Earth Unite and Fight 2026
Overview
NM150 opens up on the first round of Finals for GW. Depending on player strength, it will either be run on all days after or only the first available day. Typical setups with take 1-3 turns on manual or 1-5m on FA with current character and grid strength.
Information
- HP: 288,750,000
- Defense: 25
- Honors: 4,100,000
- Host Cost: 20x Bait Chunks
- JP Name: 150HELL
Testing
NM150 setups can be tested again the Wamdus raid.
| NM150 | Wamdus | Tefnut | |
|---|---|---|---|
| Defense | 25 | 18 | 15 |
| HP | 28880 | 45780 | 62000 |
| 7220 | 75% | 84.2% | 88.4% |
| 14440 | 50% | 68.5% | 76.7% |
| 21660 | 25% | 52.7% | 65.1% |
| 28880 | 0% | 36.9% | 53.4% |
Manual Setups
Characters
Earth burst setups typically contain a mix of attackers and buffers.
Falsehood Opus
The charge attack of a Falsehood Opus grants teamwide double strike.
2T 12B2S 
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Rotation
- Turn 1
- Olivia
S2
S1
- Narmaya (Holiday)
S1
Gain Butterfly Effect (80%, 2 turns
100% Charge Bar:
6 turns) and Counters on Dodge/DMG (200%, 2 times, 2 turns
100% Charge Bar:
6 turns).
(Consumes 30% of charge bar. Consumes 100% of charge bar to extend buff duration to 6 turns.) S3
Gain Substituted (All-Ally) (1T), Repel (99%, 1T), and Falling Mist (150%, Multiplier: Assassin, 1T).
- Elysian
Gain Accelerando. (Can’t be recast.)
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Raziel (Summer)
S2
- Qilin


- Olivia
- Turn 2
- Beelzebub

- Elysian
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Raziel (Summer)
S2
- Narmaya (Holiday)
S3
Gain Substituted (All-Ally) (1T), Repel (99%, 1T), and Falling Mist (150%, Multiplier: Assassin, 1T).
- Olivia
S2
S3

- Beelzebub
Reference Video
Notes
- Add additional uses of Olivia’s
And Ever
if more damage is required.
2T 10B2S 
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Rotation
- Turn 1
- Mahira
S3
All allies gain ATK Up (25%, Multiplier: Normal, 3T) and Bonus Earth DMG (20%, 3T).
- Olivia
S2
S3
- Narmaya (Holiday)
S1
Gain Butterfly Effect (80%, 2 turns
100% Charge Bar:
6 turns) and Counters on Dodge/DMG (200%, 2 times, 2 turns
100% Charge Bar:
6 turns).
(Consumes 30% of charge bar. Consumes 100% of charge bar to extend buff duration to 6 turns.) S3
Gain Substituted (All-Ally) (1T), Repel (99%, 1T), and Falling Mist (150%, Multiplier: Assassin, 1T).
- Lumberjack
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Qilin


- Mahira
- Turn 2
- Triple Zero

- Narmaya (Holiday)
S3
Gain Substituted (All-Ally) (1T), Repel (99%, 1T), and Falling Mist (150%, Multiplier: Assassin, 1T).
- Olivia
S2
S3

- Triple Zero
Reference Video
2T 9B1S 
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Rotation
- Turn 1
- Olivia
S2
- Narmaya (Holiday)
S1
Gain Butterfly Effect (80%, 2 turns
100% Charge Bar:
6 turns) and Counters on Dodge/DMG (200%, 2 times, 2 turns
100% Charge Bar:
6 turns).
(Consumes 30% of charge bar. Consumes 100% of charge bar to extend buff duration to 6 turns.) S3
Gain Substituted (All-Ally) (1T), Repel (99%, 1T), and Falling Mist (150%, Multiplier: Assassin, 1T).
- Lumberjack
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Raziel (Summer)
S2
- Qilin


- Olivia
- Turn 2
- Lumberjack
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) - Olivia
S2
S3
- Narmaya (Holiday)
S3
Gain Substituted (All-Ally) (1T), Repel (99%, 1T), and Falling Mist (150%, Multiplier: Assassin, 1T).

