Dark Pages
Transitioning
Before transition to an Optimus grid, it is important to make sure you have all the neccessary grid compontents beforehand. Once you have everything for what you want to do, then you can consider transitioning over.
Burst
- 2 Pain and Suffering

- 2 Causality Drivers

- 1-2 Executioners

- 2 MA Fallen Swords

Full Auto + HL Additions
Weapons
Central Grid Pieces
List of the core grid pieces to most grids.
Death Blossom |
1100% Dark damage to a foe (Damage cap: ~2,550,000). (Gain Blood Sacrifice.)
Additional effect at 4★: Also gain Unchallenged. |
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Purgatory’s Pact
|
Supplement dark allies’ DMG |
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Axe Voltage II
|
Boost to ATK based on how many axes are equipped. |
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Purgatory’s Quintessence
|
Boost to dark allies’ DMG cap |
- 50k (100lk max) unconditional supp, Axe Voltage II, and 7% cap.
- Two copies are slotted in most teams.
Elpida Aster |
Massive dark DMG to a foe (Gain Charge Bar.)
Additional effect at 4★: Also deal 800% Bonus Dark damage to all foes (Damage cap: ~830,000). |
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Optimus Exalto Caliginis
|
30% boost to Dark’s, Hatred’s, and Oblivion’s weapon skills |
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Dark’s Fandango
|
Small boost to dark allies’ ATK / Small boost to triple attack rate |
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Oblivion’s Deathstrike
|
Big Bonus Dark DMG effect to dark allies |
- 30% boost to Agni weapon skills, big Dark bonus dmg, small ATK, and small TA.
- Excellent slot for due both the aura boost it provides and the bonus damage which can reach its cap of 50% with 2 in double sided setups or 3 copies in single sided ones.
- Aura boost is critical for reaching 280% aura boost for Dark Rapture Zero Keys.
- Small TA makes it easier to reach 100% on everyone.
Fatal Cleave |
Massive dark DMG to a foe (Inflict Debuff Resistance Lowered.)
Additional effect at 4★: Also inflict Supplemental DMG (Taken) 2. |
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Purgatory’s Prowess
|
Supplement dark allies’ normal attack DMG |
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Oblivion’s Impalement
|
Dark allies ignore a big percentage of foes’ DEF / Small boost to ATK |
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Graphite Athos
|
Boost to dark allies’ multiattack rate / Amplify normal attack DMG (Boost to specs when either dark Omega or dark Optimus weapon skills have a boost of 280% or above) |
- 50k normal supp, small atk, Big defense ignore, and a boost to MA and special normal amp.
- Third skill provides 12.5% DA, 12.5% TA, and 10% special normal amp when total aura boost is at least 280%.
- Basically a free Dark Rapture Zero key..
- Third skill provides 12.5% DA, 12.5% TA, and 10% special normal amp when total aura boost is at least 280%.
- One copy with Extremity maxes special normal amp.
- Two copies frees you to use a key other than Extremity.
Fallen Slash |
Massive dark DMG to a foe (Gain Dark ATK Boosted (Stackable) and Critical Up.)
Additional effect at 4★: Buff increased to Critical Up. (All allies gain Shield.) |
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Oblivion’s Might II
|
Big boost to dark allies’ ATK |
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Hatred’s Stamina
|
Medium boost to dark allies’ ATK based on how high HP is |
- Massive normal ATK and medium stam.
- MA awakening adds 10% TA per copy.
- High damage modifier slot for burst teams as well as helping everyone reach 100% TA.
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Oblivion’s Majesty
|
Big boost to Dark allies’ ATK and max HP |
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Guiding Revelation
|
A symbol of apocalyptic corruption. Empowered by a chosen pendulum. |
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Guiding Gospel
|
A symbol of evolution’s holy outcome. Empowered by a chosen pendulum. |
- Big normal ATK and HP, cap up of choice at FLB, and third skill of many powerful options at ULB.
- Starting at 230, it also gains Big damage amp.
- Frequently used keys: Extremity, Sagacity, Stamina, Glory.
Body-on-Body Parade |
Massive Dark damage to a foe. All allies gain Dark ATK Boosted (20%, 3.5t) and Light DMG Lowered (20%, 3.5t). |
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Debauchery’s Sway III
|
Amplify Dark allies’ damage against Light foes by 23%. |
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Dark’s Majesty
|
Small boost to dark allies’ ATK and max HP |
- 20-23% seraphic mod that boosts all Dark damage by when fighting on element.
- Core to on element raids.
