A brief overview of the major summons for Fire.
Fire Pages
Core
Most important summons to have for the element. Will be used in most content.
Use Areas: EVERYWHERE
Resolute Reactor
0★ | Massive Fire damage to all foes. Inflict DEF Down (15%, 180s). |
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4★ | Massive Fire damage to all foes. Inflict DEF Down (15%, 180s). All allies gain Shield (1500, 3T). |
5★ | Massive Fire damage to all foes. Inflict DEF Down (20%, 180s). All allies gain Shield (2000). |
6★
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Unworldly Fire damage to all foes (Damage cap: ~1,500,000). 300% Bonus Fire damage to all foes (Damage cap: ~635,000). Inflict DEF Lowered (180s). All allies gain Shield (2000). |
6★
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Unworldly Fire damage to all foes (Damage cap: ~1,500,000). 300% Bonus Fire damage to all foes (Damage cap: ~635,000). Inflict DEF Lowered (180s). All allies gain Shield. |
6★
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Unworldly Fire damage to all foes (Damage cap: ~1,500,000). 300% Bonus Fire damage to all foes (Damage cap: ~635,000). Inflict DEF Lowered (180s). All allies gain Shield and Fire ATK Up (30%, 3T). |
Colossus Omega’s Aura
0★ | 50% boost to Ironflame’s Weapon Skills|weapon skills. |
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3★ | 100% boost to Ironflame’s Weapon Skills|weapon skills. |
4★ | 120% boost to Ironflame’s Weapon Skills|weapon skills. |
5★ | 140% boost to Ironflame’s Weapon Skills|weapon skills. |
6★
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150% boost to Ironflame’s Weapon Skills|weapon skills. |
6★
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160% boost to Ironflame’s Weapon Skills|weapon skills. |
6★
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170% boost to Ironflame’s Weapon Skills|weapon skills. |
0★ | 50% boost to Ironflame’s Weapon Skills|weapon skills. |
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3★ | 100% boost to Ironflame’s Weapon Skills|weapon skills. |
4★ | 120% boost to Ironflame’s Weapon Skills|weapon skills. |
5★ | 140% boost to Ironflame’s Weapon Skills|weapon skills. |
6★
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150% boost to Ironflame’s Weapon Skills|weapon skills. |
6★
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160% boost to Ironflame’s Weapon Skills|weapon skills. |
6★
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170% boost to Ironflame’s Weapon Skills|weapon skills. |
- Omega aura summon.
- Priority target to ULB.
Use Areas: EVERYWHERE
Flames of Judgement
0★ | Massive Fire damage to all foes. Inflict Burn (5000, Accuracy: 50%, 180s). |
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4★ | 400% Fire damage to all foes (Damage cap: ~840,000). Inflict Burn (5000, Accuracy: 100%, 180s). All allies gain Jammed (4%-10%, 3t). |
5★ | 400% Fire damage to all foes (Damage cap: ~840,000). Inflict Burn (5000, Accuracy: 100%, 180s). All allies gain Jammed (10%-30%, 3t). |
Agni’s Aura
0★ | 80% boost to Fire’s, Hellfire’s, and Inferno’s Weapon Skills|weapon skills. |
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3★ | 120% boost to Fire’s, Hellfire’s, and Inferno’s Weapon Skills|weapon skills. |
4★ | 140% boost to Fire’s, Hellfire’s, and Inferno’s Weapon Skills|weapon skills. |
5★ | 150% boost to Fire’s, Hellfire’s, and Inferno’s Weapon Skills|weapon skills. |
0★ | 80% boost to Fire’s, Hellfire’s, and Inferno’s Weapon Skills|weapon skills. |
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3★ | 120% boost to Fire’s, Hellfire’s, and Inferno’s Weapon Skills|weapon skills. |
4★ | 140% boost to Fire’s, Hellfire’s, and Inferno’s Weapon Skills|weapon skills. |
5★ | 150% boost to Fire’s, Hellfire’s, and Inferno’s Weapon Skills|weapon skills. |
- Primal aura summon.
- Best way to get ULB Agni friends is to ULB your own Agni.
Use Areas:
Ignis Iudicium
0★ | Plain damage to all foes based on 3% of current HP (Damage cap: 500,000) and remove 1 buff. Inflict Delay. |
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3★ | Plain damage to all foes based on 5% of current HP (Damage cap: 999,999) and remove 1 buff. Inflict Delay. |
4★ | Plain damage to all foes based on 5% of current HP (Damage cap: 1,500,000) and remove 1 buff. Inflict Delay. All allies gain Uplifted (20%, 3T). |
Michael’s Aura
0★ | 100% boost to Fire Elemental ATK. |
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3★ | 120% boost to Fire Elemental ATK. |
4★ | 140% boost to Fire Elemental ATK. |
0★ | 100% boost to Fire Elemental ATK. |
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3★ | 120% boost to Fire Elemental ATK. |
4★ | 140% boost to Fire Elemental ATK. |
- Fire Primarch summon
- 5-15% cap up sub aura makes this summon slotted everywhere it can be.
