Earth UnF 2026 Preparation Guide

Next Unite and Fight is set for January 21st and will be Earth advantage. Let’s go over once again what you should work on in the meantime.

Weapons

To start, we’ll cover the weapons you should have available for this UnF.

General

This first section will cover weapons that are equally useful for Omega and Optimus.

Opus and Seraphics

SummonPriorityNotes
1 Harp of Renunciation★★★★★Only required for Yggdrasil
1 Harp of Repudiation★★★★★Only required for Titan
1 Gauntlet of Proudearth★★★★★
1 Ultima Staff★★★★★
1 Ultima Claw★★★★★
1 Ultima Sword★★★★★
1 Ultima Blade★★★★★
1 Doombringer Trident★★★★★

The most basic thing you should have leveled is your opus as that will be your mainstay for all grids. Level 200 is the baseline due to gaining the incredibly important 3rd skill slot. 230 is the most important transcendance level as it adds boostable damage amp to the opus. 250 is a minor upgrade to the skills but is still a strong upgrade if you can afford it.

Earth setups require a lot of different classes and character combinations meaning there is need for many different Ultimas to match characters. For Hrunting, both Ultima Sword and Ultima Blade are very strong to pair with different classes and characters. Those Ultimas also pair well with many heavy hitters like Makura, X.Narmaya, Olivia, or Threo. For Sumaibito or setups with H.Dante, Ultima Claw is high value. For NM95 bursting with Nekomancer or general FA with Manadiver, Ultima Staff is important. You might also see Ultima Gun for Nighthound NM250 setups. If you can’t get a large coverage of Ultimas before UnF, consider your plans and pick accordingly.

Doombringer Trident is an upgrade over Ultima providing a larger 30% Seraphic amp as well as bonus Destruction damage. If you can get it, it replaces Ultima is most situations. The main situations Ultima has the edge on is unboosted setups. This is because the Seraphic amp and cap up on the Destruction weapon requires 280% aura boost.

General

SummonPriorityNotes
1 Altruism-Soul Staff★★★★★
1 Covenant-Ruin Fist★★★★★
1 Gateway-Star Sword★★★★★
1 Oration-Life Katana★★★★★
Worldvexing Angelos★★★★★
Worldscathing Leon★★★★★
1 Bounty of Gracious Earth★★★★☆
1 Draconic Bow★★★★☆
1 Binds of The Hanged Man★★★☆☆Extra Slot Grid Piece
1 Worldstorming Aetos★★★☆☆Extra Slot Grid Piece
1 Worldbreaking Tauros★★★☆☆Extra Slot Grid Piece
1 ATK Norden Labrys★★★☆☆
1 ATK Iron Fist of Severed Chains★★★☆☆
1 DEF Royal Deliverance★★★☆☆
1 DEF Lux in Tenebris★★★☆☆
1 Collapse of The Tower★★☆☆☆Extra Slot Grid Piece
1 Worldforging Moros★★☆☆☆
1 Baihu Claw Malus★☆☆☆☆Generally phased out but good if you lack the better cap up sources.

The need for Celestials is the same as for Ultimas. As for the awakening, generally ATK is the safest. However, if you can afford to, it would be best to wait on awakening until closer to UnF for most testing.

Next up, for World weapons, you’ll want both Worldscathing Leon and Worldvexing Angelos with Hrunting as Hrunting makes plenty of use of Katana and Axe classes. Even without Hrunting, there are plenty of characters that line up with those classes to make it worth it.

Draconic Bow and its upgrade Bounty of Gracious Earthwill both be great defensive investments for FA. Both will be great as a Boogeyman mainhand thanks to its teamwide DA Up (20%) Double attack rate is boosted TA Up (20%) Triple attack rate is boosted and Bonus DMG (15%) Deals bonus DMG for one-foe one-ally attacks on CA.

With NM250 allowing Extra Slots, weapons that can go in those slots are a lot more valuable. Ultimas are an easy fill. For FA, Bounty of Gracious Earth is easy slot. World weapons, NWF weapons, Bahamut weapons, and Militis weapons are all options. Binds of The Hanged Man will particularly be great for FA for the extra healing.

The Viking CCW Norden Labrys is also a strong investment for OTK. This is thanks to its 3rd skill casting Banahogg 2-hit superior Elemental damage to a foe (Damage cap: ~370,000 per hit).
Inflict DEF Lowered (25%, 180s).
If main or auxiliary weapon is a sabre: Boost to number of hits (2 times).
If main or auxiliary weapon is an axe: Also inflict status DEF Down (25%, 180s).
at the end of a turn where 40 or more hits dealt. Banahogg is a very large skill damage nuke making it a lot easier to pull of an OTK.