Cap Break
Weapons that break cap either via cap up or supplemental.
Death Blossom |
1100% Dark damage to a foe (Damage cap: ~2,550,000). (Gain Blood Sacrifice.)
Additional effect at 4★: Also gain Unchallenged. |
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Purgatory’s Pact
|
Supplement dark allies’ DMG |
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Axe Voltage II
|
Boost to ATK based on how many axes are equipped. |
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Purgatory’s Quintessence
|
Boost to dark allies’ DMG cap |
- 50k (100lk max) unconditional supp, Axe Voltage II, and 7% cap.
- Two copies are slotted in most teams.
Lasting Impression |
Massive dark DMG to a foe. ( Randomly inflict one of the following debuffs: ATK Lowered (Stackable / Can’t be removed / Local) or DEF Lowered (Stackable / Can’t be removed / Local).)
Additional effect at 4★: Debuff Resistance Lowered (Stackable / Can’t be removed / Local) now a possible random debuff. |
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Graphite Convergence
|
When at least 4 weapons of the same weapon group are equipped: Boost to dark allies’ ATK, DEF, and DMG cap |
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Dark’s Majesty
|
Small boost to dark allies’ ATK and max HP |
- Provides 40% EX attack, 25% defense, and 7% special cap when four or more of the same weapon type are equipped.
- Limited more so to HL or FA where defense is needed.
Resolute Soul |
Massive dark DMG to a foe (Gain Bonus Dark DMG.)
Additional effect at 4★: Bonus Dark DMG now affects all allies. (All allies also gain DA Up and TA Up.) |
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Oblivion’s Might II
|
Big boost to dark allies’ ATK |
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Dark’s Trium
|
Small boost to dark allies’ multiattack rate |
- Massive ATK and small MA
- ATK awakening provides an additional 40% might and 5% cap on top of the massive normal attack makes it great for mod and cap up.
- Good mainhand with teamwide Bonus DMG (15%)
Deals bonus DMG for one-foe one-ally attacks
, DA Up (30%)
Double attack rate is boosted
, and TA Up (30%)
Triple attack rate is boosted
to team.
Triumph of Death |
Unworldly Dark damage to a foe (Damage cap: ~2,550,000). (Self-inflict Shorted.)
Additional effect at 4★: Autorevive now restores 40% of max HP. Additional effect at 5★: Autorevive now restores 60% of max HP. |
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Lovers-Death’s Demise
|
When main weapon: Massive boost to Dark allies’ ATK (Modifier: EX). All Dark allies gain ATK Boosted (Stackable/Can’t be removed) (15% (45% Max), Multiplier: Unique Stackable) and DEF Boosted (Stackable / Unremovable) (15% (45% Max)) when an ally is knocked out. |
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Sephira Maxi-Dark
|
20% boost to Dark allies’ DMG Cap in Arcarum. |
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Dark’s Majesty
|
Small boost to dark allies’ ATK and max HP |
- Needs FLB to be useful.
- At FLB:
- A strong grid slot thanks to its mix of normal majesty and massive EX.
- Generally limited in usage outside of Extra grids.
- At ULB:
- An all around great slot thanks to both its mix of mads and the additional 5% cap up.
- Good option for many normal grids.
- Stackable ATK fro unique skill works great for any burst setups that utilize Death (SSR)
.
- Better than Parazonium if calling Death.
Normal Cap
Weapons that break normal cap either via cap up or echoes.
Elpida Aster |
Massive dark DMG to a foe (Gain Charge Bar.)
Additional effect at 4★: Also deal 800% Bonus Dark damage to all foes (Damage cap: ~830,000). |
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Optimus Exalto Caliginis
|
30% boost to Dark’s, Hatred’s, and Oblivion’s weapon skills |
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Dark’s Fandango
|
Small boost to dark allies’ ATK / Small boost to triple attack rate |
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Oblivion’s Deathstrike
|
Big Bonus Dark DMG effect to dark allies |
- 30% boost to Agni weapon skills, big Dark bonus dmg, small ATK, and small TA.
- Excellent slot for due both the aura boost it provides and the bonus damage which can reach its cap of 50% with 2 in double sided setups or 3 copies in single sided ones.
- Aura boost is critical for reaching 280% aura boost for Dark Rapture Zero Keys.
- Small TA makes it easier to reach 100% on everyone.
Fatal Cleave |
Massive dark DMG to a foe (Inflict Debuff Resistance Lowered.)
