This page covers weapons, characters, and summons that aren’t element specific and can be used on any team.
Summons
Summons that are useful for every element.
Use Areas: EVERYWHERE
Parade’s Lust
0★ | MC gains Cunning Horseplay (6T). (Random effects to all foes or allies every 6 turns.) |
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3★ | MC gains Cunning Horseplay (5T). (Random effects to all foes or allies every 5 turns.) |
4★ | MC gains Cunning Horseplay (4T). (Random effects to all foes or allies every 4 turns.) |
Not So Bad Once You Try It, Right?
0★ | 100% boost to Dark ATK. Cap Dark allies’ max HP at 20,000. |
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3★ | 120% boost to Dark ATK. Cap Dark allies’ max HP at 20,000. |
4★ | 130% boost to Dark ATK. Cap Dark allies’ max HP at 20,000. Cap Dark allies’ damage taken at 5,000 per hit. |
0★ | 100% boost to Dark ATK. Cap Dark allies’ max HP at 20,000. |
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3★ | 120% boost to Dark ATK. Cap Dark allies’ max HP at 20,000. |
4★ | 130% boost to Dark ATK. Cap Dark allies’ max HP at 20,000. Cap Dark allies’ damage taken at 5,000 per hit. |
- 30k supplemental damage sub aura at FLB makes Belial an easy way to increase all your damage.
- The 30% hit to max HP is applied before weapon skills which makes it a smaller and less noticeable decrease than it appears
- Slotted on almost every team except for some hard content ougi teams.
Use Areas: EVERYWHERE
Chaos Legion
0★ | 1500% Elemental damage to all foes. Inflict DEF Down (40%, 180s) and Debuff Resistance Lowered (180s). |
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3★ | 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict DEF Down (40%, 180s) and Debuff Resistance Lowered (20%, 180s). |
4★ | 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict DEF Down (40%, 180s) and Debuff Resistance Lowered (20%, 180s). Additional effects based on MC’s Trance (MC) lvl. |
All-in-One, One-in-All
0★ | 80% boost to all Elemental ATK. |
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3★ | 90% boost to all Elemental ATK. |
4★ | 100% boost to all Elemental ATK. Sharp boost to MC’s stats. Raise MC’s Trance (MC) lvl by 3 at battle start (Max: 3). |
0★ | 80% boost to all Elemental ATK. |
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3★ | 90% boost to all Elemental ATK. |
4★ | 100% boost to all Elemental ATK. Sharp boost to MC’s stats. Raise MC’s Trance (MC) lvl by 3 at battle start (Max: 3). |
- At trance 3 MC gains guaranteed DA, 100% TA, 50% ATK, and 20% damage cap.
- Biggest summon nuke in the game that also applies 40% defense down and 20% debuff resistance.
- Additional call affects with trance level are dispelling 3 buffs, 3M plain damage, and a unique debuff that applies 50% debuff down and 100k supp.
- Core main summon for burst setups due to the power of Bore.
- Even outside bursting it’s slotted on most teams.
Use Areas: BURST, HARD CONTENT
Paradise Lost
0★ | Massive Light damage to all foes. All allies gain ATK Up (20%, Multiplier: Normal, 4T). |
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4★ | Massive Light damage to all foes. All allies gain ATK Up (30%, Multiplier: Normal, 4T). Restore 30% of all allies’ max HP (Healing cap: 3000). |
5★ | Massive Light damage to all foes. All allies gain ATK Up (30%, Multiplier: Normal, 4T) and Revitalize (5% of max HP Healing cap: 500 or 10% charge bar, 4T). Restore 30% of all allies’ HP (Healing cap: 3000). |
6★
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1000% Elemental damage to all foes (Damage cap: ~1,000,000). All allies gain Wings of Pure White (4T). Restore 30% of all allies’ HP (Healing cap: 4000). |
6★
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1500% Elemental damage to all foes (Damage cap: ~1,300,000). All allies gain Wings of Pure White (4T). Restore 30% of all allies’ HP (Healing cap: 4000). |
6★
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2000% Elemental damage to all foes (Damage cap: ~2,500,000). All allies gain Wings of Pure White (4T) and Dispel Cancel (No Limit) (2T). Restore 30% of all allies’ HP (Healing cap: 4000). |
Lucifer’s Aura
0★ | 100% boost to Light Elemental ATK. |
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3★ | 120% boost to Light Elemental ATK. |
4★ | 130% boost to Light Elemental ATK. |
5★ | 150% boost to Light Elemental ATK. |
6★
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150% boost to all Elemental ATK. |
6★
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150% boost to all Elemental ATK. When a foe uses a special attack: Remove 1 debuff from all allies. All allies gain Wings of Pure White (3.5T). |
6★
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150% boost to all Elemental ATK. 50% boost to max HP. When a foe uses a special attack: Remove 1 debuff from all allies. All allies gain Wings of Pure White (3.5T). |
0★ | 100% boost to Light Elemental ATK. |
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3★ | 120% boost to Light Elemental ATK. |
4★ | 130% boost to Light Elemental ATK. |
5★ | 150% boost to Light Elemental ATK. |
6★
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150% boost to all Elemental ATK. |
6★
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150% boost to all Elemental ATK. When a foe uses a special attack: Remove 1 debuff from all allies. All allies gain Wings of Pure White (3.5T). |
6★
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150% boost to all Elemental ATK. 50% boost to max HP. When a foe uses a special attack: Remove 1 debuff from all allies. All allies gain Wings of Pure White (3.5T). |
- Not used before transcendence.