Use Areas:
Coronal Ejection
3★ | 400% Fire damage to all foes. Fire allies in first and second positions gain Double Strike (1T). |
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4★ | 400% Fire damage to all foes (Damage cap: ~860,000). Fire allies in first, second, and third positions gain Double Strike (1T). |
5★ | 500% Fire damage to all foes (Damage cap: ~1,120,000). Fire allies in first, second, and third positions gain Double Strike (1T). |
The Sun’s Aura
3★ | Boost to Fire allies’ multiattack rate (Boost rises based on turns passed). |
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4★ | Boost to Fire allies’ multiattack rate (Boost rises based on turns passed). |
5★ | Boost to Fire allies’ multiattack rate (Boost rises based on turns passed) (30% TA + 50% DA at max stacks). |
3★ | Boost to Fire allies’ multiattack rate (Boost rises based on turns passed). |
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4★ | Boost to Fire allies’ multiattack rate (Boost rises based on turns passed). |
5★ | Boost to Fire allies’ multiattack rate (Boost rises based on turns passed) (30% TA + 50% DA at max stacks). |
- Fire’s seraphic Arcarum summon.
- Must slot for all on element content.
- Call granting double strike to three allies is extremely powerful and will be used in a ton of burst setups.
Burst
Summons that are used for burst setups.
Use Areas:
- Best echo summon for fire thanks to the echoes being 3T.
- Pairs best with enmity setups but can be used outside it.
Use Areas:
Flaming Warhorse
0★ | 500% Fire damage to all foes (Damage cap: ~630,000). All Fire allies gain Bonus Fire DMG (20%, 1T), DA Up (40%, 1T), and TA Up (20%, 1T). |
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3★ | 700% Fire damage to all foes (Damage cap: ~730,000). All Fire allies gain Bonus Fire DMG (30%, 1T), DA Up (60%, 1T), and TA Up (40%, 1T). |
Red Hare’s Aura
0★ | 40% boost to Fire Elemental ATK. 20% boost to C.A. DMG. 20% boost to Fire allies’ charge bars at battle start. |
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3★ | 60% boost to Fire Elemental ATK. 30% boost to C.A. DMG. 30% boost to Fire allies’ charge bars at battle start. |
0★ | 40% boost to Fire Elemental ATK. 20% boost to C.A. DMG. 20% boost to Fire allies’ charge bars at battle start. |
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3★ | 60% boost to Fire Elemental ATK. 30% boost to C.A. DMG. 30% boost to Fire allies’ charge bars at battle start. |
- One turn echo summon.
- Great for shorter bursts thanks to also providing DATA.
Useful Sub Auras
Summons with helpful sub auras for a variety of content.
Use Areas:
Hadron Sphere
0★ | 15-hit Fire damage to random foes (Damage cap: ~50,000 per hit (~750,000 total)). All Fire allies gain DMG Boosted (1% of foe’s max HP Damage cap: 75,000, 1T). |
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3★ | 15-hit Fire damage to random foes (Damage cap: ~50,000 per hit (~750,000 total)). All Fire allies gain DMG Boosted (1% of foe’s max HP Damage cap: 100,000, 1T). |
4★ | 15-hit Fire damage to random foes (Damage cap: ~50,000 per hit (~750,000 total)). Raise all foes’ Singed (Accuracy: g, 180s) lvl by 1 (Max: 10). All Fire allies gain DMG Boosted (1% of foe’s max HP Damage cap: 100,000, 1T). |
Wilnas’s Aura
0★ | 100% boost to Fire ATK. |
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3★ | 120% boost to Fire ATK. |
4★ | 140% boost to Fire ATK. |
0★ | 100% boost to Fire ATK. |
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3★ | 120% boost to Fire ATK. |
4★ | 140% boost to Fire ATK. |
- 10-40% boost to Optimus skills sub aura.
- Solid call but typically won’t be used.
Use Areas:
Power Plant
3★ | 400% Fire damage to all foes. Inflict Red Heat 3 (Turn 1: 9999 Turn 2: 50000 Turn 3: 99999, 3T). Inflict ATK Down (25%, 180S) and DEF Down (25%, 180S) on all Wind foes. |
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4★ | 400% Fire damage to all foes (Damage cap: ~860,000). Inflict Red Heat 3 (Turn 1: 9999 Turn 2: 50000 Turn 3: 99999, 3T). Inflict ATK Down (25%, 180S) and DEF Down (25%, 180S) on all Wind foes. |
5★ | 500% Fire damage to all foes (Damage cap: ~1,120,000). Inflict Red Heat 3 (Turn 1: 9999 Turn 2: 50000 Turn 3+: 99999, 3T). Inflict ATK Down (25%, 180S) and DEF Down (25%, 180S) on all Wind foes. |
The Devil’s Aura
3★ | 100% boost to Fire allies’ Normal ATK. 10% boost to DEF. |
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4★ | 110% boost to Fire allies’ Normal ATK. 10% boost to DEF. |
5★ | 130% boost to Fire allies’ Normal ATK. 10% boost to DEF. |
3★ | 100% boost to Fire allies’ Normal ATK. 10% boost to DEF. |
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4★ | 110% boost to Fire allies’ Normal ATK. 10% boost to DEF. |
5★ | 130% boost to Fire allies’ Normal ATK. 10% boost to DEF. |
- Water’s HP Arcarum summon.