Additional effect at 4★: Also inflict Supplemental DMG (Taken) 2. |
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Purgatory’s Prowess
|
Supplement dark allies’ normal attack DMG |
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Oblivion’s Impalement
|
Dark allies ignore a big percentage of foes’ DEF / Small boost to ATK |
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Graphite Athos
|
Boost to dark allies’ multiattack rate / Amplify normal attack DMG (Boost to specs when either dark Omega or dark Optimus weapon skills have a boost of 280% or above) |
- 50k normal supp, small atk, Big defense ignore, and a boost to MA and special normal amp.
- Third skill provides 12.5% DA, 12.5% TA, and 10% special normal amp when total aura boost is at least 280%.
- Basically a free Dark Rapture Zero key..
- Third skill provides 12.5% DA, 12.5% TA, and 10% special normal amp when total aura boost is at least 280%.
- One copy with Extremity maxes special normal amp.
- Two copies frees you to use a key other than Extremity.
Catastrophic Ray |
Massive dark DMG to a foe (All Dark allies gain Counters on DMG.)
Additional effect at 4★: All Dark allies also gain Armored. |
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Slaughterous Sovereign
|
Unworldly boost to Dark allies’ ATK. |
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Astral Claw
|
When main weapon: 10% boost to Dark allies’ one-foe attack damage cap on multiattacks.’”`UNIQ–ref-00000000-QINU`”‘ |
- The biggest source of EX mod. Astral can be the only source of grid EX if slotted.
- 10% normal cap on multiattacks.
- Slowly being phased out thanks to various other weapons also providing EX as well as Ultima ULB.
CA Cap
Weapons that break CA cap either via cap up or supplemental.
Corposant |
Massive dark DMG to a foe (Dark allies gain Critical Hit Rate Boosted (Dark).)
Additional effect at 4★: Dark allies also gain DMG Cap Boosted. |
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Oblivion’s Sentence
|
Big boost to dark allies’ C.A. DMG and C.A. DMG cap |
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Hatred’s Grace
|
Medium boost to dark allies’ max HP and debuff resistance |
- Big Glory and medium HP and debuff resistance.
- Strong slot for harder content.
- CA awakening adds 20% CA damage 10% CA cap, and 100k CA supp to make it an even better CA boost.
Agastia Beam |
Massive dark DMG to a foe / Bonus Dark DMG effect to dark allies
Additional effect at 4★: |
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Graphite Enforcement
|
Boost to Dark allies’ ATK and DEF (Activates when either Dark Omega or Dark Optimus weapon skills have a boost of 280% or above) |
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Zenith Strike: Dark
|
Boost to Dark allies’ C.A. DMG cap and normal attack DMG cap |
- 20% ATK and 15% DEF when above 280% aura along with 10% CA cap and 5% normal cap.
- Sees use as a mainhand for Dark Rising Force setups in Super Faa.
- Additionally an option for DEF awakening if HP is needed.
Cursed Domain |
Massive dark DMG to a foe (All allies gain Charge Boost.)
Additional effect at 4★: All allies also gain C.A. DMG Boosted (30%, 0.5T) and C.A. DMG Cap Boosted (10%, 0.5T) for Half Turns|0.5 turns. |
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Eclipse’s Stamina
|
Massive boost to dark allies’ ATK based on how high HP is |
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Black Covenant
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Supplement Dark allies’ C.A. DMG based on how high HP is. |
- Massive unboostable normal stamina and 600k stam CA supplmental.
- Great for CA setups.
- Normal stamina can be helpful to introduce the mod to setups.
Best in Show: Virtue of the Dog |
Massive dark DMG to a foe. (Gain Charge Bar.)
Additional effect at 4★: Effect increased to Charge Bar. |
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Oblivion’s Glory
|
Big boost to dark allies’ C.A. specs and chain burst specs |
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Purgatory’s Ascendancy
|
10% boost to Dark allies’ Special C.A. DMG cap. |
- Big CA damage, Big CA CAp, Big CB damage, Big CB cap, and 10% special cap
Skill Cap
Weapons that break skill cap either via cap up or supplemental.
Calamitous Rain |
Massive dark DMG to a foe (Inflict ATK Down and DEF Down on all foes.)
Additional effect at 4★: Also inflict Delay on all foes. |
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Oblivion’s Tempering
|
Big boost to dark allies’ skill DMG cap / Big supplemental boost to skill DMG |
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Dark’s Fandango
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Small boost to dark allies’ ATK / Small boost to triple attack rate |
- Big boost to skill cap, big boost to skill supp, and smalll ATK.
- Primary skill damage weapon for skill damage teams in FA or HL.