- 150% elemental damage main aura and gains 50% boost to max HP at 250.
- 10-30% boost to healing specs sub aura.
- Calls heals for 4k and grants a unique buff Wings of Pure White worth 30% normal attack, and 1500/10% revitalize as well as giving dispel cancel at 250.
- Additionally when main summon starting at 230, it clears one debuff and applies Wings of Pure White making it a free damage buff for mulit turn bursts on many raids.
Use Areas: GW, SOLOS
Home at Last
0★ | 1-turn cut to all allies’ skill cooldowns. Activates the call effects of 1 equipped summon at random. (Activated calls don’t deal call damage. Excludes sub aura summons and one-use calls.) |
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4★ | 1-turn cut to all allies’ skill cooldowns. Activates the call effects of 2 equipped summons at random. (Activated calls don’t deal call damage. Excludes sub aura summons and one-use calls.) |
Home Sweet Moon
0★ | 100% boost to all Elemental ATK |
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3★ | 120% boost to all Elemental ATK |
4★ | 140% boost to all Elemental ATK |
0★ | 100% boost to all Elemental ATK |
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3★ | 120% boost to all Elemental ATK |
4★ | 140% boost to all Elemental ATK |
- Sub aura lets you call 2 summons in one turn.
- Call applies a 1 turn cut to all allies’ skill CD and activates the call effects of two random summons with the exception of single use calls.
- This restriction can be exploited to call two specific summons at once.
- Really strong summon for GW and solos as well as helping weaker bursts starts all around with the sub aura.
Use Areas: OTK, BURST, HARD CONTENT
Ain Soph Aur
0★ | Fire, Water, Earth, Wind, and Light damage to all foes (1500% total). (Ignores foe’s elemental resistance. Deals superior elemental damage regardless of foe element. Can only call when MC has 12 Wings of Promise. 12 Wings of Promise become 12 Wings of Apocalypse. Call and aura switch.) |
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3★ | 300% Fire, Water, Earth, Wind, and 800% Light damage to all foes (2000% total / Damage cap: ~445,000 per hit). (Ignores foe’s elemental resistance. Deals superior elemental damage regardless of foe element. Can only call when MC has 12 Wings of Promise. 12 Wings of Promise become 12 Wings of Apocalypse. Call and aura switch.) |
4★ | 300% Fire, Water, Earth, Wind, and 800% Light damage to all foes (2000% total / Damage cap: ~445,000 per hit). MC gain Instant Charge and C.A. Reactivation (1 time). (Ignores foe’s elemental resistance. Deals superior elemental damage regardless of foe element. Can only call when MC has 12 Wings of Promise. 12 Wings of Promise become 12 Wings of Apocalypse. Call and aura switch.) |
Vying of Twelve Wings
0★ | 100% boost to all Elemental ATK. 12 Wings of Promise to MC at battle start. (Boost to MC’s ATK (Multiplier: Perpetuity) and DEF based on number of Wings of Promise.) |
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3★ | 110% boost to all Elemental ATK. 12 Wings of Promise to MC at battle start. (Boost to MC’s ATK (Multiplier: Perpetuity) and DEF based on number of Wings of Promise.) |
4★ | 120% boost to all Elemental ATK. 12 Wings of Promise to MC at battle start. (Boost to MC’s ATK (Multiplier: Perpetuity) and DEF based on number of Wings of Promise. Amplify (Multiplier: Seraphic) all allies’ damage dealt by 10% when at 12.) |
0★ | 100% boost to all Elemental ATK. 12 Wings of Promise to MC at battle start. (Boost to MC’s ATK (Multiplier: Perpetuity) and DEF based on number of Wings of Promise.) |
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3★ | 110% boost to all Elemental ATK. 12 Wings of Promise to MC at battle start. (Boost to MC’s ATK (Multiplier: Perpetuity) and DEF based on number of Wings of Promise.) |
4★ | 120% boost to all Elemental ATK. 12 Wings of Promise to MC at battle start. (Boost to MC’s ATK (Multiplier: Perpetuity) and DEF based on number of Wings of Promise. Amplify (Multiplier: Seraphic) all allies’ damage dealt by 10% when at 12.) |
- Triple Zero grants the MC stacks up to 12 for skill presses or CAs. Requires 6 of either to max the stacks.
