GW section will often be out of date as GW setups are typically brainstormed in the months leading up to GW. Setups will typically be methods from the prior GW with minor updates for new content. Additionally, since GW bosses differ every run final setups won’t be known until GW actually begins.
Earth UnF 2023 Pages
How to Farm
GW consists of 7 rounds.
The first two are colloquially refered to as meat farming. For most players, this round consists of farming out Extreme or Extreme+ to get host mats for the raids of Finals. In the first round, Preliminaries, all honor is counted to both crew and individual honors. In the second, Interlude, honors only count towards individuals. Farming preliminaries is a lot more important for this reason where interlude can often be skipped unless ranking. NM90 is also available these days but will usually be ignored by everyone but the top rankers due to the small honors it provides for it’s meat cost.
The bulk of GW is the four rounds of Finals. In this stage, teams go head to head to see who can get more honors during the round period. These rounds introduce Nightmare raids which uses the meat farmed during the previous rounds. Day 1 introduces NM95, Day 2 brings NM100 and NM150, and Day 3 provides the final fight NM200. While the best players will aim for the highest level every day, the general rule for all players is to farm whatever stage nets you the most honors per hour. So for example, if your best NM200 takes more than 3.25 times longer than NM150, it would be better to run NM150. The other main meta concern of this round is meat usage. It is helpful to both set meat usage goals and limits for each round so that you can both meet your individual goals as well as retain meat for the later rounds with a much higher honors/meat ratio.
The final round is Final Rally, a rematch against the GW boss with your whole crew. The fight is generally not notable in terms of diffculty and can easily be FA’d or refresh spammed.
Notable Releases For This Run
Characters
Amelia
- 10 hit reactive nuke with Freyr key makes her an invaluable OTK character.
Pholia (Yukata)
- Teamwide 1 hit assassin and 1 turn GTA makes her highly useful for all levels.
Caim
- Caim’s FLB provides a solid 20k supp for Caim grids.
- Frontline use is likely for NM200 clears and some NM150 clears.
Adam
- Passive 40% perp ATK and 20/10 data to team makes him one of the best no button slots for Glorybringer setups for NM95.
Arulumaya
- Rebalance gives here strong buffs and defense utility.
- Good chance she’ll be used for FAing the higher NM levels.
Weapons
Hrunting
- Perm double strike, 30% attack, and 250% defense up for MC.
- Pairs amazingly with Sieg dagger to give party 30% echo every turn.
- 1 turn assassin with glorybringer turns MC into a powerhouse for burst.
- Will be core for the fastest setups.
Mirror-Blade Shard
- ATK awakening adds 40% might and 5% cap making the weapon an amazing slot again. Likely will use 1 in most Galleon grids.
Fang of the Dragonslayer
- Big magna ATK, Small normal Majesty, and awakenings makes it the best raw damage slot Earth has available.
Collapse of The Tower
- ULB adds an additional 5% cap on top of an already useful weapon.