Pure Pranks, Posthaste |
Massive dark DMG to a foe (Restore Dark allies’ HP.)
Additional effect at 4★: All Dark allies gain Strength. |
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Dark’s Auspice
|
Small boost to dark allies’ max HP and healing cap |
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Hatred’s Progression
|
Medium boost to dark allies’ dark ATK based on number of turns passed |
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Purgatory’s Spectacle
|
Supplement dark allies’ skill DMG |
- Small HP, small healing cap, medium Progression, and 100k skill supp.
- Effecicent grid slot for HL content with both skill damage boosts and defensive utility.
Midsummer Storm |
Massive Dark damage to a foe. (All allies gain Skill DMG Boosted and Skill DMG Cap Boosted.)
Additional effect at 4★: MC also gains Oblivion Crest 1. |
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Oblivion’s Enmity
|
Big boost to dark allies’ ATK based on how low HP is |
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Graphite Arts
|
Boost to Dark allies’ skill damage cap. |
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Purgatory’s Marvel
|
Supplement dark allies’ skill DMG based on how low their HP is |
- Big enmity, 50k-150k enmity skill supp, and 15% skill cap
Defiler’s Ray |
Massive dark DMG to a foe (Chance of 1-turn cut to MC’s skill cooldowns.)
Additional effect at 4★: 100% chance of 1-turn cut to MC’s skill cooldowns. |
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Dark’s Might
|
Small boost to dark allies’ ATK |
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Purgatory’s Spectacle
|
Supplement dark allies’ skill DMG |
- 100k skill supp (200k max) and small normal ATK.
- Can be used as a sub for Skeletal Eclipse if you lack two.
- Best skill supp option for unboosted setups.
Raw Damage
Weapons used for as a source of raw damage.
Fallen Slash |
Massive dark DMG to a foe (Gain Dark ATK Boosted (Stackable) and Critical Up.)
Additional effect at 4★: Buff increased to Critical Up. (All allies gain Shield.) |
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Oblivion’s Might II
|
Big boost to dark allies’ ATK |
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Hatred’s Stamina
|
Medium boost to dark allies’ ATK based on how high HP is |
- Massive normal ATK and medium stam.
- MA awakening adds 10% TA per copy.
- High damage modifier slot for burst teams as well as helping everyone reach 100% TA.
Har Ladhidh |
Massive dark DMG to a foe (Inflict Charmed 2 and Burned.)
Additional effect at 4★: Also gain Uplifted. |
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Hatred’s Might
|
Medium boost to dark allies’ ATK |
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Dark’s Enmity
|
Small boost to dark allies’ ATK based on how low HP is |
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Oblivion’s Bloodshed
|
Big boost to dark allies’ ATK / Take DMG worth 20% of max HP at battle start |
- Big ATK taking 20% max HP at battle start, medium ATK, and small enmity.
- Excellent raw damage slot for any enmity setup.
- Bloodshed weapons help to push into enmity at battle start.
Sabda Chakra |
Massive dark DMG to a foe (All allies gain Immune.)
Additional effect at 4★: All allies also gain Refresh. |
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Oblivion’s Progression
|
Big boost to dark allies’ dark ATK based on number of turns passed |
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Hatred’s Enmity
|
Medium boost to dark allies’ ATK based on how low HP is |
- Big progression and medium enemity.
- Raw damage boost for extended hard fights.
Gu’edena |
Massive dark DMG to a foe (All allies gain Keen.)
Additional effect at 4★: All allies also gain Shield. |
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Oblivion’s Verity
|
Big boost to dark allies’ critical hit rate |
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Dark’s Majesty
|
Small boost to dark allies’ ATK and max HP |
- Big II crit, medium ATK, and medium HP
- Medium majesty makes it a good source of HP for FA or hard content.
- Generally a replacement option over a priority.
Multiattack Up
Weapons that increase Multiattack rate.
Elpida Aster |
Massive dark DMG to a foe (Gain Charge Bar.)
Additional effect at 4★: Also deal 800% Bonus Dark damage to all foes (Damage cap: ~830,000). |
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Optimus Exalto Caliginis
|
30% boost to Dark’s, Hatred’s, and Oblivion’s weapon skills |
|---|---|
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Dark’s Fandango
|
Small boost to dark allies’ ATK / Small boost to triple attack rate |
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Oblivion’s Deathstrike
|
Big Bonus Dark DMG effect to dark allies |
- 30% boost to Agni weapon skills, big Dark bonus dmg, small ATK, and small TA.
