. (Ends upon taking damage 2 times.)
Haring Escape
Switch positions with a sub ally.
Makura gains Jade Moonlight.(When switching with a Light ally:
Ally receives Makura’s buffs.)
(Can’t be recast.)
Queen of Rabbits
Guaranteed double attacks.
Normal attacks deal 2-hit damage to random foes.
Cunning Escape
Starts battle with Undying (Can’t be removed) (1 times), Unchallenged (1 times), and Cunning Escape.
At end of turn in which an ally with Cunning Escape is below 25% HP:
Fully restore that ally’s HP and remove all debuffs.
End that ally’s cooldown for all skills.
(Consumes Cunning Escape.)
  • Enabler for damage dealer in skill damage comps.
  • Swaps in another unit via Haring Escape Switch positions with a sub ally.
    Makura gains Jade Moonlight.(When switching with a Light ally:
    Ally receives Makura’s buffs.)
    (Can’t be recast.)
    granting them all her buffs. Particuarly the Double Strike Attacks twice each turn and nuke after autos from her skill 1 Nitotsuisou Gain Nitotsuisou 2. (Ends upon taking damage 2 times.) .
Type: ATTACKER
Use Areas: NM200, NM250
Torchbearing Watchdog
Flash Hound
Divine Intensity
  • Guarenteed Triple Attacks Guaranteed triple attack regardless of Triple Attack Lowered debuffs at the cost of no charge gain on normal attacks.
    • Gains 30% bar for every 3 normal attacks to help CA.
    • CA gives him 3.5 turns on Bonus DMG (50%) Deals bonus DMG for one-foe one-ally attacks which boosts his normal damage further.
  • Has a passive Watchdog’s Flame mechanic that are consumed on normal attacks.
    • Consumes 1 to gain [[[se|normal-amp| (30%)]]] and Bonus DMG (30%) Deals bonus DMG for one-foe one-ally attacks as wel as Dispeling Removes a buff from a foe. .
    • Stacks are rrestored to max (3) via Torchbearing Watchdog and then to max end of turn with his S3 buff.
  • Divine Intensity is a 5 turn buff on a 5 turn initial cooldown. It grants Basara Flurry (2-hit) Normal attacks deal 2-hit DMG to random foes and Double Strike Attacks twice each turn while also restoring his Watchdog’s Flame stacks to max. It also resets his first two skills.
    • 15 turn CD but the CD reduces by 2 on enemy special attacks.
Type: ATTACKER, BUFFER
Use Areas: FA, AGASTIA
Gefrorene Welt
450% (Massive) Light damage to a foe.1-turn cut to Aglovale’s skill cooldowns.100% Bonus Light damage to a foe for each Aurora Crest (Damage cap: ~120,000 per hit / Max: 5 hits).
Gestober
500% Light damage to a foe (Damage cap: ~635,000).All allies gain Aurora Crest 1 and a Aglovale (Valentine)#Gestober|random buff.(Additional buffs based on number of caster’s Aurora Crest upon cast.)
Zweimal
300% Light damage to all foes (Damage cap: ~340,000).Inflict ATK Lowered (Stackable) (5% (40% Max), Accuracy: 100%, 180s) and DEF Lowered (Stackable) (5% (40% Max), Accuracy: 100%, 180s).(Number of activations increased based on number of caster’s Aurora Crest [Max: 6 times].)
Funkelnde Kalte
600% Light damage to a foe (Damage cap: ~800,000).Gain Instant Charge.End cooldown for other skills.
King’s Strike
Gain these effects in order based on number of Aurora Crest:
30% boost to ATK (Normal Modifier),
100% boost to DEF,
guaranteed double attacks,
supplement damage dealt (Damage cap: 10,000),
30% boost to skill damage cap.
Lord of Frost Agleam
Upon chain burst activation: All allies gain Aurora Crest 1.(Takes effect even when Aglovale is a sub ally.)
  • Good teamwide buffs and strong amounts of skill damage.
  • Slow compared to other options but is generally the safest and easiest way to FA most content.
  • Often sees use at the start of a new hard raid as a way to safely push tons of damage when learnig the mechanics. Typically will be dropped from HL use after.
Type: ATTACKER, DISPELS
Use Areas: NM150, NM200
Butterfly Effect Alter: Reverie
450% (Massive) Light damage to a foe.
Raise Reverie lvl by 2.
Iridescent Bloom
8-hit, 100% Light damage to a foe (Damage cap: ~67,500 per hit).
Inflict Delay (Special) (Accuracy: 100%). If successful, gain Charged (20%).
(Auto-activates at end of turn by consuming 8 Reverie lvls.)
Tranquil Crescent
8-hit, 100% Light damage to a foe (Damage cap: ~67,500 per hit).
Remove 1 buff.
(Auto-activates when a foe uses a special attack.)
Sakura Serenade
Caster and Light MC gain C.A. Reactivation (1 time).
Verdant Essence
When a Light ally uses a charge attack:
Raise Reverie lvl by 1 (Max: 8). (Lvl 4 at battle start.)
Scenic Seclusion
When Light MC uses a charge attack:
555,555 Plain damage to a foe. MC gains Charge Bar (10%).
(Takes effect even when Narmaya is a sub ally.)
  • Casts her skill 2 Tranquil Crescent 8-hit, 100% Light damage to a foe (Damage cap: ~67,500 per hit).
    Remove 1 buff.
    (Auto-activates when a foe uses a special attack.)
    on enemy special for an 8 hit nuke and Dispel Removes a buff from a foe. .
  • Reverie stacks on raise on ally CAs to a max of 8.
    • Once at max, her skill 1 Iridescent Bloom 8-hit, 100% Light damage to a foe (Damage cap: ~67,500 per hit).
      Inflict Delay (Special) (Accuracy: 100%). If successful, gain Charged (20%).
      (Auto-activates at end of turn by consuming 8 Reverie lvls.)
      autocasts at the end of turn.

Support

Characters that provide strong buffs to the team.