Iron Fist of Severed Chains is a top tier mainhand for Sumaibito. It adds 3 turns of Bonus DMG (50%) Deals bonus DMG for one-foe one-ally attacks to In the Face of Adversity Gain Jammed (40%-120%, 3T), DMG Amplified (20%, Multiplier: Seraphic, 3T), and DMG Cap Boosted (20%, 3T).
(Consumes 25% of max HP.)
which is great for any multi turn setup. For single turn setups, the ATK Sharply Boosted (1 hit) added to Ultimate Palm Strike 700% Elemental damage to a foe (Damage cap: ~635,000).
Inflict DEF Down 2 (25%, 2T) and DMG Taken Amplified 1 (30%, 6 times, 1T).
is incredibly powerful.

Thanks to Boogeyman being excellent for NM250, its CCW Lux in Tenebris is also highly reccomended. While its not the craziest weapon, it provides solid upgrades to all skills especially with reducing Bespoke Tailoring’s Gain Unchallenged (2 times), Veil, and Dispel Cancel (1 times).
(When Dark Reputation is 5: Affects all allies.)
cooldown and giving MC additional bonus damage.

Royal Deliverance is another strong CCW investment for 100% uptime on Debuff Resistance Boosted (100%) and Dispel Cancel as well as Dispelling Removes a buff from a foe. on CA. This will make NM250 a ton easier if you lack the important characters that can dispel or prevent debuffs.

Gold Moon

SummonPriorityNotes
0-1 Hrunting★★★★★
0-1 Andromeda★★☆☆☆

Hrunting has been a long time staple to Earth setups of all kinds since its release thanks heavily due to it giving MC perma Double Strike Attacks twice each turn . Also for any multi-turn setup, allies who take turn based damage get Bonus DMG (30%, 1 time) Deals bonus DMG for one-foe one-ally attacks . With Fang of the Dragonslayer, thats free teamwide bonus damage at the end of every turn. Additionally, its Glorybringer awaken skill gives MC ATK Sharply Boosted (50%, 1 turn) .

Andromeda is a CA mainhand with strong teamwide buffs and helps with loopability. The main drawback as always for any CA weapon is that CA setups are slow. That said, its strong for CA mashing NM250 if that proves viable.

Yggdrasil

To start, let us cover the weapons needed for Yggdrasil grids.

Core

SummonPriorityNotes
3-4 Yggdrasil Crystal Blade Arbos★★★★★4 required for DRZ keys
4 ATK Fang of the Dragonslayer Mk II★★★★★
1 SPC Fang of the Dragonslayer Mk II★★★★★

Before rank 200, the best option will be Yggdrasil Crystal Blade Arbos. It is Earth’s Omega Exalto weapon providing 20% boost to Omega weapon skills per copy. It also comes with Big ATK and Vivifaction which provides 2% EX ATK and 1% damage cap per weapon with a Lifetree weapon skill. It is recommended to get up to 4 for Dark Rapture Zero key uses.

After Rank 200, the best mod slot becomes available. Fang of the Dragonslayer and its upgraded version Fang of the Dragonslayer Mk II are excellent weapons thanks to the mix of Big Omega and Small Normal ATK as well as boosts from the ATK awakening. Grids will often run up to four for all the mod they offer. Getting at least 3 ATKs MKIIs will cover the majority of cases with 4 for unboosted setups or Nekomancer. Having a MKII is highly reccomended for the additional cap up as well. Having a MKI ATK is also nice to have for Caim grids as MKI and MKII are considered different weapons so they can be run together.

Good to Have

SummonPriorityNotes
1 Ancient Perseus★★★☆☆
1 Nibelung Klinge★★★☆☆
1-2 DEF Claw of the Dragonslayer★★★☆☆
1 ATK Fang of the Dragonslayer★★★☆☆
1-2 Nibelung Horn★★★☆☆
2-3 ATK Ished★★★☆☆
1 SPC Ished★★★☆☆
1 Solomon’s Axe Militis★★★☆☆
1-3 Galleon’s Jaw★★★☆☆
1-2 Yggdrasil Bark Bracer Arbos★★★☆☆
1 Yggdrasil Dewdrop Harp Arbos★★★☆☆
1 Tribunal Lyre Militis★★☆☆☆Extra slot

Ancient Perseus, Nibelung Klinge, Claw of the Dragonslayer, and Tribunal Lyre Militis are all HP padding options for FA. Having a mix of each is needed for Caim grids. Yggdrasil Dewdrop Harp Arbos is another defensive weapon with Garrison, TA, and healing cap for the harder hitting raids.