- Excellent slot for due both the aura boost it provides and the bonus damage which can reach its cap of 50% with 2 in double sided setups or 3 copies in single sided ones.
- Aura boost is critical for reaching 280% aura boost for Dark Rapture Zero Keys.
- Small TA makes it easier to reach 100% on everyone.
Fallen Slash |
Massive dark DMG to a foe (Gain Dark ATK Boosted (Stackable) and Critical Up.)
Additional effect at 4★: Buff increased to Critical Up. (All allies gain Shield.) |
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Oblivion’s Might II
|
Big boost to dark allies’ ATK |
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Hatred’s Stamina
|
Medium boost to dark allies’ ATK based on how high HP is |
- Massive normal ATK and medium stam.
- MA awakening adds 10% TA per copy.
- High damage modifier slot for burst teams as well as helping everyone reach 100% TA.
Resolute Soul |
Massive dark DMG to a foe (Gain Bonus Dark DMG.)
Additional effect at 4★: Bonus Dark DMG now affects all allies. (All allies also gain DA Up and TA Up.) |
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Oblivion’s Might II
|
Big boost to dark allies’ ATK |
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Dark’s Trium
|
Small boost to dark allies’ multiattack rate |
- Massive ATK and small MA
- ATK awakening provides an additional 40% might and 5% cap on top of the massive normal attack makes it great for mod and cap up.
- Good mainhand with teamwide Bonus DMG (15%)
Deals bonus DMG for one-foe one-ally attacks
, DA Up (30%)
Double attack rate is boosted
, and TA Up (30%)
Triple attack rate is boosted
to team.
Defensive
Weapons that provide HP or other defensive utility.
Pure Pranks, Posthaste |
Massive dark DMG to a foe (Restore Dark allies’ HP.)
Additional effect at 4★: All Dark allies gain Strength. |
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Dark’s Auspice
|
Small boost to dark allies’ max HP and healing cap |
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Hatred’s Progression
|
Medium boost to dark allies’ dark ATK based on number of turns passed |
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Purgatory’s Spectacle
|
Supplement dark allies’ skill DMG |
- Small HP, small healing cap, medium Progression, and 100k skill supp.
- Effecicent grid slot for HL content with both skill damage boosts and defensive utility.
Summer Shenanigans: Virtue of the Ox |
Massive dark DMG to a foe (All Dark allies gain Shielded.)
Additional effect at 4★: All Dark allies also gain Armored. |
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Hatred’s Garrison
|
Medium boost to dark allies’ DEF based on how low HP is |
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Hatred’s Trium
|
Medium boost to dark allies’ multiattack rate |
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Dark’s Majesty
|
Small boost to dark allies’ ATK and max HP |
- Medium Garrison, medium Trium, small ATK, small HP.
Seventh Sparkle |
Massive dark DMG to a foe (Gain Repel.)
Additional effect at 4★: Repel (3 times) now affects all allies. |
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Hatred’s Aegis
|
Medium boost to dark allies’ max HP |
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Hatred’s Garrison
|
Medium boost to dark allies’ DEF based on how low HP is |
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Hatred’s Stamina
|
Medium boost to dark allies’ ATK based on how high HP is |
- Medium HP, medium Garrison, mediuma Stamina
Lasting Impression |
Massive dark DMG to a foe. ( Randomly inflict one of the following debuffs: ATK Lowered (Stackable / Can’t be removed / Local) or DEF Lowered (Stackable / Can’t be removed / Local).)
Additional effect at 4★: Debuff Resistance Lowered (Stackable / Can’t be removed / Local) now a possible random debuff. |
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Graphite Convergence
|
When at least 4 weapons of the same weapon group are equipped: Boost to dark allies’ ATK, DEF, and DMG cap |
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Dark’s Majesty
|
Small boost to dark allies’ ATK and max HP |
- Provides 40% EX attack, 25% defense, and 7% special cap when four or more of the same weapon type are equipped.
- Limited more so to HL or FA where defense is needed.
Lila Schauer |
Massive dark DMG to a foe (Restore 5% of all allies’ HP (Healing cap: 750).)
Additional effect at 4★: Heal increased to 10% of all allies’ HP (Healing cap: 1500). |
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Hatred’s Garrison
|
Medium boost to dark allies’ DEF based on how low HP is |
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Hatred’s Majesty
|
Medium boost to dark allies’ ATK and max HP |
- Medium Garrison, medium ATK, and medium HP.
- Excellent farmable defensive weapon.
Chaos Stakes |
Massive dark DMG to a foe (Inflict ATK Down Stack and DEF Down Stack.)
