NM200 becomes available on the third round of Finals for GW. For stronger players, this will have the second? highest honors/hour ratio of any raid. Typical setups with take 3-12 turns on manual or 5-12m on FA with current character and grid strength.
Information
HP: 577,500,000
Defense: 25
Honors: 13,350,000
Host Cost: 30x Bait Chunks
JP Name: 200HELL
Notation
For GW, setups are commonly abrieviated based on the number of buttons that are used (B), the number of summons used (S), and the number of turns it takes (T). For example, a setup that says 3T 25B5S means it takes 3 turns and uses 25 buttons and 5 summons.
For FA setups, they are instead notated by the time it takes to defeat them. This can vary depending on ping and for longer raids variances in RNG.
Manual Setups
Characters
Earth burst setups typically contain a mix of attackers and buffers.
Attackers
Support
Theorycrafting
The below setups are theories for NM200. Due to the relatively now turn nature of many, it is likely they won’t change too much from actual, but likely some adjustments will be required.
Manadiver400% Elemental damage to a foe (Damage cap: ~635,000).Gain Guaranteed TA (2T).(When 50% charge bar is consumed: Also gain Double Strike (2T).)700% Elemental damage to a foe (Damage cap: ~730,000).Inflict Delay (Drain). If successful, gain Charged (30%).All allies gain 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest). (Crest gained based on caster’s element.)Fill 3 charge diamonds on all foes.All allies gain Bonus DMG (20%, 3T), Charge Boost (30%), and 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest).(Crest gained based on caster’s element.)
CaimSkill effect changes based on the card selected. (Can only be used after The Fool Upright activates.) => Beatdown
Manadiver700% Elemental damage to a foe (Damage cap: ~730,000).Inflict Delay (Drain). If successful, gain Charged (30%).All allies gain 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest). (Crest gained based on caster’s element.)
CaimSkill effect changes based on the card selected. (Can only be used after The Fool Upright activates.) => Beatdown Skill effect changes based on the type of skill that is first used by a main ally.Beginning of Joker: Copy an ally’s skill. (Skill changes to End of Joker upon casting.) End of Joker: All Earth allies gain ATK Up (30%, Multiplier: Normal, 3T), DEF Up (30%, 3T), TA Up (20%, 3T), Revitalize (500 HP or 10% charge bar, 3T), Shield (2000, 3T), DMG Cap Boosted (10%, 3T), Uplift (15%, 3T), Hype (1-4 stacks, 3T), and Veil. (Skill changes to Beginning of Joker upon casting.)
CaimSkill effect changes based on the card selected. (Can only be used after The Fool Upright activates.) => Beatdown Skill effect changes based on the type of skill that is first used by a main ally.Beginning of Joker: Copy an ally’s skill. (Skill changes to End of Joker upon casting.) End of Joker: All Earth allies gain ATK Up (30%, Multiplier: Normal, 3T), DEF Up (30%, 3T), TA Up (20%, 3T), Revitalize (500 HP or 10% charge bar, 3T), Shield (2000, 3T), DMG Cap Boosted (10%, 3T), Uplift (15%, 3T), Hype (1-4 stacks, 3T), and Veil. (Skill changes to Beginning of Joker upon casting.)
AlanaanBathe the battlefield in the blazing heat of the sun. (Sun-Touched Paradise (20% ATK Up / 25% DEF Down, Multiplier: Perpetuity, 8t) to the Field Effect|field.)
GalleonGain The Gold’s Foundation (Multiplier: Perpetuity). (Can’t recast.)
Turn 2
Turn 3
CaimSkill effect changes based on the card selected. (Can only be used after The Fool Upright activates.) => Delay Act
Turn 6
CaimAll Earth allies gain Double Deal (1 times). (Can’t recast.)
GalleonGrant another Earth ally Landslide’s Blessing. (When Landslide’s Blessing is already granted: Restore 100% of target’s HP [Healing cap: 10,000] and remove all debuffs.) => Grant another Earth ally Landslide’s Blessing. (When Landslide’s Blessing is already granted: Restore 100% of target’s HP [Healing cap: 10,000] and remove all debuffs.) =>
GlorybringerCall forth the main weapon’s hidden power.(Casts mainhand’s Awaken skill. Gain maximum Energized stacks.)Grant a Sabre- or Katana-specialty ally Glorious Vow (Multiplier: Normal). (Consumes 8 Energized (icon)Energy.) =>
CaimSkill effect changes based on the card selected. (Can only be used after The Fool Upright activates.) => Beatdown
CaimSkill effect changes based on the card selected. (Can only be used after The Fool Upright activates.) => Beatdown Skill effect changes based on the type of skill that is first used by a main ally.Beginning of Joker: Copy an ally’s skill. (Skill changes to End of Joker upon casting.) End of Joker: All Earth allies gain ATK Up (30%, Multiplier: Normal, 3T), DEF Up (30%, 3T), TA Up (20%, 3T), Revitalize (500 HP or 10% charge bar, 3T), Shield (2000, 3T), DMG Cap Boosted (10%, 3T), Uplift (15%, 3T), Hype (1-4 stacks, 3T), and Veil. (Skill changes to Beginning of Joker upon casting.)
