General Summons

Legend

Summons who are not only the best of their type, but there is no good workaround to not having them.
Best in slot. Used in a large majority of team comps or essential to the best setups.
Great summons used in a lot of setups, but better summons or setups may exist.
Summons with a few niches. May also be okay replacements for better summons.
Summons with one specific niche. They work but you probably want to invest in better summons.
Not worth using or mentioning.

While summon rankings can be a handy reference, they fail to tell the whole story of a particular summon. A D rank summon for example might only exist in one specific setup, but may be unreplaceable on that setup. Look for specific raid guides to get an understanding of the value of summons there.

Summons

Use Areas: EVERYWHERE
Parade’s Lust
0★ MC gains Cunning Horseplay (6T). (Random effects to all foes or allies every 6 turns.)
3★ MC gains Cunning Horseplay (5T). (Random effects to all foes or allies every 5 turns.)
4★ MC gains Cunning Horseplay (4T). (Random effects to all foes or allies every 4 turns.)
Not So Bad Once You Try It, Right?
0★ 100% boost to Dark ATK.
Cap Dark allies’ max HP at 20,000.
3★ 120% boost to Dark ATK.
Cap Dark allies’ max HP at 20,000.
4★ 130% boost to Dark ATK.
Cap Dark allies’ max HP at 20,000.
Cap Dark allies’ damage taken at 5,000 per hit.
0★ 100% boost to Dark ATK.
Cap Dark allies’ max HP at 20,000.
3★ 120% boost to Dark ATK.
Cap Dark allies’ max HP at 20,000.
4★ 130% boost to Dark ATK.
Cap Dark allies’ max HP at 20,000.
Cap Dark allies’ damage taken at 5,000 per hit.
  • 30k supplemental damage sub aura at FLB makes Belial an easy way to increase all your damage.
  • The 30% hit to max HP is applied before weapon skills which makes it a smaller and less noticeable decrease than it appears
  • Slotted on almost every team except for some hard content ougi teams.
Use Areas: EVERYWHERE
Chaos Legion
0★ 1500% Elemental damage to all foes.
Inflict DEF Down (40%, 180s) and Debuff Resistance Lowered (180s).
3★ 2000% Elemental damage to all foes (Damage cap: ~2,400,000).
Inflict DEF Down (40%, 180s) and Debuff Resistance Lowered (20%, 180s).
4★ 2000% Elemental damage to all foes (Damage cap: ~2,400,000).
Inflict DEF Down (40%, 180s) and Debuff Resistance Lowered (20%, 180s).
Additional effects based on MC’s Trance (MC) lvl.
All-in-One, One-in-All
0★ 80% boost to all Elemental ATK.
3★ 90% boost to all Elemental ATK.
4★ 100% boost to all Elemental ATK.
Sharp boost to MC’s stats.
Raise MC’s Trance (MC) lvl by 3 at battle start (Max: 3).
0★ 80% boost to all Elemental ATK.
3★ 90% boost to all Elemental ATK.
4★ 100% boost to all Elemental ATK.
Sharp boost to MC’s stats.
Raise MC’s Trance (MC) lvl by 3 at battle start (Max: 3).
  • At trance 3 MC gains guaranteed DA, 100% TA, 50% ATK, and 20% damage cap.
  • Biggest summon nuke in the game that also applies 40% defense down and 20% debuff resistance.
  • Additional call affects with trance level are dispelling 3 buffs, 3M plain damage, and a unique debuff that applies 50% debuff down and 100k supp.
  • Core main summon for burst setups due to the power of Bore.
  • Even outside bursting it’s slotted on most teams.
Use Areas: BURST, HARD CONTENT
Paradise Lost
0★ Massive Light damage to all foes.
All allies gain ATK Up (20%, Multiplier: Normal, 4T).
4★ Massive Light damage to all foes.
All allies gain ATK Up (30%, Multiplier: Normal, 4T).
Restore 30% of all allies’ max HP (Healing cap: 3000).
5★ Massive Light damage to all foes.
All allies gain ATK Up (30%, Multiplier: Normal, 4T) and Revitalize (5% of max HP Healing cap: 500 or 10% charge bar, 4T).
Restore 30% of all allies’ HP (Healing cap: 3000).
6★
1000% Elemental damage to all foes (Damage cap: ~1,000,000).
All allies gain Wings of Pure White (4T).
Restore 30% of all allies’ HP (Healing cap: 4000).
6★
1500% Elemental damage to all foes (Damage cap: ~1,300,000).
All allies gain Wings of Pure White (4T).
Restore 30% of all allies’ HP (Healing cap: 4000).
6★
2000% Elemental damage to all foes (Damage cap: ~2,500,000).
All allies gain Wings of Pure White (4T) and Dispel Cancel (No Limit) (2T).
Restore 30% of all allies’ HP (Healing cap: 4000).