Additional effect at 5★: All allies gain 30% DMG Cut. |
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Fediel’s Eclipse
|
Boost to Dark allies’ ATK0.1% per turn per skill level (Max: 25%)’”`UNIQ–ref-00000016-QINU`”‘”’Modifier:”’ EX based on number of turns passed. |
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Four Orbs’ Judgment
|
Emblem of the four orbs bent on destroying the singular pigment. Empowered by a chosen teluma. |
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Six Dragons’ Radiance
|
Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. |
- Big ATK, Big HP, and EX progression.
- Alternative opus that trades the more offenseive skills of opus for defensive ones in particular the 30% light damage reduction or 20% DEF.
- Can’t be slotted with Opus which greatly kills it’s general usage but can still be useful for Revan tier raids or NM250 FAs.
Torment Stakes ++ |
Massive dark DMG to a foe / Hit to ATK and DEF (Stackable) / Hit to debuff resistance (Stackable) / 30% all elemental DMG cut to all allies until end of turn |
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Fediel’s Eclipse
|
Boost to Dark allies’ ATK0.1% per turn per skill level (Max: 25%)’”`UNIQ–ref-00000016-QINU`”‘”’Modifier:”’ EX based on number of turns passed. |
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Six Pillars’ Judgment
|
Emblem of the six orbs bent on destroying the singular pigment. Empowered by a chosen teluma. |
|
Six Dragons’ Radiance
|
Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. |
- Upgraded version of the Draconic Fire offering all the benefits of it while also allowing it to be slotted with opus and in extra slots.
- Offers new skill 2 keys most notably one that provides 10% seraphic mod against null foes.
Gu’edena |
Massive dark DMG to a foe (All allies gain Keen.)
Additional effect at 4★: All allies also gain Shield. |
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Oblivion’s Verity
|
Big boost to dark allies’ critical hit rate |
|---|---|
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Dark’s Majesty
|
Small boost to dark allies’ ATK and max HP |
- Big II crit, medium ATK, and medium HP
- Medium majesty makes it a good source of HP for FA or hard content.
- Generally a replacement option over a priority.
Mainhand
Weapons that are strong as mainhands.
Diavoliki Timoria |
Massive dark DMG to a foe (Inflict Delay (Drain). If successful, gain Charged.)
Additional effect at 4★: Also gain Bonus Dark DMG (1 time). |
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Phantom’s Supremacy
|
Massive boost to Dark allies’ ATK. |
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Baneful Hellbringer’s Sanctity
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”’When main weapon (MC only):”'<br />”’When a foe’s charge diamonds are empty before attacking:”'<br />All Dark allies gain <span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:Status_DarkATKUpStack.png|25px|link=Elemental ATK Up]][[Elemental ATK Up|10% Dark ATK Up (Stackable / Max: 50%)]]<span class=”tooltiptext”>Dark ATK is boosted (Stackable)<br /><span class=”hr”></span><strong>Strength</strong>: 10% (Max: 50%)<span class=”hr”></span><strong>Duration</strong>: Indefinite</span></span></span>, <span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_1477.png|25px|link=C.A. DMG Up (Stackable)]][[C.A. DMG Up (Stackable)|10% C.A. DMG Up (Stackable / Max: 50%)]]<span class=”tooltiptext”>Charge attack DMG is boosted (Stackable)<br /><span class=”hr”></span><strong>Strength</strong>: 10% (Max: 50%)<span class=”hr”></span><strong>Duration</strong>: Indefinite</span></span></span>, and <span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_1334.png|25px|link=C.A. DMG Cap Up]][[C.A. DMG Cap Up|5% C.A. DMG Cap Up (Stackable / Max: 25%)]]<span class=”tooltiptext”>Charge attack DMG cap is boosted (Stackable)<br /><span class=”hr”></span><strong>Strength</strong>: 5% (Max: 25%)<span class=”hr”></span><strong>Duration</strong>: Indefinite</span></span></span>.’”`UNIQ–ref-00000005-QINU`”‘ |
- Massive EX ATK.
- 10% damage cap and 30k supp when MH with ATK awakening.
- [[[se|ca-cap-boosted-stackable| (5%, 25% max)]]] to party when attacking an enemy with 0 charge diamonds.
- Generally the least important part of the weapon but is a decent boost for longer FAs.
- Delay
on CA as well as aBonus DMG (50%, 1 time)
Deals bonus DMG for one-foe one-ally attacks
. - Great option for a manadiver mainhand.