GlorybringerSabre- and katana-specialty allies gain Double Strike (1T). (Consumes 15 Energized (icon)Energy.)
AlanaanBathe the battlefield in the blazing heat of the sun. (Sun-Touched Paradise (20% ATK Up / 25% DEF Down, Multiplier: Perpetuity, 8t) to the Field Effect|field.)
Alan should be knocked out.
Turn 2
SumaibitoGain Counters on DMG (2T), Full-Force Counter (3 hits, 2T), DEF Up (150%, 2T), Full Hostility (2T) and Veil.
Vikala (Summer)Other Earth allies gain Double Strike (1T). Self-inflict C.A. Sealed (Can’t be removed) (3T).Switch out with a sub ally. (When Vikala switches with an Earth ally: Ally borrows rat-ear headband while Vikala is a sub ally. [Ally gains Mighty Mouse (Multiplier: Perpetuity).])
SumaibitoGain Counters on DMG (2T), Full-Force Counter (3 hits, 2T), DEF Up (150%, 2T), Full Hostility (2T) and Veil.Gain Jammed (40%-120%, 3T), DMG Amplified (20%, Multiplier: Seraphic, 3T), and DMG Cap Boosted (20%, 3T). (Consumes 25% of max HP.)
CaimBeginning of Joker: Copy an ally’s skill. (Skill changes to End of Joker upon casting.) End of Joker: All Earth allies gain ATK Up (30%, Multiplier: Normal, 3T), DEF Up (30%, 3T), TA Up (20%, 3T), Revitalize (500 HP or 10% charge bar, 3T), Shield (2000, 3T), DMG Cap Boosted (10%, 3T), Uplift (15%, 3T), Hype (1-4 stacks, 3T), and Veil. (Skill changes to Beginning of Joker upon casting.)All Earth allies gain Double Deal (1 times). (Can’t recast.)Skill effect changes based on the card selected. (Can only be used after The Fool Upright activates.) => Beatdown
Lumberjack3-hit, 150% elemental damage to all foes (Damage cap: ~185,000 per hit).All allies gain Double Attack Rate Boosted (Stackable) (10% (50% Max)), Triple Attack Rate Boosted (Stackable) (5% (25% Max)), and DMG Cap Boosted (Stackable) (2% (10% Max)). (While Woodcutter’s Song is in effect: Auto-activates upon normal attacks.)Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar). (Consumes up to 50% of current HP.)All allies gain DMG Amplified (20%, 3T). From 2nd cast onward: All allies also gain Bonus Damage (20%, 3T). From 3rd cast onward: All allies also gain Double Strike (1T).
CaimSkill effect changes based on the card selected. (Can only be used after The Fool Upright activates.) => Delay Act Skill effect changes based on the type of skill that is first used by a main ally.
CaimSkill effect changes based on the card selected. (Can only be used after The Fool Upright activates.) => Beatdown All Earth allies gain Double Deal (1 times). (Can’t recast.)
LumberjackAll allies gain DMG Amplified (20%, 3T). From 2nd cast onward: All allies also gain Bonus Damage (20%, 3T). From 3rd cast onward: All allies also gain Double Strike (1T).All allies gain DMG Amplified (20%, 3T). From 2nd cast onward: All allies also gain Bonus Damage (20%, 3T). From 3rd cast onward: All allies also gain Double Strike (1T).Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar). (Consumes up to 50% of current HP.)3-hit, 150% elemental damage to all foes (Damage cap: ~185,000 per hit).All allies gain Double Attack Rate Boosted (Stackable) (10% (50% Max)), Triple Attack Rate Boosted (Stackable) (5% (25% Max)), and DMG Cap Boosted (Stackable) (2% (10% Max)). (While Woodcutter’s Song is in effect: Auto-activates upon normal attacks.)
CaimSkill effect changes based on the type of skill that is first used by a main ally.Skill effect changes based on the type of skill that is first used by a main ally.Beginning of Joker: Copy an ally’s skill. (Skill changes to End of Joker upon casting.) End of Joker: All Earth allies gain ATK Up (30%, Multiplier: Normal, 3T), DEF Up (30%, 3T), TA Up (20%, 3T), Revitalize (500 HP or 10% charge bar, 3T), Shield (2000, 3T), DMG Cap Boosted (10%, 3T), Uplift (15%, 3T), Hype (1-4 stacks, 3T), and Veil. (Skill changes to Beginning of Joker upon casting.)
Lumberjack3-hit, 150% elemental damage to all foes (Damage cap: ~185,000 per hit).All allies gain Double Attack Rate Boosted (Stackable) (10% (50% Max)), Triple Attack Rate Boosted (Stackable) (5% (25% Max)), and DMG Cap Boosted (Stackable) (2% (10% Max)). (While Woodcutter’s Song is in effect: Auto-activates upon normal attacks.)Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar). (Consumes up to 50% of current HP.)All allies gain DMG Amplified (20%, 3T). From 2nd cast onward: All allies also gain Bonus Damage (20%, 3T). From 3rd cast onward: All allies also gain Double Strike (1T).