Lucifer’s Aura
0★ 100% boost to Light Elemental ATK.
3★ 120% boost to Light Elemental ATK.
4★ 130% boost to Light Elemental ATK.
5★ 150% boost to Light Elemental ATK.
6★
150% boost to all Elemental ATK.
6★
150% boost to all Elemental ATK.
When a foe uses a special attack: Remove 1 debuff from all allies. All allies gain Wings of Pure White (3.5T).
6★
150% boost to all Elemental ATK.
50% boost to max HP.
When a foe uses a special attack: Remove 1 debuff from all allies. All allies gain Wings of Pure White (3.5T).
0★ 100% boost to Light Elemental ATK.
3★ 120% boost to Light Elemental ATK.
4★ 130% boost to Light Elemental ATK.
5★ 150% boost to Light Elemental ATK.
6★
150% boost to all Elemental ATK.
6★
150% boost to all Elemental ATK.
When a foe uses a special attack: Remove 1 debuff from all allies. All allies gain Wings of Pure White (3.5T).
6★
150% boost to all Elemental ATK.
50% boost to max HP.
When a foe uses a special attack: Remove 1 debuff from all allies. All allies gain Wings of Pure White (3.5T).
  • Not used before transcendence.
  • 150% elemental damage main aura and gains 50% boost to max HP at 250.
  • 10-30% boost to healing specs sub aura.
  • Calls heals for 4k and grants a unique buff Wings of Pure White worth 30% normal attack, and 1500/10% revitalize as well as giving dispel cancel at 250.
  • Additionally when main summon starting at 230, it clears one debuff and applies Wings of Pure White making it a free damage buff for mulit turn bursts on many raids.
Use Areas: OTK, GW
Hotter than the Sun
0★ 300% Elemental damage to all foes (Damage cap: ~1,120,000).All allies gain 2 random buffs.MC gains Cunning Charm (3T). (Inflict Charmed (Can’t be removed) (3T), DEF Sharply Lowered (Can’t be removed) (70%, 3T), and Debuff Resistance Lowered (Can’t be removed) (100%, 3T) on all allies when duration ends.)
3★ 400% Elemental damage to all foes (Damage cap: ~1,120,000).All allies gain 3 random buffs.MC gains Cunning Charm (3T). (Inflict Charmed (Can’t be removed) (3T), DEF Sharply Lowered (Can’t be removed) (70%, 3T), and Debuff Resistance Lowered (Can’t be removed) (100%, 3T) on all allies when duration ends.)
4★ 500% Elemental damage to all foes (Damage cap: ~1,120,000).All allies gain 4 random buffs.MC gains Cunning Charm (3T). (Inflict Charmed (Can’t be removed) (3T), DEF Sharply Lowered (Can’t be removed) (70%, 3T), and Debuff Resistance Lowered (Can’t be removed) (100%, 3T) on all allies when duration ends.)
I’ll Be Gentle
0★ 100% boost to Fire ATK.Cap Fire allies’ max HP at 20,000.
3★ 120% boost to Fire ATK.Cap Fire allies’ max HP at 20,000.
4★ 130% boost to Fire ATKCap Fire allies’ max HP at 20,000.Cap Fire allies’ damage taken at 5,000 per hit.
0★ 100% boost to Fire ATK.Cap Fire allies’ max HP at 20,000.
3★ 120% boost to Fire ATK.Cap Fire allies’ max HP at 20,000.
4★ 130% boost to Fire ATKCap Fire allies’ max HP at 20,000.Cap Fire allies’ damage taken at 5,000 per hit.
  • Counters make it a highly valuable OTK summon.
  • Random, powerful 3 turn buffs on call can be used for bursting strats but will inflict nasty debuffs after.
  • Supplemental damage taken goes down with each uncap, going down to 500 at FLB.
  • Can be left at 0* if you are only using him for his sub aura and can handle the extra damage.
Use Areas: GW, SOLOS
Home at Last
0★ 1-turn cut to all allies’ skill cooldowns.
Activates the call effects of 1 equipped summon at random.
(Activated calls don’t deal call damage. Excludes sub aura summons and one-use calls.)
4★ 1-turn cut to all allies’ skill cooldowns.
Activates the call effects of 2 equipped summons at random.
(Activated calls don’t deal call damage. Excludes sub aura summons and one-use calls.)
Home Sweet Moon
0★ 100% boost to all Elemental ATK
3★ 120% boost to all Elemental ATK
4★ 140% boost to all Elemental ATK
0★ 100% boost to all Elemental ATK
3★ 120% boost to all Elemental ATK
4★ 140% boost to all Elemental ATK
  • Sub aura lets you call 2 summons in one turn.
  • Call applies a 1 turn cut to all allies’ skill CD and activates the call effects of two random summons with the exception of single use calls.
