Leviathan 2

Legend

Weapons which will never leave your grid.
Best in slot. Used in a large majority of team comps or essential to the best setups.
Weapons used in a lot of setups,.
Weapons with a few niches.
Weapons with one specific niche.
Not worth using or mentioning.

While weapon rankings can be a handy reference, they fail to tell the whole story of a particular weapon . A D rank weapon for example might only exist in one specific setup, but may be unreplaceable on that setup. Look for specific raid guides to get an understanding of the value of weapons there.

Magna 2

Copies: 2-3
Source: EUROPA
House of Thebes
Massive Water damage to a foe.
Inflict Fire ATK Lowered (10%). Gain Charge Boost (20%).
Oceansoul’s Might
Medium boost to water allies’ ATK
Oceansoul’s Sentence
Medium boost to water allies’ C.A. DMG and C.A. DMG cap
  • Excellent slot for ougi teams and ougi otk thanks to providing CA cap up.
  • Core CA weapon pre-schrodinger. Still great alongside Schrodinger for hitting special cap.
Copies: 2-3 DEF, 3 ATK
Source: DIASPORA
Rip and Terror
Massive water DMG to a foe (Gain Critical Up.)
Additional effect at 4★:
Also gain ATK Sharply Boosted.
Blade’s Wrath
Boost to ATK, max HP, and multiattack rate based on how many katanas are equipped.
Snowfall’s Quenching
Supplement Water allies’ C.A. DMG based on how high their HP is.
Snowfall’s Ascendancy
10% boost to Water allies’ Special C.A. DMG Cap.
  • Core water CA weapon as it provides ougi supplemental and special CA cap.
  • Excellent source of HP.
  • Reccomended to start with two defense awakening to assist with hard content.
  • With Schrodinger Mk II it becomes one of the strongest mod slots for magna and sees use in standard burst grids.
Copies:
Source:
Oceansoul’s Majesty III
Big boost to water allies’ ATK and max HP
Guiding Revelation
A symbol of apocalyptic corruption. Empowered by a chosen pendulum.
Guiding Gospel
A symbol of evolution’s holy outcome. Empowered by a chosen pendulum.
  • At FLB it is a solid slot for the free cap of choice, but due to the large quartz cost it should be lower priority until the rest of your grid is done.
  • Once ULB it will be a must slot in every grid due to the strength of the 3rd skill.
  • Skill 2 is usually be skill cap.
  • Skill 3 will typically be Stamina to start.
  • For bursting it will normally be Freyr or Echo key.
  • For ougi setups it will be Glory key.
Copies:
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Tide’s Embrace
Massive Water damage to a foe.
All allies gain Water ATK Boosted (20%, 3.5t) and Fire DMG Lowered (20%, 3.5t).
Gabriel’s Blessing III
Amplify Water allies’ damage against Fire foes by 23%.
Water’s Majesty
Small boost to water allies’ ATK and max HP
  • 20-23% seraphic mod that boosts all Water damage by when fighting on element.
  • Core to on element raids.
  • Just SSR is fine but that extra 3% mod and additional stats on a mainstay grid weapon makes good to rush.
Copies: 2
Source: WAMDUS
Whirling Pierce
Massive water DMG to a foe (All Water allies gain Critical Hit Rate Boosted (Water).)
Additional effect at 4★:
All Water allies also gain Charge Bar.
Flood’s Verity
Massive boost to water allies’ critical hit rate
Azure Covenant
Supplement Water allies’ critical hit damage.
  • 50k supp per copy in crit grids.
  • Will always be two in any crit setup to max supp.
Copies:
Source:
Phobos Blast
Massive water DMG to a foe (Gain Charge Bar.)
Additional effect at 4★:
Effect increased to Charge Bar.
Additional effect at 5★:
Effect increased to Charge Bar.
High Priestess-Moon’s Bewitching
When main weapon: Massive boost to Water allies’ ATK (Modifier: EX). Boost to attack specs of Water allies with Full Moon (Summon).
Sephira Maxi-Water
20% boost to Water allies’ DMG Cap in Arcarum.
Water’s Majesty
Small boost to water allies’ ATK and max HP
  • Needs FLB to be useful.
  • Solid grid piece due to mix of mod types until ULB where the additional 5% cap up makes it great for a variety of uses.
  • Massive 30% cap up with the Full Moon buff but hard to utilize outside longer fights due to the turn based nature of Moon buffs.
  • Can only be gotten from Arcarum and Sandbox.
Copies:
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Sentencing Sword
Unworldly Water damage to a foe (Damage cap: 2,550,000). (Consume 60% of MC’s current HP.)
Additional effect at 4★:
Effect increased to Shield.
Additional effect at 5★:
Effect increased to Shield.
Empress-Justice’s Virtue
