NM200 becomes available on the third round of Finals for GW. For stronger players, this will have the second? highest honors/hour ratio of any raid. Typical setups with take 3-12 turns on manual or 5-12m on FA with current character and grid strength.
Information
HP: 577,500,000
Defense: 25
Honors: 13,350,000
Host Cost: 30x Bait Chunks
JP Name: 200HELL
Notation
For GW, setups are commonly abrieviated based on the number of buttons that are used (B), the number of summons used (S), and the number of turns it takes (T). For example, a setup that says 3T 25B5S means it takes 3 turns and uses 25 buttons and 5 summons.
For FA setups, they are instead notated by the time it takes to defeat them. This can vary depending on ping and for longer raids variances in RNG.
Manual Setups
Characters
Earth burst setups typically contain a mix of attackers and buffers.
Attackers
Support
Theorycrafting
The below setups are theories for NM200. Due to the relatively now turn nature of many, it is likely they won’t change too much from actual, but likely some adjustments will be required.
Manadiver400% Elemental damage to a foe (Damage cap: ~635,000).Gain Guaranteed TA (2T).(When 50% charge bar is consumed: Also gain Double Strike (2T).)700% Elemental damage to a foe (Damage cap: ~730,000).Inflict Delay (Drain). If successful, gain Charged (30%).All allies gain 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest). (Crest gained based on caster’s element.)Fill 3 charge diamonds on all foes.All allies gain Bonus DMG (20%, 3T), Charge Boost (30%), and 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest).(Crest gained based on caster’s element.)
CaimS4
Skill effect changes based on the card selected. (Can only be used after The Fool Upright activates.) => Beatdown
Manadiver700% Elemental damage to a foe (Damage cap: ~730,000).Inflict Delay (Drain). If successful, gain Charged (30%).All allies gain 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest). (Crest gained based on caster’s element.)
CaimS4
Skill effect changes based on the card selected. (Can only be used after The Fool Upright activates.) => Beatdown S3
Skill effect changes based on the type of skill that is first used by a main ally.S2
Beginning of Joker: Copy an ally’s skill. (Skill changes to End of Joker upon casting.) End of Joker: All Earth allies gain ATK Up (30%, Multiplier: Normal, 3T), DEF Up (30%, 3T), TA Up (20%, 3T), Revitalize (500 HP or 10% charge bar, 3T), Shield (2000, 3T), DMG Cap Boosted (10%, 3T), Uplift (15%, 3T), Hype (1-4 stacks, 3T), and Veil. (Skill changes to Beginning of Joker upon casting.)
CaimS4
Skill effect changes based on the card selected. (Can only be used after The Fool Upright activates.) => Beatdown S3
Skill effect changes based on the type of skill that is first used by a main ally.S2
Beginning of Joker: Copy an ally’s skill. (Skill changes to End of Joker upon casting.) End of Joker: All Earth allies gain ATK Up (30%, Multiplier: Normal, 3T), DEF Up (30%, 3T), TA Up (20%, 3T), Revitalize (500 HP or 10% charge bar, 3T), Shield (2000, 3T), DMG Cap Boosted (10%, 3T), Uplift (15%, 3T), Hype (1-4 stacks, 3T), and Veil. (Skill changes to Beginning of Joker upon casting.)
LuchadorAll allies instantly perform a normal attack without using up a turn.All allies instantly perform a normal attack without using up a turn.