Ished provide 30k supp and 20% skill cap. They are solid slots though can be replaced easily by Pillardriver or other weapons in the majority of grids. For Caim setups, they can be used with Pillardriver for more supp. Additionally, them packing both supp and skill cap makes them strong for Orologia OTK. For this, 2 ATK and 1 SPC is reccomeded to make the most of the Orologia nuke.

An alternative 30k stamina supp weapon is Solomon’s Axe Militis. This weapon provides 6% multiattack at FLB making it a solid slot for other OTK setups or as Extra slot filler.

Yggdrasil Bark Bracer Arbos and Galleon’s Jaw are for CA based OTK or CA setups for NM250.

Premium Upgrades

SummonPriorityNotes
1-2 Pillardrivers★★★★★
1-2 Landslide Scepter★★★☆☆

For premium upgrade options, Pillardriver is your highest priority thanks to the unconditional 50k supp.. They are an excellent boost and its a highly reccomended to get one not just for the supp and cap up they provide but also for coming with Uriel who’s backline 20% boost to Omega and Optimus weapon skills will come in handy.

Landslide Scepter provides 7% special cap, 40% EX ATK, and 25% DEF per copy when 3 of the same weapon are equipped. 1 is common as a mainhand on Nekomancer setups. Additionally, its used to add more cap up for other burst setups.

Titan

Titan grids will likely be mostly stable until UnF. The most likely weapon release is Earth’s Impalement weapon. This will likely be a CA focused weapon which won’t affect the majority of setups.

Core

SummonPriorityNotes
2-4 Heldenhymnes★★★★★
2 Pillardrivers★★★★★
1 ATK Fang of the Dragonslayer Mk II★★★★★
2 Bloodwrought Coral★★★★☆

Heldenhymne is an incredibly powerful weapon thanks to its mix of weapon skills. Both Deathstrike and Strategem are incrediblky strong on their own and together it makes for one of the strongest weapons in the game. That said, Heldenhymne is also a bit finicky due to everything it has being Medium mods. For reaching 100% crit, it is typically best for done all Heldenhymes. What this means is double sided setups want 3 and single sided setups want 4 ideally. If you don’t have quite that much, there are other weapons you can use for crit that will be discussed later.

Pillardriver provides 7% cap up and 50k supp making it a great general cap break option. The weapon also comes with Uriel. Uriel provides 20% boost to Omega and Optimus weapon skills making any grid stronger with him slotted.

Fang of the Dragonslayer Mk II is the strongest raw mod slot in Earth and stacking them has been a top tier strat since they dropped. For general Titan use, 1 is the primary suggestion, but going up to 4 for unboosted setups is also valuable if needed. In general, Heldenhymne will reduce the need for unboosted setups, but it is best to be prepared.

Bloodwrought Coral is Earth’s exalto weapon providing a 30% boost to Earth weapon skills. In addition to that boost, it provides a big boost to normal attack damage. More than 2 are very unlikely to be seen both due to grid space as well as World weapons typically being stronger than a third Coral.

Good to Have

SummonPriorityNotes
4 ATK Fang of the Dragonslayer Mk II★★★☆☆In case of Unboosted setups
1 SPC Fang of the Dragonslayer Mk II★★★☆☆
2-3 Landslide Scepter★★★☆☆
1-2 World Ender★★★☆☆
1 Forbidden Silence★★★☆☆
1 Aertire★★★☆☆For Soldier OTK
1-2 MA Ichigo Hitofuri★★☆☆☆
1 Tigrisius★★☆☆☆
1 Baihu Claw Regus★★☆☆☆
0-2 Cerastes★★☆☆☆
0-1 Beach-Camouflage Vlisragna★☆☆☆☆
0-1 DEF AK-4A★☆☆☆☆
1 ATK Mirror-Blade Shard★☆☆☆☆

Landslide Scepter provides 7% special cap, 40% EX ATK, and 25% DEF per copy when 3 of the same weapon are equipped. 1 is common as a mainhand on Nekomancer setups. 2-3 will be great for higher Nightmare FAs for the extra defense.

World Ender is the main skill supp and cap weapon for Earth. For Orologia OTK, Manadiver setups, or setups with Makura or Medusa, the skill boost is a lot of free damage.