Lumberjack3-hit, 150% elemental damage to all foes (Damage cap: ~185,000 per hit).All allies gain Double Attack Rate Boosted (Stackable) (10% (50% Max)), Triple Attack Rate Boosted (Stackable) (5% (25% Max)), and DMG Cap Boosted (Stackable) (2% (10% Max)). (While Woodcutter’s Song is in effect: Auto-activates upon normal attacks.)Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar). (Consumes up to 50% of current HP.)All allies gain DMG Amplified (20%, 3T). From 2nd cast onward: All allies also gain Bonus Damage (20%, 3T). From 3rd cast onward: All allies also gain Double Strike (1T).
GlorybringerCall forth the main weapon’s hidden power.(Casts mainhand’s Awaken skill. Gain maximum Energized stacks.)Grant a Sabre- or Katana-specialty ally Glorious Vow (Multiplier: Normal). (Consumes 8 Energized (icon)Energy.) =>
CaimSkill effect changes based on the card selected. (Can only be used after The Fool Upright activates.) => Beatdown
CaimSkill effect changes based on the card selected. (Can only be used after The Fool Upright activates.) => Beatdown Skill effect changes based on the type of skill that is first used by a main ally.Beginning of Joker: Copy an ally’s skill. (Skill changes to End of Joker upon casting.) End of Joker: All Earth allies gain ATK Up (30%, Multiplier: Normal, 3T), DEF Up (30%, 3T), TA Up (20%, 3T), Revitalize (500 HP or 10% charge bar, 3T), Shield (2000, 3T), DMG Cap Boosted (10%, 3T), Uplift (15%, 3T), Hype (1-4 stacks, 3T), and Veil. (Skill changes to Beginning of Joker upon casting.)
GlorybringerSabre- and katana-specialty allies gain Double Strike (1T). (Consumes 15 Energized (icon)Energy.)
Narmaya (Holiday)Gain Substituted (All-Ally) (1T), Repel (99%, 1T), and Falling Mist (150%, Multiplier: Assassin, 1T).Gain Butterfly Effect (80%, 2 turns 100% Charge Bar: 6 turns) and Counters on Dodge/DMG (200%, 2 times, 2 turns 100% Charge Bar: 6 turns). (Consumes 30% of charge bar. Consumes 100% of charge bar to extend buff duration to 6 turns.)
GlorybringerCall forth the main weapon’s hidden power.(Casts mainhand’s Awaken skill. Gain maximum Energized stacks.)Sabre- and katana-specialty allies gain Double Strike (1T). (Consumes 15 Energized (icon)Energy.)Gain Bonus DMG (30%, 3T), Element ATK Up (20%, 3T), and Blade of Glory (3T). Blade of Glory (3T): Increase the debuff success rate of sword energy by 40%.100% elemental damage to a foe. Inflict DEF Down (20%, Accuracy: 80%, 180s).
GlorybringerCall forth the main weapon’s hidden power.(Casts mainhand’s Awaken skill. Gain maximum Energized stacks.)Sabre- and katana-specialty allies gain Double Strike (1T). (Consumes 15 Energized (icon)Energy.)
ThreoSacrifice 99% of caster’s current HP to deal plain damage to all foes (Damage cap: ~820,000). Damage dealt is based on HP consumed. Gain Shield (3000). Level 95: Also inflict Earth DEF Lowered (25%, Accuracy: ≥100%, 180s). Damage cap increased to ~1,230,000. Level 130: Damage increased and damage cap increased to ~2,040,000. When HP is below 25%: Also gain Tri-Slash (1T).
GlorybringerCall forth the main weapon’s hidden power.(Casts mainhand’s Awaken skill. Gain maximum Energized stacks.)Sabre- and katana-specialty allies gain Double Strike (1T). (Consumes 15 Energized (icon)Energy.)Gain Bonus DMG (30%, 3T), Element ATK Up (20%, 3T), and Blade of Glory (3T). Blade of Glory (3T): Increase the debuff success rate of sword energy by 40%.100% elemental damage to a foe. Inflict DEF Down (20%, Accuracy: 80%, 180s).
ThreoSacrifice 99% of caster’s current HP to deal plain damage to all foes (Damage cap: ~820,000). Damage dealt is based on HP consumed. Gain Shield (3000). Level 95: Also inflict Earth DEF Lowered (25%, Accuracy: ≥100%, 180s). Damage cap increased to ~1,230,000. Level 130: Damage increased and damage cap increased to ~2,040,000. When HP is below 25%: Also gain Tri-Slash (1T).
GlorybringerCall forth the main weapon’s hidden power.(Casts mainhand’s Awaken skill. Gain maximum Energized stacks.)Sabre- and katana-specialty allies gain Double Strike (1T). (Consumes 15 Energized (icon)Energy.)
Full auto setups are generally way more dependant on boss mechanics than manual setups and can be hard to predict.
Characters
These are characters that will be strong for FA setups. They are divided by into three characters to make identifying replacements or determining what to slot based on your needs easier.
Generally stronger characters are listed higher.
Offense
Support
Defense
Reference
Theorycrafting
Last Year Setups
Here are a couple of examples of setups from the prior year.