Galleon is the earh raid of the 6 Dragon series. This guide will go over the basic details of the fight as well as setups for fighting it. For more detailed mechanics information, please check the wiki.
Overview
Information
- JP Name: ガレヲン
- Total HP: 504,000,000
- Defense: 18
- Blue Chest: 12.5% chance at 50% health.
Links
Drops
These are the most notable drops from this raid. Any unlisted weapons are safe to fodder.
- Used to uncap various weapons, summons, eternal trascendance, and for exchanging for earrings.
- Highly useful mat for uncapping weapons and summons as well as hosting Mugen.
Canyon Cannon |
400% Earth damage to a foe. (Gain Charge Boost.)
Additional effect at 4★: Damage increased to 450%. (All allies also gain C.A. DMG Boosted (Stackable) and C.A. DMG Cap Boosted (Stackable).) |
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Landslide’s Mystery
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Massive boost to earth allies’ C.A. DMG |
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Gold Covenant
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#Gold Covenant|Supplement Earth allies’ C.A. DMG. |
- Earth’s ougi supplemental weapon.
- Adds 400k supp to ougis.
- Pretty much always used for any ougi setups
- Gives Aetherial Mastery bonuses to Earth characters
- Extremely rare item used for New World Foundation weapon ULBs and summon transcendence
Blue Chest Setups
6 dragon raids use a non guarenteed blue chest system. As a result, people aim for a 1-2 turn burst to quickly maximize damage. Typically people will aim for 700k-1.2m honors.
Due to the desirability of earrings, these raids will explode during doubles drops and before gw. During those periods, depending on ping, you will need faster, lower damage setups potentially down to 0b setups.
Beginner
These setups are oriented towards beginner players.
Relic Buster
Relic Buster is the easiest way to achieve a blue chest. Limit Burst
All allies gain Charge Bar, C.A. DMG Boosted (1 time), and C.A. DMG Cap Boosted (1 time) based on number of Machine Cell.
(Consumes all Machine Cell.)
makes it simple to to perform a teamwide charge attack burst. It also supports a wide variety of characters and is very flexible grid wise. Weaker grids and characters may need to press additional buttons to reach the desired damage.
Rotation
- Turn 1
- Relic Buster
All allies gain Charge Bar, C.A. DMG Boosted (1 time), and C.A. DMG Cap Boosted (1 time) based on number of Machine Cell.
(Consumes all Machine Cell.)
- Relic Buster
All allies gain Charge Bar, C.A. DMG Boosted (1 time), and C.A. DMG Cap Boosted (1 time) based on number of Machine Cell.
- Turn 2
- Qilin
- Relic Buster
All allies gain Charge Bar, C.A. DMG Boosted (1 time), and C.A. DMG Cap Boosted (1 time) based on number of Machine Cell.
(Consumes all Machine Cell.)
Notes
- All characters can be subbed out for characters with Unworldly CAs or skill nukes after CA.
- Huanglong support also works.
- Selene (Wind) is the best MH for this for it’s strong Charge Attack and not needing to press RB1 on turn 2.
Chrysaor
Chrysaor with windhose is a classic way of getting MC and the entire party to 100% charge. This still winds up as a great option for CA setups thanks to Dual Arts
Gain C.A. Reactivation (2T).
(Can only be used when an auxiliary weapon is equipped.)
allowing for 5 CAs in one turn.
Notes
- All characters can be subbed out for characters with Unworldly CAs or skill nukes after CA.
- With the eternal wonder, Wasserspeier (Wind) can be used as MH for extra skill nukes.
Apsaras
The Chain of Falsehood grants teamwide double strike on charge attack. This allows for very quick and easy damage. While these setups are faster thanks to not having to deal with CA lockout, they are more restricted character wise requiring characters with guaranteed triple attacks to pull off.
Rotation
- Turn 1
- Beelzebub
- Apsaras
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Narmaya (Grand) Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T). Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
Notes
- Any character can be subbed for another GTA character like Galleon (Summer) or Yodarha (Wind).
Advanced
These setups are oriented towards players with stronger grids and characters.
Apsaras
The Chain of Falsehood grants teamwide double strike on charge attack. This allows for very quick and easy damage. It won’t have the damage output of the later setups, but for fast rooms it will get the job done.
Notes
- Any character can be subbed for another GTA character like Narmaya (Grand), Freyr, or Yodarha (Wind).
- With Tiamat (Summer), can use any strong attacker or passive buffer.
Luchador
This strategy takes advantage of the overhwhelming strength of Narmaya (Grand) using her as the sole attacker. Lucha’s Tag Team All allies instantly perform a normal attack without using up a turn. pairs great with her high powered assassin normal attacks.
Standard
Rotation
- Turn 1
- Beelzebub
- Korwa (Summer)
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) => - Narmaya (Grand) Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T). Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Luchador All allies instantly perform a normal attack without using up a turn.
Notes
- Standard 1 turn lucha burst.
- Anila can be substituted for:
- Noire
- T1: (if above 50% HP remaining)
- Grimnir (Valentine)
- Niyon 130
- T1:
Raise all foes’ Tuning (Accuracy: g, 180s) lvl by 1 (Max: 10).