As for critical damage weapons, there are a good number to consider.Tigrisius is medium crit and also provides crit supp and skill damage. Forbidden Silence is big crit along with medium stamina making it generally the best as a raw mod option for introducing Stamina in grids that normally don’t have it. Mirror-Blade Shard is only small crit, but does have the strong ATK awakening also that provides 5% cap. Cerastes and Beach-Camouflage Vlisragna both provide crit along with CA cap increases making them best for NM250 FA setups. Baihu Claw Regus is farmable Big II ATK and medium crit. And if really desperate Master Bamboo Sword is also farmable.

Ichigo Hitofuri is a strong normal slot thanks to its mix of medium Stamina and Massive Normal ATK. It’s MA awakening provides 10% TA making it a great OTK option.

Gold Moon

SummonPriorityNotes
0-1 Ameno Habakiri (Earth)★★★☆☆
0-1 Sphairai★★★☆☆

Ameno Habakiri (Earth) and Sphairai are both gold moon weapons with crit and TA. The former offer medium ATK, medium crit, and medium MA while the later offers medium Crit, big MA, and 1.8% EX ATK per fist weapon in grid. The former costs 100 GM while the later is a much cheaper 30 GM.

Characters

Who to Level?

Below are bunch of characters that see use in various contents. If you have any of them, try to level them beforehand and don’t forget to invest in EMPs, earrings, rings, and artifacts for the characters you’ll use.

Burst

Full Auto

OTK

Who to Farm?

Next up, we’ll go over the Eternals and Evokers for the element that you should consider farming for.

Threo

Threo is a strong 0B-1B attacker. At FLB, she has 300k supp to the third hit of her normal attacks and also deals skill damage along with ATK Down (Local) (25%, 2 turns) and DEF Down (Local) (25%, 2 turns) on triple attacks. At level 120, when below 25% HP, she gains Guarenteed Triple Attacks Guaranteed triple attack regardless of Triple Attack Lowered debuffs and Bonus DMG (30%) Deals bonus DMG for one-foe one-ally attacks . This can be easily reached with her skill 3 Ground Zero Sacrifice 99% of caster’s current HP to deal plain damage to all foes (Damage cap: ~820,000).
Damage dealt is based on HP consumed.
Gain Shield (3000).
Level 95:
Also inflict Earth DEF Lowered (25%, Accuracy: ≥100%, 180s).
Damage cap increased to ~1,230,000.
Level 130:
Damage increased and damage cap increased to ~2,040,000.
When HP is below 25%: Also gain Tri-Slash (1T).
which consumes 99% of her HP. This all makes her great for OTK or low button burst. The main drawback is she lacks TA up without pressing a button.

At level 130, her skill 3 Ground Zero Sacrifice 99% of caster’s current HP to deal plain damage to all foes (Damage cap: ~820,000).
Damage dealt is based on HP consumed.
Gain Shield (3000).
Level 95:
Also inflict Earth DEF Lowered (25%, Accuracy: ≥100%, 180s).
Damage cap increased to ~1,230,000.
Level 130:
Damage increased and damage cap increased to ~2,040,000.
When HP is below 25%: Also gain Tri-Slash (1T).
will also give her Triple Strike Attacks 3 times each turn when used at red HP. With longer burst setups, this is typically done via Qilin to reset the skill. In the past, this triple strike usually makes her apart of some very strong setups. With her rebalance to make her hit harder, its likely some strats will make use of it again.

She’s also strong for FA thanks to her high sustained damage. As an enmity attacker, she won’t survive too long in the later harder hitting fights. She starts the battle with Undying (3-times) Can withstand lethal DMG (Leaves 1 HP) which will keep her alive for longer than most. This can be advantagous though to swap in another character after she deals a lot of damage.

At FLB, she is plenty usable, but the higher the better. 120 is reccomended for FA as that’s when gets GTA below 25% HP. 130 is the min reccomended for burst for Ground Zero’s triple strike. But for both 150 is great as she gets a lot more damage from her EMPs as well as added survivablity.

Caim

Caim is typically called Earth’s 11th weapon slot thanks to his strong backline passive. It provides 20% perp ATK, 50% DEF, and 10% cap up to allies when all weapons are different. While Earth has leaned away from Caim grids in general, especially for Titan, he can still have a strong place. In particular, Yggy FA setups will find the additional DEF useful.

It is also a strong reccomendation to FLB him. As a backline slot, it upgrades his passive further adding 20k supp to it. But the main draw is his gained frontline usage.