Type: BUFFER
Use Areas: EVERYWHERE
Blazing Purification
Restore 10% of Light allies’ HP (Healing cap: 2500) and remove 1 debuff.
All Light allies gain Charge Bar (15%).
3-turn cut to Nehan’s skill cooldowns.
Enlightenment
All other Light allies gain Zen (Multiplier: Perpetuity, 3T).
Six-Wolf Tonic
All other Light allies gain Wolf Tonic (3T).
Nirvana
All other Light allies gain Double Strike (1t).
(Inflict Max HP Lowered (Stackable / Can’t be removed) (30% (90% Max)) on target allies.)
Morning Sunshine
20% hit to max HP, 30% hit to DEF, and ~30% boost to dodge rate.
6-hit, 100% Light damage to a foe upon dodging (Damage cap: ~100,000 per hit (~600,000 total)).
Life Goes On
When Nehan is a main ally at battle start: Lethal Attack Dodged (Can’t be removed) (1 times) to all other Light allies.
  • Light’s best buffer. Essential for all burst comps.
  • His third skill Nirvana All other Light allies gain Double Strike (1t).
    (Inflict Max HP Lowered (Stackable / Can’t be removed) (30% (90% Max)) on target allies.)
    grants all other team members double strike but lowers max HP by 30%.
    • For multi turn setups, the max HP cut helps mitigate HP loses in the turns before it pairing well with Stamina.
    • Does not conflict with Imperious Fury.
  • Enlightenment All other Light allies gain Zen (Multiplier: Perpetuity, 3T). will almost always be used for burst. His second skill Six-Wolf Tonic All other Light allies gain Wolf Tonic (3T). can be cut in cased where TA can be confirmed either via another character or through grid TA,
  • Skill 2 also offers him usage in kengo setups as well.
Type: SECONDARY BUFFER, ATTACKER
Use Areas: EVERYWHERE
Multi-Swing Mugen
450% (Massive) Light damage to a foe.Restore 20% of Light allies’ HP (Healing cap: 2500).
Cloaked Guardian
Gain Substituted (Select/Can’t be removed), Dark DMG Lowered (Can’t be removed) (30%), and Dark Switch (Can’t be removed).(Only substitutes for a selected ally. Can’t recast.)
Song of Sweetmeats
All Light allies gain Light ATK Up (30%, 5T), Critical Hit Rate Boosted (20%, 5T), DMG Cap Boosted (15%, 5T), and DMG Amplified (20%, 5T).(Inflict Max HP Lowered (Stackable / Can’t be removed) (30% (90% Max)) on target allies.)
Tricky Constitution
Gain Tricky Constitution (1T) and Undying (Can’t be removed) (3 times).Self-inflict Max HP Lowered (Stackable / Can’t be removed) (30% (90% Max)).
Happy Pancakes
+10 boost to hostility.6-hit, 100% Light damage to random foes (Damage cap: ~100,000 per hit) upon taking damage.
Surprise Practice
Bonus Light DMG effect to Light allies when their max HP has been reduced by 30% or more. (Boost to effect based on size of max HP reduction [Max: 60%].)
  • Second best buffer in light and Nehan’s best friend.
  • Used in burst and hard content.
  • Passive teamwide echo pairs great with nehan cutting HP for the double strike.
  • Song of Sweetmeats All Light allies gain Light ATK Up (30%, 5T), Critical Hit Rate Boosted (20%, 5T), DMG Cap Boosted (15%, 5T), and DMG Amplified (20%, 5T).(Inflict Max HP Lowered (Stackable / Can’t be removed) (30% (90% Max)) on target allies.) offers increedible strong buffs as well as pushing further into his passive echo.
    • 100% crit also very beneficial to activate the crit amp from Efes without needing a crit grid.
  • Passive echoes do not stack with falsehood but are so much stronger that falsehood doesn’t get run.
Fif
Type: CA Battery
Use Areas: EVERYWHERE
Big Bang
450% (Massive) Light damage to a foe and remove 1 buff.
True Big Bang
500% (Massive) Light damage to a foe (Damage cap: ~2,020,000) and remove 1 buff.
Inflict Dark ATK Lowered (30%, Accuracy: 100%, 180s), DA Down (100%, Accuracy: 100%, 180s), and TA Down (20%, Accuracy: 100%, 180s).
After Stage 1 Transcendence:
Super-Duper Special Attack!
550% (Massive) Light damage to a foe (Damage cap: ~2,300,000) and remove 1 buff.
Inflict Delay, Dark ATK Lowered (30%, Accuracy: 100%, 180s), DA Down (100%, Accuracy: 100%, 180s), and TA Down (20%, Accuracy: 100%, 180s).
Sunshine
Restore 200 + 20% of all allies’ HP (Healing cap: 3000).
All allies gain Refresh (300 HP, 3T).
Level 55:
Effect enhanced.
Level 95:
Healing cap increased to 4000.
Refresh (300 HP, 3T) upgraded to Revitalize (500 HP or 10% charge bar, 3T).
All allies also gain Strength (20% when HP is 50% or above, 10% when at 1 HP, 3T).
Blessing of Light
Remove all debuffs from all allies.
Level 85:
All allies also gain Debuff Resistance Boosted (100%, 3T).
Level 130:
All allies also gain Dispel Cancel (1 times).
Reincarnation
Grant an ally Magic Torrent (50% HP Revive / 20% ATK / 20% DEF / 15% DA / 5% TA, Multiplier: Perpetuity, 15T).
Five-Soul’s Charity
Revive all allies with full HP.
All non-revived allies gain Lethal Attack Dodged (Can’t be removed) (1 times).
(Can’t recast.)
Sorcery’s Prodigy
80% boost to debuff resistance.
Level 90:
Also immune to Skill Sealed.
Gifted by the Gods
Reduce all allies’ Dark damage taken by 20%.
  • Grants buffs to party end of turn depending on Fif’s max HP. 5 at 100%, 4% at 99%-80%, and then 1 less every 20% increment after.
    • Light ATK Up (Stackable) (10%, 50% max) Light ATK is boosted (Stackable)
    • C.A. DMG Boosted (Stackable) (20%, 100% max)
    • C.A. DMG Cap Boosted (Stackable) (5%, 25% max)
    • DMG Cap Boosted (Stackable) (5%, 25% max) Maximum amount of DMG that can be dealt per hit is boosted (Stackable)
    • Charge Bar Gain Boosted (Stackable) (10%, 50% max) Charge bar gain is boosted (Stackable)
  • CA packs a Dispel Removes a buff from a foe. and a Delay .
  • Has all Green Skills which means none of them work in FA.
  • At level 150, she can activate her first two green skills automatically.
    • Skill 1 Sunshine Restore 200 + 20% of all allies’ HP (Healing cap: 3000).
      All allies gain Refresh (300 HP, 3T).
      Level 55:
      Effect enhanced.
      Level 95:
      Healing cap increased to 4000.
      Refresh (300 HP, 3T) upgraded to Revitalize (500 HP or 10% charge bar, 3T).
      All allies also gain Strength (20% when HP is 50% or above, 10% when at 1 HP, 3T).
      activates end of turn when an ally is below 25% HP for a 4k base heal with Revitalize .
    • Skill 2 Blessing of Light Remove all debuffs from all allies.
      Level 85:
      All allies also gain Debuff Resistance Boosted (100%, 3T).
      Level 130:
      All allies also gain Dispel Cancel (1 times).
      has a chance to activate end of turn with a higher chance with more debuffs on allies. It clears all debuffs, cuts debuff durations by 5 turns, gives Debuff Resistance Boosted (100%) , and Dispel Cancel .
  • Funf starts the battle with her S3 buffs. One gives ATK Up (50%) ATK is boosted , DEF Up 100% , DA Up (100%) Double attack rate is boosted , TA Up (50%) Triple attack rate is boosted , Bonus DMG (20%) Deals bonus DMG for one-foe one-ally attacks , and Uplifted (10%) Charge bar is boosted on every turn and the other gives autorevive and the ability to revive without losing buffs.
    • Both have a buff duration of 15 turns.
    • With her Radiance, the buff durations extend by 1 on Funf’s CA making it last longer..
Type: CA BATTERY
Use Areas: EVERYWHERE
Prism Swaddling / Prism Sanctuary
Uniformise
Hidden Wish
  • Strong CA battery alllows for some very braindead CA looping.
  • At the end of the turn where the difference between main ally HPs is 30% or less, she provides teamwide Light ATK Up (Stackable) (10%, 50% max) Light ATK is boosted (Stackable) , Supplemental DMG (Stackable) (10k, 50k max) DMG dealt is supplemented (Stackable) , and Charge Bar (20%) Instantly boosts Charge Bar .
  • Her skill 2 Prism Swaddling / Prism Sanctuary balanaces all allies HP to make it easy to keep this condition up.
  • Additionally provides [[[se|charge-bar-gain-up| (30%)]]] to party on CA to further push her use as a CA battery.
  • Skill 3 Hidden Wish after second cast provides to the party teamwide C.A. DMG Boosted (50%) , C.A. DMG Cap Boosted (30%) , and Supplemental C.A. DMG (300k) C.A. DMG dealt is supplemented as well as causing them to deal an additional skill nuke on CA for 10 turns.
  • Skill cooldowns lower on being targeted by ally yellow and green skills. Her S2 only lowers if its a Primal ally.
Type: CA Battery
Use Areas: EVERYWHERE
Loch Claidheamh
450% (Massive) Light damage to a foe.
All allies gain Light ATK Boosted (Stackable) (10% (50% Max)) and Charge Bar (10%).
Sunlight Raid
2-hit, 250% Light damage to a foe (Damage cap: ~350,000 per hit).
Restore Light allies’ HP (Healing cap: 2000).
All Light allies gain Charge Bar (20%).
Raise caster’s Solas lvl by 1.
(When activated at Solas lvl 3:
Consumes all Solas lvls.
Charge bar boost changes to Charge Bar (100%).)
Glowing Litany
Gain C.A. Reactivation (1 time).
All allies gain C.A. DMG Boosted (Stackable / Can’t be removed) (20% (100% Max)) and C.A. DMG Cap Boosted (Stackable / Can’t be removed) (10% (50% Max)).
Royal Prominence
All allies gain Veil, Revitalize (10% of max HP Healing cap: 500 or 10% charge bar, 3T), and Dispel Cancel (1 times).
Prince’s Command
Upon the chain burst Ascension:
10-hit, 100% Light damage to all foes (Damage cap: ~170,000 per hit).
1-turn cut to Glowing Litany’s cooldown.
Guardian of the Loch
Activate Sunlight Raid every 3 turns.
  • Charge Bar (10%) Instantly boosts Charge Bar to party on CA helps keep everyone CAs up.
  • His skill 1 [[[se|seruel-summer|1]]] heals for 2k and provides Charge Bar (20%) Instantly boosts Charge Bar to team. This will also automatically activated every three turns.
    • After every three uses of it, it will grant 100% bar to team on the 4th.
  • C.A. Reactivation on his S2 to help with CA omens as well as giving teamwide.C.A. DMG Boosted (Stackable) (20%, 100% max) and C.A. DMG Cap Boosted (Stackable) (10%, 50% max)
  • On 4-chain, he adds an additional 10 hit skill nuke while also reducing his S2 cooldown by 1.