- Stacks grants 6% (36 max) perpetuity ATK and 10% (60% max) DEF per two stacks.
- When Main Summon, 12 stacks are granted automatically.
- AT 10 stacks. 10% damage amplified to party as well as the ability to call the summon.
- Call alternates between two modes after calling it. One for Sandalphon and one for Lucilius.
- Starting mode is Sandalpho’s which deals a massive 5 hit call of all elements other than dark that can easily do over 20m damage and also grants MC instant charge and CA reactivation.
- Alternate Call deals a single super massive dark damage instace. removes all enemy buffs. The first time its called it will cancel any cancellable Omen.
- Excellent OTK option thanks to the large call easily being able to chunk off most of the enemy HP.
- Call damage is not affected by Ultima seraphic boost but is by Seraphic weapons.
- Great for burst setups for teams that use Falsehood opus CAs thanks to easily granting another turn of teamwide double strike.
- Great for Hard content to deal with damage omens, CA count omens, deal hits of X damage omens, or any hard omen with the first call of Lucilius mode.
Use Areas: FARMING EVENTS, GW
Once in a Blue Moon
0★ | Massive Water damage to all foes. All allies gain C.A. DMG Boosted (20%, 1T) and DMG Cap Boosted (15%, 1T). |
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3★ | Massive Water damage to all foes. All allies gain C.A. DMG Boosted (30%, 1T) and DMG Cap Boosted (20%, 1T). |
4★ | 400% Water damage to all foes. All allies gain Charge Bar (30%), C.A. DMG Boosted (30%, 1T), and DMG Cap Boosted (20%, 1T). |
Kaguya’s Aura
0★ | All allies start battle with Autorevived. Boost to main allies’ double attack rate based on how low their HP is. 20% boost to item drop rate. |
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3★ | All allies start battle with Autorevived. Boost to main allies’ double attack rate based on how low their HP is. 25% boost to item drop rate. |
4★ | All allies start battle with Autorevived. 50% boost to main allies’ double attack rate and 25% boost to main allies’ triple attack rate. 30% boost to item drop rate and 30% boost to EXP. |
0★ | All allies start battle with Autorevived. Boost to main allies’ double attack rate based on how low their HP is. 20% boost to item drop rate. |
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3★ | All allies start battle with Autorevived. Boost to main allies’ double attack rate based on how low their HP is. 25% boost to item drop rate. |
4★ | All allies start battle with Autorevived. 50% boost to main allies’ double attack rate and 25% boost to main allies’ triple attack rate. 30% boost to item drop rate and 30% boost to EXP. |
- Drop rate and EXP up, mostly used for drop rate boost.
- At FLB main aura becomes 50/25 DATA, 30% boost to drop rate, and 30% boost to EXP makes her a really good summon for event and meat farming. Additionally gains a 10% boost to EXP sub aura.
Use Areas: OTK
Omnictus
0★ | Massive Light damage to all foes. |
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3★ | Massive Light damage to all foes. All allies gain C.A. Instant Standby. (Cannot resummon) |
Huanglong’s Aura
0★ | 40% boost to all Elemental ATK. All allies start battle with +20% charge bar. |
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3★ | 50% boost to all Elemental ATK. All allies start battle with +30% charge bar. 30% boost to Charge Attack damage. |
0★ | 40% boost to all Elemental ATK. All allies start battle with +20% charge bar. |
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3★ | 50% boost to all Elemental ATK. All allies start battle with +30% charge bar. 30% boost to Charge Attack damage. |
- At MLB, call gives instant CA to all allies.
- Main aura starts everyone with a bonus 30% charge bar which stacks to 60% with double Huanglong.
- Used for ougi based OTK as well as Chrysaor CA bursts.
Use Areas: HARD CONTENT, NM150
Delta
0★ | Massive Dark damage to all foes. |
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3★ | Massive Dark damage to all foes. End all allies’ skill cooldowns. |
Qilin’s Aura
0★ | 40% boost to all Elemental ATK. 50% boost to skill damage. |
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3★ | 50% boost to all Elemental ATK. 50% boost to skill damage. 25% boost to skill damage cap. |
0★ | 40% boost to all Elemental ATK. 50% boost to skill damage. |
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3★ | 50% boost to all Elemental ATK. 50% boost to skill damage. 25% boost to skill damage cap. |
- At MLB, call resets all allies’ skills.