Doomful Ray |
Massive dark DMG to a foe (Inflict Accuracy Lowered 1 on a foe.)
Additional effect at 4★: Also gain Amplify Skill DMG. |
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Phantom’s Supremacy
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Massive boost to Dark allies’ ATK. |
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Baneful Hellbringer’s Jurisdiction
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When main weapon (MC only): At end of turn when MC didn’t take damage: All Dark allies gain Supplemental DMG (Stackable) (10,000 (50,000 Max)). |
- Massive EX ATK.
- 10% damage cap and 15% skill cap when MH with ATK awakening.
- Supplemental Skill DMG (Stackable) (10k, 50k max)
Skill DMG dealt is supplemented (Stackable)
to all allies end of turn when MC doesn’t take damage.
- Accuracy Lowered (50%)
on CA makes it easier to avoid damage.
- Accuracy Lowered (50%)
- Great for Soldier OTK as well as FA with Boogeyman.
Resolute Soul |
Massive dark DMG to a foe (Gain Bonus Dark DMG.)
Additional effect at 4★: Bonus Dark DMG now affects all allies. (All allies also gain DA Up and TA Up.) |
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Oblivion’s Might II
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Big boost to dark allies’ ATK |
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Dark’s Trium
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Small boost to dark allies’ multiattack rate |
- Massive ATK and small MA
- ATK awakening provides an additional 40% might and 5% cap on top of the massive normal attack makes it great for mod and cap up.
- Good mainhand with teamwide Bonus DMG (15%)
Deals bonus DMG for one-foe one-ally attacks
, DA Up (30%)
Double attack rate is boosted
, and TA Up (30%)
Triple attack rate is boosted
to team.
Agastia Beam |
Massive dark DMG to a foe / Bonus Dark DMG effect to dark allies
Additional effect at 4★: |
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Graphite Enforcement
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Boost to Dark allies’ ATK and DEF (Activates when either Dark Omega or Dark Optimus weapon skills have a boost of 280% or above) |
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Zenith Strike: Dark
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Boost to Dark allies’ C.A. DMG cap and normal attack DMG cap |
- 20% ATK and 15% DEF when above 280% aura along with 10% CA cap and 5% normal cap.
- Sees use as a mainhand for Dark Rising Force setups in Super Faa.
- Additionally an option for DEF awakening if HP is needed.
Agastia Beam |
Massive dark DMG to a foe / Bonus Dark DMG effect to dark allies
Additional effect at 4★: |
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Graphite Enforcement
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Boost to Dark allies’ ATK and DEF (Activates when either Dark Omega or Dark Optimus weapon skills have a boost of 280% or above) |
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Zenith Strike: Dark
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Boost to Dark allies’ C.A. DMG cap and normal attack DMG cap |
- 20% ATK and 15% DEF when above 280% aura along with 10% CA cap and 5% normal cap.
- Sees use as a mainhand for Dark Rising Force setups in Super Faa.
- Additionally an option for DEF awakening if HP is needed.
Gold Moon
Weapons that cost Gold Moons to acquire.
Kurnugia |
Unworldly Dark damage to a foe (Damage cap: ~2,550,000). (All other Dark allies gain Double Strike until end of turn.)
Additional effect at 4★: MC also gains Guaranteed TA. |
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Gugalanna
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When main weapon: Amplify Dark allies’ normal attack damage by 30%. 200% hit to Dark allies’ charge bar gain. |
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Disease Demon
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When main weapon: 20% boost to Dark allies’ normal attack damage cap. 40% hit to Dark allies’ skill damage cap. |
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Tell Ibrahim
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When main weapon (MC only): Start battle with 100% charge bar and Tell Ibrahim (2T). |
- The best Illustrious Weapon.
- Gives teamwide Double Strike
Attacks twice each turn
on CA. MC starts with Charge Bar (100%)
Instantly boosts Charge Bar
and has 2 turn Autoignition
Charge bar will be boosted to 100% at the end of the turn
when MH for three turns of teamwide double strike which can be extended or pushed further with instant charge or splitting spirit. - Amplifies normal attacks by 30% and increases normal attack cap by 20% but sharply reduces skill damage making normal attackers like Ilsa (Yukata)
a lot stronger while punishing auto nukers like Fediel.
Visions of Zosimos |
Unworldly dark DMG to a foe (1-turn cut to MC’s skill cooldowns.)