Defense

Characters that are great for reducing the amount of damage taken by the team.

Type: TANK
Use Areas: FA, AGASTIA
Iliad Vision
450% (Massive) Light damage to a foe.
Restore all Bit.
Iliad Judgment
500% (Massive) Light damage to a foe.Activate Blade of Light.Restore all Bit.
Aegis Merge
Remove all debuffs from caster.
Gain Aegis Merge (Up to 3 turns).
(Consumes 1 Bit every turn.
Ends when there are no Bit or after 3 turns.)
Blade of Light
800% Light damage to all foes (Damage cap: ~700,000) and remove 1 buff.
Level 90:
From 2nd cast onward: Also deal 400% Bonus Light damage (Damage cap: ~380,000 per hit).
From 3rd cast onward: Bonus Light damage increased to 2 hits.
Divine Weapon
Gain Guaranteed TA (1T), Charge Bar Sped Up (20%, 1T) and Light ATK Up (50%, 1T).
(When Vira has Aegis Merge: Affects all allies.)
Fated Cleaver
Gain Instant Charge and C.A. Reactivation (1 time).
Primal Bits
Start battle with 3 Bit (Max: 6).Consume 1 Bit upon attacking:Amplify (Seraphic modifier) damage against Dark foes by 10% and boost to critical hit rate (100).
Level 95:
Now start battle with 6 Bit.Effect increased to boost to critical hit rate (100).
Impregnable Barrier
When Aegis Merge is active: 1000% boost to DEF, 100% boost to debuff resistance, receive all attacks in place of allies (including all-ally attacks), and Refresh effect (Healing cap: 999).
Level 95:
Also mitigate damage taken by 1500.
Refresh effect healing cap increased to 2000.
  • A suball tank that also deals tons of damage. Amazing FA character especially for harder raids.
  • Dispel on her skill 2 Blade of Light 800% Light damage to all foes (Damage cap: ~700,000) and remove 1 buff.
    Level 90:
    From 2nd cast onward: Also deal 400% Bonus Light damage (Damage cap: ~380,000 per hit).
    From 3rd cast onward: Bonus Light damage increased to 2 hits.
    and CA offering double dispel on turns with her CA reactivions via Fated Cleaver Gain Instant Charge and C.A. Reactivation (1 time). .
Type: HEALER
Use Areas: FEDIEL
Operazione Purgatorio
450% (Massive) Light damage to a foe.All Light allies gain Vaccine (0.5t).
Anestesia
All Light allies gain Anestesia (Multiplier: Normal, 5T).
Iniezione
450% Light damage to all foes (Damage cap: ~730,000).Gain Healing Boosted (50%, 3T), Healing Cap Boosted (50%, 3T), and Instant Charge.
Assistenza
Switch to Intensive Care mode.
(At end of turn: Restore 20% of Light allies’ HP [Healing cap: 1000] and remove 1 debuff.
Can’t normal attack. Ends upon recast.)
Soul-Binding Rod
When a foe uses a special attack: Activate Iniezione. 2-turn cut to Anestesia’s cooldown.
Heavenly Dispensation
Add 1 blue potion at battle start.
(Takes effect even when Tikoh is a sub ally.)
  • Requires her skill 3 Assistenza Switch to Intensive Care mode.
    (At end of turn: Restore 20% of Light allies’ HP [Healing cap: 1000] and remove 1 debuff.
    Can’t normal attack. Ends upon recast.)
    to be pressed at battle start.
  • Excellent FA healer thanks to her S3 exchanging her ability to attack with 1k healing and Clear at the of turn.
    • Healing output further boosted with her S2 Iniezione 450% Light damage to all foes (Damage cap: ~730,000).Gain Healing Boosted (50%, 3T), Healing Cap Boosted (50%, 3T), and Instant Charge. giving her %0% healing up and 50% healing cap up.
  • Her CA gives all allies Vaccine which will clear all debuffs end of turn.
    • On enemy special attack, Tikoh’s skill 2 activates which gives her Instant Charge . This let’s her quickly remove debuffs on allies.
  • Tikoh1 gives ATK Up (100%) ATK is boosted , DEF Up (100%) , and reduces turn based damage by 50% to the party.
    • On a 5/12 uptime but the CD reduces by 2 on enemy special attack making the uptime much better.

OTK

Overview

Noteworthy CAs

Here are some of the noteworthy characters for CA focused comps. This will not cover all the characters in the chart above and instead focus on those that offer more than a larger CA or a simple skill damage nuke.