- Main aura provides an extra 25% skill damage cap.
- Fallen our of favor for most burst comps, but still still used for HL bursting and some GW bursts.
- Can be useful for hard content or solos due to the powerful call.
Use Areas: GOHL, SOLOS
Catastrophe Nova
0★ | Massive Dark damage to all foes. All allies gain ATK Up (20%, Multiplier: Normal, 4T). |
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4★ | Massive Dark damage to all foes. All allies gain ATK Up (30%, Multiplier: Normal, 4T) and C.A. DMG Boosted (Bahamut) (80%, 4T). |
5★ | Massive Dark damage to all foes. All allies gain ATK Up (30%, Multiplier: Normal, 4T), C.A. DMG Boosted (Bahamut) (80%, 4T), and C.A. DMG Cap Boosted (Bahamut) (20%, 4t). |
6★
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1000% Elemental damage to all foes (Damage cap: ~1,000,000). All allies gain Wings of Creation (Multiplier: Normal, 4T). |
6★
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1500% Elemental damage to all foes (Damage cap: ~1,300,000). All allies gain Wings of Creation (Multiplier: Normal, 4T). |
6★
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2000% Elemental damage to all foes (Damage cap: ~2,500,000). All allies gain Wings of Creation (Multiplier: Normal, 4T). 1-turn cut to summon cooldowns. |
Bahamut’s Aura
0★ | 100% boost to Dark ATK. |
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3★ | 120% boost to Dark ATK. |
4★ | 130% boost to Dark ATK. |
5★ | 150% boost to Dark ATK. |
6★
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150% boost to all Elemental ATK. |
6★
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150% boost to all Elemental ATK. Amplify summon call damage by 50%. |
6★
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150% boost to all Elemental ATK. Amplify summon call damage by 50%. 3-turn cut to initial summon standbys. |
0★ | 100% boost to Dark ATK. |
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3★ | 120% boost to Dark ATK. |
4★ | 130% boost to Dark ATK. |
5★ | 150% boost to Dark ATK. |
6★
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150% boost to all Elemental ATK. |
6★
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150% boost to all Elemental ATK. Amplify summon call damage by 50%. |
6★
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150% boost to all Elemental ATK. Amplify summon call damage by 50%. 3-turn cut to initial summon standbys. |
- Not used before transcendence.
- 150% elemental damage main aura.
- 30-50% summon call damage amplify sub aura as well as a 1 turn summon cooldown cut at 250.
- Calls grants a unique buff worth 30% normal attack, 80% C.A. DMG and 20% C.A. DMG Cap as well as lowering summon cooldowns by 1 turn at 250.
Use Areas: OTK, UnF
- Another strong OTK summon that provides an extra 2m damage at end of turn.
- Also provides MC with Superior Element damage which can be used for MC focused crit setups off element.
Use Areas: OTK, GW
Hotter than the Sun
0★ | 300% Elemental damage to all foes (Damage cap: ~1,120,000).All allies gain 2 random buffs.MC gains Cunning Charm (3T). (Inflict Charmed (Can’t be removed) (3T), DEF Sharply Lowered (Can’t be removed) (70%, 3T), and Debuff Resistance Lowered (Can’t be removed) (100%, 3T) on all allies when duration ends.) |
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3★ | 400% Elemental damage to all foes (Damage cap: ~1,120,000).All allies gain 3 random buffs.MC gains Cunning Charm (3T). (Inflict Charmed (Can’t be removed) (3T), DEF Sharply Lowered (Can’t be removed) (70%, 3T), and Debuff Resistance Lowered (Can’t be removed) (100%, 3T) on all allies when duration ends.) |
4★ | 500% Elemental damage to all foes (Damage cap: ~1,120,000).All allies gain 4 random buffs.MC gains Cunning Charm (3T). (Inflict Charmed (Can’t be removed) (3T), DEF Sharply Lowered (Can’t be removed) (70%, 3T), and Debuff Resistance Lowered (Can’t be removed) (100%, 3T) on all allies when duration ends.) |
I’ll Be Gentle
0★ | 100% boost to Fire ATK.Cap Fire allies’ max HP at 20,000. |
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3★ | 120% boost to Fire ATK.Cap Fire allies’ max HP at 20,000. |
4★ | 130% boost to Fire ATKCap Fire allies’ max HP at 20,000.Cap Fire allies’ damage taken at 5,000 per hit. |
0★ | 100% boost to Fire ATK.Cap Fire allies’ max HP at 20,000. |
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3★ | 120% boost to Fire ATK.Cap Fire allies’ max HP at 20,000. |
4★ | 130% boost to Fire ATKCap Fire allies’ max HP at 20,000.Cap Fire allies’ damage taken at 5,000 per hit. |
- Counters make it a highly valuable OTK summon.
