Earth UnF 2023 Pages
Overview
NM200 becomes available on the third round of Finals for GW. For stronger players, this will have the highest honors/hour ratio of any raid. Typical setups with take 10-20 turns on manual or 6-12m on FA with current character and grid strength.
Information
- HP: 577,500,000
- Defense: 25
- Honors: 13,350,000
- Host Cost: 30x Bait Chunks
- JP Name: 200HELL
Manual Setups
Kengo 3m
Sette
Reference Video
Notes
- One turns strat using Y.Pholia’s teamwide assassin with qilin for two rounds of assassin enhanced tag teams.
Satyr 2m20s-2m40s
Titan
t1: rackam 3, satyr 1, galleon 13, mc 1 beast fang ulfhedinn t6: mc 1 ulfhedinn, satyr 1, caim 1 t10: galleon satyr dispels t11: mc 1ulfhedinn, galleon 1 on caim, satyr 1 16: mc 1 ulfhedinn t17 kill
Rotation
- Turn 1
- Satyr
300% Fire damage to all foes (Damage cap: ~400,000).
Inflict ATK Lowered (Stackable) (5% (40% Max), Accuracy: 100%, 180s) and DEF Lowered (Stackable) (5% (40% Max), Accuracy: 100%, 180s).
(Number of activations increased based on number of Twinkle Star [Max: 6 times].) - Galleon
Grant another Earth ally Landslide’s Blessing.
(When Landslide’s Blessing is already granted:
Restore 100% of target’s HP [Healing cap: 10,000] and remove all debuffs.) => , Gain The Gold’s Foundation (Multiplier: Perpetuity).
(Can’t recast.) - Full Arsenal III
, Beast Fang
400% Elemental damage to a foe (Damage cap: ~635,000).
Inflict ATK Lowered (25%, 180s) and DEF Lowered (25%, 180s).
Gain DMG Cap Boosted (Can’t be extended) (50%, 2T).
(When Ulfhedinn is in effect: Auto-activates upon normal attacks.) , Ulfhedinn Gain <span class="image_link"><span class="tooltip" style="border-bottom: 0;">[[File:status_3097.png|25px|link=Status Effects]][[Status Effects|Ulfhedinn]]<span class="tooltiptext">ATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)<br /><span class="hr"></span><strong>Strength</strong>: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacks<span class="hr"></span><strong>Multiplier</strong>: [[Damage Formula/Detailed Damage Formula#Total Char Unique ATK boosts|Unique]]<span class="hr"></span><strong>Duration</strong>: 4 turns</span></span></span>.'"`UNIQ–ref-00000017-QINU`"'<br />(Consumes 100% of charge bar.)
- Satyr
300% Fire damage to all foes (Damage cap: ~400,000).
- Turn 2-5
- Turn 6
- Satyr
300% Fire damage to all foes (Damage cap: ~400,000).
Inflict ATK Lowered (Stackable) (5% (40% Max), Accuracy: 100%, 180s) and DEF Lowered (Stackable) (5% (40% Max), Accuracy: 100%, 180s).
(Number of activations increased based on number of Twinkle Star [Max: 6 times].) - Full Arsenal III , Ulfhedinn Gain <span class="image_link"><span class="tooltip" style="border-bottom: 0;">[[File:status_3097.png|25px|link=Status Effects]][[Status Effects|Ulfhedinn]]<span class="tooltiptext">ATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)<br /><span class="hr"></span><strong>Strength</strong>: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacks<span class="hr"></span><strong>Multiplier</strong>: [[Damage Formula/Detailed Damage Formula#Total Char Unique ATK boosts|Unique]]<span class="hr"></span><strong>Duration</strong>: 4 turns</span></span></span>.'"`UNIQ–ref-00000017-QINU`"'<br />(Consumes 100% of charge bar.)
- Satyr
300% Fire damage to all foes (Damage cap: ~400,000).
- Turn 6-9
- Turn 10
- Caim
All Earth allies gain Double Deal (1 times).
(Can’t recast.) (can be skipped depending on enemy buffs) - Galleon
6-hit Plain damage to random foes based on 10% of foe’s current HP (Damage cap: 666,666 per hit).
Remove a buff from all foes.
Inflict Delay (Accuracy: 100%) on all foes.