You
Type: CA NUKE, 100 CHARGE
Use Areas: ALL EXCEPT 0B0C
Void Dance: Kokutou
450% (Massive) Light damage to a foe.(Boost to C.A. specs based on number of Tender Ties.)
Utsushi’s Flame
300% Light damage to a foe (Damage cap: ~315,000).
Inflict Foxflame 4 (Accuracy: 100%, 4T).
(Increase number of hits based on number of Tender Ties [Max: 6 hits].Can’t be used without Tender Ties.)
Shifu’s Illusion
Gain Substitute (1t) and Dodge All (1t).
You’ll Be Charcoal!
Gain ATK Sharply Boosted (100%, 1 times, Multiplier: Assassin, 1T) and Bonus Light DMG (1 time) (50%, 1T).
(Consume 2 Tender Ties.)
Sibling Bond
20% hit to DEF and 15% hit to max HP.Guaranteed triple attacks.
Makings of Kinship
Start battle with 100% boost to charge bar and 6 Tender Ties (Max: 6).(Boost to ATK and DMG cap based on number of Tender Ties.Take a lethal hit without being knocked out [Consumes 1 Tender Ties.])
  • Starts with 100% charge make her a great slot for 0B3C down to 0B1C.
    • Double Huanglong is not required for 0B1C setups with her.
  • 6 hit skill damage on CA.
  • Starting stacks grants her 60% CA damage, 30% CA cap, 60% unique ATK, and 30% cap.
Type: CA NUKE
Use Areas: 0B2C AND ABOVE
Gamma Ray
450% (Massive) Light damage to a foe.
Gain Shield (2000, 2.5T).
Cosmic Ray
500% (Massive) Light damage to a foe.All allies gain Shield (2000).Gain Dodge All 1 (1 times).
Convergence
2-hit, 70% Light damage to random foes (Damage cap: ~110,000 per hit).
Gain Dodge Rate Boosted (40%, 3T) and Hostility Boosted (+50, 3T).
Level 90:
Damage increased to 200% and damage cap increased to ~405,000 per hit..Also gain Guaranteed TA (1T).
Ray Strike
400%-500% Light damage to a foe (Damage cap: ~630,000) and remove 1 buff.
Level 95:
Now hits all foes.Damage increased to 800% and damage cap increased to ~800,000.Also randomly inflict one of three debuffs: ATK Lowered (Stackable) (10% (30% Max), 180s), DEF Lowered (Stackable) (10% (30% Max), 180s), or Debuff Resistance Lowered (Stackable) (10% (30% Max), 180s).
The Last Wish
1000% Light damage to a foe (Damage cap: ~1,600,000).
All Light allies gain Sign of Zooey (5% of max HP Healing cap: 1000 / 100% ATK Up / 100% DEF Up, Multiplier: Normal, 5T).
Only One Wish
All Light allies gain Unchallenged (1T).
Fully restore Light allies’ HP and remove all debuffs.(1-turn cut to skill standby upon being targeted by an ally’s buff skill or healing skill. Can’t recast.)
Peacemaker’s Tears
1-turn cut to skill standby and cooldown for The Last Wish upon being targeted by an ally’s buff skill or healing skill.
Primal Pulse
Upon dodging:300% Light damage to a foe (Damage cap: ~500,000). Gain Charge Boost (20%).
  • 6 hit skill nuke on CA
Type: REACTIVE NUKE
Use Areas: 0B2C AND ABOVE
Butterfly Effect Alter: Reverie
450% (Massive) Light damage to a foe.
Raise Reverie lvl by 2.
Iridescent Bloom
8-hit, 100% Light damage to a foe (Damage cap: ~67,500 per hit).
Inflict Delay (Special) (Accuracy: 100%). If successful, gain Charged (20%).
(Auto-activates at end of turn by consuming 8 Reverie lvls.)
Tranquil Crescent
8-hit, 100% Light damage to a foe (Damage cap: ~67,500 per hit).
Remove 1 buff.
(Auto-activates when a foe uses a special attack.)
Sakura Serenade
Caster and Light MC gain C.A. Reactivation (1 time).
Verdant Essence
When a Light ally uses a charge attack:
Raise Reverie lvl by 1 (Max: 8). (Lvl 4 at battle start.)
Scenic Seclusion
When Light MC uses a charge attack:
555,555 Plain damage to a foe. MC gains Charge Bar (10%).
(Takes effect even when Narmaya is a sub ally.)
  • 555,555 plain damage on CA.
  • 8 hit reactive nuke on enemy special.
Type: CA NUKE
Use Areas: 0B2C AND ABOVE
Holy Star
450% (Massive) Light damage to a foe.
Activate Snowdrop.
Snowdrop
400% Light damage to all foes (Damage cap: ~635,000).
Inflict Light DEF Lowered (20%, Accuracy: 100%, 180s).
Raise Bounty lvl by 3.
(100% Bonus Light damage based on foe’s Bounty lvl [Max: 5 hits / Damage cap: ~100,000 per hit].)
Piece of Cake
Grant an ally Charge Boost (20%), Critical Hit Rate Boosted (20%, 4T), Happy Sprinkles (50% / 50%, Multiplier: Normal, 4T), and Bonus Light DMG (50%, 1T).
Merry Sparkle
All allies gain Guaranteed TA (1T).
(When a foe’s Bounty lvl is 6 or above:
All allies also gain Bonus Light DMG (30%, 1T).)
Good Tidings to All!
Against foes with Bounty: 50% boost to C.A. damage and 30% boost to C.A. damage cap for Light allies.
Joybringer
Chance to get bonus treasure at the end of the battle.
(Takes effect even when Mary is a sub ally.)
  • Skill nuke on ougi applies 20% light ATK down as well as raises Bounty by 3 making both OTK easier for anyone behind her as well as increasing meat drops per run.
Type: CA NUKE, COUNTER NUKE, SPECIAL NUKE
Use Areas: 0B2C AND ABOVE
Capillus Ataxia
450% (Massive) Light damage to a foe.
Activate Get Over Hair.
Love Saber
5-hit, 150% Light damage to random foes (Damage cap: ~70,000 per hit).
Inflict DEF Lowered (Stackable) (10% (30% Max), Accuracy: 90%, 180s) and Light Lowered (Stackable) (10% (30% Max), Accuracy: 90%, 180s) on all foes.
Get Over Hair
500% Light damage to a foe (Damage cap: ~800,000) and remove 1 buff.
Gain 1 Chokoleit.
Decorate
Gain Substituted (All-Ally) (1T), Armored (80%, 1T), and Skill DMG Boosted (50%, 1T).
Golden Sweetie
Gain 1 Chokoleit upon taking big (At least 25% of Melissabelle’s max HP) damage (Max: 3).
(When Melissabelle has max Chokoleit 3 at end of turn:
20-hit, 150% Light damage to random foes (Damage cap: ~70,000 per hit).
Restore 60% of max HP (Healing cap: 12,000).
[Consumes all Chokoleits.])
Automatic Follicle Defense System II
100% Light damage to random foes at end of turn based on number of times Melissabelle took damage from foes that turn (Max: 10 hits / Damage cap: ~180,000 per hit).
  • Skill damage on CA, skill damage based on number of times she’s hit, and a massive nuke if she manages to take 50% damage in a turn.
    • Increased hostility EMPs are needed to reliably active her counter skill damage.
    • On top of that, HP needs to be low enough to that only a few hits can take her to 50%, but high enough to survive.
Type: REACTIVE NUKE
Use Areas: 0B2C AND ABOVE
Cor Fidelis
450% (Massive) Light damage to a foe.
Remove all debuffs from Sara.
(When Sara is not debuffed: Activate Tonitrua.)
Affectio
All allies gain 60% Dark Cut (1T).
Tonitrua
400% Light damage to all foes (Damage cap: ~480,000).
All other allies gain Shield (1000).
Raise Hammer of Graphos lvl by 1.
(When Hammer of Graphos lvl is at max:
Shield (1000) increased to Shield (2000).)
Afflatus
Gain Substitute (1T).
(When Hammer of Graphos lvl is 3 or higher:
Also gain Afflatus (50%, Multiplier: Assassin, 1T).)
Hammer of Graphos
25% hit to charge bar gain.
Counters upon taking damage (2 times).
Hammer of Graphos lvl rises upon countering.
(Boost to DEF, hostility, and debuff resistance based on lvl [Max: 5].)
Onward to Tomorrow
When a foe uses a special attack: Activate Tonitrua.
  • Skill nuke on CA, skill nuke on enemy CA, and up to two counters when she’s hit.
    • Increased hostility EMP is needed to reliably active her counters.

Normal Attack

Here are some of the noteworthy characters for Normal Attack focused comps. This will not cover all the characters in the chart above and instead focus on those that offer more than just GTA.

Type: NORMAL NUKE, GTA, FLURRY
Use Areas: 0B1B AND BELOW
Daredoggy Mischief
Dancing Canine
Candy Shower
  • Passive Guarenteed Triple Attacks Guaranteed triple attack regardless of Triple Attack Lowered debuffs and Flurry (2-hit) Normal attacks deal 2-hit DMG to random foes
  • Deals a large skill nuke after 3 ally TAs.
Type: NORMAL NUKE, REACTIVE NUKE
Use Areas: 0B1B AND BELOW
Fiamma di Battaglia
Mitraglia di Caldo
Liberta del Mare
  • Deals a 2 hit nuke on normal attacks.
  • Deals another large nuke on enemy special attack.
Type: PASSIVE BONUS DAMAGE
Use Areas: 0B1B AND BELOW
Sauveur Eclatant
450% (Massive) Light damage to a foe.
Gain Holy Banner. (Next Sanctify affects all allies.)
End cooldown for Sanctify.
Sacred Reversal
Inflict ATK Down 4 (25%, Accuracy: 120%, 4t), DEF Down 4 (25%, Accuracy: 120%, 4t), and Divine Sentence 4 (1% of foe’s max HP Damage cap: 30,000, Accuracy: 90%, 4t) on all foes.
Sanctify
Gain Guaranteed TA (1t) and Strength (20%-10%, 3T).
Eternal Divinity
All Light allies gain Critical Hit Rate Boosted (Light) (20%, 3t), DMG Cap Boosted (15%, 3t) and ATK Boosted (1 time) (15%, Multiplier: Assassin, 1t).
Robe de la Pucelle
1-turn cut to skill standby and cooldown for Eternal Divinity upon triple attack.
10% Bonus Damage|Bonus Light DMG effect to Light allies’ triple attacks.
Standard-Bearer
Increase all allies’ ‘Boost to Light ATK’ effect by an additional 30%.
  • 10% bonus damage on ally TAs.
    • Stacks with Falsehod and azll other bonus damage sources in light.
Type: REACTIVE NUKE
Use Areas: EVERYWHERE
Summer’s Angel
450% (Massive) Light damage to a foe.
Gain 2 Beachside Blade.
Crossed Swords
8-hit, 120% Light damage to a foe (Damage cap: ~60,000 per hit).
Inflict ATK Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s) and DEF Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s).
(Consumes 2 Beachside Blade.
When a foe uses a special attack: Auto-activates without consuming Beachside Blade.)
June Tonic
Restore 10% of caster’s HP (Healing cap: 1500) and remove 1 debuff.
Gain Charge Bar (10%).
(Consumes 1 Beachside Blade.
Upon taking damage: Auto-activates without consuming Beachside Blade.)
Second Vacation
Gain C.A. Reactivation (1 time), C.A. DMG Boosted (1 time) (150%), and C.A. DMG Cap Boosted (1 time) (90%).
(Consumes 8 Beachside Blade.)
Beachside Blade
Start battle with 6 Beachside Blade (Max: 10).
(Gain 1 Beachside Blade every turn.)
Maritime Mercenary
20% hit to max HP.
30% boost to ATK (Unique modifier), guaranteed double attacks, 50% boost to triple attack rate, and 30% boost to charge bar gain.
  • 8 hit reactive nuke on enemy special.
  • 30% unique ATK and 100/50 DATA makes her the best option reactive nuke slot for auto comps.
Type: PASSIVE BONUS DAMAGE
Use Areas: 0B1B AND BELOW
Splash Bullet
Ammo-Pierced
Wildloader
  • 10% bonus damage on ally critical hits on normal attacks.
    • Doies not stack with Falsehood.
  • Deals a nuke at the end of turn with a hit count based on the number of ally critical hits on normal attacks.