- Random, powerful 3 turn buffs on call can be used for bursting strats but will inflict nasty debuffs after.
- Supplemental damage taken goes down with each uncap, going down to 500 at FLB.
- Can be left at 0* if you are only using him for his sub aura and can handle the extra damage.
Use Areas: HARD CONTENT
Armageddon
0★ | Massive Light damage to all foes. All allies gain Drain (5% of damage dealt Healing cap: 500, 3T) (Healing cap: 500). |
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3★ | Massive Light damage to all foes. All allies gain Drain (5% of damage dealt Healing cap: 1000, 3T) (Healing cap: 1000). |
4★ | 400% Light damage to all foes (Damage cap: ~830,000). All allies gain Peacemaker’s Wings (20% ATK Up, 20% DEF Up, 5% of damage dealt Healing cap: 1000, Multiplier: Normal, 3T) (Healing cap: 1000). |
Grand Order’s Aura
0★ | 100% boost to Normal ATK when at least 3 main allies’ elements differ. |
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3★ | 200% boost to Normal ATK when at least 3 main allies’ elements differ. |
4★ | 200% boost to Normal ATK and 50% boost to DEF when at least 3 main allies’ elements differ. |
0★ | 100% boost to Normal ATK when at least 3 main allies’ elements differ. |
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3★ | 200% boost to Normal ATK when at least 3 main allies’ elements differ. |
4★ | 200% boost to Normal ATK and 50% boost to DEF when at least 3 main allies’ elements differ. |
- At FLB gains 5% null seraphic.
- Competes for slots in null content.
Use Areas: GOHL
Deathly Thirteen
3★ | 400% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won’t be knocked out). Dark allies gain Guaranteed TA (3T) for 3 turns. |
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4★ | 400% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won’t be knocked out). Dark allies gain Guaranteed TA (4T) for 4 turns. |
5★ | 500% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won’t be knocked out). Dark allies gain Guaranteed TA (4T) for 4 turns. |
Death’s Aura
3★ | 120% boost to Dark allies’ Normal ATK. 30% hit to HP. |
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4★ | 130% boost to Dark allies’ Normal ATK. 30% hit to HP. |
5★ | 140% boost to Dark allies’ Normal ATK. |
3★ | 120% boost to Dark allies’ Normal ATK. 30% hit to HP. |
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4★ | 130% boost to Dark allies’ Normal ATK. 30% hit to HP. |
5★ | 140% boost to Dark allies’ Normal ATK. |
- Can be used in bursting for GOHL for elements even outside dark.
Use Areas: SUBHL
Mjolnir
0★ | Massive Light damage to all foes. Inflict ATK Down (40%, 180s), DEF Down (40%, 180s), DA Down (180s), TA Down (180s) and Debuff Resistance Lowered (20%, 180s). |
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3★ | Massive Light damage to all foes. Inflict ATK Down (40%, 180s), DEF Down (40%, 180s), DA Down (180s), TA Down (180s) and Debuff Resistance Lowered (20%, 180s). Remove 1 buff effect. |
4★ | Massive Light damage to all foes. Inflict ATK Down (180s), DEF Down (180s), DA Down (180s), TA Down (180s) and Debuff Resistance Lowered (180s). Remove 1 buff effect. All Light allies gain Bonus Light Damage (50%, 2t). |
Thor’s Aura
0★ | 30% boost to Light allies’ ATK / Slight chance to deal critical hits with big DMG for foes weak against Light. |
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3★ | 40% boost to Light allies’ ATK / Slight chance to deal critical hits with big DMG for foes weak against Light. |
4★ | 50% boost to Light allies’ ATK / Slight chance to deal critical hits with big DMG for foes weak against Light. |
0★ | 30% boost to Light allies’ ATK / Slight chance to deal critical hits with big DMG for foes weak against Light. |
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3★ | 40% boost to Light allies’ ATK / Slight chance to deal critical hits with big DMG for foes weak against Light. |
4★ | 50% boost to Light allies’ ATK / Slight chance to deal critical hits with big DMG for foes weak against Light. |
- Powerful one turn summon that inflicts 40% ATK down, 40% DEF down, DATA down, and 20% debuff resistance down.
Weapons
Weapons or weapon series that can be slotted in grids of all elements.
