Farmable
Copies: 1
Source: SHOP
- EX boost to ATK and HP of allies who’s weapon profiencies matches the weapon.
- Ununsed before the weapon is level 200.
- ULB requires SUBHL.
- A free ULB can be aqcuired through side stories.
- Offers three keys that can be changed to match various demands.
- Key 1 is choice of various upgrades to the skill 1. Typically choices are Strength or Strife.
- Key 2 offers a free cap up of choice.
- Skill 3 is a choice of four strong Keys.
- For on element, it will be Tria.
- For Hard Content, it will be Dio or Tessera.
- Ultima replaces Seraphic for on element content as it has a higher Seraphic mod.
- In turn, it is replaced by Destroyer weapons as a Seraphic mod once they are ULB.
- This however frees up Ultimas to use other skill 3s.
- In turn, it is replaced by Destroyer weapons as a Seraphic mod once they are ULB.
Copies: 2-3 ATK MKII, 2-3 DEF, 0-1 SPC
Source: SIETE
Lama dell’Accoglienza |
Massive wind DMG to a foe (All allies gain ATK Up.)
Additional effect at 4★: MC also gains Unchallenged (1 times, 2.5T). |
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Sword’s Wrath
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Boost to ATK, max HP, and multiattack rate based on how many sabres are equipped |
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Sword’s Charge
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Boost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped |
- 2% EX ATK, 1% HP, 1% MA, 5% CA damage, 3% CA cap, and 1% special CA cap per Sabre equipped in grid.
- Excellent for HL content as it provides much desires MA and HP on top of boosting the dominate CA setups in Wind.
- MKII copies have strong use in normal attack OTK setups for the strong ATK mod from awakening and MA to help everyone hit 100% TA.
Copies:
2-4 DEF, 1-2 ATK
- Katana wraith and awakenings makes it a good alternative to Spade but the special CA cap is water only making it overall.
- Reccomended to start with two defense awakening to assist with hard content.
Copies:
1
- Set of weapons that grants an unbootable 35% normal ATK and 21% HP, or 45% HP and 11% MA to characters with a specified pair of races.
- Primary Bahamut weapons are the ones with the attack mod: Sword, Dagger, Spear, Axe, Staff, and Pistol,
- At rank 200 the weapons gains either 4% ATK, 2% ATK and 2% HP, or 2% MA per character of the specified race including sub allies.
- Valuable into late game for magna but competes with other sources of normal.
Copies:
1
- Each weapon has Voltage II making them decent EX slots off element depending on the grid.
Copies:
1
- 50% boost to ATK and HP values of equipped weapons of the same weapon type as well as 1% cap up per weapon of the weapon type.
Copies:
1
- Older supplemental weapons generally phased out by newer weapons.
- Hollowsky spear seems some niche usage.