Starting Charge

For 0B CA focused OTKs, Huanglong main and support summons are used along with the 30% charge from crew buffs to set everyone to 90%. A character with a passive 10% starting change then can set a chain of CAs to all the characters behind them.

You
Type: CA NUKE, 100 CHARGE
Use Areas: ALL EXCEPT 0B0C
Void Dance: Kokutou
450% (Massive) Light damage to a foe.(Boost to C.A. specs based on number of Tender Ties.)
Utsushi’s Flame
300% Light damage to a foe (Damage cap: ~315,000).
Inflict Foxflame 4 (Accuracy: 100%, 4T).
(Increase number of hits based on number of Tender Ties [Max: 6 hits].Can’t be used without Tender Ties.)
Shifu’s Illusion
Gain Substitute (1t) and Dodge All (1t).
You’ll Be Charcoal!
Gain ATK Sharply Boosted (100%, 1 times, Multiplier: Assassin, 1T) and Bonus Light DMG (1 time) (50%, 1T).
(Consume 2 Tender Ties.)
Sibling Bond
20% hit to DEF and 15% hit to max HP.Guaranteed triple attacks.
Makings of Kinship
Start battle with 100% boost to charge bar and 6 Tender Ties (Max: 6).(Boost to ATK and DMG cap based on number of Tender Ties.Take a lethal hit without being knocked out [Consumes 1 Tender Ties.])
  • Starts with 100% charge make her a great slot for 0B3C down to 0B1C.
    • Double Huanglong is not required for 0B1C setups with her.
  • 6 hit skill damage on CA.
  • Starting stacks grants her 60% CA damage, 30% CA cap, 60% unique ATK, and 30% cap.
Type: ETERNAL WONDER
Use Areas: 0B3C, 0B2C
Astral Howser
450% (Massive) Light damage to a foe.
Gain Bring the Thunder (2.5T). (Next use of Clincher inflicts Paralyzed (Accuracy: 55%, 60S).)
Asteroid Jaeger
500% (Massive) Light damage to a foe (Damage cap: ~2,020,000).
Gain Bring the Thunder (2.5T). (Next use of Clincher inflicts Paralyzed (Accuracy: 55%, 60S).)
All allies gain Critical Hit Rate Boosted (50%, 3.5T).
After Stage 1 Transcendence:
Stellar Termination
550% (Massive) Light damage to a foe (Damage cap: ~2,300,000).
Gain Bring the Thunder (Transcend) (2.5T). (Next use of Clincher inflicts Paralyzed (Accuracy: 55%, 60S) and deals damage twice.)
All allies gain Critical Hit Rate Boosted (50%, 3.5T).
End cooldown for Clincher.
Merculight
Gain Other Self 1 (1 times) and ATK Up (3T).
Level 55:
Buff increased to ATK Up (50%, Multiplier: Perpetuity, 3T).
Level 85:
Also gain Skill DMG Cap Boosted (30%, 3T).
Depravity
Inflict Debuff Resistance Lowered (10%, Accuracy: 100%, 180s), Poisoned (22,222 HP, Accuracy: 90%, 180s), Burned (22,222 HP, Accuracy: 90%, 180s), Putrefied (22,222 HP, Accuracy: 90%, 180s), Blinded (Accuracy: 50%, 180s), Charmed (Accuracy: 30%, 180s), Zombified (Accuracy: 30%, 180s), Sleep 3 (Accuracy: 20%, 3t), Paralyzed 3 (Accuracy: 20%, 3t), ATK Down (25%, Accuracy: 90%, 180s), DEF Down (25%, Accuracy: 90%, 180s), DA Down (Accuracy: 65%, 180s), TA Down (Accuracy: 65%, 180s), and Lethal Hit (Accuracy: 65%) on all foes.
Clincher
Big Light damage to a foe based on number of foe’s debuffs (Damage cap: ~700,000).
Level 95:
Now hits all foes.
Damage cap increased to ~1,200,000.
Level 130:
When Bring the Thunder (Transcend) is consumed:
Also inflict Pinpoint Prey (10% DEF Down / 20% of damage dealt Damage cap: 10,000, Accuracy: 200%).
Two-Crown’s Strife
Extend time-based debuff effects on all foes by 90 seconds. (Base Accuracy: 100%)
Multi-hit, 200% Light damage to all foes based on foes’ number of debuffs (Damage cap: ~160,000 per hit / Max: 10 hits).
(Can’t recast.)
Dark Huntress
Normal attacks hit all foes.
Level 90:
Also gain boost to ATK (Normal modifier) as number of foes decrease.
Lone Archer
Tweyen#Lone Archer|Boost to debuff success rate as number of foes decrease.
  • Better of the two eternals for a 0B ougi enabler but worse than You overall.
  • Teamwide crit buff on CA is good if you need help to cap CAs.

Backline

The below characters offer backline passives that are useful for OTK.

Type: AURA BOOST
Use Areas: EVERYWHERE
Entrusted Resolve
Righteous Deed
Along in Heaven
  • 20% boost to Omega and Optimus Light skills.
Type: CHAIN NUKE
Use Areas: EVERYWHERE
Nobita’s All-Out Attack
450% (Massive) Light damage to a foe.1-turn cut to gadgets’ cooldowns.
Unturned Stone Cap
Gain Unturned Stone Cap (2T) and Guaranteed TA (2T).
Bounce Back Cape
Gain Bounce Back Cape (1T).(And counter with a blast from the Air Cannon after a dodge!)
Air Cannon
800% Light damage to a foe (Damage cap: ~800,000).Gain Charge Boost (20%).
Aim Carefully!
Gain Critical Hit Rate Boosted (50%, 3T).
Bull’s-Eye
Attacks won’t miss.
Fastest Draw In the Skies
When Sub Ally: Light damage to a foe upon Light chain burst activation.(Boost to damage specs based on number of chains.)
  • Skill nuke on chain burst with damage depending on the number of chains.
Type: CHAIN NUKE
Use Areas: EVERYWHERE
Zeruch Shot
Massive Light damage to a foe. (50% boost to C.A. damage and 20% boost to C.A. damage cap against foes with Weak Point (3,000 per debuff Damage cap: 30,000).)
Gain Charge Boost (20%).
Invisible Hawk
Gain Into Hiding (5T), Critical Up (75%, 5T), C.A. DMG Cap Boosted (40%, 5T), and Uplift (20%, 5T).
Self-inflict DEF Down (50%, 5T).
Insight
Inflict ATK Down 3 (30%, 3T), DEF Down 3 (30%, 3T), and Weak Point 3 (3,000 per debuff Damage cap: 30,000, 3T) on a foe.
Blind Spot
Switch out with a sub ally.
(Provide Backup Fire (3T) to the ally.)
Spotter
3% boost to Light characters’ critical hit damage cap.
Bullet Burst
When Sub Ally: 300% bonus Light damage to a foe upon the chain burst Ascension (Damage cap: ~580,000).
  • Skill nuke on 4 chain that is larger than Nobita’s 4 chain nuke. but only for 4 chain comps

Hard Content

Characters geared towards hard content.