Copies: 1
Source: SHOP
- Requires Rank 200 to ULB. Niche slot before then.
- Replaces both astral and seraphic as it covers both the cap up and has a stronger seraphic mod.
- Extremely high-level to get, but very worth it. Ultima ULB having a 3rd skill makes it a very slot-efficient grid piece.
- Skill 1 is almost always stamina.
- Skill 2 will vary depending on needs. Usually auto.
- Skill 3 will be seraphic or cap up.
Copies: 1 EACH
Source: UNITE AND FIGHT
- Very potent weapon with three very strong offensive mods for all sorts of uses.
- Most important skill is the skill 2 which provides 20% ATK, 10/5 DATA, 10% CA damag upe, 5% CA cap up, and 5% damage cap to allies that don’t match the weapon type of the weapon and double those values (with two slight excpetions) for those that do.
- Due to the strength of this skill, it is vastly more important to match the proficiency of characters for this over matching the Voltage with your grid.
Copies: 1
Source: SHOP
- Set of weapons that grants an unbootable 35% normal ATK and 21% HP, or 45% HP and 11% MA to characters with a specified pair of races.
- Primary Bahamut weapons are the ones with the attack mod: Sword, Dagger, Spear, Axe, Staff, and Pistol,
- At rank 200 the weapons gains either 4% ATK, 2% ATK and 2% HP, or 2% MA per character of the specified race including sub allies.
- Valuable into late game for magna but competes with other sources of normal.
Copies: 1 EACH
Source: SHOP
- Highly valuable weapons thanks to providing both damage amp and cap up.
- Main limiting factor is the weapon proficiency requirements, but if the amp affects the main damage dealers it is typically worth it.
- First two to uncap are the normal cap weapons Worldvexing Angelos and Worldscathing Leon followed by Worldbreaking Tauros.
Copies: 1
Source: SANDBOX
- Each weapon has Voltage II making them decent EX slots off element depending on the grid.
Copies: 1
Source: GRAND ORDER
- 50% boost to ATK and HP values of equipped weapons of the same weapon type as well as 1% cap up per weapon of the weapon type.
Copies: 1
Source: SHOP
- Older supplemental weapons generally phased out by newer weapons.
- Hollowsky spear seems some niche usage.
Characters
Characters that can used off element.
Sacrifice Units
Units used to die off usually to swap in evokers or deal with specific triggers.
Type: SAC
Use Areas: SOLOS
Full-Swing Mugen |
450% (Massive) Fire damage to a foe. End cooldown for Song of Innocence. |
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Rampage mode: Ballistic Big Boy |
1000% (Unworldly) Fire damage to a foe (Damage cap: ~3,000,000). Mugen#Ballistic Big Boy|Mugen gains a random buff effect. |
Steel-Body Guardian
|
Gain Substituted (All-Ally) (1T) and Armored (50%, 1T). Level : level1=55 |
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Song of Innocence
|
Mugen#Song of Innocence|All allies gain a random buff effect and Charge Bar (20%). |
Blessed Constitution
|
Restore caster’s HP (Healing cap: 10,000). |
Amidst Tranquil Ruin
|
When an ally is below 25% at end of turn: Mugen goes into Rampage mode (100% boost to ATK (Perpetuity modifier), 10% boost to damage cap, boost to hostility, debuff immunity, and can’t use skills). Fully restore Mugen’s HP and remove all debuffs. |
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Selfless Impulse
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When in Rampage: Use an automatic skill every 3 turns based on Mugen’s status. Use charge attack when charge bar is at max. |
- Stands out from other sub all options for sacs by providing a random permanent buff that includes 20% perp ATK, 10% fire echo, 20/10 DATA, or 20k supp.
Type: TANK
Use Areas: SUBHL
Mirror-Blade Helix |
450% (Massive) Earth damage to a foe. Gain Marked for Death (Hildebrand) (1.5T). |
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Uncrossable Waters
|
Remove all debuffs from caster. Gain Uncrossable Waters (Up to 3 turns). (Consumes 1 Mirror-Blade (Radiance) every turn. Ends when no Mirror-Blade (Radiance) are deployed or after 3 turns.) |
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Hildebrand
|
400% Earth damage to all foes (Damage cap: ~630,000). All allies gain Mirror-Blade Barrier (9% Max: 45%) (Stackable / Max: 5). Deploy 1 Mirror-Blade (Radiance). |
Nibelung Sand
|
Inflict Water ATK Lowered (20%, Accuracy: 100%, 180S) and Gravity (Accuracy: 100%, 180S) on all foes. (Upon consuming 1 Mirror-Blade (Radiance): Also inflict Accuracy Lowered 2 (Accuracy: 100%, 2T).) |
Mirror-Blade Radiance
|
Boost to ATK (Unique modifier) and DEF based on number of deployed Mirror-Blade (Radiance). (Starts battle with 3 Mirror-Blade (Radiance) [Max: 5]. When 3 or more Mirror-Blade (Radiance) are deployed: Restore 10% of max HP at end of turn [Healing cap: 1000].) |
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Work Hard, Play Hard
|
While Uncrossable Waters is in effect: 300% boost to DEF, 100% boost to debuff resistance, elemental damage from foes turns into Water damage, receive all attacks in place of allies (includes all-ally attacks), and cap Water damage taken at 1,500 per hit. |
- Sub all tank for SUBHL that can be used to buy a few turns of safety at battle start or sub Daedalus Drive.