Additional effect at 4★: Deal Bonus Dark damage based on number of Oblivion Crest (Max: 5 hits). |
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Cheirokmeta
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When main weapon (MC only): Gain 1 Cheirokmeta upon using a skill. (For every 3 skills used: All Dark allies gain Oblivion Crest 1 and a Zosimos#Cheirokmeta|random buff. [Additional buffs based on number of Oblivion Crest upon activation.]) |
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Hydor Theion
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When main weapon (MC only): When 1 or more Oblivion Crest are granted: Dark damage to all foes after normal attacks. (When 5 Oblivion Crest are granted: Activates twice.) |
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Authentic Memoirs
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When main weapon (MC only): Upon Dark chain burst activation: Restore 10% of Dark allies’ HP (Healing cap: 1000). All Dark allies gain Oblivion Crest 1. |
- Excellent weapon for both HL content and harder FAs like NM250 providing lots of buffs, defense, and extra skill damage.
- Deals a nuke after normal attacks with 1 crest that doubles at 5 crests
- Skill damage is boosted by 4% per crest (20%).
- For every three skill presses, it provides a random buff including Bonus DMG (20%)
Deals bonus DMG for one-foe one-ally attacks
, DMG Cap Boosted (10%)
Maximum amount of DMG that can be dealt per hit is boosted
, Uplifted (10%)
Charge bar is boosted on every turn
, Veil
, Mirror Image
, and Armored (100%/20%)
.
- The number of buffs granted is based on total crests with 5 crests giving all buffs.
Example Grids
OTK
Ereshkigal
Dark’s 150 GM gold moon weapon Ereshkigal
provides 30% normal amp, 20% normal cap, and 100% starting charge on MC. Its CA then grants Double Strike
Attacks twice each turn
to the following party members. Cidala (Valentine)
is strong enough with even pre-Executioner dark grid strength to be able to be the only character you need. If you have a weaker grid, you can add more characters.
Soldier
The other big OTK unit is Sariel
as he starts with Guarenteed Triple Attacks
Guaranteed triple attack regardless of Triple Attack Lowered debuffs
and Triple Strike
Attacks 3 times each turn
as well as dealing a large skill nuke on normal attacks. With him, you don’t even need Eresh. The best option is Soldier
with a single SUBHL bullet to guarantee a single attack for low lockout.
Burst
Ereshkigal
Dark’s primary burst strategy is to use its 150 GM gold moon weapon Ereshkigal
for the 30% normal amp, 20% normal cap, and 3 turns of MC charge attacks resulting in teamwide double strike.
The setup leans heavily into normal attack damage. The best way to go about this is with the bonus damage from Causality Driver
, the normal amp and normal supp from Executioner
, and the supplemental damage and cap up from Pain and Suffering
. The remaining slot goes to an MA Fallen Sword
to provide raw damage as many dark teams are low on teamwide buffs as well as TA for Cidala (Valentine)
.
Full Auto
Sumaibito
First up is a shorter example. This will be pretty similar overall to a burst grid. Like with them, focus on your normal attack output stacking the bonus damage from [[[w|casuality-driver]]], the normal amp and supp from Executioner
, and the cap up and supp from Pain and Suffering
.
Ereshkigal
Another short burst option is using [[[w|erehikigal]]]. Grid wise its similar to the other. The biggest difference between the two is Eresh can go for a lot longer thanks to the three turns of teamwide Double Strike
Attacks twice each turn
provided by Eresh. This can then be extended for a fourth turn with Splitting Spirit
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.)
.
Manadiver
Next up is a medium length FA using Manadiver
. Here, we want to focus a lot more on skill damage output to make the most of Manadiver’s nukes. Skeletal Eclipse
is best skill damage boost. Below we also use a Daodao Fu
to trade some skill cap for a lot of defense.
Mainhand wise the best pick is the 150 GM Zosimos
which both deals lots of additional skill damage while providing strong buffs to the team. The second best choce is Parazonium
due to the teamwide bonus damage on CA.
Boogeyman
Lastly, for a high defense setup for long, hard hitting raids using Boogeyman
. Here we need more defense and HP. This primarily comes from Eternal Signature
and a DEF awakened Lux in Tenebris
. The setup also has a lot of CAs so a CA awakened Unheil
is great for making the most of them.
Hard Content
When it comes to Dark Rapture Zero, the fastest method Hades has available is Manadiver with Zosimos
as mainhand. Grid wise it seeks to both maximize damage and reduce incoming damage. Majestas
provides medium Garrison and medium Majesty which winds up as the best defensive slot for dark. Because dark is relying on Garrison, it will be at lower HP values which makes running an enmity weapon slot valuable. This will often be Sunya
or Tahar Masala
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