- Lumberjack
Reference Video
Manadiver
Manadiver
is a strong attacker and teamwide buffer providing teamwide echoes that stack with all the other echoes in Earth. These setups are paired with Vikala (Summer)
for her teamwide double strike.
2T 10B2S 
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Rotation
- Turn 1
- Manadiver
Gain Charge Bar Sped Up (70%, 3T).
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.)
Fill 3 charge diamonds on all foes.All allies gain Bonus DMG (20%, 3T), Charge Boost (30%), and 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest).(Crest gained based on caster’s element.)
- Vikala (Summer)
S1
All Earth allies gain Dodge All 1 (1 times) through the power of stuffed rats.
(Consumes 25% of caster’s max HP.) S2
Other Earth allies gain Double Strike (1T).
Self-inflict C.A. Sealed (Can’t be removed) (3T). - Olivia
S2
- Raziel (Summer)
S2
- Qilin


- Manadiver
- Turn 2
- Beelzebub

- Vikala (Summer)
S2
Other Earth allies gain Double Strike (1T).
Self-inflict C.A. Sealed (Can’t be removed) (3T). - Olivia
S2
- Raziel (Summer)
S2

- Beelzebub
Reference Video
Notes
- Add additional uses of Olivia’s
And Ever
if more damage is required.
Hrunting
Setups that make use of the 150 GM weapon Hrunting
. It is an excellent weapon that provides perma double strike to MC, free echoes whenever an ally recieves DoT damage, as well as having a one turn assassin when used with Glorybringer
.
3T 9B4S 
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Rotation
- Turn 1
- Uriel

- Gorilla

- Illnott (Summer)
S2
All allies gain TA Up (100%, 4T) and Bonus Earth DMG (30%, 4T).
Inflict Shorted (4T) on all allies.
(Consumes 100% of all allies’ charge bars.) S3
Inflict Fluorescence 5 (Accuracy: 200%, 5T) on all foes.
(Can’t recast.) - Glorybringer
Gain Bonus DMG (30%, 3T), Element ATK Up (20%, 3T), and Blade of Glory (Increase the debuff success rate of sword energy by 40%, 3T).
Remove 1 debuff from all parties.

- Uriel
- Turn 2
- Narmaya (Holiday)
S1
Gain Butterfly Effect (80%, 2 turns
100% Charge Bar:
6 turns) and Counters on Dodge/DMG (200%, 2 times, 2 turns
100% Charge Bar:
6 turns).
(Consumes 30% of charge bar. Consumes 100% of charge bar to extend buff duration to 6 turns.) - Cidala
S3
Gain Dodge All (1T), Substituted (All-Ally) (1T), and Twin Tiger Feng Shui (1T).
(Can’t attack. On next turn: Gain ATK Sharply Boosted (50%, Multiplier: Assassin, 1T) and Guaranteed TA (1T).) 
- Narmaya (Holiday)
- Turn 3
- Beelzebub

- Mammoth

- Glorybringer
Call forth the main weapon’s hidden power.(Casts main weapon’s Awaken skill.
Gain maximum Energized stacks.) ,
Sabre- and katana-specialty allies gain Double Strike (1T).
(Consumes 15 Energized (icon)Energy.) - Narmaya (Holiday)
S3
Gain Substituted (All-Ally) (1T), Repel (99%, 1T), and Falling Mist (150%, Multiplier: Assassin, 1T).

- Beelzebub
Reference Video
2T 9B2S

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Rotation
- Turn 1
- Beelzebub

- Mammoth

- Olivia
S1
S2
S3
- Glorybringer
Call forth the main weapon’s hidden power.(Casts main weapon’s Awaken skill.
Gain maximum Energized stacks.)
Sabre- and katana-specialty allies gain Double Strike (1T).
(Consumes 15 Energized (icon)Energy.)
Gain Bonus DMG (30%, 3T), Element ATK Up (20%, 3T), and Blade of Glory (Increase the debuff success rate of sword energy by 40%, 3T).
- Raziel (Summer)
S2
- Narmaya (Holiday)
S1
Gain Butterfly Effect (80%, 2 turns
100% Charge Bar:
6 turns) and Counters on Dodge/DMG (200%, 2 times, 2 turns
100% Charge Bar:
6 turns).
(Consumes 30% of charge bar. Consumes 100% of charge bar to extend buff duration to 6 turns.) S3
Gain Substituted (All-Ally) (1T), Repel (99%, 1T), and Falling Mist (150%, Multiplier: Assassin, 1T).

- Beelzebub
- Turn 2
Reference Video
2T 7B2S 
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Rotation
- Turn 1
- Versusia

- Cidala (Super Cidala)
S1
Gain Luck Goes Up and Tank-and-Counter (2 times).
S3
1200% Earth damage to a foe (Damage cap: ~1,305,000).[1] Inflict Luck Goes Down .
- Uriel
S2
- Illnott (Summer)
S2
All allies gain TA Up (100%, 4T) and Bonus Earth DMG (30%, 4T).
Inflict Shorted (4T) on all allies.
(Consumes 100% of all allies’ charge bars.) S3
Inflict Fluorescence 5 (Accuracy: 200%, 5T) on all foes.
(Can’t recast.) 
- Versusia
- Turn 2
- Mammoth