When main weapon: Massive boost to Water allies’ ATK (Modifier: EX). Water allies restore 10% HP upon casting Dispel|buff-removing skills (Healing cap: 3000).
Sephira Maxi-Water
20% boost to Water allies’ DMG Cap in Arcarum.
Water’s Majesty
Small boost to water allies’ ATK and max HP
  • Needs FLB to be useful.
  • Solid grid piece due to mix of mod types until ULB where the additional 5% cap up makes it great for a variety of uses.
  • Passive 3k heals are solid for harder fights if you have to the dispels to trigger it.
  • Can only be gotten from Arcarum and Sandbox.
Copies:
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Frigid Sting
Massive water DMG to a foe (Remove 1 buff.)
Additional effect at 4★:
All allies also gain Bonus Water DMG.
Verglas Sovereign
Unworldly boost to Water allies’ ATK.
Astral Thrust
When main weapon: 10% boost to Water allies’ one-foe attack damage cap against foes with 5 or more debuffs.
  • The biggest source of EX mod. Astral can be the only source of grid EX if slotted.
  • 10% normal cap with 5 debuffs.
  • Excellent mainhand due to echoes and dispel on ougi.
  • Slowly being phased out thanks to various other weapons also providing EX as well as Ultima ULB.
Copies:
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Aquamarine Cleave
Massive water DMG to a foe (All allies gain Shield.)
Additional effect at 4★:
Effect increased to Shield.
Additional effect at 5★:
Also raise foe’s Glaciate lvl by 1 (Max: 10).
Oceansoul’s Might III
Big boost to water allies’ ATK
Oceansoul’s Progression II
Medium boost to water allies’ water ATK based on number of turns passed
  • Progression makes this a good slot for longer battles and FA.
Copies:
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Reflective Water
Massive water DMG to a foe (Gain Repel.)
Oceansoul’s Might II
Big boost to water allies’ ATK
  • Large source of magna mod.
  • Generally not used but some niche usefulness still exists.
Copies:
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Pasquale
Massive water DMG to a foe (All allies gain Charge Bar.)
Additional effect at 4★:
Snowfall’s Crux
Supplement water allies’ C.A. DMG
Bow Voltage
Boost to ATK based on how many bows are equipped.
  • Water ougi supplemental weapon that can be aquired before rank 200.
  • Excellent for ougi comps pre-Schrondinger but will be replaced once you get them.
Copies: 1-3 ATK, 0-2 HP
Source: TEFNUT
Zubaea
Massive water DMG to a foe (All allies gain Mirror Image.)
Additional effect at 4★:
All allies also gain Shield.
Snowfall’s Fortitude
Supplement water allies’ DMG based on how low HP is
Tsunami’s Enmity
Medium boost to water allies’ ATK based on how low HP is
  • Strong enmity supp weapon for enmity setups.
  • Used in F2P relic buster and enmity viking setups for Mugen.
Copies: 0-2
Source: EUROPA
Euripus
Massive water DMG to a foe (All allies gain DMG Supplemented and Normal Attack DMG Cap Boosted.)
Additional effect at 4★:
Oceansoul’s Celere
Small boost to water allies’ ATK and critical hit rate
Oceansoul’s Enmity II
Medium boost to water allies’ ATK based on how low HP is
  • Enmity crit weapon that is highly niche in usage.
  • Used in enmity viking setups for Mugen for those who can’t Kengo.
Copies:
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Violet Rime’s Serenade
Massive water DMG to a foe (All allies gain Dodge Rate Boosted.)
Additional effect at 4★:
All allies also gain Bonus Effect on Dodge (Water DMG) (1.5T).
(200% Water damage to a foe upon dodging [Damage cap: ~400,000].)
Armed Flood
Big boost to water allies’ ATK
Cobalt Arts
Boost to water allies’ skill damage cap
  • Provides a huge 20% skill damage cap which can be pushed further with special awakening.
Copies:
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Disperazione Finale
450% Water damage to a foe. (All allies gain Debuff Success Boosted and Strength.)
Additional effect at 5★:
Damage increased to 550%.
Strength (45%-15%, 3.5T) effect increased.
Debuff Success Boosted (25%, 3.5T) and Strength (45%-15%, 3.5T) duration increased to Half Turns|3.5 turns.
Glacial Supremacy
Massive boost to Water allies’ ATK.
Glacial Frostcage
When main weapon (MC only): 300% Water damage (Damage cap: ~630,000) and inflict ATK Down Stack (15% (30% Max), 180s) and DEF Down Stack (15% (30% Max), 180s) to all foes when a foe uses a special attack.
  • Excellent mainhand for Rising Force comps due to the strength of the ougi.
  • Unused outside that.

Example Grids

Full Auto

Kengo Hard Content

Lucha Burst

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