- Slotted in hard content or FA when you need the HP.
Other Summons
Other summons of note.
Use Areas:
Flaming Sword
0★ | 500% Fire damage to all foes. All Fire allies gain Hellfire Crest 1 and Fire ATK Boosted (25%, 3T). |
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3★ | 700% Fire damage to all foes. All Fire allies gain Hellfire Crest 1 and Fire ATK Boosted (50%, 3T). |
4★ | 900% Fire damage to all foes. Inflict Blinded 3 (3T). All Fire allies gain Hellfire Crest 1 and Fire ATK Boosted (60%, 3T). |
Surtr’s Aura
0★ | 50% boost to Fire Elemental ATK. |
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3★ | 80% boost to Fire Elemental ATK. |
4★ | 100% boost to Fire Elemental ATK. All Fire allies start battle with Hellfire Crest 1. |
0★ | 50% boost to Fire Elemental ATK. |
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3★ | 80% boost to Fire Elemental ATK. |
4★ | 100% boost to Fire Elemental ATK. All Fire allies start battle with Hellfire Crest 1. |
- Fire’s crest summon.
- Useful subaura for Manadiver setups or burst setups with Opus MH foir an extra bit of damage..
- Great for OTK for its main summon starting crest to allow an autonuke from manadiver without pressing any buttons.
Use Areas:
Twilight Proposition
0★ | 300% Fire damage to all foes (Damage cap: ~1,120,000). Flames of the Underworld to the field. |
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3★ | 400% Fire damage to all foes (Damage cap: ~1,120,000). Flames of the Underworld to the field. |
4★ | 500% Fire damage to all foes (Damage cap: ~1,120,000). Flames of the Underworld to the field. |
Hekate’s Aura
0★ | 100% boost to Fire ATK. |
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3★ | 120% boost to Fire ATK. |
4★ | 130% boost to Fire ATK. Hekate’s Embrace to Fire MC at battle start. (Deals 700% Fire damage to all foes every 3 turns [Damage cap: ~1,160,000].) |
0★ | 100% boost to Fire ATK. |
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3★ | 120% boost to Fire ATK. |
4★ | 130% boost to Fire ATK. Hekate’s Embrace to Fire MC at battle start. (Deals 700% Fire damage to all foes every 3 turns [Damage cap: ~1,160,000].) |
- Field effect from call is excellent for skill damage comps. Sees no use outside that.
Use Areas:
Fire of the Goddess
0★ | Massive Fire damage to all foes. All allies gain Fire ATK Boosted (30%, 3t) and 30% Wind Res (3t). |
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3★ | Massive Fire damage to all foes. All allies gain Fire ATK Boosted (50%, 3t) and 50% Wind Res (3t). |
4★ | Massive Fire damage to all foes. All allies gain Fire ATK Boosted (70%, 3t) and 60% Wind Res (3t). |
Prometheus’s Aura
0★ | Boost to Fire attack critical hit rate, 30% boost to Debuff Resistance. |
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3★ | Boost to Fire attack critical hit rate, 40% boost to Debuff Resistance. |
4★ | Boost to Fire attack critical hit rate (effect increased) (~50% chance to deal 50%-100% more damage.) / 40% boost to Debuff Resistance. |
0★ | Boost to Fire attack critical hit rate, 30% boost to Debuff Resistance. |
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3★ | Boost to Fire attack critical hit rate, 40% boost to Debuff Resistance. |
4★ | Boost to Fire attack critical hit rate (effect increased) (~50% chance to deal 50%-100% more damage.) / 40% boost to Debuff Resistance. |
- Generally dated for most content but 60% wind damage cut is a great defensive tool for hard content.
Use Areas:
Breeze Blast
0★ | All allies gain Wind ATK Boosted (25%, 3t) and 25% Wind Res (3t). |
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3★ | All allies gain Wind ATK Boosted (50%, 3t) and 50% Wind Res (3t). |
Peridot Carbuncle’s Aura
0★ | 30% boost to debuff resistance. |
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3★ | 40% boost to debuff resistance. |
0★ | 30% boost to debuff resistance. |
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3★ | 40% boost to debuff resistance. |
- SR alternative to Prom wioth a weaker 50% damage cut than FLB Prometheus but is stronger than a 0* one.