Type: SAC
Use Areas: SOLOS
Gilded Heaven Strike |
500% (Massive) Wind damage to a foe. |
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After 5★: Infinite Monkey Hands: Baboon Blast |
550% (Massive) Wind damage to a foe and remove 1 buff. |
Unborn, Undying
|
Fully restore all allies’ HP. Restore all parties’ HP (Healing cap: 1000). Inflict DEF Down (30%, 3T) and Debuff Resistance Lowered (30%, 3T) on all allies. Level 55: Debuffs reduced to DEF Down (25%, 2T) and Debuff Resistance Lowered (25%, 2T) for 2 turns. |
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Sage of Eternity
|
Grant an ally Shield (2500, 3T) and Full Hostility (Can’t be removed) (1T). Level 75: Shield endurance increased to Shield (3500, 3T). Level 90: Shield endurance further increased to Shield (4000) and now has indefinite duration. Also grants Bonus Wind DMG (Ends upon taking DMG) (30%, Until hit). (Bonus Wind DMG ends upon taking damage). |
Tricumulo
|
All allies gain Loop (6T). (Effect specs increase for 3 turns, then decay until end.) Level 100: Loop (6T) now has maximum effectiveness for all 6 turns and can’t be removed. From 2nd cast onward: Loop (6T) also boosts critical hit rate (50% chance of dealing 20% more damage.). From 3rd cast onward: Loop (6T) also boosts damage cap by 10%. |
Multi-Decree
|
500% Wind damage to all foes (Damage cap: ~630,000). Inflict Mizaru (2016 damage per turn / 5% Max: 15%, Accuracy: 100%), Iwazaru (5% Max: 15%, Accuracy: 100%), Kikazaru (15% C.A. DMG Up Max: 45% / 10% C.A. DMG Cap Up Max: 30%, Accuracy: 100%). (Andira#Multi-Decree|Boost to debuff specs based on number of casts [Max: 3].) |
Queen of Monkeys
|
5% chance to dodge a foe’s one-ally attack for all allies. |
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Infinite Diversity
|
Gain Infinite Diversity (20% ATK Up / 20% DA Up / 10% TA Up / 20% Bonus Wind DMG, Multiplier: Unique) upon using charge attack. (Ends upon dodging). |
- Sac character with a 100% hostility sub which limits which bosses she can be sacced against.
- Provides a 6 turn buff worth 50% ATK, 50% DEF, 40% debuff success rate, and 30/15 DATA.
- Inflicts a permanent 5% ATK down and 5% DEF down debuff.
Backline
Units with backline passives that are beneficial for any element.
Type: BLUE POT
Use Areas: EVERYWHERE
Operazione Purgatorio |
450% (Massive) Light damage to a foe.All Light allies gain Vaccine (0.5t). |
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Anestesia
|
All Light allies gain Anestesia (Multiplier: Normal, 5T). |
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Iniezione
|
450% Light damage to all foes (Damage cap: ~730,000).Gain Healing Boosted (50%, 3T), Healing Cap Boosted (50%, 3T), and Instant Charge. |
Assistenza
|
Switch to Intensive Care mode. (At end of turn: Restore 20% of Light allies’ HP [Healing cap: 1000] and remove 1 debuff. Can’t normal attack. Ends upon recast.) |
Soul-Binding Rod
|
When a foe uses a special attack: Activate Iniezione. 2-turn cut to Anestesia’s cooldown. |
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Heavenly Dispensation
|
Add 1 blue potion at battle start. (Takes effect even when Tikoh is a sub ally.) |
- Grants an additional blue pot.