His new swap in grants his Suits stacks to all allies which provide a wide variety of buffs including perp ATK, DEF, and Bonus DMG (20%) Deals bonus DMG for one-foe one-ally attacks . His skill 4 Caim4 is strongly reccomended for this UnF. It has a few options of what it grants but the noteworthy for UnF is a one turn ATK Sharply Boosted . His existing skills of being able to copy any skill and allowing skills to be recast are both very strong and scale well with how strong the skills are.

Lobelia

Lobelia’s usage for UnF will be restricted to a backline unit. In order for him to be useful, you will need to at least max his domains. With maxed domains, whenever an ally uses a skill, they gain ATK Up (Stackable) (3%, 15% max) ATK is boosted (Stackable) , DEF Up (Stackable) (3%, 15% max) , and Skill DMG Cap Boosted (Stackable) (6%, 30% max) Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable) . This is a very solid boost to any setup with button presses. FLB adds Supplemental Skill DMG (Stackable) (10k, 50k max) Skill DMG dealt is supplemented (Stackable) which is goodf if you can afford it but not major.

Eahta

Eahta is a top tier CA focused damage dealer. His passive Charge Bar Gain Boosted (100%) Charge bar gain is boosted along with 200% bar limit means he CAs frequently. Much of his kit and EMPs push both his CA damage and CA loopability further. For example, his skill 4 Eight-Life’s Pilgrimage Gain Charge Boost (100%) and Eight-Life’s Pilgrimage (20%).
(Can’t recast.)
gives him Charge Bar (100%) Instantly boosts Charge Bar and a permament Uplifted (10%) Charge bar is boosted on every turn which are doubled thanks to his bar gain along with 3 turns of C.A. Reactivation .

When it comes to UnF, CA setups are slow which hurt his overall viable. However they can be safe and reliable for FA so many can find him useful for that. The best part of him for FA setups is his level 150 passive which gives the team Debuff Resistance Boosted (100%) and Dispel Cancel for 0.5 turns whenever there is a chain burst. This is extremely helpful for dealing with annoying gimmicks in the fight. As a result, its highly reccomended to get him to 150 if you plan to use him for NM250 FA.

What to Suptix?

In this section, we will go over the Special Suprise Draw Set that will occur before UnF to discuss any characters or summons that may be useful.

High Priority

Olivia

Olivia is is a very strong attacker that is great for burst and FA.

Her primary buff from Close of Dawn / Together as Ever gives her and the following ally indefinite duration ATK Up (20%) ATK is boosted , DA Up (100%) Double attack rate is boosted , TA Up (30%) Triple attack rate is boosted , DMG Cap Boosted (10%) Maximum amount of DMG that can be dealt per hit is boosted , and a one hit skill damage instance after normal attacks. On second cast, it gives ATK Up (40%) ATK is boosted , Guarenteed Double Attacks , TA Up (100%) Triple attack rate is boosted , DMG Cap Boosted (20%) Maximum amount of DMG that can be dealt per hit is boosted , Normal Attack DMG Amplified (20%) Normal DMG dealt is amplified and a two hit skill damage instance after normal attacks. Additionally on that second cast, Olivia gets a 1 turn ATK Sharply Boosted (50%) . It will also reset her skills for a free assassin boosted instant attack from S3 . On top of this, when she has at least 12 buffs she gains Flurry (2-hit) Normal attacks deal 2-hit DMG to random foes and Supp. N.A. DMG (50k) Normal attack DMG is supplemented .

In the past, her skill 1 Darker than Dusk inflicts Terror which was key to stop enemy special attacks for two turns. However, recently NM150 and above are immune to Terror debuffs which means this part of her kit will likely be unused.

Medium Priority

Characters that fill some strong niches.

Sabrina

Sabrina is one of the top 0B attackers in Earth. She gains TA Up (100%) Triple attack rate is boosted and Bonus DMG (20%) Deals bonus DMG for one-foe one-ally attacks before attacking if she’s at full HP. Also, after normal attacks she deals a large single hit skill nuke that inflicts ATK Down (Local) (25%) and DEF Down (Local) (25%) making for an easier time for anyone after her. The TA and bonus damage only applies after hitting the attack button so she will not gain those for tag only setups which is important to keep in mind.

Arulumaya

Arulumaya is a hard content and FA character that will be excellent for NM200 and up.