- Glorybringer
Call forth the main weapon’s hidden power.(Casts main weapon’s Awaken skill.
Gain maximum Energized stacks.) - Uriel
S3

- Mammoth
Reference Video
1T 11B1S 
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Rotation
- Turn 1
- Yatima

- Glorybringer
Call forth the main weapon’s hidden power.(Casts main weapon’s Awaken skill.
Gain maximum Energized stacks.)
Sabre- and katana-specialty allies gain Double Strike (1T).
(Consumes 15 Energized (icon)Energy.)
Gain Bonus DMG (30%, 3T), Element ATK Up (20%, 3T), and Blade of Glory (Increase the debuff success rate of sword energy by 40%, 3T).
- Threo
S2
Gain Counters on Dodge (200%, 3 times, 3T).
Level 85:
Counter buff upgraded to Counters on Dodge/DMG (200%, 3 times, 3T).
Also gain Guaranteed TA (1T) and Full Hostility (Can’t be removed) (1T). S3
Sacrifice 99% of caster’s current HP to deal plain damage to all foes (Damage cap: ~820,000).
Damage dealt is based on HP consumed.
Gain Shield (3000).
Level 95:
Also inflict Earth DEF Lowered (25%, Accuracy: ≥100%, 180s).
Damage cap increased to ~1,230,000.
Level 130:
Damage increased and damage cap increased to ~2,040,000.
When HP is below 25%: Also gain Tri-Slash (1T). - Uriel
S1
S2
S3
- Narmaya (Holiday)
S2
8-hit, 100% Earth damage to a foe (Damage cap: ~65,000 per hit).
Restore caster’s HP (Healing cap: 1500).
Raise Eight Ways (Multiplier: Perpetuity) lvl by 2. S3
Gain Substituted (All-Ally) (1T), Repel (99%, 1T), and Falling Mist (150%, Multiplier: Assassin, 1T).

- Yatima
Reference Video
1T 9B2S 
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Rotation
- Turn 1
- Beelzebub

- Mammoth

- Glorybringer
Call forth the main weapon’s hidden power.(Casts main weapon’s Awaken skill.
Gain maximum Energized stacks.)
Sabre- and katana-specialty allies gain Double Strike (1T).
(Consumes 15 Energized (icon)Energy.)
Gain Bonus DMG (30%, 3T), Element ATK Up (20%, 3T), and Blade of Glory (Increase the debuff success rate of sword energy by 40%, 3T).
- Makura (Valentine)
S2
S3
- Raziel (Summer)
S2
- Narmaya (Holiday)
S1
Gain Butterfly Effect (80%, 2 turns
100% Charge Bar:
6 turns) and Counters on Dodge/DMG (200%, 2 times, 2 turns
100% Charge Bar:
6 turns).
(Consumes 30% of charge bar. Consumes 100% of charge bar to extend buff duration to 6 turns.) S3
Gain Substituted (All-Ally) (1T), Repel (99%, 1T), and Falling Mist (150%, Multiplier: Assassin, 1T).

- Beelzebub
Reference Video
Notes
- If damage is lacking, add Al Doble
Gain Bonus DMG (30%, 3T), Element ATK Up (20%, 3T), and Blade of Glory (Increase the debuff success rate of sword energy by 40%, 3T).
turn 1.
2T 4B1S 
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Rotation
- Turn 1
- Turn 2
- Beelzebub

- Makura (Valentine)
S3
- Glorybringer
Call forth the main weapon’s hidden power.(Casts main weapon’s Awaken skill.
Gain maximum Energized stacks.) 
- Beelzebub
Reference Video
2T 4B0S 
Sumaibito
Sumaibito
deals excellent normal and skill damage at the cost of having a large 45% TA down via its passive. As long as you can counter that, it can be a very strong upgrade to Lucha especially since it has access to its premiere skill Tag Team
All allies instantly perform a normal attack without using up a turn.
which is a free teamwide attack.
1T 7B2S 
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Rotation
- Turn 1
- Versusia

- Mammoth

- Sumaibito
11-hit Elemental damage to a foe (2600% total / Damage cap: ~4,000,000 total). MC gains <span class=”tooltip” >Power of the Boundary<span class=”tooltiptext” style=””><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_1.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (20% ATK Up)]]<span class=”tooltiptext”>ATK is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 20%<span class=”hr”></span><strong>Multiplier</strong>: [[Damage_Formula/Detailed_Damage_Formula#Perpetuity boost|Perpetuity]]<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_2.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (30% DEF Up)]]<span class=”tooltiptext”>DEF is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 30%<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_3.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (100% DA Up)]]<span class=”tooltiptext”>Double attack rate is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 100%<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip”
Gain Jammed (40%-120%, 3T), DMG Amplified (20%, Multiplier: Seraphic, 3T), and DMG Cap Boosted (20%, 3T).
(Consumes 25% of max HP.) - Anthuria (Holiday)
S2
MC and Anthuria gain Double Strike (4T).
- Makura (Valentine)
S2
S3
- Raziel (Summer)
S2
- Sumaibito
All allies instantly perform a normal attack without using up a turn.

