General Weapons

Farmable

Copies: 1
Source: SHOP
  • EX boost to ATK and HP of allies who’s weapon profiencies matches the weapon.
  • Ununsed before the weapon is level 200.
    • ULB requires SUBHL.
    • A free ULB can be aqcuired through side stories.
  • Offers three keys that can be changed to match various demands.
  • Key 1 is choice of various upgrades to the skill 1. Typically choices are Strength or Strife.
  • Key 2 offers a free cap up of choice.
  • Skill 3 is a choice of four strong Keys.
    • For on element, it will be Tria.
    • For Hard Content, it will be Dio or Tessera.
  • Ultima replaces Seraphic for on element content as it has a higher Seraphic mod.
    • In turn, it is replaced by Destroyer weapons as a Seraphic mod once they are ULB.
      • This however frees up Ultimas to use other skill 3s.
Copies: 2-3 ATK MKII, 2-3 DEF, 0-1 SPC
Source: SIETE
Lama dell’Accoglienza
Massive wind DMG to a foe (All allies gain ATK Up.)
Additional effect at 4★:
MC also gains Unchallenged (1 times, 2.5T).
Sword’s Wrath
Boost to ATK, max HP, and multiattack rate based on how many sabres are equipped
Sword’s Charge
Boost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
  • 2% EX ATK, 1% HP, 1% MA, 5% CA damage, 3% CA cap, and 1% special CA cap per Sabre equipped in grid.
  • Excellent for HL content as it provides much desires MA and HP on top of boosting the dominate CA setups in Wind.
  • MKII copies have strong use in normal attack OTK setups for the strong ATK mod from awakening and MA to help everyone hit 100% TA.
Copies:
2-4 DEF, 1-2 ATK
Rating:
  • Katana wraith and awakenings makes it a good alternative to Spade but the special CA cap is water only making it overall.
  • Reccomended to start with two defense awakening to assist with hard content.
Copies:
1
Rating:
  • Set of weapons that grants an unbootable 35% normal ATK and 21% HP, or 45% HP and 11% MA to characters with a specified pair of races.
    • Primary Bahamut weapons are the ones with the attack mod: Sword, Dagger, Spear, Axe, Staff, and Pistol,
  • At rank 200 the weapons gains either 4% ATK, 2% ATK and 2% HP, or 2% MA per character of the specified race including sub allies.
  • Valuable into late game for magna but competes with other sources of normal.
Copies:
1
Rating:
  • Each weapon has Voltage II making them decent EX slots off element depending on the grid.
Copies:
1
Rating:
  • 50% boost to ATK and HP values of equipped weapons of the same weapon type as well as 1% cap up per weapon of the weapon type.
Copies:
1
Rating:
  • Older supplemental weapons generally phased out by newer weapons.
  • Hollowsky spear seems some niche usage.

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