She packs some teamwide strong buffs including TA Up (50%) Triple attack rate is boosted , Bonus DMG (30%) Deals bonus DMG for one-foe one-ally attacks , and DMG Cap Boosted (20%) Maximum amount of DMG that can be dealt per hit is boosted as well as excellent defensive tools like Veil and Cut to Debuff Durations (2 turns) . The most notable defensive buff is Water DMG Llowered (70%) Water DMG is lowered to team when the enemy is at full diamonds.

Satyr

Satyr (Earth) is another excellent support character thanks to packing a lot of everything. Heals, dispels, debuff duration cut, tanking and strong stackable CA cap ups. Generally she works best in CA setups which are slow compared to others but she is still plenty usable without full CA looping.

Low Priority

Good characters that may be replacements for stronger characters or fill too niche a niche that you could work around for not having them.

Pengy

Pengy (SSR) is an older unit packing Guarenteed Triple Attacks Guaranteed triple attack regardless of Triple Attack Lowered debuffs as well as a one hit skill nuke after normal attacks. She’s not as great generally for OTK as Sabrina but is still a solid pick to fill out the roster.

Melleau

Melleau is a passive buffer giving Bonus DMG (10%) Deals bonus DMG for one-foe one-ally attacks to Spear and Axe ally triple attacks. This stacks with everything but the bonus damage from Dante (Halloween). As a result, if you have Dante, she is worse, but for others its pretty good for OTK setups with allies that are mostly Spear or Axe.

Orchid

Orchid is another passive buffer giving Bonus DMG (10%) Deals bonus DMG for one-foe one-ally attacks . This bonus damage however does not stack with Falsehood opus or Heldenhyme making it overall less useful. Still, for Yggy grids, this bonus damage can free you from being locked into Falsehood. For example, you could run Temptation for the TA up it provides.

Skull and Balurga

Skull and Balurga are on the dated side but packing a one turn ATK Sharply Boosted does make them at least a noteworthy considering if you need to expand your Earth burst options. They will be good for NM95 if you lack the stronger options and they are one of the best CA OTK characters.

Summons

As always, summons are always a great option. The usual suspects of the bonus damage summon Mammoth, the 50k supp summon Commander of Destruction, the 6 Dragon Optimus sub aura summon Galleon or the Optimus main summon Titan are all great to pick up if needed.

What to Spark?

For this section, we’ll go over characters found in either Flash Gala or Legend Festival. This won’t go over any 3% banners because I do not trust them. Additionally, this won’t list characters who solely exist for their weapons.

Uriel

Uriel is a high priority spark character for Earth thanks to his Primarch passive providing a 20% boost to Omega and Optimus skills.

Beyond that, he also is a strong buffer thanks to his skill 2 Earth Crash III  providing Bonus DMG (20%) Deals bonus DMG for one-foe one-ally attacks , Charge Bar (30%) Instantly boosts Charge Bar , 10k water dmg cap per hit, ATK Up (30%) ATK is boosted , Skill DMG Boosted (40%) Skill DMG is boosted , and Skill DMG Cap Boosted (20%) Maximum amount of skill DMG that can be dealt per hit is boosted . He passive stacks also let him use a large two hit skill nuke after a normal attack. The stacks raise for every red skill pressed and the nuke requires 3. This isn’t useful for low button setups but outside that it is a solid bonus.

He also comes with Pillardriver. This packs 50k supp and 7% cap up and is a mainstay in Optimus and Omega grids.

Siegfried (Grand)

Siegfried (Grand) is a strong FA attacker for longer fights.

Hit main selfish buff is his skill 2 Blood of the Dragon which gives him ATK Up (100%) ATK is boosted , DEF Up (100%) and DMG Cap Boosted (40%) Maximum amount of DMG that can be dealt per hit is boosted . With each additional cast, he gains more buffs. 2nd adds Guarenteed Triple Attacks Guaranteed triple attack regardless of Triple Attack Lowered debuffs , 3rd adds Bonus DMG (50%) Deals bonus DMG for one-foe one-ally attacks , and 4th adds Normal Attack DMG Amplified (30%) Normal DMG dealt is amplified . While the skill is on an 8 turn CD, it autocasts on CA making it easier to get to the later buffs. CAs also raise his Dragonsbane Pulse levels (max 3). The levels provide the following. 1: Activates his skill 1 Orkan on normal attacks, 2: ends his red skill cooldowns on CA, and 3: turn his CA to unworldly damage and adds a large skill nuke.

His skill 3 Dispels Removes a buff from a foe. and provides Water DMG Llowered (20%) Water DMG is lowered to all allies. Once his stacks are at level 2, it becomes a consistent dispel source.