Type: BLUE POT
Use Areas: EVERYWHERE
Fiore di Salvezza |
Restore all allies’ HP (Healing cap: 2000). All allies gain Shield (4000) and Vaccine (0.5T). |
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Fleboclisi
|
Fully restore Earth allies’ HP. |
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Prescrizione
|
Revive an ally with 50% HP. |
Farmacista
|
Remove all buffs from all foes. (When used from 10th turn onward: Earth allies also gain buffs equal to that of foes’ buffs removed.) (Can’t be recast.) |
Lakeside First Aid
|
1-turn cut to Earth allies’ debuff durations upon chain burst activation. (Takes effect even when Tikoh is a sub ally.) |
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Prescription for a Vacation
|
Add 1 blue potion at battle start. (Takes effect even when Tikoh is a sub ally.) |
- Grants an additional blue pot.
Type: BLUE POT
Use Areas: EVERYWHERE
Judgement Rush |
Massive Light damage to a foe. (50% boost to C.A. damage and 20% boost to C.A. damage cap against foes with Pumpkin effect.) Restore Charlotta’s HP (Healing cap: 2000). |
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Plasmic Thrust
|
Light damage to a foe. Inflict ATK Down (20%, Accuracy: 90%, 180s) and Blinded 3 (Accuracy: 100%, 3T). Level 55: Damage increased to 300%-400% |
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Trick-and-Treat
|
Inflict Pumpkin 4 (Accuracy: Guaranteed, unless the foe has 100% debuff resist., 4T) on a foe. Gain Guaranteed DA (3T). |
Mystic Boon
|
Create 1 green potion. |
Festival Attire
|
Against foes with Pumpkin: 50% boost to ATK (Unique modifier) and 20% Bonus Light DMG effect. |
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Carnival Knight
|
Add 1 blue potion at battle start. (Takes effect even when Charlotta is a sub ally.) |
- Grants an additional blue pot.
Type:
Use Areas:
Danza Macabra |
450% (Massive) Fire damage to a foe. Inflict Blind (180S). |
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Danza Cremazione |
500% (Massive) Fire damage to a foe (Damage cap: ~2,020,000). Inflict Red Spider Lily (20,000, Accuracy: 100%, 180S). All allies gain Skill DMG Cap Boosted (20%, 3.5T). |
After Stage 1 Transcendence: Trionfo della Morte |
550% (Massive) Fire damage to a foe (Damage cap: ~2,300,000). Inflict Red Spider Lily (20,000, Accuracy: 100%, 180S). All allies gain Skill DMG Cap Boosted (20%, 3.5T). End Intense Bullet’s cooldown. |
Intense Bullet
|
450% Fire damage to a foe (Damage cap: ~630,000). Raise Bounty lvl by 2. Level 55: Now raises Bounty lvl by 3. Level 130: Now deals 10-hit, 150% Fire damage to random foes (Damage cap: ~65,000 per hit). Now raises Bounty lvl by 3 on all foes. Also inflict Tien#Intense Bullet|a random debuff on all foes. |
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The Final Order
|
Gain Salted Wound (280%, 1 times, Multiplier: Assassin, 1T) and ATK Up (20%, 1T). Level 75: Effect enhanced. Level 85: Also inflict Onslaught 3 (Accuracy: g, 3T), Break Boosted (Time), and Break Boosted (DMG) on a foe. |
Stardust
|
10-hit, 80% Fire damage to a foe (Damage cap: ~82,000 per hit (~820,000 total; Does not include Peacemaker.)). Level 95: Also gain Bonus Fire Damage (30%, 2T) and Guaranteed TA (2T). |
Ten-Wolf’s Triumph
|
All allies gain Salted Wound (280%, 1 times, Multiplier: Assassin, 1T), ATK Up (20%, 1T), Bonus Fire DMG (30%, 2T), and Guaranteed TA (2T). (Can’t recast.) |
Treacherous Trigger
|
100% Bounty success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) Level 90: Boost to item drop rate increased to 10%. Also grants boost to all allies’ critical hit rate against foes in Break. (100) |
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Peacemaker
|
Amplify (Seraphic modifier) damage against Wind foes by 20%. |
- 5% boost to item drop rate.
Type:
Use Areas:
The Lady Smiles on You |
350% (Big) Dark damage to a foe. #The Lady Smiles on You|Random boost to C.A. specs. |
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Victorious High
|
Bet High |
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Ambitious Low
|
Bet Low |
Raise
|
Gain Charge Bar (30%) and Crowning Destiny. |
Skydom’s Top Gambler
|
Gain 1 Chip Stack (10T) upon winning Higher-or-Lower (Max: 10). Lose all chips upon losing. (Sharp boost to stats based on number of chips.) |
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Good, Better, Best Luck!
|
1% boost to item drop rate. (Takes effect even when Richard is a sub ally.) |
- 1% boost to item drop rate.