  • This restriction can be exploited to call two specific summons at once.
  • Really strong summon for GW and solos as well as helping weaker bursts starts all around with the sub aura.
Use Areas: OTK
Omnictus
0★ Massive Light damage to all foes.
3★ Massive Light damage to all foes. All allies gain C.A. Instant Standby. (Cannot resummon)
Huanglong’s Aura
0★ 40% boost to all Elemental ATK. All allies start battle with +20% charge bar.
3★ 50% boost to all Elemental ATK. All allies start battle with +30% charge bar. 30% boost to Charge Attack damage.
0★ 40% boost to all Elemental ATK. All allies start battle with +20% charge bar.
3★ 50% boost to all Elemental ATK. All allies start battle with +30% charge bar. 30% boost to Charge Attack damage.
  • At MLB, call gives instant CA to all allies.
  • Main aura starts everyone with a bonus 30% charge bar which stacks to 60% with double Huanglong.
  • Used for ougi based OTK as well as Chrysaor CA bursts.
Use Areas: HARD CONTENT, NM150
Delta
0★ Massive Dark damage to all foes.
3★ Massive Dark damage to all foes. End all allies’ skill cooldowns.
Qilin’s Aura
0★ 40% boost to all Elemental ATK. 50% boost to skill damage.
3★ 50% boost to all Elemental ATK. 50% boost to skill damage. 25% boost to skill damage cap.
0★ 40% boost to all Elemental ATK. 50% boost to skill damage.
3★ 50% boost to all Elemental ATK. 50% boost to skill damage. 25% boost to skill damage cap.
  • At MLB, call resets all allies’ skills.
  • Main aura provides an extra 25% skill damage cap.
  • Fallen our of favor for most burst comps, but still still used for HL bursting and some GW bursts.
  • Can be useful for hard content or solos due to the powerful call.
Use Areas: HARD CONTENT
Armageddon
0★ Massive Light damage to all foes. All allies gain Drain (5% of damage dealt Healing cap: 500, 3T) (Healing cap: 500).
3★ Massive Light damage to all foes. All allies gain Drain (5% of damage dealt Healing cap: 1000, 3T) (Healing cap: 1000).
4★ 400% Light damage to all foes (Damage cap: ~830,000). All allies gain Peacemaker’s Wings (20% ATK Up, 20% DEF Up, 5% of damage dealt Healing cap: 1000, Multiplier: Normal, 3T) (Healing cap: 1000).
Grand Order’s Aura
0★ 100% boost to Normal ATK when at least 3 main allies’ elements differ.
3★ 200% boost to Normal ATK when at least 3 main allies’ elements differ.
4★ 200% boost to Normal ATK and 50% boost to DEF when at least 3 main allies’ elements differ.
0★ 100% boost to Normal ATK when at least 3 main allies’ elements differ.
3★ 200% boost to Normal ATK when at least 3 main allies’ elements differ.
4★ 200% boost to Normal ATK and 50% boost to DEF when at least 3 main allies’ elements differ.
  • At FLB gains 5% null seraphic.
  • Competes for slots in null content.
Use Areas: GOHL
Deathly Thirteen
3★ 400% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won’t be knocked out). Dark allies gain Guaranteed TA (3T) for 3 turns.
4★ 400% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won’t be knocked out). Dark allies gain Guaranteed TA (4T) for 4 turns.
5★ 500% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won’t be knocked out). Dark allies gain Guaranteed TA (4T) for 4 turns.
Death’s Aura
3★ 120% boost to Dark allies’ Normal ATK. 30% hit to HP.
4★ 130% boost to Dark allies’ Normal ATK. 30% hit to HP.
5★ 140% boost to Dark allies’ Normal ATK.
3★ 120% boost to Dark allies’ Normal ATK. 30% hit to HP.
4★ 130% boost to Dark allies’ Normal ATK. 30% hit to HP.
5★ 140% boost to Dark allies’ Normal ATK.
  • Can be used in bursting for GOHL for elements even outside dark.
Use Areas: FARMING EVENTS, GW
Once in a Blue Moon
0★ Massive Water damage to all foes.
All allies gain C.A. DMG Boosted (20%, 1T) and DMG Cap Boosted (15%, 1T).
3★ Massive Water damage to all foes.
All allies gain C.A. DMG Boosted (30%, 1T) and DMG Cap Boosted (20%, 1T).
4★ 400% Water damage to all foes.
All allies gain Charge Bar (30%), C.A. DMG Boosted (30%, 1T), and DMG Cap Boosted (20%, 1T).
Kaguya’s Aura
0★ All allies start battle with Autorevived.
Boost to main allies’ double attack rate based on how low their HP is.
20% boost to item drop rate.
3★ All allies start battle with Autorevived.
Boost to main allies’ double attack rate based on how low their HP is.
25% boost to item drop rate.
4★ All allies start battle with Autorevived.