Reference Video
Hrunting
10(12)T 17B3S
Yggdrasil
Titan
Berserker
Vikala (Summer)
Galleon
Alanaan
Caim
Uriel
Main
Friend
Sub
Beelzebub
Belial
Godsworn Alexiel
Wedges of the Sky
Yatima
Yggdrasil Omega
The Hanged Man (SSR)
Uriel
Hrunting
Yggdrasil Crystal Blade Arbos
Yggdrasil Crystal Blade Arbos
Yggdrasil Crystal Blade Arbos
Pillardriver
Pillardriver
Harp of Renunciation
Fang of the Dragonslayer Mk II
Fang of the Dragonslayer
Ultima Axe
Berserker
Vikala (Summer)
Galleon
Alanaan
Caim
Uriel
Main
Friend
Sub
Beelzebub
Belial
Godsworn Alexiel
Galleon
Yatima
Titan
The Hanged Man (SSR)
Uriel
Hrunting
Landslide Scepter
Landslide Scepter
Landslide Scepter
Pillardriver
Pillardriver
Fang of the Dragonslayer Mk II
Worldvexing Angelos
Harp of Repudiation
Ultima Axe
Rotation
Turn 1
Vikala (Summer)S2
Other Earth allies gain Double Strike (1T). Self-inflict C.A. Sealed (Can’t be removed) (3T).
BerserkerGain C.A. Instant Standby, ATK Up (50%, Multiplier: Normal, 1T), and Chain Burst DMG Boosted (30%, 1T). Level 30: Also gain C.A. DMG Boosted (1 time) (20%) and C.A. DMG Cap Boosted (1 time) (10%).Gain <span class="image_link"><span class="tooltip" style="border-bottom: 0;">[[File:status_3097.png|25px|link=Status Effects]][[Status Effects|Ulfhedinn]]<span class="tooltiptext">ATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)<br /><span class="hr"></span><strong>Strength</strong>: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacks<span class="hr"></span><strong>Multiplier</strong>: [[Damage Formula/Detailed Damage Formula#Total Char Unique ATK boosts|Unique]]<span class="hr"></span><strong>Duration</strong>: 4 turns</span></span></span>.'"`UNIQ–ref-00000017-QINU`"'<br />(Consumes 100% of charge bar.)
AlanaanS1
Bathe the battlefield in the blazing heat of the sun. (Sun-Touched Paradise (20% ATK Up / 25% DEF Down, Multiplier: Perpetuity, 8t) to the Field Effect|field.)
GalleonS3
Gain The Gold’s Foundation (Multiplier: Perpetuity). (Can’t recast.)
Turn 2
Turn 3
CaimS4
Skill effect changes based on the card selected. (Can only be used after The Fool Upright activates.) => Delay Act
Turn 6
CaimS1
All Earth allies gain Double Deal (1 times). (Can’t recast.)
GalleonS1
Grant another Earth ally Landslide’s Blessing. (When Landslide’s Blessing is already granted: Restore 100% of target’s HP [Healing cap: 10,000] and remove all debuffs.) => S1
Grant another Earth ally Landslide’s Blessing. (When Landslide’s Blessing is already granted: Restore 100% of target’s HP [Healing cap: 10,000] and remove all debuffs.) =>
BerserkerGain C.A. Instant Standby, ATK Up (50%, Multiplier: Normal, 1T), and Chain Burst DMG Boosted (30%, 1T). Level 30: Also gain C.A. DMG Boosted (1 time) (20%) and C.A. DMG Cap Boosted (1 time) (10%).Gain <span class="image_link"><span class="tooltip" style="border-bottom: 0;">[[File:status_3097.png|25px|link=Status Effects]][[Status Effects|Ulfhedinn]]<span class="tooltiptext">ATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)<br /><span class="hr"></span><strong>Strength</strong>: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacks<span class="hr"></span><strong>Multiplier</strong>: [[Damage Formula/Detailed Damage Formula#Total Char Unique ATK boosts|Unique]]<span class="hr"></span><strong>Duration</strong>: 4 turns</span></span></span>.'"`UNIQ–ref-00000017-QINU`"'<br />(Consumes 100% of charge bar.)