(When The Gold’s Foundation is in effect:
Activates every 4 turns.) (1 or 2 times) - Satyr
Gain Substitute (1T).
(Upon consuming 1 Twinkle Star:
Also gain Wind DMG Lowered (80%, 1T).) (1 or 2 times)
- Caim
All Earth allies gain Double Deal (1 times).
- Turn 11
- Satyr
300% Fire damage to all foes (Damage cap: ~400,000).
Inflict ATK Lowered (Stackable) (5% (40% Max), Accuracy: 100%, 180s) and DEF Lowered (Stackable) (5% (40% Max), Accuracy: 100%, 180s).
(Number of activations increased based on number of Twinkle Star [Max: 6 times].) - Full Arsenal III , Ulfhedinn Gain <span class="image_link"><span class="tooltip" style="border-bottom: 0;">[[File:status_3097.png|25px|link=Status Effects]][[Status Effects|Ulfhedinn]]<span class="tooltiptext">ATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)<br /><span class="hr"></span><strong>Strength</strong>: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacks<span class="hr"></span><strong>Multiplier</strong>: [[Damage Formula/Detailed Damage Formula#Total Char Unique ATK boosts|Unique]]<span class="hr"></span><strong>Duration</strong>: 4 turns</span></span></span>.'"`UNIQ–ref-00000017-QINU`"'<br />(Consumes 100% of charge bar.)
- Galleon
Grant another Earth ally Landslide’s Blessing.
(When Landslide’s Blessing is already granted:
Restore 100% of target’s HP [Healing cap: 10,000] and remove all debuffs.) => All Earth allies gain Double Deal (1 times).
(Can’t recast.)
- Satyr
300% Fire damage to all foes (Damage cap: ~400,000).
- Turn 12-15
- Turn 16
- Full Arsenal III , Ulfhedinn Gain <span class="image_link"><span class="tooltip" style="border-bottom: 0;">[[File:status_3097.png|25px|link=Status Effects]][[Status Effects|Ulfhedinn]]<span class="tooltiptext">ATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)<br /><span class="hr"></span><strong>Strength</strong>: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacks<span class="hr"></span><strong>Multiplier</strong>: [[Damage Formula/Detailed Damage Formula#Total Char Unique ATK boosts|Unique]]<span class="hr"></span><strong>Duration</strong>: 4 turns</span></span></span>.'"`UNIQ–ref-00000017-QINU`"'<br />(Consumes 100% of charge bar.)
- Turn 17
Reference Video
Rotation
- Mahira 3. Orchid 2. Y.Pholia 1. Tag Team. QIlin. Y.Pholia 1. Tag Team. Attack.
Notes
- One turns strat using Y.Pholia’s teamwide assassin with qilin for two rounds of assassin enhanced tag teams.
Vikala 1m37s
Titan
Reference Video
Rotation
- Turn 1
- Uriel
- Gorilla
- Illnott (Summer)
All allies gain TA Up (100%, 4T) and Bonus Earth DMG (30%, 4T).
Inflict Shorted (4T) on all allies.
(Consumes 100% of all allies’ charge bars.) , Inflict Fluorescence 5 (Accuracy: 200%, 5T) on all foes.
(Can’t recast.) - Pholia (Yukata)
- Al Doble
Gain Bonus DMG (30%, 3T), Element ATK Up (20%, 3T), and Blade of Glory (3T).
Blade of Glory (3T): Increase the debuff success rate of sword energy by 40%.
- Turn 2
- Turn 3
Rotation
- Mahira 3. Orchid 2. Y.Pholia 1. Tag Team. QIlin. Y.Pholia 1. Tag Team. Attack.
Notes
- One turns strat using Y.Pholia’s teamwide assassin with qilin for two rounds of assassin enhanced tag teams.
Full Auto Setups
10+m
Magna
Reference Video
Notes
- Magna setup relying on the defensive barrier of Satyr and Arulu.
- Must exceed 50% damage by turn 12 to function properly.
8m
Galleon
Reference Video
Notes
- Titan version of prior setup able to play a more aggresive class and use Threo due to additional defense.
6m
Galleon
Reference Video
Notes
- High damage setup that counters reduced defense by lots of healing from double Lucifers and Summer Healing.