- Versusia
Reference Video
Notes
- Equip normal attack artifacts.
1T 6B1S 
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Rotation
- Turn 1
- Yatima

- Sumaibito
Gain Jammed (40%-120%, 3T), DMG Amplified (20%, Multiplier: Seraphic, 3T), and DMG Cap Boosted (20%, 3T).
(Consumes 25% of max HP.) - Anthuria (Holiday)
S2
MC and Anthuria gain Double Strike (4T).
- Makura (Valentine)
S2
S3
- Raziel (Summer)
S2
- Sumaibito
All allies instantly perform a normal attack without using up a turn.

- Yatima
Reference Video
Notes
- Requires artifact “At battle start: Gain X buffs” at level 5 on Makura.
- Without that artifact, replace S.Bubs with Orologia
and use Transcendent Blue
11-hit Elemental damage to a foe (2600% total / Damage cap: ~4,000,000 total). MC gains <span class=”tooltip” >Power of the Boundary<span class=”tooltiptext” style=””><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_1.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (20% ATK Up)]]<span class=”tooltiptext”>ATK is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 20%<span class=”hr”></span><strong>Multiplier</strong>: [[Damage_Formula/Detailed_Damage_Formula#Perpetuity boost|Perpetuity]]<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_2.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (30% DEF Up)]]<span class=”tooltiptext”>DEF is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 30%<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip” style=”border-bottom: 0;”>[[File:status_7980_3.png|25px|link=Status Effects]][[Status Effects|Power of the Boundary (100% DA Up)]]<span class=”tooltiptext”>Double attack rate is boosted (Can’t be removed)<br /><span class=”hr”></span><strong>Strength</strong>: 100%<span class=”hr”></span><strong>Duration</strong>: 5 turns</span></span></span><br /><span class=”image_link”><span class=”tooltip”
instead of In the Face of Adversity.
- Without that artifact, replace S.Bubs with Orologia
Full Auto Setups
Full auto setups are generally way more dependant on boss mechanics than manual setups and can be hard to predict.
Characters
These are characters that will be strong for FA setups. They are divided by into three characters to make identifying replacements or determining what to slot based on your needs easier.
Generally stronger characters are listed higher.
Theorycrafted Setups
Sumaibito 1T 
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Glorybringer 1T

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Glorybringer 2T 
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Manadiver 2T 
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Manadiver 2-3T 
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Lumberjack 3T 
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Booeyman 5T 
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Kengo 6T 
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Setups
Looks like most of the theory setups should work fine. If you need additional references, search 150Hell or NM150 on youtube or twitter. I wanted to do more today, but there has been too much stress in my life lately.
The biggest one is that I live in Minnesota and have been dealing with the hostile occupation of ICE. It has been both a terrifying and horrible time for my local community as most people are afraid and many have been taken and/or injured. The main silver lining is the strength of Minnesotas to both help each other in this scary time and to protest against these injustices. I know some may say as a guide maker I have no place to talk about politics, but this is the reality I’m seeing. Armed people in my community killing innocent people and abducting kids. Cars abandoned in the middle of the street because the owners were taken away. People in fear of leaving their home. I worry for friends, family, neighbors. No one is safe.
On top of this, my dog who I’ve had for a decade has been diagnosed with cancer and we are given the choice of having a high risk of dying on the operating table, a slightly lower risk of dying but with additional surgeries and chemo needed, or giving her pain relievers and anti inflammation medication and let the cancer take over and have her die at home. All I want is the best for her in her limited time left.
Tomorrow I’ll try to be better to tackle NM200. I’m sure its gonna throw something crazy at us.
Past Years
UnF pages for prior years.








































































































2 responses to “Earth Nightmare 150 2026”
I feel like I really need to say this, but you never need to apologize for not posting enough or something. I guarantee gbfguide carried all our noob asses and you do more than enough each gw. Take care of yourself first
Thank you for all of the guidance and advice you share, it’s made approaching raids so much easier and more fun for me! You don’t need apologize for taking some time or acknowledging what you’re experiencing, and I hope you can take care of yourself! We really appreciate you. Stay safe, and give your dog some extra pets from a stranger who’s rooting for her happiness & comfort.