GlorybringerCall forth the main weapon’s hidden power.(Casts mainhand’s Awaken skill. Gain maximum Energized stacks.)Grant a Sabre- or Katana-specialty ally Glorious Vow (Multiplier: Normal). (Consumes 8 Energized (icon)Energy.) =>
CaimS4
Skill effect changes based on the card selected. (Can only be used after The Fool Upright activates.) => Beatdown
CaimS4
Skill effect changes based on the card selected. (Can only be used after The Fool Upright activates.) => Beatdown S3
Skill effect changes based on the type of skill that is first used by a main ally.S2
Beginning of Joker: Copy an ally’s skill. (Skill changes to End of Joker upon casting.) End of Joker: All Earth allies gain ATK Up (30%, Multiplier: Normal, 3T), DEF Up (30%, 3T), TA Up (20%, 3T), Revitalize (500 HP or 10% charge bar, 3T), Shield (2000, 3T), DMG Cap Boosted (10%, 3T), Uplift (15%, 3T), Hype (1-4 stacks, 3T), and Veil. (Skill changes to Beginning of Joker upon casting.)
GlorybringerSabre- and katana-specialty allies gain Double Strike (1T). (Consumes 15 Energized (icon)Energy.)
AlanaanS1
Bathe the battlefield in the blazing heat of the sun. (Sun-Touched Paradise (20% ATK Up / 25% DEF Down, Multiplier: Perpetuity, 8t) to the Field Effect|field.)
Alan should be knocked out.
Turn 2
SumaibitoGain Counters on DMG (3 times, 2T), Full-Force Counter (2T), DEF Up (150%, 2T), Full Hostility (2T), and Veil.
Vikala (Summer)S2
Other Earth allies gain Double Strike (1T). Self-inflict C.A. Sealed (Can’t be removed) (3T).S3
Switch out with a sub ally. (When Vikala switches with an Earth ally: Ally borrows rat-ear headband while Vikala is a sub ally. [Ally gains Mighty Mouse (Multiplier: Perpetuity).])
SumaibitoGain Counters on DMG (3 times, 2T), Full-Force Counter (2T), DEF Up (150%, 2T), Full Hostility (2T), and Veil.Gain Jammed (40%-120%, 3T), DMG Amplified (20%, Multiplier: Seraphic, 3T), and DMG Cap Boosted (20%, 3T). (Consumes 25% of max HP.)
CaimS2
Beginning of Joker: Copy an ally’s skill. (Skill changes to End of Joker upon casting.) End of Joker: All Earth allies gain ATK Up (30%, Multiplier: Normal, 3T), DEF Up (30%, 3T), TA Up (20%, 3T), Revitalize (500 HP or 10% charge bar, 3T), Shield (2000, 3T), DMG Cap Boosted (10%, 3T), Uplift (15%, 3T), Hype (1-4 stacks, 3T), and Veil. (Skill changes to Beginning of Joker upon casting.)S1
All Earth allies gain Double Deal (1 times). (Can’t recast.)S4
Skill effect changes based on the card selected. (Can only be used after The Fool Upright activates.) => Beatdown
LumberjackGain Woodcutter’s Song (3T). Level 30: Woodcutter’s Song (3T) duration increased to 4 turns.3-hit, 150% elemental damage to all foes (Damage cap: ~185,000 per hit).All allies gain Double Attack Rate Boosted (Stackable) (10% (50% Max)), Triple Attack Rate Boosted (Stackable) (5% (25% Max)), and DMG Cap Boosted (Stackable) (2% (10% Max)). (While Woodcutter’s Song is in effect: Auto-activates upon normal attacks.)Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar). (Consumes up to 50% of current HP.)All allies gain DMG Amplified (20%, 3T). From 2nd cast onward: All allies also gain Bonus Damage (20%, 3T). From 3rd cast onward: All allies also gain Double Strike (1T).
CaimS4
Skill effect changes based on the card selected. (Can only be used after The Fool Upright activates.) => Delay Act S3
Skill effect changes based on the type of skill that is first used by a main ally.