All allies gain Critical Up (30%, 3t).
Level 85:
All allies also gain Shield (2000, 3T).
Level 130:
Buff increased to Critical Up (30%, 3t).
Shield endurance increased to Shield (3000, 3T).
All allies also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3t) and DMG Amplified (10%, Multiplier: Seraphic, 3t).
- T1:
Raise all foes’ Tuning (Accuracy: g, 180s) lvl by 1 (Max: 10).
- Vania (Yukata)
- T1:
Fill 3 charge diamonds on a foe.
All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T).
- T1:
Fill 3 charge diamonds on a foe.
- Yodarha (Wind)
- T1: Gain 3 Triple Shroud (Wind). (Can only be used when Triple Shrouds are at 0.)
- Noire
- S.Korwa can be very suboptimially subbed with:
No Bubs Lucha
An alternative variant without Bubs. Much lower damage as a result. However, more grid space is opened up thanks to double Tiamat running less crit components which can help make up a bit of the gap.
Rotation
- Turn 1
- Niyon
Inflict Comatose 6 (Accuracy: 75%, 4-6 turns) on all foes.
,
All allies gain DA Up (30%, 3T), ATK Up (20%, Multiplier: Normal, 3T), and DEF Up (20%, 3T).
Level 75:
Buffs increased to DA Up (45%, 3T), ATK Up (30%, Multiplier: Normal, 3T), and DEF Up (30%, 3T)
Level 95:
All Wind allies also gain Harmonics (30% ATK Up, Multiplier: Normal, 3T) and Sharping (20% DA Up, 20% TA Up, 3T). , Raise all foes’ Tuning (Accuracy: g, 180s) lvl by 1 (Max: 10).
All allies gain Critical Up (30%, 3t).
Level 85:
All allies also gain Shield (2000, 3T).
Level 130:
Buff increased to Critical Up (30%, 3t).
Shield endurance increased to Shield (3000, 3T).
All allies also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3t) and DMG Amplified (10%, Multiplier: Seraphic, 3t). - Korwa (Summer)
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) => - Narmaya (Grand) Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T). Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Luchador All allies instantly perform a normal attack without using up a turn.
- Niyon
Inflict Comatose 6 (Accuracy: 75%, 4-6 turns) on all foes.
,
All allies gain DA Up (30%, 3T), ATK Up (20%, Multiplier: Normal, 3T), and DEF Up (20%, 3T).
Notes
- Before getting an ULB ultima, can slot Innocent Love for more normal cap.
Spartan
Spartan is generally a stronger option than Lucha with the main restriction being you need to get your Opus ULB with Chain of Falsehood. Chain of Falsehood’s CA provides teamwide double strike for that turn. In addition, it has some great teamwide buffs via Molon Labe
All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.)
.
Rotation
- Turn 1
- Beelzebub
- Spartan
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.) - Narmaya (Grand) Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T). Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Vania (Yukata)
Fill 3 charge diamonds on a foe.
All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T). 800% Wind damage to a foe (Damage cap: ~820,000).
Remove 1 buff.
Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T).
Notes
- Damage can be increased further by calling Demonbream turn 1.
- V.Grim can be very subbed with:
- Noire
- T1: (if above 50% HP remaining)
- Yodarha (Wind)
- T1:
Gain Instant Charge, C.A. DMG Boosted (1 time) (50%), and C.A. DMG Cap Boosted (1 time) (10%).
(Self-inflict Max HP Lowered (Stackable / Can’t be removed) (30% (100% Max)).)
- T1:
Gain Instant Charge, C.A. DMG Boosted (1 time) (50%), and C.A. DMG Cap Boosted (1 time) (10%).
- Noire
- Y.Vampy can be substituted for:
- Anila (Summer)
- Korwa (Summer)
- Niyon
- T1:
Raise all foes’ Tuning (Accuracy: g, 180s) lvl by 1 (Max: 10).
All allies gain Critical Up (30%, 3t).
Level 85:
All allies also gain Shield (2000, 3T).
Level 130:
Buff increased to Critical Up (30%, 3t).
Shield endurance increased to Shield (3000, 3T).
All allies also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3t) and DMG Amplified (10%, Multiplier: Seraphic, 3t).
- T1:
Raise all foes’ Tuning (Accuracy: g, 180s) lvl by 1 (Max: 10).
- Anila (Summer)
Full Auto
Players can also choose to full auto their own host. While it is slower than blue chesting, it is an easy way to get another drop chance with minimal effort. The following strategies focus on soloing the raid which is particularly helpful for slow periods. But it is strongly reccomended to call up backup request after securing a good blue chest chance to speed up the clear.
Relic Buster
Relic Buster offers a good balance of attack and defense making it a great option for full auto. Stacking this with other forms of defense can make for a reliable and relative fast FA.
Manadiver
Manadiver is an easy way to deal with galleon’s frequent 5m skill damage cancel. Paired with another character with skill damage each turn allows for the raid to be safely FAed typically only being hit once during it.
Vampy Manadiver
Upgraded Manadiver setup that avoids the skill damage omens thanks to Vania (Yukata)’s end of turn delays. As a result, it can lean fully into normal attack damage output.