Type: EVERYWHERE
Use Areas: EVERYWHERE
Equilibrium
450% (Massive) Light damage to a foe.
1-turn cut to Cosmos’s skill cooldowns.
(While Halo Attunement is in effect: Activates twice.)
Sweeping Detonation
6-hit, 400% all-elemental damage to all foes (Damage cap: ~235,000 per hit).
Remove 1 buff from all foes.
(While Halo Attunement is in effect: Auto-activates upon charge attacks.)
Blast Erasure
800% Light damage to a foe (Damage cap: ~820,000).
Inflict Double Attack Rate Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s) and Triple Attack Rate Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s).
Gain Charge Bar (20%).
(While Halo Attunement is in effect: Auto-activates upon normal attacks.)
Halo Attunement
Gain Halo Attunement, Instant Charge, and Unchallenged (1T).
Set HP to 50% of max HP.
(From 2nd cast onwards:
End cooldown for caster’s other skills.
Can use each damage skill up to one extra time this turn.)
A Wish Renewed
Ignore Fire, Water, Earth, Wind, and Dark elemental resistances.
Deal superior elemental damage regardless of foe element.
1-turn cut to Halo Attunement skill standby and cooldown upon being targeted by a Light ally’s buff or healing skill.
Entryway to Adventure
While Halo Attunement is in effect: Boost to Light allies’ ATK, DEF, C.A. specs, and skill specs based on how close Cosmos’s HP is to 50%.
  • Her skill 3 [[[cs|cosmos|3]] has a 5 turn initial cooldown that lowers when she is hit with a yellow or green skill by a light ally. Once this is cast, it gives her Halo Attunement and turns her into an amazing CA attacker.
    • Subsequent recasts end her skill cooldowns and allows double skill casting that turn in case they are needed for omen cancels.
  • Perma Double CA with Halo Attunement that also casts her skill 1 [[[cs|cosmos|1]]] for a 6 hit skill nuke with Dispel Removes a buff from a foe. .
    • Total of 14 hits + 2 dispel.
  • Skill 2 Blast Erasure 800% Light damage to a foe (Damage cap: ~820,000).
    Inflict Double Attack Rate Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s) and Triple Attack Rate Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s).
    Gain Charge Bar (20%).
    (While Halo Attunement is in effect: Auto-activates upon normal attacks.)
    inflicts 2 debuffs and activates on normal attacks. It also gives Charge Bar (20%) Instantly boosts Charge Bar to help top off CAs.
  • Passive gives up to 20% ATK, 100% DEF, 100% CA damage, 50% CA cap, 50% skill damage, and 20% skill cap depending how close Cosmos’s HP is to 50%.
    • Her skill 3 puts her at 50% to make it easier to hover around that value.
Type: CA ATTACKER, DEBUFFER
Use Areas: EVERYWHERE
Hukm Al-Sama’
Al-Rami Al-Sihri
Saqr Al-Himayah
  • Has Unique buff Eye of Wadjet that boosts her kit when its up. It is granted at start, on 4-chain, and on Fated Chain making it very easy to maintain.
  • While up, her buffs gives the party 1k healing and Charge Bar (10%) Instantly boosts Charge Bar at the end of turn making her a great CA battery.
  • C.A. Reactivation whenever Eye of Wadjet buff is up as well as casting her skill 1 Hukm Al-Sama’ which activates twice with Eye of Wadjet.
    • Results in a total of 2 CAs, 4 2m damage instances (with enough skill cap), and 8 debuffs.
  • 4-8 debuffs from her S1 and 4 debuffs on her skill 2.
  • Saqr Al-Himayah is a teamwide Instant Charge and 100% fated chain charge for to help keep up CA loops.
Fif
Type: CA Battery
Use Areas: EVERYWHERE
Big Bang
450% (Massive) Light damage to a foe and remove 1 buff.
True Big Bang
500% (Massive) Light damage to a foe (Damage cap: ~2,020,000) and remove 1 buff.
Inflict Dark ATK Lowered (30%, Accuracy: 100%, 180s), DA Down (100%, Accuracy: 100%, 180s), and TA Down (20%, Accuracy: 100%, 180s).
After Stage 1 Transcendence:
Super-Duper Special Attack!
550% (Massive) Light damage to a foe (Damage cap: ~2,300,000) and remove 1 buff.
Inflict Delay, Dark ATK Lowered (30%, Accuracy: 100%, 180s), DA Down (100%, Accuracy: 100%, 180s), and TA Down (20%, Accuracy: 100%, 180s).
Sunshine
Restore 200 + 20% of all allies’ HP (Healing cap: 3000).
All allies gain Refresh (300 HP, 3T).
Level 55:
Effect enhanced.
Level 95:
Healing cap increased to 4000.
Refresh (300 HP, 3T) upgraded to Revitalize (500 HP or 10% charge bar, 3T).
All allies also gain Strength (20% when HP is 50% or above, 10% when at 1 HP, 3T).
Blessing of Light
Remove all debuffs from all allies.
Level 85:
All allies also gain Debuff Resistance Boosted (100%, 3T).
Level 130:
All allies also gain Dispel Cancel (1 times).
Reincarnation
Grant an ally Magic Torrent (50% HP Revive / 20% ATK / 20% DEF / 15% DA / 5% TA, Multiplier: Perpetuity, 15T).
Five-Soul’s Charity
Revive all allies with full HP.
All non-revived allies gain Lethal Attack Dodged (Can’t be removed) (1 times).
(Can’t recast.)
Sorcery’s Prodigy
80% boost to debuff resistance.
Level 90:
Also immune to Skill Sealed.
Gifted by the Gods
Reduce all allies’ Dark damage taken by 20%.
  • Grants buffs to party end of turn depending on Fif’s max HP. 5 at 100%, 4% at 99%-80%, and then 1 less every 20% increment after.
    • Light ATK Up (Stackable) (10%, 50% max) Light ATK is boosted (Stackable)
    • C.A. DMG Boosted (Stackable) (20%, 100% max)
    • C.A. DMG Cap Boosted (Stackable) (5%, 25% max)
    • DMG Cap Boosted (Stackable) (5%, 25% max) Maximum amount of DMG that can be dealt per hit is boosted (Stackable)
    • Charge Bar Gain Boosted (Stackable) (10%, 50% max) Charge bar gain is boosted (Stackable)
  • CA packs a Dispel Removes a buff from a foe. , a Delay , and 3 debuffs.
  • Skill 1 Sunshine Restore 200 + 20% of all allies’ HP (Healing cap: 3000).
    All allies gain Refresh (300 HP, 3T).
    Level 55:
    Effect enhanced.
    Level 95:
    Healing cap increased to 4000.
    Refresh (300 HP, 3T) upgraded to Revitalize (500 HP or 10% charge bar, 3T).
    All allies also gain Strength (20% when HP is 50% or above, 10% when at 1 HP, 3T).
    is a 4k base heal with Revitalize that can used every 5 turns and at 150 autocasts end of turn when any ally is below 25% HP.
  • Skill 2 Blessing of Light Remove all debuffs from all allies.
    Level 85:
    All allies also gain Debuff Resistance Boosted (100%, 3T).
    Level 130:
    All allies also gain Dispel Cancel (1 times).
    clears all debuffs, cuts debuff durations by 5 turns, gives Debuff Resistance Boosted (100%) , and Dispel Cancel .
  • Skill 3 Blessing of Light Remove all debuffs from all allies.
    Level 85:
    All allies also gain Debuff Resistance Boosted (100%, 3T).
    Level 130:
    All allies also gain Dispel Cancel (1 times).
    gives two targetable buffs one which gives ATK Up (50%) ATK is boosted , DEF Up 100% , DA Up (100%) Double attack rate is boosted , TA Up (50%) Triple attack rate is boosted , Bonus DMG (20%) Deals bonus DMG for one-foe one-ally attacks , and Uplifted (10%) Charge bar is boosted on every turn and the later gives autorevive and the ability to revive without losing buffs.
    • Funf starts the battle with both buffs.
    • 15 turn buff on a 10 turn CD that lowers by 3 on CA means its easy to maintain these two buffs on all allies.
    • With her Radiance, the buff durations extend by 1 on Funf’s CA making it even easier.
  • Skill 4 Five-Soul’s Charity Revive all allies with full HP.
    All non-revived allies gain Lethal Attack Dodged (Can’t be removed) (1 times).
    (Can’t recast.)
    is a teamwide full heal that can be recasted every 10 turns once level 150.
Type: CA BATTERY
Use Areas: EVERYWHERE
Prism Swaddling / Prism Sanctuary
Uniformise
Hidden Wish
  • Strong CA battery alllows for some very braindead CA looping.
  • At the end of the turn where the difference between main ally HPs is 30% or less, she provides teamwide Light ATK Up (Stackable) (10%, 50% max) Light ATK is boosted (Stackable) , Supplemental DMG (Stackable) (10k, 50k max) DMG dealt is supplemented (Stackable) , and Charge Bar (20%) Instantly boosts Charge Bar .
  • Her skill 2 Prism Swaddling / Prism Sanctuary balanaces all allies HP to make it easy to keep this condition up.
  • Additionally provides [[[se|charge-bar-gain-up| (30%)]]] to party on CA to further push her use as a CA battery.
  • Skill 3 Hidden Wish after second cast provides to the party teamwide C.A. DMG Boosted (50%) , C.A. DMG Cap Boosted (30%) , and Supplemental C.A. DMG (300k) C.A. DMG dealt is supplemented as well as causing them to deal an additional skill nuke on CA for 10 turns.
  • Skill cooldowns lower on being targeted by ally yellow and green skills. Her S2 only lowers if its a Primal ally.
Type: CA Battery
Use Areas: EVERYWHERE
Loch Claidheamh
450% (Massive) Light damage to a foe.
All allies gain Light ATK Boosted (Stackable) (10% (50% Max)) and Charge Bar (10%).
Sunlight Raid