50% boost to main allies’ double attack rate and 25% boost to main allies’ triple attack rate.
30% boost to item drop rate and 30% boost to EXP.
0★ All allies start battle with Autorevived.
Boost to main allies’ double attack rate based on how low their HP is.
20% boost to item drop rate.
3★ All allies start battle with Autorevived.
Boost to main allies’ double attack rate based on how low their HP is.
25% boost to item drop rate.
4★ All allies start battle with Autorevived.
50% boost to main allies’ double attack rate and 25% boost to main allies’ triple attack rate.
30% boost to item drop rate and 30% boost to EXP.
  • Drop rate and EXP up, mostly used for drop rate boost.
  • At FLB main aura becomes 50/25 DATA, 30% boost to drop rate, and 30% boost to EXP makes her a really good summon for event and meat farming. Additionally gains a 10% boost to EXP sub aura.
Use Areas: GOHL, SOLOS
Catastrophe Nova
0★ Massive Dark damage to all foes.
All allies gain ATK Up (20%, Multiplier: Normal, 4T).
4★ Massive Dark damage to all foes.
All allies gain ATK Up (30%, Multiplier: Normal, 4T) and C.A. DMG Boosted (Bahamut) (80%, 4T).
5★ Massive Dark damage to all foes.
All allies gain ATK Up (30%, Multiplier: Normal, 4T), C.A. DMG Boosted (Bahamut) (80%, 4T), and C.A. DMG Cap Boosted (Bahamut) (20%, 4t).
6★
1000% Elemental damage to all foes (Damage cap: ~1,000,000).
All allies gain Wings of Creation (Multiplier: Normal, 4T).
6★
1500% Elemental damage to all foes (Damage cap: ~1,300,000).
All allies gain Wings of Creation (Multiplier: Normal, 4T).
6★
2000% Elemental damage to all foes (Damage cap: ~2,500,000).
All allies gain Wings of Creation (Multiplier: Normal, 4T).
1-turn cut to summon cooldowns.
Bahamut’s Aura
0★ 100% boost to Dark ATK.
3★ 120% boost to Dark ATK.
4★ 130% boost to Dark ATK.
5★ 150% boost to Dark ATK.
6★
150% boost to all Elemental ATK.
6★
150% boost to all Elemental ATK.
Amplify summon call damage by 50%.
6★
150% boost to all Elemental ATK.
Amplify summon call damage by 50%.
3-turn cut to initial summon standbys.
0★ 100% boost to Dark ATK.
3★ 120% boost to Dark ATK.
4★ 130% boost to Dark ATK.
5★ 150% boost to Dark ATK.
6★
150% boost to all Elemental ATK.
6★
150% boost to all Elemental ATK.
Amplify summon call damage by 50%.
6★
150% boost to all Elemental ATK.
Amplify summon call damage by 50%.
3-turn cut to initial summon standbys.
  • Not used before transcendence.
  • 150% elemental damage main aura.
  • 30-50% summon call damage amplify sub aura as well as a 1 turn summon cooldown cut at 250.
  • Calls grants a unique buff worth 30% normal attack, 80% C.A. DMG and 20% C.A. DMG Cap as well as lowering summon cooldowns by 1 turn at 250.
Use Areas: SUBHL
Mjolnir
0★ Massive Light damage to all foes.
Inflict ATK Down (40%, 180s), DEF Down (40%, 180s), DA Down (180s), TA Down (180s) and Debuff Resistance Lowered (20%, 180s).
3★ Massive Light damage to all foes.
Inflict ATK Down (40%, 180s), DEF Down (40%, 180s), DA Down (180s), TA Down (180s) and Debuff Resistance Lowered (20%, 180s).
Remove 1 buff effect.
4★ Massive Light damage to all foes.
Inflict ATK Down (180s), DEF Down (180s), DA Down (180s), TA Down (180s) and Debuff Resistance Lowered (180s).
Remove 1 buff effect.
All Light allies gain Bonus Light Damage (50%, 2t).
Thor’s Aura
0★ 30% boost to Light allies’ ATK / Slight chance to deal critical hits with big DMG for foes weak against Light.
3★ 40% boost to Light allies’ ATK / Slight chance to deal critical hits with big DMG for foes weak against Light.
4★ 50% boost to Light allies’ ATK / Slight chance to deal critical hits with big DMG for foes weak against Light.
0★ 30% boost to Light allies’ ATK / Slight chance to deal critical hits with big DMG for foes weak against Light.
3★ 40% boost to Light allies’ ATK / Slight chance to deal critical hits with big DMG for foes weak against Light.
4★ 50% boost to Light allies’ ATK / Slight chance to deal critical hits with big DMG for foes weak against Light.
  • Powerful one turn summon that inflicts 40% ATK down, 40% DEF down, DATA down, and 20% debuff resistance down.

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