Hot Burly Man (Holiday) #1

Reinhardtzar (Holiday) is the first of two burly Holiday releases this year. In terms of UnF, Rein is a NM250 FA attacker and tank.

Much of his kit revolves around his skill Rekki Unleashed I/II/III . The skill has 3 levels each granting permanent buffs and costing 50%/100%/200% charge bar to use. Rekki Unleashed I gives Guarenteed Triple Attacks Guaranteed triple attack regardless of Triple Attack Lowered debuffs , Normal Attack DMG Amplified (10%) Normal DMG dealt is amplified , and DMG Cap Boosted (10%) Maximum amount of DMG that can be dealt per hit is boosted . Rekki Unleashed II adds Bonus DMG (30%) Deals bonus DMG for one-foe one-ally attacks and dispel on normal attacks. Rekki Unleashed III upgrades to Normal Attack DMG Amplified (20%) Normal DMG dealt is amplified , DMG Cap Boosted (20%) Maximum amount of DMG that can be dealt per hit is boosted , and Bonus DMG (50%) Deals bonus DMG for one-foe one-ally attacks Additionally, once maxed, Rein gets ATK Sharply Boosted (30%, 1 turns) at the end of every turn he has 15 buffs and can use his CA which autocasts his skill 1 Flamestrike Fire damage to a foe.
Inflict Fire DEF Lowered (10%, 180s).
and gives himself Double Strike Attacks twice each turn . On top of everything else, he performs a full force counter with hit counts based on Rekki level (max 3 hits).

His main defensive skill Holy Palm’s Intimidation gives himself Substitute Receives one-ally attacks in place of an ally , DMG Mitigation (2000) , Drain (10%) , Debuff Resistance Boosted (100%) , and a 100% boost to charge gain from counters. Additionally, he gains Undying (3 times) Can withstand lethal DMG (Leaves 1 HP) making him capable of tanking some really hard hits. This is on a 3/12 uptime but the skill also resets cooldown on Rekki III being cast.

Reinhardtzar x Cain Yaoi

Hot Burly Man (Holiday) #2

Bennu (Holiday) is the second of the two burly Earth Holiday releases. Bennu leans towards burst setups.

His skill 2 Forest of Light gives Earth ATK Up (50%) Earth ATK is boosted and Superior Bonus DMG (20%) Deals bonus superior element DMG for one-foe one-ally attacks to all allies. The bonus damage will stack with almost all other sources in Earth. His skill 3 gives a massive buff TA Up (100%) Triple attack rate is boosted , Critical Hit Rate Boosted (100%/100%) , Double Strike Attacks twice each turn , and autocasting his S1 Havoc Pillars for a 4 hit nuke on normal attacks. Additionally, when attacking with any multistrike affect, he inflicts a unique debuff Cracks of Devastation to the foe. It lasts two turns and if 40 hits of crit damage while up, it removes itself end of turn, deals 3m plain damage, and inflicts DMG Taken Amplified (30%, 1 turn) DMG taken is amplified (Can’t be removed / Can’t be extended) to the foe.

Medusa (Grand)

Medusa (Grand) is a skill damage spammer FA unit that needs Primal allies to reach her full potential. With 4 Primal allies, including herself, her red skills reset on enemy special attack. With 5, her red skills can be used twice per turn. When using her for NM250, you really want 5 total Primal allies to make the most of her. That is pretty restrictive for comps which is her main drawback.

As for the rest of her kit, her two red skills are both strong nukes. The first Serpentine Quietus provides a Dispel Removes a buff from a foe. . With 5 primal allies, this gives you two dispels the turn after a special attack. Whenever she is affected by a yellow or green skill, she raises her Resonance stacks (max 4). These provide teamwide buffs at each stack. In order, DEF Up
(30%)
, 20% water damage reduction, Dodge Rate Boosted (20%) , and buff removal immunity. Her CA will also deal a skill nuke with hit count based on the total Resonsance level (max 4). Once maxed, she will 1 time reset all ally skill cooldowns.

Alexiel (Grand)

Alexiel is a strong defensive unit and CA support for FA.