2-hit, 250% Light damage to a foe (Damage cap: ~350,000 per hit).
Restore Light allies’ HP (Healing cap: 2000).
All Light allies gain Charge Bar (20%).
Raise caster’s Solas lvl by 1.
(When activated at Solas lvl 3:
Consumes all Solas lvls.
Charge bar boost changes to Charge Bar (100%).)
Glowing Litany
Gain C.A. Reactivation (1 time).
All allies gain C.A. DMG Boosted (Stackable / Can’t be removed) (20% (100% Max)) and C.A. DMG Cap Boosted (Stackable / Can’t be removed) (10% (50% Max)).
Royal Prominence
All allies gain Veil, Revitalize (10% of max HP Healing cap: 500 or 10% charge bar, 3T), and Dispel Cancel (1 times).
Prince’s Command
Upon the chain burst Ascension:
10-hit, 100% Light damage to all foes (Damage cap: ~170,000 per hit).
1-turn cut to Glowing Litany’s cooldown.
Guardian of the Loch
Activate Sunlight Raid every 3 turns.
  • Charge Bar (10%) Instantly boosts Charge Bar to party on CA helps keep everyone CAs up.
  • His skill 1 [[[se|seruel-summer|1]]] heals for 2k and provides Charge Bar (20%) Instantly boosts Charge Bar to team. This will also automatically activated every three turns.
    • After every three uses of it, it will grant 100% bar to team on the 4th.
  • C.A. Reactivation on his S2 to help with CA omens as well as giving teamwide.C.A. DMG Boosted (Stackable) (20%, 100% max) and C.A. DMG Cap Boosted (Stackable) (10%, 50% max)
  • On 4-chain, he adds an additional 10 hit skill nuke while also reducing his S2 cooldown by 1.
Type: CA Battery
Use Areas: HEXA, FAA
Blazing Purification
Restore 10% of Light allies’ HP (Healing cap: 2500) and remove 1 debuff.
All Light allies gain Charge Bar (15%).
3-turn cut to Nehan’s skill cooldowns.
Enlightenment
All other Light allies gain Zen (Multiplier: Perpetuity, 3T).
Six-Wolf Tonic
All other Light allies gain Wolf Tonic (3T).
Nirvana
All other Light allies gain Double Strike (1t).
(Inflict Max HP Lowered (Stackable / Can’t be removed) (30% (90% Max)) on target allies.)
Morning Sunshine
20% hit to max HP, 30% hit to DEF, and ~30% boost to dodge rate.
6-hit, 100% Light damage to a foe upon dodging (Damage cap: ~100,000 per hit (~600,000 total)).
Life Goes On
When Nehan is a main ally at battle start: Lethal Attack Dodged (Can’t be removed) (1 times) to all other Light allies.
  • His major strength in CA setups is his skill Six-Wolf Tonic All other Light allies gain Wolf Tonic (3T). which gives the other party members [[[se|charge-bar-gain-up| (100%)]]].
  • His S2 also gives them GTA which works great for TA omens.
  • Does not deal damage with CA but grants allies Charge Bar (15%) Instantly boosts Charge Bar to help with CA loops, heals, and removes a debuff while also cutting his skill cooldowns by 3 turns allowing one to keep them up indefinitely with enough CAs.
  • His skill 3 Nirvana All other Light allies gain Double Strike (1t).
    (Inflict Max HP Lowered (Stackable / Can’t be removed) (30% (90% Max)) on target allies.)
    gives the other allies Double Strike Attacks twice each turn which is an easy way to get to 7 attacks or a ton of hits. However it does permamently lower max HP by 30% so use with caution.
Type: CA ATTACKER
Use Areas: AGASTIA, HEXA
Iliad Vision
450% (Massive) Light damage to a foe.
Restore all Bit.
Iliad Judgment
500% (Massive) Light damage to a foe.Activate Blade of Light.Restore all Bit.
Aegis Merge
Remove all debuffs from caster.
Gain Aegis Merge (Up to 3 turns).
(Consumes 1 Bit every turn.
Ends when there are no Bit or after 3 turns.)
Blade of Light
800% Light damage to all foes (Damage cap: ~700,000) and remove 1 buff.
Level 90:
From 2nd cast onward: Also deal 400% Bonus Light damage (Damage cap: ~380,000 per hit).
From 3rd cast onward: Bonus Light damage increased to 2 hits.
Divine Weapon
Gain Guaranteed TA (1T), Charge Bar Sped Up (20%, 1T) and Light ATK Up (50%, 1T).
(When Vira has Aegis Merge: Affects all allies.)
Fated Cleaver
Gain Instant Charge and C.A. Reactivation (1 time).
Primal Bits
Start battle with 3 Bit (Max: 6).Consume 1 Bit upon attacking:Amplify (Seraphic modifier) damage against Dark foes by 10% and boost to critical hit rate (100).
Level 95:
Now start battle with 6 Bit.Effect increased to boost to critical hit rate (100).
Impregnable Barrier
When Aegis Merge is active: 1000% boost to DEF, 100% boost to debuff resistance, receive all attacks in place of allies (including all-ally attacks), and Refresh effect (Healing cap: 999).
Level 95:
Also mitigate damage taken by 1500.
Refresh effect healing cap increased to 2000.
  • 3/7 uptime sub all tank that can mitigate a ton of damage thanks to her passive giving her a 1000% DEF boost.
  • Her skill 2 Blade of Light 800% Light damage to all foes (Damage cap: ~700,000) and remove 1 buff.
    Level 90:
    From 2nd cast onward: Also deal 400% Bonus Light damage (Damage cap: ~380,000 per hit).
    From 3rd cast onward: Bonus Light damage increased to 2 hits.
    is a large skill nuke with [[[se|dispel]] that also auto casts on CA..
  • Her skill 4 is an Instant Charge with C.A. Reactivation which helps to clear CA related omens or double dispel omens.
Type: ATTACKER, TANK
Use Areas: HEXA
Howitzer Fist
450% (Massive) Light damage to a foe.
Gain Divinity (Summon) (Guaranteed TA / 20% DMG Taken Boosted, 3.5T).
Panzerfaust
17-hit, 40% Light damage to random foes (Damage cap: ~53,000 per hit (~900,000 total)).
Gain Hostility Boosted (Stackable/Can’t be removed) (10 Max: 30) and Iron Fist.
Dreadnought
Gain Substituted (All-Ally) (1T) and Counters on DMG (400%-500%, 3 times, 1T).
I’ll Bet My Soul
Gain Impregnable Fortress (40%-120%, 5T).
(Will be knocked out when effect ends.)
(Effect duration extends upon being targeted by a Light ally’s healing skill or buff skill.)
Pray upon the Star
Juggernaut
35% hit to charge bar gain.
Amplify (Seraphic multiplier) one-foe attack damage by 10%. (Effect increases based on Iron Fist lvl [Max: 3].)
The Star Reversed
When Sub Ally: Cap Dark damage taken by Light allies at 10,000 per hit.
  • Hostility tank unable to die as long as skill 3 I’ll Bet My Soul Gain Impregnable Fortress (40%-120%, 5T).
    (Will be knocked out when effect ends.)
    (Effect duration extends upon being targeted by a Light ally’s healing skill or buff skill.)
    is up.
    • Extends when targeted with a yellow or green skill. Very easy to extend the skill 3 forever.
  • Additionally has a [[[se|substitute-all-ally]]] for easily tanking any trigger.
  • FLB grants him a one hit ATK Sharply Boosted at 1 HP which is practicially every turn after tanking a hard enough trigger.
  • Pray upon the Star gives him Bonus DMG (30%) Deals bonus DMG for one-foe one-ally attacks and Double Strike Attacks twice each turn which makes strong work of hit count or multiple attack omens.
  • Whenever affected by his buff Divinity that he gets from swap in or CA, he will always deal Quad Attacks which work great for hit counts.
    • Quad Attacks do not count for Triple Attack omens even though they hit more than three times.
Type: SUPPORT
Use Areas: AGASTIA, HEXA
Ignotum Universe
450% (Massive) Light damage to a foe.Activate Revitalise.
Revitalise
All Light allies gain Charge Boost (10%).Restore 10% of all Light allies’ HP (Healing cap: 1000) and 2-turn cut to debuff durations.(Gain 1 Precious Wish.)
Seize the Day
End cooldown for another Light ally’s skills and grant Instant Recast (1T).(Uses 7 Precious Wish.)
Vis Voluntatis
Cancel all cancelable Omens.Clear all foes’ charge diamonds.(Uses 10 Precious Wish.)
Porta Plana
Gain Arbitrator’s Wish (Multiplier: Perpetuity).(Uses 10 Precious Wish.)
Arbitrator’s Envoy
Immune to debuffs and buffs can’t be removed.
For the Sky’s Future
While Arbitrator’s Wish is in effect:20% boost to ATK (Perpetuity modifier), 100% boost to DEF, 100% boost to double attack rate, 50% boost to triple attack rate, 10% boost to damage cap, and 1-turn cut to skill cooldowns for all Light allies.
  • Very clicky character that offers a strong variety of skills for hard content.
  • Primarily works by building up her Precious Wish stacks by pressing her skill 1 Revitalise All Light allies gain Charge Boost (10%).Restore 10% of all Light allies’ HP (Healing cap: 1000) and 2-turn cut to debuff durations.(Gain 1 Precious Wish.) every turn.
    • Also heals, cuts debuff durations by 2, and gives Charge Bar (10%) Instantly boosts Charge Bar to party.
    • S1 also auto casts on CA.
  • Vis Voluntatis Cancel all cancelable Omens.Clear all foes’ charge diamonds.(Uses 10 Precious Wish.) can instant cancel any cancellable omen at the cost of 10 wishes.
  • Seize the Day End cooldown for another Light ally’s skills and grant Instant Recast (1T).(Uses 7 Precious Wish.) ends cooldowns of an ally’s skills and lets them recast it once to abuse powerful skills.