CaimS4
Skill effect changes based on the card selected. (Can only be used after The Fool Upright activates.) => Beatdown S1
All Earth allies gain Double Deal (1 times). (Can’t recast.)
LumberjackAll allies gain DMG Amplified (20%, 3T). From 2nd cast onward: All allies also gain Bonus Damage (20%, 3T). From 3rd cast onward: All allies also gain Double Strike (1T).All allies gain DMG Amplified (20%, 3T). From 2nd cast onward: All allies also gain Bonus Damage (20%, 3T). From 3rd cast onward: All allies also gain Double Strike (1T).Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar). (Consumes up to 50% of current HP.)3-hit, 150% elemental damage to all foes (Damage cap: ~185,000 per hit).All allies gain Double Attack Rate Boosted (Stackable) (10% (50% Max)), Triple Attack Rate Boosted (Stackable) (5% (25% Max)), and DMG Cap Boosted (Stackable) (2% (10% Max)). (While Woodcutter’s Song is in effect: Auto-activates upon normal attacks.)
CaimS3
Skill effect changes based on the type of skill that is first used by a main ally.S3
Skill effect changes based on the type of skill that is first used by a main ally.S2
Beginning of Joker: Copy an ally’s skill. (Skill changes to End of Joker upon casting.) End of Joker: All Earth allies gain ATK Up (30%, Multiplier: Normal, 3T), DEF Up (30%, 3T), TA Up (20%, 3T), Revitalize (500 HP or 10% charge bar, 3T), Shield (2000, 3T), DMG Cap Boosted (10%, 3T), Uplift (15%, 3T), Hype (1-4 stacks, 3T), and Veil. (Skill changes to Beginning of Joker upon casting.)
Lumberjack3-hit, 150% elemental damage to all foes (Damage cap: ~185,000 per hit).All allies gain Double Attack Rate Boosted (Stackable) (10% (50% Max)), Triple Attack Rate Boosted (Stackable) (5% (25% Max)), and DMG Cap Boosted (Stackable) (2% (10% Max)). (While Woodcutter’s Song is in effect: Auto-activates upon normal attacks.)Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar). (Consumes up to 50% of current HP.)All allies gain DMG Amplified (20%, 3T). From 2nd cast onward: All allies also gain Bonus Damage (20%, 3T). From 3rd cast onward: All allies also gain Double Strike (1T).
Lumberjack3-hit, 150% elemental damage to all foes (Damage cap: ~185,000 per hit).All allies gain Double Attack Rate Boosted (Stackable) (10% (50% Max)), Triple Attack Rate Boosted (Stackable) (5% (25% Max)), and DMG Cap Boosted (Stackable) (2% (10% Max)). (While Woodcutter’s Song is in effect: Auto-activates upon normal attacks.)Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar). (Consumes up to 50% of current HP.)All allies gain DMG Amplified (20%, 3T). From 2nd cast onward: All allies also gain Bonus Damage (20%, 3T). From 3rd cast onward: All allies also gain Double Strike (1T).
GlorybringerCall forth the main weapon’s hidden power.(Casts mainhand’s Awaken skill. Gain maximum Energized stacks.)Grant a Sabre- or Katana-specialty ally Glorious Vow (Multiplier: Normal). (Consumes 8 Energized (icon)Energy.) =>
CaimS4
Skill effect changes based on the card selected. (Can only be used after The Fool Upright activates.) => Beatdown
CaimS4
Skill effect changes based on the card selected. (Can only be used after The Fool Upright activates.) => Beatdown S3
Skill effect changes based on the type of skill that is first used by a main ally.S2
Beginning of Joker: Copy an ally’s skill. (Skill changes to End of Joker upon casting.) End of Joker: All Earth allies gain ATK Up (30%, Multiplier: Normal, 3T), DEF Up (30%, 3T), TA Up (20%, 3T), Revitalize (500 HP or 10% charge bar, 3T), Shield (2000, 3T), DMG Cap Boosted (10%, 3T), Uplift (15%, 3T), Hype (1-4 stacks, 3T), and Veil. (Skill changes to Beginning of Joker upon casting.)