Her S1 buff Uncrossable Realm All allies gain 70% DMG Cut (1T). provides DEF Up and Water Switch Elemental DMG from foes turns into water DMG. to all earth allies on at worst a 3/6 uptime as well as a 1 turn Water DMG Cut (70%) . She has Dispel Removes a buff from a foe. on CA as well as resetting her skill S3 Lagulf 6-hit, 150% Earth damage to random foes (Damage cap: ~200,000 per hit).
Deploy 1 Mirror-Blade.
. The skill 3 gives Charge Bar (10%) Instantly boosts Charge Bar to all allies making her solid as a CA battery. Her skill 2 S2 250% Earth damage to all foes (Damage cap: ~630,000).
All allies gain Veil and Unchallenged (1 times).
is a 1 turn Unchallenged as well as 5/12 uptime Debuff Resistance Boosted (200%) and Dispel Cancel .

She has Mirror Blade stacks that raise on CA and her S3 6-hit, 150% Earth damage to random foes (Damage cap: ~200,000 per hit).
Deploy 1 Mirror-Blade.
. The stacks boost her ATK, DEF, and CA specs. Once maxed out she can use her skill 4 Mirror-Blade Resonance for pernament C.A. Reactivation as well as a nuke on enemy special attacks that reduces her skill cooldowns by 1.

Classes

The following are the most likely classes to be used during UnF. Level them ahead of time, give them EMPs, and make sure to unlock their skills.

General

Full Auto

OTK

Artifacts

Artifacts are another system of character progression offer them additional stats or abilities. They can be equipped to any character who shares the element and proficiency of the artifact. When farming for a specific element drop, farm raids of the element. The artifact which drops has a 50% chance of being the element of the raid its dropped from.

Typically the most useful artifacts are those which provide NA cap, NA supp, damage amp, skill cap, or skill supp. Any source of additional cap break can make a major difference. Typically the NA cap or supp will take priority, but some characters may prefer skill cap. For many burst characters, the NA cap for hit to skill/CA cap will be the strongest overall.

The other major artifact type are TA artifacts. They will be invaluable for OTK to reach 100% TA on all characters and strong for some burst setups.

Beyond these, other stats may be useful for certain characters. Like characters with dodge mechanics would like dodge rate up boosts.

The max HP up for 70% def down artifact is also one to keep an eye out for. This artifact makes killing off units a lot easier which has plenty of tactical use even in FA.

Manatura

Another thing to farm for are the various Manatura that might see use.

The main three are from left to right the Leviathan Mino, the Ouroboros Mino, and the Dark Rapture Simulacrum. There are the primary three for most uses with Manadiver. All three use the same mechanic of dealing skill damage on normal attacks when MC has at least 1 crest at the cost of 30% charge bar.

Leviathan is the most basic and easiest to obtain especially since it can be traded for. It deals a 6 hit skill damage instance. And it also inflicts a debuff called Submerged with is used by the support passive to give MC 10% bonus damage.

Ouroboros is a very strong upgrade thanks to its 6 hit nuke hitting harder and support passive that provides 30k teamwide supplemental damage with an additional 5k supp per crest. The main drawback is the way to obtain it is from the Alchemy Lab where it costs a hefty 30k points. This cost is pretty significant for anyone who hasn’t extensively bar farmed before.

Lastly, the Dark Rapture Simulacrum is a side grade to the Ouroboros one. It deals a single large skill damage instance that also inflicts amplified damage taken. And its support passive provides MC with 30% perp ATK, 25/25 DATA, 10% cap, and +10 hostlity to MC at the cost of 10% HP per turn. In many cases for burst setups, this can slightly edge out over Ouroboros, but for any FA setup that lasts a significant number of turns, the HP cost can often prove to much.

Unlike the others, the Agastia Simulacrum is a very specialized one focus on setups where the MC will charge attack. The support passive grants the MC 9% (90% max) CA damage, and 3% (30%) max CA cap per buff on MC. And when MC has 12 or more buffs, it deals a massive 10 hit skill damage nuke that can easily deal over 9m damage in OTK setups. Combine this from the skill damage it inflicts on attack for over 10m additional damage after CA.

Upcoming Changes

The period ahead typically contains lots of game changes and new releases so much could change in a short time.

Winter Stream

GBF Fes will be held on December 27th-28th. During it will be the big Winter Stream featuring lots of news and announcements on the future of the game. Typically these include many immediate changes that will directly impact the following UnF.

New Raids

There will be a new set of dual element raids launching sometime in December. While not much is known, they will likely have some important drop that will be needed.

New Characters and Summons

Before UnF, there will be several banners introducing a bunch of a new characters. We have Holiday characters (11/30/2025 update PLEASE NO MORE EARTH HOLIDAY CHARACTERS THANKS), two new grands, a new Zodiac (who will be fire), and likely a providence summon on the way. Expect at least 1-2 things to spark for just for Earth UnF.

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