Backline

Characters with useful backline passives.

Type: AURA BOOST
Use Areas: EVERWHERE
Entrusted Resolve
Righteous Deed
Along in Heaven
  • 20% boost to Light Omega and Optimus weapon skills.
Type: AURA BOOST
Use Areas: EVERWHERE
Sky-Rending Omnictus
Sanctum’s Surge
Aureate Grace
  • 10% boost to Light Omega weapon skills.
Type: DEFENSE
Use Areas: UnF
Parhelion Prayer
450% (Massive) Light damage to a foe.
All allies gain Light ATK Up (20%, 2.5T) and 20% Dark Cut (2.5T).
Katachnia
All Light allies gain Shield (5000), Mirror Image (1 times), and Armored (50%, 3T).
Iliofaneia
Illuminate the field with sunlight.
(Iliofaneia (Multiplier: Unique, 8T) to the Field Effect|field.)
Ilios Fotizo
All Light allies gain Critical Hit Rate Boosted (Light) (20%, 5T), DMG Cap Boosted (15%, 5T), and Bonus Light DMG (20%, 5T).
Sun’s Divine Protection
10% Dark damage reduction to Light allies.
All Light allies start battle with Veil.
(Takes effect even when Zahlhamelina is a sub ally.)
Vivid Sunshine
Supplement Light allies’ critical hit damage (Damage cap: 3000).
  • Veil and 10% dark damage reduction.
Type: DEFENSE
Use Areas: EVERYWHERE
Howitzer Fist
450% (Massive) Light damage to a foe.
Gain Divinity (Summon) (Guaranteed TA / 20% DMG Taken Boosted, 3.5T).
Panzerfaust
17-hit, 40% Light damage to random foes (Damage cap: ~53,000 per hit (~900,000 total)).
Gain Hostility Boosted (Stackable/Can’t be removed) (10 Max: 30) and Iron Fist.
Dreadnought
Gain Substituted (All-Ally) (1T) and Counters on DMG (400%-500%, 3 times, 1T).
I’ll Bet My Soul
Gain Impregnable Fortress (40%-120%, 5T).
(Will be knocked out when effect ends.)
(Effect duration extends upon being targeted by a Light ally’s healing skill or buff skill.)
Pray upon the Star
Juggernaut
35% hit to charge bar gain.
Amplify (Seraphic multiplier) one-foe attack damage by 10%. (Effect increases based on Iron Fist lvl [Max: 3].)
The Star Reversed
When Sub Ally: Cap Dark damage taken by Light allies at 10,000 per hit.
  • Caps incoming dark damage to 10k per hit.
  • At FLB, adds stackable 2% (10% max) to allies when they take damage.
Type: CHAIN NUKE
Use Areas: EVERYWHERE
Nobita’s All-Out Attack
450% (Massive) Light damage to a foe.1-turn cut to gadgets’ cooldowns.
Unturned Stone Cap
Gain Unturned Stone Cap (2T) and Guaranteed TA (2T).
Bounce Back Cape
Gain Bounce Back Cape (1T).(And counter with a blast from the Air Cannon after a dodge!)
Air Cannon
800% Light damage to a foe (Damage cap: ~800,000).Gain Charge Boost (20%).
Aim Carefully!
Gain Critical Hit Rate Boosted (50%, 3T).
Bull’s-Eye
Attacks won’t miss.
Fastest Draw In the Skies
When Sub Ally: Light damage to a foe upon Light chain burst activation.(Boost to damage specs based on number of chains.)
  • Skill nuke on chain burst with damage depending on the number of chains.
Type: CHAIN NUKE
Use Areas: EVERYWHERE
Zeruch Shot
Massive Light damage to a foe. (50% boost to C.A. damage and 20% boost to C.A. damage cap against foes with Weak Point (3,000 per debuff Damage cap: 30,000).)
Gain Charge Boost (20%).
Invisible Hawk
Gain Into Hiding (5T), Critical Up (75%, 5T), C.A. DMG Cap Boosted (40%, 5T), and Uplift (20%, 5T).
Self-inflict DEF Down (50%, 5T).
Insight
Inflict ATK Down 3 (30%, 3T), DEF Down 3 (30%, 3T), and Weak Point 3 (3,000 per debuff Damage cap: 30,000, 3T) on a foe.
Blind Spot
Switch out with a sub ally.
(Provide Backup Fire (3T) to the ally.)
Spotter
3% boost to Light characters’ critical hit damage cap.
Bullet Burst
When Sub Ally: 300% bonus Light damage to a foe upon the chain burst Ascension (Damage cap: ~580,000).
  • Skill nuke on 4 chain that is larger than Nobita’s 4 chain nuke.

5 responses to “Light Characters”

  1. Heya checking on the Ferry section it looks like you guys put the SR version instead of the SSR one since it mentions that she gives teamwide TA and Echoes on her 3

  2. Hello thanks for the useful info on this page! Just wanted to point out that you are addressing the first Sandalphon mention as “her”.
    Also on the cosmos guide, the drops listing has Thunderbolt Wheel which is actually the Luwoh drop, not cosmos;;

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