GlorybringerSabre- and katana-specialty allies gain Double Strike (1T). (Consumes 15 Energized (icon)Energy.)
Narmaya (Holiday)S3
Gain Substituted (All-Ally) (1T), Repel (99%, 1T), and Falling Mist (150%, Multiplier: Assassin, 1T).S1
Gain Butterfly Effect (80%, 2 turns 100% Charge Bar: 6 turns) and Counters on Dodge/DMG (200%, 2 times, 2 turns 100% Charge Bar: 6 turns). (Consumes 30% of charge bar. Consumes 100% of charge bar to extend buff duration to 6 turns.)
GlorybringerCall forth the main weapon’s hidden power.(Casts mainhand’s Awaken skill. Gain maximum Energized stacks.)Sabre- and katana-specialty allies gain Double Strike (1T). (Consumes 15 Energized (icon)Energy.)Gain Bonus DMG (30%, 3T), Element ATK Up (20%, 3T), and Blade of Glory (3T). Blade of Glory (3T): Increase the debuff success rate of sword energy by 40%.100% elemental damage to a foe. Inflict DEF Down (20%, Accuracy: 80%, 180s).
Narmaya (Holiday)S3
Gain Substituted (All-Ally) (1T), Repel (99%, 1T), and Falling Mist (150%, Multiplier: Assassin, 1T).
GlorybringerCall forth the main weapon’s hidden power.(Casts mainhand’s Awaken skill. Gain maximum Energized stacks.)Sabre- and katana-specialty allies gain Double Strike (1T). (Consumes 15 Energized (icon)Energy.)
ThreoS3
Sacrifice 99% of caster’s current HP to deal plain damage to all foes (Damage cap: ~820,000). Damage dealt is based on HP consumed. Gain Shield (3000). Level 95: Also inflict Earth DEF Lowered (25%, Accuracy: ≥100%, 180s). Damage cap increased to ~1,230,000. Level 130: Damage increased and damage cap increased to ~2,040,000. When HP is below 25%: Also gain Tri-Slash (1T).
GlorybringerCall forth the main weapon’s hidden power.(Casts mainhand’s Awaken skill. Gain maximum Energized stacks.)Sabre- and katana-specialty allies gain Double Strike (1T). (Consumes 15 Energized (icon)Energy.)Gain Bonus DMG (30%, 3T), Element ATK Up (20%, 3T), and Blade of Glory (3T). Blade of Glory (3T): Increase the debuff success rate of sword energy by 40%.100% elemental damage to a foe. Inflict DEF Down (20%, Accuracy: 80%, 180s).
ThreoS3
Sacrifice 99% of caster’s current HP to deal plain damage to all foes (Damage cap: ~820,000). Damage dealt is based on HP consumed. Gain Shield (3000). Level 95: Also inflict Earth DEF Lowered (25%, Accuracy: ≥100%, 180s). Damage cap increased to ~1,230,000. Level 130: Damage increased and damage cap increased to ~2,040,000. When HP is below 25%: Also gain Tri-Slash (1T).
GlorybringerCall forth the main weapon’s hidden power.(Casts mainhand’s Awaken skill. Gain maximum Energized stacks.)Sabre- and katana-specialty allies gain Double Strike (1T). (Consumes 15 Energized (icon)Energy.)
Full auto setups are generally way more dependant on boss mechanics than manual setups and can be hard to predict.
Characters
These are characters that will be strong for FA setups. They are divided by into three characters to make identifying replacements or determining what to slot based on your needs easier.
Generally stronger characters are listed higher.
Offense
Support
Defense
Reference
Theorycrafting
Last Year Setups
Here are a couple of examples of setups from the prior year.